15 Commits

Author SHA1 Message Date
Nekura
13b734561f Kura POPs 2026-05-04 23:41:48 +02:00
Nekura
0980d0871f Tradelane POPs Kura Depot <-> Tatara Refinery 2026-05-04 23:38:35 +02:00
Nekura
cee771170b Tradelane POPs Planet Horai <-> Kura Depot 2026-05-04 23:25:31 +02:00
Nekura
57dc8f0d79 Moved Horai PopZone 2026-05-04 23:05:58 +02:00
D4rkl1ght3r
bf7fd1647f Revert "Adjust Schematics Droprate PhantomLoot"
This reverts commit 5fc661181b.
2026-05-04 20:31:31 +02:00
D4rkl1ght3r
a76b84bb2d Revert "Change Nomad Hitpoints"
This reverts commit 4a99ef7671.
2026-05-04 20:31:09 +02:00
D4rkl1ght3r
4a99ef7671 Change Nomad Hitpoints 2026-05-04 19:42:21 +02:00
D4rkl1ght3r
5fc661181b Adjust Schematics Droprate PhantomLoot 2026-05-04 19:40:04 +02:00
Nekura
e5f4eec90a Horai Planet dockable - MIGRATEME 2026-05-04 00:36:36 +02:00
Nekura
7d718c95b7 Added Inai Tanaka - The Bar Dude 2026-05-03 22:34:55 +02:00
Nekura
7859f87376 FIX Kusanagi Rooms 2026-05-03 21:56:34 +02:00
Nekura
e466335b0d FIX Mbases 2026-05-03 21:40:49 +02:00
Nekura
b17bdf9b66 Dockable Battleship Kusanagi 2026-05-03 21:34:41 +02:00
Nekura
3f15ba2b3f Added Planet POP 2026-05-03 21:10:34 +02:00
Nekura
3303c46271 Moved Tetsumon Station 2026-05-03 19:48:26 +02:00
15 changed files with 956 additions and 105 deletions

View File

@@ -46582,16 +46582,31 @@ num_offers = 0, 0
[MBase]
nickname = KU08_01_Base
local_faction = REM_CLAN
local_faction = sh_n_grp
diff = 1
msg_id_prefix = gcs_refer_base_KU08_01_Base
[MVendor]
num_offers = 0, 0
[GF_NPC]
nickname = ku0801_fix_bartender
body = ku_bartender_body
head = pl_male8_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 500020
affiliation = ku_n_grp
voice = rvp101
[MRoom]
nickname = bar
character_density = 4
fixture = ku0801_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_bartender_fidget.thn, bartender
[MBase]
nickname = KU08_02_Base
local_faction = REM_CLAN
local_faction = sh_n_grp
diff = 1
msg_id_prefix = gcs_refer_base_KU08_02_Base
@@ -46600,9 +46615,86 @@ num_offers = 0, 0
[MBase]
nickname = KU08_03_Base
local_faction = REM_CLAN
local_faction = sh_n_grp
diff = 1
msg_id_prefix = gcs_refer_base_KU08_03_Base
[MVendor]
num_offers = 0, 0
[MBase]
nickname = KU08_04_Base
local_faction = sh_corp_grp
diff = 1
msg_id_prefix = gcs_refer_base_KU08_04_Base
[MVendor]
num_offers = 0, 0
[BaseFaction]
faction = sh_corp_grp
weight = 10
npc = ku08_04_base_bar_npc_01
npc = ku08_04_base_equipment_npc_01
npc = ku08_04_base_shipdealer_npc_01
npc = ku08_04_base_trader_npc_01
[GF_NPC]
nickname = ku08_04_base_bar_npc_01
body = ku_bartender_body
head = ge_male2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 524289
affiliation = sh_corp_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku08_04_base_equipment_npc_01
body = ku_commtrader_body
head = pl_male5_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 524290
affiliation = sh_corp_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku08_04_base_shipdealer_npc_01
body = ku_commtrader_body
head = ku_bartender_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 524291
affiliation = sh_corp_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku08_04_base_trader_npc_01
body = ku_commtrader_body
head = ku_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 524292
affiliation = sh_corp_grp
voice = mc_leg_m01
[MRoom]
nickname = bar
character_density = 7
fixture = ku08_04_base_bar_npc_01, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
[MRoom]
nickname = trader
character_density = 3
fixture = ku08_04_base_trader_npc_01, Zs/NPC/trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
[MRoom]
nickname = Equipment
character_density = 2
fixture = ku08_04_base_equipment_npc_01, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MRoom]
nickname = ShipDealer
character_density = 2
fixture = ku08_04_base_shipdealer_npc_01, Zs/NPC/ShipDealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer

