3 Commits

Author SHA1 Message Date
9c2cb3b326 fine tune object positions using LancerEdit 2025-08-09 20:48:03 -05:00
c22b4c5781 fix LI06_01_dock_ring position 2025-08-09 20:30:22 -05:00
e3203c102f Paradise Valley Station 2025-08-09 20:04:53 -05:00
6 changed files with 176 additions and 23 deletions

View File

@@ -0,0 +1,11 @@
[BaseInfo]
nickname = LI06_06_Base
start_room = Bar
[Room]
nickname = Bar
file = Universe\Systems\LI06\Bases\Rooms\LI06_06_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\LI06\Bases\Rooms\LI06_06_deck.ini

View File

@@ -0,0 +1,29 @@
[Room_Info]
set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
music = music_bar_li05
ambient = ambience_bar_space
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Li_07_bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor

View File

@@ -0,0 +1,92 @@
[Room_Info]
set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_larger
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[FlashlightSet]
icolor = 0, 155, 255
scale = 0.250000
gap = 0.000000
blink = 0.000000
endpause = 0.000000
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
hardpoint = HpLightA17
hardpoint = HpLightA18
hardpoint = HpLightA19
hardpoint = HpLightA20
hardpoint = HpLightA21
hardpoint = HpLightA22
hardpoint = HpLightA23
hardpoint = HpLightA24
hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightB21
hardpoint = HpLightB22
hardpoint = HpLightB23
hardpoint = HpLightB24
hardpoint = HpLightB25
hardpoint = HpLightB26
[FlashlightSet]
icolor = 255, 255, 55
scale = 0.250000
gap = 0.000000
blink = 0.050000
endpause = 0.000000
numlights = 26
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12
hardpoint = HpLightB13
hardpoint = HpLightB14
hardpoint = HpLightB15
hardpoint = HpLightB16
hardpoint = HpLightB17
hardpoint = HpLightB18
hardpoint = HpLightB19
hardpoint = HpLightB20

