21 Commits

Author SHA1 Message Date
488913c289 lock li07 jumphole 2025-08-15 22:46:07 -05:00
6be882026c remove correct jumphole in li01 2025-08-15 22:45:54 -05:00
463bf3f65c comment debug jumphole 2025-08-15 22:09:34 -05:00
7785f11c39 new infocard 2025-08-15 22:06:23 -05:00
87d03a8ec6 fix typo 2025-08-15 22:06:14 -05:00
1c5c3cf354 remove syntax errors 2025-08-15 22:05:57 -05:00
f94e993e86 fix exclusion zones in li02 2025-08-15 22:05:39 -05:00
b6ac295da3 fix ctd related to zoner patrol 2025-08-15 21:30:57 -05:00
472fd90fc8 remove tradelane_trade_transport for co_nws_grp to remediate ctd 2025-08-14 22:39:55 -05:00
67e5623d94 remove story rumors copied from origin station 2025-08-14 22:11:36 -05:00
49bcc672c7 change encounter config for cap ships 2025-08-14 20:31:04 -05:00
0b35f5067d patrols, random mission encounters, more population zones 2025-08-14 20:30:43 -05:00
3bded85ec6 add liberty battleship encounters 2025-08-10 22:01:29 -05:00
339aedab1e add escort to cruiser encounter 2025-08-10 17:55:04 -05:00
9e379018c0 support for liberty cruiser spawn 2025-08-10 17:19:38 -05:00
58b52f0644 fix hoover name id 2025-08-10 15:22:01 -05:00
fd9ceaa0a0 fix population crashes 2025-08-10 12:28:59 -05:00
c851210bff battleship henderson and zone pop faction fixes 2025-08-09 23:12:33 -05:00
9c2cb3b326 fine tune object positions using LancerEdit 2025-08-09 20:48:03 -05:00
c22b4c5781 fix LI06_01_dock_ring position 2025-08-09 20:30:22 -05:00
e3203c102f Paradise Valley Station 2025-08-09 20:04:53 -05:00
21 changed files with 1163 additions and 521 deletions

View File

@@ -0,0 +1,53 @@
[EncounterFormation]
ship_by_class = 1, 1, battleships
pilot_job = assault_leader_job
make_class = wanderer
ship_by_class = 0, 2, CRUISERS, -3
pilot_job = assault_job
make_class = wanderer
ship_by_class = 0, 3, sc_fighters, -6
pilot_job = assault_job
make_class = wanderer
ship_by_class = 0, 3, sc_fighters, -6
pilot_job = assault_job
make_class = wanderer
formation_by_class = battleships
behavior = wander
arrival = all, -object_all
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[EncounterFormation]
ship_by_class = 1, 3, battleships
pilot_job = assault_leader_job
make_class = wanderer
formation_by_class = battleships
behavior = wander
arrival = all, -object_all
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[EncounterFormation]
ship_by_class = 1, 1, battleships
pilot_job = assault_leader_job
make_class = wanderer
ship_by_class = 0, 4, sc_fighters, -6
pilot_job = assault_job
make_class = wanderer
ship_by_class = 0, 4, sc_fighters, -6
pilot_job = assault_job
make_class = wanderer
formation_by_class = battleships
behavior = wander
arrival = all, -object_all
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 3
permutation = 1, 1
permutation = 2, 2

View File

@@ -0,0 +1,16 @@
[EncounterFormation]
ship_by_class = 1, 1, CRUISERS
pilot_job = assault_leader_job
ship_by_class = 0, 4, sc_fighters, -3
pilot_job = assault_job
make_class = wanderer
formation_by_class = CRUISERS
behavior = wander
arrival = all, -object_all
allow_simultaneous_creation = yes
zone_creation_distance = 0
times_to_create = infinite
[Creation]
permutation = 0, 3

