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58 Commits
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ku
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File diff suppressed because it is too large
Load Diff
@@ -159,8 +159,8 @@ mass = 10
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|||||||
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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||||||
material_library = equipment\models\hardware.mat
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material_library = equipment\models\hardware.mat
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||||||
hp_type = hp_freighter_power_special_10
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hp_type = hp_freighter_power_special_10
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||||||
capacity = 2900
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capacity = 11900
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||||||
charge_rate = 290
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charge_rate = 1190
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||||||
thrust_capacity = 1000
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thrust_capacity = 1000
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||||||
thrust_charge_rate = 100
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thrust_charge_rate = 100
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||||||
lootable = false
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lootable = false
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||||||
@@ -329,8 +329,8 @@ mass = 10
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|||||||
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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||||||
material_library = equipment\models\hardware.mat
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material_library = equipment\models\hardware.mat
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||||||
hp_type = hp_freighter_power_special_10
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hp_type = hp_freighter_power_special_10
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||||||
capacity = 1300
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capacity = 11900
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||||||
charge_rate = 126
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charge_rate = 1190
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||||||
thrust_capacity = 1000
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thrust_capacity = 1000
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||||||
thrust_charge_rate = 100
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thrust_charge_rate = 100
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||||||
lootable = false
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lootable = false
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||||||
@@ -380,8 +380,8 @@ mass = 10
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|||||||
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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||||||
material_library = equipment\models\hardware.mat
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material_library = equipment\models\hardware.mat
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||||||
hp_type = hp_freighter_power_special_10
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hp_type = hp_freighter_power_special_10
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||||||
capacity = 1800
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capacity = 11900
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||||||
charge_rate = 183
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charge_rate = 1190
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||||||
thrust_capacity = 1000
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thrust_capacity = 1000
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||||||
thrust_charge_rate = 100
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thrust_charge_rate = 100
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||||||
lootable = false
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lootable = false
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||||||
@@ -431,8 +431,8 @@ mass = 10
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|||||||
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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||||||
material_library = equipment\models\hardware.mat
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material_library = equipment\models\hardware.mat
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||||||
hp_type = hp_freighter_power_special_10
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hp_type = hp_freighter_power_special_10
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||||||
capacity = 2700
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capacity = 11900
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||||||
charge_rate = 265
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charge_rate = 1190
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||||||
thrust_capacity = 1000
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thrust_capacity = 1000
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||||||
thrust_charge_rate = 100
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thrust_charge_rate = 100
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||||||
lootable = false
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lootable = false
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||||||
@@ -482,8 +482,8 @@ mass = 10
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|||||||
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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||||||
material_library = equipment\models\hardware.mat
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material_library = equipment\models\hardware.mat
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||||||
hp_type = hp_freighter_power_special_10
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hp_type = hp_freighter_power_special_10
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||||||
capacity = 4700
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capacity = 11900
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charge_rate = 465
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charge_rate = 1190
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||||||
thrust_capacity = 1000
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thrust_capacity = 1000
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||||||
thrust_charge_rate = 100
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thrust_charge_rate = 100
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||||||
lootable = false
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lootable = false
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||||||
@@ -533,8 +533,8 @@ mass = 10
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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material_library = equipment\models\hardware.mat
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material_library = equipment\models\hardware.mat
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||||||
hp_type = hp_freighter_power_special_10
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hp_type = hp_freighter_power_special_10
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||||||
capacity = 1800
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capacity = 11900
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charge_rate = 183
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charge_rate = 1190
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thrust_capacity = 1000
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thrust_capacity = 1000
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||||||
thrust_charge_rate = 100
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thrust_charge_rate = 100
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||||||
lootable = false
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lootable = false
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||||||
@@ -1026,7 +1026,7 @@ ids_name = 222150
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ids_info = 222222
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ids_info = 222222
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category = equipment
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category = equipment
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HP_child = HPConnect
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HP_child = HPConnect
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||||||
hit_pts_scale = 1.500000
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hit_pts_scale = 1.150000
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||||||
explosion_resistance = 1
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explosion_resistance = 1
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||||||
DA_archetype = equipment\models\hardware\br_protective_armor.3db
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DA_archetype = equipment\models\hardware\br_protective_armor.3db
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||||||
material_library = equipment\models\hardware.mat
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material_library = equipment\models\hardware.mat
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||||||
@@ -1042,7 +1042,7 @@ ids_name = 222155
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|||||||
ids_info = 222227
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ids_info = 222227
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||||||
category = equipment
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category = equipment
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||||||
HP_child = HPConnect
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HP_child = HPConnect
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||||||
hit_pts_scale = 2.000000
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hit_pts_scale = 1.300000
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||||||
explosion_resistance = 1
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explosion_resistance = 1
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||||||
DA_archetype = equipment\models\hardware\br_protective_armor.3db
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DA_archetype = equipment\models\hardware\br_protective_armor.3db
|
||||||
material_library = equipment\models\hardware.mat
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material_library = equipment\models\hardware.mat
|
||||||
@@ -1058,7 +1058,7 @@ ids_name = 222151
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|||||||
ids_info = 222223
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ids_info = 222223
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||||||
category = equipment
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category = equipment
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||||||
HP_child = HPConnect
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HP_child = HPConnect
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||||||
hit_pts_scale = 2.500000
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hit_pts_scale = 1.500000
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||||||
explosion_resistance = 1
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explosion_resistance = 1
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||||||
DA_archetype = equipment\models\hardware\br_protective_armor.3db
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DA_archetype = equipment\models\hardware\br_protective_armor.3db
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||||||
material_library = equipment\models\hardware.mat
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material_library = equipment\models\hardware.mat
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||||||
@@ -1074,7 +1074,7 @@ ids_name = 222152
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|||||||
ids_info = 222224
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ids_info = 222224
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||||||
category = equipment
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category = equipment
|
||||||
HP_child = HPConnect
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HP_child = HPConnect
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||||||
hit_pts_scale = 2.500000
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hit_pts_scale = 1.500000
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||||||
explosion_resistance = 1
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explosion_resistance = 1
|
||||||
DA_archetype = equipment\models\hardware\br_protective_armor.3db
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DA_archetype = equipment\models\hardware\br_protective_armor.3db
|
||||||
material_library = equipment\models\hardware.mat
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material_library = equipment\models\hardware.mat
|
||||||
@@ -1090,7 +1090,7 @@ ids_name = 222153
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|||||||
ids_info = 222225
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ids_info = 222225
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||||||
category = equipment
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category = equipment
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||||||
HP_child = HPConnect
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HP_child = HPConnect
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||||||
hit_pts_scale = 2.500000
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hit_pts_scale = 1.500000
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||||||
explosion_resistance = 1
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explosion_resistance = 1
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||||||
DA_archetype = equipment\models\hardware\br_protective_armor.3db
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DA_archetype = equipment\models\hardware\br_protective_armor.3db
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||||||
material_library = equipment\models\hardware.mat
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material_library = equipment\models\hardware.mat
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||||||
@@ -1106,7 +1106,7 @@ ids_name = 222154
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|||||||
ids_info = 222226
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ids_info = 222226
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||||||
category = equipment
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category = equipment
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||||||
HP_child = HPConnect
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HP_child = HPConnect
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||||||
hit_pts_scale = 2.500000
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hit_pts_scale = 1.500000
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||||||
explosion_resistance = 1
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explosion_resistance = 1
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||||||
DA_archetype = equipment\models\hardware\br_protective_armor.3db
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DA_archetype = equipment\models\hardware\br_protective_armor.3db
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||||||
material_library = equipment\models\hardware.mat
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material_library = equipment\models\hardware.mat
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||||||
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|||||||
@@ -196,7 +196,7 @@ equipment = light_protection_armor
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|||||||
ids_name = 222150
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ids_name = 222150
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||||||
ids_info = 222222
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ids_info = 222222
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||||||
category = equipment
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category = equipment
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||||||
price = 100000
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price = 10000
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||||||
item_icon = Equipment\models\commodities\nn_icons\EQUIPICON__light_protection_armor.3db
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item_icon = Equipment\models\commodities\nn_icons\EQUIPICON__light_protection_armor.3db
|
||||||
combinable = false
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combinable = false
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||||||
shop_archetype = equipment\models\hardware\br_protective_armor.3db
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shop_archetype = equipment\models\hardware\br_protective_armor.3db
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||||||
@@ -210,7 +210,7 @@ equipment = heavy_protection_armor
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|||||||
ids_name = 222155
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ids_name = 222155
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||||||
ids_info = 222227
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ids_info = 222227
|
||||||
category = equipment
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category = equipment
|
||||||
price = 100000
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price = 20000
|
||||||
item_icon = Equipment\models\commodities\nn_icons\EQUIPICON__light_protection_armor.3db
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item_icon = Equipment\models\commodities\nn_icons\EQUIPICON__light_protection_armor.3db
|
||||||
combinable = false
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combinable = false
|
||||||
shop_archetype = equipment\models\hardware\br_protective_armor.3db
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shop_archetype = equipment\models\hardware\br_protective_armor.3db
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||||||
@@ -224,7 +224,7 @@ equipment = nomad_reactive_armor
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|||||||
ids_name = 222151
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ids_name = 222151
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||||||
ids_info = 222223
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ids_info = 222223
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||||||
category = equipment
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category = equipment
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||||||
price = 100000
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price = 30000
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||||||
item_icon = Equipment\models\commodities\nn_icons\EQUIPICON_nomad_reactive_armor.3db
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item_icon = Equipment\models\commodities\nn_icons\EQUIPICON_nomad_reactive_armor.3db
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||||||
combinable = false
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combinable = false
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||||||
shop_archetype = equipment\models\hardware\br_protective_armor.3db
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shop_archetype = equipment\models\hardware\br_protective_armor.3db
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||||||
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|||||||
File diff suppressed because it is too large
Load Diff
@@ -2630,3 +2630,120 @@ legality = lawful
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|||||||
[FactionProps]
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[FactionProps]
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||||||
affiliation = PLAYER_KU
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affiliation = PLAYER_KU
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||||||
legality = lawful
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legality = lawful
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||||||
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||||||
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; Shogunate Naval Forces
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[FactionProps]
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||||||
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affiliation = sh_n_grp
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||||||
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legality = lawful
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||||||
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nickname_plurality = plural
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msg_id_prefix = gcs_refer_faction_sh_n
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jump_preference = jumpgate
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||||||
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npc_ship = ku_n_ku_elite_d1-8
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npc_ship = ku_n_ku_elite_d9
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npc_ship = ku_n_ku_elite_d10
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npc_ship = ku_n_ku_elite_d11-19
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npc_ship = ku_n_ku_gunboat_d1-9
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npc_ship = ku_n_ku_gunboat_d10-19
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npc_ship = ku_n_destroyer_d22
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npc_ship = ku_n_battleship_d25
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voice = pilot_f_mil_m01
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voice = pilot_f_mil_m01a
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voice = pilot_f_mil_m01b
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voice = pilot_f_mil_m02
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voice = pilot_f_mil_m02a
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voice = pilot_f_mil_m02b
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voice = pilot_f_leg_f01
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voice = pilot_f_leg_f01a
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voice = pilot_f_leg_f01b
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mc_costume = mc_br
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space_costume = ku_bartender_head_hat, ku_male_elite_body, comm_ku_kym
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||||||
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space_costume = ku_captain_head, ku_male_elite_body, comm_pl_player
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space_costume = ku_bartender_head_hat, ku_male_elite_body, comm_ku_kym
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space_costume = ku_captain_head, ku_male_elite_body, comm_pl_player
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||||||
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space_costume = ku_bartender_head_hat, ku_male_elite_body, comm_ku_kym
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space_costume = ku_captain_head, ku_male_elite_body, comm_pl_player
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||||||
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space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_ku_kym_female
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space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_pl_player_female
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||||||
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space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_ku_kym_female
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||||||
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space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_pl_player_female
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||||||
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space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_ku_kym_female
|
||||||
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space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_pl_player_female
|
||||||
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firstname_male = 228708, 228807
|
||||||
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firstname_female = 228808, 228890
|
||||||
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lastname = 228908, 229207
|
||||||
|
rank_desig = 197017, 197018, 197019, 9, 11
|
||||||
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formation_desig = 197829, 197836
|
||||||
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large_ship_desig = 196980
|
||||||
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large_ship_names = 202808, 202847
|
||||||
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scan_for_cargo = commodity_alien_artifacts, 1
|
||||||
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scan_for_cargo = commodity_cardamine, 2
|
||||||
|
scan_announce = true
|
||||||
|
scan_chance = 0.3
|
||||||
|
formation = fighters, fighter_ku_n
|
||||||
|
formation = gunboats, gunboat_ku_n
|
||||||
|
|
||||||
|
; Mitsui Zaibatsu
|
||||||
|
[FactionProps]
|
||||||
|
affiliation = sh_corp_grp
|
||||||
|
legality = lawful
|
||||||
|
nickname_plurality = singular
|
||||||
|
msg_id_prefix = gcs_refer_faction_h_corp
|
||||||
|
jump_preference = jumpgate
|
||||||
|
npc_ship = co_alg_ge_fighter_d1
|
||||||
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npc_ship = co_alg_ge_fighter_d2
|
||||||
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npc_ship = co_alg_ge_fighter_d3
|
||||||
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npc_ship = co_alg_ge_fighter2_d4
|
||||||
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npc_ship = co_alg_ge_fighter2_d5
|
||||||
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npc_ship = co_alg_ge_fighter2_d6
|
||||||
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npc_ship = co_alg_ge_fighter2_d7
|
||||||
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npc_ship = co_alg_ge_fighter4_d8
|
||||||
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npc_ship = co_alg_ge_fighter4_d9
|
||||||
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npc_ship = co_alg_ge_fighter4_d10
|
||||||
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npc_ship = co_alg_ge_fighter4_d11
|
||||||
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npc_ship = co_alg_ge_transport_d1
|
||||||
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npc_ship = co_alg_ge_transport_d2
|
||||||
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npc_ship = co_alg_ge_transport_d3
|
||||||
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npc_ship = co_alg_ge_transport_d4
|
||||||
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npc_ship = co_alg_ge_transport_d5
|
||||||
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npc_ship = co_alg_ge_large_transport_d5
|
||||||
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npc_ship = co_alg_ge_large_transport_d6
|
||||||
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npc_ship = co_alg_ge_large_transport_d7
|
||||||
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npc_ship = co_alg_ge_large_transport_d8
|
||||||
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npc_ship = co_alg_ge_large_transport_d9
|
||||||
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npc_ship = co_alg_ge_train_d9
|
||||||
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npc_ship = co_alg_ge_train_d10
|
||||||
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npc_ship = co_hsp_ge_fighter5_d12
|
||||||
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npc_ship = co_hsp_ge_train_d11
|
||||||
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npc_ship = co_hsp_ge_train_d12
|
||||||
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npc_ship = co_hsp_ge_train_d13-19
|
||||||
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npc_ship = co_kt_ku_freighter_d1-7
|
||||||
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npc_ship = co_kt_ku_freighter_d8
|
||||||
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npc_ship = co_kt_ge_lifter_d1-19
|
||||||
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npc_ship = co_kt_ge_repair_d1-19
|
||||||
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npc_ship = co_shi_ge_fighter5_d13
|
||||||
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npc_ship = co_shi_ge_fighter5_d14-19
|
||||||
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npc_ship = co_shi_ku_freighter_d9-10
|
||||||
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npc_ship = co_shi_ku_freighter_d11-19
|
||||||
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npc_ship = co_shi_ge_armored_d1-12
|
||||||
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npc_ship = co_shi_ge_armored_d13-19
|
||||||
|
voice = pilot_f_leg_m01
|
||||||
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voice = pilot_f_leg_m01b
|
||||||
|
mc_costume = mc_co
|
||||||
|
space_costume = ku_bartender_head_hat, sh_male3_body, comm_ku_kym
|
||||||
|
space_costume = ku_captain_head, sh_male3_body, comm_pl_player
|
||||||
|
space_costume = ku_bartender_head_hat, sh_male3_body, comm_ku_kym
|
||||||
|
space_costume = ku_captain_head, sh_male3_body, comm_pl_player
|
||||||
|
space_costume = ku_bartender_head_hat, sh_male3_body, comm_ku_kym
|
||||||
|
space_costume = ku_captain_head, sh_male3_body, comm_pl_player
|
||||||
