4 Commits

Author SHA1 Message Date
FlatHack e0e84c383a fix voice and costume error 2026-06-15 14:08:20 +02:00
FlatHack 6d9ecd2296 space normalization 2026-06-15 14:04:01 +02:00
FlatHack af97748b3a mojave field infocard 2026-06-15 13:55:55 +02:00
FlatHack 51db4789ca remove system wide asteroid field and move it behind planet 2026-06-15 13:41:32 +02:00
6 changed files with 21 additions and 37 deletions
+1 -6
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@@ -1464,6 +1464,7 @@ MarketGood = commodity_luxury_consumer_goods, 0, -1, 150, 500, 0, 1
MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 2 MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 2
MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 0.55 MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 0.55
MarketGood = commodity_soldiers, 0, -1, 0, 0, 1, 1.100000 MarketGood = commodity_soldiers, 0, -1, 0, 0, 1, 1.100000
;MarketGood = commodity_candycane, 0, -1, 150, 500, 0, 1.100000 ;MarketGood = commodity_candycane, 0, -1, 150, 500, 0, 1.100000
@@ -2563,7 +2564,6 @@ MarketGood = commodity_high_temp_alloys, 0, -1, 0, 0, 1, 0.5
MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 6.6667 MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 6.6667
MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263
; REM LINER ; REM LINER
[BaseGood] [BaseGood]
@@ -2571,7 +2571,6 @@ base = Hi02_REM_LINER_Base
MarketGood = commodity_slaves, 0, -1, 150, 500, 0, 1.000000 MarketGood = commodity_slaves, 0, -1, 150, 500, 0, 1.000000
MarketGood = commodity_prisoners, 0, -1, 0, 0, 1, 2.000000 MarketGood = commodity_prisoners, 0, -1, 0, 0, 1, 2.000000
; Farway Station ; Farway Station
[BaseGood] [BaseGood]
@@ -2585,20 +2584,16 @@ MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.1
[BaseGood] [BaseGood]
base = ST03_01_Base base = ST03_01_Base
; Kairo ; Kairo
[BaseGood] [BaseGood]
base = ST04_01_Base base = ST04_01_Base
; Menes ; Menes
[BaseGood] [BaseGood]
base = ST04_02_Base base = ST04_02_Base
; Sinai ; Sinai
[BaseGood] [BaseGood]
+1 -5
View File
@@ -5880,7 +5880,6 @@ MarketGood = heavy_protection_armor, 0, -1, 100, 100, 0, 1
MarketGood = vector_thrust_coil, 0, -1, 100, 100, 0, 1 MarketGood = vector_thrust_coil, 0, -1, 100, 100, 0, 1
MarketGood = turbo_coolant_pump, 0, -1, 100, 100, 0, 1 MarketGood = turbo_coolant_pump, 0, -1, 100, 100, 0, 1
[BaseGood] [BaseGood]
base = Ew03_02_base base = Ew03_02_base
MarketGood = gd_z_gun01_mark01, 2, -1, 10, 10, 0, 1 MarketGood = gd_z_gun01_mark01, 2, -1, 10, 10, 0, 1
@@ -16266,7 +16265,6 @@ MarketGood = heavy_protection_armor, 0, -1, 100, 100, 0, 1
MarketGood = vector_thrust_coil, 0, -1, 100, 100, 0, 1 MarketGood = vector_thrust_coil, 0, -1, 100, 100, 0, 1
MarketGood = turbo_coolant_pump, 0, -1, 100, 100, 0, 1 MarketGood = turbo_coolant_pump, 0, -1, 100, 100, 0, 1
; Farway Station ; Farway Station
[BaseGood] [BaseGood]
@@ -16369,7 +16367,6 @@ MarketGood = heavy_protection_armor, 0, -1, 100, 100, 0, 1
MarketGood = vector_thrust_coil, 0, -1, 100, 100, 0, 1 MarketGood = vector_thrust_coil, 0, -1, 100, 100, 0, 1
MarketGood = turbo_coolant_pump, 0, -1, 100, 100, 0, 1 MarketGood = turbo_coolant_pump, 0, -1, 100, 100, 0, 1
; Planet Primus ; Planet Primus
[BaseGood] [BaseGood]
@@ -16562,7 +16559,6 @@ MarketGood = heavy_protection_armor, 0, -1, 100, 100, 0, 1
MarketGood = vector_thrust_coil, 0, -1, 100, 100, 0, 1 MarketGood = vector_thrust_coil, 0, -1, 100, 100, 0, 1
MarketGood = turbo_coolant_pump, 0, -1, 100, 100, 0, 1 MarketGood = turbo_coolant_pump, 0, -1, 100, 100, 0, 1
; Kairo ; Kairo
[BaseGood] [BaseGood]