View File

@@ -13,6 +13,7 @@ npc_ship = li_n_li_elite_d8
npc_ship = li_n_li_elite_d9 npc_ship = li_n_li_elite_d9
npc_ship = li_n_li_elite_d10 npc_ship = li_n_li_elite_d10
npc_ship = li_n_li_elite_d11-19 npc_ship = li_n_li_elite_d11-19
npc_ship = li_n_or_elite_d11-19
npc_ship = li_n_cruiser_d22 npc_ship = li_n_cruiser_d22
npc_ship = li_n_dreadnought_d25 npc_ship = li_n_dreadnought_d25
voice = pilot_f_mil_m01 voice = pilot_f_mil_m01
@@ -49,6 +50,8 @@ scan_for_cargo = commodity_cardamine, 2
scan_announce = true scan_announce = true
scan_chance = 0.3 scan_chance = 0.3
formation = fighters, fighter_li_n formation = fighters, fighter_li_n
formation = CRUISERS, cruiser_li_n
formation = battleships, cruiser3_li_n
[FactionProps] [FactionProps]
affiliation = li_lsf_grp affiliation = li_lsf_grp

View File

@@ -875,8 +875,8 @@ pl_pos = 0, 50, 275
[Formation] [Formation]
nickname = cruiser3_li_n nickname = cruiser3_li_n
pos = 0, 0, 0 pos = 0, 0, 0
pos = 100, 0, 300 pos = 150, 0, 300
pos = -100, 0, 300 pos = -150, 0, 300
pos = -55, 50, 188 pos = -55, 50, 188
pos = 55, 50, 189 pos = 55, 50, 189
pos = -110, 60, 225 pos = -110, 60, 225