|
firstname_male = 228708, 228807
|
||||||
|
lastname = 228908, 229207
|
||||||
|
rank_desig = 197029, 197030, 197031, 5, 9
|
||||||
|
formation_desig = 197829, 197836
|
||||||
|
large_ship_desig = 196984
|
||||||
|
large_ship_names = 202848, 202907
|
||||||
|
formation = fighters, fighter_basic
|
||||||
|
formation = freighters, freighter_kusari
|
||||||
|
formation = freighters2, freighter2_kusari
|
||||||
|
formation = transports, transport_kusari
|
||||||
|
formation = transports2, transport2_kusari
|
||||||
|
formation = gunboats, armored_basic
|
||||||
@@ -1,3 +1,5 @@
|
|||||||
|
; [PhantomLoot] items will drop for all ships without any active randomMission
|
||||||
|
|
||||||
[mLootProps]
|
[mLootProps]
|
||||||
nickname = default_commodity
|
nickname = default_commodity
|
||||||
drop_properties = 0, 100000, 10000, 1, 2, 1
|
drop_properties = 0, 100000, 10000, 1, 2, 1
|
||||||
@@ -2490,6 +2492,108 @@ toughness_range = 19, 19
|
|||||||
percent_chance = 10.82
|
percent_chance = 10.82
|
||||||
num_to_drop = 39, 50
|
num_to_drop = 39, 50
|
||||||
|
|
||||||
|
[PhantomLoot]
|
||||||
|
nickname = commodity_nemesis_schematic
|
||||||
|
toughness_range = 11, 19
|
||||||
|
percent_chance = 0.82
|
||||||
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
[PhantomLoot]
|
||||||
|
nickname = commodity_shield_schematic
|
||||||
|
toughness_range = 11, 19
|
||||||
|
percent_chance = 0.82
|
||||||
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
[PhantomLoot]
|
||||||
|
nickname = commodity_encoded_shield_data
|
||||||
|
toughness_range = 11, 19
|
||||||
|
percent_chance = 0.82
|
||||||
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
[PhantomLoot]
|
||||||
|
nickname = commodity_armor_schematic
|
||||||
|
toughness_range = 11, 19
|
||||||
|
percent_chance = 0.82
|
||||||
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
[PhantomLoot]
|
||||||
|
nickname = commodity_encoded_armor_data
|
||||||
|
toughness_range = 11, 19
|
||||||
|
percent_chance = 0.82
|
||||||
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
[PhantomLoot]
|
||||||
|
nickname = commodity_poison_claw_schematic
|
||||||
|
toughness_range = 11, 19
|
||||||
|
percent_chance = 0.82
|
||||||
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
[PhantomLoot]
|
||||||
|
nickname = commodity_chimera_schematic
|
||||||
|
toughness_range = 11, 19
|
||||||
|
percent_chance = 0.82
|
||||||
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
[PhantomLoot]
|
||||||
|
nickname = commodity_avalon_schematic
|
||||||
|
toughness_range = 11, 19
|
||||||
|
percent_chance = 0.82
|
||||||
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
[PhantomLoot]
|
||||||
|
nickname = commodity_hydra_schematic
|
||||||
|
toughness_range = 11, 19
|
||||||
|
percent_chance = 0.82
|
||||||
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
[PhantomLoot]
|
||||||
|
nickname = commodity_venator_schematic
|
||||||
|
toughness_range = 11, 19
|
||||||
|
percent_chance = 0.82
|
||||||
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
[PhantomLoot]
|
||||||
|
nickname = commodity_nyx_schematic
|
||||||
|
toughness_range = 11, 19
|
||||||
|
percent_chance = 0.82
|
||||||
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
[PhantomLoot]
|
||||||
|
nickname = commodity_moonshard_schematic
|
||||||
|
toughness_range = 11, 19
|
||||||
|
percent_chance = 0.82
|
||||||
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
[PhantomLoot]
|
||||||
|
nickname = commodity_frostbite_schematic
|
||||||
|
toughness_range = 11, 19
|
||||||
|
percent_chance = 0.82
|
||||||
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
[PhantomLoot]
|
||||||
|
nickname = commodity_dawnbreaker_schematic
|
||||||
|
toughness_range = 11, 19
|
||||||
|
percent_chance = 0.82
|
||||||
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
[PhantomLoot]
|
||||||
|
nickname = commodity_spectre_schematic
|
||||||
|
toughness_range = 11, 19
|
||||||
|
percent_chance = 10.82
|
||||||
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
[PhantomLoot]
|
||||||
|
nickname = commodity_nightfall_schematic
|
||||||
|
toughness_range = 11, 19
|
||||||
|
percent_chance = 0.82
|
||||||
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
[PhantomLoot]
|
||||||
|
nickname = commodity_phantom_schematic
|
||||||
|
toughness_range = 11, 19
|
||||||
|
percent_chance = 0.82
|
||||||
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
|
||||||
; Nomad Torpedo
|
; Nomad Torpedo
|
||||||
|
|
||||||
@@ -2707,6 +2811,126 @@ drop_properties = 100, 500, 600, 0, 2, 1
|
|||||||
nickname = commodity_eclipse_schematic
|
nickname = commodity_eclipse_schematic
|
||||||
drop_properties = 100, 500, 600, 0, 2, 1
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; NIGHTFALL Blueprint
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_nightfall_blueprint
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; NIGHTFALL Schematic
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_nightfall_schematic
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; SPECTRE Blueprint
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_spectre_blueprint
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; SPECTRE Schematic
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_spectre_schematic
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; DAWNBREAKER Blueprint
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_dawnbreaker_blueprint
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; DAWNBREAKER Schematic
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_dawnbreaker_schematic
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; FROSTBITE Blueprint
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_frostbite_blueprint
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; FROSTBITE Schematic
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_frostbite_schematic
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; HYDRA Blueprint
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_hydra_blueprint
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; HYDRA Schematic
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_hydra_schematic
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; MOONSHARD Blueprint
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_moonshard_blueprint
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; MOONSHARD Schematic
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_moonshard_schematic
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; NYX Blueprint
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_nyx_blueprint
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; NYX Schematic
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_nyx_schematic
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; VENATOR Blueprint
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_venator_blueprint
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; VENATOR Schematic
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_venator_schematic
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; PHANTOM Blueprint
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_phantom_blueprint
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; PHANTOM Schematic
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_phantom_schematic
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; VULCAN Blueprint
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_vulcan_blueprint
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; VULCAN Schematic
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_vulcan_schematic
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
; Mission Items
|
; Mission Items
|
||||||
|
|
||||||
[mLootProps]
|
[mLootProps]
|
||||||
|
|||||||
@@ -46579,3 +46579,122 @@ offers_missions = false
|
|||||||
|
|
||||||
[MVendor]
|
[MVendor]
|
||||||
num_offers = 0, 0
|
num_offers = 0, 0
|
||||||
|
|
||||||
|
[MBase]
|
||||||
|
nickname = KU08_01_Base
|
||||||
|
local_faction = sh_n_grp
|
||||||
|
diff = 1
|
||||||
|
msg_id_prefix = gcs_refer_base_KU08_01_Base
|
||||||
|
|
||||||
|
[MVendor]
|
||||||
|
num_offers = 0, 0
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = ku0801_fix_bartender
|
||||||
|
body = ku_bartender_body
|
||||||
|
head = pl_male8_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 500020
|
||||||
|
affiliation = ku_n_grp
|
||||||
|
voice = rvp101
|
||||||
|
|
||||||
|
[MRoom]
|
||||||
|
nickname = bar
|
||||||
|
character_density = 4
|
||||||
|
fixture = ku0801_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_bartender_fidget.thn, bartender
|
||||||
|
|
||||||
|
[MBase]
|
||||||
|
nickname = KU08_02_Base
|
||||||
|
local_faction = sh_n_grp
|
||||||
|
diff = 1
|
||||||
|
msg_id_prefix = gcs_refer_base_KU08_02_Base
|
||||||
|
|
||||||
|
[MVendor]
|
||||||
|
num_offers = 0, 0
|
||||||
|
|
||||||
|
[MBase]
|
||||||
|
nickname = KU08_03_Base
|
||||||
|
local_faction = sh_n_grp
|
||||||
|
diff = 1
|
||||||
|
msg_id_prefix = gcs_refer_base_KU08_03_Base
|
||||||
|
|
||||||
|
[MVendor]
|
||||||
|
num_offers = 0, 0
|
||||||
|
|
||||||
|
[MBase]
|
||||||
|
nickname = KU08_04_Base
|
||||||
|
local_faction = sh_corp_grp
|
||||||
|
diff = 1
|
||||||
|
msg_id_prefix = gcs_refer_base_KU08_04_Base
|
||||||
|
|
||||||
|
[MVendor]
|
||||||
|
num_offers = 0, 0
|
||||||
|
|
||||||
|
[BaseFaction]
|
||||||
|
faction = sh_corp_grp
|
||||||
|
weight = 10
|
||||||
|
npc = ku08_04_base_bar_npc_01
|
||||||
|
npc = ku08_04_base_equipment_npc_01
|
||||||
|
npc = ku08_04_base_shipdealer_npc_01
|
||||||
|
npc = ku08_04_base_trader_npc_01
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = ku08_04_base_bar_npc_01
|
||||||
|
body = ku_bartender_body
|
||||||
|
head = ge_male2_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 524289
|
||||||
|
affiliation = sh_corp_grp
|
||||||
|
voice = mc_leg_m01
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = ku08_04_base_equipment_npc_01
|
||||||
|
body = ku_commtrader_body
|
||||||
|
head = pl_male5_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 524290
|
||||||
|
affiliation = sh_corp_grp
|
||||||
|
voice = mc_leg_m01
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = ku08_04_base_shipdealer_npc_01
|
||||||
|
body = ku_commtrader_body
|
||||||
|
head = ku_bartender_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 524291
|
||||||
|
affiliation = sh_corp_grp
|
||||||
|
voice = mc_leg_m01
|
||||||
|
|
||||||
|
[GF_NPC]
|
||||||
|
nickname = ku08_04_base_trader_npc_01
|
||||||
|
body = ku_commtrader_body
|
||||||
|
head = ku_captain_head
|
||||||
|
lefthand = benchmark_male_hand_left
|
||||||
|
righthand = benchmark_male_hand_right
|
||||||
|
individual_name = 524292
|
||||||
|
affiliation = sh_corp_grp
|
||||||
|
voice = mc_leg_m01
|
||||||
|
|
||||||
|
[MRoom]
|
||||||
|
nickname = bar
|
||||||
|
character_density = 7
|
||||||
|
fixture = ku08_04_base_bar_npc_01, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
|
||||||
|
|
||||||
|
[MRoom]
|
||||||
|
nickname = trader
|
||||||
|
character_density = 3
|
||||||
|
fixture = ku08_04_base_trader_npc_01, Zs/NPC/trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
|
||||||
|
|
||||||
|
[MRoom]
|
||||||
|
nickname = Equipment
|
||||||
|
character_density = 2
|
||||||
|
fixture = ku08_04_base_equipment_npc_01, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
|
||||||
|
|
||||||
|
[MRoom]
|
||||||
|
nickname = ShipDealer
|
||||||
|
character_density = 2
|
||||||
|
fixture = ku08_04_base_shipdealer_npc_01, Zs/NPC/ShipDealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
@@ -1312,6 +1312,10 @@ equip = DockingLightRedSmall, HpDockLight01
|
|||||||
equip = DockingLightRedSmall, HpDockLight02
|
equip = DockingLightRedSmall, HpDockLight02
|
||||||
cargo = ge_s_battery_01, 10
|
cargo = ge_s_battery_01, 10
|
||||||
cargo = ge_s_repair_01, 10
|
cargo = ge_s_repair_01, 10
|
||||||
|
cargo = rh_gun02_mark01, 1
|
||||||
|
cargo = rh_gun02_mark02, 1
|
||||||
|
cargo = rh_turret02_mark01, 1
|
||||||
|
cargo = rh_turret02_mark02, 1
|
||||||
|
|
||||||
[Loadout]
|
[Loadout]
|
||||||
nickname = SECRET_rh_p_rh_fighter_rh03a
|
nickname = SECRET_rh_p_rh_fighter_rh03a
|
||||||
@@ -4073,6 +4077,9 @@ equip = DockingLightRedSmall, HpDockLight01
|
|||||||
equip = DockingLightRedSmall, HpDockLight02
|
equip = DockingLightRedSmall, HpDockLight02
|
||||||
cargo = ge_s_battery_01, 10
|
cargo = ge_s_battery_01, 10
|
||||||
cargo = ge_s_repair_01, 10
|
cargo = ge_s_repair_01, 10
|
||||||
|
cargo = rh_gun01_mark03, 1
|
||||||
|
cargo = rh_gun01_mark04, 1
|
||||||
|
cargo = rh_turret01_mark03, 1
|
||||||
|
|
||||||
[Loadout]
|
[Loadout]
|
||||||
nickname = SECRET_rh_n_rh_elite_bw05a
|
nickname = SECRET_rh_n_rh_elite_bw05a
|
||||||
@@ -8362,6 +8369,8 @@ equip = DockingLightRedSmall, HpDockLight01
|
|||||||
equip = DockingLightRedSmall, HpDockLight02
|
equip = DockingLightRedSmall, HpDockLight02
|
||||||
cargo = ge_s_battery_01, 10
|
cargo = ge_s_battery_01, 10
|
||||||
cargo = ge_s_repair_01, 10
|
cargo = ge_s_repair_01, 10
|
||||||
|
cargo = gd_bh_turret01_mark04, 1
|
||||||
|
cargo = gd_bh_turret02_mark03, 1
|
||||||
|
|
||||||
[Loadout]
|
[Loadout]
|
||||||
nickname = gd_bh_bh_elite2_loadout03
|
nickname = gd_bh_bh_elite2_loadout03
|
||||||
@@ -10113,7 +10122,7 @@ equip = ku_freighter_power01, HpPower01
|
|||||||
equip = ge_kfr_engine_01, HpDrive01
|
equip = ge_kfr_engine_01, HpDrive01
|
||||||
equip = ge_s_scanner_01, internal
|
equip = ge_s_scanner_01, internal
|
||||||
equip = ge_s_tractor_01, internal
|
equip = ge_s_tractor_01, internal
|
||||||
equip = shield01_mark04_fr, HpShield01
|
equip = shield01_mark05_fr, HpShield01
|
||||||
equip = ge_s_thruster_01, HpThruster01
|
equip = ge_s_thruster_01, HpThruster01
|
||||||
equip = fc_bd_gun01_mark02, HpWeapon01
|
equip = fc_bd_gun01_mark02, HpWeapon01
|
||||||
equip = fc_bd_gun01_mark02, HpWeapon02
|
equip = fc_bd_gun01_mark02, HpWeapon02
|
||||||
@@ -10121,6 +10130,8 @@ equip = fc_bd_turret01_mark01, HpTurret01
|
|||||||
equip = co_turret01_mark02, HpTurret02
|
equip = co_turret01_mark02, HpTurret02
|
||||||
equip = co_turret01_mark02, HpTurret03
|
equip = co_turret01_mark02, HpTurret03
|
||||||
equip = co_turret01_mark02, HpTurret04
|
equip = co_turret01_mark02, HpTurret04
|
||||||
|
equip = co_turret01_mark02, HpTurret05
|
||||||
|
equip = co_turret01_mark02, HpTurret06
|
||||||
equip = mine01_mark01, HpMine01
|
equip = mine01_mark01, HpMine01
|
||||||
cargo = mine01_mark01_ammo, 20
|
cargo = mine01_mark01_ammo, 20
|
||||||
equip = ge_s_cm_01, HpCM01
|
equip = ge_s_cm_01, HpCM01
|
||||||
@@ -10237,6 +10248,8 @@ equip = contrail01, HpContrail02
|
|||||||
equip = DockingLightRedSmall, HpDockLight01
|
equip = DockingLightRedSmall, HpDockLight01
|
||||||
equip = DockingLightRedSmall, HpDockLight02
|
equip = DockingLightRedSmall, HpDockLight02
|
||||||
|
|
||||||
|
; Clydsdale
|
||||||
|
|
||||||
|
|
||||||
[Loadout]
|
[Loadout]
|
||||||
nickname = br_freighter_starter_loadout01
|
nickname = br_freighter_starter_loadout01
|
||||||
@@ -10253,7 +10266,11 @@ equip = co_turret01_mark02, HpTurret05
|
|||||||
equip = co_gun01_mark03, HpWeapon01
|
equip = co_gun01_mark03, HpWeapon01
|
||||||
equip = br_gun02_mark01, HpWeapon02
|
equip = br_gun02_mark01, HpWeapon02
|
||||||
equip = br_gun02_mark01, HpWeapon03
|
equip = br_gun02_mark01, HpWeapon03
|
||||||
equip = shield01_mark04_fr, HpShield01
|
equip = mine01_mark01, HpMine01
|
||||||
|
cargo = mine01_mark01_ammo, 20
|
||||||
|
equip = ge_s_cm_01, HpCM01
|
||||||
|
cargo = ge_s_cm_01_ammo, 20
|
||||||
|
equip = shield01_mark05_fr, HpShield01
|
||||||
equip = ge_s_thruster_01, HpThruster01
|
equip = ge_s_thruster_01, HpThruster01
|
||||||
equip = LargeWhiteSpecial, HpHeadlight
|
equip = LargeWhiteSpecial, HpHeadlight
|
||||||
equip = SlowSmallBlue, HpRunningLight01
|
equip = SlowSmallBlue, HpRunningLight01
|
||||||
@@ -10277,7 +10294,7 @@ equip = pi_freighter_power01, HpPower01
|
|||||||
equip = ge_pfr_engine_01, HpDrive01
|
equip = ge_pfr_engine_01, HpDrive01
|
||||||
equip = ge_s_scanner_01, internal
|
equip = ge_s_scanner_01, internal
|
||||||
equip = ge_s_tractor_01, internal
|
equip = ge_s_tractor_01, internal
|
||||||
equip = shield01_mark04_fr, HpShield01
|
equip = shield01_mark05_fr, HpShield01
|
||||||
equip = ge_s_thruster_01, HpThruster01
|
equip = ge_s_thruster_01, HpThruster01
|
||||||
equip = fc_lr_gun01_mark03, HpWeapon01
|
equip = fc_lr_gun01_mark03, HpWeapon01
|
||||||
equip = fc_lr_gun01_mark03, HpWeapon02
|
equip = fc_lr_gun01_mark03, HpWeapon02
|
||||||
@@ -10287,6 +10304,8 @@ equip = co_turret01_mark02, HpTurret01
|
|||||||
equip = br_turret02_mark01, HpTurret02
|
equip = br_turret02_mark01, HpTurret02
|
||||||
equip = br_turret02_mark01, HpTurret03
|
equip = br_turret02_mark01, HpTurret03
|
||||||
equip = co_turret01_mark02, HpTurret04
|
equip = co_turret01_mark02, HpTurret04
|
||||||
|
equip = mine01_mark01, HpMine01
|
||||||
|
cargo = mine01_mark01_ammo, 20
|
||||||
equip = ge_s_cm_01, HpCM01
|
equip = ge_s_cm_01, HpCM01
|
||||||
cargo = ge_s_cm_01_ammo, 20
|
cargo = ge_s_cm_01_ammo, 20
|
||||||
equip = LargeWhiteSpecial, HpHeadlight
|
equip = LargeWhiteSpecial, HpHeadlight
|
||||||
@@ -10377,6 +10396,8 @@ equip = DockingLightRedSmall, HpDockLight02
|
|||||||
cargo = ge_s_battery_01, 10
|
cargo = ge_s_battery_01, 10
|
||||||
cargo = ge_s_repair_01, 10
|
cargo = ge_s_repair_01, 10
|
||||||
|
|
||||||
|
; Humpback
|
||||||
|
|
||||||
|
|
||||||
[Loadout]
|
[Loadout]
|
||||||
nickname = rh_freighter_starter_loadout01
|
nickname = rh_freighter_starter_loadout01
|
||||||
@@ -10393,6 +10414,8 @@ equip = co_turret01_mark02, HpTurret01
|
|||||||
equip = co_turret01_mark02, HpTurret02
|
equip = co_turret01_mark02, HpTurret02
|
||||||
equip = co_turret01_mark02, HpTurret03
|
equip = co_turret01_mark02, HpTurret03
|
||||||
equip = co_turret01_mark02, HpTurret04
|
equip = co_turret01_mark02, HpTurret04
|
||||||
|
equip = co_turret01_mark02, HpTurret05
|
||||||
|
equip = co_turret01_mark02, HpTurret06
|
||||||
equip = mine01_mark01, HpMine01
|
equip = mine01_mark01, HpMine01
|
||||||
cargo = mine01_mark01_ammo, 20
|
cargo = mine01_mark01_ammo, 20
|
||||||
equip = ge_s_cm_01, HpCM01
|
equip = ge_s_cm_01, HpCM01
|
||||||
@@ -10453,7 +10476,7 @@ equip = bw_freighter_power01, HpPower01
|
|||||||
equip = ge_bwfr_engine_01, HpDrive01
|
equip = ge_bwfr_engine_01, HpDrive01
|
||||||
equip = ge_s_scanner_01, internal
|
equip = ge_s_scanner_01, internal
|
||||||
equip = ge_s_tractor_01, internal
|
equip = ge_s_tractor_01, internal
|
||||||
equip = shield01_mark04_fr, HpShield01
|
equip = shield01_mark05_fr, HpShield01
|
||||||
equip = ge_s_thruster_01, HpThruster01
|
equip = ge_s_thruster_01, HpThruster01
|
||||||
equip = fc_rh_gun01_mark01, HpWeapon01
|
equip = fc_rh_gun01_mark01, HpWeapon01
|
||||||
equip = fc_rh_gun01_mark02, HpWeapon02
|
equip = fc_rh_gun01_mark02, HpWeapon02
|
||||||
@@ -10462,6 +10485,9 @@ equip = fc_rh_turret01_mark01, HpTurret01
|
|||||||
equip = fc_rh_turret01_mark01, HpTurret02
|
equip = fc_rh_turret01_mark01, HpTurret02
|
||||||
equip = fc_rh_turret01_mark01, HpTurret03
|
equip = fc_rh_turret01_mark01, HpTurret03
|
||||||
equip = fc_rh_turret01_mark01, HpTurret04
|
equip = fc_rh_turret01_mark01, HpTurret04
|
||||||
|
equip = fc_rh_turret01_mark01, HpTurret05
|
||||||
|
equip = mine01_mark01, HpMine01
|
||||||
|
cargo = mine01_mark01_ammo, 20
|
||||||
equip = ge_s_cm_01, HpCM01
|
equip = ge_s_cm_01, HpCM01
|
||||||
cargo = ge_s_cm_01_ammo, 20
|
cargo = ge_s_cm_01_ammo, 20
|
||||||
equip = LargeWhiteSpecial, HpHeadlight
|
equip = LargeWhiteSpecial, HpHeadlight
|
||||||
@@ -10490,7 +10516,7 @@ equip = li_freighter_power01, HpPower01
|
|||||||
equip = ge_lfr_engine_01, HpDrive01
|
equip = ge_lfr_engine_01, HpDrive01
|
||||||
equip = ge_s_scanner_01, internal
|
equip = ge_s_scanner_01, internal
|
||||||
equip = ge_s_tractor_01, internal
|
equip = ge_s_tractor_01, internal
|
||||||
equip = shield01_mark03_fr, HpShield01
|
equip = shield01_mark05_fr, HpShield01
|
||||||
equip = ge_s_thruster_01, HpThruster01
|
equip = ge_s_thruster_01, HpThruster01
|
||||||
equip = li_gun01_mark03, HpWeapon01
|
equip = li_gun01_mark03, HpWeapon01
|
||||||
equip = li_gun01_mark03, HpWeapon02
|
equip = li_gun01_mark03, HpWeapon02
|
||||||
@@ -10500,6 +10526,10 @@ equip = li_turret02_mark02, HpTurret02
|
|||||||
equip = li_turret02_mark02, HpTurret03
|
equip = li_turret02_mark02, HpTurret03
|
||||||
equip = li_turret02_mark02, HpTurret04
|
equip = li_turret02_mark02, HpTurret04
|
||||||
equip = li_turret02_mark02, HpTurret05
|
equip = li_turret02_mark02, HpTurret05
|
||||||
|
equip = mine01_mark01, HpMine01
|
||||||
|
cargo = mine01_mark01_ammo, 20
|
||||||
|
equip = ge_s_cm_01, HpCM01
|
||||||
|
cargo = ge_s_cm_01_ammo, 20
|
||||||
equip = LargeWhiteSpecial, HpHeadlight
|
equip = LargeWhiteSpecial, HpHeadlight
|
||||||
equip = SlowSmallBlue, HpRunningLight01
|
equip = SlowSmallBlue, HpRunningLight01
|
||||||
equip = SlowSmallBlue, HpRunningLight02
|
equip = SlowSmallBlue, HpRunningLight02
|
||||||
@@ -10545,7 +10575,7 @@ equip = pi_freighter_power01, HpPower01
|
|||||||
equip = ge_pfr_engine_01, HpDrive01
|
equip = ge_pfr_engine_01, HpDrive01
|
||||||
equip = ge_s_scanner_01, internal
|
equip = ge_s_scanner_01, internal
|
||||||
equip = ge_s_tractor_01, internal
|
equip = ge_s_tractor_01, internal
|
||||||
equip = shield01_mark04_fr, HpShield01
|
equip = shield01_mark05_fr, HpShield01
|
||||||
equip = ge_s_thruster_01, HpThruster01
|
equip = ge_s_thruster_01, HpThruster01
|
||||||
equip = fc_lr_gun01_mark03, HpWeapon01
|
equip = fc_lr_gun01_mark03, HpWeapon01
|
||||||
equip = fc_lr_gun01_mark03, HpWeapon02
|
equip = fc_lr_gun01_mark03, HpWeapon02
|
||||||
@@ -10555,6 +10585,8 @@ equip = co_turret01_mark02, HpTurret01
|
|||||||
equip = br_turret02_mark01, HpTurret02
|
equip = br_turret02_mark01, HpTurret02
|
||||||
equip = br_turret02_mark01, HpTurret03
|
equip = br_turret02_mark01, HpTurret03
|
||||||
equip = co_turret01_mark02, HpTurret04
|
equip = co_turret01_mark02, HpTurret04
|
||||||
|
equip = mine01_mark01, HpMine01
|
||||||
|
cargo = mine01_mark01_ammo, 20
|
||||||
equip = ge_s_cm_01, HpCM01
|
equip = ge_s_cm_01, HpCM01
|
||||||
cargo = ge_s_cm_01_ammo, 20
|
cargo = ge_s_cm_01_ammo, 20
|
||||||
equip = LargeWhiteSpecial, HpHeadlight
|
equip = LargeWhiteSpecial, HpHeadlight
|
||||||
@@ -10663,8 +10695,8 @@ equip = nomad02_turret01_mark01, Hp_1_03
|
|||||||
equip = nomad02_turret01_mark01, Hp_1_04
|
equip = nomad02_turret01_mark01, Hp_1_04
|
||||||
equip = nomad02_turret01_mark01, Hp_1_05
|
equip = nomad02_turret01_mark01, Hp_1_05
|
||||||
equip = nomad02_turret01_mark01, Hp_1_06
|
equip = nomad02_turret01_mark01, Hp_1_06
|
||||||
cargo = special_nomad_gun01, 2
|
cargo = special_nomad_gun01, 3
|
||||||
cargo = special_nomad_gun02, 2
|
cargo = special_nomad_gun02, 3
|
||||||
cargo = commodity_nomad_power_regulator, 1
|
cargo = commodity_nomad_power_regulator, 1
|
||||||
cargo = commodity_nomad_prototyp_schematic, 1
|
cargo = commodity_nomad_prototyp_schematic, 1
|
||||||
|
|
||||||
@@ -10690,8 +10722,8 @@ equip = nomad02_turret01_mark01, Hp_1_12
|
|||||||
equip = nomad02_turret01_mark01, Hp_1_13
|
equip = nomad02_turret01_mark01, Hp_1_13
|
||||||
equip = nomad02_turret01_mark01, Hp_1_14
|
equip = nomad02_turret01_mark01, Hp_1_14
|
||||||
equip = nomad02_turret01_mark01, Hp_1_15
|
equip = nomad02_turret01_mark01, Hp_1_15
|
||||||
cargo = special_nomad_gun01, 3
|
cargo = special_nomad_gun01, 5
|
||||||
cargo = special_nomad_gun02, 3
|
cargo = special_nomad_gun02, 5
|
||||||
cargo = commodity_nomad_power_cell, 1
|
cargo = commodity_nomad_power_cell, 1
|
||||||
cargo = commodity_nomad_blaster_schematic, 1
|
cargo = commodity_nomad_blaster_schematic, 1
|
||||||
cargo = commodity_nomad_cannon_schematic, 1
|
cargo = commodity_nomad_cannon_schematic, 1
|
||||||
|
|||||||
@@ -2257,5 +2257,7 @@ cargo = special_nomad_gun02, 10
|
|||||||
cargo = commodity_nomad_energy_distributor, 5
|
cargo = commodity_nomad_energy_distributor, 5
|
||||||
cargo = commodity_nomad_structure_composites, 5
|
cargo = commodity_nomad_structure_composites, 5
|
||||||
cargo = commodity_nomad_fusion_reactor, 2
|
cargo = commodity_nomad_fusion_reactor, 2
|
||||||
cargo = commodity_nomad_cannon_blueprint, 1
|
cargo = commodity_nomad_cannon_schematic, 1
|
||||||
cargo = commodity_nomad_blaster_blueprint, 1
|
cargo = commodity_nomad_blaster_schematic, 1
|
||||||
|
;cargo = commodity_nomad_cannon_blueprint, 1
|
||||||
|
;cargo = commodity_nomad_blaster_blueprint, 1
|
||||||
@@ -444,8 +444,8 @@ material_library = fx\envmapbasic.mat
|
|||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
cockpit = cockpits\liberty\l_freighter.ini
|
cockpit = cockpits\liberty\l_freighter.ini
|
||||||
pilot_mesh = generic_pilot
|
pilot_mesh = generic_pilot
|
||||||
nanobot_limit = 12
|
nanobot_limit = 58
|
||||||
shield_battery_limit = 12
|
shield_battery_limit = 58
|
||||||
mass = 300
|
mass = 300
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
hold_size = 100
|
hold_size = 100
|
||||||
@@ -459,7 +459,7 @@ camera_horizontal_turn_angle = 20
|
|||||||
camera_vertical_turn_up_angle = 5
|
camera_vertical_turn_up_angle = 5
|
||||||
camera_vertical_turn_down_angle = 20
|
camera_vertical_turn_down_angle = 20
|
||||||
camera_turn_look_ahead_slerp_amount = 1
|
camera_turn_look_ahead_slerp_amount = 1
|
||||||
hit_pts = 1600
|
hit_pts = 9800
|
||||||
explosion_arch = explosion_li_freighter
|
explosion_arch = explosion_li_freighter
|
||||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||||
@@ -475,14 +475,33 @@ HP_bay_external = HpBayDoor02
|
|||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 2
|
num_exhaust_nozzles = 2
|
||||||
shield_link = l_freighter_shield01, HpMount, HpShield01
|
shield_link = l_freighter_shield01, HpMount, HpShield01
|
||||||
|
hp_type = hp_gun_special_9, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_freighter_shield_special_10, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_9, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_8, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_7, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_6, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_5, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_4, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_3, HpShield01
|
hp_type = hp_freighter_shield_special_3, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_2, HpShield01
|
hp_type = hp_freighter_shield_special_2, HpShield01
|
||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
|
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03
|
||||||
|
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
|
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
|
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
|
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
|
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
@@ -1281,8 +1300,8 @@ material_library = fx\envmapbasic.mat
|
|||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
cockpit = cockpits\bretonia\b_freighter.ini
|
cockpit = cockpits\bretonia\b_freighter.ini
|
||||||
pilot_mesh = generic_pilot
|
pilot_mesh = generic_pilot
|
||||||
nanobot_limit = 15
|
nanobot_limit = 58
|
||||||
shield_battery_limit = 15
|
shield_battery_limit = 58
|
||||||
mass = 300
|
mass = 300
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
hold_size = 100
|
hold_size = 100
|
||||||
@@ -1296,7 +1315,7 @@ camera_horizontal_turn_angle = 20
|
|||||||
camera_vertical_turn_up_angle = 5
|
camera_vertical_turn_up_angle = 5
|
||||||
camera_vertical_turn_down_angle = 20
|
camera_vertical_turn_down_angle = 20
|
||||||
camera_turn_look_ahead_slerp_amount = 1
|
camera_turn_look_ahead_slerp_amount = 1
|
||||||
hit_pts = 2200
|
hit_pts = 9800
|
||||||
explosion_arch = explosion_br_freighter
|
explosion_arch = explosion_br_freighter
|
||||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||||
@@ -1315,17 +1334,33 @@ HP_bay_external = HpBayDoor02
|
|||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 2
|
num_exhaust_nozzles = 2
|
||||||
shield_link = b_freighter_shield01, HpMount, HpShield01
|
shield_link = b_freighter_shield01, HpMount, HpShield01
|
||||||
hp_type = hp_gun_special_4, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_9, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_freighter_shield_special_10, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_9, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_8, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_7, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_6, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_5, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_4, HpShield01
|
hp_type = hp_freighter_shield_special_4, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_3, HpShield01
|
hp_type = hp_freighter_shield_special_3, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_2, HpShield01
|
hp_type = hp_freighter_shield_special_2, HpShield01
|
||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_turret_special_4, HpTurret03, HpTurret04
|
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03
|
||||||
|
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
|
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
|
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
|
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
|
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
@@ -2353,8 +2388,8 @@ material_library = fx\envmapbasic.mat
|
|||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
cockpit = cockpits\kusari\k_freighter.ini
|
cockpit = cockpits\kusari\k_freighter.ini
|
||||||
pilot_mesh = generic_pilot
|
pilot_mesh = generic_pilot
|
||||||
nanobot_limit = 23
|
nanobot_limit = 58
|
||||||
shield_battery_limit = 23
|
shield_battery_limit = 58
|
||||||
mass = 300
|
mass = 300
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
hold_size = 100
|
hold_size = 100
|
||||||
@@ -2368,7 +2403,7 @@ camera_horizontal_turn_angle = 20
|
|||||||
camera_vertical_turn_up_angle = 5
|
camera_vertical_turn_up_angle = 5
|
||||||
camera_vertical_turn_down_angle = 20
|
camera_vertical_turn_down_angle = 20
|
||||||
camera_turn_look_ahead_slerp_amount = 1