@@ -16842,4 +16838,4 @@ MarketGood = ge_gf6_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_lf_engine_01, 0, -1, 100, 100, 0, 1 MarketGood = ge_lf_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 0, -1, 100, 100, 0, 1 MarketGood = ge_fighter4_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 0, -1, 100, 100, 0, 1 MarketGood = ge_fighter6_power01, 0, -1, 100, 100, 0, 1
MarketGood = transport_power01, 0, -1, 100, 100, 0, 1 MarketGood = transport_power01, 0, -1, 100, 100, 0, 1
+3 -11
View File
@@ -158,6 +158,7 @@ marketgood = bhe_package, 13, -1, 1, 1, 0, 1, 1
[BaseGood] [BaseGood]
base = Ku04_03_base base = Ku04_03_base
;marketgood = kugu_package, 16, -1, 1, 1, 0, 1, 1 ;marketgood = kugu_package, 16, -1, 1, 1, 0, 1, 1
; Matsumoto ; Matsumoto
@@ -184,6 +185,7 @@ marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood] [BaseGood]
base = Li01_02_base base = Li01_02_base
marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1 marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1
; marketgood = cv02_heavy_fighter_package, 1, -1, 1, 1, 0, 1, 1 ; marketgood = cv02_heavy_fighter_package, 1, -1, 1, 1, 0, 1, 1
; Battleship Missouri ; Battleship Missouri
@@ -331,40 +333,30 @@ marketgood = oe_package, 16, -1, 1, 1, 0, 1, 1
base = Hi02_REM_LINER_Base base = Hi02_REM_LINER_Base
marketgood = package_bh_elite3, 1, -1, 1, 1, 0, 1, 1 marketgood = package_bh_elite3, 1, -1, 1, 1, 0, 1, 1
; Farway Station ; Farway Station
[BaseGood] [BaseGood]
base = Ew06_Farway_Base base = Ew06_Farway_Base
; Alexandria ; Alexandria
[BaseGood] [BaseGood]
base = ST03_01_Base base = ST03_01_Base
; Cairo ; Cairo
[BaseGood] [BaseGood]
base = ST04_01_Base base = ST04_01_Base
marketgood = prospector_package, 1, -1, 1, 1, 0, 1, 1 marketgood = prospector_package, 1, -1, 1, 1, 0, 1, 1
; Menes ; Menes
[BaseGood] [BaseGood]
base = ST04_02_Base base = ST04_02_Base
; Sinai ; Sinai
[BaseGood] [BaseGood]
base = ST04_03_Base base = ST04_03_Base
marketgood = remtrain_package, 16, -1, 1, 1, 0, 1, 1 marketgood = remtrain_package, 16, -1, 1, 1, 0, 1, 1
marketgood = oe2_package, 1, -1, 1, 1, 0, 1, 1 marketgood = oe2_package, 1, -1, 1, 1, 0, 1, 1
+11 -5
View File
@@ -245,6 +245,10 @@ ids_info = 262030
ring = Zone_LI06_planet_1_ring, solar\rings\lava.ini ring = Zone_LI06_planet_1_ring, solar\rings\lava.ini
base = LI06_01_Base base = LI06_01_Base
reputation = li_lsf_grp reputation = li_lsf_grp
dock_with = LI06_01_Base
behavior = NOTHING
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
[zone] [zone]
nickname = LI06_planet_1_death nickname = LI06_planet_1_death
@@ -276,8 +280,8 @@ pos = 46830.766, 8.715, -16394.025
rotate = 1.775, -77.686, 0.161 rotate = 1.775, -77.686, 0.161
reputation = li_lsf_grp reputation = li_lsf_grp
difficulty_level = 1 difficulty_level = 1
space_costume = li_manhattan_bartender_head, li_manhattan_bartender_body space_costume = , robot_body_A
voice = pilot_f_ill_m02 voice = atc_leg_f01a
[Object] [Object]
nickname = LI06_docking_fixture_0 nickname = LI06_docking_fixture_0
@@ -393,9 +397,9 @@ voice = pilot_c_ill_m01
[Zone] [Zone]
nickname = Zone_LI06_mojavedustcloud_01 nickname = Zone_LI06_mojavedustcloud_01
ids_name = 450050 ids_name = 450050
pos = 0.000000, 0.000000, 0.000000 pos = 58672.410156, 0.000000, -14666.291016
shape = SPHERE shape = ELLIPSOID
size = 100000 size = 20000, 10000, 10000
property_flags = 64 property_flags = 64
ids_info = 0 ids_info = 0
visit = 0 visit = 0
@@ -410,6 +414,8 @@ max_battle_size = 4
pop_type = lootable_field pop_type = lootable_field
relief_time = 35 relief_time = 35
damage = 0 damage = 0
rotate = 0.000000, 87.870697, 0.000000
infocard = 263001
;endregion ;endregion
;region - Nebula ;region - Nebula
+2 -10
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@@ -1490,7 +1490,6 @@ system = Bw11
strid_name = 262040 strid_name = 262040
