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3 Commits
3f203f7384
...
9c2cb3b326
| Author | SHA1 | Date | |
|---|---|---|---|
| 9c2cb3b326 | |||
| c22b4c5781 | |||
| e3203c102f |
11
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_06_Base.ini
Normal file
11
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_06_Base.ini
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@@ -0,0 +1,11 @@
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|||||||
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[BaseInfo]
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||||||
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nickname = LI06_06_Base
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||||||
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start_room = Bar
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||||||
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[Room]
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nickname = Bar
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file = Universe\Systems\LI06\Bases\Rooms\LI06_06_bar.ini
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[Room]
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nickname = Deck
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file = Universe\Systems\LI06\Bases\Rooms\LI06_06_deck.ini
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||||||
29
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_06_bar.ini
Normal file
29
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_06_bar.ini
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@@ -0,0 +1,29 @@
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|||||||
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[Room_Info]
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||||||
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set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn
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animation = Sc_loop
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[Room_Sound]
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music = music_bar_li05
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ambient = ambience_bar_space
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[Camera]
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||||||
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name = Camera_0
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||||||
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||||||
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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||||||
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start_script = scripts\bases\Li_07_bar_enter_01.thn
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||||||
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||||||
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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||||||
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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||||||
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behavior = ExitDoor
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||||||
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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||||||
92
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_06_deck.ini
Normal file
92
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_06_deck.ini
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@@ -0,0 +1,92 @@
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|||||||
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[Room_Info]
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set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn
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animation = Sc_loop
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[Room_Sound]
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ambient = ambience_deck_space_larger
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[Camera]
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||||||
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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||||||
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room_switch = Bar
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[FlashlightSet]
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icolor = 0, 155, 255
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||||||
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scale = 0.250000
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||||||
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gap = 0.000000
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||||||
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blink = 0.000000
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endpause = 0.000000
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hardpoint = HpLightA01
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hardpoint = HpLightA02
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hardpoint = HpLightA03
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hardpoint = HpLightA04
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hardpoint = HpLightA05
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hardpoint = HpLightA06
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hardpoint = HpLightA07
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hardpoint = HpLightA08
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hardpoint = HpLightA09
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hardpoint = HpLightA10
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hardpoint = HpLightA11
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hardpoint = HpLightA12
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hardpoint = HpLightA13
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hardpoint = HpLightA14