View File

@@ -46050,6 +46050,16 @@ offers_missions =
mission_type = DestroyMission, 0.112387, 0.351002, 20 mission_type = DestroyMission, 0.112387, 0.351002, 20
npc = LI0601_lpolice_001_m npc = LI0601_lpolice_001_m
[BaseFaction]
faction = li_n_grp
weight = 1
offers_missions = false
[BaseFaction]
faction = gd_z_grp
weight = 1
offers_missions = false
[BaseFaction] [BaseFaction]
faction = co_ti_grp faction = co_ti_grp
weight = 64 weight = 64
@@ -46088,28 +46098,6 @@ bribe = co_ni_grp, 10000, 16100
bribe = co_ss_grp, 10000, 16100 bribe = co_ss_grp, 10000, 16100
bribe = co_vr_grp, 10000, 16100 bribe = co_vr_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16101 bribe = gd_bh_grp, 10000, 16101
rumor = base_0_rank, mission_end, 2, 131924
rumor = base_0_rank, mission_end, 3, 131925
rumor = base_0_rank, mission_end, 2, 131926
rumor = base_0_rank, mission_end, 3, 131927
rumorknowdb = li02_to_li04_hole
rumor = base_0_rank, mission_end, 2, 131928
rumor = base_0_rank, mission_end, 3, 131929
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393592
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393593
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393595
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393596
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393597
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393480
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393483
know = 251644, 252612, 6000, 2 know = 251644, 252612, 6000, 2
knowdb = li02_to_li04_hole knowdb = li02_to_li04_hole
@@ -46128,28 +46116,6 @@ bribe = co_be_grp, 10000, 16100
bribe = co_nws_grp, 10000, 16100 bribe = co_nws_grp, 10000, 16100
bribe = co_ti_grp, 10000, 16100 bribe = co_ti_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16101 bribe = gd_bh_grp, 10000, 16101
rumor = base_0_rank, mission_end, 2, 131924
rumor = base_0_rank, mission_end, 3, 131925
rumor = base_0_rank, mission_end, 2, 131926
rumor = base_0_rank, mission_end, 3, 131927
rumorknowdb = li02_to_li04_hole
rumor = base_0_rank, mission_end, 2, 131928
rumor = base_0_rank, mission_end, 3, 131929
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393592
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393593
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393595
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393596
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393597
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393481
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393484
accessory = prop_neuralnet_B_right accessory = prop_neuralnet_B_right
[GF_NPC] [GF_NPC]
@@ -46165,29 +46131,6 @@ bribe = co_be_grp, 10000, 16100
bribe = co_nws_grp, 10000, 16100 bribe = co_nws_grp, 10000, 16100
bribe = co_ss_grp, 10000, 16100 bribe = co_ss_grp, 10000, 16100
bribe = co_ti_grp, 10000, 16101 bribe = co_ti_grp, 10000, 16101
rumor = base_0_rank, mission_end, 1, 131933
rumor = base_0_rank, mission_end, 2, 131934
rumor = base_0_rank, mission_end, 1, 131935
rumor = base_0_rank, mission_end, 2, 131936
rumor = base_0_rank, mission_end, 1, 131937
rumor = base_0_rank, mission_end, 2, 131938
rumor = base_0_rank, mission_end, 1, 131939
rumor = base_0_rank, mission_end, 2, 131941
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393592
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393593
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393595
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393596
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393597
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393482
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393485
[GF_NPC] [GF_NPC]
nickname = LI0601_fix_ship nickname = LI0601_fix_ship
@@ -46226,21 +46169,6 @@ bribe = co_alg_grp, 10000, 16100
bribe = co_be_grp, 10000, 16100 bribe = co_be_grp, 10000, 16100
bribe = co_ni_grp, 10000, 16100 bribe = co_ni_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16100 bribe = gd_bh_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 131930
rumor = base_0_rank, mission_end, 1, 131931
rumor = base_0_rank, mission_end, 1, 131932
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393592
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393593
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393595
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393596
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393486
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393384
[GF_NPC] [GF_NPC]
nickname = LI0601_planetform_001_m nickname = LI0601_planetform_001_m
@@ -46253,30 +46181,6 @@ affiliation = co_ti_grp
voice = rvp101 voice = rvp101
misn = DestroyMission, 0.112387, 0.351002 misn = DestroyMission, 0.112387, 0.351002
room = bar room = bar
rumor = base_0_rank, mission_end, 1, 131933
rumor = base_0_rank, mission_end, 2, 131934
rumor = base_0_rank, mission_end, 1, 131935
rumor = base_0_rank, mission_end, 2, 131936
rumor = base_0_rank, mission_end, 1, 131937
rumor = base_0_rank, mission_end, 2, 131938
rumor = base_0_rank, mission_end, 1, 131939
rumor = base_0_rank, mission_end, 2, 131940
rumor = base_0_rank, mission_end, 2, 131941
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393592
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393593
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393595
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393596
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393597
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393487
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393483
know = 251654, 253753, 1500, 1 know = 251654, 253753, 1500, 1
knowdb = br01_05 knowdb = br01_05
know = 251719, 253754, 600, 1 know = 251719, 253754, 600, 1
@@ -46293,30 +46197,6 @@ affiliation = co_ti_grp
voice = rvp101 voice = rvp101
misn = DestroyMission, 0.112387, 0.351002 misn = DestroyMission, 0.112387, 0.351002
room = bar room = bar
rumor = base_0_rank, mission_end, 1, 131933
rumor = base_0_rank, mission_end, 2, 131934
rumor = base_0_rank, mission_end, 1, 131935
rumor = base_0_rank, mission_end, 2, 131936
rumor = base_0_rank, mission_end, 1, 131937
rumor = base_0_rank, mission_end, 2, 131938
rumor = base_0_rank, mission_end, 1, 131939
rumor = base_0_rank, mission_end, 2, 131940
rumor = base_0_rank, mission_end, 2, 131941
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393592
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393593
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393595
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393596
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393597
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393488