file = Universe\Systems\Bw11\Bases\Bw11_01_Base.ini file = Universe\Systems\Bw11\Bases\Bw11_01_Base.ini
; REM LINER ; REM LINER
[Base] [Base]
@@ -1500,7 +1499,6 @@ strid_name = 198007
file = Universe\custom_bases\Hi02_REM_LINER_Base.ini file = Universe\custom_bases\Hi02_REM_LINER_Base.ini
BGCS_base_run_by = W02bF35 BGCS_base_run_by = W02bF35
; Omicron Minor ; Omicron Minor
[Base] [Base]
@@ -1516,8 +1514,6 @@ system = St01
strid_name = 197409 strid_name = 197409
file = Universe\Systems\St01\Bases\St01_02_Base.ini file = Universe\Systems\St01\Bases\St01_02_Base.ini
; Omicron Beta 2 ; Omicron Beta 2
[Base] [Base]
@@ -1535,7 +1531,6 @@ file = Universe\Systems\St02\Bases\St02_01_Base.ini
; file = UNIVERSE\SYSTEMS\ST02\Bases\St02_02_Base.ini ; file = UNIVERSE\SYSTEMS\ST02\Bases\St02_02_Base.ini
; BGCS_base_run_by = W02bF35 ; BGCS_base_run_by = W02bF35
[Base] [Base]
nickname = St03b_01_Base nickname = St03b_01_Base
system = St03b system = St03b
@@ -1552,7 +1547,6 @@ strid_name = 198005
file = UNIVERSE\SYSTEMS\ST03\Bases\ST03_01_Base.ini file = UNIVERSE\SYSTEMS\ST03\Bases\ST03_01_Base.ini
BGCS_base_run_by = W02bF35 BGCS_base_run_by = W02bF35
[Base] [Base]
nickname = br_m_hydrocarbon_miner nickname = br_m_hydrocarbon_miner
system = Br02 system = Br02
@@ -1740,8 +1734,8 @@ BGCS_base_run_by = W02bF35
[Base] [Base]
nickname = LI06_01_Base nickname = LI06_01_Base
system = LI06 system = LI06
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_01_Base.ini file = UNIVERSE\SYSTEMS\Li06\Bases\LI06_01_Base.ini
strid_name = 458754 strid_name = 450010
BGCS_base_run_by = W02bF33 BGCS_base_run_by = W02bF33
[Base] [Base]
@@ -2306,7 +2300,6 @@ strid_name = 196657
ids_info = 66115 ids_info = 66115
NavMapScale = 3 NavMapScale = 3
; Omicron Lambda ; Omicron Lambda
[system] [system]
@@ -2362,4 +2355,3 @@ pos = 12, 16
strid_name = 454900 strid_name = 454900
NavMapScale = 2 NavMapScale = 2
msg_id_prefix = gcs_refer_system_St05 msg_id_prefix = gcs_refer_system_St05
+3
View File
@@ -755,6 +755,9 @@ rem.AddInfoCard(262029, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TR
rem.AddInfoCard(262027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA bold="true"/><JUST loc="c"/><PARA/><TEXT>Menes Station</TEXT><PARA/><TEXT></TEXT><TRA bold="false"/><JUST loc="l"/><PARA/><TEXT>Little is known about Menes, as all data are subject to the highest secrecy.</TEXT><PARA/><PARA/><TEXT>According to rumors, The Order tries to find out more about the Nomads and their ability for taking over humans.</TEXT><PARA/><PARA/><TEXT>There are strict safety measures for docking and visitors.</TEXT><PARA/><PARA/><PARA/><TEXT>+++ It is strictly forbidden to take cargo like Light Arms and Optical Chips with you into the security zone +++</TEXT><PARA/><PARA/><POP/></RDL>]]) rem.AddInfoCard(262027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA bold="true"/><JUST loc="c"/><PARA/><TEXT>Menes Station</TEXT><PARA/><TEXT></TEXT><TRA bold="false"/><JUST loc="l"/><PARA/><TEXT>Little is known about Menes, as all data are subject to the highest secrecy.</TEXT><PARA/><PARA/><TEXT>According to rumors, The Order tries to find out more about the Nomads and their ability for taking over humans.</TEXT><PARA/><PARA/><TEXT>There are strict safety measures for docking and visitors.</TEXT><PARA/><PARA/><PARA/><TEXT>+++ It is strictly forbidden to take cargo like Light Arms and Optical Chips with you into the security zone +++</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(262030, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DIAMETER: 26,216 km</TEXT><PARA/><TEXT>MASS: 9.89 x 10^24 kg</TEXT><PARA/><TEXT>TERRAIN: N/A</TEXT><PARA/><TEXT>TEMPERATURE: N/A</TEXT><PARA/><TEXT>ESCAPE VELOCITY: 15.42 km/s</TEXT><PARA/><PARA/><TEXT>Buried far beneath Nevada's scorching surface, Las Vegas was built after repeated attempts to establish an above-ground settlement failed under the planet's extreme heat. What began as a small underground shelter for miners, traders, and station workers gradually expanded into a vast network of buried casinos, luxury corridors, and air-conditioned pleasure halls.