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hardpoint = HpLightA15
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hardpoint = HpLightA16
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hardpoint = HpLightA17
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hardpoint = HpLightA18
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hardpoint = HpLightA19
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hardpoint = HpLightA20
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hardpoint = HpLightA21
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hardpoint = HpLightA22
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hardpoint = HpLightA23
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hardpoint = HpLightA24
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hardpoint = HpLightA25
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hardpoint = HpLightA26
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hardpoint = HpLightA27
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hardpoint = HpLightA28
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hardpoint = HpLightB21
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hardpoint = HpLightB22
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hardpoint = HpLightB23
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hardpoint = HpLightB24
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hardpoint = HpLightB25
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||||||
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hardpoint = HpLightB26
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[FlashlightSet]
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icolor = 255, 255, 55
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scale = 0.250000
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||||||
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gap = 0.000000
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||||||
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blink = 0.050000
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endpause = 0.000000
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numlights = 26
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hardpoint = HpLightB01
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hardpoint = HpLightB02
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hardpoint = HpLightB03
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hardpoint = HpLightB04
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hardpoint = HpLightB05
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hardpoint = HpLightB06
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hardpoint = HpLightB07
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hardpoint = HpLightB08
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hardpoint = HpLightB09
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hardpoint = HpLightB10
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hardpoint = HpLightB11
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hardpoint = HpLightB12
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hardpoint = HpLightB13
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hardpoint = HpLightB14
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hardpoint = HpLightB15
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hardpoint = HpLightB16
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hardpoint = HpLightB17
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hardpoint = HpLightB18
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hardpoint = HpLightB19
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hardpoint = HpLightB20
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@@ -219,7 +219,7 @@ spin = 0.000000, 0.000000, 0.000000
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rotate = 0, 0, 0
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rotate = 0, 0, 0
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pos = 47728, 0, -16603
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pos = 47728, 0, -16603
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archetype = planet_desert_800
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archetype = planet_desert_800
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atmosphere_range = 1500
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atmosphere_range = 850
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burn_color = 255, 222, 160
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burn_color = 255, 222, 160
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ids_info = 66069
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ids_info = 66069
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ring = Zone_LI06_planet_1_ring, solar\rings\lava.ini
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ring = Zone_LI06_planet_1_ring, solar\rings\lava.ini
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@@ -230,7 +230,7 @@ reputation = li_lsf_grp
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nickname = LI06_planet_1_death
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nickname = LI06_planet_1_death
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pos = 47728, 0, -16603
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pos = 47728, 0, -16603
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shape = SPHERE
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shape = SPHERE
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size = 1200
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size = 900
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damage = 5000
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damage = 5000
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sort = 99.500000
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sort = 99.500000
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density = 0
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density = 0
