3 Commits

Author SHA1 Message Date
D4rkl1ght3r 8a567b8db4 Add Light Package Extension to Starflier & Eagle 2026-07-28 18:52:47 +02:00
D4rkl1ght3r 411db92dc8 Add Light Package Entries 2026-07-28 18:51:44 +02:00
D4rkl1ght3r bc3c5aa9f0 Add Light Package Icons 2026-07-28 18:48:37 +02:00
12 changed files with 400 additions and 16 deletions
+8
View File
@@ -10406,6 +10406,14 @@ MarketGood = li_turret01_mark03, 10, 0.2, 10, 10, 0, 1
MarketGood = li_turret02_mark03, 10, 0.2, 10, 10, 0, 1
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
MarketGood = liberty_thruster, 0, -1, 10, 10, 0, 1
MarketGood = green_light_package, 0, -1, 10, 10, 0, 1
MarketGood = blue_light_package, 0, -1, 10, 10, 0, 1
MarketGood = red_light_package, 0, -1, 10, 10, 0, 1
MarketGood = orange_light_package, 0, -1, 10, 10, 0, 1
MarketGood = yellow_light_package, 0, -1, 10, 10, 0, 1
MarketGood = pink_light_package, 0, -1, 10, 10, 0, 1
MarketGood = purple_light_package, 0, -1, 10, 10, 0, 1
MarketGood = white_light_package, 0, -1, 10, 10, 0, 1
MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
+282 -10
View File
@@ -1676,7 +1676,7 @@ mass = 10
regeneration_rate = 14.5
max_capacity = 654
toughness = 6.5
hp_type = hp_elite_shield_special_2
hp_type = hp_elite_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -1708,7 +1708,7 @@ mass = 10
regeneration_rate = 19.9
max_capacity = 894.89
toughness = 8.9
hp_type = hp_elite_shield_special_2
hp_type = hp_elite_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -2642,7 +2642,7 @@ mass = 10
regeneration_rate = 10.9
max_capacity = 490
toughness = 4.9
hp_type = hp_elite_shield_special_2
hp_type = hp_elite_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -2674,7 +2674,7 @@ mass = 10
regeneration_rate = 14.9
max_capacity = 670
toughness = 6.7
hp_type = hp_elite_shield_special_2
hp_type = hp_elite_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -3606,7 +3606,7 @@ mass = 10
regeneration_rate = 10.9
max_capacity = 490
toughness = 4.9
hp_type = hp_elite_shield_special_2
hp_type = hp_elite_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -3638,7 +3638,7 @@ mass = 10
regeneration_rate = 14.9
max_capacity = 670
toughness = 6.7
hp_type = hp_elite_shield_special_2
hp_type = hp_elite_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -4577,8 +4577,8 @@ lootable = true
;Vector Thrust Coil
[ShieldGenerator]
nickname = vector_thrust_coil
ids_name = 001712
ids_info = 001712
ids_name = 263912
ids_info = 263912
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
@@ -4611,8 +4611,8 @@ phantom_physics = true
;Turbo Coolant Pump
[ShieldGenerator]
nickname = turbo_coolant_pump
ids_name = 001713
ids_info = 001713
ids_name = 263914
ids_info = 263914
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
@@ -4640,4 +4640,276 @@ shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
; Green Light Package
[ShieldGenerator]
nickname = green_light_package
ids_name = 263964
ids_info = 263964
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
; Blue Light Package
[ShieldGenerator]
nickname = blue_light_package
ids_name = 263962
ids_info = 263962
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
; Red Light Package
[ShieldGenerator]
nickname = red_light_package
ids_name = 263963
ids_info = 263963
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
; Orange Light Package
[ShieldGenerator]
nickname = orange_light_package
ids_name = 263961
ids_info = 263961
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
; Yellow Light Package
[ShieldGenerator]
nickname = yellow_light_package
ids_name = 263965
ids_info = 263965
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
; Pink Light Package
[ShieldGenerator]
nickname = pink_light_package
ids_name = 263966
ids_info = 263966
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
; Purple Light Package
[ShieldGenerator]
nickname = purple_light_package
ids_name = 263967
ids_info = 263967
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
; White Light Package
[ShieldGenerator]
nickname = white_light_package
ids_name = 263960
ids_info = 263960
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
+108 -4
View File
@@ -1743,8 +1743,8 @@ category = equipment
price = 75000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 001712
ids_info = 001712
ids_name = 263914
ids_info = 263914
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
@@ -1756,7 +1756,111 @@ category = equipment
price = 75000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_coolant_pump.3db
combinable = false
ids_name = 001713
ids_info = 001713
ids_name = 263916
ids_info = 263916
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Green Light Package
[Good]
nickname = green_light_package
equipment = green_light_package
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_green.3db
combinable = false
ids_name = 263964
ids_info = 263964
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Blue Light Package
[Good]
nickname = blue_light_package
equipment = blue_light_package
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_blue.3db
combinable = false
ids_name = 263964
ids_info = 263964
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Red Light Package
[Good]
nickname = red_light_package
equipment = red_light_package
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_red.3db
combinable = false
ids_name = 263964
ids_info = 263964
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Orange Light Package
[Good]
nickname = orange_light_package
equipment = orange_light_package
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_orange.3db
combinable = false
ids_name = 263964
ids_info = 263964
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Yellow Light Package
[Good]
nickname = yellow_light_package
equipment = yellow_light_package
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_yellow.3db
combinable = false
ids_name = 263964
ids_info = 263964
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Pink Light Package
[Good]
nickname = pink_light_package
equipment = pink_light_package
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_pink.3db
combinable = false
ids_name = 263964
ids_info = 263964
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Purple Light Package
[Good]
nickname = purple_light_package
equipment = purple_light_package
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_purple.3db
combinable = false
ids_name = 263964
ids_info = 263964
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; White Light Package
[Good]
nickname = white_light_package
equipment = white_light_package
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_white.3db
combinable = false
ids_name = 263960
ids_info = 263960
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
+2 -2
View File
@@ -5146,7 +5146,6 @@ hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
@@ -5154,6 +5153,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity
hp_type = hp_elite_shield_special_2, HpCloak01
[CollisionGroup]
obj = port_wing_lod1
@@ -5627,7 +5627,6 @@ hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
@@ -5647,6 +5646,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity
hp_type = hp_elite_shield_special_2, HpCloak01
[CollisionGroup]
obj = cv_port_wing_lod1