</TEXT><PARA/><TEXT>Today, the planet is administered by The Zoners, who keep the city functioning while quietly profiting from its endless appetite for credits, risk, and vice. Las Vegas has become a haven for criminals, smugglers, and fugitives looking to disappear into the crowd, as well as a magnet for those hoping to make a fast fortune.</TEXT><PARA/><TEXT>Bounty Hunters are also a common sight, drawn by the same chaos that attracts the desperate and the guilty. In Las Vegas, every deal carries a risk, every table has a cost, and every visitor arrives believing they will be the one to leave richer than they came.</TEXT><PARA/><POP/></RDL>]]) rem.AddInfoCard(262030, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DIAMETER: 26,216 km</TEXT><PARA/><TEXT>MASS: 9.89 x 10^24 kg</TEXT><PARA/><TEXT>TERRAIN: N/A</TEXT><PARA/><TEXT>TEMPERATURE: N/A</TEXT><PARA/><TEXT>ESCAPE VELOCITY: 15.42 km/s</TEXT><PARA/><PARA/><TEXT>Buried far beneath Nevada's scorching surface, Las Vegas was built after repeated attempts to establish an above-ground settlement failed under the planet's extreme heat. What began as a small underground shelter for miners, traders, and station workers gradually expanded into a vast network of buried casinos, luxury corridors, and air-conditioned pleasure halls.</TEXT><PARA/><TEXT>Today, the planet is administered by The Zoners, who keep the city functioning while quietly profiting from its endless appetite for credits, risk, and vice. Las Vegas has become a haven for criminals, smugglers, and fugitives looking to disappear into the crowd, as well as a magnet for those hoping to make a fast fortune.</TEXT><PARA/><TEXT>Bounty Hunters are also a common sight, drawn by the same chaos that attracts the desperate and the guilty. In Las Vegas, every deal carries a risk, every table has a cost, and every visitor arrives believing they will be the one to leave richer than they came.</TEXT><PARA/><POP/></RDL>]])
-- Astroid / Cloud Infocards
rem.AddInfoCard(263001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DIAMETER: N/A</TEXT><PARA/><TEXT>MASS: N/A</TEXT><PARA/><TEXT>TERRAIN: Asteroid Field</TEXT><PARA/><TEXT>TEMPERATURE: N/A</TEXT><PARA/><TEXT>ESCAPE VELOCITY: N/A</TEXT><PARA/><PARA/><TEXT>The asteroid field behind Las Vegas formed from the shattered remains of an early mining operation that failed during the first attempts to expand the underground settlement. What was meant to be a source of raw material became a graveyard of broken rock, abandoned equipment, and derelict transport frames after repeated excavation caused unstable fractures in the surrounding belt.</TEXT><PARA/><TEXT>Today, the field remains dangerous and poorly charted. Zoner crews avoid the densest regions, while smugglers and bounty hunters sometimes use the drifting wreckage to hide from patrols or set up ambushes. Local rumors claim that sealed cargo caches and forgotten mining tunnels still lie buried inside the belt, but few who enter ever return with proof.</TEXT><PARA/><POP/></RDL>]])
-- Thrust Velocity Extensions Equipment -- Thrust Velocity Extensions Equipment
rem.AddInfoCard(001711, "Thrust Velocity Extension") rem.AddInfoCard(001711, "Thrust Velocity Extension")
rem.AddInfoCard(001712, "Vector Thrust Coil") rem.AddInfoCard(001712, "Vector Thrust Coil")