|
camera_turn_look_ahead_slerp_amount = 1
|
||||||
hit_pts = 3600
|
hit_pts = 9800
|
||||||
explosion_arch = explosion_ku_freighter
|
explosion_arch = explosion_ku_freighter
|
||||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||||
@@ -2385,12 +2420,19 @@ bay_doors_close_snd = cargo_doors_close
|
|||||||
HP_bay_surface = HpBayDoor01
|
HP_bay_surface = HpBayDoor01
|
||||||
HP_bay_external = HpBayDoor02
|
HP_bay_external = HpBayDoor02
|
||||||
shield_link = k_freighter_shield01, HpMount, HpShield01
|
shield_link = k_freighter_shield01, HpMount, HpShield01
|
||||||
|
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
|
||||||
|
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02
|
||||||
|
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
|
||||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
|
||||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
|
||||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
|
||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
|
||||||
|
hp_type = hp_freighter_shield_special_10, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_9, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_8, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_7, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_6, HpShield01
|
hp_type = hp_freighter_shield_special_6, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_5, HpShield01
|
hp_type = hp_freighter_shield_special_5, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_4, HpShield01
|
hp_type = hp_freighter_shield_special_4, HpShield01
|
||||||
@@ -2399,7 +2441,10 @@ hp_type = hp_freighter_shield_special_2, HpShield01
|
|||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03
|
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03
|
||||||
|
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||||
|
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||||
|
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||||
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||||
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||||
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||||
@@ -3326,15 +3371,15 @@ material_library = fx\envmapbasic.mat
|
|||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
cockpit = cockpits\rheinland\r_freighter.ini
|
cockpit = cockpits\rheinland\r_freighter.ini
|
||||||
pilot_mesh = generic_pilot
|
pilot_mesh = generic_pilot
|
||||||
nanobot_limit = 33
|
nanobot_limit = 58
|
||||||
shield_battery_limit = 33
|
shield_battery_limit = 58
|
||||||
mass = 300
|
mass = 300
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
hold_size = 100
|
hold_size = 100
|
||||||
fuse = intermed_damage_smallship01, 0, 1450
|
fuse = intermed_damage_smallship01, 0, 1450
|
||||||
fuse = intermed_damage_smallship02, 0, 725
|
fuse = intermed_damage_smallship02, 0, 725
|
||||||
fuse = intermed_damage_smallship03, 0, 483
|
fuse = intermed_damage_smallship03, 0, 483
|
||||||
hit_pts = 5800
|
hit_pts = 9800
|
||||||
max_bank_angle = 15
|
max_bank_angle = 15
|
||||||
camera_offset = 13, 52
|
camera_offset = 13, 52
|
||||||
camera_angular_acceleration = 0.025
|
camera_angular_acceleration = 0.025
|
||||||
@@ -3358,6 +3403,8 @@ bay_doors_close_snd = cargo_doors_close
|
|||||||
HP_bay_surface = HpBayDoor01
|
HP_bay_surface = HpBayDoor01
|
||||||
HP_bay_external = HpBayDoor02
|
HP_bay_external = HpBayDoor02
|
||||||
shield_link = r_freighter_shield01, HpMount, HpShield01
|
shield_link = r_freighter_shield01, HpMount, HpShield01
|
||||||
|
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
|
||||||
|
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02
|
||||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
|
||||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
|
||||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
|
||||||
@@ -3365,6 +3412,9 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
|
|||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
|
||||||
|
hp_type = hp_freighter_shield_special_10, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_9, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_8, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_7, HpShield01
|
hp_type = hp_freighter_shield_special_7, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_6, HpShield01
|
hp_type = hp_freighter_shield_special_6, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_5, HpShield01
|
hp_type = hp_freighter_shield_special_5, HpShield01
|
||||||
@@ -3374,7 +3424,9 @@ hp_type = hp_freighter_shield_special_2, HpShield01
|
|||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_turret_special_7, HpTurret02, HpTurret03, HpTurret04
|
hp_type = hp_turret_special_9, HpTurret02, HpTurret03, HpTurret04
|
||||||
|
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||||
|
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||||
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||||
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||||
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||||
@@ -4372,89 +4424,6 @@ type = Top_Fin
|
|||||||
hit_pts = 188
|
hit_pts = 188
|
||||||
root_health_proxy = true
|
root_health_proxy = true
|
||||||
|
|
||||||
; Blood Hound MK2
|
|
||||||
|
|
||||||
[Ship]
|
|
||||||
ids_name = 480008
|
|
||||||
ids_info = 480009
|
|
||||||
ids_info1 = 480010
|
|
||||||
ids_info2 = 66608
|
|
||||||
ids_info3 = 480011
|
|
||||||
ship_class = 0
|
|
||||||
nickname = pi_fighter_mk2
|
|
||||||
LODranges = 0, 999999
|
|
||||||
msg_id_prefix = gcs_refer_shiparch_pirlf
|
|
||||||
mission_property = can_use_berths
|
|
||||||
type = FIGHTER
|
|
||||||
DA_archetype = Ships\corsair\co_fighter\co_fighter.cmp
|
|
||||||
material_library = ships\corsair\co_ships.mat
|
|
||||||
material_library = fx\envmapbasic.mat
|
|
||||||
envmap_material = envmapbasic
|
|
||||||
nanobot_limit = 38
|
|
||||||
shield_battery_limit = 38
|
|
||||||
hit_pts = 5200
|
|
||||||
fuse = intermed_damage_smallship01, 0, 375
|
|
||||||
fuse = intermed_damage_smallship02, 0, 188
|
|
||||||
fuse = intermed_damage_smallship03, 0, 125
|
|
||||||
max_bank_angle = 25
|
|
||||||
camera_offset = 13, 52
|
|
||||||
camera_angular_acceleration = 0.05
|
|
||||||
camera_horizontal_turn_angle = 20
|
|
||||||
camera_vertical_turn_up_angle = 5
|
|
||||||
camera_vertical_turn_down_angle = 25
|
|
||||||
camera_turn_look_ahead_slerp_amount = 1
|
|
||||||
cockpit = cockpits\corsair\corsair_fighter.ini
|
|
||||||
pilot_mesh = generic_pilot
|
|
||||||
mass = 100
|
|
||||||
linear_drag = 1
|
|
||||||
hold_size = 50
|
|
||||||
explosion_arch = explosion_co_fighter
|
|
||||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
|
||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
|
||||||
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
|
||||||
steering_torque = 25000, 25000, 58000
|
|
||||||
angular_drag = 15000, 15000, 35000
|
|
||||||
rotation_inertia = 2800, 2800, 1000
|
|
||||||
nudge_force = 30000
|
|
||||||
strafe_force = 20000
|
|
||||||
strafe_power_usage = 12
|
|
||||||
bay_door_anim = Sc_open baydoor
|
|
||||||
bay_doors_open_snd = cargo_doors_open
|
|
||||||
bay_doors_close_snd = cargo_doors_close
|
|
||||||
HP_bay_surface = HpBayDoor01
|
|
||||||
HP_bay_external = HpBayDoor02
|
|
||||||
shield_link = pi_fighter_shield01, HpMount, HpShield01
|
|
||||||
hp_type = hp_gun_special_7, HpWeapon02, HpWeapon03
|
|
||||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
|
|
||||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
|
|
||||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
|
|
||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
|
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
|
||||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_4, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_3, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_2, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_1, HpShield01
|
|
||||||
hp_type = hp_thruster, HpThruster01
|
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
|
||||||
hp_type = hp_turret_special_7, HpTurret01
|
|
||||||
hp_type = hp_turret_special_6, HpTurret01
|
|
||||||
hp_type = hp_turret_special_5, HpTurret01
|
|
||||||
hp_type = hp_turret_special_4, HpTurret01
|
|
||||||
hp_type = hp_turret_special_3, HpTurret01
|
|
||||||
hp_type = hp_turret_special_2, HpTurret01
|
|
||||||
hp_type = hp_turret_special_1, HpTurret01
|
|
||||||
hp_type = hp_torpedo_special_2, HpTorpedo01
|
|
||||||
HP_tractor_source = HpTractor_Source
|
|
||||||
num_exhaust_nozzles = 2
|
|
||||||
|
|
||||||
; Wolfshound
|
; Wolfshound
|
||||||
|
|
||||||
[Ship]
|
[Ship]
|
||||||
@@ -4622,9 +4591,9 @@ camera_horizontal_turn_angle = 20
|
|||||||
camera_vertical_turn_up_angle = 5
|
camera_vertical_turn_up_angle = 5
|
||||||
camera_vertical_turn_down_angle = 20
|
camera_vertical_turn_down_angle = 20
|
||||||
camera_turn_look_ahead_slerp_amount = 1
|
camera_turn_look_ahead_slerp_amount = 1
|
||||||
nanobot_limit = 15
|
nanobot_limit = 58
|
||||||
shield_battery_limit = 15
|
shield_battery_limit = 58
|
||||||
hit_pts = 2200
|
hit_pts = 9800
|
||||||
cockpit = cockpits\corsair\corsair_freighter.ini
|
cockpit = cockpits\corsair\corsair_freighter.ini
|
||||||
pilot_mesh = generic_pilot
|
pilot_mesh = generic_pilot
|
||||||
mass = 300
|
mass = 300
|
||||||
@@ -4646,17 +4615,33 @@ bay_doors_close_snd = cargo_doors_close
|
|||||||
HP_bay_surface = HpBayDoor01
|
HP_bay_surface = HpBayDoor01
|
||||||
HP_bay_external = HpBayDoor02
|
HP_bay_external = HpBayDoor02
|
||||||
shield_link = pi_freighter_shield01, HpMount, HpShield01
|
shield_link = pi_freighter_shield01, HpMount, HpShield01
|
||||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
|
||||||
|
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
|
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
|
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
|
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
|
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
|
hp_type = hp_freighter_shield_special_10, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_9, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_8, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_7, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_6, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_5, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_4, HpShield01
|
hp_type = hp_freighter_shield_special_4, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_3, HpShield01
|
hp_type = hp_freighter_shield_special_3, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_2, HpShield01
|
hp_type = hp_freighter_shield_special_2, HpShield01
|
||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_turret_special_4, HpTurret02, HpTurret03
|
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03
|
||||||
|
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
||||||
|
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
||||||
|
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
||||||
|
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
||||||
|
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
||||||
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
||||||
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
||||||
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
||||||
@@ -5511,81 +5496,6 @@ material_library = ships\civilian\cv_ships.mat
|
|||||||
mass = 5
|
mass = 5
|
||||||
LODranges = 0, 999999
|
LODranges = 0, 999999
|
||||||
|
|
||||||
; Hawk MK2
|
|
||||||
|
|
||||||
[Ship]
|
|
||||||
ids_name = 480024
|
|
||||||
ids_info = 480025
|
|
||||||
ids_info1 = 480026
|
|
||||||
ids_info2 = 66608
|
|
||||||
ids_info3 = 480027
|
|
||||||
ship_class = 0
|
|
||||||
nickname = ge_fighter4_mk2
|
|
||||||
LODranges = 0, 999999
|
|
||||||
msg_id_prefix = gcs_refer_shiparch_lfighter
|
|
||||||
mission_property = can_use_berths
|
|
||||||
type = FIGHTER
|
|
||||||
mass = 100
|
|
||||||
hold_size = 50
|
|
||||||
linear_drag = 1
|
|
||||||
fuse = intermed_damage_smallship02, 0, 825
|
|
||||||
fuse = intermed_damage_smallship03, 0, 413
|
|
||||||
max_bank_angle = 35
|
|
||||||
camera_offset = 13, 42
|
|
||||||
camera_angular_acceleration = 0.05
|
|
||||||
camera_horizontal_turn_angle = 20
|
|
||||||
camera_vertical_turn_up_angle = 5
|
|
||||||
camera_vertical_turn_down_angle = 30
|
|
||||||
camera_turn_look_ahead_slerp_amount = 1
|
|
||||||
nanobot_limit = 38
|
|
||||||
shield_battery_limit = 38
|
|
||||||
hit_pts = 5200
|
|
||||||
DA_archetype = ships\civilian\cv_fighter\cv_fighter.cmp
|
|
||||||
material_library = ships\civilian\cv_ships.mat
|
|
||||||
material_library = fx\envmapbasic.mat
|
|
||||||
envmap_material = envmapbasic
|
|
||||||
cockpit = cockpits\civilian\civilian_fighter.ini
|
|
||||||
pilot_mesh = generic_pilot
|
|
||||||
explosion_arch = explosion_cv_fighter
|
|
||||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
|
||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
|
||||||
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
|
||||||
steering_torque = 18000, 18000, 58000
|
|
||||||
angular_drag = 15000, 15000, 35000
|
|
||||||
rotation_inertia = 2800, 2800, 1000
|
|
||||||
nudge_force = 30000
|
|
||||||
strafe_force = 20000
|
|
||||||
strafe_power_usage = 12
|
|
||||||
bay_door_anim = Sc_open baydoor
|
|
||||||
bay_doors_open_snd = cargo_doors_open
|
|
||||||
bay_doors_close_snd = cargo_doors_close
|
|
||||||
HP_bay_surface = HpBayDoor01
|
|
||||||
HP_bay_external = HpBayDoor02
|
|
||||||
num_exhaust_nozzles = 1
|
|
||||||
HP_tractor_source = HpTractor_Source
|
|
||||||
shield_link = cv_fighter4_shield01, HpMount, HpShield01
|
|
||||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
|
|
||||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
|
||||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
|
||||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
|
||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
|
||||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_4, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_3, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_2, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_1, HpShield01
|
|
||||||
hp_type = hp_thruster, HpThruster01
|
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
|
||||||
hp_type = hp_torpedo_special_2, HpTorpedo01
|
|
||||||
|
|
||||||
; Falcon
|
; Falcon
|
||||||
|
|
||||||
[Ship]
|
[Ship]
|
||||||
@@ -6632,8 +6542,8 @@ material_library = fx\envmapbasic.mat
|
|||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
cockpit = cockpits\corsair\bw_freighter.ini
|
cockpit = cockpits\corsair\bw_freighter.ini
|
||||||
pilot_mesh = generic_pilot
|
pilot_mesh = generic_pilot
|
||||||
nanobot_limit = 23
|
nanobot_limit = 58
|
||||||
shield_battery_limit = 23
|
shield_battery_limit = 58
|
||||||
mass = 300
|
mass = 300
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
hold_size = 275
|
hold_size = 275
|
||||||
@@ -6647,7 +6557,7 @@ camera_horizontal_turn_angle = 20
|
|||||||
camera_vertical_turn_up_angle = 5
|
camera_vertical_turn_up_angle = 5
|
||||||
camera_vertical_turn_down_angle = 20
|
camera_vertical_turn_down_angle = 20
|
||||||
camera_turn_look_ahead_slerp_amount = 1
|
camera_turn_look_ahead_slerp_amount = 1
|
||||||
hit_pts = 3600
|
hit_pts = 10600
|
||||||
explosion_arch = explosion_li_freighter
|
explosion_arch = explosion_li_freighter
|
||||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||||
@@ -6663,12 +6573,19 @@ HP_bay_external = HpBayDoor02
|
|||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 3
|
num_exhaust_nozzles = 3
|
||||||
shield_link = bw_freighter_shield01, HpMount, HpShield01
|
shield_link = bw_freighter_shield01, HpMount, HpShield01
|
||||||
hp_type = hp_gun_special_6, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_9, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_freighter_shield_special_10, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_9, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_8, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_7, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_6, HpShield01
|
hp_type = hp_freighter_shield_special_6, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_5, HpShield01
|
hp_type = hp_freighter_shield_special_5, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_4, HpShield01
|
hp_type = hp_freighter_shield_special_4, HpShield01
|
||||||
@@ -6677,7 +6594,10 @@ hp_type = hp_freighter_shield_special_2, HpShield01
|
|||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_turret_special_6, HpTurret02, HpTurret03, HpTurret05
|
hp_type = hp_turret_special_9, HpTurret02, HpTurret03, HpTurret05
|
||||||
|
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
|
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
|
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
@@ -8883,7 +8803,7 @@ surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, sma
|
|||||||
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
||||||
hp_type = hp_freighter_shield_special_1, HpCargo01, HpCargo02, HpCargo03, HpCargo04
|
hp_type = hp_freighter_shield_special_1, HpCargo01, HpCargo02, HpCargo03, HpCargo04
|
||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
steering_torque = 12300000, 12300000, 12300000
|
steering_torque = 22405000, 22405000, 22405000
|
||||||
angular_drag = 64000000, 64000000, 64000000
|
angular_drag = 64000000, 64000000, 64000000
|
||||||
rotation_inertia = 2000000, 18000000, 18000000
|
rotation_inertia = 2000000, 18000000, 18000000
|
||||||
nudge_force = 30000.000000
|
nudge_force = 30000.000000
|
||||||
@@ -9182,10 +9102,10 @@ hp_type = hp_turret_special_7, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, H
|
|||||||
hp_type = hp_turret_special_8, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
|
hp_type = hp_turret_special_8, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
|
||||||
hp_type = hp_turret_special_9, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04
|
hp_type = hp_turret_special_9, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04
|
||||||
hp_type = hp_countermeasure_dropper, HpEngine01
|
hp_type = hp_countermeasure_dropper, HpEngine01
|
||||||
hp_type = hp_freighter_shield_special_4, HpCargo01, HpCargo02
|
hp_type = hp_freighter_shield_special_1, HpCargo01, HpCargo02
|
||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
steering_torque = 12300000, 12300000, 12300000
|
steering_torque = 22405000, 22405000, 22405000
|
||||||
angular_drag = 64000000, 64000000, 64000000
|
angular_drag = 64000000, 64000000, 64000000
|
||||||
rotation_inertia = 2000000, 18000000, 18000000
|
rotation_inertia = 2000000, 18000000, 18000000
|
||||||
nudge_force = 30000.000000
|
nudge_force = 30000.000000
|
||||||
@@ -9280,8 +9200,8 @@ material_library = fx\envmapbasic.mat
|
|||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
cockpit = cockpits\corsair\bw_freighter.ini
|
cockpit = cockpits\corsair\bw_freighter.ini
|
||||||
pilot_mesh = generic_pilot
|
pilot_mesh = generic_pilot
|
||||||
nanobot_limit = 12
|
nanobot_limit = 58
|
||||||
shield_battery_limit = 12
|
shield_battery_limit = 58
|
||||||
mass = 300
|
mass = 300
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
hold_size = 100
|
hold_size = 100
|
||||||
@@ -9295,7 +9215,7 @@ camera_horizontal_turn_angle = 20
|
|||||||
camera_vertical_turn_up_angle = 5
|
camera_vertical_turn_up_angle = 5
|
||||||
camera_vertical_turn_down_angle = 20
|
camera_vertical_turn_down_angle = 20
|
||||||
camera_turn_look_ahead_slerp_amount = 1
|
camera_turn_look_ahead_slerp_amount = 1
|
||||||
hit_pts = 1600
|
hit_pts = 9800
|
||||||
explosion_arch = explosion_li_freighter
|
explosion_arch = explosion_li_freighter
|
||||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||||
@@ -9311,12 +9231,19 @@ HP_bay_external = HpBayDoor02
|
|||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 3
|
num_exhaust_nozzles = 3
|
||||||
shield_link = bw_freighter_shield01, HpMount, HpShield01
|
shield_link = bw_freighter_shield01, HpMount, HpShield01
|
||||||
hp_type = hp_gun_special_6, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_9, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_freighter_shield_special_10, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_9, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_8, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_7, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_6, HpShield01
|
hp_type = hp_freighter_shield_special_6, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_5, HpShield01
|
hp_type = hp_freighter_shield_special_5, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_4, HpShield01
|
hp_type = hp_freighter_shield_special_4, HpShield01
|
||||||
@@ -9325,7 +9252,10 @@ hp_type = hp_freighter_shield_special_2, HpShield01
|
|||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_turret_special_6, HpTurret02, HpTurret03, HpTurret05
|
hp_type = hp_turret_special_9, HpTurret02, HpTurret03, HpTurret05
|
||||||
|
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
|
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
|
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
@@ -10032,7 +9962,7 @@ HP_bay_surface = HpMount
|
|||||||
HP_bay_external = HpMount
|
HP_bay_external = HpMount
|
||||||
HP_tractor_source = HpMount
|
HP_tractor_source = HpMount
|
||||||
num_exhaust_nozzles = 1
|
num_exhaust_nozzles = 1
|
||||||
hit_pts = 1000000
|
hit_pts = 200000
|
||||||
cockpit = cockpits\nomad\no2_fighter.ini
|
cockpit = cockpits\nomad\no2_fighter.ini
|
||||||
camera_offset = 1500, 7000
|
camera_offset = 1500, 7000
|
||||||
camera_angular_acceleration = 0.005
|
camera_angular_acceleration = 0.005
|
||||||
@@ -10160,7 +10090,7 @@ HP_tractor_source = HpMount
|
|||||||
num_exhaust_nozzles = 1
|
num_exhaust_nozzles = 1
|
||||||
hit_pts = 4000
|
hit_pts = 4000
|
||||||
|
|
||||||
; CV02 Elite
|
; CV02 Elite Crow
|
||||||
|
|
||||||
[Ship]
|
[Ship]
|
||||||
ids_name = 237077
|
ids_name = 237077
|
||||||
@@ -10249,7 +10179,7 @@ hp_type = hp_torpedo_special_1, HpTorpedo01
|
|||||||
hp_type = hp_torpedo_special_2, HpTorpedo01
|
hp_type = hp_torpedo_special_2, HpTorpedo01
|
||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_elite_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = cv02_port_wing_lod1
|
obj = cv02_port_wing_lod1
|
||||||
|
|||||||
55
DATA/SOLAR/ASTEROIDS/KU08_asteroid_001.ini
Normal file
55
DATA/SOLAR/ASTEROIDS/KU08_asteroid_001.ini
Normal file
@@ -0,0 +1,55 @@
|
|||||||
|
[TexturePanels]
|
||||||
|
file = solar\asteroids\rock_shapes.ini
|
||||||
|
|
||||||
|
[Field]
|
||||||
|
cube_size = 400
|
||||||
|
fill_dist = 2800
|
||||||
|
diffuse_color = 255, 255, 255
|
||||||
|
ambient_color = 40, 40, 40
|
||||||
|
ambient_increase = 60, 60, 60
|
||||||
|
empty_cube_frequency = 0.3
|
||||||
|
|
||||||
|
[properties]
|
||||||
|
flag = rock_objects
|
||||||
|
flag = object_density_low
|
||||||
|
|
||||||
|
[Cube]
|
||||||
|
asteroid = rock_asteroid10, 0.7, 0.2, -0.2, 35, 10, 20
|
||||||
|
asteroid = rock_asteroid10, 0.2, 0.8, 0.3, 45, 20, 0
|
||||||
|
asteroid = rock_asteroid10, 0.4, -0.7, -0.2, 15, 90, 120
|
||||||
|
asteroid = rock_asteroid10, -0.3, -0.3, 0.8, 85, 0, 185
|
||||||
|
asteroid = rock_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25
|
||||||
|
asteroid = rock_asteroid30, 0.5, 0.5, -0.4, 75, 30, 70
|
||||||
|
|
||||||
|
[Band]
|
||||||
|
render_parts = 6
|
||||||
|
shape = asteroid_belt_dust
|
||||||
|
height = 4000
|
||||||
|
offset_dist = 2000
|
||||||
|
fade = 1, 1.35, 10, 14
|
||||||
|
texture_aspect = 1
|
||||||
|
color_shift = 1, 1, 1
|
||||||
|
ambient_intensity = 1
|
||||||
|
vert_increase = 2
|
||||||
|
|
||||||
|
[AsteroidBillboards]
|
||||||
|
count = 300
|
||||||
|
start_dist = 2200
|
||||||
|
fade_dist_percent = 0.35
|
||||||
|
shape = roid_rock_tri
|
||||||
|
color_shift = 0.9, 0.9, 0.9
|
||||||
|
ambient_intensity = 1
|
||||||
|
size = 30, 65
|
||||||
|
|
||||||
|
[DynamicAsteroids]
|
||||||
|
asteroid = DAsteroid_rock_small1
|
||||||
|
count = 10
|
||||||
|
placement_radius = 150
|
||||||
|
placement_offset = 90
|
||||||
|
max_velocity = 15
|
||||||
|
max_angular_velocity = 3
|
||||||
|
color_shift = 1, 1, 1
|
||||||
|
|
||||||
|
; Copied by FL Atlas from file: solar\ASTEROIDS\rh02_alster_rock_asteroid_field.ini
|
||||||
|
|
||||||
|
; Copied by FL Atlas from file: solar\ASTEROIDS\KU08_asteroid_002.ini
|
||||||
53
DATA/SOLAR/ASTEROIDS/KU08_asteroid_002.ini
Normal file
53
DATA/SOLAR/ASTEROIDS/KU08_asteroid_002.ini
Normal file
@@ -0,0 +1,53 @@
|
|||||||
|
[TexturePanels]
|
||||||
|
file = solar\asteroids\rock_shapes.ini
|
||||||
|
|
||||||
|
[Field]
|
||||||
|
cube_size = 400
|
||||||
|
fill_dist = 2800
|
||||||
|
diffuse_color = 255, 255, 255
|
||||||
|
ambient_color = 40, 40, 40
|
||||||
|
ambient_increase = 60, 60, 60
|
||||||
|
empty_cube_frequency = 0.3
|
||||||
|
|
||||||
|
[properties]
|
||||||
|
flag = rock_objects
|
||||||
|
flag = object_density_low
|
||||||
|
|
||||||
|
[Cube]
|
||||||
|
asteroid = rock_asteroid10, 0.7, 0.2, -0.2, 35, 10, 20
|
||||||
|
asteroid = rock_asteroid10, 0.2, 0.8, 0.3, 45, 20, 0
|
||||||
|
asteroid = rock_asteroid10, 0.4, -0.7, -0.2, 15, 90, 120
|
||||||
|
asteroid = rock_asteroid10, -0.3, -0.3, 0.8, 85, 0, 185
|
||||||
|
asteroid = rock_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25
|
||||||
|
asteroid = rock_asteroid30, 0.5, 0.5, -0.4, 75, 30, 70
|
||||||
|
|
||||||
|
[Band]
|
||||||
|
render_parts = 6
|
||||||
|
shape = asteroid_belt_dust
|
||||||
|
height = 4000
|
||||||
|
offset_dist = 2000
|
||||||
|
fade = 1, 1.35, 10, 14
|
||||||
|
texture_aspect = 1
|
||||||
|
color_shift = 1, 1, 1
|
||||||
|
ambient_intensity = 1
|
||||||
|
vert_increase = 2
|
||||||
|
|
||||||
|
[AsteroidBillboards]
|
||||||
|
count = 300
|
||||||
|
start_dist = 2200
|
||||||
|
fade_dist_percent = 0.35
|
||||||
|
shape = roid_rock_tri
|
||||||
|
color_shift = 0.9, 0.9, 0.9
|
||||||
|
ambient_intensity = 1
|
||||||
|
size = 30, 65
|
||||||
|
|
||||||
|
[DynamicAsteroids]
|
||||||
|
asteroid = DAsteroid_rock_small1
|
||||||
|
count = 10
|
||||||
|
placement_radius = 150
|
||||||
|
placement_offset = 90
|
||||||
|
max_velocity = 15
|
||||||
|
max_angular_velocity = 3
|
||||||
|
color_shift = 1, 1, 1
|
||||||
|
|
||||||
|
; Copied by FL Atlas from file: solar\ASTEROIDS\rh02_alster_rock_asteroid_field.ini
|
||||||
65
DATA/SOLAR/NEBULA/KU08_nebula_001.ini
Normal file
65
DATA/SOLAR/NEBULA/KU08_nebula_001.ini
Normal file
@@ -0,0 +1,65 @@
|
|||||||
|
[TexturePanels]
|
||||||
|
file = solar\nebula\crow_shapes.ini
|
||||||
|
|
||||||
|
[Fog]
|
||||||
|
fog_enabled = 1
|
||||||
|
near = 0
|
||||||
|
distance = 2000
|
||||||
|
color = 50, 110, 170
|
||||||
|
|
||||||
|
[properties]
|
||||||
|
flag = nebula
|
||||||
|
|
||||||
|
[Exterior]
|
||||||
|
shape = crow_exterior1
|
||||||
|
shape = crow_exterior2
|
||||||
|
shape = crow_exterior3
|
||||||
|
shape = crow_exterior4
|
||||||
|
shape_weights = 1, 1, 1, 1
|
||||||
|
fill_shape = nebula_circle2
|
||||||
|
plane_slices = 3
|
||||||
|
bit_radius = 9000
|
||||||
|
bit_radius_random_variation = 0.2
|
||||||
|
min_bits = 5
|
||||||
|
max_bits = 12
|
||||||
|
move_bit_percent = 0.75
|
||||||
|
equator_bias = 0.5
|
||||||
|
color = 140, 180, 200
|
||||||
|
|
||||||
|
[NebulaLight]
|
||||||
|
ambient = 30, 40, 80
|
||||||
|
sun_burnthrough_intensity = 1
|
||||||
|
sun_burnthrough_scaler = 1
|
||||||
|
|
||||||
|
[Clouds]
|
||||||
|
max_distance = 300
|
||||||
|
puff_count = 10
|
||||||
|
puff_radius = 100
|
||||||
|
puff_colora = 60, 130, 230
|
||||||
|
puff_colorb = 50, 200, 160
|
||||||
|
puff_max_alpha = 0.5
|
||||||
|
puff_shape = crow_cloud1
|
||||||
|
puff_shape = crow_cloud2
|
||||||
|
puff_shape = crow_cloud3
|
||||||
|
puff_shape = crow_cloud4
|
||||||
|
puff_weights = 1, 1, 1, 1
|
||||||
|
puff_drift = 1
|
||||||
|
near_fade_distance = 125, 200
|
||||||
|
lightning_intensity = 1
|
||||||
|
lightning_color = 65, 25, 85
|
||||||
|
lightning_gap = 20
|
||||||
|
lightning_duration = 0.5
|
||||||
|
|
||||||
|
[BackgroundLightning]
|
||||||
|
duration = 0.55
|
||||||
|
gap = 4
|
||||||
|
color = 40, 50, 60
|
||||||
|
|
||||||
|
[DynamicLightning]
|
||||||
|
gap = 50
|
||||||
|
duration = 0
|
||||||
|
color = 0, 0, 0
|
||||||
|
ambient_intensity = 0
|
||||||
|
intensity_increase = 0
|
||||||
|
|
||||||
|
; Copied by FL Atlas from file: solar\NEBULA\ku04_hiryo_cloud.ini
|
||||||
65
DATA/SOLAR/NEBULA/KU08_nebula_002.ini
Normal file
65
DATA/SOLAR/NEBULA/KU08_nebula_002.ini
Normal file
@@ -0,0 +1,65 @@
|
|||||||
|
[TexturePanels]
|
||||||
|
file = solar\nebula\crow_shapes.ini
|
||||||
|
|
||||||
|
[Fog]
|
||||||
|
fog_enabled = 1
|
||||||
|
near = 0
|
||||||
|
distance = 2000
|
||||||
|
color = 50, 110, 170
|
||||||
|
|
||||||
|
[properties]
|
||||||
|
flag = nebula
|
||||||
|
|
||||||
|
[Exterior]
|
||||||
|
shape = crow_exterior1
|
||||||
|
shape = crow_exterior2
|
||||||
|
shape = crow_exterior3
|
||||||
|
shape = crow_exterior4
|
||||||
|
shape_weights = 1, 1, 1, 1
|
||||||
|
fill_shape = nebula_circle2
|
||||||
|
plane_slices = 3
|
||||||
|
bit_radius = 9000
|
||||||
|
bit_radius_random_variation = 0.2
|
||||||
|
min_bits = 5
|
||||||
|
max_bits = 12
|
||||||
|
move_bit_percent = 0.75
|
||||||
|
equator_bias = 0.5
|
||||||
|
color = 140, 180, 200
|
||||||
|
|
||||||
|
[NebulaLight]
|
||||||
|
ambient = 30, 40, 80
|
||||||
|
sun_burnthrough_intensity = 1
|
||||||
|
sun_burnthrough_scaler = 1
|
||||||
|
|
||||||
|
[Clouds]
|
||||||
|
max_distance = 300
|
||||||
|
puff_count = 10
|
||||||
|
puff_radius = 100
|
||||||
|
puff_colora = 60, 130, 230
|
||||||
|
puff_colorb = 50, 200, 160
|
||||||
|
puff_max_alpha = 0.5
|
||||||
|
puff_shape = crow_cloud1
|
||||||
|
puff_shape = crow_cloud2
|
||||||
|
puff_shape = crow_cloud3
|
||||||
|
puff_shape = crow_cloud4
|
||||||
|
puff_weights = 1, 1, 1, 1
|
||||||
|
puff_drift = 1
|
||||||
|
near_fade_distance = 125, 200
|
||||||
|
lightning_intensity = 1
|
||||||
|
lightning_color = 65, 25, 85
|
||||||
|
lightning_gap = 20
|
||||||
|
lightning_duration = 0.5
|
||||||
|
|
||||||
|
[BackgroundLightning]
|
||||||
|
duration = 0.55
|
||||||
|
gap = 4
|
||||||
|
color = 40, 50, 60
|
||||||
|
|
||||||
|
[DynamicLightning]
|
||||||
|
gap = 50
|
||||||
|