View File

@@ -0,0 +1,28 @@
[BaseInfo]
nickname = KU08_04_Base
start_room = Cityscape
price_variance = 0.20
[Room]
nickname = Bar
file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_bar.ini
[Room]
nickname = Trader
file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_trader.ini
[Room]
nickname = Equipment
file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_equipment.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_shipdealer.ini
[Room]
nickname = Cityscape
file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_cityscape.ini
[Room]
nickname = bar
file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_bar.ini

View File

@@ -23,24 +23,6 @@ name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor

View File

@@ -24,81 +24,7 @@ name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = VirtualRoom
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1
virtual_room = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = ShipDealer

View File

@@ -0,0 +1,47 @@
[Room_Info]
set_script = Scripts\bases\Ku_01_Bar_hardpoint_01.thn
scene = all, ambient, Scripts\bases\Ku_01_Bar_ambi_int_01.thn
[Room_Sound]
music = music_bar_ku01
ambient = ambience_bar_ground_larger
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Ku_01_Bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -0,0 +1,399 @@
[Room_Info]
set_script = Scripts\bases\Ku_01_cityscape_hardpoint_01.thn
animation = Sc_loop
scene = all, ambient, Scripts\bases\Ku_01_cityscape_ambi_day_01.thn
scene = all, ambient, Scripts\bases\Ku_01_cityscape_traffic_01.thn, TRAFFIC_PRIORITY
[Room_Sound]
music = music_newtokyo, oneshot
ambient = ambience_cityscape_heavy
[Camera]
name = Camera_0
[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = Scripts\bases\Ku_01_cityscape_land_01.thn
launching_script = Scripts\bases\Ku_01_cityscape_launch_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[FlashlightLine]
icolor = 238, 141, 46
scale = 0.5
gap = 0.04
blink = 2
endpause = 2
numlights = 20
hardpoint = RunLightA01
hardpoint = RunLightA100
[FlashlightSet]
icolor = 238, 141, 46
scale = 5
blink = 2
endpause = 2
hardpoint = RunLightA100
hardpoint = RunLightA01
[FlashlightLine]
icolor = 238, 141, 46
scale = 0.5
gap = 0.04
blink = 2
endpause = 2
numlights = 20
hardpoint = RunLightB01
hardpoint = RunLightB100
[FlashlightLine]
icolor = 238, 141, 46
scale = 0.5
gap = 0.04
blink = 2
endpause = 2
numlights = 20
hardpoint = RunLightC01
hardpoint = RunLightC100
[FlashlightSet]
icolor = 238, 141, 46
scale = 5
blink = 2
endpause = 2
hardpoint = RunLightC100
hardpoint = RunLightC01
[FlashlightLine]
icolor = 171, 164, 195
scale = 4
gap = 0.1
blink = 0.4
numlights = 12
hardpoint = RunLightE01
hardpoint = RunLightE12
[FlashlightLine]
icolor = 254, 117, 195
scale = 2
gap = 0.08
blink = 0.4
endpause = 2.5
numlights = 12
hardpoint = RunLightF01
hardpoint = RunLightF12
[FlashlightSet]
icolor = 250, 180, 55
scale = 0.8
gap = 0
blink = 7
endpause = 3
hardpoint = HpLightJ01
hardpoint = HpLightJ02
hardpoint = HpLightJ03
hardpoint = HpLightJ04
hardpoint = HpLightJ05
hardpoint = HpLightJ06
hardpoint = HpLightJ07
hardpoint = HpLightJ08
hardpoint = HpLightJ09
hardpoint = HpLightJ10
hardpoint = HpLightJ11
hardpoint = HpLightJ12
hardpoint = HpLightJ13
hardpoint = HpLightJ14
hardpoint = HpLightJ15
hardpoint = HpLightJ16
hardpoint = HpLightJ17
hardpoint = HpLightJ18
hardpoint = HpLightJ19
hardpoint = HpLightJ20
hardpoint = HpLightJ21
hardpoint = HpLightJ22
hardpoint = HpLightJ23
hardpoint = HpLightJ24
hardpoint = HpLightJ25
hardpoint = HpLightJ26
hardpoint = HpLightJ27
hardpoint = HpLightJ28
hardpoint = HpLightJ29
hardpoint = HpLightJ30
hardpoint = HpLightJ31
hardpoint = HpLightJ32
hardpoint = HpLightJ33
hardpoint = HpLightJ34
hardpoint = HpLightJ35
hardpoint = HpLightJ36
hardpoint = HpLightJ37
hardpoint = HpLightJ38
hardpoint = HpLightJ39
hardpoint = HpLightJ40
hardpoint = HpLightJ41
hardpoint = HpLightJ42
hardpoint = HpLightJ43
hardpoint = HpLightJ44
hardpoint = HpLightJ45
hardpoint = HpLightJ46
[FlashlightSet]
icolor = 238, 141, 46
scale = 2
blink = 1
endpause = 2
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA04