View File

@@ -219,7 +219,7 @@ spin = 0.000000, 0.000000, 0.000000
rotate = 0, 0, 0
pos = 47728, 0, -16603
archetype = planet_desert_800
atmosphere_range = 1500
atmosphere_range = 850
burn_color = 255, 222, 160
ids_info = 66069
ring = Zone_LI06_planet_1_ring, solar\rings\lava.ini
@@ -230,7 +230,7 @@ reputation = li_lsf_grp
nickname = LI06_planet_1_death
pos = 47728, 0, -16603
shape = SPHERE
size = 1200
size = 900
damage = 5000
sort = 99.500000
density = 0
@@ -252,8 +252,8 @@ ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_01_Base
pos = 46554, -200, -16141
rotate = 0, -90, 0
pos = 47021.332, 139.437, -16046.870
rotate = -14.588, -56, 1.334
reputation = li_lsf_grp
difficulty_level = 1
space_costume = li_manhattan_bartender_head, li_manhattan_bartender_body
@@ -268,8 +268,8 @@ ids_info = 66489
behavior = NOTHING
dock_with = LI06_01_Base
base = LI06_01_Base
pos = 46554, 0, -16141
rotate = 0, -90, 0
pos = 47034.9, 370.42, -16056.84
rotate = -14.588, -56, 1.334
;endregion
;region - The Ranch
@@ -282,7 +282,7 @@ pilot = pilot_solar_easy
dock_with = LI06_02_Base
base = LI06_02_Base
reputation = co_os_grp
rotate = 0, 0, 0
rotate = 0, -50.21, 0
archetype = outpost
ids_name = 450040
loadout = trading_outpost_li_01
@@ -294,14 +294,14 @@ voice = pilot_c_ill_m02b
;region - Primm Station
[Object]
nickname = LI06_04
pos = 35795, 0, 49912
pos = 36016.23, 144.68, 50301.89
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_04_Base
base = LI06_04_Base
reputation = li_lsf_grp
rotate = 0, 0, 0
rotate = -8.91, -43.44, 0
archetype = depot
ids_name = 0
loadout = rm_depot_li_01
@@ -313,22 +313,43 @@ voice = atc_leg_m01
;region - Paradise Valley Station
[Object]
nickname = LI06_05
pos = -2369, 0, -26706
pos = -3065.34, 0, -26190.48
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_05_Base
base = LI06_05_Base
reputation = li_lsf_grp
rotate = 0, 0, 0
rotate = 0, 69.62, 0
archetype = space_police01
ids_name = 0
ids_name = 450055
loadout = rm_space_police01_li_02
difficulty_level = 10
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01
;endregion
;region - Carson station
[Object]
nickname = LI06_06
pos = -44720.51, 70.28, -43203.14
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_06_Base
base = LI06_06_Base
reputation = li_lsf_grp
rotate = 180, 27.15, 180
archetype = smallstation1
ids_name = 450030
loadout = smallstation_li_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01
;endregion
;region - Asteroid Field
[Zone]
nickname = Zone_LI06_mojavedustcloud_01
@@ -1071,8 +1092,8 @@ prev_ring = LI06_Trade_Lane_Ring_37
[Object]
nickname = LI06_to_Li02
ids_name = 450002
pos = 37596, 0, 49964
rotate = 0, 38, 0
pos = 37522, 0, 50823
rotate = 0, 49.92, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li02
jump_effect = jump_effect_bretonia
@@ -1148,7 +1169,7 @@ sort = 0
[Object]
nickname = LI06_to_LI07_hole
ids_name = 524290
ids_name = 460099
pos = -2656, 0, -27093
rotate = 0, 140, 0
archetype = jumphole_green
@@ -1289,7 +1310,6 @@ faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000
faction = co_ic_grp, 0.100000
faction = co_ni_grp, 0.250000
faction = co_os_grp, 0.150000
faction = co_rs_grp, 0.150000
@@ -1335,7 +1355,6 @@ faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000
faction = co_ic_grp, 0.100000
faction = co_ni_grp, 0.250000
faction = co_os_grp, 0.150000
faction = co_rs_grp, 0.150000
@@ -1382,7 +1401,6 @@ faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000
faction = co_ic_grp, 0.100000
faction = co_ni_grp, 0.250000
faction = co_os_grp, 0.150000
faction = co_rs_grp, 0.150000
@@ -1432,7 +1450,6 @@ faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000
faction = co_ic_grp, 0.100000
faction = co_ni_grp, 0.250000
faction = co_os_grp, 0.150000
faction = co_rs_grp, 0.150000
@@ -1480,7 +1497,6 @@ faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000
faction = co_ic_grp, 0.100000
faction = co_ni_grp, 0.250000
faction = co_os_grp, 0.150000
faction = co_rs_grp, 0.150000
@@ -1528,7 +1544,6 @@ faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000
faction = co_ic_grp, 0.100000
faction = co_ni_grp, 0.250000
faction = co_os_grp, 0.150000
faction = co_rs_grp, 0.150000
@@ -1576,7 +1591,6 @@ faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000
faction = co_ic_grp, 0.100000
faction = co_ni_grp, 0.250000
faction = co_os_grp, 0.150000
faction = co_rs_grp, 0.150000
@@ -1624,7 +1638,6 @@ faction_weight = co_vr_grp, 6
faction_weight = co_alg_grp, 6
faction_weight = co_nws_grp, 6
encounter = tradelane_trade_armored, 4, 0.330000
faction = co_ic_grp, 0.100000
faction = co_ni_grp, 0.250000
faction = co_os_grp, 0.150000
faction = co_rs_grp, 0.150000

View File

@@ -1765,6 +1765,13 @@ strid_name = 0
file = Universe\Systems\LI06\Bases\LI06_05_Base.ini
BGCS_base_run_by = W02bF33
[Base]
nickname = LI06_06_Base
system = LI06
strid_name = 0
file = Universe\Systems\LI06\Bases\LI06_06_Base.ini
BGCS_base_run_by = W02bF33
[system]
nickname = Li01
file = Systems\Li01\Li01.ini

View File

@@ -34,6 +34,7 @@ rem.AddInfoCard(450040, "The Ranch")
rem.AddInfoCard(450045, "Primm Station")
rem.AddInfoCard(450050, "Mojave Dust Cloud")
rem.AddInfoCard(450051, "Death Valley Dust Storm")
rem.AddInfoCard(450055, "Paradise Valley Station")
rem.AddInfoCard(460000, "Nevada Jump Hole")
rem.AddInfoCard(460098, "Nevada Jump Hole")
rem.AddInfoCard(460099, "Cascadia Jump Hole")