duration = 0
|
||||||
|
color = 0, 0, 0
|
||||||
|
ambient_intensity = 0
|
||||||
|
intensity_increase = 0
|
||||||
|
|
||||||
|
; Copied by FL Atlas from file: solar\NEBULA\ku04_hiryo_cloud.ini
|
||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -690,3 +690,13 @@ difficulty_level = 11
|
|||||||
goto = Ku05, Ku05_to_Ku06, gate_tunnel_bretonia
|
goto = Ku05, Ku05_to_Ku06, gate_tunnel_bretonia
|
||||||
loadout = jumpgate_ku_02
|
loadout = jumpgate_ku_02
|
||||||
pilot = pilot_solar_hardest
|
pilot = pilot_solar_hardest
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = KU06_to_KU08_jumphole
|
||||||
|
pos = -36618.95, 0.00, -32563.83
|
||||||
|
archetype = jumphole
|
||||||
|
goto = KU08, KU08_to_KU06_jumphole, gate_tunnel_bretonia
|
||||||
|
rotate = 0, 10, 0
|
||||||
|
ids_name = 0
|
||||||
|
ids_info = 0
|
||||||
|
msg_id_prefix = gcs_refer_system_KU08
|
||||||
|
|||||||
12
DATA/UNIVERSE/SYSTEMS/Ku08/BASES/KU08_01_Base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/Ku08/BASES/KU08_01_Base.ini
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
[BaseInfo]
|
||||||
|
nickname = KU08_01_Base
|
||||||
|
start_room = Deck
|
||||||
|
price_variance = 0.00
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck
|
||||||
|
file = Universe\Systems\KU08\Bases\Rooms\KU08_01_Base_deck.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Bar
|
||||||
|
file = Universe\Systems\KU08\Bases\Rooms\KU08_01_Base_bar.ini
|
||||||
12
DATA/UNIVERSE/SYSTEMS/Ku08/BASES/KU08_02_Base.ini
Normal file
12
DATA/UNIVERSE/SYSTEMS/Ku08/BASES/KU08_02_Base.ini
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
[BaseInfo]
|
||||||
|
nickname = KU08_02_Base
|
||||||
|
start_room = Deck
|
||||||
|
price_variance = 0.00
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck
|
||||||
|
file = Universe\Systems\KU08\Bases\Rooms\KU08_02_Base_deck.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Bar
|
||||||
|
file = Universe\Systems\KU08\Bases\Rooms\KU08_02_Base_bar.ini
|
||||||
16
DATA/UNIVERSE/SYSTEMS/Ku08/BASES/KU08_03_Base.ini
Normal file
16
DATA/UNIVERSE/SYSTEMS/Ku08/BASES/KU08_03_Base.ini
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
[BaseInfo]
|
||||||
|
nickname = KU08_03_Base
|
||||||
|
start_room = Deck
|
||||||
|
price_variance = 0.00
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Deck
|
||||||
|
file = Universe\Systems\KU08\Bases\Rooms\KU08_03_Base_deck.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Bar
|
||||||
|
file = Universe\Systems\KU08\Bases\Rooms\KU08_03_Base_bar.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Trader
|
||||||
|
file = Universe\Systems\KU08\Bases\Rooms\KU08_03_Base_trader.ini
|
||||||
28
DATA/UNIVERSE/SYSTEMS/Ku08/BASES/KU08_04_Base.ini
Normal file
28
DATA/UNIVERSE/SYSTEMS/Ku08/BASES/KU08_04_Base.ini
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
[BaseInfo]
|
||||||
|
nickname = KU08_04_Base
|
||||||
|
start_room = Cityscape
|
||||||
|
price_variance = 0.20
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Bar
|
||||||
|
file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_bar.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Trader
|
||||||
|
file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_trader.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Equipment
|
||||||
|
file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_equipment.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = ShipDealer
|
||||||
|
file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_shipdealer.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = Cityscape
|
||||||
|
file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_cityscape.ini
|
||||||
|
|
||||||
|
[Room]
|
||||||
|
nickname = bar
|
||||||
|
file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_bar.ini
|
||||||
32
DATA/UNIVERSE/SYSTEMS/Ku08/BASES/ROOMS/KU08_01_Base_bar.ini
Normal file
32
DATA/UNIVERSE/SYSTEMS/Ku08/BASES/ROOMS/KU08_01_Base_bar.ini
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\ku_04_Bar_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\ku_04_Bar_ambi_int_01.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
music = music_bar_generic04
|
||||||
|
ambient = ambience_bar_space
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = scripts\Bases\ku_04_Bar_enter_01.thn
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
30
DATA/UNIVERSE/SYSTEMS/Ku08/BASES/ROOMS/KU08_01_Base_deck.ini
Normal file
30
DATA/UNIVERSE/SYSTEMS/Ku08/BASES/ROOMS/KU08_01_Base_deck.ini
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\ku_04_Deck_HardPoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\ku_04_Deck_ambi_int_01.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[ForSaleShipPlacement]
|
||||||
|
name = X/Shipcentre/02
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Deck
|
||||||
44
DATA/UNIVERSE/SYSTEMS/Ku08/BASES/ROOMS/KU08_02_Base_bar.ini
Normal file
44
DATA/UNIVERSE/SYSTEMS/Ku08/BASES/ROOMS/KU08_02_Base_bar.ini
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
|
||||||
|
scene = all, ambient, scripts\bases\cv_01_bar_ambi_Li01_07.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
music = music_bar_generic02
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = Scripts\Bases\Cv_01_bar_enter_01.thn
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
set_virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
82
DATA/UNIVERSE/SYSTEMS/Ku08/BASES/ROOMS/KU08_02_Base_deck.ini
Normal file
82
DATA/UNIVERSE/SYSTEMS/Ku08/BASES/ROOMS/KU08_02_Base_deck.ini
Normal file
@@ -0,0 +1,82 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
EquipmentDealer = manhattan_equipment_spiel
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_DECK
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = VirtualRoom
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
virtual_room = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
virtual_room = Equipment
|
||||||
35
DATA/UNIVERSE/SYSTEMS/Ku08/BASES/ROOMS/KU08_03_Base_bar.ini
Normal file
35
DATA/UNIVERSE/SYSTEMS/Ku08/BASES/ROOMS/KU08_03_Base_bar.ini
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_09_bar_hardpoint_s020x.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_09_bar_ambi_int_s020x.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EXIT
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
32
DATA/UNIVERSE/SYSTEMS/Ku08/BASES/ROOMS/KU08_03_Base_deck.ini
Normal file
32
DATA/UNIVERSE/SYSTEMS/Ku08/BASES/ROOMS/KU08_03_Base_deck.ini
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_deck_space_smaller
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EXIT
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
@@ -0,0 +1,42 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\Bases\Li_01_Trader_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\Bases\Li_01_Trader_ambi_int_01.thn
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
CommodityDealer = manhattan_commodity_spiel
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_comm
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EXIT
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Deck
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
47
DATA/UNIVERSE/SYSTEMS/Ku08/BASES/ROOMS/KU08_04_Base_bar.ini
Normal file
47
DATA/UNIVERSE/SYSTEMS/Ku08/BASES/ROOMS/KU08_04_Base_bar.ini
Normal file
@@ -0,0 +1,47 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\bases\Ku_01_Bar_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\bases\Ku_01_Bar_ambi_int_01.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
music = music_bar_ku01
|
||||||
|
ambient = ambience_bar_ground_larger
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = scripts\bases\Ku_01_Bar_enter_01.thn
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EXIT
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Cityscape
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_NEWSVENDOR
|
||||||
|
behavior = NewsVendor
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_MISSIONVENDOR
|
||||||
|
behavior = MissionVendor
|
||||||
@@ -0,0 +1,399 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\bases\Ku_01_cityscape_hardpoint_01.thn
|
||||||
|
animation = Sc_loop
|
||||||
|
scene = all, ambient, Scripts\bases\Ku_01_cityscape_ambi_day_01.thn
|
||||||
|
scene = all, ambient, Scripts\bases\Ku_01_cityscape_traffic_01.thn, TRAFFIC_PRIORITY
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
music = music_newtokyo, oneshot
|
||||||
|
ambient = ambience_cityscape_heavy
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
landing_script = Scripts\bases\Ku_01_cityscape_land_01.thn
|
||||||
|
launching_script = Scripts\bases\Ku_01_cityscape_launch_01.thn
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EXIT
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Cityscape
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
|
||||||
|
[FlashlightLine]
|
||||||
|
icolor = 238, 141, 46
|
||||||
|
scale = 0.5
|
||||||
|
gap = 0.04
|
||||||
|
blink = 2
|
||||||
|
endpause = 2
|
||||||
|
numlights = 20
|
||||||
|
hardpoint = RunLightA01
|
||||||
|
hardpoint = RunLightA100
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 238, 141, 46
|
||||||
|
scale = 5
|
||||||
|
blink = 2
|
||||||
|
endpause = 2
|
||||||
|
hardpoint = RunLightA100
|
||||||
|
hardpoint = RunLightA01
|
||||||
|
|
||||||
|
[FlashlightLine]
|
||||||
|
icolor = 238, 141, 46
|
||||||
|
scale = 0.5
|
||||||
|
gap = 0.04
|
||||||
|
blink = 2
|
||||||
|
endpause = 2
|
||||||
|
numlights = 20
|
||||||
|
hardpoint = RunLightB01
|
||||||
|
hardpoint = RunLightB100
|
||||||
|
|
||||||
|
[FlashlightLine]
|
||||||
|
icolor = 238, 141, 46
|
||||||
|
scale = 0.5
|
||||||
|
gap = 0.04
|
||||||
|
blink = 2
|
||||||
|
endpause = 2
|
||||||
|
numlights = 20
|
||||||
|
hardpoint = RunLightC01
|
||||||
|
hardpoint = RunLightC100
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 238, 141, 46
|
||||||
|
scale = 5
|
||||||
|
blink = 2
|
||||||
|
endpause = 2
|
||||||
|
hardpoint = RunLightC100
|
||||||
|
hardpoint = RunLightC01
|
||||||
|
|
||||||
|
[FlashlightLine]
|
||||||
|
icolor = 171, 164, 195
|
||||||
|
scale = 4
|
||||||
|
gap = 0.1
|
||||||
|
blink = 0.4
|
||||||
|
numlights = 12
|
||||||
|
hardpoint = RunLightE01
|
||||||
|
hardpoint = RunLightE12
|
||||||
|
|
||||||
|
[FlashlightLine]
|
||||||
|
icolor = 254, 117, 195
|
||||||
|
scale = 2
|
||||||
|
gap = 0.08
|
||||||
|
blink = 0.4
|
||||||
|
endpause = 2.5
|
||||||
|
numlights = 12
|
||||||
|
hardpoint = RunLightF01
|
||||||
|
hardpoint = RunLightF12
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 250, 180, 55
|
||||||
|
scale = 0.8
|
||||||
|
gap = 0
|
||||||
|
blink = 7
|
||||||
|
endpause = 3
|
||||||
|
hardpoint = HpLightJ01
|
||||||
|
hardpoint = HpLightJ02
|
||||||
|
hardpoint = HpLightJ03
|
||||||
|
hardpoint = HpLightJ04
|
||||||
|
hardpoint = HpLightJ05
|
||||||
|
hardpoint = HpLightJ06
|
||||||
|
hardpoint = HpLightJ07
|
||||||
|
hardpoint = HpLightJ08
|
||||||
|
hardpoint = HpLightJ09
|
||||||
|
hardpoint = HpLightJ10
|
||||||
|
hardpoint = HpLightJ11
|
||||||
|
hardpoint = HpLightJ12
|
||||||
|
hardpoint = HpLightJ13
|
||||||
|
hardpoint = HpLightJ14
|
||||||
|
hardpoint = HpLightJ15
|
||||||
|
hardpoint = HpLightJ16
|
||||||
|
hardpoint = HpLightJ17
|
||||||
|
hardpoint = HpLightJ18
|
||||||
|
hardpoint = HpLightJ19
|
||||||
|
hardpoint = HpLightJ20
|
||||||
|
hardpoint = HpLightJ21
|
||||||
|
hardpoint = HpLightJ22
|
||||||
|
hardpoint = HpLightJ23
|
||||||
|
hardpoint = HpLightJ24
|
||||||
|
hardpoint = HpLightJ25
|
||||||
|
hardpoint = HpLightJ26
|
||||||
|
hardpoint = HpLightJ27
|
||||||
|
hardpoint = HpLightJ28
|
||||||
|
hardpoint = HpLightJ29
|
||||||
|
hardpoint = HpLightJ30
|
||||||
|
hardpoint = HpLightJ31
|
||||||
|
hardpoint = HpLightJ32
|
||||||
|
hardpoint = HpLightJ33
|
||||||
|
hardpoint = HpLightJ34
|
||||||
|
hardpoint = HpLightJ35
|
||||||
|
hardpoint = HpLightJ36
|
||||||
|
hardpoint = HpLightJ37
|
||||||
|
hardpoint = HpLightJ38
|
||||||
|
hardpoint = HpLightJ39
|
||||||
|
hardpoint = HpLightJ40
|
||||||
|
hardpoint = HpLightJ41
|
||||||
|
hardpoint = HpLightJ42
|
||||||
|
hardpoint = HpLightJ43
|
||||||
|
hardpoint = HpLightJ44
|
||||||
|
hardpoint = HpLightJ45
|
||||||
|
hardpoint = HpLightJ46
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 238, 141, 46
|
||||||
|
scale = 2
|
||||||
|
blink = 1
|
||||||
|
endpause = 2
|
||||||
|
hardpoint = HpLightA01
|
||||||
|
hardpoint = HpLightA02
|
||||||
|
hardpoint = HpLightA03
|
||||||
|
hardpoint = HpLightA04
|
||||||
|
hardpoint = HpLightA05
|
||||||
|
hardpoint = HpLightA04
|
||||||
|
hardpoint = HpLightA03
|
||||||
|
hardpoint = HpLightA02
|
||||||
|
hardpoint = HpLightA01
|
||||||
|
hardpoint = HpLightA01
|
||||||
|
hardpoint = HpLightA01
|
||||||
|
hardpoint = HpLightA01
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 255, 176, 90
|
||||||
|
scale = 2
|
||||||
|
blink = 0.6
|
||||||
|
endpause = 3
|
||||||
|
hardpoint = HpLightB
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 255, 176, 90
|
||||||
|
scale = 1
|
||||||
|
blink = 0.6
|
||||||
|
endpause = 2.5
|
||||||
|
hardpoint = HpLightC
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 255, 176, 90
|
||||||
|
scale = 3
|
||||||
|
blink = 0.6
|
||||||
|
endpause = 2
|
||||||
|
hardpoint = HpLightD
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 125, 120, 70
|
||||||
|
scale = 4
|
||||||
|
blink = 0.6
|
||||||
|
endpause = 5
|
||||||
|
hardpoint = HpLightE01
|
||||||
|
hardpoint = HpLightE02
|
||||||
|
hardpoint = HpLightE03
|
||||||
|
hardpoint = HpLightE04
|
||||||
|
hardpoint = HpLightE05
|
||||||
|
hardpoint = HpLightE06
|
||||||
|
hardpoint = HpLightE07
|
||||||
|
hardpoint = HpLightE08
|
||||||
|
hardpoint = HpLightE09
|
||||||
|
hardpoint = HpLightE10
|
||||||
|
hardpoint = HpLightE11
|
||||||
|
hardpoint = HpLightE10
|
||||||
|
hardpoint = HpLightE09
|
||||||
|
hardpoint = HpLightE08
|
||||||
|
hardpoint = HpLightE07
|
||||||
|
hardpoint = HpLightE06
|
||||||
|
hardpoint = HpLightE05
|
||||||
|
hardpoint = HpLightE04
|
||||||
|
hardpoint = HpLightE03
|
||||||
|
hardpoint = HpLightE02
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 50, 50, 255
|
||||||
|
scale = 2.5
|
||||||
|
blink = 5
|
||||||
|
endpause = 1
|
||||||
|
hardpoint = HpLightE01
|
||||||
|
hardpoint = HpLightE11
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 255, 242, 140
|
||||||
|
scale = 2
|
||||||
|
blink = 0.6
|
||||||
|
endpause = 0.5
|
||||||
|
hardpoint = HpLightF
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 184, 54, 33
|
||||||
|
scale = 2
|
||||||
|
blink = 0.6
|
||||||
|
endpause = 1
|
||||||
|
hardpoint = HpLightG
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 163, 184, 49
|
||||||
|
scale = 2
|
||||||
|
blink = 1
|
||||||
|
endpause = 1.3
|
||||||
|
hardpoint = HpLightH
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 163, 184, 49
|
||||||
|
scale = 2.5
|
||||||
|
blink = 2
|
||||||
|
endpause = 1.6
|
||||||
|
hardpoint = HpLightI
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 0, 242, 220
|
||||||
|
scale = 1.5
|
||||||
|
blink = 0.6
|
||||||
|
endpause = 0.5
|
||||||
|
hardpoint = HpLightK
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 170, 100, 40
|
||||||
|
scale = 1.5
|
||||||
|
blink = 0.85
|
||||||
|
hardpoint = HpLightL01
|
||||||
|
hardpoint = HpLightL02
|
||||||
|
hardpoint = HpLightL03
|
||||||
|
hardpoint = HpLightL04
|
||||||
|
hardpoint = HpLightL05
|
||||||
|
hardpoint = HpLightL06
|
||||||
|
hardpoint = HpLightL07
|
||||||
|
hardpoint = HpLightL08
|
||||||
|
hardpoint = HpLightL09
|
||||||
|
hardpoint = HpLightL10
|
||||||
|
hardpoint = HpLightL11
|
||||||
|
hardpoint = HpLightL10
|
||||||
|
hardpoint = HpLightL09
|
||||||
|
hardpoint = HpLightL08
|
||||||
|
hardpoint = HpLightL07
|
||||||
|
hardpoint = HpLightL06
|
||||||
|
hardpoint = HpLightL05
|
||||||
|
hardpoint = HpLightL04
|
||||||
|
hardpoint = HpLightL03
|
||||||
|
hardpoint = HpLightL02
|
||||||
|
hardpoint = HpLightL01
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 220, 135, 75
|
||||||
|
scale = 1
|
||||||
|
blink = 2
|
||||||
|
endpause = 2.5
|
||||||
|
hardpoint = HpLightM01
|
||||||
|
hardpoint = HpLightM02
|
||||||
|
hardpoint = HpLightM03
|
||||||
|
hardpoint = HpLightM04
|
||||||
|
hardpoint = HpLightM05
|
||||||
|
hardpoint = HpLightM06
|
||||||
|
hardpoint = HpLightM07
|
||||||
|
hardpoint = HpLightM08
|
||||||
|
hardpoint = HpLightM09
|
||||||
|
hardpoint = HpLightM10
|
||||||
|
hardpoint = HpLightM11
|
||||||
|
hardpoint = HpLightM12
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 254, 117, 195
|
||||||
|
scale = 1
|
||||||
|
blink = 2
|
||||||
|
endpause = 2.5
|
||||||
|
hardpoint = HpLightM12
|
||||||
|
hardpoint = HpLightM11
|
||||||
|
hardpoint = HpLightM10
|
||||||
|
hardpoint = HpLightM09
|
||||||
|
hardpoint = HpLightM08
|
||||||
|
hardpoint = HpLightM07
|
||||||
|
hardpoint = HpLightM06
|
||||||
|
hardpoint = HpLightM05
|
||||||
|
hardpoint = HpLightM04
|
||||||
|
hardpoint = HpLightM03
|
||||||
|
hardpoint = HpLightM02
|
||||||
|
hardpoint = HpLightM01
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 145, 40, 25
|
||||||
|
scale = 1
|
||||||
|
blink = 3
|
||||||
|
hardpoint = HpLightN01
|
||||||
|
hardpoint = HpLightN02
|
||||||
|
hardpoint = HpLightN03
|
||||||
|
hardpoint = HpLightN04
|
||||||
|
hardpoint = HpLightN05
|
||||||
|
hardpoint = HpLightN06
|
||||||
|
hardpoint = HpLightN07
|
||||||
|
hardpoint = HpLightN08
|
||||||
|
hardpoint = HpLightN09
|
||||||
|
hardpoint = HpLightN10
|
||||||
|
hardpoint = HpLightN11
|
||||||
|
hardpoint = HpLightN12
|
||||||
|
hardpoint = HpLightN13
|
||||||
|
hardpoint = HpLightN14
|
||||||
|
hardpoint = HpLightN15
|
||||||
|
hardpoint = HpLightN16
|
||||||
|
hardpoint = HpLightN17
|
||||||
|
hardpoint = HpLightN18
|
||||||
|
hardpoint = HpLightN19
|
||||||
|
hardpoint = HpLightN20
|
||||||
|
hardpoint = HpLightN21
|
||||||
|
hardpoint = HpLightN22
|
||||||
|
hardpoint = HpLightN23
|
||||||
|
hardpoint = HpLightN24
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 145, 80, 50
|
||||||
|
scale = 1.25
|
||||||
|
blink = 2
|
||||||
|
endpause = 1.5
|
||||||
|
hardpoint = HpLightO01
|
||||||
|
hardpoint = HpLightO02
|
||||||
|
hardpoint = HpLightO03
|
||||||
|
hardpoint = HpLightO04
|
||||||
|
hardpoint = HpLightO05
|
||||||
|
hardpoint = HpLightO06
|
||||||
|
hardpoint = HpLightO07
|
||||||
|
hardpoint = HpLightO08
|
||||||
|
hardpoint = HpLightO09
|
||||||
|
hardpoint = HpLightO10
|
||||||
|
hardpoint = HpLightO11
|
||||||
|
hardpoint = HpLightO12
|
||||||
|
|
||||||
|
[FlashlightSet]
|
||||||
|
icolor = 145, 100, 70
|
||||||
|
scale = 1.5
|
||||||
|
blink = 2.5
|
||||||
|
endpause = 0.75
|
||||||
|
hardpoint = HpLightP01
|
||||||
|
hardpoint = HpLightP02
|
||||||
|
hardpoint = HpLightP03
|
||||||
|
hardpoint = HpLightP04
|
||||||
|
hardpoint = HpLightP05
|
||||||
|
hardpoint = HpLightP06
|
||||||
|
hardpoint = HpLightP07
|
||||||
|
hardpoint = HpLightP08
|
||||||
|
hardpoint = HpLightP09
|
||||||
|
hardpoint = HpLightP10
|
||||||
|
hardpoint = HpLightP11
|
||||||
|
hardpoint = HpLightP12
|
||||||
@@ -0,0 +1,63 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = scripts\bases\Ku_01_equipment_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\bases\Ku_01_equipment_ambi_int_01.thn
|
||||||
|
goodscart_script = scripts\bases\Ku_01_equipment_carts_01.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_equip_ground_larger
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
|
||||||
|
[PlayerShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EXIT
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Cityscape
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||||
|
behavior = Repair
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||||
|
behavior = StartEquipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||||
|
behavior = MoveRight
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
@@ -0,0 +1,62 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\bases\Ku_01_shipdealer_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\bases\Ku_01_shipdealer_ambi_int_01.thn
|
||||||
|
|
||||||
|
[Spiels]
|
||||||
|
ShipDealer = test_ship_dealer
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_shipbuy
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = scripts\bases\Ku_01_shipdealer_enter_01.thn
|
||||||
|
|
||||||
|
[ForSaleShipPlacement]
|
||||||
|
name = X/Shipcentre/01
|
||||||
|
|
||||||
|
[ForSaleShipPlacement]
|
||||||
|
name = X/Shipcentre/02
|
||||||
|
|
||||||
|
[ForSaleShipPlacement]
|
||||||
|
name = X/Shipcentre/03
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EXIT
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Cityscape
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER
|
||||||
|
behavior = StartShipDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
@@ -0,0 +1,50 @@
|
|||||||
|
[Room_Info]
|
||||||
|
set_script = Scripts\bases\Ku_01_Trader_hardpoint_01.thn
|
||||||
|
scene = all, ambient, Scripts\bases\Ku_01_Trader_ambi_int_01.thn
|
||||||
|
|
||||||
|
[Room_Sound]
|
||||||
|
ambient = ambience_comm
|
||||||
|
|
||||||
|
[Camera]
|
||||||
|
name = Camera_0
|
||||||
|
|
||||||
|
[CharacterPlacement]
|
||||||
|
name = Zg/PC/Player/01/A/Stand
|
||||||
|
start_script = scripts\bases\Ku_01_Trader_enter_01.thn
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EXIT
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Cityscape
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_BAR
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Bar
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Trader
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = Equipment
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||||
|
behavior = ExitDoor
|
||||||
|
room_switch = ShipDealer
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_DEALER_FRONT_DESK
|
||||||
|
behavior = FrontDesk
|
||||||
|
state_read = 1
|
||||||
|
state_send = 2
|
||||||
|
|
||||||
|
[Hotspot]
|
||||||
|
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||||
|
behavior = StartDealer
|
||||||
|
state_read = 2
|
||||||
|
state_send = 1
|
||||||
1149
DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini
Normal file
1149
DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini
Normal file
File diff suppressed because it is too large
Load Diff
@@ -33,10 +33,6 @@ zone = Zone_ST04_wadis_01
|
|||||||
file = solar\asteroids\ST04_teide.ini
|
file = solar\asteroids\ST04_teide.ini
|
||||||
zone = Zone_ST04_teide_01
|
zone = Zone_ST04_teide_01
|
||||||
|
|
||||||
[Asteroids]
|
|
||||||
file = solar\asteroids\st04_nomad_field.ini
|
|
||||||
zone = Zone_st04_nomad_field
|
|
||||||
|
|
||||||
[Ambient]
|
[Ambient]
|
||||||
color = 30, 10, 6
|
color = 30, 10, 6
|
||||||
|
|
||||||
@@ -245,7 +241,7 @@ faction = fc_or_grp, 1
|
|||||||
|
|
||||||
[Zone]
|
[Zone]
|
||||||
nickname = ST04_01_Memphis_death
|
nickname = ST04_01_Memphis_death
|
||||||
pos = -25499, 0, 17420
|
pos = -20428.688, 0, 17293.242
|
||||||
shape = SPHERE
|
shape = SPHERE
|
||||||
size = 1600
|
size = 1600
|
||||||
damage = 2000000
|
damage = 2000000
|
||||||
@@ -267,19 +263,6 @@ relief_time = 10
|
|||||||
encounter = area_defend, 19, 0.2
|
encounter = area_defend, 19, 0.2
|
||||||
faction = fc_or_grp, 1
|
faction = fc_or_grp, 1
|
||||||
|
|
||||||
[Zone]
|
|
||||||
nickname = Zone_st04_nomad_field
|
|
||||||
ids_name = 262015
|
|
||||||
pos = 20500, 0, -5000
|
|
||||||
shape = ELLIPSOID
|
|
||||||
size = 12000, 8000, 15000
|
|
||||||
property_flags = 1024
|
|
||||||
visit = 36
|
|
||||||
interference = 0.5
|
|
||||||
sort = 1
|
|
||||||
density = 10
|
|
||||||
pop_type = nonlootable_ast_field
|
|
||||||
|
|
||||||
[Object]
|
[Object]
|
||||||
nickname = St04_Sun
|
nickname = St04_Sun
|
||||||
ids_name = 261049
|
ids_name = 261049
|
||||||
|
|||||||
@@ -37,6 +37,7 @@ Path = Br01, Ku04, Br01, Br03, Bw02, Ew03, Ew04, Bw06, Bw07, Ku04
|
|||||||
Path = Br01, Ku05, Br01, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05
|
Path = Br01, Ku05, Br01, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05
|
||||||
Path = Br01, Ku06, Br01, Br03, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06
|
Path = Br01, Ku06, Br01, Br03, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06
|
||||||
Path = Br01, Ku07, Br01, Br03, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
|
Path = Br01, Ku07, Br01, Br03, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
|
||||||
|
Path = Br01, KU08, Br01, Br03, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, KU08
|
||||||
Path = Br01, Li01, Br01, Br04, Iw03, Iw04, LI06, Li01
|
Path = Br01, Li01, Br01, Br04, Iw03, Iw04, LI06, Li01
|
||||||
Path = Br01, Li02, Br01, Br04, Iw03, Iw04, Li02
|
Path = Br01, Li02, Br01, Br04, Iw03, Iw04, Li02
|
||||||
Path = Br01, Li03, Br01, Br04, Iw03, Iw04, LI06, Li01, Li03
|
Path = Br01, Li03, Br01, Br04, Iw03, Iw04, LI06, Li01, Li03
|
||||||
@@ -91,6 +92,7 @@ Path = Br02, Ku04, Br02, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku01, Ku04
|
|||||||
Path = Br02, Ku05, Br02, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05
|
Path = Br02, Ku05, Br02, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05
|
||||||
Path = Br02, Ku06, Br02, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06
|
Path = Br02, Ku06, Br02, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06
|
||||||
Path = Br02, Ku07, Br02, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05, Ku07
|
Path = Br02, Ku07, Br02, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05, Ku07
|
||||||
|
Path = Br02, KU08, Br02, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06, KU08
|
||||||
Path = Br02, Li01, Br02, Iw03, Iw04, LI06, Li01
|
Path = Br02, Li01, Br02, Iw03, Iw04, LI06, Li01
|
||||||
Path = Br02, Li02, Br02, Iw03, Iw04, Li02
|
Path = Br02, Li02, Br02, Iw03, Iw04, Li02
|
||||||
Path = Br02, Li03, Br02, Iw03, Iw04, LI06, Li01, Li03
|
Path = Br02, Li03, Br02, Iw03, Iw04, LI06, Li01, Li03
|
||||||
@@ -145,6 +147,7 @@ Path = Br03, Ku04, Br03, Bw02, Ew03, Ew04, Bw06, Bw07, Ku04
|
|||||||
Path = Br03, Ku05, Br03, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku05
|
Path = Br03, Ku05, Br03, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku05
|
||||||
Path = Br03, Ku06, Br03, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06
|
Path = Br03, Ku06, Br03, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06
|
||||||
Path = Br03, Ku07, Br03, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
|
Path = Br03, Ku07, Br03, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
|
||||||
|
Path = Br03, KU08, Br03, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, KU08
|
||||||
Path = Br03, Li01, Br03, Br04, Iw03, Iw04, LI06, Li01
|
Path = Br03, Li01, Br03, Br04, Iw03, Iw04, LI06, Li01
|
||||||
Path = Br03, Li02, Br03, Br04, Iw03, Iw04, Li02
|
Path = Br03, Li02, Br03, Br04, Iw03, Iw04, Li02
|
||||||
Path = Br03, Li03, Br03, Br04, Iw03, Iw04, LI06, Li01, Li03
|
Path = Br03, Li03, Br03, Br04, Iw03, Iw04, LI06, Li01, Li03
|
||||||
@@ -199,6 +202,7 @@ Path = Br04, Ku04, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku01, Ku04
|
|||||||
Path = Br04, Ku05, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05
|
Path = Br04, Ku05, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05
|
||||||
Path = Br04, Ku06, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06
|
Path = Br04, Ku06, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06
|
||||||
Path = Br04, Ku07, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05, Ku07
|
Path = Br04, Ku07, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05, Ku07
|
||||||
|
Path = Br04, KU08, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06, KU08
|
||||||
Path = Br04, Li01, Br04, Iw03, Iw04, LI06, Li01
|
Path = Br04, Li01, Br04, Iw03, Iw04, LI06, Li01
|
||||||
Path = Br04, Li02, Br04, Iw03, Iw04, Li02
|
Path = Br04, Li02, Br04, Iw03, Iw04, Li02
|
||||||
Path = Br04, Li03, Br04, Iw03, Iw04, LI06, Li01, Li03
|
Path = Br04, Li03, Br04, Iw03, Iw04, LI06, Li01, Li03
|
||||||
@@ -253,6 +257,7 @@ Path = Br05, Ku04, Br05, Br01, Br03, Bw02, Ew03, Ew04, Bw06, Bw07, Ku04
|
|||||||
Path = Br05, Ku05, Br05, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05
|
Path = Br05, Ku05, Br05, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05
|
||||||
Path = Br05, Ku06, Br05, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06
|
Path = Br05, Ku06, Br05, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06
|
||||||
Path = Br05, Ku07, Br05, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05, Ku07
|
Path = Br05, Ku07, Br05, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05, Ku07
|
||||||
|
Path = Br05, KU08, Br05, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06, KU08
|
||||||
Path = Br05, Li01, Br05, Br04, Iw03, Iw04, LI06, Li01
|
Path = Br05, Li01, Br05, Br04, Iw03, Iw04, LI06, Li01
|
||||||
Path = Br05, Li02, Br05, Br04, Iw03, Iw04, Li02
|
Path = Br05, Li02, Br05, Br04, Iw03, Iw04, Li02
|
||||||
Path = Br05, Li03, Br05, Br04, Iw03, Iw04, LI06, Li01, Li03
|
Path = Br05, Li03, Br05, Br04, Iw03, Iw04, LI06, Li01, Li03
|
||||||
@@ -307,6 +312,7 @@ Path = Br06, Ku04, Br06, Bw10, Bw09, Bw08, Ku03, Ku01, Ku04
|
|||||||
Path = Br06, Ku05, Br06, Bw10, Bw09, Bw08, Ku03, Ku05
|
Path = Br06, Ku05, Br06, Bw10, Bw09, Bw08, Ku03, Ku05
|
||||||
Path = Br06, Ku06, Br06, Bw10, Bw09, Bw08, Ew01, Ku06
|
Path = Br06, Ku06, Br06, Bw10, Bw09, Bw08, Ew01, Ku06
|
||||||
Path = Br06, Ku07, Br06, Bw10, Bw09, Bw08, Ku03, Ku05, Ku07
|
Path = Br06, Ku07, Br06, Bw10, Bw09, Bw08, Ku03, Ku05, Ku07
|
||||||
|
Path = Br06, KU08, Br06, Bw10, Bw09, Bw08, Ew01, Ku06, KU08
|
||||||
Path = Br06, Li01, Br06, Br04, Iw03, Iw04, LI06, Li01
|
Path = Br06, Li01, Br06, Br04, Iw03, Iw04, LI06, Li01
|
||||||
Path = Br06, Li02, Br06, Br04, Iw03, Iw04, Li02
|
Path = Br06, Li02, Br06, Br04, Iw03, Iw04, Li02
|
||||||
Path = Br06, Li03, Br06, Br04, Iw03, Iw04, LI06, Li01, Li03
|
Path = Br06, Li03, Br06, Br04, Iw03, Iw04, LI06, Li01, Li03
|
||||||
@@ -361,6 +367,7 @@ Path = Bw01, Ku04, Bw01, Bw02, Ew03, Ew04, Bw06, Bw07, Ku04
|
|||||||
Path = Bw01, Ku05, Bw01, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku05
|
Path = Bw01, Ku05, Bw01, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku05
|
||||||