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@@ -252,8 +252,8 @@ ids_info = 66141
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behavior = NOTHING
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behavior = NOTHING
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pilot = pilot_solar_easy
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pilot = pilot_solar_easy
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dock_with = LI06_01_Base
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dock_with = LI06_01_Base
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pos = 46554, -200, -16141
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pos = 47021.332, 139.437, -16046.870
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rotate = 0, -90, 0
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rotate = -14.588, -56, 1.334
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reputation = li_lsf_grp
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reputation = li_lsf_grp
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difficulty_level = 1
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difficulty_level = 1
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space_costume = li_manhattan_bartender_head, li_manhattan_bartender_body
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space_costume = li_manhattan_bartender_head, li_manhattan_bartender_body
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@@ -268,8 +268,8 @@ ids_info = 66489
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behavior = NOTHING
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behavior = NOTHING
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dock_with = LI06_01_Base
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dock_with = LI06_01_Base
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base = LI06_01_Base
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base = LI06_01_Base
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pos = 46554, 0, -16141
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pos = 47034.9, 370.42, -16056.84
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rotate = 0, -90, 0
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rotate = -14.588, -56, 1.334
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;endregion
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;endregion
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;region - The Ranch
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;region - The Ranch
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@@ -282,7 +282,7 @@ pilot = pilot_solar_easy
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dock_with = LI06_02_Base
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dock_with = LI06_02_Base
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||||||
base = LI06_02_Base
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base = LI06_02_Base
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||||||
reputation = co_os_grp
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reputation = co_os_grp
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rotate = 0, 0, 0
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rotate = 0, -50.21, 0
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archetype = outpost
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archetype = outpost
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ids_name = 450040
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ids_name = 450040
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loadout = trading_outpost_li_01
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loadout = trading_outpost_li_01
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@@ -294,14 +294,14 @@ voice = pilot_c_ill_m02b
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;region - Primm Station
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;region - Primm Station
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||||||
[Object]
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[Object]
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nickname = LI06_04
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nickname = LI06_04
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pos = 35795, 0, 49912
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pos = 36016.23, 144.68, 50301.89
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ids_info = 65713
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ids_info = 65713
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behavior = NOTHING
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behavior = NOTHING
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||||||
pilot = pilot_solar_easy
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pilot = pilot_solar_easy
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||||||
dock_with = LI06_04_Base
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dock_with = LI06_04_Base
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||||||
base = LI06_04_Base
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base = LI06_04_Base
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||||||
reputation = li_lsf_grp
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reputation = li_lsf_grp
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rotate = 0, 0, 0
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rotate = -8.91, -43.44, 0
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||||||
archetype = depot
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archetype = depot
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ids_name = 0
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ids_name = 0
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||||||
loadout = rm_depot_li_01
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loadout = rm_depot_li_01
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@@ -313,22 +313,43 @@ voice = atc_leg_m01
