3 Commits

Author SHA1 Message Date
9c2cb3b326 fine tune object positions using LancerEdit 2025-08-09 20:48:03 -05:00
c22b4c5781 fix LI06_01_dock_ring position 2025-08-09 20:30:22 -05:00
e3203c102f Paradise Valley Station 2025-08-09 20:04:53 -05:00
6 changed files with 176 additions and 23 deletions

View File

@@ -0,0 +1,11 @@
[BaseInfo]
nickname = LI06_06_Base
start_room = Bar
[Room]
nickname = Bar
file = Universe\Systems\LI06\Bases\Rooms\LI06_06_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\LI06\Bases\Rooms\LI06_06_deck.ini

View File

@@ -0,0 +1,29 @@
[Room_Info]
set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
music = music_bar_li05
ambient = ambience_bar_space
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Li_07_bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor

View File

@@ -0,0 +1,92 @@
[Room_Info]
set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_larger
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[FlashlightSet]
icolor = 0, 155, 255
scale = 0.250000
gap = 0.000000
blink = 0.000000
endpause = 0.000000
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
hardpoint = HpLightA17
hardpoint = HpLightA18
hardpoint = HpLightA19
hardpoint = HpLightA20
hardpoint = HpLightA21
hardpoint = HpLightA22
hardpoint = HpLightA23
hardpoint = HpLightA24
hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightB21
hardpoint = HpLightB22
hardpoint = HpLightB23
hardpoint = HpLightB24
hardpoint = HpLightB25
hardpoint = HpLightB26
[FlashlightSet]
icolor = 255, 255, 55
scale = 0.250000
gap = 0.000000
blink = 0.050000
endpause = 0.000000
numlights = 26
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12
hardpoint = HpLightB13
hardpoint = HpLightB14
hardpoint = HpLightB15
hardpoint = HpLightB16
hardpoint = HpLightB17
hardpoint = HpLightB18
hardpoint = HpLightB19
hardpoint = HpLightB20