hardpoint = HpLightA03
hardpoint = HpLightA02
hardpoint = HpLightA01
hardpoint = HpLightA01
hardpoint = HpLightA01
hardpoint = HpLightA01
[FlashlightSet]
icolor = 255, 176, 90
scale = 2
blink = 0.6
endpause = 3
hardpoint = HpLightB
[FlashlightSet]
icolor = 255, 176, 90
scale = 1
blink = 0.6
endpause = 2.5
hardpoint = HpLightC
[FlashlightSet]
icolor = 255, 176, 90
scale = 3
blink = 0.6
endpause = 2
hardpoint = HpLightD
[FlashlightSet]
icolor = 125, 120, 70
scale = 4
blink = 0.6
endpause = 5
hardpoint = HpLightE01
hardpoint = HpLightE02
hardpoint = HpLightE03
hardpoint = HpLightE04
hardpoint = HpLightE05
hardpoint = HpLightE06
hardpoint = HpLightE07
hardpoint = HpLightE08
hardpoint = HpLightE09
hardpoint = HpLightE10
hardpoint = HpLightE11
hardpoint = HpLightE10
hardpoint = HpLightE09
hardpoint = HpLightE08
hardpoint = HpLightE07
hardpoint = HpLightE06
hardpoint = HpLightE05
hardpoint = HpLightE04
hardpoint = HpLightE03
hardpoint = HpLightE02
[FlashlightSet]
icolor = 50, 50, 255
scale = 2.5
blink = 5
endpause = 1
hardpoint = HpLightE01
hardpoint = HpLightE11
[FlashlightSet]
icolor = 255, 242, 140
scale = 2
blink = 0.6
endpause = 0.5
hardpoint = HpLightF
[FlashlightSet]
icolor = 184, 54, 33
scale = 2
blink = 0.6
endpause = 1
hardpoint = HpLightG
[FlashlightSet]
icolor = 163, 184, 49
scale = 2
blink = 1
endpause = 1.3
hardpoint = HpLightH
[FlashlightSet]
icolor = 163, 184, 49
scale = 2.5
blink = 2
endpause = 1.6
hardpoint = HpLightI
[FlashlightSet]
icolor = 0, 242, 220
scale = 1.5
blink = 0.6
endpause = 0.5
hardpoint = HpLightK
[FlashlightSet]
icolor = 170, 100, 40
scale = 1.5
blink = 0.85
hardpoint = HpLightL01
hardpoint = HpLightL02
hardpoint = HpLightL03
hardpoint = HpLightL04
hardpoint = HpLightL05
hardpoint = HpLightL06
hardpoint = HpLightL07
hardpoint = HpLightL08
hardpoint = HpLightL09
hardpoint = HpLightL10
hardpoint = HpLightL11
hardpoint = HpLightL10
hardpoint = HpLightL09
hardpoint = HpLightL08
hardpoint = HpLightL07
hardpoint = HpLightL06
hardpoint = HpLightL05
hardpoint = HpLightL04
hardpoint = HpLightL03
hardpoint = HpLightL02
hardpoint = HpLightL01
[FlashlightSet]
icolor = 220, 135, 75
scale = 1
blink = 2
endpause = 2.5
hardpoint = HpLightM01
hardpoint = HpLightM02
hardpoint = HpLightM03
hardpoint = HpLightM04
hardpoint = HpLightM05
hardpoint = HpLightM06
hardpoint = HpLightM07
hardpoint = HpLightM08
hardpoint = HpLightM09
hardpoint = HpLightM10
hardpoint = HpLightM11
hardpoint = HpLightM12
[FlashlightSet]
icolor = 254, 117, 195
scale = 1
blink = 2
endpause = 2.5
hardpoint = HpLightM12
hardpoint = HpLightM11
hardpoint = HpLightM10
hardpoint = HpLightM09
hardpoint = HpLightM08
hardpoint = HpLightM07
hardpoint = HpLightM06
hardpoint = HpLightM05
hardpoint = HpLightM04
hardpoint = HpLightM03
hardpoint = HpLightM02
hardpoint = HpLightM01
[FlashlightSet]
icolor = 145, 40, 25
scale = 1
blink = 3
hardpoint = HpLightN01
hardpoint = HpLightN02
hardpoint = HpLightN03
hardpoint = HpLightN04
hardpoint = HpLightN05
hardpoint = HpLightN06
hardpoint = HpLightN07
hardpoint = HpLightN08
hardpoint = HpLightN09
hardpoint = HpLightN10
hardpoint = HpLightN11
hardpoint = HpLightN12
hardpoint = HpLightN13
hardpoint = HpLightN14
hardpoint = HpLightN15
hardpoint = HpLightN16
hardpoint = HpLightN17
hardpoint = HpLightN18
hardpoint = HpLightN19
hardpoint = HpLightN20
hardpoint = HpLightN21
hardpoint = HpLightN22
hardpoint = HpLightN23
hardpoint = HpLightN24
[FlashlightSet]
icolor = 145, 80, 50
scale = 1.25
blink = 2
endpause = 1.5
hardpoint = HpLightO01
hardpoint = HpLightO02
hardpoint = HpLightO03
hardpoint = HpLightO04
hardpoint = HpLightO05
hardpoint = HpLightO06
hardpoint = HpLightO07
hardpoint = HpLightO08
hardpoint = HpLightO09
hardpoint = HpLightO10
hardpoint = HpLightO11
hardpoint = HpLightO12
[FlashlightSet]
icolor = 145, 100, 70
scale = 1.5
blink = 2.5
endpause = 0.75
hardpoint = HpLightP01
hardpoint = HpLightP02
hardpoint = HpLightP03
hardpoint = HpLightP04
hardpoint = HpLightP05
hardpoint = HpLightP06
hardpoint = HpLightP07
hardpoint = HpLightP08
hardpoint = HpLightP09
hardpoint = HpLightP10
hardpoint = HpLightP11
hardpoint = HpLightP12