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;region - Paradise Valley Station
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;region - Paradise Valley Station
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||||||
[Object]
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[Object]
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||||||
nickname = LI06_05
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nickname = LI06_05
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||||||
pos = -2369, 0, -26706
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pos = -3065.34, 0, -26190.48
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||||||
ids_info = 65713
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ids_info = 65713
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||||||
behavior = NOTHING
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behavior = NOTHING
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||||||
pilot = pilot_solar_easy
|
pilot = pilot_solar_easy
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||||||
dock_with = LI06_05_Base
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dock_with = LI06_05_Base
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base = LI06_05_Base
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base = LI06_05_Base
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reputation = li_lsf_grp
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reputation = li_lsf_grp
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||||||
rotate = 0, 0, 0
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rotate = 0, 69.62, 0
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archetype = space_police01
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archetype = space_police01
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ids_name = 0
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ids_name = 450055
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loadout = rm_space_police01_li_02
|
loadout = rm_space_police01_li_02
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difficulty_level = 10
|
difficulty_level = 10
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space_costume = benchmark_male_head, benchmark_male_body
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space_costume = benchmark_male_head, benchmark_male_body
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voice = atc_leg_m01
|
voice = atc_leg_m01
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||||||
;endregion
|
;endregion
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||||||
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|
||||||
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;region - Carson station
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||||||
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|
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[Object]
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||||||
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nickname = LI06_06
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||||||
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pos = -44720.51, 70.28, -43203.14
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||||||
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ids_info = 65713
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||||||
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behavior = NOTHING
|
||||||
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pilot = pilot_solar_easy
|
||||||
|
dock_with = LI06_06_Base
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||||||
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base = LI06_06_Base
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||||||
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reputation = li_lsf_grp
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||||||
|
rotate = 180, 27.15, 180
|
||||||
|
archetype = smallstation1
|
||||||
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ids_name = 450030
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||||||
|
loadout = smallstation_li_01
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||||||
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difficulty_level = 1
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||||||
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space_costume = benchmark_male_head, benchmark_male_body
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||||||
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voice = atc_leg_m01
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||||||
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|
||||||
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;endregion
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||||||
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|
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;region - Asteroid Field
|
;region - Asteroid Field
|
||||||
[Zone]
|
[Zone]
|
||||||
nickname = Zone_LI06_mojavedustcloud_01
|
nickname = Zone_LI06_mojavedustcloud_01
|
||||||
@@ -1071,8 +1092,8 @@ prev_ring = LI06_Trade_Lane_Ring_37
|
|||||||
[Object]
|
[Object]
|
||||||
nickname = LI06_to_Li02
|
nickname = LI06_to_Li02
|
||||||
ids_name = 450002
|
ids_name = 450002
|
||||||
pos = 37596, 0, 49964
|
pos = 37522, 0, 50823
|
||||||
rotate = 0, 38, 0
|
rotate = 0, 49.92, 0
|
||||||
archetype = jumpgate
|
archetype = jumpgate
|
||||||
msg_id_prefix = gcs_refer_system_Li02
|
msg_id_prefix = gcs_refer_system_Li02
|
||||||
jump_effect = jump_effect_bretonia
|
jump_effect = jump_effect_bretonia
|
||||||
@@ -1148,7 +1169,7 @@ sort = 0
|
|||||||
|
|
||||||
[Object]
|
[Object]
|
||||||
nickname = LI06_to_LI07_hole
|
nickname = LI06_to_LI07_hole
|
||||||
ids_name = 524290
|
ids_name = 460099
|
||||||
pos = -2656, 0, -27093
|
pos = -2656, 0, -27093
|
||||||
rotate = 0, 140, 0
|
rotate = 0, 140, 0
|
||||||
archetype = jumphole_green