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393484
know = 251681, 253755, 2500, 1 know = 251681, 253755, 2500, 1
knowdb = br06_04 knowdb = br06_04
know = 251704, 253756, 3500, 1 know = 251704, 253756, 3500, 1
@@ -46333,30 +46213,6 @@ affiliation = co_ti_grp
voice = rvp131 voice = rvp131
misn = DestroyMission, 0.112387, 0.351002 misn = DestroyMission, 0.112387, 0.351002
room = bar room = bar
rumor = base_0_rank, mission_end, 1, 131933
rumor = base_0_rank, mission_end, 2, 131934
rumor = base_0_rank, mission_end, 1, 131935
rumor = base_0_rank, mission_end, 2, 131936
rumor = base_0_rank, mission_end, 1, 131937
rumor = base_0_rank, mission_end, 2, 131938
rumor = base_0_rank, mission_end, 1, 131939
rumor = base_0_rank, mission_end, 2, 131940
rumor = base_0_rank, mission_end, 2, 131941
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393592
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393593
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393595
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393596
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393597
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393489
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393485
know = 251659, 253757, 1000, 1 know = 251659, 253757, 1000, 1
knowdb = br02_02 knowdb = br02_02
@@ -46375,20 +46231,6 @@ bribe = co_hsp_grp, 10000, 16100
bribe = co_ni_grp, 10000, 16100 bribe = co_ni_grp, 10000, 16100
bribe = co_ss_grp, 10000, 16101 bribe = co_ss_grp, 10000, 16101
bribe = co_ti_grp, 10000, 16100 bribe = co_ti_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 131942
rumor = base_0_rank, mission_end, 2, 131943
rumor = base_0_rank, mission_end, 1, 131944
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393592
rumor_type2 = mission_03_accepted, mission_03_accepted, 1, 393593
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393595
rumor_type2 = mission_03_accepted, freetime_03_04, 1, 393597
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393490
[MRoom] [MRoom]
nickname = bar nickname = bar
@@ -46417,6 +46259,16 @@ weight = 64
offers_missions = true offers_missions = true
mission_type = DestroyMission, 0.000000, 0.112387, 100 mission_type = DestroyMission, 0.000000, 0.112387, 100
[BaseFaction]
faction = li_p_grp
weight = 1
offers_missions = false
[BaseFaction]
faction = li_n_grp
weight = 1
offers_missions = false
[GF_NPC] [GF_NPC]
nickname = LI0602_fix_bartender nickname = LI0602_fix_bartender
body = li_bartender_body body = li_bartender_body
@@ -46426,39 +46278,7 @@ righthand = benchmark_male_hand_right
individual_name = 244617 individual_name = 244617
affiliation = co_os_grp affiliation = co_os_grp
voice = rvp101 voice = rvp101
rumor = base_0_rank, mission_end, 1, 131309
rumor = base_0_rank, mission_end, 1, 131311
rumor = base_0_rank, mission_end, 1, 131312
rumor = base_0_rank, mission_end, 1, 131313
rumor = base_0_rank, mission_end, 1, 131314
rumor = base_0_rank, mission_end, 1, 131319
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393484
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393383
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
[GF_NPC] [GF_NPC]
nickname = LI0602_fix_ship nickname = LI0602_fix_ship
@@ -46517,6 +46337,26 @@ weight = 23
offers_missions = true offers_missions = true
mission_type = DestroyMission, 0.000000, 0.112387, 100 mission_type = DestroyMission, 0.000000, 0.112387, 100
[BaseFaction]
faction = fc_lh_grp
weight = 1
offers_missions = false
[BaseFaction]
faction = fc_lr_grp
weight = 1
offers_missions = false
[BaseFaction]
faction = fc_ou_grp
weight = 1
offers_missions = false
[BaseFaction]
faction = fc_j_grp
weight = 1
offers_missions = false
[GF_NPC] [GF_NPC]
nickname = LI0603_fix_bartender nickname = LI0603_fix_bartender
body = pi_pirate8_body body = pi_pirate8_body
@@ -46529,35 +46369,7 @@ voice = rvp101
bribe = fc_j_grp, 10000, 16100 bribe = fc_j_grp, 10000, 16100
bribe = fc_lr_grp, 10000, 16101 bribe = fc_lr_grp, 10000, 16101
bribe = fc_ou_grp, 10000, 16100 bribe = fc_ou_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 131131
rumor = base_0_rank, mission_end, 2, 131132
rumor = base_0_rank, mission_end, 2, 131133
rumor = base_0_rank, mission_end, 2, 131134
rumor = base_0_rank, mission_end, 2, 131135
rumor = base_0_rank, mission_end, 3, 131136
rumor = base_0_rank, mission_end, 3, 131137
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393342
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393427
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
[GF_NPC] [GF_NPC]
nickname = LI0603_fix_ship nickname = LI0603_fix_ship
@@ -46620,6 +46432,21 @@ weight = 40
mission_type = DestroyMission, 0.000000, 0.112387, 100 mission_type = DestroyMission, 0.000000, 0.112387, 100
offers_missions = true offers_missions = true
[BaseFaction]
faction = li_p_grp
weight = 1
offers_missions = false
[BaseFaction]
faction = li_n_grp
weight = 1
offers_missions = false
[BaseFaction]
faction = gd_z_grp
weight = 1
offers_missions = false
[GF_NPC] [GF_NPC]
nickname = LI0604_fix_bartender nickname = LI0604_fix_bartender
body = li_bartender_body body = li_bartender_body
@@ -46629,37 +46456,7 @@ righthand = benchmark_male_hand_right
individual_name = 244624 individual_name = 244624
affiliation = li_lsf_grp affiliation = li_lsf_grp
voice = rvp101 voice = rvp101
rumor = base_0_rank, mission_end, 1, 131367
rumor = base_0_rank, mission_end, 1, 131368
rumor = base_0_rank, mission_end, 1, 131369
rumor = base_0_rank, mission_end, 3, 131370
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393508
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393361
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
[GF_NPC] [GF_NPC]
nickname = LI0604_fix_trader nickname = LI0604_fix_trader
@@ -46698,5 +46495,53 @@ local_faction = li_lsf_grp
diff = 2 diff = 2
msg_id_prefix = gcs_refer_base_LI06_05_Base msg_id_prefix = gcs_refer_base_LI06_05_Base
[BaseFaction]
faction = li_p_grp
weight = 1
offers_missions = false
[BaseFaction]
faction = li_n_grp
weight = 1
offers_missions = false
[MVendor]
num_offers = 0, 0
[MBase]
nickname = LI06_06_Base
local_faction = li_lsf_grp
diff = 1
msg_id_prefix = gcs_refer_base_LI06_06_Base
[BaseFaction]
faction = li_p_grp
weight = 1
offers_missions = false
[BaseFaction]
faction = li_n_grp
weight = 1
offers_missions = false
[MVendor]
num_offers = 0, 0
[MBase]
nickname = LI06_07_Base
local_faction = li_n_grp
diff = 2
msg_id_prefix = gcs_refer_base_LI06_07_Base
[BaseFaction]
faction = li_p_grp
weight = 1
offers_missions = false
[BaseFaction]
faction = li_n_grp
weight = 1
offers_missions = false
[MVendor] [MVendor]
num_offers = 0, 0 num_offers = 0, 0