View File

@@ -0,0 +1,63 @@
[Room_Info]
set_script = scripts\bases\Ku_01_equipment_hardpoint_01.thn
scene = all, ambient, Scripts\bases\Ku_01_equipment_ambi_int_01.thn
goodscart_script = scripts\bases\Ku_01_equipment_carts_01.thn
[Room_Sound]
ambient = ambience_equip_ground_larger
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1

View File

@@ -0,0 +1,62 @@
[Room_Info]
set_script = Scripts\bases\Ku_01_shipdealer_hardpoint_01.thn
scene = all, ambient, Scripts\bases\Ku_01_shipdealer_ambi_int_01.thn
[Spiels]
ShipDealer = test_ship_dealer
[Camera]
name = Camera_0
[Room_Sound]
ambient = ambience_shipbuy
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Ku_01_shipdealer_enter_01.thn
[ForSaleShipPlacement]
name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
[ForSaleShipPlacement]
name = X/Shipcentre/03
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1

View File

@@ -0,0 +1,50 @@
[Room_Info]
set_script = Scripts\bases\Ku_01_Trader_hardpoint_01.thn
scene = all, ambient, Scripts\bases\Ku_01_Trader_ambi_int_01.thn
[Room_Sound]
ambient = ambience_comm
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Ku_01_Trader_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1