Path = Bw01, Ku06, Bw01, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06
|
Path = Bw01, Ku06, Bw01, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06
|
||||||
Path = Bw01, Ku07, Bw01, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
|
Path = Bw01, Ku07, Bw01, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
|
||||||
|
Path = Bw01, KU08, Bw01, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, KU08
|
||||||
Path = Bw01, Li01, Bw01, Br03, Br04, Iw03, Iw04, LI06, Li01
|
Path = Bw01, Li01, Bw01, Br03, Br04, Iw03, Iw04, LI06, Li01
|
||||||
Path = Bw01, Li02, Bw01, Br03, Br04, Iw03, Iw04, Li02
|
Path = Bw01, Li02, Bw01, Br03, Br04, Iw03, Iw04, Li02
|
||||||
Path = Bw01, Li03, Bw01, Br03, Br04, Iw03, Iw04, LI06, Li01, Li03
|
Path = Bw01, Li03, Bw01, Br03, Br04, Iw03, Iw04, LI06, Li01, Li03
|
||||||
@@ -415,6 +422,7 @@ Path = Bw02, Ku04, Bw02, Ew03, Ew04, Bw06, Bw07, Ku04
|
|||||||
Path = Bw02, Ku05, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku05
|
Path = Bw02, Ku05, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku05
|
||||||
Path = Bw02, Ku06, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06
|
Path = Bw02, Ku06, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06
|
||||||
Path = Bw02, Ku07, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
|
Path = Bw02, Ku07, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
|
||||||
|
Path = Bw02, KU08, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, KU08
|
||||||
Path = Bw02, Li01, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01
|
Path = Bw02, Li01, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01
|
||||||
Path = Bw02, Li02, Bw02, Br03, Br04, Iw03, Iw04, Li02
|
Path = Bw02, Li02, Bw02, Br03, Br04, Iw03, Iw04, Li02
|
||||||
Path = Bw02, Li03, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01, Li03
|
Path = Bw02, Li03, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01, Li03
|
||||||
@@ -469,6 +477,7 @@ Path = Bw03, Ku04, Bw03, Bw04, Rh05, Rh01, Bw05, Ku04
|
|||||||
Path = Bw03, Ku05, Bw03, Bw04, Rh05, Rh01, Bw05, Ku06, Ku05
|
Path = Bw03, Ku05, Bw03, Bw04, Rh05, Rh01, Bw05, Ku06, Ku05
|
||||||
Path = Bw03, Ku06, Bw03, Bw04, Rh05, Rh01, Bw05, Ku06
|
Path = Bw03, Ku06, Bw03, Bw04, Rh05, Rh01, Bw05, Ku06
|
||||||
Path = Bw03, Ku07, Bw03, Bw04, Rh05, Rh01, Bw05, Ku06, Ku07
|
Path = Bw03, Ku07, Bw03, Bw04, Rh05, Rh01, Bw05, Ku06, Ku07
|
||||||
|
Path = Bw03, KU08, Bw03, Bw04, Rh05, Rh01, Bw05, Ku06, KU08
|
||||||
Path = Bw03, Li01, Bw03, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01
|
Path = Bw03, Li01, Bw03, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01
|
||||||
Path = Bw03, Li02, Bw03, Bw02, Br03, Br04, Iw03, Iw04, Li02
|
Path = Bw03, Li02, Bw03, Bw02, Br03, Br04, Iw03, Iw04, Li02
|
||||||
Path = Bw03, Li03, Bw03, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01, Li03
|
Path = Bw03, Li03, Bw03, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01, Li03
|
||||||
@@ -523,6 +532,7 @@ Path = Bw04, Ku04, Bw04, Rh05, Rh01, Bw05, Ku04
|
|||||||
Path = Bw04, Ku05, Bw04, Rh05, Rh01, Bw05, Ku06, Ku05
|
Path = Bw04, Ku05, Bw04, Rh05, Rh01, Bw05, Ku06, Ku05
|
||||||
Path = Bw04, Ku06, Bw04, Rh05, Rh01, Bw05, Ku06
|
Path = Bw04, Ku06, Bw04, Rh05, Rh01, Bw05, Ku06
|
||||||
Path = Bw04, Ku07, Bw04, Rh05, Rh01, Bw05, Ku06, Ku07
|
Path = Bw04, Ku07, Bw04, Rh05, Rh01, Bw05, Ku06, Ku07
|
||||||
|
Path = Bw04, KU08, Bw04, Rh05, Rh01, Bw05, Ku06, KU08
|
||||||
Path = Bw04, Li01, Bw04, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01
|
Path = Bw04, Li01, Bw04, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01
|
||||||
Path = Bw04, Li02, Bw04, Bw02, Br03, Br04, Iw03, Iw04, Li02
|
Path = Bw04, Li02, Bw04, Bw02, Br03, Br04, Iw03, Iw04, Li02
|
||||||
Path = Bw04, Li03, Bw04, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01, Li03
|
Path = Bw04, Li03, Bw04, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01, Li03
|
||||||
@@ -577,6 +587,7 @@ Path = Bw05, Ku04, Bw05, Ku04
|
|||||||
Path = Bw05, Ku05, Bw05, Ku06, Ku05
|
Path = Bw05, Ku05, Bw05, Ku06, Ku05
|
||||||
Path = Bw05, Ku06, Bw05, Ku06
|
Path = Bw05, Ku06, Bw05, Ku06
|
||||||
Path = Bw05, Ku07, Bw05, Ku06, Ku07
|
Path = Bw05, Ku07, Bw05, Ku06, Ku07
|
||||||
|
Path = Bw05, KU08, Bw05, Ku06, KU08
|
||||||
Path = Bw05, Li01, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li01
|
Path = Bw05, Li01, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li01
|
||||||
Path = Bw05, Li02, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
|
Path = Bw05, Li02, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
|
||||||
Path = Bw05, Li03, Bw05, Ku04, Ku01, Ku03, Ku02, Iw06, Li03
|
Path = Bw05, Li03, Bw05, Ku04, Ku01, Ku03, Ku02, Iw06, Li03
|
||||||
@@ -631,6 +642,7 @@ Path = Bw06, Ku04, Bw06, Bw07, Ku04
|
|||||||
Path = Bw06, Ku05, Bw06, Bw05, Ku06, Ku05
|
Path = Bw06, Ku05, Bw06, Bw05, Ku06, Ku05
|
||||||
Path = Bw06, Ku06, Bw06, Bw05, Ku06
|
Path = Bw06, Ku06, Bw06, Bw05, Ku06
|
||||||
Path = Bw06, Ku07, Bw06, Bw05, Ku06, Ku07
|
Path = Bw06, Ku07, Bw06, Bw05, Ku06, Ku07
|
||||||
|
Path = Bw06, KU08, Bw06, Bw05, Ku06, KU08
|
||||||
Path = Bw06, Li01, Bw06, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li01
|
Path = Bw06, Li01, Bw06, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li01
|
||||||
Path = Bw06, Li02, Bw06, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
|
Path = Bw06, Li02, Bw06, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
|
||||||
Path = Bw06, Li03, Bw06, Bw07, Ku04, Ku01, Ku03, Ku02, Iw06, Li03
|
Path = Bw06, Li03, Bw06, Bw07, Ku04, Ku01, Ku03, Ku02, Iw06, Li03
|
||||||
@@ -685,6 +697,7 @@ Path = Bw07, Ku04, Bw07, Ku04
|
|||||||
Path = Bw07, Ku05, Bw07, Bw05, Ku06, Ku05
|
Path = Bw07, Ku05, Bw07, Bw05, Ku06, Ku05
|
||||||
Path = Bw07, Ku06, Bw07, Bw05, Ku06
|
Path = Bw07, Ku06, Bw07, Bw05, Ku06
|
||||||
Path = Bw07, Ku07, Bw07, Bw05, Ku06, Ku07
|
Path = Bw07, Ku07, Bw07, Bw05, Ku06, Ku07
|
||||||
|
Path = Bw07, KU08, Bw07, Bw05, Ku06, KU08
|
||||||
Path = Bw07, Li01, Bw07, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li01
|
Path = Bw07, Li01, Bw07, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li01
|
||||||
Path = Bw07, Li02, Bw07, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
|
Path = Bw07, Li02, Bw07, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
|
||||||
Path = Bw07, Li03, Bw07, Ku04, Ku01, Ku03, Ku02, Iw06, Li03
|
Path = Bw07, Li03, Bw07, Ku04, Ku01, Ku03, Ku02, Iw06, Li03
|
||||||
@@ -739,6 +752,7 @@ Path = Bw08, Ku04, Bw08, Ku03, Ku01, Ku04
|
|||||||
Path = Bw08, Ku05, Bw08, Ku03, Ku05
|
Path = Bw08, Ku05, Bw08, Ku03, Ku05
|
||||||
Path = Bw08, Ku06, Bw08, Ew01, Ku06
|
Path = Bw08, Ku06, Bw08, Ew01, Ku06
|
||||||
Path = Bw08, Ku07, Bw08, Ku03, Ku05, Ku07
|
Path = Bw08, Ku07, Bw08, Ku03, Ku05, Ku07
|
||||||
|
Path = Bw08, KU08, Bw08, Ew01, Ku06, KU08
|
||||||
Path = Bw08, Li01, Bw08, Ku03, Ku02, Iw06, Li03, Li01
|
Path = Bw08, Li01, Bw08, Ku03, Ku02, Iw06, Li03, Li01
|
||||||
Path = Bw08, Li02, Bw08, Ku03, Ku02, Iw06, Li03, Li01, Li04, Li02
|
Path = Bw08, Li02, Bw08, Ku03, Ku02, Iw06, Li03, Li01, Li04, Li02
|
||||||
Path = Bw08, Li03, Bw08, Ku03, Ku02, Iw06, Li03
|
Path = Bw08, Li03, Bw08, Ku03, Ku02, Iw06, Li03
|
||||||
@@ -793,6 +807,7 @@ Path = Bw09, Ku04, Bw09, Bw08, Ku03, Ku01, Ku04
|
|||||||
Path = Bw09, Ku05, Bw09, Bw08, Ku03, Ku05
|
Path = Bw09, Ku05, Bw09, Bw08, Ku03, Ku05
|
||||||
Path = Bw09, Ku06, Bw09, Bw08, Ew01, Ku06
|
Path = Bw09, Ku06, Bw09, Bw08, Ew01, Ku06
|
||||||
Path = Bw09, Ku07, Bw09, Bw08, Ku03, Ku05, Ku07
|
Path = Bw09, Ku07, Bw09, Bw08, Ku03, Ku05, Ku07
|
||||||
|
Path = Bw09, KU08, Bw09, Bw08, Ew01, Ku06, KU08
|
||||||
Path = Bw09, Li01, Bw09, Bw08, Ku03, Ku02, Iw06, Li03, Li01
|
Path = Bw09, Li01, Bw09, Bw08, Ku03, Ku02, Iw06, Li03, Li01
|
||||||
Path = Bw09, Li02, Bw09, Bw10, Br06, Br04, Iw03, Iw04, Li02
|
Path = Bw09, Li02, Bw09, Bw10, Br06, Br04, Iw03, Iw04, Li02
|
||||||
Path = Bw09, Li03, Bw09, Bw08, Ku03, Ku02, Iw06, Li03
|
Path = Bw09, Li03, Bw09, Bw08, Ku03, Ku02, Iw06, Li03
|
||||||
@@ -847,6 +862,7 @@ Path = Bw10, Ku04, Bw10, Bw09, Bw08, Ku03, Ku01, Ku04
|
|||||||
Path = Bw10, Ku05, Bw10, Bw09, Bw08, Ku03, Ku05
|
Path = Bw10, Ku05, Bw10, Bw09, Bw08, Ku03, Ku05
|
||||||
Path = Bw10, Ku06, Bw10, Bw09, Bw08, Ew01, Ku06
|
Path = Bw10, Ku06, Bw10, Bw09, Bw08, Ew01, Ku06
|
||||||
Path = Bw10, Ku07, Bw10, Bw09, Bw08, Ku03, Ku05, Ku07
|
Path = Bw10, Ku07, Bw10, Bw09, Bw08, Ku03, Ku05, Ku07
|
||||||
|
Path = Bw10, KU08, Bw10, Bw09, Bw08, Ew01, Ku06, KU08
|
||||||
Path = Bw10, Li01, Bw10, Br06, Br04, Iw03, Iw04, LI06, Li01
|
Path = Bw10, Li01, Bw10, Br06, Br04, Iw03, Iw04, LI06, Li01
|
||||||
Path = Bw10, Li02, Bw10, Br06, Br04, Iw03, Iw04, Li02
|
Path = Bw10, Li02, Bw10, Br06, Br04, Iw03, Iw04, Li02
|
||||||
Path = Bw10, Li03, Bw10, Bw09, Bw08, Ku03, Ku02, Iw06, Li03
|
Path = Bw10, Li03, Bw10, Bw09, Bw08, Ku03, Ku02, Iw06, Li03
|
||||||
@@ -901,6 +917,7 @@ Path = Bw11, Ku04, Bw11, Bw05, Ku04
|
|||||||
Path = Bw11, Ku05, Bw11, Bw05, Ku06, Ku05
|
Path = Bw11, Ku05, Bw11, Bw05, Ku06, Ku05
|
||||||
Path = Bw11, Ku06, Bw11, Bw05, Ku06
|
Path = Bw11, Ku06, Bw11, Bw05, Ku06
|
||||||
Path = Bw11, Ku07, Bw11, Bw05, Ku06, Ku07
|
Path = Bw11, Ku07, Bw11, Bw05, Ku06, Ku07
|
||||||
|
Path = Bw11, KU08, Bw11, Bw05, Ku06, KU08
|
||||||
Path = Bw11, Li01, Bw11, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li01
|
Path = Bw11, Li01, Bw11, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li01
|
||||||
Path = Bw11, Li02, Bw11, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
|
Path = Bw11, Li02, Bw11, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
|
||||||
Path = Bw11, Li03, Bw11, Bw05, Ku04, Ku01, Ku03, Ku02, Iw06, Li03
|
Path = Bw11, Li03, Bw11, Bw05, Ku04, Ku01, Ku03, Ku02, Iw06, Li03
|
||||||
@@ -955,6 +972,7 @@ Path = Ew01, Ku04, Ew01, Ku06, Ku04
|
|||||||
Path = Ew01, Ku05, Ew01, Ku06, Ku05
|
Path = Ew01, Ku05, Ew01, Ku06, Ku05
|
||||||
Path = Ew01, Ku06, Ew01, Ku06
|
Path = Ew01, Ku06, Ew01, Ku06
|
||||||
Path = Ew01, Ku07, Ew01, Ku06, Ku07
|
Path = Ew01, Ku07, Ew01, Ku06, Ku07
|
||||||
|
Path = Ew01, KU08, Ew01, Ku06, KU08
|
||||||
Path = Ew01, Li01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03, Li01
|
Path = Ew01, Li01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03, Li01
|
||||||
Path = Ew01, Li02, Ew01, Bw08, Ku03, Ku02, Iw06, Li03, Li01, Li04, Li02
|
Path = Ew01, Li02, Ew01, Bw08, Ku03, Ku02, Iw06, Li03, Li01, Li04, Li02
|
||||||
Path = Ew01, Li03, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
|
Path = Ew01, Li03, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
|
||||||
@@ -1009,6 +1027,7 @@ Path = Ew02, Ku04, Ew02, Bw07, Ku04
|
|||||||
Path = Ew02, Ku05, Ew02, Hi01, Ew01, Ku06, Ku05
|
Path = Ew02, Ku05, Ew02, Hi01, Ew01, Ku06, Ku05
|
||||||
Path = Ew02, Ku06, Ew02, Hi01, Ew01, Ku06
|
Path = Ew02, Ku06, Ew02, Hi01, Ew01, Ku06
|
||||||
Path = Ew02, Ku07, Ew02, Hi01, Ew01, Ku06, Ku07
|
Path = Ew02, Ku07, Ew02, Hi01, Ew01, Ku06, Ku07
|
||||||
|
Path = Ew02, KU08, Ew02, Hi01, Ew01, Ku06, KU08
|
||||||
Path = Ew02, Li01, Ew02, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03, Li01
|
Path = Ew02, Li01, Ew02, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03, Li01
|
||||||
Path = Ew02, Li02, Ew02, Bw07, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
|
Path = Ew02, Li02, Ew02, Bw07, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
|
||||||
Path = Ew02, Li03, Ew02, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
|
Path = Ew02, Li03, Ew02, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
|
||||||
@@ -1063,6 +1082,7 @@ Path = Ew03, Ku04, Ew03, Ew04, Bw06, Bw07, Ku04
|
|||||||
Path = Ew03, Ku05, Ew03, Ew04, Bw06, Bw05, Ku06, Ku05
|
Path = Ew03, Ku05, Ew03, Ew04, Bw06, Bw05, Ku06, Ku05
|
||||||
Path = Ew03, Ku06, Ew03, Ew04, Bw06, Bw05, Ku06
|
Path = Ew03, Ku06, Ew03, Ew04, Bw06, Bw05, Ku06
|
||||||
Path = Ew03, Ku07, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
|
Path = Ew03, Ku07, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
|
||||||
|
Path = Ew03, KU08, Ew03, Ew04, Bw06, Bw05, Ku06, KU08
|
||||||
Path = Ew03, Li01, Ew03, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01
|
Path = Ew03, Li01, Ew03, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01
|
||||||
Path = Ew03, Li02, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
|
Path = Ew03, Li02, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
|
||||||
Path = Ew03, Li03, Ew03, Ew04, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
|
Path = Ew03, Li03, Ew03, Ew04, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
|
||||||
@@ -1117,6 +1137,7 @@ Path = Ew04, Ku04, Ew04, Bw06, Bw07, Ku04
|
|||||||
Path = Ew04, Ku05, Ew04, Bw06, Bw05, Ku06, Ku05
|
Path = Ew04, Ku05, Ew04, Bw06, Bw05, Ku06, Ku05
|
||||||
Path = Ew04, Ku06, Ew04, Bw06, Bw05, Ku06
|
Path = Ew04, Ku06, Ew04, Bw06, Bw05, Ku06
|
||||||
Path = Ew04, Ku07, Ew04, Bw06, Bw05, Ku06, Ku07
|
Path = Ew04, Ku07, Ew04, Bw06, Bw05, Ku06, Ku07
|
||||||
|
Path = Ew04, KU08, Ew04, Bw06, Bw05, Ku06, KU08
|
||||||
Path = Ew04, Li01, Ew04, Bw06, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li01
|
Path = Ew04, Li01, Ew04, Bw06, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li01
|
||||||
Path = Ew04, Li02, Ew04, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
|
Path = Ew04, Li02, Ew04, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
|
||||||
Path = Ew04, Li03, Ew04, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
|
Path = Ew04, Li03, Ew04, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
|
||||||
@@ -1171,6 +1192,7 @@ Path = Ew05, Ku04, Ew05, Hi01, Ew01, Ku06, Ku04
|
|||||||
Path = Ew05, Ku05, Ew05, Hi01, Ew01, Ku06, Ku05
|
Path = Ew05, Ku05, Ew05, Hi01, Ew01, Ku06, Ku05
|
||||||
Path = Ew05, Ku06, Ew05, Hi01, Ew01, Ku06
|
Path = Ew05, Ku06, Ew05, Hi01, Ew01, Ku06
|
||||||
Path = Ew05, Ku07, Ew05, Hi01, Ew01, Ku06, Ku07
|
Path = Ew05, Ku07, Ew05, Hi01, Ew01, Ku06, Ku07
|
||||||
|
Path = Ew05, KU08, Ew05, Hi01, Ew01, Ku06, KU08
|
||||||
Path = Ew05, Li01, Ew05, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03, Li01
|
Path = Ew05, Li01, Ew05, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03, Li01
|
||||||
Path = Ew05, Li02, Ew05, Hi01, Ew04, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
|
Path = Ew05, Li02, Ew05, Hi01, Ew04, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
|
||||||
Path = Ew05, Li03, Ew05, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
|
Path = Ew05, Li03, Ew05, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
|
||||||
@@ -1225,6 +1247,7 @@ Path = Ew06, Ku04, Ew06, Hi02, Ew04, Bw06, Bw07, Ku04
|
|||||||
Path = Ew06, Ku05, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06, Ku05
|
Path = Ew06, Ku05, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06, Ku05
|
||||||
Path = Ew06, Ku06, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06
|
Path = Ew06, Ku06, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06
|
||||||
Path = Ew06, Ku07, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06, Ku07
|
Path = Ew06, Ku07, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06, Ku07
|
||||||
|
Path = Ew06, KU08, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06, KU08
|
||||||
Path = Ew06, Li01, Ew06, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01
|
Path = Ew06, Li01, Ew06, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01
|
||||||
Path = Ew06, Li02, Ew06, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
|
Path = Ew06, Li02, Ew06, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
|
||||||
Path = Ew06, Li03, Ew06, Hi02, Ew04, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
|
Path = Ew06, Li03, Ew06, Hi02, Ew04, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
|
||||||
@@ -1282,6 +1305,7 @@ Path = Hi01, Ku04, Hi01, Ew01, Ku06, Ku04
|
|||||||
Path = Hi01, Ku05, Hi01, Ew01, Ku06, Ku05
|
Path = Hi01, Ku05, Hi01, Ew01, Ku06, Ku05
|
||||||
Path = Hi01, Ku06, Hi01, Ew01, Ku06
|
Path = Hi01, Ku06, Hi01, Ew01, Ku06
|
||||||
Path = Hi01, Ku07, Hi01, Ew01, Ku06, Ku07
|
Path = Hi01, Ku07, Hi01, Ew01, Ku06, Ku07
|
||||||
|
Path = Hi01, KU08, Hi01, Ew01, Ku06, KU08
|
||||||
Path = Hi01, Li01, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03, Li01
|
Path = Hi01, Li01, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03, Li01
|
||||||
Path = Hi01, Li02, Hi01, Ew04, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
|
Path = Hi01, Li02, Hi01, Ew04, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
|
||||||
Path = Hi01, Li03, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
|
Path = Hi01, Li03, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
|
||||||
@@ -1336,6 +1360,7 @@ Path = Hi02, Ku04, Hi02, Ew04, Bw06, Bw07, Ku04
|
|||||||
Path = Hi02, Ku05, Hi02, Ew04, Bw06, Bw05, Ku06, Ku05
|
Path = Hi02, Ku05, Hi02, Ew04, Bw06, Bw05, Ku06, Ku05
|
||||||
Path = Hi02, Ku06, Hi02, Ew04, Bw06, Bw05, Ku06
|
Path = Hi02, Ku06, Hi02, Ew04, Bw06, Bw05, Ku06
|
||||||
Path = Hi02, Ku07, Hi02, Ew04, Bw06, Bw05, Ku06, Ku07
|
Path = Hi02, Ku07, Hi02, Ew04, Bw06, Bw05, Ku06, Ku07
|
||||||
|
Path = Hi02, KU08, Hi02, Ew04, Bw06, Bw05, Ku06, KU08
|
||||||
Path = Hi02, Li01, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01
|
Path = Hi02, Li01, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01
|
||||||
Path = Hi02, Li02, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
|
Path = Hi02, Li02, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
|
||||||
Path = Hi02, Li03, Hi02, Ew04, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
|
Path = Hi02, Li03, Hi02, Ew04, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
|
||||||
@@ -1390,6 +1415,7 @@ Path = Iw01, Ku04, Iw01, Rh02, Rh01, Bw05, Ku04
|
|||||||
Path = Iw01, Ku05, Iw01, Rh02, Rh01, Bw05, Ku06, Ku05
|
Path = Iw01, Ku05, Iw01, Rh02, Rh01, Bw05, Ku06, Ku05
|
||||||
Path = Iw01, Ku06, Iw01, Rh02, Rh01, Bw05, Ku06
|
Path = Iw01, Ku06, Iw01, Rh02, Rh01, Bw05, Ku06
|
||||||
Path = Iw01, Ku07, Iw01, Rh02, Rh01, Bw05, Ku06, Ku07
|
Path = Iw01, Ku07, Iw01, Rh02, Rh01, Bw05, Ku06, Ku07
|
||||||
|
Path = Iw01, KU08, Iw01, Rh02, Rh01, Bw05, Ku06, KU08
|
||||||
Path = Iw01, Li01, Iw01, Iw02, Li04, Li01
|
Path = Iw01, Li01, Iw01, Iw02, Li04, Li01
|
||||||
Path = Iw01, Li02, Iw01, Iw02, Li04, Li02
|
Path = Iw01, Li02, Iw01, Iw02, Li04, Li02
|
||||||
Path = Iw01, Li03, Iw01, Iw02, Li04, Li01, Li03
|
Path = Iw01, Li03, Iw01, Iw02, Li04, Li01, Li03
|
||||||
@@ -1444,6 +1470,7 @@ Path = Iw02, Ku04, Iw02, Iw01, Rh02, Rh01, Bw05, Ku04
|
|||||||
Path = Iw02, Ku05, Iw02, Iw01, Rh02, Rh01, Bw05, Ku06, Ku05
|
Path = Iw02, Ku05, Iw02, Iw01, Rh02, Rh01, Bw05, Ku06, Ku05
|
||||||
Path = Iw02, Ku06, Iw02, Iw01, Rh02, Rh01, Bw05, Ku06
|
Path = Iw02, Ku06, Iw02, Iw01, Rh02, Rh01, Bw05, Ku06
|
||||||
Path = Iw02, Ku07, Iw02, Iw01, Rh02, Rh01, Bw05, Ku06, Ku07
|
Path = Iw02, Ku07, Iw02, Iw01, Rh02, Rh01, Bw05, Ku06, Ku07
|
||||||
|
Path = Iw02, KU08, Iw02, Iw01, Rh02, Rh01, Bw05, Ku06, KU08
|
||||||
Path = Iw02, Li01, Iw02, Li04, Li01
|
Path = Iw02, Li01, Iw02, Li04, Li01
|
||||||
Path = Iw02, Li02, Iw02, Li04, Li02
|
Path = Iw02, Li02, Iw02, Li04, Li02
|
||||||
Path = Iw02, Li03, Iw02, Li04, Li01, Li03
|
Path = Iw02, Li03, Iw02, Li04, Li01, Li03
|
||||||
@@ -1498,6 +1525,7 @@ Path = Iw03, Ku04, Iw03, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku01, Ku04
|
|||||||
Path = Iw03, Ku05, Iw03, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05
|
Path = Iw03, Ku05, Iw03, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05
|
||||||
Path = Iw03, Ku06, Iw03, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06
|
Path = Iw03, Ku06, Iw03, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06
|
||||||
Path = Iw03, Ku07, Iw03, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05, Ku07
|
Path = Iw03, Ku07, Iw03, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05, Ku07
|
||||||
|
Path = Iw03, KU08, Iw03, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06, KU08
|
||||||
Path = Iw03, Li01, Iw03, Iw04, LI06, Li01
|
Path = Iw03, Li01, Iw03, Iw04, LI06, Li01
|
||||||
Path = Iw03, Li02, Iw03, Iw04, Li02
|
Path = Iw03, Li02, Iw03, Iw04, Li02
|
||||||
Path = Iw03, Li03, Iw03, Iw04, LI06, Li01, Li03
|
Path = Iw03, Li03, Iw03, Iw04, LI06, Li01, Li03
|
||||||
@@ -1552,6 +1580,7 @@ Path = Iw04, Ku04, Iw04, Li02, Li04, Iw02, Iw01, Rh02, Rh01, Bw05, Ku04
|
|||||||
Path = Iw04, Ku05, Iw04, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05
|
Path = Iw04, Ku05, Iw04, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05
|
||||||
Path = Iw04, Ku06, Iw04, Iw03, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06
|
Path = Iw04, Ku06, Iw04, Iw03, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06
|
||||||
Path = Iw04, Ku07, Iw04, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku07
|
Path = Iw04, Ku07, Iw04, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku07
|
||||||
|
Path = Iw04, KU08, Iw04, Iw03, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06, KU08
|
||||||
Path = Iw04, Li01, Iw04, LI06, Li01
|
Path = Iw04, Li01, Iw04, LI06, Li01
|
||||||
Path = Iw04, Li02, Iw04, Li02
|
Path = Iw04, Li02, Iw04, Li02
|
||||||
Path = Iw04, Li03, Iw04, LI06, Li01, Li03
|
Path = Iw04, Li03, Iw04, LI06, Li01, Li03
|
||||||
@@ -1606,6 +1635,7 @@ Path = Iw05, Ku04, Iw05, Iw06, Ku02, Ku03, Ku01, Ku04
|
|||||||
Path = Iw05, Ku05, Iw05, Iw06, Ku02, Ku03, Ku05
|
Path = Iw05, Ku05, Iw05, Iw06, Ku02, Ku03, Ku05
|
||||||
Path = Iw05, Ku06, Iw05, Iw06, Ku02, Ku03, Ku05, Ku06
|
Path = Iw05, Ku06, Iw05, Iw06, Ku02, Ku03, Ku05, Ku06
|
||||||
Path = Iw05, Ku07, Iw05, Iw06, Ku02, Ku03, Ku05, Ku07
|
Path = Iw05, Ku07, Iw05, Iw06, Ku02, Ku03, Ku05, Ku07
|
||||||
|
Path = Iw05, KU08, Iw05, Iw06, Ku02, Ku03, Ku05, Ku06, KU08
|
||||||
Path = Iw05, Li01, Iw05, Li03, Li01
|
Path = Iw05, Li01, Iw05, Li03, Li01
|
||||||
Path = Iw05, Li02, Iw05, Li03, Li01, Li04, Li02
|
Path = Iw05, Li02, Iw05, Li03, Li01, Li04, Li02
|
||||||
Path = Iw05, Li03, Iw05, Li03
|
Path = Iw05, Li03, Iw05, Li03
|
||||||
@@ -1660,6 +1690,7 @@ Path = Iw06, Ku04, Iw06, Ku02, Ku03, Ku01, Ku04
|
|||||||
Path = Iw06, Ku05, Iw06, Ku02, Ku03, Ku05
|
Path = Iw06, Ku05, Iw06, Ku02, Ku03, Ku05
|
||||||
Path = Iw06, Ku06, Iw06, Ku02, Ku03, Ku05, Ku06
|
Path = Iw06, Ku06, Iw06, Ku02, Ku03, Ku05, Ku06
|
||||||
Path = Iw06, Ku07, Iw06, Ku02, Ku03, Ku05, Ku07
|
Path = Iw06, Ku07, Iw06, Ku02, Ku03, Ku05, Ku07
|
||||||
|
Path = Iw06, KU08, Iw06, Ku02, Ku03, Ku05, Ku06, KU08
|
||||||
Path = Iw06, Li01, Iw06, Li03, Li01
|
Path = Iw06, Li01, Iw06, Li03, Li01
|
||||||
Path = Iw06, Li02, Iw06, Li03, Li01, Li04, Li02
|
Path = Iw06, Li02, Iw06, Li03, Li01, Li04, Li02
|
||||||
Path = Iw06, Li03, Iw06, Li03
|
Path = Iw06, Li03, Iw06, Li03
|
||||||
@@ -1714,6 +1745,7 @@ Path = Ku01, Ku04, Ku01, Ku04
|
|||||||
Path = Ku01, Ku05, Ku01, Ku03, Ku05
|
Path = Ku01, Ku05, Ku01, Ku03, Ku05
|
||||||
Path = Ku01, Ku06, Ku01, Ku04, Ku06
|
Path = Ku01, Ku06, Ku01, Ku04, Ku06
|
||||||
Path = Ku01, Ku07, Ku01, Ku03, Ku05, Ku07
|
Path = Ku01, Ku07, Ku01, Ku03, Ku05, Ku07
|
||||||
|
Path = Ku01, KU08, Ku01, Ku04, Ku06, KU08
|
||||||
Path = Ku01, Li01, Ku01, Ku03, Ku02, Iw06, Li03, Li01
|
Path = Ku01, Li01, Ku01, Ku03, Ku02, Iw06, Li03, Li01
|
||||||
Path = Ku01, Li02, Ku01, Ku03, Ku02, Iw06, Li03, Li01, Li04, Li02
|
Path = Ku01, Li02, Ku01, Ku03, Ku02, Iw06, Li03, Li01, Li04, Li02
|
||||||
Path = Ku01, Li03, Ku01, Ku03, Ku02, Iw06, Li03
|
Path = Ku01, Li03, Ku01, Ku03, Ku02, Iw06, Li03
|
||||||
@@ -1768,6 +1800,7 @@ Path = Ku02, Ku04, Ku02, Ku03, Ku01, Ku04
|
|||||||
Path = Ku02, Ku05, Ku02, Ku03, Ku05
|
Path = Ku02, Ku05, Ku02, Ku03, Ku05
|
||||||
Path = Ku02, Ku06, Ku02, Ku03, Ku05, Ku06
|
Path = Ku02, Ku06, Ku02, Ku03, Ku05, Ku06
|
||||||
Path = Ku02, Ku07, Ku02, Ku03, Ku05, Ku07
|
Path = Ku02, Ku07, Ku02, Ku03, Ku05, Ku07
|
||||||
|
Path = Ku02, KU08, Ku02, Ku03, Ku05, Ku06, KU08
|
||||||
Path = Ku02, Li01, Ku02, Iw06, Li03, Li01
|
Path = Ku02, Li01, Ku02, Iw06, Li03, Li01
|
||||||
Path = Ku02, Li02, Ku02, Iw06, Li03, Li01, Li04, Li02
|
Path = Ku02, Li02, Ku02, Iw06, Li03, Li01, Li04, Li02
|
||||||
Path = Ku02, Li03, Ku02, Iw06, Li03
|
Path = Ku02, Li03, Ku02, Iw06, Li03
|
||||||
@@ -1822,6 +1855,7 @@ Path = Ku03, Ku04, Ku03, Ku01, Ku04
|
|||||||
Path = Ku03, Ku05, Ku03, Ku05
|
Path = Ku03, Ku05, Ku03, Ku05
|
||||||
Path = Ku03, Ku06, Ku03, Ku05, Ku06
|
Path = Ku03, Ku06, Ku03, Ku05, Ku06
|
||||||
Path = Ku03, Ku07, Ku03, Ku05, Ku07
|
Path = Ku03, Ku07, Ku03, Ku05, Ku07
|
||||||
|
Path = Ku03, KU08, Ku03, Ku05, Ku06, KU08
|
||||||
Path = Ku03, Li01, Ku03, Ku02, Iw06, Li03, Li01
|
Path = Ku03, Li01, Ku03, Ku02, Iw06, Li03, Li01
|
||||||
Path = Ku03, Li02, Ku03, Ku02, Iw06, Li03, Li01, Li04, Li02
|
Path = Ku03, Li02, Ku03, Ku02, Iw06, Li03, Li01, Li04, Li02
|
||||||
Path = Ku03, Li03, Ku03, Ku02, Iw06, Li03
|
Path = Ku03, Li03, Ku03, Ku02, Iw06, Li03
|
||||||
@@ -1876,6 +1910,7 @@ Path = Ku04, Ku04, Ku04
|
|||||||
Path = Ku04, Ku05, Ku04, Ku06, Ku05
|
Path = Ku04, Ku05, Ku04, Ku06, Ku05
|
||||||
Path = Ku04, Ku06, Ku04, Ku06
|
Path = Ku04, Ku06, Ku04, Ku06
|
||||||
Path = Ku04, Ku07, Ku04, Ku06, Ku07
|
Path = Ku04, Ku07, Ku04, Ku06, Ku07
|
||||||
|
Path = Ku04, KU08, Ku04, Ku06, KU08
|
||||||
Path = Ku04, Li01, Ku04, Ku01, Ku03, Ku02, Iw06, Li03, Li01
|
Path = Ku04, Li01, Ku04, Ku01, Ku03, Ku02, Iw06, Li03, Li01
|
||||||
Path = Ku04, Li02, Ku04, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
|
Path = Ku04, Li02, Ku04, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
|
||||||
Path = Ku04, Li03, Ku04, Ku01, Ku03, Ku02, Iw06, Li03
|
Path = Ku04, Li03, Ku04, Ku01, Ku03, Ku02, Iw06, Li03
|
||||||
@@ -1930,6 +1965,7 @@ Path = Ku05, Ku04, Ku05, Ku06, Ku04
|
|||||||
Path = Ku05, Ku05, Ku05
|
Path = Ku05, Ku05, Ku05
|
||||||
Path = Ku05, Ku06, Ku05, Ku06
|
Path = Ku05, Ku06, Ku05, Ku06
|
||||||
Path = Ku05, Ku07, Ku05, Ku07
|
Path = Ku05, Ku07, Ku05, Ku07
|
||||||
|
Path = Ku05, KU08, Ku05, Ku06, KU08
|
||||||
Path = Ku05, Li01, Ku05, Ku03, Ku02, Iw06, Li03, Li01
|
Path = Ku05, Li01, Ku05, Ku03, Ku02, Iw06, Li03, Li01
|
||||||
Path = Ku05, Li02, Ku05, Ku03, Ku02, Iw06, Li03, Li01, Li04, Li02
|
Path = Ku05, Li02, Ku05, Ku03, Ku02, Iw06, Li03, Li01, Li04, Li02
|
||||||
Path = Ku05, Li03, Ku05, Ku03, Ku02, Iw06, Li03
|
Path = Ku05, Li03, Ku05, Ku03, Ku02, Iw06, Li03
|
||||||
@@ -1984,6 +2020,7 @@ Path = Ku06, Ku04, Ku06, Ku04
|
|||||||
Path = Ku06, Ku05, Ku06, Ku05
|
Path = Ku06, Ku05, Ku06, Ku05
|
||||||
Path = Ku06, Ku06, Ku06
|
Path = Ku06, Ku06, Ku06
|
||||||
Path = Ku06, Ku07, Ku06, Ku07
|
Path = Ku06, Ku07, Ku06, Ku07
|
||||||
|
Path = Ku06, KU08, Ku06, KU08
|
||||||
Path = Ku06, Li01, Ku06, Ku05, Ku03, Ku02, Iw06, Li03, Li01
|
Path = Ku06, Li01, Ku06, Ku05, Ku03, Ku02, Iw06, Li03, Li01
|
||||||
Path = Ku06, Li02, Ku06, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
|
Path = Ku06, Li02, Ku06, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
|
||||||
Path = Ku06, Li03, Ku06, Ku05, Ku03, Ku02, Iw06, Li03
|
Path = Ku06, Li03, Ku06, Ku05, Ku03, Ku02, Iw06, Li03
|
||||||
@@ -2038,6 +2075,7 @@ Path = Ku07, Ku04, Ku07, Ku06, Ku04
|
|||||||
Path = Ku07, Ku05, Ku07, Ku05
|
Path = Ku07, Ku05, Ku07, Ku05
|
||||||
Path = Ku07, Ku06, Ku07, Ku06
|
Path = Ku07, Ku06, Ku07, Ku06
|
||||||
Path = Ku07, Ku07, Ku07
|
Path = Ku07, Ku07, Ku07
|
||||||
|
Path = Ku07, KU08, Ku07, Ku06, KU08
|
||||||
Path = Ku07, Li01, Ku07, Ku05, Ku03, Ku02, Iw06, Li03, Li01
|
Path = Ku07, Li01, Ku07, Ku05, Ku03, Ku02, Iw06, Li03, Li01
|
||||||
Path = Ku07, Li02, Ku07, Ku06, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
|
Path = Ku07, Li02, Ku07, Ku06, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
|
||||||
Path = Ku07, Li03, Ku07, Ku05, Ku03, Ku02, Iw06, Li03
|
Path = Ku07, Li03, Ku07, Ku05, Ku03, Ku02, Iw06, Li03
|
||||||
@@ -2053,6 +2091,61 @@ Path = Ku07, Rh05, Ku07, Ku06, Bw05, Rh04, Rh05
|
|||||||
Path = Ku07, ST04, Ku07, Ku06, Ew01, Hi01, Ew05, ST04
|
Path = Ku07, ST04, Ku07, Ku06, Ew01, Hi01, Ew05, ST04
|
||||||
Path = Ku07, St05, Ku07, Ku06, Bw05, Bw06, Ew04, Ew03, St05
|
Path = Ku07, St05, Ku07, Ku06, Bw05, Bw06, Ew04, Ew03, St05
|
||||||
|
|
||||||
|
[SystemConnections]
|
||||||
|
Path = KU08, Br01, KU08, Ku06, Bw05, Bw06, Ew04, Ew03, Bw02, Br03, Br01
|
||||||
|
Path = KU08, Br02, KU08, Ku06, Ew01, Bw08, Bw09, Bw10, Br06, Br04, Br02
|
||||||
|
Path = KU08, Br03, KU08, Ku06, Bw05, Bw06, Ew04, Ew03, Bw02, Br03
|
||||||
|
Path = KU08, Br04, KU08, Ku06, Ew01, Bw08, Bw09, Bw10, Br06, Br04
|
||||||
|
Path = KU08, Br05, KU08, Ku06, Ew01, Bw08, Bw09, Bw10, Br06, Br04, Br05
|
||||||
|
Path = KU08, Br06, KU08, Ku06, Ew01, Bw08, Bw09, Bw10, Br06
|
||||||
|
Path = KU08, Bw01, KU08, Ku06, Bw05, Bw06, Ew04, Ew03, Bw02, Bw01
|
||||||
|
Path = KU08, Bw02, KU08, Ku06, Bw05, Bw06, Ew04, Ew03, Bw02
|
||||||
|
Path = KU08, Bw03, KU08, Ku06, Bw05, Rh04, Rh05, Bw04, Bw03
|
||||||
|
Path = KU08, Bw04, KU08, Ku06, Bw05, Rh04, Rh05, Bw04
|
||||||
|
Path = KU08, Bw05, KU08, Ku06, Bw05
|
||||||
|
Path = KU08, Bw06, KU08, Ku06, Bw05, Bw06
|
||||||
|
Path = KU08, Bw07, KU08, Ku06, Ku04, Bw07
|
||||||
|
Path = KU08, Bw08, KU08, Ku06, Ew01, Bw08
|
||||||
|
Path = KU08, Bw09, KU08, Ku06, Ew01, Bw08, Bw09
|
||||||
|
Path = KU08, Bw10, KU08, Ku06, Ew01, Bw08, Bw09, Bw10
|
||||||
|
Path = KU08, Bw11, KU08, Ku06, Bw05, Bw11
|
||||||
|
Path = KU08, Ew01, KU08, Ku06, Ew01
|
||||||
|
Path = KU08, Ew02, KU08, Ku06, Ku04, Bw07, Ew02
|
||||||
|
Path = KU08, Ew03, KU08, Ku06, Bw05, Bw06, Ew04, Ew03
|
||||||
|
Path = KU08, Ew04, KU08, Ku06, Bw05, Bw06, Ew04
|
||||||
|
Path = KU08, Ew05, KU08, Ku06, Ew01, Hi01, Ew05
|
||||||
|
Path = KU08, Ew06, KU08, Ku06, Bw05, Bw06, Ew04, Hi02, Ew06
|
||||||
|
Path = KU08, Hi01, KU08, Ku06, Ew01, Hi01
|
||||||
|
Path = KU08, Hi02, KU08, Ku06, Bw05, Bw06, Ew04, Hi02
|
||||||
|
Path = KU08, Iw01, KU08, Ku06, Bw05, Rh04, Rh02, Iw01
|
||||||
|
Path = KU08, Iw02, KU08, Ku06, Bw05, Rh04, Rh02, Iw01, Iw02
|
||||||
|
Path = KU08, Iw03, KU08, Ku06, Ew01, Bw08, Bw09, Bw10, Br06, Br04, Iw03
|
||||||
|
Path = KU08, Iw04, KU08, Ku06, Ku05, Ku03, Ku02, Iw06, Li03, Li01, LI06, Iw04
|
||||||
|
Path = KU08, Iw05, KU08, Ku06, Ku05, Ku03, Ku02, Iw06, Iw05
|
||||||
|
Path = KU08, Iw06, KU08, Ku06, Ku05, Ku03, Ku02, Iw06
|
||||||
|
Path = KU08, Ku01, KU08, Ku06, Ku04, Ku01
|