View File

@@ -168,13 +168,22 @@ pilot = pilot_military_ace
state_graph = FIGHTER state_graph = FIGHTER
npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19 npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch]
nickname = li_n_or_elite_d11-19
loadout = MSN12_Order_Heavy_Fighter
level = d11
ship_archetype = or_elite
pilot = heavy_fighter_default
state_graph = FIGHTER
npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19
[NPCShipArch] [NPCShipArch]
nickname = li_n_cruiser_d22 nickname = li_n_cruiser_d22
loadout = li_n_li_cruiser loadout = li_n_li_cruiser
level = d22 level = d22
ship_archetype = li_cruiser ship_archetype = li_cruiser
pilot = cruiser_default pilot = cruiser_default
state_graph = CRUISER state_graph = FIGHTER
npc_class = lawful, CRUISER, d22 npc_class = lawful, CRUISER, d22
[NPCShipArch] [NPCShipArch]
@@ -182,7 +191,7 @@ nickname = li_n_dreadnought_d25
loadout = li_n_li_dreadnought loadout = li_n_li_dreadnought
level = d25 level = d25
ship_archetype = li_dreadnought ship_archetype = li_dreadnought
pilot = cruiser_default pilot = battleship_default
state_graph = CRUISER state_graph = CRUISER
npc_class = lawful, battleship, d25 npc_class = lawful, battleship, d25