View File

@@ -219,7 +219,7 @@ spin = 0.000000, 0.000000, 0.000000
rotate = 0, 0, 0 rotate = 0, 0, 0
pos = 47728, 0, -16603 pos = 47728, 0, -16603
archetype = planet_desert_800 archetype = planet_desert_800
atmosphere_range = 1500 atmosphere_range = 850
burn_color = 255, 222, 160 burn_color = 255, 222, 160
ids_info = 66069 ids_info = 66069
ring = Zone_LI06_planet_1_ring, solar\rings\lava.ini ring = Zone_LI06_planet_1_ring, solar\rings\lava.ini
@@ -230,7 +230,7 @@ reputation = li_lsf_grp
nickname = LI06_planet_1_death nickname = LI06_planet_1_death
pos = 47728, 0, -16603 pos = 47728, 0, -16603
shape = SPHERE shape = SPHERE
size = 1200 size = 900
damage = 5000 damage = 5000
sort = 99.500000 sort = 99.500000
density = 0 density = 0
@@ -252,8 +252,8 @@ ids_info = 66141
behavior = NOTHING behavior = NOTHING
pilot = pilot_solar_easy pilot = pilot_solar_easy
dock_with = LI06_01_Base dock_with = LI06_01_Base
pos = 46554, -200, -16141 pos = 47021.332, 139.437, -16046.870
rotate = 0, -90, 0 rotate = -14.588, -56, 1.334
reputation = li_lsf_grp reputation = li_lsf_grp
difficulty_level = 1 difficulty_level = 1
space_costume = li_manhattan_bartender_head, li_manhattan_bartender_body space_costume = li_manhattan_bartender_head, li_manhattan_bartender_body
@@ -268,8 +268,8 @@ ids_info = 66489
behavior = NOTHING behavior = NOTHING
dock_with = LI06_01_Base dock_with = LI06_01_Base
base = LI06_01_Base base = LI06_01_Base
pos = 46554, 0, -16141 pos = 47034.9, 370.42, -16056.84
rotate = 0, -90, 0 rotate = -14.588, -56, 1.334
;endregion ;endregion
;region - The Ranch ;region - The Ranch
@@ -282,7 +282,7 @@ pilot = pilot_solar_easy
dock_with = LI06_02_Base dock_with = LI06_02_Base
base = LI06_02_Base base = LI06_02_Base
reputation = co_os_grp reputation = co_os_grp
rotate = 0, 0, 0 rotate = 0, -50.21, 0
archetype = outpost archetype = outpost
ids_name = 450040 ids_name = 450040
loadout = trading_outpost_li_01 loadout = trading_outpost_li_01
@@ -294,14 +294,14 @@ voice = pilot_c_ill_m02b
;region - Primm Station ;region - Primm Station
[Object] [Object]
nickname = LI06_04 nickname = LI06_04
pos = 35795, 0, 49912 pos = 36016.23, 144.68, 50301.89
ids_info = 65713 ids_info = 65713
behavior = NOTHING behavior = NOTHING
pilot = pilot_solar_easy pilot = pilot_solar_easy
dock_with = LI06_04_Base dock_with = LI06_04_Base
base = LI06_04_Base base = LI06_04_Base
reputation = li_lsf_grp reputation = li_lsf_grp
rotate = 0, 0, 0 rotate = -8.91, -43.44, 0
archetype = depot archetype = depot
ids_name = 0 ids_name = 0
loadout = rm_depot_li_01 loadout = rm_depot_li_01
@@ -313,22 +313,43 @@ voice = atc_leg_m01
;region - Paradise Valley Station ;region - Paradise Valley Station
[Object] [Object]
nickname = LI06_05 nickname = LI06_05
pos = -2369, 0, -26706 pos = -3065.34, 0, -26190.48
ids_info = 65713 ids_info = 65713
behavior = NOTHING behavior = NOTHING
pilot = pilot_solar_easy pilot = pilot_solar_easy
dock_with = LI06_05_Base dock_with = LI06_05_Base
base = LI06_05_Base base = LI06_05_Base
reputation = li_lsf_grp reputation = li_lsf_grp
rotate = 0, 0, 0 rotate = 0, 69.62, 0
archetype = space_police01 archetype = space_police01
ids_name = 0 ids_name = 450055
loadout = rm_space_police01_li_02 loadout = rm_space_police01_li_02
difficulty_level = 10 difficulty_level = 10
space_costume = benchmark_male_head, benchmark_male_body space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01 voice = atc_leg_m01
;endregion ;endregion
;region - Carson station
[Object]
nickname = LI06_06
pos = -44720.51, 70.28, -43203.14
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_06_Base
base = LI06_06_Base
reputation = li_lsf_grp
rotate = 180, 27.15, 180
archetype = smallstation1
ids_name = 450030
loadout = smallstation_li_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01
;endregion
;region - Asteroid Field ;region - Asteroid Field
[Zone] [Zone]
nickname = Zone_LI06_mojavedustcloud_01 nickname = Zone_LI06_mojavedustcloud_01
@@ -1071,8 +1092,8 @@ prev_ring = LI06_Trade_Lane_Ring_37
[Object] [Object]
nickname = LI06_to_Li02 nickname = LI06_to_Li02
ids_name = 450002 ids_name = 450002
pos = 37596, 0, 49964 pos = 37522, 0, 50823
rotate = 0, 38, 0 rotate = 0, 49.92, 0
archetype = jumpgate archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li02 msg_id_prefix = gcs_refer_system_Li02
jump_effect = jump_effect_bretonia jump_effect = jump_effect_bretonia
@@ -1148,7 +1169,7 @@ sort = 0
[Object] [Object]
nickname = LI06_to_LI07_hole nickname = LI06_to_LI07_hole
ids_name = 524290 ids_name = 460099
pos = -2656, 0, -27093 pos = -2656, 0, -27093
rotate = 0, 140, 0 rotate = 0, 140, 0
archetype = jumphole_green archetype = jumphole_green
@@ -1289,7 +1310,6 @@ faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6 faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6 faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000 encounter = tradelane_trade_armored, 4, 0.330000
faction = co_ic_grp, 0.100000
faction = co_ni_grp, 0.250000 faction = co_ni_grp, 0.250000
faction = co_os_grp, 0.150000 faction = co_os_grp, 0.150000
faction = co_rs_grp, 0.150000 faction = co_rs_grp, 0.150000
@@ -1335,7 +1355,6 @@ faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6 faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6 faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000 encounter = tradelane_trade_armored, 4, 0.330000
faction = co_ic_grp, 0.100000
faction = co_ni_grp, 0.250000 faction = co_ni_grp, 0.250000
faction = co_os_grp, 0.150000 faction = co_os_grp, 0.150000
faction = co_rs_grp, 0.150000 faction = co_rs_grp, 0.150000
@@ -1382,7 +1401,6 @@ faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6 faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6 faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000 encounter = tradelane_trade_armored, 4, 0.330000
faction = co_ic_grp, 0.100000
faction = co_ni_grp, 0.250000 faction = co_ni_grp, 0.250000
faction = co_os_grp, 0.150000 faction = co_os_grp, 0.150000
faction = co_rs_grp, 0.150000 faction = co_rs_grp, 0.150000
@@ -1432,7 +1450,6 @@ faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6 faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6 faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000 encounter = tradelane_trade_armored, 4, 0.330000
faction = co_ic_grp, 0.100000
faction = co_ni_grp, 0.250000 faction = co_ni_grp, 0.250000
faction = co_os_grp, 0.150000 faction = co_os_grp, 0.150000
faction = co_rs_grp, 0.150000 faction = co_rs_grp, 0.150000
@@ -1480,7 +1497,6 @@ faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6 faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6 faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000 encounter = tradelane_trade_armored, 4, 0.330000
faction = co_ic_grp, 0.100000
faction = co_ni_grp, 0.250000 faction = co_ni_grp, 0.250000
faction = co_os_grp, 0.150000 faction = co_os_grp, 0.150000
faction = co_rs_grp, 0.150000 faction = co_rs_grp, 0.150000
@@ -1528,7 +1544,6 @@ faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6 faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6 faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000 encounter = tradelane_trade_armored, 4, 0.330000
faction = co_ic_grp, 0.100000
faction = co_ni_grp, 0.250000 faction = co_ni_grp, 0.250000
faction = co_os_grp, 0.150000 faction = co_os_grp, 0.150000
faction = co_rs_grp, 0.150000 faction = co_rs_grp, 0.150000
@@ -1576,7 +1591,6 @@ faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6 faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6 faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000 encounter = tradelane_trade_armored, 4, 0.330000
faction = co_ic_grp, 0.100000
faction = co_ni_grp, 0.250000 faction = co_ni_grp, 0.250000
faction = co_os_grp, 0.150000 faction = co_os_grp, 0.150000
faction = co_rs_grp, 0.150000 faction = co_rs_grp, 0.150000
@@ -1624,7 +1638,6 @@ faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6 faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6 faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000 encounter = tradelane_trade_armored, 4, 0.330000
faction = co_ic_grp, 0.100000
faction = co_ni_grp, 0.250000 faction = co_ni_grp, 0.250000
faction = co_os_grp, 0.150000 faction = co_os_grp, 0.150000
faction = co_rs_grp, 0.150000 faction = co_rs_grp, 0.150000