||||||
|
Path = KU08, Ku02, KU08, Ku06, Ku05, Ku03, Ku02
|
||||||
|
Path = KU08, Ku03, KU08, Ku06, Ku05, Ku03
|
||||||
|
Path = KU08, Ku04, KU08, Ku06, Ku04
|
||||||
|
Path = KU08, Ku05, KU08, Ku06, Ku05
|
||||||
|
Path = KU08, Ku06, KU08, Ku06
|
||||||
|
Path = KU08, Ku07, KU08, Ku06, Ku07
|
||||||
|
Path = KU08, KU08, KU08
|
||||||
|
Path = KU08, Li01, KU08, Ku06, Ku05, Ku03, Ku02, Iw06, Li03, Li01
|
||||||
|
Path = KU08, Li02, KU08, Ku06, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
|
||||||
|
Path = KU08, Li03, KU08, Ku06, Ku05, Ku03, Ku02, Iw06, Li03
|
||||||
|
Path = KU08, Li04, KU08, Ku06, Bw05, Rh04, Rh02, Iw01, Iw02, Li04
|
||||||
|
Path = KU08, Li05, KU08, Ku06, Bw05, Bw11, Li05
|
||||||
|
Path = KU08, LI06, KU08, Ku06, Ku05, Ku03, Ku02, Iw06, Li03, Li01, LI06
|
||||||
|
Path = KU08, LI07, KU08, Ku06, Ku05, Ku03, Ku02, Iw06, Li03, Li01, LI06, LI07
|
||||||
|
Path = KU08, Rh01, KU08, Ku06, Bw05, Rh01
|
||||||
|
Path = KU08, Rh02, KU08, Ku06, Bw05, Rh04, Rh02
|
||||||
|
Path = KU08, Rh03, KU08, Ku06, Bw05, Rh04, Rh05, Rh03
|
||||||
|
Path = KU08, Rh04, KU08, Ku06, Bw05, Rh04
|
||||||
|
Path = KU08, Rh05, KU08, Ku06, Bw05, Rh04, Rh05
|
||||||
|
Path = KU08, ST04, KU08, Ku06, Ew01, Hi01, Ew05, ST04
|
||||||
|
Path = KU08, St05, KU08, Ku06, Bw05, Bw06, Ew04, Ew03, St05
|
||||||
|
|
||||||
[SystemConnections]
|
[SystemConnections]
|
||||||
Path = Li01, Br01, Li01, LI06, Iw04, Iw03, Br04, Br01
|
Path = Li01, Br01, Li01, LI06, Iw04, Iw03, Br04, Br01
|
||||||
Path = Li01, Br02, Li01, LI06, Iw04, Iw03, Br02
|
Path = Li01, Br02, Li01, LI06, Iw04, Iw03, Br02
|
||||||
@@ -2092,6 +2185,7 @@ Path = Li01, Ku04, Li01, Li03, Iw06, Ku02, Ku03, Ku01, Ku04
|
|||||||
Path = Li01, Ku05, Li01, Li03, Iw06, Ku02, Ku03, Ku05
|
Path = Li01, Ku05, Li01, Li03, Iw06, Ku02, Ku03, Ku05
|
||||||
Path = Li01, Ku06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku06
|
Path = Li01, Ku06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku06
|
||||||
Path = Li01, Ku07, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku07
|
Path = Li01, Ku07, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku07
|
||||||
|
Path = Li01, KU08, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku06, KU08
|
||||||
Path = Li01, Li01, Li01
|
Path = Li01, Li01, Li01
|
||||||
Path = Li01, Li02, Li01, Li04, Li02
|
Path = Li01, Li02, Li01, Li04, Li02
|
||||||
Path = Li01, Li03, Li01, Li03
|
Path = Li01, Li03, Li01, Li03
|
||||||
@@ -2146,6 +2240,7 @@ Path = Li02, Ku04, Li02, Li04, Iw02, Iw01, Rh02, Rh01, Bw05, Ku04
|
|||||||
Path = Li02, Ku05, Li02, Li04, Li01, Li03, Iw06, Ku02, Ku03, Ku05
|
Path = Li02, Ku05, Li02, Li04, Li01, Li03, Iw06, Ku02, Ku03, Ku05
|
||||||
Path = Li02, Ku06, Li02, Li04, Iw02, Iw01, Rh02, Rh01, Bw05, Ku06
|
Path = Li02, Ku06, Li02, Li04, Iw02, Iw01, Rh02, Rh01, Bw05, Ku06
|
||||||
Path = Li02, Ku07, Li02, Li04, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku07
|
Path = Li02, Ku07, Li02, Li04, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku07
|
||||||
|
Path = Li02, KU08, Li02, Li04, Iw02, Iw01, Rh02, Rh01, Bw05, Ku06, KU08
|
||||||
Path = Li02, Li01, Li02, Li04, Li01
|
Path = Li02, Li01, Li02, Li04, Li01
|
||||||
Path = Li02, Li02, Li02
|
Path = Li02, Li02, Li02
|
||||||
Path = Li02, Li03, Li02, Li04, Li01, Li03
|
Path = Li02, Li03, Li02, Li04, Li01, Li03
|
||||||
@@ -2200,6 +2295,7 @@ Path = Li03, Ku04, Li03, Iw06, Ku02, Ku03, Ku01, Ku04
|
|||||||
Path = Li03, Ku05, Li03, Iw06, Ku02, Ku03, Ku05
|
Path = Li03, Ku05, Li03, Iw06, Ku02, Ku03, Ku05
|
||||||
Path = Li03, Ku06, Li03, Iw06, Ku02, Ku03, Ku05, Ku06
|
Path = Li03, Ku06, Li03, Iw06, Ku02, Ku03, Ku05, Ku06
|
||||||
Path = Li03, Ku07, Li03, Iw06, Ku02, Ku03, Ku05, Ku07
|
Path = Li03, Ku07, Li03, Iw06, Ku02, Ku03, Ku05, Ku07
|
||||||
|
Path = Li03, KU08, Li03, Iw06, Ku02, Ku03, Ku05, Ku06, KU08
|
||||||
Path = Li03, Li01, Li03, Li01
|
Path = Li03, Li01, Li03, Li01
|
||||||
Path = Li03, Li02, Li03, Li01, Li04, Li02
|
Path = Li03, Li02, Li03, Li01, Li04, Li02
|
||||||
Path = Li03, Li03, Li03
|
Path = Li03, Li03, Li03
|
||||||
@@ -2254,6 +2350,7 @@ Path = Li04, Ku04, Li04, Iw02, Iw01, Rh02, Rh01, Bw05, Ku04
|
|||||||
Path = Li04, Ku05, Li04, Li01, Li03, Iw06, Ku02, Ku03, Ku05
|
Path = Li04, Ku05, Li04, Li01, Li03, Iw06, Ku02, Ku03, Ku05
|
||||||
Path = Li04, Ku06, Li04, Iw02, Iw01, Rh02, Rh01, Bw05, Ku06
|
Path = Li04, Ku06, Li04, Iw02, Iw01, Rh02, Rh01, Bw05, Ku06
|
||||||
Path = Li04, Ku07, Li04, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku07
|
Path = Li04, Ku07, Li04, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku07
|
||||||
|
Path = Li04, KU08, Li04, Iw02, Iw01, Rh02, Rh01, Bw05, Ku06, KU08
|
||||||
Path = Li04, Li01, Li04, Li01
|
Path = Li04, Li01, Li04, Li01
|
||||||
Path = Li04, Li02, Li04, Li02
|
Path = Li04, Li02, Li04, Li02
|
||||||
Path = Li04, Li03, Li04, Li01, Li03
|
Path = Li04, Li03, Li04, Li01, Li03
|
||||||
@@ -2308,6 +2405,7 @@ Path = Li05, Ku04, Li05, Bw11, Bw05, Ku04
|
|||||||
Path = Li05, Ku05, Li05, Bw11, Bw05, Ku06, Ku05
|
Path = Li05, Ku05, Li05, Bw11, Bw05, Ku06, Ku05
|
||||||
Path = Li05, Ku06, Li05, Bw11, Bw05, Ku06
|
Path = Li05, Ku06, Li05, Bw11, Bw05, Ku06
|
||||||
Path = Li05, Ku07, Li05, Bw11, Bw05, Ku06, Ku07
|
Path = Li05, Ku07, Li05, Bw11, Bw05, Ku06, Ku07
|
||||||
|
Path = Li05, KU08, Li05, Bw11, Bw05, Ku06, KU08
|
||||||
Path = Li05, Li01, Li05, Bw11, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li01
|
Path = Li05, Li01, Li05, Bw11, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li01
|
||||||
Path = Li05, Li02, Li05, Bw11, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
|
Path = Li05, Li02, Li05, Bw11, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
|
||||||
Path = Li05, Li03, Li05, Bw11, Bw05, Ku04, Ku01, Ku03, Ku02, Iw06, Li03
|
Path = Li05, Li03, Li05, Bw11, Bw05, Ku04, Ku01, Ku03, Ku02, Iw06, Li03
|
||||||
@@ -2362,6 +2460,7 @@ Path = LI06, Ku04, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku01, Ku04
|
|||||||
Path = LI06, Ku05, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05
|
Path = LI06, Ku05, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05
|
||||||
Path = LI06, Ku06, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku06
|
Path = LI06, Ku06, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku06
|
||||||
Path = LI06, Ku07, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku07
|
Path = LI06, Ku07, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku07
|
||||||
|
Path = LI06, KU08, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku06, KU08
|
||||||
Path = LI06, Li01, LI06, Li01
|
Path = LI06, Li01, LI06, Li01
|
||||||
Path = LI06, Li02, LI06, Iw04, Li02
|
Path = LI06, Li02, LI06, Iw04, Li02
|
||||||
Path = LI06, Li03, LI06, Li01, Li03
|
Path = LI06, Li03, LI06, Li01, Li03
|
||||||
@@ -2416,6 +2515,7 @@ Path = LI07, Ku04, LI07, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku01, Ku04
|
|||||||
Path = LI07, Ku05, LI07, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05
|
Path = LI07, Ku05, LI07, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05
|
||||||
Path = LI07, Ku06, LI07, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku06
|
Path = LI07, Ku06, LI07, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku06
|
||||||
Path = LI07, Ku07, LI07, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku07
|
Path = LI07, Ku07, LI07, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku07
|
||||||
|
Path = LI07, KU08, LI07, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku06, KU08
|
||||||
Path = LI07, Li01, LI07, LI06, Li01
|
Path = LI07, Li01, LI07, LI06, Li01
|
||||||
Path = LI07, Li02, LI07, LI06, Iw04, Li02
|
Path = LI07, Li02, LI07, LI06, Iw04, Li02
|
||||||
Path = LI07, Li03, LI07, LI06, Li01, Li03
|
Path = LI07, Li03, LI07, LI06, Li01, Li03
|
||||||
@@ -2470,6 +2570,7 @@ Path = Rh01, Ku04, Rh01, Bw05, Ku04
|
|||||||
Path = Rh01, Ku05, Rh01, Bw05, Ku06, Ku05
|
Path = Rh01, Ku05, Rh01, Bw05, Ku06, Ku05
|
||||||
Path = Rh01, Ku06, Rh01, Bw05, Ku06
|
Path = Rh01, Ku06, Rh01, Bw05, Ku06
|
||||||
Path = Rh01, Ku07, Rh01, Bw05, Ku06, Ku07
|
Path = Rh01, Ku07, Rh01, Bw05, Ku06, Ku07
|
||||||
|
Path = Rh01, KU08, Rh01, Bw05, Ku06, KU08
|
||||||
Path = Rh01, Li01, Rh01, Rh02, Iw01, Iw02, Li04, Li01
|
Path = Rh01, Li01, Rh01, Rh02, Iw01, Iw02, Li04, Li01
|
||||||
Path = Rh01, Li02, Rh01, Rh02, Iw01, Iw02, Li04, Li02
|
Path = Rh01, Li02, Rh01, Rh02, Iw01, Iw02, Li04, Li02
|
||||||
Path = Rh01, Li03, Rh01, Rh02, Iw01, Iw02, Li04, Li01, Li03
|
Path = Rh01, Li03, Rh01, Rh02, Iw01, Iw02, Li04, Li01, Li03
|
||||||
@@ -2524,6 +2625,7 @@ Path = Rh02, Ku04, Rh02, Rh01, Bw05, Ku04
|
|||||||
Path = Rh02, Ku05, Rh02, Rh01, Bw05, Ku06, Ku05
|
Path = Rh02, Ku05, Rh02, Rh01, Bw05, Ku06, Ku05
|
||||||
Path = Rh02, Ku06, Rh02, Rh01, Bw05, Ku06
|
Path = Rh02, Ku06, Rh02, Rh01, Bw05, Ku06
|
||||||
Path = Rh02, Ku07, Rh02, Rh01, Bw05, Ku06, Ku07
|
Path = Rh02, Ku07, Rh02, Rh01, Bw05, Ku06, Ku07
|
||||||
|
Path = Rh02, KU08, Rh02, Rh01, Bw05, Ku06, KU08
|
||||||
Path = Rh02, Li01, Rh02, Iw01, Iw02, Li04, Li01
|
Path = Rh02, Li01, Rh02, Iw01, Iw02, Li04, Li01
|
||||||
Path = Rh02, Li02, Rh02, Iw01, Iw02, Li04, Li02
|
Path = Rh02, Li02, Rh02, Iw01, Iw02, Li04, Li02
|
||||||
Path = Rh02, Li03, Rh02, Iw01, Iw02, Li04, Li01, Li03
|
Path = Rh02, Li03, Rh02, Iw01, Iw02, Li04, Li01, Li03
|
||||||
@@ -2578,6 +2680,7 @@ Path = Rh03, Ku04, Rh03, Rh05, Rh01, Bw05, Ku04
|
|||||||
Path = Rh03, Ku05, Rh03, Rh05, Rh01, Bw05, Ku06, Ku05
|
Path = Rh03, Ku05, Rh03, Rh05, Rh01, Bw05, Ku06, Ku05
|
||||||
Path = Rh03, Ku06, Rh03, Rh05, Rh01, Bw05, Ku06
|
Path = Rh03, Ku06, Rh03, Rh05, Rh01, Bw05, Ku06
|
||||||
Path = Rh03, Ku07, Rh03, Rh05, Rh01, Bw05, Ku06, Ku07
|
Path = Rh03, Ku07, Rh03, Rh05, Rh01, Bw05, Ku06, Ku07
|
||||||
|
Path = Rh03, KU08, Rh03, Rh05, Rh01, Bw05, Ku06, KU08
|
||||||
Path = Rh03, Li01, Rh03, Rh05, Rh01, Rh02, Iw01, Iw02, Li04, Li01
|
Path = Rh03, Li01, Rh03, Rh05, Rh01, Rh02, Iw01, Iw02, Li04, Li01
|
||||||
Path = Rh03, Li02, Rh03, Bw04, Bw02, Br03, Br04, Iw03, Iw04, Li02
|
Path = Rh03, Li02, Rh03, Bw04, Bw02, Br03, Br04, Iw03, Iw04, Li02
|
||||||
Path = Rh03, Li03, Rh03, Rh05, Rh01, Rh02, Iw01, Iw02, Li04, Li01, Li03
|
Path = Rh03, Li03, Rh03, Rh05, Rh01, Rh02, Iw01, Iw02, Li04, Li01, Li03
|
||||||
@@ -2632,6 +2735,7 @@ Path = Rh04, Ku04, Rh04, Bw05, Ku04
|
|||||||
Path = Rh04, Ku05, Rh04, Bw05, Ku06, Ku05
|
Path = Rh04, Ku05, Rh04, Bw05, Ku06, Ku05
|
||||||
Path = Rh04, Ku06, Rh04, Bw05, Ku06
|
Path = Rh04, Ku06, Rh04, Bw05, Ku06
|
||||||
Path = Rh04, Ku07, Rh04, Bw05, Ku06, Ku07
|
Path = Rh04, Ku07, Rh04, Bw05, Ku06, Ku07
|
||||||
|
Path = Rh04, KU08, Rh04, Bw05, Ku06, KU08
|
||||||
Path = Rh04, Li01, Rh04, Rh02, Iw01, Iw02, Li04, Li01
|
Path = Rh04, Li01, Rh04, Rh02, Iw01, Iw02, Li04, Li01
|
||||||
Path = Rh04, Li02, Rh04, Rh02, Iw01, Iw02, Li04, Li02
|
Path = Rh04, Li02, Rh04, Rh02, Iw01, Iw02, Li04, Li02
|
||||||
Path = Rh04, Li03, Rh04, Rh02, Iw01, Iw02, Li04, Li01, Li03
|
Path = Rh04, Li03, Rh04, Rh02, Iw01, Iw02, Li04, Li01, Li03
|
||||||
@@ -2686,6 +2790,7 @@ Path = Rh05, Ku04, Rh05, Rh01, Bw05, Ku04
|
|||||||
Path = Rh05, Ku05, Rh05, Rh01, Bw05, Ku06, Ku05
|
Path = Rh05, Ku05, Rh05, Rh01, Bw05, Ku06, Ku05
|
||||||
Path = Rh05, Ku06, Rh05, Rh01, Bw05, Ku06
|
Path = Rh05, Ku06, Rh05, Rh01, Bw05, Ku06
|
||||||
Path = Rh05, Ku07, Rh05, Rh01, Bw05, Ku06, Ku07
|
Path = Rh05, Ku07, Rh05, Rh01, Bw05, Ku06, Ku07
|
||||||
|
Path = Rh05, KU08, Rh05, Rh01, Bw05, Ku06, KU08
|
||||||
Path = Rh05, Li01, Rh05, Rh01, Rh02, Iw01, Iw02, Li04, Li01
|
Path = Rh05, Li01, Rh05, Rh01, Rh02, Iw01, Iw02, Li04, Li01
|
||||||
Path = Rh05, Li02, Rh05, Rh01, Rh02, Iw01, Iw02, Li04, Li02
|
Path = Rh05, Li02, Rh05, Rh01, Rh02, Iw01, Iw02, Li04, Li02
|
||||||
Path = Rh05, Li03, Rh05, Rh01, Rh02, Iw01, Iw02, Li04, Li01, Li03
|
Path = Rh05, Li03, Rh05, Rh01, Rh02, Iw01, Iw02, Li04, Li01, Li03
|
||||||
@@ -2763,6 +2868,7 @@ Path = ST04, Ku04, ST04, Ew05, Hi01, Ew01, Ku06, Ku04
|
|||||||
Path = ST04, Ku05, ST04, Ew05, Hi01, Ew01, Ku06, Ku05
|
Path = ST04, Ku05, ST04, Ew05, Hi01, Ew01, Ku06, Ku05
|
||||||
Path = ST04, Ku06, ST04, Ew05, Hi01, Ew01, Ku06
|
Path = ST04, Ku06, ST04, Ew05, Hi01, Ew01, Ku06
|
||||||
Path = ST04, Ku07, ST04, Ew05, Hi01, Ew01, Ku06, Ku07
|
Path = ST04, Ku07, ST04, Ew05, Hi01, Ew01, Ku06, Ku07
|
||||||
|
Path = ST04, KU08, ST04, Ew05, Hi01, Ew01, Ku06, KU08
|
||||||
Path = ST04, Li01, ST04, Ew05, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03, Li01
|
Path = ST04, Li01, ST04, Ew05, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03, Li01
|
||||||
Path = ST04, Li02, ST04, Ew05, Hi01, Ew04, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
|
Path = ST04, Li02, ST04, Ew05, Hi01, Ew04, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
|
||||||
Path = ST04, Li03, ST04, Ew05, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
|
Path = ST04, Li03, ST04, Ew05, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
|
||||||
@@ -2817,6 +2923,7 @@ Path = St05, Ku04, St05, Ew03, Ew04, Bw06, Bw07, Ku04
|
|||||||
Path = St05, Ku05, St05, Ew03, Ew04, Bw06, Bw05, Ku06, Ku05
|
Path = St05, Ku05, St05, Ew03, Ew04, Bw06, Bw05, Ku06, Ku05
|
||||||
Path = St05, Ku06, St05, Ew03, Ew04, Bw06, Bw05, Ku06
|
Path = St05, Ku06, St05, Ew03, Ew04, Bw06, Bw05, Ku06
|
||||||
Path = St05, Ku07, St05, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
|
Path = St05, Ku07, St05, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
|
||||||
|
Path = St05, KU08, St05, Ew03, Ew04, Bw06, Bw05, Ku06, KU08
|
||||||
Path = St05, Li01, St05, Ew03, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01
|
Path = St05, Li01, St05, Ew03, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01
|
||||||
Path = St05, Li02, St05, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
|
Path = St05, Li02, St05, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
|
||||||
Path = St05, Li03, St05, Ew03, Ew04, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
|
Path = St05, Li03, St05, Ew03, Ew04, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
|
||||||
|
|||||||
@@ -1115,6 +1115,9 @@ Path = Ku06, Rh05, Ku06, Ku05, Ku01, Ku04, Bw05, Rh04, Rh01, Rh05
|
|||||||
[SystemConnections]
|
[SystemConnections]
|
||||||
Path = Ku07, Ku07, Ku07
|
Path = Ku07, Ku07, Ku07
|
||||||
|
|
||||||
|
[SystemConnections]
|
||||||
|
Path = KU08, KU08, KU08
|
||||||
|
|
||||||
[SystemConnections]
|
[SystemConnections]
|
||||||
Path = Li01, Br01, Li01, Iw03, Br02, Br01
|
Path = Li01, Br01, Li01, Iw03, Br02, Br01
|
||||||
Path = Li01, Br02, Li01, Iw03, Br02
|
Path = Li01, Br02, Li01, Iw03, Br02
|
||||||
|
|||||||
@@ -37,6 +37,7 @@ Path = Br01, Ku04, Br01, Br04, Bw10, Bw09, Ku03, Ku01, Ku04
|
|||||||
Path = Br01, Ku05, Br01, Br04, Bw10, Bw09, Ku03, Ku05
|
Path = Br01, Ku05, Br01, Br04, Bw10, Bw09, Ku03, Ku05
|
||||||
Path = Br01, Ku06, Br01, Br04, Bw10, Bw08, Ew01, Ku06
|
Path = Br01, Ku06, Br01, Br04, Bw10, Bw08, Ew01, Ku06
|
||||||
Path = Br01, Ku07, Br01, Br04, Bw10, Bw09, Ku03, Ku05, Ku07
|
Path = Br01, Ku07, Br01, Br04, Bw10, Bw09, Ku03, Ku05, Ku07
|
||||||
|
Path = Br01, KU08, Br01, Br04, Bw10, Bw08, Ew01, Ku06, KU08
|
||||||
Path = Br01, Li01, Br01, Br04, Iw03, Li01
|
Path = Br01, Li01, Br01, Br04, Iw03, Li01
|
||||||
Path = Br01, Li02, Br01, Br04, Iw03, Li02
|
Path = Br01, Li02, Br01, Br04, Iw03, Li02
|
||||||
Path = Br01, Li03, Br01, Br04, Iw03, Li01, Li03
|
Path = Br01, Li03, Br01, Br04, Iw03, Li01, Li03
|
||||||
@@ -91,6 +92,7 @@ Path = Br02, Ku04, Br02, Iw03, Li01, Li05, Bw11, Bw05, Ku04
|
|||||||
Path = Br02, Ku05, Br02, Br04, Bw10, Bw09, Ku03, Ku05
|
Path = Br02, Ku05, Br02, Br04, Bw10, Bw09, Ku03, Ku05
|
||||||
Path = Br02, Ku06, Br02, Br04, Bw10, Bw08, Ew01, Ku06
|
Path = Br02, Ku06, Br02, Br04, Bw10, Bw08, Ew01, Ku06
|
||||||
Path = Br02, Ku07, Br02, Br04, Bw10, Bw09, Ku03, Ku05, Ku07
|
Path = Br02, Ku07, Br02, Br04, Bw10, Bw09, Ku03, Ku05, Ku07
|
||||||
|
Path = Br02, KU08, Br02, Br04, Bw10, Bw08, Ew01, Ku06, KU08
|
||||||
Path = Br02, Li01, Br02, Iw03, Li01
|
Path = Br02, Li01, Br02, Iw03, Li01
|
||||||
Path = Br02, Li02, Br02, Iw04, Li02
|
Path = Br02, Li02, Br02, Iw04, Li02
|
||||||
Path = Br02, Li03, Br02, Iw03, Li01, Li03
|
Path = Br02, Li03, Br02, Iw03, Li01, Li03
|
||||||
@@ -145,6 +147,7 @@ Path = Br03, Ku04, Br03, Bw01, Bw03, Rh03, Rh01, Bw05, Ku04
|
|||||||
Path = Br03, Ku05, Br03, Br04, Bw10, Bw09, Ku03, Ku05
|
Path = Br03, Ku05, Br03, Br04, Bw10, Bw09, Ku03, Ku05
|
||||||
Path = Br03, Ku06, Br03, Br04, Bw10, Bw08, Ew01, Ku06
|
Path = Br03, Ku06, Br03, Br04, Bw10, Bw08, Ew01, Ku06
|
||||||
Path = Br03, Ku07, Br03, Br04, Bw10, Bw09, Ku03, Ku05, Ku07
|
Path = Br03, Ku07, Br03, Br04, Bw10, Bw09, Ku03, Ku05, Ku07
|
||||||
|
Path = Br03, KU08, Br03, Br04, Bw10, Bw08, Ew01, Ku06, KU08
|
||||||
Path = Br03, Li01, Br03, Br04, Iw03, Li01
|
Path = Br03, Li01, Br03, Br04, Iw03, Li01
|
||||||
Path = Br03, Li02, Br03, Br04, Iw03, Li02
|
Path = Br03, Li02, Br03, Br04, Iw03, Li02
|
||||||
Path = Br03, Li03, Br03, Br04, Iw03, Li01, Li03
|
Path = Br03, Li03, Br03, Br04, Iw03, Li01, Li03
|
||||||
@@ -199,6 +202,7 @@ Path = Br04, Ku04, Br04, Bw10, Bw09, Ku03, Ku01, Ku04
|
|||||||
Path = Br04, Ku05, Br04, Bw10, Bw09, Ku03, Ku05
|
Path = Br04, Ku05, Br04, Bw10, Bw09, Ku03, Ku05
|
||||||
Path = Br04, Ku06, Br04, Bw10, Bw08, Ew01, Ku06
|
Path = Br04, Ku06, Br04, Bw10, Bw08, Ew01, Ku06
|
||||||
Path = Br04, Ku07, Br04, Bw10, Bw09, Ku03, Ku05, Ku07
|
Path = Br04, Ku07, Br04, Bw10, Bw09, Ku03, Ku05, Ku07
|
||||||
|
Path = Br04, KU08, Br04, Bw10, Bw08, Ew01, Ku06, KU08
|
||||||
Path = Br04, Li01, Br04, Iw03, Li01
|
Path = Br04, Li01, Br04, Iw03, Li01
|
||||||
Path = Br04, Li02, Br04, Iw03, Li02
|
Path = Br04, Li02, Br04, Iw03, Li02
|
||||||
Path = Br04, Li03, Br04, Iw03, Li01, Li03
|
Path = Br04, Li03, Br04, Iw03, Li01, Li03
|
||||||
@@ -253,6 +257,7 @@ Path = Br05, Ku04, Br05, Br04, Bw10, Bw09, Ku03, Ku01, Ku04
|
|||||||
Path = Br05, Ku05, Br05, Br04, Bw10, Bw09, Ku03, Ku05
|
Path = Br05, Ku05, Br05, Br04, Bw10, Bw09, Ku03, Ku05
|
||||||
Path = Br05, Ku06, Br05, Br04, Bw10, Bw08, Ew01, Ku06
|
Path = Br05, Ku06, Br05, Br04, Bw10, Bw08, Ew01, Ku06
|
||||||
Path = Br05, Ku07, Br05, Br04, Bw10, Bw09, Ku03, Ku05, Ku07
|
Path = Br05, Ku07, Br05, Br04, Bw10, Bw09, Ku03, Ku05, Ku07
|
||||||
|
Path = Br05, KU08, Br05, Br04, Bw10, Bw08, Ew01, Ku06, KU08
|
||||||
Path = Br05, Li01, Br05, Br04, Iw03, Li01
|
Path = Br05, Li01, Br05, Br04, Iw03, Li01
|
||||||
Path = Br05, Li02, Br05, Br04, Iw03, Li02
|
Path = Br05, Li02, Br05, Br04, Iw03, Li02
|
||||||
Path = Br05, Li03, Br05, Br04, Iw03, Li01, Li03
|
Path = Br05, Li03, Br05, Br04, Iw03, Li01, Li03
|
||||||
@@ -307,6 +312,7 @@ Path = Br06, Ku04, Br06, Bw10, Bw09, Ku03, Ku01, Ku04
|
|||||||
Path = Br06, Ku05, Br06, Bw10, Bw09, Ku03, Ku05
|
Path = Br06, Ku05, Br06, Bw10, Bw09, Ku03, Ku05
|
||||||
Path = Br06, Ku06, Br06, Bw10, Bw08, Ew01, Ku06
|
Path = Br06, Ku06, Br06, Bw10, Bw08, Ew01, Ku06
|
||||||
Path = Br06, Ku07, Br06, Bw10, Bw09, Ku03, Ku05, Ku07
|
Path = Br06, Ku07, Br06, Bw10, Bw09, Ku03, Ku05, Ku07
|
||||||
|
Path = Br06, KU08, Br06, Bw10, Bw08, Ew01, Ku06, KU08
|
||||||
Path = Br06, Li01, Br06, Br04, Iw03, Li01
|
Path = Br06, Li01, Br06, Br04, Iw03, Li01
|
||||||
Path = Br06, Li02, Br06, Br04, Iw03, Li02
|
Path = Br06, Li02, Br06, Br04, Iw03, Li02
|
||||||
Path = Br06, Li03, Br06, Br04, Iw03, Li01, Li03
|
Path = Br06, Li03, Br06, Br04, Iw03, Li01, Li03
|
||||||
@@ -361,6 +367,7 @@ Path = Bw01, Ku04, Bw01, Bw03, Rh03, Rh01, Bw05, Ku04
|
|||||||
Path = Bw01, Ku05, Bw01, Bw03, Rh03, Rh01, Bw05, Ku06, Ku05
|
Path = Bw01, Ku05, Bw01, Bw03, Rh03, Rh01, Bw05, Ku06, Ku05
|
||||||
Path = Bw01, Ku06, Bw01, Bw03, Rh03, Rh01, Bw05, Ku06
|
Path = Bw01, Ku06, Bw01, Bw03, Rh03, Rh01, Bw05, Ku06
|
||||||
Path = Bw01, Ku07, Bw01, Bw03, Rh03, Rh01, Bw05, Ku06, Ku07
|
Path = Bw01, Ku07, Bw01, Bw03, Rh03, Rh01, Bw05, Ku06, Ku07
|
||||||
|
Path = Bw01, KU08, Bw01, Bw03, Rh03, Rh01, Bw05, Ku06, KU08
|
||||||
Path = Bw01, Li01, Bw01, Br03, Br04, Iw03, Li01
|
Path = Bw01, Li01, Bw01, Br03, Br04, Iw03, Li01
|
||||||
Path = Bw01, Li02, Bw01, Br03, Br04, Iw03, Li02
|
Path = Bw01, Li02, Bw01, Br03, Br04, Iw03, Li02
|
||||||
Path = Bw01, Li03, Bw01, Br03, Br04, Iw03, Li01, Li03
|
Path = Bw01, Li03, Bw01, Br03, Br04, Iw03, Li01, Li03
|
||||||
@@ -415,6 +422,7 @@ Path = Bw02, Ku04, Bw02, Ew03, Ew04, Bw06, Bw07, Ku04
|
|||||||
Path = Bw02, Ku05, Bw02, Br03, Br04, Bw10, Bw09, Ku03, Ku05
|
Path = Bw02, Ku05, Bw02, Br03, Br04, Bw10, Bw09, Ku03, Ku05
|
||||||
Path = Bw02, Ku06, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06
|
Path = Bw02, Ku06, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06
|
||||||
Path = Bw02, Ku07, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
|
Path = Bw02, Ku07, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
|
||||||
|
Path = Bw02, KU08, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, KU08
|
||||||
Path = Bw02, Li01, Bw02, Br03, Br04, Iw03, Li01
|
Path = Bw02, Li01, Bw02, Br03, Br04, Iw03, Li01
|
||||||
Path = Bw02, Li02, Bw02, Br03, Br04, Iw03, Li02
|
Path = Bw02, Li02, Bw02, Br03, Br04, Iw03, Li02
|
||||||
Path = Bw02, Li03, Bw02, Br03, Br04, Iw03, Li01, Li03
|
Path = Bw02, Li03, Bw02, Br03, Br04, Iw03, Li01, Li03
|
||||||
@@ -469,6 +477,7 @@ Path = Bw03, Ku04, Bw03, Rh03, Rh01, Bw05, Ku04
|
|||||||
Path = Bw03, Ku05, Bw03, Rh03, Rh01, Bw05, Ku06, Ku05
|
Path = Bw03, Ku05, Bw03, Rh03, Rh01, Bw05, Ku06, Ku05
|
||||||
Path = Bw03, Ku06, Bw03, Rh03, Rh01, Bw05, Ku06
|
Path = Bw03, Ku06, Bw03, Rh03, Rh01, Bw05, Ku06
|
||||||
Path = Bw03, Ku07, Bw03, Rh03, Rh01, Bw05, Ku06, Ku07
|
Path = Bw03, Ku07, Bw03, Rh03, Rh01, Bw05, Ku06, Ku07
|
||||||
|
Path = Bw03, KU08, Bw03, Rh03, Rh01, Bw05, Ku06, KU08
|
||||||
Path = Bw03, Li01, Bw03, Bw01, Br03, Br04, Iw03, Li01
|
Path = Bw03, Li01, Bw03, Bw01, Br03, Br04, Iw03, Li01
|
||||||
Path = Bw03, Li02, Bw03, Bw01, Br03, Br04, Iw03, Li02
|
Path = Bw03, Li02, Bw03, Bw01, Br03, Br04, Iw03, Li02
|
||||||
Path = Bw03, Li03, Bw03, Bw01, Br03, Br04, Iw03, Li01, Li03
|
Path = Bw03, Li03, Bw03, Bw01, Br03, Br04, Iw03, Li01, Li03
|
||||||
@@ -523,6 +532,7 @@ Path = Bw04, Ku04, Bw04, Rh03, Rh01, Bw05, Ku04
|
|||||||
Path = Bw04, Ku05, Bw04, Rh03, Rh01, Bw05, Ku06, Ku05
|
Path = Bw04, Ku05, Bw04, Rh03, Rh01, Bw05, Ku06, Ku05
|
||||||
Path = Bw04, Ku06, Bw04, Rh03, Rh01, Bw05, Ku06
|
Path = Bw04, Ku06, Bw04, Rh03, Rh01, Bw05, Ku06
|
||||||
Path = Bw04, Ku07, Bw04, Rh03, Rh01, Bw05, Ku06, Ku07
|
Path = Bw04, Ku07, Bw04, Rh03, Rh01, Bw05, Ku06, Ku07
|
||||||
|
Path = Bw04, KU08, Bw04, Rh03, Rh01, Bw05, Ku06, KU08
|
||||||
Path = Bw04, Li01, Bw04, Bw02, Br03, Br04, Iw03, Li01
|
Path = Bw04, Li01, Bw04, Bw02, Br03, Br04, Iw03, Li01
|
||||||
Path = Bw04, Li02, Bw04, Bw02, Br03, Br04, Iw03, Li02
|
Path = Bw04, Li02, Bw04, Bw02, Br03, Br04, Iw03, Li02
|
||||||
Path = Bw04, Li03, Bw04, Bw02, Br03, Br04, Iw03, Li01, Li03
|
Path = Bw04, Li03, Bw04, Bw02, Br03, Br04, Iw03, Li01, Li03
|
||||||
@@ -577,6 +587,7 @@ Path = Bw05, Ku04, Bw05, Ku04
|
|||||||
Path = Bw05, Ku05, Bw05, Ku06, Ku05
|
Path = Bw05, Ku05, Bw05, Ku06, Ku05
|
||||||
Path = Bw05, Ku06, Bw05, Ku06
|
Path = Bw05, Ku06, Bw05, Ku06
|
||||||
Path = Bw05, Ku07, Bw05, Ku06, Ku07
|
Path = Bw05, Ku07, Bw05, Ku06, Ku07
|
||||||
|
Path = Bw05, KU08, Bw05, Ku06, KU08
|
||||||
Path = Bw05, Li01, Bw05, Bw11, Li05, Li01
|
Path = Bw05, Li01, Bw05, Bw11, Li05, Li01
|
||||||
Path = Bw05, Li02, Bw05, Bw11, Li05, Li01, Li02
|
Path = Bw05, Li02, Bw05, Bw11, Li05, Li01, Li02
|
||||||
Path = Bw05, Li03, Bw05, Bw11, Li05, Li01, Li03
|
Path = Bw05, Li03, Bw05, Bw11, Li05, Li01, Li03
|
||||||
@@ -631,6 +642,7 @@ Path = Bw06, Ku04, Bw06, Bw07, Ku04
|
|||||||
Path = Bw06, Ku05, Bw06, Bw05, Ku06, Ku05
|
Path = Bw06, Ku05, Bw06, Bw05, Ku06, Ku05
|
||||||
Path = Bw06, Ku06, Bw06, Bw05, Ku06
|
Path = Bw06, Ku06, Bw06, Bw05, Ku06
|
||||||
Path = Bw06, Ku07, Bw06, Bw05, Ku06, Ku07
|
Path = Bw06, Ku07, Bw06, Bw05, Ku06, Ku07
|
||||||
|
Path = Bw06, KU08, Bw06, Bw05, Ku06, KU08
|
||||||
Path = Bw06, Li01, Bw06, Bw05, Bw11, Li05, Li01
|
Path = Bw06, Li01, Bw06, Bw05, Bw11, Li05, Li01
|
||||||
Path = Bw06, Li02, Bw06, Bw05, Bw11, Li05, Li01, Li02
|
Path = Bw06, Li02, Bw06, Bw05, Bw11, Li05, Li01, Li02
|
||||||
Path = Bw06, Li03, Bw06, Bw05, Bw11, Li05, Li01, Li03
|
Path = Bw06, Li03, Bw06, Bw05, Bw11, Li05, Li01, Li03
|
||||||
@@ -685,6 +697,7 @@ Path = Bw07, Ku04, Bw07, Ku04
|
|||||||
Path = Bw07, Ku05, Bw07, Ku04, Ku01, Ku05
|
Path = Bw07, Ku05, Bw07, Ku04, Ku01, Ku05
|
||||||
Path = Bw07, Ku06, Bw07, Ku04, Ku06
|
Path = Bw07, Ku06, Bw07, Ku04, Ku06
|
||||||
Path = Bw07, Ku07, Bw07, Ku04, Ku06, Ku07
|
Path = Bw07, Ku07, Bw07, Ku04, Ku06, Ku07
|
||||||
|
Path = Bw07, KU08, Bw07, Ku04, Ku06, KU08
|
||||||
Path = Bw07, Li01, Bw07, Bw05, Bw11, Li05, Li01
|
Path = Bw07, Li01, Bw07, Bw05, Bw11, Li05, Li01
|
||||||
Path = Bw07, Li02, Bw07, Bw05, Bw11, Li05, Li01, Li02
|
Path = Bw07, Li02, Bw07, Bw05, Bw11, Li05, Li01, Li02
|
||||||
Path = Bw07, Li03, Bw07, Ku04, Ku01, Ku02, Iw06, Li03
|
Path = Bw07, Li03, Bw07, Ku04, Ku01, Ku02, Iw06, Li03
|
||||||
@@ -739,6 +752,7 @@ Path = Bw08, Ku04, Bw08, Ku03, Ku01, Ku04
|
|||||||
Path = Bw08, Ku05, Bw08, Ku03, Ku05
|
Path = Bw08, Ku05, Bw08, Ku03, Ku05
|
||||||
Path = Bw08, Ku06, Bw08, Ew01, Ku06
|
Path = Bw08, Ku06, Bw08, Ew01, Ku06
|
||||||
Path = Bw08, Ku07, Bw08, Ku03, Ku05, Ku07
|
Path = Bw08, Ku07, Bw08, Ku03, Ku05, Ku07
|
||||||
|
Path = Bw08, KU08, Bw08, Ew01, Ku06, KU08
|
||||||
Path = Bw08, Li01, Bw08, Bw10, Br04, Iw03, Li01
|
Path = Bw08, Li01, Bw08, Bw10, Br04, Iw03, Li01
|
||||||
Path = Bw08, Li02, Bw08, Bw10, Br04, Iw03, Li02
|
Path = Bw08, Li02, Bw08, Bw10, Br04, Iw03, Li02
|
||||||
Path = Bw08, Li03, Bw08, Ku03, Ku02, Iw06, Li03
|
Path = Bw08, Li03, Bw08, Ku03, Ku02, Iw06, Li03
|
||||||
@@ -793,6 +807,7 @@ Path = Bw09, Ku04, Bw09, Ku03, Ku01, Ku04
|
|||||||
Path = Bw09, Ku05, Bw09, Ku03, Ku05
|
Path = Bw09, Ku05, Bw09, Ku03, Ku05
|
||||||
Path = Bw09, Ku06, Bw09, Ku03, Ku05, Ku06
|
Path = Bw09, Ku06, Bw09, Ku03, Ku05, Ku06
|
||||||
Path = Bw09, Ku07, Bw09, Ku03, Ku05, Ku07
|
Path = Bw09, Ku07, Bw09, Ku03, Ku05, Ku07
|
||||||
|
Path = Bw09, KU08, Bw09, Ku03, Ku05, Ku06, KU08
|
||||||
Path = Bw09, Li01, Bw09, Bw10, Br04, Iw03, Li01
|
Path = Bw09, Li01, Bw09, Bw10, Br04, Iw03, Li01
|
||||||
Path = Bw09, Li02, Bw09, Bw10, Br04, Iw03, Li02
|
Path = Bw09, Li02, Bw09, Bw10, Br04, Iw03, Li02
|
||||||
Path = Bw09, Li03, Bw09, Ku03, Ku02, Iw06, Li03
|
Path = Bw09, Li03, Bw09, Ku03, Ku02, Iw06, Li03
|
||||||
@@ -847,6 +862,7 @@ Path = Bw10, Ku04, Bw10, Bw09, Ku03, Ku01, Ku04
|
|||||||
Path = Bw10, Ku05, Bw10, Bw09, Ku03, Ku05
|
Path = Bw10, Ku05, Bw10, Bw09, Ku03, Ku05
|
||||||
Path = Bw10, Ku06, Bw10, Bw08, Ew01, Ku06
|
Path = Bw10, Ku06, Bw10, Bw08, Ew01, Ku06
|
||||||
Path = Bw10, Ku07, Bw10, Bw09, Ku03, Ku05, Ku07
|
Path = Bw10, Ku07, Bw10, Bw09, Ku03, Ku05, Ku07
|
||||||
|
Path = Bw10, KU08, Bw10, Bw08, Ew01, Ku06, KU08
|
||||||
Path = Bw10, Li01, Bw10, Br04, Iw03, Li01
|
Path = Bw10, Li01, Bw10, Br04, Iw03, Li01
|
||||||
Path = Bw10, Li02, Bw10, Br04, Iw03, Li02
|
Path = Bw10, Li02, Bw10, Br04, Iw03, Li02
|
||||||
Path = Bw10, Li03, Bw10, Br04, Iw03, Li01, Li03
|
Path = Bw10, Li03, Bw10, Br04, Iw03, Li01, Li03
|
||||||
@@ -901,6 +917,7 @@ Path = Bw11, Ku04, Bw11, Bw05, Ku04
|
|||||||
Path = Bw11, Ku05, Bw11, Bw05, Ku06, Ku05
|
Path = Bw11, Ku05, Bw11, Bw05, Ku06, Ku05
|
||||||
Path = Bw11, Ku06, Bw11, Bw05, Ku06
|
Path = Bw11, Ku06, Bw11, Bw05, Ku06
|
||||||
Path = Bw11, Ku07, Bw11, Bw05, Ku06, Ku07
|
Path = Bw11, Ku07, Bw11, Bw05, Ku06, Ku07
|
||||||
|
Path = Bw11, KU08, Bw11, Bw05, Ku06, KU08
|
||||||
Path = Bw11, Li01, Bw11, Li05, Li01
|
Path = Bw11, Li01, Bw11, Li05, Li01
|
||||||
Path = Bw11, Li02, Bw11, Li05, Li01, Li02
|
Path = Bw11, Li02, Bw11, Li05, Li01, Li02
|
||||||
Path = Bw11, Li03, Bw11, Li05, Li01, Li03
|
Path = Bw11, Li03, Bw11, Li05, Li01, Li03
|
||||||
@@ -955,6 +972,7 @@ Path = Ew01, Ku04, Ew01, Ku06, Ku04
|
|||||||
Path = Ew01, Ku05, Ew01, Ku06, Ku05
|
Path = Ew01, Ku05, Ew01, Ku06, Ku05
|
||||||
Path = Ew01, Ku06, Ew01, Ku06
|
Path = Ew01, Ku06, Ew01, Ku06
|
||||||
Path = Ew01, Ku07, Ew01, Ku06, Ku07
|
Path = Ew01, Ku07, Ew01, Ku06, Ku07
|
||||||
|
Path = Ew01, KU08, Ew01, Ku06, KU08
|
||||||
Path = Ew01, Li01, Ew01, Bw08, Bw10, Br04, Iw03, Li01
|
Path = Ew01, Li01, Ew01, Bw08, Bw10, Br04, Iw03, Li01
|
||||||
Path = Ew01, Li02, Ew01, Bw08, Bw10, Br04, Iw03, Li02
|
Path = Ew01, Li02, Ew01, Bw08, Bw10, Br04, Iw03, Li02
|
||||||
Path = Ew01, Li03, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
|
Path = Ew01, Li03, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
|
||||||
@@ -1009,6 +1027,7 @@ Path = Ew02, Ku04, Ew02, Bw07, Ku04
|
|||||||
Path = Ew02, Ku05, Ew02, Hi01, Ew01, Ku06, Ku05
|
Path = Ew02, Ku05, Ew02, Hi01, Ew01, Ku06, Ku05
|
||||||
Path = Ew02, Ku06, Ew02, Hi01, Ew01, Ku06
|
Path = Ew02, Ku06, Ew02, Hi01, Ew01, Ku06
|
||||||
Path = Ew02, Ku07, Ew02, Hi01, Ew01, Ku06, Ku07
|
Path = Ew02, Ku07, Ew02, Hi01, Ew01, Ku06, Ku07
|
||||||
|
Path = Ew02, KU08, Ew02, Hi01, Ew01, Ku06, KU08
|
||||||
Path = Ew02, Li01, Ew02, Bw07, Bw05, Bw11, Li05, Li01
|
Path = Ew02, Li01, Ew02, Bw07, Bw05, Bw11, Li05, Li01
|
||||||
Path = Ew02, Li02, Ew02, Bw07, Bw05, Bw11, Li05, Li01, Li02
|
Path = Ew02, Li02, Ew02, Bw07, Bw05, Bw11, Li05, Li01, Li02
|
||||||
Path = Ew02, Li03, Ew02, Bw07, Ku04, Ku01, Ku02, Iw06, Li03
|
Path = Ew02, Li03, Ew02, Bw07, Ku04, Ku01, Ku02, Iw06, Li03
|
||||||
@@ -1063,6 +1082,7 @@ Path = Ew03, Ku04, Ew03, Ew04, Bw06, Bw07, Ku04
|
|||||||
Path = Ew03, Ku05, Ew03, Ew04, Bw06, Bw05, Ku06, Ku05
|
Path = Ew03, Ku05, Ew03, Ew04, Bw06, Bw05, Ku06, Ku05
|
||||||
Path = Ew03, Ku06, Ew03, Ew04, Bw06, Bw05, Ku06
|
Path = Ew03, Ku06, Ew03, Ew04, Bw06, Bw05, Ku06
|
||||||
Path = Ew03, Ku07, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
|
Path = Ew03, Ku07, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
|
||||||
|
Path = Ew03, KU08, Ew03, Ew04, Bw06, Bw05, Ku06, KU08
|
||||||
Path = Ew03, Li01, Ew03, Bw02, Br03, Br04, Iw03, Li01
|
Path = Ew03, Li01, Ew03, Bw02, Br03, Br04, Iw03, Li01
|
||||||
Path = Ew03, Li02, Ew03, Bw02, Br03, Br04, Iw03, Li02
|
Path = Ew03, Li02, Ew03, Bw02, Br03, Br04, Iw03, Li02
|
||||||