View File

@@ -313,6 +313,14 @@ member = d18
nickname = diff19 nickname = diff19
member = d19 member = d19
[ShipClass]
nickname = diff22
member = d22
[ShipClass]
nickname = diff25
member = d25
[ShipClass] [ShipClass]
nickname = sc_fighters nickname = sc_fighters
member = class_fighter member = class_fighter
@@ -353,6 +361,14 @@ member = class_gunboat
nickname = sc_cruisers nickname = sc_cruisers
member = class_cruiser member = class_cruiser
[ShipClass]
nickname = cruisers
member = CRUISER
[ShipClass]
nickname = battleships
member = battleship
; REM ; REM
[ShipClass] [ShipClass]

View File

@@ -18,6 +18,13 @@ exclusion = ZONE_Li02_vignette1_exclusion
exclusion = ZONE_Li02_vignette5_exclusion exclusion = ZONE_Li02_vignette5_exclusion
exclusion = ZONE_Li02_vignette7_exclusion exclusion = ZONE_Li02_vignette7_exclusion
exclusion = ZONE_Li02_vignette9_exclusion exclusion = ZONE_Li02_vignette9_exclusion
exclusion = Zone_Li02_Tradelane_01
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_Li02_pop_ambient_01
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclude_asteroids = 1
[Cube] [Cube]
asteroid = ice_asteroid30, 0.2, 0.8, 0.3, 45, 20, 0 asteroid = ice_asteroid30, 0.2, 0.8, 0.3, 45, 20, 0

View File

@@ -10859,23 +10859,23 @@ Archetype = universal_shipping_billboard
;rotate = 0, -155, 0 ;rotate = 0, -155, 0
;Archetype = westpoint_billboard ;Archetype = westpoint_billboard
[Object] ; [Object]
nickname = li01_li06_jumphole ; nickname = li01_li06_jumphole
pos = -33270, 0, -28039 ; pos = -33270, 0, -28039
archetype = jumphole ; archetype = jumphole
ids_name = 460098 ; ids_name = 460098
ids_info = 466021 ; ids_info = 466021
goto = li06, li06_jumphole_entry ; goto = li06, li06_jumphole_entry
[Zone] ; [Zone]
nickname = zone_li01_li06_jumphole ; nickname = zone_li01_li06_jumphole
pos = -33270, 0, -28039 ; pos = -33270, 0, -28039
shape = sphere ; shape = sphere
size = 2000 ; size = 2000
property_flags = 131072 ; property_flags = 131072
visit = 128 ; visit = 128
sort = 99 ; sort = 99
goto = li06, li06_jumphole_entry ; goto = li06, li06_jumphole_entry
[Object] [Object]
nickname = Li01_to_LI06_hole nickname = Li01_to_LI06_hole

View File

@@ -6761,7 +6761,7 @@ rotate = 0, -2, 0
archetype = Trade_Lane_Ring archetype = Trade_Lane_Ring
ids_name = 0 ids_name = 0
ids_info = 66170 ids_info = 66170
tradelane_space_name = 458758 tradelane_space_name = 450003
behavior = NOTHING behavior = NOTHING
difficulty_level = 1 difficulty_level = 1
loadout = trade_lane_ring_br_01 loadout = trade_lane_ring_br_01
@@ -6775,7 +6775,7 @@ rotate = 0, -2, 0
shape = BOX shape = BOX
size = 1598, 1598, 29903 size = 1598, 1598, 29903
comment = Tradelane Pop comment = Tradelane Pop
property_flags = 196608 property_flags = 131072
lane_id = 1 lane_id = 1
tradelane_down = 35 tradelane_down = 35
sort = 51 sort = 51
@@ -6789,8 +6789,6 @@ faction_weight = li_lsf_grp, 1
faction_weight = li_p_grp, 1 faction_weight = li_p_grp, 1
faction_weight = co_me_grp, 7 faction_weight = co_me_grp, 7
faction_weight = co_hsp_grp, 7 faction_weight = co_hsp_grp, 7
faction_weight = co_ni_grp, 7
faction_weight = co_os_grp, 7
faction_weight = co_ss_grp, 7 faction_weight = co_ss_grp, 7
faction_weight = co_alg_grp, 7 faction_weight = co_alg_grp, 7
faction_weight = li_n_grp, 1 faction_weight = li_n_grp, 1
@@ -6800,8 +6798,6 @@ faction = li_p_grp, 0.100000
encounter = tradelane_trade_freighter, 4, 0.400000 encounter = tradelane_trade_freighter, 4, 0.400000
faction = co_me_grp, 0.100000 faction = co_me_grp, 0.100000
faction = co_hsp_grp, 0.100000 faction = co_hsp_grp, 0.100000
faction = co_ni_grp, 0.400000
faction = co_os_grp, 0.200000
faction = co_ss_grp, 0.050000 faction = co_ss_grp, 0.050000
faction = co_alg_grp, 0.050000 faction = co_alg_grp, 0.050000
encounter = tradelane_trade_transport, 4, 0.400000 encounter = tradelane_trade_transport, 4, 0.400000
@@ -6816,7 +6812,7 @@ rotate = 0, 0, 0
shape = SPHERE shape = SPHERE
size = 2700 size = 2700
comment = Jumpgate to Nevada comment = Jumpgate to Nevada
property_flags = 196608 property_flags = 131072
sort = 51 sort = 51
toughness = 2 toughness = 2
density = 10 density = 10
@@ -6853,12 +6849,3 @@ faction = co_nws_grp, 0.150000
faction = co_ni_grp, 0.150000 faction = co_ni_grp, 0.150000
faction = co_ss_grp, 0.150000 faction = co_ss_grp, 0.150000
faction = co_vr_grp, 0.120000 faction = co_vr_grp, 0.120000
[Zone]
nickname = Zone_Li02_vignette_01_exclusion
pos = 26601, 0, -54646
shape = SPHERE
size = 2880
property_flags = 131072
visit = 128
sort = 99.500000