View File

@@ -1765,6 +1765,13 @@ strid_name = 0
file = Universe\Systems\LI06\Bases\LI06_05_Base.ini file = Universe\Systems\LI06\Bases\LI06_05_Base.ini
BGCS_base_run_by = W02bF33 BGCS_base_run_by = W02bF33
[Base]
nickname = LI06_06_Base
system = LI06
strid_name = 0
file = Universe\Systems\LI06\Bases\LI06_06_Base.ini
BGCS_base_run_by = W02bF33
[system] [system]
nickname = Li01 nickname = Li01
file = Systems\Li01\Li01.ini file = Systems\Li01\Li01.ini

View File

@@ -34,6 +34,7 @@ rem.AddInfoCard(450040, "The Ranch")
rem.AddInfoCard(450045, "Primm Station") rem.AddInfoCard(450045, "Primm Station")
rem.AddInfoCard(450050, "Mojave Dust Cloud") rem.AddInfoCard(450050, "Mojave Dust Cloud")
rem.AddInfoCard(450051, "Death Valley Dust Storm") rem.AddInfoCard(450051, "Death Valley Dust Storm")
rem.AddInfoCard(450055, "Paradise Valley Station")
rem.AddInfoCard(460000, "Nevada Jump Hole") rem.AddInfoCard(460000, "Nevada Jump Hole")
rem.AddInfoCard(460098, "Nevada Jump Hole") rem.AddInfoCard(460098, "Nevada Jump Hole")
rem.AddInfoCard(460099, "Cascadia Jump Hole") rem.AddInfoCard(460099, "Cascadia Jump Hole")