Path = Ew03, Li03, Ew03, Bw02, Br03, Br04, Iw03, Li01, Li03
|
Path = Ew03, Li03, Ew03, Bw02, Br03, Br04, Iw03, Li01, Li03
|
||||||
@@ -1117,6 +1137,7 @@ Path = Ew04, Ku04, Ew04, Bw06, Bw07, Ku04
|
|||||||
Path = Ew04, Ku05, Ew04, Bw06, Bw05, Ku06, Ku05
|
Path = Ew04, Ku05, Ew04, Bw06, Bw05, Ku06, Ku05
|
||||||
Path = Ew04, Ku06, Ew04, Bw06, Bw05, Ku06
|
Path = Ew04, Ku06, Ew04, Bw06, Bw05, Ku06
|
||||||
Path = Ew04, Ku07, Ew04, Bw06, Bw05, Ku06, Ku07
|
Path = Ew04, Ku07, Ew04, Bw06, Bw05, Ku06, Ku07
|
||||||
|
Path = Ew04, KU08, Ew04, Bw06, Bw05, Ku06, KU08
|
||||||
Path = Ew04, Li01, Ew04, Bw06, Bw05, Bw11, Li05, Li01
|
Path = Ew04, Li01, Ew04, Bw06, Bw05, Bw11, Li05, Li01
|
||||||
Path = Ew04, Li02, Ew04, Bw06, Bw05, Bw11, Li05, Li01, Li02
|
Path = Ew04, Li02, Ew04, Bw06, Bw05, Bw11, Li05, Li01, Li02
|
||||||
Path = Ew04, Li03, Ew04, Bw06, Bw05, Bw11, Li05, Li01, Li03
|
Path = Ew04, Li03, Ew04, Bw06, Bw05, Bw11, Li05, Li01, Li03
|
||||||
@@ -1171,6 +1192,7 @@ Path = Ew05, Ku04, Ew05, Hi01, Ew01, Ku06, Ku04
|
|||||||
Path = Ew05, Ku05, Ew05, Hi01, Ew01, Ku06, Ku05
|
Path = Ew05, Ku05, Ew05, Hi01, Ew01, Ku06, Ku05
|
||||||
Path = Ew05, Ku06, Ew05, Hi01, Ew01, Ku06
|
Path = Ew05, Ku06, Ew05, Hi01, Ew01, Ku06
|
||||||
Path = Ew05, Ku07, Ew05, Hi01, Ew01, Ku06, Ku07
|
Path = Ew05, Ku07, Ew05, Hi01, Ew01, Ku06, Ku07
|
||||||
|
Path = Ew05, KU08, Ew05, Hi01, Ew01, Ku06, KU08
|
||||||
Path = Ew05, Li01, Ew05, Hi01, Ew01, Bw08, Bw10, Br04, Iw03, Li01
|
Path = Ew05, Li01, Ew05, Hi01, Ew01, Bw08, Bw10, Br04, Iw03, Li01
|
||||||
Path = Ew05, Li02, Ew05, Hi01, Ew01, Bw08, Bw10, Br04, Iw03, Li02
|
Path = Ew05, Li02, Ew05, Hi01, Ew01, Bw08, Bw10, Br04, Iw03, Li02
|
||||||
Path = Ew05, Li03, Ew05, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
|
Path = Ew05, Li03, Ew05, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
|
||||||
@@ -1225,6 +1247,7 @@ Path = Ew06, Ku04, Ew06, Hi02, Ew04, Bw06, Bw07, Ku04
|
|||||||
Path = Ew06, Ku05, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06, Ku05
|
Path = Ew06, Ku05, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06, Ku05
|
||||||
Path = Ew06, Ku06, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06
|
Path = Ew06, Ku06, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06
|
||||||
Path = Ew06, Ku07, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06, Ku07
|
Path = Ew06, Ku07, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06, Ku07
|
||||||
|
Path = Ew06, KU08, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06, KU08
|
||||||
Path = Ew06, Li01, Ew06, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Li01
|
Path = Ew06, Li01, Ew06, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Li01
|
||||||
Path = Ew06, Li02, Ew06, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Li02
|
Path = Ew06, Li02, Ew06, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Li02
|
||||||
Path = Ew06, Li03, Ew06, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Li01, Li03
|
Path = Ew06, Li03, Ew06, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Li01, Li03
|
||||||
@@ -1282,6 +1305,7 @@ Path = Hi01, Ku04, Hi01, Ew01, Ku06, Ku04
|
|||||||
Path = Hi01, Ku05, Hi01, Ew01, Ku06, Ku05
|
Path = Hi01, Ku05, Hi01, Ew01, Ku06, Ku05
|
||||||
Path = Hi01, Ku06, Hi01, Ew01, Ku06
|
Path = Hi01, Ku06, Hi01, Ew01, Ku06
|
||||||
Path = Hi01, Ku07, Hi01, Ew01, Ku06, Ku07
|
Path = Hi01, Ku07, Hi01, Ew01, Ku06, Ku07
|
||||||
|
Path = Hi01, KU08, Hi01, Ew01, Ku06, KU08
|
||||||
Path = Hi01, Li01, Hi01, Ew01, Bw08, Bw10, Br04, Iw03, Li01
|
Path = Hi01, Li01, Hi01, Ew01, Bw08, Bw10, Br04, Iw03, Li01
|
||||||
Path = Hi01, Li02, Hi01, Ew01, Bw08, Bw10, Br04, Iw03, Li02
|
Path = Hi01, Li02, Hi01, Ew01, Bw08, Bw10, Br04, Iw03, Li02
|
||||||
Path = Hi01, Li03, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
|
Path = Hi01, Li03, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
|
||||||
@@ -1336,6 +1360,7 @@ Path = Hi02, Ku04, Hi02, Ew04, Bw06, Bw07, Ku04
|
|||||||
Path = Hi02, Ku05, Hi02, Ew04, Bw06, Bw05, Ku06, Ku05
|
Path = Hi02, Ku05, Hi02, Ew04, Bw06, Bw05, Ku06, Ku05
|
||||||
Path = Hi02, Ku06, Hi02, Ew04, Bw06, Bw05, Ku06
|
Path = Hi02, Ku06, Hi02, Ew04, Bw06, Bw05, Ku06
|
||||||
Path = Hi02, Ku07, Hi02, Ew04, Bw06, Bw05, Ku06, Ku07
|
Path = Hi02, Ku07, Hi02, Ew04, Bw06, Bw05, Ku06, Ku07
|
||||||
|
Path = Hi02, KU08, Hi02, Ew04, Bw06, Bw05, Ku06, KU08
|
||||||
Path = Hi02, Li01, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Li01
|
Path = Hi02, Li01, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Li01
|
||||||
Path = Hi02, Li02, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Li02
|
Path = Hi02, Li02, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Li02
|
||||||
Path = Hi02, Li03, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Li01, Li03
|
Path = Hi02, Li03, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Li01, Li03
|
||||||
@@ -1390,6 +1415,7 @@ Path = Iw01, Ku04, Iw01, Rh02, Rh01, Bw05, Ku04
|
|||||||
Path = Iw01, Ku05, Iw01, Rh02, Rh01, Bw05, Ku06, Ku05
|
Path = Iw01, Ku05, Iw01, Rh02, Rh01, Bw05, Ku06, Ku05
|
||||||
Path = Iw01, Ku06, Iw01, Rh02, Rh01, Bw05, Ku06
|
Path = Iw01, Ku06, Iw01, Rh02, Rh01, Bw05, Ku06
|
||||||
Path = Iw01, Ku07, Iw01, Rh02, Rh01, Bw05, Ku06, Ku07
|
Path = Iw01, Ku07, Iw01, Rh02, Rh01, Bw05, Ku06, Ku07
|
||||||
|
Path = Iw01, KU08, Iw01, Rh02, Rh01, Bw05, Ku06, KU08
|
||||||
Path = Iw01, Li01, Iw01, Li04, Li01
|
Path = Iw01, Li01, Iw01, Li04, Li01
|
||||||
Path = Iw01, Li02, Iw01, Li04, Li02
|
Path = Iw01, Li02, Iw01, Li04, Li02
|
||||||
Path = Iw01, Li03, Iw01, Li04, Li01, Li03
|
Path = Iw01, Li03, Iw01, Li04, Li01, Li03
|
||||||
@@ -1444,6 +1470,7 @@ Path = Iw02, Ku04, Iw02, Rh02, Rh01, Bw05, Ku04
|
|||||||
Path = Iw02, Ku05, Iw02, Rh02, Rh01, Bw05, Ku06, Ku05
|
Path = Iw02, Ku05, Iw02, Rh02, Rh01, Bw05, Ku06, Ku05
|
||||||
Path = Iw02, Ku06, Iw02, Rh02, Rh01, Bw05, Ku06
|
Path = Iw02, Ku06, Iw02, Rh02, Rh01, Bw05, Ku06
|
||||||
Path = Iw02, Ku07, Iw02, Rh02, Rh01, Bw05, Ku06, Ku07
|
Path = Iw02, Ku07, Iw02, Rh02, Rh01, Bw05, Ku06, Ku07
|
||||||
|
Path = Iw02, KU08, Iw02, Rh02, Rh01, Bw05, Ku06, KU08
|
||||||
Path = Iw02, Li01, Iw02, Li04, Li01
|
Path = Iw02, Li01, Iw02, Li04, Li01
|
||||||
Path = Iw02, Li02, Iw02, Li04, Li02
|
Path = Iw02, Li02, Iw02, Li04, Li02
|
||||||
Path = Iw02, Li03, Iw02, Li04, Li01, Li03
|
Path = Iw02, Li03, Iw02, Li04, Li01, Li03
|
||||||
@@ -1498,6 +1525,7 @@ Path = Iw03, Ku04, Iw03, Li01, Li05, Bw11, Bw05, Ku04
|
|||||||
Path = Iw03, Ku05, Iw03, Br04, Bw10, Bw09, Ku03, Ku05
|
Path = Iw03, Ku05, Iw03, Br04, Bw10, Bw09, Ku03, Ku05
|
||||||
Path = Iw03, Ku06, Iw03, Li01, Li05, Bw11, Bw05, Ku06
|
Path = Iw03, Ku06, Iw03, Li01, Li05, Bw11, Bw05, Ku06
|
||||||
Path = Iw03, Ku07, Iw03, Li01, Li05, Bw11, Bw05, Ku06, Ku07
|
Path = Iw03, Ku07, Iw03, Li01, Li05, Bw11, Bw05, Ku06, Ku07
|
||||||
|
Path = Iw03, KU08, Iw03, Li01, Li05, Bw11, Bw05, Ku06, KU08
|
||||||
Path = Iw03, Li01, Iw03, Li01
|
Path = Iw03, Li01, Iw03, Li01
|
||||||
Path = Iw03, Li02, Iw03, Li02
|
Path = Iw03, Li02, Iw03, Li02
|
||||||
Path = Iw03, Li03, Iw03, Li01, Li03
|
Path = Iw03, Li03, Iw03, Li01, Li03
|
||||||
@@ -1552,6 +1580,7 @@ Path = Iw04, Ku04, Iw04, Li02, Li01, Li05, Bw11, Bw05, Ku04
|
|||||||
Path = Iw04, Ku05, Iw04, Br02, Br04, Bw10, Bw09, Ku03, Ku05
|
Path = Iw04, Ku05, Iw04, Br02, Br04, Bw10, Bw09, Ku03, Ku05
|
||||||
Path = Iw04, Ku06, Iw04, Br02, Br04, Bw10, Bw08, Ew01, Ku06
|
Path = Iw04, Ku06, Iw04, Br02, Br04, Bw10, Bw08, Ew01, Ku06
|
||||||
Path = Iw04, Ku07, Iw04, Br02, Br04, Bw10, Bw09, Ku03, Ku05, Ku07
|
Path = Iw04, Ku07, Iw04, Br02, Br04, Bw10, Bw09, Ku03, Ku05, Ku07
|
||||||
|
Path = Iw04, KU08, Iw04, Br02, Br04, Bw10, Bw08, Ew01, Ku06, KU08
|
||||||
Path = Iw04, Li01, Iw04, Li02, Li01
|
Path = Iw04, Li01, Iw04, Li02, Li01
|
||||||
Path = Iw04, Li02, Iw04, Li02
|
Path = Iw04, Li02, Iw04, Li02
|
||||||
Path = Iw04, Li03, Iw04, Li02, Li01, Li03
|
Path = Iw04, Li03, Iw04, Li02, Li01, Li03
|
||||||
@@ -1606,6 +1635,7 @@ Path = Iw05, Ku04, Iw05, Ku02, Ku01, Ku04
|
|||||||
Path = Iw05, Ku05, Iw05, Ku02, Ku01, Ku05
|
Path = Iw05, Ku05, Iw05, Ku02, Ku01, Ku05
|
||||||
Path = Iw05, Ku06, Iw05, Ku02, Ku01, Ku04, Ku06
|
Path = Iw05, Ku06, Iw05, Ku02, Ku01, Ku04, Ku06
|
||||||
Path = Iw05, Ku07, Iw05, Ku02, Ku01, Ku05, Ku07
|
Path = Iw05, Ku07, Iw05, Ku02, Ku01, Ku05, Ku07
|
||||||
|
Path = Iw05, KU08, Iw05, Ku02, Ku01, Ku04, Ku06, KU08
|
||||||
Path = Iw05, Li01, Iw05, Li03, Li01
|
Path = Iw05, Li01, Iw05, Li03, Li01
|
||||||
Path = Iw05, Li02, Iw05, Li03, Li01, Li02
|
Path = Iw05, Li02, Iw05, Li03, Li01, Li02
|
||||||
Path = Iw05, Li03, Iw05, Li03
|
Path = Iw05, Li03, Iw05, Li03
|
||||||
@@ -1660,6 +1690,7 @@ Path = Iw06, Ku04, Iw06, Ku02, Ku01, Ku04
|
|||||||
Path = Iw06, Ku05, Iw06, Ku02, Ku01, Ku05
|
Path = Iw06, Ku05, Iw06, Ku02, Ku01, Ku05
|
||||||
Path = Iw06, Ku06, Iw06, Ku02, Ku01, Ku04, Ku06
|
Path = Iw06, Ku06, Iw06, Ku02, Ku01, Ku04, Ku06
|
||||||
Path = Iw06, Ku07, Iw06, Ku02, Ku01, Ku05, Ku07
|
Path = Iw06, Ku07, Iw06, Ku02, Ku01, Ku05, Ku07
|
||||||
|
Path = Iw06, KU08, Iw06, Ku02, Ku01, Ku04, Ku06, KU08
|
||||||
Path = Iw06, Li01, Iw06, Li03, Li01
|
Path = Iw06, Li01, Iw06, Li03, Li01
|
||||||
Path = Iw06, Li02, Iw06, Li03, Li01, Li02
|
Path = Iw06, Li02, Iw06, Li03, Li01, Li02
|
||||||
Path = Iw06, Li03, Iw06, Li03
|
Path = Iw06, Li03, Iw06, Li03
|
||||||
@@ -1714,6 +1745,7 @@ Path = Ku01, Ku04, Ku01, Ku04
|
|||||||
Path = Ku01, Ku05, Ku01, Ku05
|
Path = Ku01, Ku05, Ku01, Ku05
|
||||||
Path = Ku01, Ku06, Ku01, Ku04, Ku06
|
Path = Ku01, Ku06, Ku01, Ku04, Ku06
|
||||||
Path = Ku01, Ku07, Ku01, Ku05, Ku07
|
Path = Ku01, Ku07, Ku01, Ku05, Ku07
|
||||||
|
Path = Ku01, KU08, Ku01, Ku04, Ku06, KU08
|
||||||
Path = Ku01, Li01, Ku01, Ku02, Iw06, Li03, Li01
|
Path = Ku01, Li01, Ku01, Ku02, Iw06, Li03, Li01
|
||||||
Path = Ku01, Li02, Ku01, Ku02, Iw06, Li03, Li01, Li02
|
Path = Ku01, Li02, Ku01, Ku02, Iw06, Li03, Li01, Li02
|
||||||
Path = Ku01, Li03, Ku01, Ku02, Iw06, Li03
|
Path = Ku01, Li03, Ku01, Ku02, Iw06, Li03
|
||||||
@@ -1768,6 +1800,7 @@ Path = Ku02, Ku04, Ku02, Ku01, Ku04
|
|||||||
Path = Ku02, Ku05, Ku02, Ku01, Ku05
|
Path = Ku02, Ku05, Ku02, Ku01, Ku05
|
||||||
Path = Ku02, Ku06, Ku02, Ku01, Ku04, Ku06
|
Path = Ku02, Ku06, Ku02, Ku01, Ku04, Ku06
|
||||||
Path = Ku02, Ku07, Ku02, Ku01, Ku05, Ku07
|
Path = Ku02, Ku07, Ku02, Ku01, Ku05, Ku07
|
||||||
|
Path = Ku02, KU08, Ku02, Ku01, Ku04, Ku06, KU08
|
||||||
Path = Ku02, Li01, Ku02, Iw06, Li03, Li01
|
Path = Ku02, Li01, Ku02, Iw06, Li03, Li01
|
||||||
Path = Ku02, Li02, Ku02, Iw06, Li03, Li01, Li02
|
Path = Ku02, Li02, Ku02, Iw06, Li03, Li01, Li02
|
||||||
Path = Ku02, Li03, Ku02, Iw06, Li03
|
Path = Ku02, Li03, Ku02, Iw06, Li03
|
||||||
@@ -1822,6 +1855,7 @@ Path = Ku03, Ku04, Ku03, Ku01, Ku04
|
|||||||
Path = Ku03, Ku05, Ku03, Ku05
|
Path = Ku03, Ku05, Ku03, Ku05
|
||||||
Path = Ku03, Ku06, Ku03, Ku05, Ku06
|
Path = Ku03, Ku06, Ku03, Ku05, Ku06
|
||||||
Path = Ku03, Ku07, Ku03, Ku05, Ku07
|
Path = Ku03, Ku07, Ku03, Ku05, Ku07
|
||||||
|
Path = Ku03, KU08, Ku03, Ku05, Ku06, KU08
|
||||||
Path = Ku03, Li01, Ku03, Ku02, Iw06, Li03, Li01
|
Path = Ku03, Li01, Ku03, Ku02, Iw06, Li03, Li01
|
||||||
Path = Ku03, Li02, Ku03, Bw09, Bw10, Br04, Iw03, Li02
|
Path = Ku03, Li02, Ku03, Bw09, Bw10, Br04, Iw03, Li02
|
||||||
Path = Ku03, Li03, Ku03, Ku02, Iw06, Li03
|
Path = Ku03, Li03, Ku03, Ku02, Iw06, Li03
|
||||||
@@ -1876,6 +1910,7 @@ Path = Ku04, Ku04, Ku04
|
|||||||
Path = Ku04, Ku05, Ku04, Ku01, Ku05
|
Path = Ku04, Ku05, Ku04, Ku01, Ku05
|
||||||
Path = Ku04, Ku06, Ku04, Ku06
|
Path = Ku04, Ku06, Ku04, Ku06
|
||||||
Path = Ku04, Ku07, Ku04, Ku06, Ku07
|
Path = Ku04, Ku07, Ku04, Ku06, Ku07
|
||||||
|
Path = Ku04, KU08, Ku04, Ku06, KU08
|
||||||
Path = Ku04, Li01, Ku04, Bw05, Bw11, Li05, Li01
|
Path = Ku04, Li01, Ku04, Bw05, Bw11, Li05, Li01
|
||||||
Path = Ku04, Li02, Ku04, Bw05, Bw11, Li05, Li01, Li02
|
Path = Ku04, Li02, Ku04, Bw05, Bw11, Li05, Li01, Li02
|
||||||
Path = Ku04, Li03, Ku04, Ku01, Ku02, Iw06, Li03
|
Path = Ku04, Li03, Ku04, Ku01, Ku02, Iw06, Li03
|
||||||
@@ -1930,6 +1965,7 @@ Path = Ku05, Ku04, Ku05, Ku01, Ku04
|
|||||||
Path = Ku05, Ku05, Ku05
|
Path = Ku05, Ku05, Ku05
|
||||||
Path = Ku05, Ku06, Ku05, Ku06
|
Path = Ku05, Ku06, Ku05, Ku06
|
||||||
Path = Ku05, Ku07, Ku05, Ku07
|
Path = Ku05, Ku07, Ku05, Ku07
|
||||||
|
Path = Ku05, KU08, Ku05, Ku06, KU08
|
||||||
Path = Ku05, Li01, Ku05, Ku01, Ku02, Iw06, Li03, Li01
|
Path = Ku05, Li01, Ku05, Ku01, Ku02, Iw06, Li03, Li01
|
||||||
Path = Ku05, Li02, Ku05, Ku01, Ku02, Iw06, Li03, Li01, Li02
|
Path = Ku05, Li02, Ku05, Ku01, Ku02, Iw06, Li03, Li01, Li02
|
||||||
Path = Ku05, Li03, Ku05, Ku01, Ku02, Iw06, Li03
|
Path = Ku05, Li03, Ku05, Ku01, Ku02, Iw06, Li03
|
||||||
@@ -1984,6 +2020,7 @@ Path = Ku06, Ku04, Ku06, Ku04
|
|||||||
Path = Ku06, Ku05, Ku06, Ku05
|
Path = Ku06, Ku05, Ku06, Ku05
|
||||||
Path = Ku06, Ku06, Ku06
|
Path = Ku06, Ku06, Ku06
|
||||||
Path = Ku06, Ku07, Ku06, Ku07
|
Path = Ku06, Ku07, Ku06, Ku07
|
||||||
|
Path = Ku06, KU08, Ku06, KU08
|
||||||
Path = Ku06, Li01, Ku06, Bw05, Bw11, Li05, Li01
|
Path = Ku06, Li01, Ku06, Bw05, Bw11, Li05, Li01
|
||||||
Path = Ku06, Li02, Ku06, Bw05, Bw11, Li05, Li01, Li02
|
Path = Ku06, Li02, Ku06, Bw05, Bw11, Li05, Li01, Li02
|
||||||
Path = Ku06, Li03, Ku06, Ku05, Ku01, Ku02, Iw06, Li03
|
Path = Ku06, Li03, Ku06, Ku05, Ku01, Ku02, Iw06, Li03
|
||||||
@@ -2038,6 +2075,7 @@ Path = Ku07, Ku04, Ku07, Ku06, Ku04
|
|||||||
Path = Ku07, Ku05, Ku07, Ku05
|
Path = Ku07, Ku05, Ku07, Ku05
|
||||||
Path = Ku07, Ku06, Ku07, Ku06
|
Path = Ku07, Ku06, Ku07, Ku06
|
||||||
Path = Ku07, Ku07, Ku07
|
Path = Ku07, Ku07, Ku07
|
||||||
|
Path = Ku07, KU08, Ku07, Ku06, KU08
|
||||||
Path = Ku07, Li01, Ku07, Ku06, Bw05, Bw11, Li05, Li01
|
Path = Ku07, Li01, Ku07, Ku06, Bw05, Bw11, Li05, Li01
|
||||||
Path = Ku07, Li02, Ku07, Ku06, Bw05, Bw11, Li05, Li01, Li02
|
Path = Ku07, Li02, Ku07, Ku06, Bw05, Bw11, Li05, Li01, Li02
|
||||||
Path = Ku07, Li03, Ku07, Ku05, Ku01, Ku02, Iw06, Li03
|
Path = Ku07, Li03, Ku07, Ku05, Ku01, Ku02, Iw06, Li03
|
||||||
@@ -2053,6 +2091,61 @@ Path = Ku07, Rh05, Ku07, Ku06, Bw05, Rh04, Rh05
|
|||||||
Path = Ku07, ST04, Ku07, Ku06, Ew01, Hi01, Ew05, ST04
|
Path = Ku07, ST04, Ku07, Ku06, Ew01, Hi01, Ew05, ST04
|
||||||
Path = Ku07, St05, Ku07, Ku06, Bw05, Rh04, Rh05, Ew03, St05
|
Path = Ku07, St05, Ku07, Ku06, Bw05, Rh04, Rh05, Ew03, St05
|
||||||
|
|
||||||
|
[SystemConnections]
|
||||||
|
Path = KU08, Br01, KU08, Ku06, Ew01, Bw08, Bw10, Br04, Br01
|
||||||
|
Path = KU08, Br02, KU08, Ku06, Ew01, Bw08, Bw10, Br04, Br02
|
||||||
|
Path = KU08, Br03, KU08, Ku06, Ew01, Bw08, Bw10, Br04, Br03
|
||||||
|
Path = KU08, Br04, KU08, Ku06, Ew01, Bw08, Bw10, Br04
|
||||||
|
Path = KU08, Br05, KU08, Ku06, Ew01, Bw08, Bw10, Br04, Br05
|
||||||
|
Path = KU08, Br06, KU08, Ku06, Ew01, Bw08, Bw10, Br06
|
||||||
|
Path = KU08, Bw01, KU08, Ku06, Bw05, Rh01, Rh03, Bw03, Bw01
|
||||||
|
Path = KU08, Bw02, KU08, Ku06, Bw05, Rh04, Rh05, Bw04, Bw02
|
||||||
|
Path = KU08, Bw03, KU08, Ku06, Bw05, Rh01, Rh03, Bw03
|
||||||
|
Path = KU08, Bw04, KU08, Ku06, Bw05, Rh04, Rh05, Bw04
|
||||||
|
Path = KU08, Bw05, KU08, Ku06, Bw05
|
||||||
|
Path = KU08, Bw06, KU08, Ku06, Bw05, Bw06
|
||||||
|
Path = KU08, Bw07, KU08, Ku06, Ku04, Bw07
|
||||||
|
Path = KU08, Bw08, KU08, Ku06, Ew01, Bw08
|
||||||
|
Path = KU08, Bw09, KU08, Ku06, Ku05, Ku03, Bw09
|
||||||
|
Path = KU08, Bw10, KU08, Ku06, Ew01, Bw08, Bw10
|
||||||
|
Path = KU08, Bw11, KU08, Ku06, Bw05, Bw11
|
||||||
|
Path = KU08, Ew01, KU08, Ku06, Ew01
|
||||||
|
Path = KU08, Ew02, KU08, Ku06, Ku04, Bw07, Ew02
|
||||||
|
Path = KU08, Ew03, KU08, Ku06, Bw05, Rh04, Rh05, Ew03
|
||||||
|
Path = KU08, Ew04, KU08, Ku06, Bw05, Bw06, Ew04
|
||||||
|
Path = KU08, Ew05, KU08, Ku06, Ew01, Hi01, Ew05
|
||||||
|
Path = KU08, Ew06, KU08, Ku06, Bw05, Bw06, Ew04, Hi02, Ew06
|
||||||
|
Path = KU08, Hi01, KU08, Ku06, Ew01, Hi01
|
||||||
|
Path = KU08, Hi02, KU08, Ku06, Bw05, Bw06, Ew04, Hi02
|
||||||
|
Path = KU08, Iw01, KU08, Ku06, Bw05, Rh04, Rh02, Iw01
|
||||||
|
Path = KU08, Iw02, KU08, Ku06, Bw05, Rh04, Rh02, Iw02
|
||||||
|
Path = KU08, Iw03, KU08, Ku06, Bw05, Bw11, Li05, Li01, Iw03
|
||||||
|
Path = KU08, Iw04, KU08, Ku06, Bw05, Bw11, Li05, Li01, Li02, Iw04
|
||||||
|
Path = KU08, Iw05, KU08, Ku06, Ku05, Ku01, Ku02, Iw05
|
||||||
|
Path = KU08, Iw06, KU08, Ku06, Ku05, Ku01, Ku02, Iw06
|
||||||
|
Path = KU08, Ku01, KU08, Ku06, Ku05, Ku01
|
||||||
|
Path = KU08, Ku02, KU08, Ku06, Ku05, Ku01, Ku02
|
||||||
|
Path = KU08, Ku03, KU08, Ku06, Ku05, Ku03
|
||||||
|
Path = KU08, Ku04, KU08, Ku06, Ku04
|
||||||
|
Path = KU08, Ku05, KU08, Ku06, Ku05
|
||||||
|
Path = KU08, Ku06, KU08, Ku06
|
||||||
|
Path = KU08, Ku07, KU08, Ku06, Ku07
|
||||||
|
Path = KU08, KU08, KU08
|
||||||
|
Path = KU08, Li01, KU08, Ku06, Bw05, Bw11, Li05, Li01
|
||||||
|
Path = KU08, Li02, KU08, Ku06, Bw05, Bw11, Li05, Li01, Li02
|
||||||
|
Path = KU08, Li03, KU08, Ku06, Ku05, Ku01, Ku02, Iw06, Li03
|
||||||
|
Path = KU08, Li04, KU08, Ku06, Bw05, Rh04, Rh02, Iw02, Li04
|
||||||
|
Path = KU08, Li05, KU08, Ku06, Bw05, Bw11, Li05
|
||||||
|
Path = KU08, LI06, KU08, Ku06, Bw05, Bw11, Li05, Li01, LI06
|
||||||
|
Path = KU08, LI07, KU08, Ku06, Bw05, Bw11, Li05, Li01, LI06, LI07
|
||||||
|
Path = KU08, Rh01, KU08, Ku06, Bw05, Rh01
|
||||||
|
Path = KU08, Rh02, KU08, Ku06, Bw05, Rh04, Rh02
|
||||||
|
Path = KU08, Rh03, KU08, Ku06, Bw05, Rh01, Rh03
|
||||||
|
Path = KU08, Rh04, KU08, Ku06, Bw05, Rh04
|
||||||
|
Path = KU08, Rh05, KU08, Ku06, Bw05, Rh04, Rh05
|
||||||
|
Path = KU08, ST04, KU08, Ku06, Ew01, Hi01, Ew05, ST04
|
||||||
|
Path = KU08, St05, KU08, Ku06, Bw05, Rh04, Rh05, Ew03, St05
|
||||||
|
|
||||||
[SystemConnections]
|
[SystemConnections]
|
||||||
Path = Li01, Br01, Li01, Iw03, Br02, Br01
|
Path = Li01, Br01, Li01, Iw03, Br02, Br01
|
||||||
Path = Li01, Br02, Li01, Iw03, Br02
|
Path = Li01, Br02, Li01, Iw03, Br02
|
||||||
@@ -2092,6 +2185,7 @@ Path = Li01, Ku04, Li01, Li05, Bw11, Bw05, Ku04
|
|||||||
Path = Li01, Ku05, Li01, Li03, Iw06, Ku02, Ku01, Ku05
|
Path = Li01, Ku05, Li01, Li03, Iw06, Ku02, Ku01, Ku05
|
||||||
Path = Li01, Ku06, Li01, Li05, Bw11, Bw05, Ku06
|
Path = Li01, Ku06, Li01, Li05, Bw11, Bw05, Ku06
|
||||||
Path = Li01, Ku07, Li01, Li05, Bw11, Bw05, Ku06, Ku07
|
Path = Li01, Ku07, Li01, Li05, Bw11, Bw05, Ku06, Ku07
|
||||||
|
Path = Li01, KU08, Li01, Li05, Bw11, Bw05, Ku06, KU08
|
||||||
Path = Li01, Li01, Li01
|
Path = Li01, Li01, Li01
|
||||||
Path = Li01, Li02, Li01, Li02
|
Path = Li01, Li02, Li01, Li02
|
||||||
Path = Li01, Li03, Li01, Li03
|
Path = Li01, Li03, Li01, Li03
|
||||||
@@ -2146,6 +2240,7 @@ Path = Li02, Ku04, Li02, Li01, Li05, Bw11, Bw05, Ku04
|
|||||||
Path = Li02, Ku05, Li02, Li01, Li03, Iw06, Ku02, Ku01, Ku05
|
Path = Li02, Ku05, Li02, Li01, Li03, Iw06, Ku02, Ku01, Ku05
|
||||||
Path = Li02, Ku06, Li02, Li01, Li05, Bw11, Bw05, Ku06
|
Path = Li02, Ku06, Li02, Li01, Li05, Bw11, Bw05, Ku06
|
||||||
Path = Li02, Ku07, Li02, Li01, Li05, Bw11, Bw05, Ku06, Ku07
|
Path = Li02, Ku07, Li02, Li01, Li05, Bw11, Bw05, Ku06, Ku07
|
||||||
|
Path = Li02, KU08, Li02, Li01, Li05, Bw11, Bw05, Ku06, KU08
|
||||||
Path = Li02, Li01, Li02, Li01
|
Path = Li02, Li01, Li02, Li01
|
||||||
Path = Li02, Li02, Li02
|
Path = Li02, Li02, Li02
|
||||||
Path = Li02, Li03, Li02, Li01, Li03
|
Path = Li02, Li03, Li02, Li01, Li03
|
||||||
@@ -2200,6 +2295,7 @@ Path = Li03, Ku04, Li03, Iw06, Ku02, Ku01, Ku04
|
|||||||
Path = Li03, Ku05, Li03, Iw06, Ku02, Ku01, Ku05
|
Path = Li03, Ku05, Li03, Iw06, Ku02, Ku01, Ku05
|
||||||
Path = Li03, Ku06, Li03, Li01, Li05, Bw11, Bw05, Ku06
|
Path = Li03, Ku06, Li03, Li01, Li05, Bw11, Bw05, Ku06
|
||||||
Path = Li03, Ku07, Li03, Iw06, Ku02, Ku01, Ku05, Ku07
|
Path = Li03, Ku07, Li03, Iw06, Ku02, Ku01, Ku05, Ku07
|
||||||
|
Path = Li03, KU08, Li03, Li01, Li05, Bw11, Bw05, Ku06, KU08
|
||||||
Path = Li03, Li01, Li03, Li01
|
Path = Li03, Li01, Li03, Li01
|
||||||
Path = Li03, Li02, Li03, Li01, Li02
|
Path = Li03, Li02, Li03, Li01, Li02
|
||||||
Path = Li03, Li03, Li03
|
Path = Li03, Li03, Li03
|
||||||
@@ -2254,6 +2350,7 @@ Path = Li04, Ku04, Li04, Li01, Li05, Bw11, Bw05, Ku04
|
|||||||
Path = Li04, Ku05, Li04, Li01, Li03, Iw06, Ku02, Ku01, Ku05
|
Path = Li04, Ku05, Li04, Li01, Li03, Iw06, Ku02, Ku01, Ku05
|
||||||
Path = Li04, Ku06, Li04, Li01, Li05, Bw11, Bw05, Ku06
|
Path = Li04, Ku06, Li04, Li01, Li05, Bw11, Bw05, Ku06
|
||||||
Path = Li04, Ku07, Li04, Li01, Li05, Bw11, Bw05, Ku06, Ku07
|
Path = Li04, Ku07, Li04, Li01, Li05, Bw11, Bw05, Ku06, Ku07
|
||||||
|
Path = Li04, KU08, Li04, Li01, Li05, Bw11, Bw05, Ku06, KU08
|
||||||
Path = Li04, Li01, Li04, Li01
|
Path = Li04, Li01, Li04, Li01
|
||||||
Path = Li04, Li02, Li04, Li02
|
Path = Li04, Li02, Li04, Li02
|
||||||
Path = Li04, Li03, Li04, Li01, Li03
|
Path = Li04, Li03, Li04, Li01, Li03
|
||||||
@@ -2308,6 +2405,7 @@ Path = Li05, Ku04, Li05, Bw11, Bw05, Ku04
|
|||||||
Path = Li05, Ku05, Li05, Bw11, Bw05, Ku06, Ku05
|
Path = Li05, Ku05, Li05, Bw11, Bw05, Ku06, Ku05
|
||||||
Path = Li05, Ku06, Li05, Bw11, Bw05, Ku06
|
Path = Li05, Ku06, Li05, Bw11, Bw05, Ku06
|
||||||
Path = Li05, Ku07, Li05, Bw11, Bw05, Ku06, Ku07
|
Path = Li05, Ku07, Li05, Bw11, Bw05, Ku06, Ku07
|
||||||
|
Path = Li05, KU08, Li05, Bw11, Bw05, Ku06, KU08
|
||||||
Path = Li05, Li01, Li05, Li01
|
Path = Li05, Li01, Li05, Li01
|
||||||
Path = Li05, Li02, Li05, Li01, Li02
|
Path = Li05, Li02, Li05, Li01, Li02
|
||||||
Path = Li05, Li03, Li05, Li01, Li03
|
Path = Li05, Li03, Li05, Li01, Li03
|
||||||
@@ -2362,6 +2460,7 @@ Path = LI06, Ku04, LI06, Li01, Li05, Bw11, Bw05, Ku04
|
|||||||
Path = LI06, Ku05, LI06, Li01, Li03, Iw06, Ku02, Ku01, Ku05
|
Path = LI06, Ku05, LI06, Li01, Li03, Iw06, Ku02, Ku01, Ku05
|
||||||
Path = LI06, Ku06, LI06, Li01, Li05, Bw11, Bw05, Ku06
|
Path = LI06, Ku06, LI06, Li01, Li05, Bw11, Bw05, Ku06
|
||||||
Path = LI06, Ku07, LI06, Li01, Li05, Bw11, Bw05, Ku06, Ku07
|
Path = LI06, Ku07, LI06, Li01, Li05, Bw11, Bw05, Ku06, Ku07
|
||||||
|
Path = LI06, KU08, LI06, Li01, Li05, Bw11, Bw05, Ku06, KU08
|
||||||
Path = LI06, Li01, LI06, Li01
|
Path = LI06, Li01, LI06, Li01
|
||||||
Path = LI06, Li02, LI06, Li02
|
Path = LI06, Li02, LI06, Li02
|
||||||
Path = LI06, Li03, LI06, Li01, Li03
|
Path = LI06, Li03, LI06, Li01, Li03
|
||||||
@@ -2416,6 +2515,7 @@ Path = LI07, Ku04, LI07, LI06, Li01, Li05, Bw11, Bw05, Ku04
|
|||||||
Path = LI07, Ku05, LI07, LI06, Li01, Li03, Iw06, Ku02, Ku01, Ku05
|
Path = LI07, Ku05, LI07, LI06, Li01, Li03, Iw06, Ku02, Ku01, Ku05
|
||||||
Path = LI07, Ku06, LI07, LI06, Li01, Li05, Bw11, Bw05, Ku06
|
Path = LI07, Ku06, LI07, LI06, Li01, Li05, Bw11, Bw05, Ku06
|
||||||
Path = LI07, Ku07, LI07, LI06, Li01, Li05, Bw11, Bw05, Ku06, Ku07
|
Path = LI07, Ku07, LI07, LI06, Li01, Li05, Bw11, Bw05, Ku06, Ku07
|
||||||
|
Path = LI07, KU08, LI07, LI06, Li01, Li05, Bw11, Bw05, Ku06, KU08
|
||||||
Path = LI07, Li01, LI07, LI06, Li01
|
Path = LI07, Li01, LI07, LI06, Li01
|
||||||
Path = LI07, Li02, LI07, LI06, Li02
|
Path = LI07, Li02, LI07, LI06, Li02
|
||||||
Path = LI07, Li03, LI07, LI06, Li01, Li03
|
Path = LI07, Li03, LI07, LI06, Li01, Li03
|
||||||
@@ -2470,6 +2570,7 @@ Path = Rh01, Ku04, Rh01, Bw05, Ku04
|
|||||||
Path = Rh01, Ku05, Rh01, Bw05, Ku06, Ku05
|
Path = Rh01, Ku05, Rh01, Bw05, Ku06, Ku05
|
||||||
Path = Rh01, Ku06, Rh01, Bw05, Ku06
|
Path = Rh01, Ku06, Rh01, Bw05, Ku06
|
||||||
Path = Rh01, Ku07, Rh01, Bw05, Ku06, Ku07
|
Path = Rh01, Ku07, Rh01, Bw05, Ku06, Ku07
|
||||||
|
Path = Rh01, KU08, Rh01, Bw05, Ku06, KU08
|
||||||
Path = Rh01, Li01, Rh01, Rh02, Iw02, Li04, Li01
|
Path = Rh01, Li01, Rh01, Rh02, Iw02, Li04, Li01
|
||||||
Path = Rh01, Li02, Rh01, Rh02, Iw02, Li04, Li02
|
Path = Rh01, Li02, Rh01, Rh02, Iw02, Li04, Li02
|
||||||
Path = Rh01, Li03, Rh01, Rh02, Iw02, Li04, Li01, Li03
|
Path = Rh01, Li03, Rh01, Rh02, Iw02, Li04, Li01, Li03
|
||||||
@@ -2524,6 +2625,7 @@ Path = Rh02, Ku04, Rh02, Rh01, Bw05, Ku04
|
|||||||
Path = Rh02, Ku05, Rh02, Rh01, Bw05, Ku06, Ku05
|
Path = Rh02, Ku05, Rh02, Rh01, Bw05, Ku06, Ku05
|
||||||
Path = Rh02, Ku06, Rh02, Rh01, Bw05, Ku06
|
Path = Rh02, Ku06, Rh02, Rh01, Bw05, Ku06
|
||||||
Path = Rh02, Ku07, Rh02, Rh01, Bw05, Ku06, Ku07
|
Path = Rh02, Ku07, Rh02, Rh01, Bw05, Ku06, Ku07
|
||||||
|
Path = Rh02, KU08, Rh02, Rh01, Bw05, Ku06, KU08
|
||||||
Path = Rh02, Li01, Rh02, Iw02, Li04, Li01
|
Path = Rh02, Li01, Rh02, Iw02, Li04, Li01
|
||||||
Path = Rh02, Li02, Rh02, Iw02, Li04, Li02
|
Path = Rh02, Li02, Rh02, Iw02, Li04, Li02
|
||||||
Path = Rh02, Li03, Rh02, Iw02, Li04, Li01, Li03
|
Path = Rh02, Li03, Rh02, Iw02, Li04, Li01, Li03
|
||||||
@@ -2578,6 +2680,7 @@ Path = Rh03, Ku04, Rh03, Rh01, Bw05, Ku04
|
|||||||
Path = Rh03, Ku05, Rh03, Rh01, Bw05, Ku06, Ku05
|
Path = Rh03, Ku05, Rh03, Rh01, Bw05, Ku06, Ku05
|
||||||
Path = Rh03, Ku06, Rh03, Rh01, Bw05, Ku06
|
Path = Rh03, Ku06, Rh03, Rh01, Bw05, Ku06
|
||||||
Path = Rh03, Ku07, Rh03, Rh01, Bw05, Ku06, Ku07
|
Path = Rh03, Ku07, Rh03, Rh01, Bw05, Ku06, Ku07
|
||||||
|
Path = Rh03, KU08, Rh03, Rh01, Bw05, Ku06, KU08
|
||||||
Path = Rh03, Li01, Rh03, Rh01, Rh02, Iw02, Li04, Li01
|
Path = Rh03, Li01, Rh03, Rh01, Rh02, Iw02, Li04, Li01
|
||||||
Path = Rh03, Li02, Rh03, Rh01, Rh02, Iw02, Li04, Li02
|
Path = Rh03, Li02, Rh03, Rh01, Rh02, Iw02, Li04, Li02
|
||||||
Path = Rh03, Li03, Rh03, Rh01, Rh02, Iw02, Li04, Li01, Li03
|
Path = Rh03, Li03, Rh03, Rh01, Rh02, Iw02, Li04, Li01, Li03
|
||||||
@@ -2632,6 +2735,7 @@ Path = Rh04, Ku04, Rh04, Bw05, Ku04
|
|||||||
Path = Rh04, Ku05, Rh04, Bw05, Ku06, Ku05
|
Path = Rh04, Ku05, Rh04, Bw05, Ku06, Ku05
|
||||||
Path = Rh04, Ku06, Rh04, Bw05, Ku06
|
Path = Rh04, Ku06, Rh04, Bw05, Ku06
|
||||||
Path = Rh04, Ku07, Rh04, Bw05, Ku06, Ku07
|
Path = Rh04, Ku07, Rh04, Bw05, Ku06, Ku07
|
||||||
|
Path = Rh04, KU08, Rh04, Bw05, Ku06, KU08
|
||||||
Path = Rh04, Li01, Rh04, Bw05, Bw11, Li05, Li01
|
Path = Rh04, Li01, Rh04, Bw05, Bw11, Li05, Li01
|
||||||
Path = Rh04, Li02, Rh04, Rh02, Iw02, Li04, Li02
|
Path = Rh04, Li02, Rh04, Rh02, Iw02, Li04, Li02
|
||||||
Path = Rh04, Li03, Rh04, Bw05, Bw11, Li05, Li01, Li03
|
Path = Rh04, Li03, Rh04, Bw05, Bw11, Li05, Li01, Li03
|
||||||
@@ -2686,6 +2790,7 @@ Path = Rh05, Ku04, Rh05, Rh01, Bw05, Ku04
|
|||||||
Path = Rh05, Ku05, Rh05, Rh01, Bw05, Ku06, Ku05
|
Path = Rh05, Ku05, Rh05, Rh01, Bw05, Ku06, Ku05
|
||||||
Path = Rh05, Ku06, Rh05, Rh01, Bw05, Ku06
|
Path = Rh05, Ku06, Rh05, Rh01, Bw05, Ku06
|
||||||
Path = Rh05, Ku07, Rh05, Rh01, Bw05, Ku06, Ku07
|
Path = Rh05, Ku07, Rh05, Rh01, Bw05, Ku06, Ku07
|
||||||
|
Path = Rh05, KU08, Rh05, Rh01, Bw05, Ku06, KU08
|
||||||
Path = Rh05, Li01, Rh05, Rh01, Rh02, Iw02, Li04, Li01
|
Path = Rh05, Li01, Rh05, Rh01, Rh02, Iw02, Li04, Li01
|
||||||
Path = Rh05, Li02, Rh05, Rh01, Rh02, Iw02, Li04, Li02
|
Path = Rh05, Li02, Rh05, Rh01, Rh02, Iw02, Li04, Li02
|
||||||
Path = Rh05, Li03, Rh05, Rh01, Rh02, Iw02, Li04, Li01, Li03
|
Path = Rh05, Li03, Rh05, Rh01, Rh02, Iw02, Li04, Li01, Li03
|
||||||
@@ -2775,6 +2880,7 @@ Path = ST04, Ku04, ST04, Ew05, Hi01, Ew01, Ku06, Ku04
|
|||||||
Path = ST04, Ku05, ST04, Ew05, Hi01, Ew01, Ku06, Ku05
|
Path = ST04, Ku05, ST04, Ew05, Hi01, Ew01, Ku06, Ku05
|
||||||
Path = ST04, Ku06, ST04, Ew05, Hi01, Ew01, Ku06
|
Path = ST04, Ku06, ST04, Ew05, Hi01, Ew01, Ku06
|
||||||
Path = ST04, Ku07, ST04, Ew05, Hi01, Ew01, Ku06, Ku07
|
Path = ST04, Ku07, ST04, Ew05, Hi01, Ew01, Ku06, Ku07
|
||||||
|
Path = ST04, KU08, ST04, Ew05, Hi01, Ew01, Ku06, KU08
|
||||||
Path = ST04, Li01, ST04, Ew05, Hi01, Ew01, Bw08, Bw10, Br04, Iw03, Li01
|
Path = ST04, Li01, ST04, Ew05, Hi01, Ew01, Bw08, Bw10, Br04, Iw03, Li01
|
||||||
Path = ST04, Li02, ST04, Ew05, Hi01, Ew01, Bw08, Bw10, Br04, Iw03, Li02
|
Path = ST04, Li02, ST04, Ew05, Hi01, Ew01, Bw08, Bw10, Br04, Iw03, Li02
|
||||||
Path = ST04, Li03, ST04, Ew05, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
|
Path = ST04, Li03, ST04, Ew05, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
|
||||||
@@ -2829,6 +2935,7 @@ Path = St05, Ku04, St05, Ew03, Ew04, Bw06, Bw07, Ku04
|
|||||||
Path = St05, Ku05, St05, Ew03, Ew04, Bw06, Bw05, Ku06, Ku05
|
Path = St05, Ku05, St05, Ew03, Ew04, Bw06, Bw05, Ku06, Ku05
|
||||||
Path = St05, Ku06, St05, Ew03, Ew04, Bw06, Bw05, Ku06
|
Path = St05, Ku06, St05, Ew03, Ew04, Bw06, Bw05, Ku06
|
||||||
Path = St05, Ku07, St05, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
|
Path = St05, Ku07, St05, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
|
||||||
|
Path = St05, KU08, St05, Ew03, Ew04, Bw06, Bw05, Ku06, KU08
|
||||||
Path = St05, Li01, St05, Ew03, Bw02, Br03, Br04, Iw03, Li01
|
Path = St05, Li01, St05, Ew03, Bw02, Br03, Br04, Iw03, Li01
|
||||||
Path = St05, Li02, St05, Ew03, Bw02, Br03, Br04, Iw03, Li02
|
Path = St05, Li02, St05, Ew03, Bw02, Br03, Br04, Iw03, Li02
|
||||||
Path = St05, Li03, St05, Ew03, Bw02, Br03, Br04, Iw03, Li01, Li03
|
Path = St05, Li03, St05, Ew03, Bw02, Br03, Br04, Iw03, Li01, Li03
|
||||||
|
|||||||
@@ -2363,3 +2363,36 @@ strid_name = 454900
|
|||||||
NavMapScale = 2
|
NavMapScale = 2
|
||||||
msg_id_prefix = gcs_refer_system_St05
|
msg_id_prefix = gcs_refer_system_St05
|
||||||
|
|
||||||
|
[system]
|
||||||
|
nickname = KU08
|
||||||
|
file = systems\KU08\KU08.ini
|
||||||
|
pos = 6, 3
|
||||||
|
visit = 0
|
||||||
|
strid_name = 500015
|
||||||
|
ids_info = 0
|
||||||
|
NavMapScale = 1.360000
|
||||||
|
msg_id_prefix = gcs_refer_system_KU08
|
||||||
|
|
||||||
|
[Base]
|
||||||
|
nickname = KU08_01_Base
|
||||||
|
system = KU08
|
||||||
|
strid_name = 500018
|
||||||
|
file = Universe\Systems\KU08\Bases\KU08_01_Base.ini
|
||||||
|
|
||||||
|
[Base]
|
||||||
|
nickname = KU08_02_Base
|
||||||
|
system = KU08
|
||||||
|
strid_name = 0
|
||||||
|
file = Universe\Systems\KU08\Bases\KU08_02_Base.ini
|
||||||
|
|
||||||
|
[Base]
|
||||||
|
nickname = KU08_03_Base
|
||||||
|
system = KU08
|
||||||
|
strid_name = 0
|
||||||
|
file = Universe\Systems\KU08\Bases\KU08_03_Base.ini
|
||||||
|
|
||||||
|
[Base]
|
||||||
|
nickname = KU08_04_Base
|
||||||
|
system = KU08
|
||||||
|
strid_name = 500016
|
||||||
|
file = Universe\Systems\KU08\Bases\KU08_04_Base.ini
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
BIN
EXE/FLAtlas_resources.dll
Executable file
BIN
EXE/FLAtlas_resources.dll
Executable file
Binary file not shown.