View File

@@ -0,0 +1,11 @@
[BaseInfo]
nickname = LI06_06_Base
start_room = Bar
[Room]
nickname = Bar
file = Universe\Systems\LI06\Bases\Rooms\LI06_06_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\LI06\Bases\Rooms\LI06_06_deck.ini

View File

@@ -0,0 +1,11 @@
[BaseInfo]
nickname = LI06_07_Base
start_room = Deck
[Room]
nickname = bar
file = Universe\Systems\LI06\Bases\Rooms\LI06_07_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\LI06\Bases\Rooms\LI06_07_deck.ini

View File

@@ -0,0 +1,29 @@
[Room_Info]
set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
music = music_bar_li05
ambient = ambience_bar_space
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Li_07_bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor

View File

@@ -0,0 +1,92 @@
[Room_Info]
set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_larger
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[FlashlightSet]
icolor = 0, 155, 255
scale = 0.250000
gap = 0.000000
blink = 0.000000
endpause = 0.000000
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
hardpoint = HpLightA17
hardpoint = HpLightA18
hardpoint = HpLightA19
hardpoint = HpLightA20
hardpoint = HpLightA21
hardpoint = HpLightA22
hardpoint = HpLightA23
hardpoint = HpLightA24
hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightB21
hardpoint = HpLightB22
hardpoint = HpLightB23
hardpoint = HpLightB24
hardpoint = HpLightB25
hardpoint = HpLightB26
[FlashlightSet]
icolor = 255, 255, 55
scale = 0.250000
gap = 0.000000
blink = 0.050000
endpause = 0.000000
numlights = 26
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12
hardpoint = HpLightB13
hardpoint = HpLightB14
hardpoint = HpLightB15
hardpoint = HpLightB16
hardpoint = HpLightB17
hardpoint = HpLightB18
hardpoint = HpLightB19
hardpoint = HpLightB20

View File

@@ -0,0 +1,27 @@
[Room_Info]
set_script = Scripts\Bases\Li_09_bar_hardpoint_s020x.thn
scene = all, ambient, Scripts\Bases\Li_09_bar_ambi_int_s020x.thn
[Room_Sound]
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\li_09_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor

View File

@@ -0,0 +1,23 @@
[Room_Info]
set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar

File diff suppressed because it is too large Load Diff

View File

@@ -1765,6 +1765,20 @@ strid_name = 0
file = Universe\Systems\LI06\Bases\LI06_05_Base.ini file = Universe\Systems\LI06\Bases\LI06_05_Base.ini
BGCS_base_run_by = W02bF33 BGCS_base_run_by = W02bF33
[Base]
nickname = LI06_06_Base
system = LI06
strid_name = 0
file = Universe\Systems\LI06\Bases\LI06_06_Base.ini
BGCS_base_run_by = W02bF33
[Base]
nickname = LI06_07_Base
system = LI06
strid_name = 0
file = Universe\Systems\LI06\Bases\LI06_07_Base.ini
BGCS_base_run_by = W02bF33
[system] [system]
nickname = Li01 nickname = Li01
file = Systems\Li01\Li01.ini file = Systems\Li01\Li01.ini
@@ -2305,7 +2319,7 @@ pos = 6, 8
visit = 1 visit = 1
strid_name = 450000 strid_name = 450000
ids_info = 66106 ids_info = 66106
NavMapScale = 2 NavMapScale = 1.82
msg_id_prefix = gcs_refer_system_LI06 msg_id_prefix = gcs_refer_system_LI06
[system] [system]

View File

@@ -1,4 +1,7 @@
;@#Group File ;@#Group File
[locked_gates]
;REM
locked_gate = 2255762306 ; LI06_to_LI07_hole
[Group] [Group]
nickname = li_n_grp nickname = li_n_grp

View File

@@ -34,6 +34,8 @@ locked_gate = 2578962883 ; Rh04_to_Rh02_holeb
; Mission 11 ; Mission 11
locked_gate = 2444625543 ; Li01a_to_Li01b_hole locked_gate = 2444625543 ; Li01a_to_Li01b_hole
locked_gate = 2980035276 ; Li01b_to_Li01a_hole locked_gate = 2980035276 ; Li01b_to_Li01a_hole
;REM
locked_gate = 2255762306 ; LI06_to_LI07_hole
npc_locked_gate = 3080351366 ; Br05_to_br04_hole npc_locked_gate = 3080351366 ; Br05_to_br04_hole
npc_locked_gate = 2749302404 ; Br04_to_br05_hole npc_locked_gate = 2749302404 ; Br04_to_br05_hole
npc_locked_gate = 2384076422 ; Br03_to_br04_hole npc_locked_gate = 2384076422 ; Br03_to_br04_hole

View File

@@ -24,6 +24,7 @@ rem.AddInfoCard(264756, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JU
rem.AddInfoCard(450000, "Nevada") rem.AddInfoCard(450000, "Nevada")
rem.AddInfoCard(450001, "California -> Nevada") rem.AddInfoCard(450001, "California -> Nevada")
rem.AddInfoCard(450002, "Nevada -> California") rem.AddInfoCard(450002, "Nevada -> California")
rem.AddInfoCard(450003, "Nevada Jump Gate")
rem.AddInfoCard(450010, "Planet Las Vegas") rem.AddInfoCard(450010, "Planet Las Vegas")
rem.AddInfoCard(450011, "Planet Las Vegas Docking Ring") rem.AddInfoCard(450011, "Planet Las Vegas Docking Ring")
rem.AddInfoCard(450020, "Planet Reno") rem.AddInfoCard(450020, "Planet Reno")
@@ -34,6 +35,8 @@ rem.AddInfoCard(450040, "The Ranch")
rem.AddInfoCard(450045, "Primm Station") rem.AddInfoCard(450045, "Primm Station")
rem.AddInfoCard(450050, "Mojave Dust Cloud") rem.AddInfoCard(450050, "Mojave Dust Cloud")
rem.AddInfoCard(450051, "Death Valley Dust Storm") rem.AddInfoCard(450051, "Death Valley Dust Storm")
rem.AddInfoCard(450055, "Paradise Valley Station")
rem.AddInfoCard(450060, "Battleship Henderson")
rem.AddInfoCard(460000, "Nevada Jump Hole") rem.AddInfoCard(460000, "Nevada Jump Hole")
rem.AddInfoCard(460098, "Nevada Jump Hole") rem.AddInfoCard(460098, "Nevada Jump Hole")
rem.AddInfoCard(460099, "Cascadia Jump Hole") rem.AddInfoCard(460099, "Cascadia Jump Hole")