|
archetype = jumphole_green
|
||||||
@@ -1289,7 +1310,6 @@ faction_weight = co_vr_grp, 6
|
|||||||
faction_weight = co_alg_grp, 6
|
faction_weight = co_alg_grp, 6
|
||||||
faction_weight = co_nws_grp, 6
|
faction_weight = co_nws_grp, 6
|
||||||
encounter = tradelane_trade_armored, 4, 0.330000
|
encounter = tradelane_trade_armored, 4, 0.330000
|
||||||
faction = co_ic_grp, 0.100000
|
|
||||||
faction = co_ni_grp, 0.250000
|
faction = co_ni_grp, 0.250000
|
||||||
faction = co_os_grp, 0.150000
|
faction = co_os_grp, 0.150000
|
||||||
faction = co_rs_grp, 0.150000
|
faction = co_rs_grp, 0.150000
|
||||||
@@ -1335,7 +1355,6 @@ faction_weight = co_vr_grp, 6
|
|||||||
faction_weight = co_alg_grp, 6
|
faction_weight = co_alg_grp, 6
|
||||||
faction_weight = co_nws_grp, 6
|
faction_weight = co_nws_grp, 6
|
||||||
encounter = tradelane_trade_armored, 4, 0.330000
|
encounter = tradelane_trade_armored, 4, 0.330000
|
||||||
faction = co_ic_grp, 0.100000
|
|
||||||
faction = co_ni_grp, 0.250000
|
faction = co_ni_grp, 0.250000
|
||||||
faction = co_os_grp, 0.150000
|
faction = co_os_grp, 0.150000
|
||||||
faction = co_rs_grp, 0.150000
|
faction = co_rs_grp, 0.150000
|
||||||
@@ -1382,7 +1401,6 @@ faction_weight = co_vr_grp, 6
|
|||||||
faction_weight = co_alg_grp, 6
|
faction_weight = co_alg_grp, 6
|
||||||
faction_weight = co_nws_grp, 6
|
faction_weight = co_nws_grp, 6
|
||||||
encounter = tradelane_trade_armored, 4, 0.330000
|
encounter = tradelane_trade_armored, 4, 0.330000
|
||||||
faction = co_ic_grp, 0.100000
|
|
||||||
faction = co_ni_grp, 0.250000
|
faction = co_ni_grp, 0.250000
|
||||||
faction = co_os_grp, 0.150000
|
faction = co_os_grp, 0.150000
|
||||||
faction = co_rs_grp, 0.150000
|
faction = co_rs_grp, 0.150000
|
||||||
@@ -1432,7 +1450,6 @@ faction_weight = co_vr_grp, 6
|
|||||||
faction_weight = co_alg_grp, 6
|
faction_weight = co_alg_grp, 6
|
||||||
faction_weight = co_nws_grp, 6
|
faction_weight = co_nws_grp, 6
|
||||||
encounter = tradelane_trade_armored, 4, 0.330000
|
encounter = tradelane_trade_armored, 4, 0.330000
|
||||||
faction = co_ic_grp, 0.100000
|
|
||||||
faction = co_ni_grp, 0.250000
|
faction = co_ni_grp, 0.250000
|
||||||
faction = co_os_grp, 0.150000
|
faction = co_os_grp, 0.150000
|
||||||
faction = co_rs_grp, 0.150000
|
faction = co_rs_grp, 0.150000
|
||||||
@@ -1480,7 +1497,6 @@ faction_weight = co_vr_grp, 6
|
|||||||
faction_weight = co_alg_grp, 6
|
faction_weight = co_alg_grp, 6
|
||||||
faction_weight = co_nws_grp, 6
|
faction_weight = co_nws_grp, 6
|
||||||
encounter = tradelane_trade_armored, 4, 0.330000
|
encounter = tradelane_trade_armored, 4, 0.330000
|
||||||
faction = co_ic_grp, 0.100000
|
|
||||||
faction = co_ni_grp, 0.250000
|
faction = co_ni_grp, 0.250000
|
||||||
faction = co_os_grp, 0.150000
|
faction = co_os_grp, 0.150000
|
||||||
faction = co_rs_grp, 0.150000
|
faction = co_rs_grp, 0.150000
|
||||||
@@ -1528,7 +1544,6 @@ faction_weight = co_vr_grp, 6
|
|||||||
faction_weight = co_alg_grp, 6
|
faction_weight = co_alg_grp, 6
|
||||||
faction_weight = co_nws_grp, 6
|
faction_weight = co_nws_grp, 6
|
||||||
encounter = tradelane_trade_armored, 4, 0.330000
|
encounter = tradelane_trade_armored, 4, 0.330000
|
||||||
faction = co_ic_grp, 0.100000
|
|
||||||
faction = co_ni_grp, 0.250000
|
faction = co_ni_grp, 0.250000
|
||||||
faction = co_os_grp, 0.150000
|
faction = co_os_grp, 0.150000
|
||||||
faction = co_rs_grp, 0.150000
|
faction = co_rs_grp, 0.150000
|
||||||
@@ -1576,7 +1591,6 @@ faction_weight = co_vr_grp, 6
|
|||||||
faction_weight = co_alg_grp, 6
|
faction_weight = co_alg_grp, 6
|
||||||
faction_weight = co_nws_grp, 6
|
faction_weight = co_nws_grp, 6
|
||||||
encounter = tradelane_trade_armored, 4, 0.330000
|
encounter = tradelane_trade_armored, 4, 0.330000
|
||||||
faction = co_ic_grp, 0.100000
|
|
||||||
faction = co_ni_grp, 0.250000
|
faction = co_ni_grp, 0.250000
|
||||||
faction = co_os_grp, 0.150000
|
faction = co_os_grp, 0.150000
|
||||||
faction = co_rs_grp, 0.150000
|
faction = co_rs_grp, 0.150000
|
||||||
@@ -1624,7 +1638,6 @@ faction_weight = co_vr_grp, 6
|
|||||||
faction_weight = co_alg_grp, 6
|
faction_weight = co_alg_grp, 6
|
||||||
faction_weight = co_nws_grp, 6
|
faction_weight = co_nws_grp, 6
|
||||||
encounter = tradelane_trade_armored, 4, 0.330000
|
encounter = tradelane_trade_armored, 4, 0.330000
|
||||||
faction = co_ic_grp, 0.100000
|
|
||||||
faction = co_ni_grp, 0.250000
|
faction = co_ni_grp, 0.250000
|
||||||
faction = co_os_grp, 0.150000
|
faction = co_os_grp, 0.150000
|
||||||
faction = co_rs_grp, 0.150000
|
faction = co_rs_grp, 0.150000
|
||||||
|
|||||||
@@ -1765,6 +1765,13 @@ strid_name = 0
|
|||||||
file = Universe\Systems\LI06\Bases\LI06_05_Base.ini
|
file = Universe\Systems\LI06\Bases\LI06_05_Base.ini
|
||||||
BGCS_base_run_by = W02bF33
|
BGCS_base_run_by = W02bF33
|
||||||
|
|
||||||
|
[Base]
|
||||||
|
nickname = LI06_06_Base
|
||||||
|
system = LI06
|
||||||
|
strid_name = 0
|
||||||
|
file = Universe\Systems\LI06\Bases\LI06_06_Base.ini
|
||||||
|
BGCS_base_run_by = W02bF33
|
||||||
|
|
||||||
[system]
|
[system]
|
||||||
nickname = Li01
|
nickname = Li01
|
||||||
file = Systems\Li01\Li01.ini
|
file = Systems\Li01\Li01.ini
|
||||||
|
|||||||
@@ -34,6 +34,7 @@ rem.AddInfoCard(450040, "The Ranch")
|
|||||||
rem.AddInfoCard(450045, "Primm Station")
|
rem.AddInfoCard(450045, "Primm Station")
|
||||||
rem.AddInfoCard(450050, "Mojave Dust Cloud")
|
rem.AddInfoCard(450050, "Mojave Dust Cloud")
|
||||||
rem.AddInfoCard(450051, "Death Valley Dust Storm")
|
rem.AddInfoCard(450051, "Death Valley Dust Storm")
|
||||||
|
rem.AddInfoCard(450055, "Paradise Valley Station")
|
||||||
rem.AddInfoCard(460000, "Nevada Jump Hole")
|
rem.AddInfoCard(460000, "Nevada Jump Hole")
|
||||||
rem.AddInfoCard(460098, "Nevada Jump Hole")
|
rem.AddInfoCard(460098, "Nevada Jump Hole")
|
||||||
rem.AddInfoCard(460099, "Cascadia Jump Hole")
|
rem.AddInfoCard(460099, "Cascadia Jump Hole")
|
||||||
|
|||||||
Reference in New Issue
Block a user