Binary file not shown.
@@ -318,15 +318,9 @@ rem.AddInfoCard(262040, "Safe Dock") -- Bw11_01_Base
|
|||||||
-- Infocards Ships
|
-- Infocards Ships
|
||||||
|
|
||||||
-- Alpaca
|
-- Alpaca
|
||||||
rem.AddInfoCard(480001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT></TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 1600</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 0/0</TEXT><PARA/><TEXT>Optimal Weapon Class: 4</TEXT><PARA/><TEXT>Max. Weapon Class: 6</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(480001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT></TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Max. Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(480002, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="center"/><TEXT>Alpaca</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Alpaca's cargo hold is a marvel of modern engineering, with multiple compartments and storage options that allow for efficient and secure transportation of goods. The ship's advanced life support systems and comfortable crew quarters also make it an attractive option for longer hauls and more extended voyages.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
rem.AddInfoCard(480002, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="center"/><TEXT>Alpaca</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Alpaca's cargo hold is a marvel of modern engineering, with multiple compartments and storage options that allow for efficient and secure transportation of goods. The ship's advanced life support systems and comfortable crew quarters also make it an attractive option for longer hauls and more extended voyages.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(480003, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>1600</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(480003, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Banshee
|
|
||||||
rem.AddInfoCard(480004, "Banshee MKII") -- rh_fighter_mk2
|
|
||||||
rem.AddInfoCard(480005, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(480006, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>72-ARKM-G3 "Banshee" MKII Rheinland Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>As a steed is bred for its strength as well as its grace, this majestic fighter carries on the long and distinguished tradition of Rheinland military craft. The Banshee MKII is simply the finest ship of its kind. Its craftsmanship, its unwavering precision and reliability, and its substantial offerings for an accessible price all demonstrate Rheinland’s commitment to excellence.</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(480007, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
|
|
||||||
-- Light Fighter Infocards
|
-- Light Fighter Infocards
|
||||||
|
|
||||||
@@ -342,6 +336,10 @@ rem.AddInfoCard(66590, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PAR
|
|||||||
rem.AddInfoCard(66508, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 15/15</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66508, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 15/15</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(66510, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66510, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
|
-- Clydsdale
|
||||||
|
rem.AddInfoCard(66511, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
rem.AddInfoCard(66513, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Dagger
|
-- Dagger
|
||||||
|
|
||||||
rem.AddInfoCard(66521, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/1</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66521, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/1</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
@@ -352,16 +350,32 @@ rem.AddInfoCard(66523, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PAR
|
|||||||
rem.AddInfoCard(66558, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66558, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(66560, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66560, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
|
-- Dromedary
|
||||||
|
rem.AddInfoCard(66524, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 10600</TEXT><PARA/><TEXT>Cargo Space: 275</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
rem.AddInfoCard(66526, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>10600</TEXT><PARA/><TEXT>275</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
|
-- Drone
|
||||||
|
rem.AddInfoCard(66561, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
rem.AddInfoCard(66563, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Hawk
|
-- Hawk
|
||||||
|
|
||||||
rem.AddInfoCard(66533, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66533, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(66535, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66535, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
|
-- Humpback
|
||||||
|
rem.AddInfoCard(66604, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
rem.AddInfoCard(66606, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Legionare
|
-- Legionare
|
||||||
|
|
||||||
rem.AddInfoCard(66548, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66548, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(66550, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66550, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
|
-- Mule
|
||||||
|
rem.AddInfoCard(66591, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/4</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
rem.AddInfoCard(66593, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/4</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Patriot
|
-- Patriot
|
||||||
|
|
||||||
rem.AddInfoCard(66570, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66570, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
@@ -372,9 +386,9 @@ rem.AddInfoCard(66572, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PAR
|
|||||||
rem.AddInfoCard(66500, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66500, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(66502, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66502, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
|
-- Rhino
|
||||||
|
rem.AddInfoCard(66573, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
rem.AddInfoCard(66575, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -430,54 +444,6 @@ rem.AddInfoCard(66600, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PAR
|
|||||||
rem.AddInfoCard(66585, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66585, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(66587, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>40</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66587, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>40</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Blood Hound MK2
|
|
||||||
rem.AddInfoCard(480008, "Bloodhound MKII") -- pi_fighter_mk2
|
|
||||||
rem.AddInfoCard(480009, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/1</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(480010, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Z-2010 "Bloodhound" MKII Pirate Light Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>With its increased power capacity, the Bloodhound MKII represents a significant threat to police forces and shipping targets in Sirius. Heavily modified from its original chassis design, this fighter is fast and can deliver a lethal payload and array of offensive weaponry. These factors make this ship of great value to alternative fighting forces everywhere.</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(480011, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/1</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
|
|
||||||
-- Cavalier MK2
|
|
||||||
rem.AddInfoCard(480012, "Cavalier MKII") -- br_fighter_mk2
|
|
||||||
rem.AddInfoCard(480013, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(480014, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>B-224-F Series "Cavalier" MKII Bretonia Light Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Expertly fast and agile, this fighter design is based on the “Bee-One,” the class that cleared the Bretonian frontier and set the stage for the colonization of Sirius. Though patterned after this timeless classic, the Cavalier MKII has many significant improvements and modern attributes that make it a true-blue asset.</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(480015, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
|
|
||||||
-- Dagger MK2
|
|
||||||
rem.AddInfoCard(480016, "Dagger MKII") -- bw_fighter_mk2
|
|
||||||
rem.AddInfoCard(480017, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/1</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(480018, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Series X "Dagger" MKII Border Worlds Light Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>It may be classified as a light fighter, but there is nothing light about this ship. With its expanded power capacity and armor rating the Dagger MKII has all of the muscle required to survive in the harsh frontier of the Border Worlds, while still being moderately priced. An excellent choice for those craving adventure.</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(480019, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/1</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
|
|
||||||
-- Drake MKII
|
|
||||||
rem.AddInfoCard(480020, "Drake MKII") -- ku_fighter_mk2
|
|
||||||
rem.AddInfoCard(480021, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(480022, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>J7P-7Q "Drake" MKII Kusari Light Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>In an environment in which the smallest mistake can cost lives, this fighter takes maximum advantage of years of Kusari research and technology all distilled down and compressed into one deceptively small package. That, along with its recently modified power systems, makes the Drake MKII a superior value in its class.</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(480023, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
|
|
||||||
-- Hawk MKII
|
|
||||||
rem.AddInfoCard(480024, "Hawk MKII") -- ku_fighter_mk2
|
|
||||||
rem.AddInfoCard(480025, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(480026, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>CTE-1500 "Hawk" MKII Civilian Light Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Like an enormous bird of prey, the Hawk MKII can sublimely snatch its targets out of the sky with tremendous grace. Its unmistakable shape casts a shadow of fear on its enemies, while the advanced power and armor ratings ensure that it can deliver the harshest of attacks or repel those foolish enough to challenge it.</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(480027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>4</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
|
|
||||||
-- Legionare MK2
|
|
||||||
rem.AddInfoCard(480028, "Legionare MKII") -- pi_fighter_mk2
|
|
||||||
rem.AddInfoCard(480029, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(480030, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>M3 Class "Legionnaire" MKII Corsair Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Built for speed and agility, the Corsairs rely on their ability to get out of trouble as quickly as they can get into it. The Legionnaire MKII fully supports this maxim while also providing significant weapon and cargo accommodations, making this a devastating offensive or defensive weapon in the hands of a skilled pilot.</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(480031, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
|
|
||||||
--Patriot MK2
|
|
||||||
rem.AddInfoCard(480032, "Patriot MKII") -- pi_fighter_mk2
|
|
||||||
rem.AddInfoCard(480033, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(480034, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>LZF-6364 "Patriot" MKII Liberty Light Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>With comparable models in active government and military service, the Patriot MKII delivers state-of-the-art maneuverability and punishing firepower in one unbeatable package. Impressive extensibility and a generous cargo hold round out the top-notch appointments.</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(480035, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
|
|
||||||
-- Piranha MK2
|
|
||||||
rem.AddInfoCard(480036, "Piranha MKII") -- bh_fighter_mk2
|
|
||||||
rem.AddInfoCard(480037, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(480038, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>AP-6364 "Piranha" MKII Bounty Hunter Light Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>With crime on the rise, there has been a resurgence in the Bounty Hunter trade. To hunt down a criminal one must think like a criminal — and be armed like one too. The Piranha MKII delivers expertly on this note, providing every bit of the firepower and armor needed for the job. The added cargo space for transport and delivery of captured escape pods rounds out its generous appointments.</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(480039, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>2</TEXT><PARA/><TEXT>4</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
|
|
||||||
-- rem.AddInfoCard(480039, [[<?xml version="1.0" encoding="UTF-16"?>]])
|
-- rem.AddInfoCard(480039, [[<?xml version="1.0" encoding="UTF-16"?>]])
|
||||||
|
|
||||||
-- Orca
|
-- Orca
|
||||||
@@ -487,7 +453,7 @@ With its spacious cargo bays and reinforced hull, this ship is perfect for trans
|
|||||||
rem.AddInfoCard(221776, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>125000</TEXT><PARA/><TEXT>500</TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>- </TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(221776, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>125000</TEXT><PARA/><TEXT>500</TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>- </TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- CSV
|
-- CSV
|
||||||
rem.AddInfoCard(584295, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 2/1</TEXT><PARA/><TEXT>Armor: 8600</TEXT><PARA/><TEXT>Cargo Space: 350</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 42/42</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: -</TEXT><PARA/><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(584295, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 2/1</TEXT><PARA/><TEXT>Armor: 8600</TEXT><PARA/><TEXT>Cargo Space: 350</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 42/42</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(584296, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>2/1</TEXT><PARA/><TEXT>8600</TEXT><PARA/><TEXT>350</TEXT><PARA/><TEXT>42/42</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(584296, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>2/1</TEXT><PARA/><TEXT>8600</TEXT><PARA/><TEXT>350</TEXT><PARA/><TEXT>42/42</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- 524295 used
|
-- 524295 used
|
||||||
@@ -630,21 +596,21 @@ rem.AddInfoCard(299063, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JU
|
|||||||
|
|
||||||
-- Energy Core Extension
|
-- Energy Core Extension
|
||||||
rem.AddInfoCard(299501, "Mono Power Converter")
|
rem.AddInfoCard(299501, "Mono Power Converter")
|
||||||
rem.AddInfoCard(299502, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Mono Power Converter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(299502, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Mono Power Converter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Mono Power Converter is a cutting-edge energy core extension designed to optimize and regulate the flow of power between a spacecraft’s central energy core and its high-efficiency systems. This advanced converter is engineered to handle a wide range of energy types, converting raw, high-output power into a more stable and usable form for sensitive systems.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(299511, "Cluster Power Plug")
|
rem.AddInfoCard(299511, "Cluster Power Plug")
|
||||||
rem.AddInfoCard(299512, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Cluster Power Plug</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(299512, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Cluster Power Plug</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Cluster Power Plug is a versatile energy core extension designed to streamline power distribution across a spacecraft’s multiple subsystems, particularly for ships with complex or modular configurations. This high-capacity connector serves as the central junction point for distributing energy from the core to various auxiliary systems.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(299521, "Combined Thermal Cooler")
|
rem.AddInfoCard(299521, "Combined Thermal Cooler")
|
||||||
rem.AddInfoCard(299522, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Combined Thermal Cooler</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(299522, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Combined Thermal Cooler</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Combined Thermal Cooler is an essential energy core extension designed to maintain optimal operational temperatures for a spacecraft's power systems, especially during periods of intense energy output. At the heart of the Combined Thermal Cooler is a dual-phase cooling system that works in tandem to absorb and dissipate heat more effectively than traditional cooling methods.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(299531, "High Performance Amplifier")
|
rem.AddInfoCard(299531, "High Performance Amplifier")
|
||||||
rem.AddInfoCard(299532, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>High Performance Amplifier</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(299532, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>High Performance Amplifier</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The High Performance Amplifier is an advanced energy core extension engineered to maximize the output potential of a spacecraft’s power systems. Its compact, modular design ensures compatibility with a wide range of ship classes and can be easily integrated into existing energy core setups.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(299541, "Control Grid Stabilizier")
|
rem.AddInfoCard(299541, "Control Grid Stabilizer")
|
||||||
rem.AddInfoCard(299542, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>High Perfomance Amplifier</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(299542, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Control Grid Stabilizer</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Control Grid Stabilizer is a critical energy core extension designed to optimize and maintain the stability of a spacecraft's power grid under varying operational conditions. At its core, the Control Grid Stabilizer monitors the power flow throughout the ship, using advanced algorithms to detect even the smallest fluctuations in voltage or current.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(299551, "Rotary Power Connector")
|
rem.AddInfoCard(299551, "Rotary Power Connector")
|
||||||
rem.AddInfoCard(299552, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Rotary Power Connector</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(299552, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Rotary Power Connector</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Rotary Power Connector is an advanced energy core extension designed to streamline power distribution across a spacecraft’s vital systems. Engineered for high efficiency and adaptability, this innovative connector serves as a rotating conduit, enabling the seamless transfer of energy between the core and multiple rotating or moving components of the ship.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(299561, "Propulsion Epicyclic Gear")
|
rem.AddInfoCard(299561, "Propulsion Epicyclic Gear")
|
||||||
rem.AddInfoCard(299562, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Propulsion Epicyclic Gear</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(299562, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Propulsion Epicyclic Gear</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Propulsion Epicyclic Gear is a sophisticated energy core extension designed to amplify and fine-tune the propulsion systems of advanced spacecraft. This high-performance module uses an epicyclic gear system to enhance torque and power transfer, allowing for more efficient acceleration and deceleration across a wide range of space travel conditions.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(299571, "Conductive System Charger")
|
rem.AddInfoCard(299571, "Conductive System Charger")
|
||||||
rem.AddInfoCard(299572, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Conductive System Charger</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(299572, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Conductive System Charger</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Conductive System Charger is a compact yet powerful extension module designed to enhance the energy core efficiency of modern spacecraft. Engineered for seamless integration with a wide range of ship architectures, it acts as a dynamic conduit between the core reactor and onboard systems, optimizing energy distribution in real time.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Infocards Power
|
-- Infocards Power
|
||||||
rem.AddInfoCard(299800, "CHIMERA Blueprint")
|
rem.AddInfoCard(299800, "CHIMERA Blueprint")
|
||||||
@@ -794,3 +760,21 @@ rem.AddInfoCard(500005, "Hokkaido->Chugoku")
|
|||||||
|
|
||||||
-- Chugoku Infocards
|
-- Chugoku Infocards
|
||||||
rem.AddInfoCard(500010, "Chugoku->Hokkaido")
|
rem.AddInfoCard(500010, "Chugoku->Hokkaido")
|
||||||
|
|
||||||
|
-- Shogunate
|
||||||
|
rem.AddInfoCard(500005, "Shogunate Naval Forces")
|
||||||
|
-- 500006 RESERVERD Shogunate Naval Forces INFOCARD
|
||||||
|
rem.AddInfoCard(500007, "Shogunate")
|
||||||
|
rem.AddInfoCard(500008, "Mitsui Zaibatsu")
|
||||||
|
rem.AddInfoCard(500009, "Mitsui")
|
||||||
|
-- 500010 RESERVERD Shogunate Zaibatsu INFOCARD
|
||||||
|
|
||||||
|
|
||||||
|
-- Shogunate Systems
|
||||||
|
-- Horai
|
||||||
|
rem.AddInfoCard(500015, "Horai")
|
||||||
|
rem.AddInfoCard(500016, "Planet Horai")
|
||||||
|
rem.AddInfoCard(500017, "Chugoku->Planet Horai")
|
||||||
|
rem.AddInfoCard(500018, "Battleship Kusanagi")
|
||||||
|
rem.AddInfoCard(500019, "Tetsumon Station")
|
||||||
|
rem.AddInfoCard(500020, "Inai Tanaka")
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 2.2 MiB After Width: | Height: | Size: 2.2 MiB |
@@ -63,6 +63,7 @@ DLL = EquipResources.dll ;Contains names of equipment (in string table) and inf
|
|||||||
DLL = OfferBribeResources.dll ; Contains random mission offers and bribes
|
DLL = OfferBribeResources.dll ; Contains random mission offers and bribes
|
||||||
DLL = MiscTextInfo2.dll ;Contains MP UI elements as well as other misc. text
|
DLL = MiscTextInfo2.dll ;Contains MP UI elements as well as other misc. text
|
||||||
DLL = remres.dll ; Dynamic Infocards
|
DLL = remres.dll ; Dynamic Infocards
|
||||||
|
DLL = FLAtlas_resources.dll
|
||||||
|
|
||||||
[Data]
|
[Data]
|
||||||
|
|
||||||
@@ -96,7 +97,7 @@ DLL = remres.dll ; Dynamic Infocards
|
|||||||
voices = audio\voices_space_female.ini ;dialogue for female NPCs in space (all re-usable)
|
voices = audio\voices_space_female.ini ;dialogue for female NPCs in space (all re-usable)
|
||||||
voices = audio\voices_base_male.ini ;dialogue for male NPCs on bases (all re-usable)
|
voices = audio\voices_base_male.ini ;dialogue for male NPCs on bases (all re-usable)
|
||||||
voices = audio\voices_base_female.ini ;dialogue for female NPCs on bases (all re-usable)
|
voices = audio\voices_base_female.ini ;dialogue for female NPCs on bases (all re-usable)
|
||||||
voices = audio\voices_recognizable.ini ;all the main characters’ voice profiles (re-usable dialogue only) (must be read in before mission-specific lines)
|
voices = audio\voices_recognizable.ini ;all the main characters voice profiles (re-usable dialogue only) (must be read in before mission-specific lines)
|
||||||
voices = audio\voices_mission01.ini ;dialogue specific to mission 01 (story & special supporting characters only - no reusable dialogue)
|
voices = audio\voices_mission01.ini ;dialogue specific to mission 01 (story & special supporting characters only - no reusable dialogue)
|
||||||
voices = audio\voices_mission02.ini ;dialogue specific to mission 02 (story & special supporting characters only - no reusable dialogue)
|
voices = audio\voices_mission02.ini ;dialogue specific to mission 02 (story & special supporting characters only - no reusable dialogue)
|
||||||
voices = audio\voices_mission03.ini ;dialogue specific to mission 03 (story & special supporting characters only - no reusable dialogue)
|
voices = audio\voices_mission03.ini ;dialogue specific to mission 03 (story & special supporting characters only - no reusable dialogue)
|
||||||
|
|||||||
BIN
EXE/remres.dll
BIN
EXE/remres.dll
Binary file not shown.
68
FLAtlas-Change.log
Normal file
68
FLAtlas-Change.log
Normal file
@@ -0,0 +1,68 @@
|
|||||||
|
[2026-05-04 00:07:52] [MOD] [Mod: REM-Mod] OpenSP wurde für diesen Mod angewendet.
|
||||||
|
OpenSP-Patch abgeschlossen.
|
||||||
|
- m01a.ini gepatcht: /home/nekura/Dokumente/GitHub/REM-Mod/DATA/MISSIONS/M01A/m01a.ini
|
||||||
|
- m01b.ini gepatcht: /home/nekura/Dokumente/GitHub/REM-Mod/DATA/MISSIONS/M01B/m01b.ini
|
||||||
|
[2026-05-04 00:24:58] [DLL] [Mod: REM-Mod] Resource DLL registriert in freelancer.ini: FLAtlas_resources.dll
|
||||||
|
[2026-05-04 00:24:59] [DLL] [Mod: REM-Mod] ids_name geschrieben: DLL=FLAtlas_resources.dll, local_id=1, global_id=524289
|
||||||
|
[2026-05-04 00:25:00] [DLL] [Mod: REM-Mod] ids_name geschrieben: DLL=FLAtlas_resources.dll, local_id=2, global_id=524290
|
||||||
|
[2026-05-04 00:25:01] [DLL] [Mod: REM-Mod] ids_name geschrieben: DLL=FLAtlas_resources.dll, local_id=3, global_id=524291
|
||||||
|
[2026-05-04 00:25:02] [DLL] [Mod: REM-Mod] ids_name geschrieben: DLL=FLAtlas_resources.dll, local_id=4, global_id=524292
|
||||||
|
[2026-05-04 00:25:03] [DLL] [Mod: REM-Mod] ids_name geschrieben: DLL=FLAtlas_resources.dll, local_id=5, global_id=524293
|
||||||
|
[2026-05-04 00:25:03] [CHANGE] [Mod: REM-Mod] Objekt erstellt: Dock_Ring_KU08_planet_001
|
||||||
|
[2026-05-04 00:25:03] [CHANGE] [Mod: REM-Mod] Objekt erstellt: KU08_docking_fixture_1
|
||||||
|
[2026-05-04 00:25:03] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
|
||||||
|
[2026-05-04 00:25:13] [STATUS] [Mod: REM-Mod] ✓ Docking Ring 'Dock_Ring_KU08_planet_001' an Planet 'KU08_planet_001' (Base: KU08_04_Base) erstellt
|
||||||
|
[2026-05-04 00:25:13] [CHANGE] [Mod: REM-Mod] ✓ Docking Ring 'Dock_Ring_KU08_planet_001' an Planet 'KU08_planet_001' (Base: KU08_04_Base) erstellt
|
||||||
|
[2026-05-04 22:56:35] [CHANGE] [Mod: REM-Mod] Zone bearbeitet: Zone_KU08_zone_003 -> Zone_KU08_zone_003
|
||||||
|
[2026-05-04 22:56:35] [CHANGE] [Mod: REM-Mod] ✓ Zone 'Zone_KU08_zone_003' rotiert: -1°
|
||||||
|
[2026-05-04 23:03:54] [CHANGE] [Mod: REM-Mod] Objekt bearbeitet: KU08_Trade_Lane_Ring_7 -> KU08_Trade_Lane_Ring_7
|
||||||
|
[2026-05-04 23:03:54] [STATUS] [Mod: REM-Mod] ✔ 'Chugoku->Planet Horai' übernommen (noch nicht gespeichert)
|
||||||
|
[2026-05-04 23:05:03] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_zone_003' übernommen (noch nicht gespeichert)
|
||||||
|
[2026-05-04 23:05:10] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
|
||||||
|
[2026-05-04 23:13:04] [CHANGE] [Mod: REM-Mod] Zone erstellt: Zone_KU08_tradelane_002
|
||||||
|
[2026-05-04 23:13:04] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
|
||||||
|
[2026-05-04 23:13:04] [STATUS] [Mod: REM-Mod] ✓ Zone 'Zone_KU08_tradelane_002' erstellt (52015, 2094, 2094)
|
||||||
|
[2026-05-04 23:13:04] [CHANGE] [Mod: REM-Mod] ✓ Zone 'Zone_KU08_tradelane_002' erstellt (52015, 2094, 2094)
|
||||||
|
[2026-05-04 23:13:31] [CHANGE] [Mod: REM-Mod] Zone bearbeitet: Zone_KU08_tradelane_002 -> Zone_KU08_tradelane_002
|
||||||
|
[2026-05-04 23:13:31] [CHANGE] [Mod: REM-Mod] ✓ Zone 'Zone_KU08_tradelane_002' rotiert: -81°
|
||||||
|
[2026-05-04 23:13:38] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_002' übernommen (noch nicht gespeichert)
|
||||||
|
[2026-05-04 23:15:23] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_002' übernommen (noch nicht gespeichert)
|
||||||
|
[2026-05-04 23:15:44] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
|
||||||
|
[2026-05-04 23:21:13] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_002' übernommen (noch nicht gespeichert)
|
||||||
|
[2026-05-04 23:21:47] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_002' übernommen (noch nicht gespeichert)
|
||||||
|
[2026-05-04 23:22:09] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
|
||||||
|
[2026-05-04 23:22:44] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_002' übernommen (noch nicht gespeichert)
|
||||||
|
[2026-05-04 23:22:46] [STATUS] [Mod: REM-Mod] ✔ Gespeichert · Lade neu …
|
||||||
|
[2026-05-04 23:24:35] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_002' übernommen (noch nicht gespeichert)
|
||||||
|
[2026-05-04 23:25:13] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
|
||||||
|
[2026-05-04 23:27:23] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_002' übernommen (noch nicht gespeichert)
|
||||||
|
[2026-05-04 23:27:59] [STATUS] [Mod: REM-Mod] ✔ Gespeichert · Lade neu …
|
||||||
|
[2026-05-04 23:30:01] [CHANGE] [Mod: REM-Mod] Objekt erstellt: KU08_NAV_BUOY_001
|
||||||
|
[2026-05-04 23:30:01] [CHANGE] [Mod: REM-Mod] Objekt erstellt: KU08_NAV_BUOY_002
|
||||||
|
[2026-05-04 23:30:01] [STATUS] [Mod: REM-Mod] ✓ 2 Bojen (nav_buoy) erstellt
|
||||||
|
[2026-05-04 23:30:01] [CHANGE] [Mod: REM-Mod] ✓ 2 Bojen (nav_buoy) erstellt
|
||||||
|
[2026-05-04 23:32:29] [CHANGE] [Mod: REM-Mod] Zone erstellt: Zone_KU08_tradelane_003
|
||||||
|
[2026-05-04 23:32:29] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
|
||||||
|
[2026-05-04 23:32:29] [STATUS] [Mod: REM-Mod] ✓ Zone 'Zone_KU08_tradelane_003' erstellt (68972, 2563, 2563)
|
||||||
|
[2026-05-04 23:32:29] [CHANGE] [Mod: REM-Mod] ✓ Zone 'Zone_KU08_tradelane_003' erstellt (68972, 2563, 2563)
|
||||||
|
[2026-05-04 23:32:46] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_003' übernommen (noch nicht gespeichert)
|
||||||
|
[2026-05-04 23:33:04] [CHANGE] [Mod: REM-Mod] Zone bearbeitet: Zone_KU08_tradelane_003 -> Zone_KU08_tradelane_003
|
||||||
|
[2026-05-04 23:33:04] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_003' übernommen (noch nicht gespeichert)
|
||||||
|
[2026-05-04 23:33:13] [CHANGE] [Mod: REM-Mod] Zone bearbeitet: Zone_KU08_tradelane_003 -> Zone_KU08_tradelane_003
|
||||||
|
[2026-05-04 23:33:19] [CHANGE] [Mod: REM-Mod] Zone bearbeitet: Zone_KU08_tradelane_003 -> Zone_KU08_tradelane_003
|
||||||
|
[2026-05-04 23:33:27] [CHANGE] [Mod: REM-Mod] Zone bearbeitet: Zone_KU08_tradelane_003 -> Zone_KU08_tradelane_003
|
||||||
|
[2026-05-04 23:33:32] [CHANGE] [Mod: REM-Mod] Zone bearbeitet: Zone_KU08_tradelane_003 -> Zone_KU08_tradelane_003
|
||||||
|
[2026-05-04 23:33:38] [CHANGE] [Mod: REM-Mod] Zone bearbeitet: Zone_KU08_tradelane_003 -> Zone_KU08_tradelane_003
|
||||||
|
[2026-05-04 23:33:46] [CHANGE] [Mod: REM-Mod] Zone bearbeitet: Zone_KU08_tradelane_003 -> Zone_KU08_tradelane_003
|
||||||
|
[2026-05-04 23:34:38] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
|
||||||
|
[2026-05-04 23:36:32] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_003' übernommen (noch nicht gespeichert)
|
||||||
|
[2026-05-04 23:36:36] [STATUS] [Mod: REM-Mod] ✔ Gespeichert · Lade neu …
|
||||||
|
[2026-05-04 23:37:54] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_003' übernommen (noch nicht gespeichert)
|
||||||
|
[2026-05-04 23:38:01] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_002' übernommen (noch nicht gespeichert)
|
||||||
|
[2026-05-04 23:38:10] [STATUS] [Mod: REM-Mod] ✔ Gespeichert · Lade neu …
|
||||||
|
[2026-05-04 23:40:11] [CHANGE] [Mod: REM-Mod] Zone erstellt: Zone_KU08_zone_004
|
||||||
|
[2026-05-04 23:40:11] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
|
||||||
|
[2026-05-04 23:40:12] [STATUS] [Mod: REM-Mod] ✓ Zone 'Zone_KU08_zone_004' erstellt (5307)
|
||||||
|
[2026-05-04 23:40:12] [CHANGE] [Mod: REM-Mod] ✓ Zone 'Zone_KU08_zone_004' erstellt (5307)
|
||||||
|
[2026-05-04 23:40:35] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_zone_004' übernommen (noch nicht gespeichert)
|
||||||
|
[2026-05-04 23:40:38] [STATUS] [Mod: REM-Mod] ✔ Gespeichert · Lade neu …
|
||||||
@@ -13,8 +13,8 @@ Website :
|
|||||||
|
|
||||||
File Name : REM.zip
|
File Name : REM.zip
|
||||||
File Size : 12,01 GB
|
File Size : 12,01 GB
|
||||||
Mod Version : 0.4.1.2
|
Mod Version : 0.4.2.10
|
||||||
Date Released : 20/04/2026
|
Date Released : 01/05/2026
|
||||||
|
|
||||||
******************************************************
|
******************************************************
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user