View File

@@ -110,6 +110,8 @@ rotate = 0,0,0
archetype = planet_earthcity_3000
spin = 0,0,0
atmosphere_range = 3200
base = KU08_04_Base
reputation = sh_corp_grp
[Zone]
nickname = Zone_KU08_planet_001_death
@@ -259,22 +261,22 @@ nickname = KU08_01
pos = 3346.62, 0.00, -32772.39
rotate = 0, 65.495, 0
ids_name = 500018
ids_info = 0
Archetype = d_k_battleship
ids_info = 65635
Archetype = k_battleship
dock_with = KU08_01_Base
base = KU08_01_Base
behavior = NOTHING
difficulty_level = 1
loadout = ku_battleship
pilot = pilot_solar_easiest
loadout = ku_battleship_ku_01
pilot = pilot_solar_hardest
reputation = sh_n_grp
voice = atc_leg_m01
space_costume = benchmark_male_head, benchmark_male_body
[Object]
nickname = KU08_02
pos = -9692.38, 0.00, -32420.31
rotate = 0, -135, 0
pos = -4506.87, 0.00, -30708.11
rotate = 0, -90, 0
ids_name = 500019
ids_info = 0
Archetype = smallstation1_old
@@ -982,9 +984,9 @@ visit = 128
population_additive = true
faction_weight = sh_n_grp, 1
toughness = 25
density = 5
density = 3
repop_time = 5
max_battle_size = 20
max_battle_size = 10
pop_type = jumpgate
relief_time = 5
encounter = area_battleships, 25, 0.500000
@@ -1021,3 +1023,127 @@ faction = sh_corp_grp, 1.000000
encounter = area_scout, 12, 0.250000
faction = sh_n_grp, 0.500000
faction = fc_bd_grp, 0.500000
[Zone]
nickname = Zone_KU08_zone_003
pos = 192.44, 0, -28692.10
rotate = 0,0,0
shape = SPHERE
size = 5700
sort = 99
damage = 0
toughness = 12
density = 6
repop_time = 45
max_battle_size = 6
pop_type = trade_path
relief_time = 30
encounter = tradelane_trade_freighter, 12, 0.500000
faction = sh_corp_grp
encounter = tradelane_trade_transport, 12, 0.500000
faction = sh_corp_grp
[Object]
nickname = Dock_Ring_KU08_planet_001
ids_name = 524293
ids_info = 66141
pos = -1528.00, 0.00, -33045.62
rotate = 0, 18.92, 0
Archetype = dock_ring
dock_with = KU08_04_Base
loadout = docking_ring
behavior = NOTHING
voice = atc_leg_m01
space_costume = , robot_body_A
pilot = pilot_solar_hardest
difficulty_level = 1
reputation = sh_corp_grp
[Object]
nickname = KU08_docking_fixture_1
ids_name = 261166
pos = -1528.00, 350.00, -33045.62
Archetype = docking_fixture
ids_info = 66489
behavior = NOTHING
dock_with = KU08_04_Base
base = KU08_04_Base
reputation = sh_corp_grp
[Zone]
nickname = Zone_KU08_tradelane_002
pos = -15952.967, 0.00034392686, -5707.7925
rotate = 0, 60.500004, 0
shape = BOX
size = 52015.008, 2094, 2094
sort = 99
damage = 0
comment = Planet Horai <-> Kura Depot
lane_id = 2
tradelane_down = 35
population_additive = true
faction_weight = sh_n_grp, 6
toughness = 4
density = 10
repop_time = 8
max_battle_size = 6
pop_type = major_tradelane
relief_time = 5
encounter = tradelane_trade_armored, 4, 0.250000
faction = sh_corp_grp, 1.000000
encounter = tradelane_trade_freighter, 4, 0.250000
faction = sh_corp_grp, 1.000000
encounter = tradelane_trade_transport, 4, 0.250000
faction = sh_corp_grp, 1.000000
encounter = area_scout, 12, 0.250000
faction = sh_n_grp, 0.500000
faction = fc_bd_grp, 0.500000
[Zone]
nickname = Zone_KU08_tradelane_003
pos = -2333.8577, 0, 40277.25
rotate = 0.00, 142, 0.00
shape = BOX
size = 68972.00, 2563.00, 2563.00
sort = 99
damage = 0
damage = 0
comment = Kura Depot <-> Tatara Refinery
lane_id = 3
tradelane_down = 35
population_additive = true
faction_weight = sh_n_grp, 6
toughness = 4
density = 10
repop_time = 8
max_battle_size = 6
pop_type = major_tradelane
relief_time = 5
encounter = tradelane_trade_armored, 4, 0.250000
faction = sh_corp_grp, 1.000000
encounter = tradelane_trade_freighter, 4, 0.250000
faction = sh_corp_grp, 1.000000
encounter = tradelane_trade_transport, 4, 0.250000
faction = sh_corp_grp, 1.000000
encounter = area_scout, 12, 0.250000
faction = sh_n_grp, 0.500000
faction = fc_bd_grp, 0.500000
[Zone]
nickname = Zone_KU08_zone_004
pos = -30973, 0, 17761
rotate = 0,0,0
shape = SPHERE
size = 5307
sort = 99
damage = 0
toughness = 12
density = 6
repop_time = 45
max_battle_size = 6
pop_type = trade_path
relief_time = 30
encounter = tradelane_trade_freighter, 12, 0.500000
faction = sh_corp_grp
encounter = tradelane_trade_transport, 12, 0.500000
faction = sh_corp_grp

View File

@@ -2376,7 +2376,7 @@ msg_id_prefix = gcs_refer_system_KU08
[Base]
nickname = KU08_01_Base
system = KU08
strid_name = 0
strid_name = 500018
file = Universe\Systems\KU08\Bases\KU08_01_Base.ini
[Base]
@@ -2390,3 +2390,9 @@ nickname = KU08_03_Base
system = KU08
strid_name = 0
file = Universe\Systems\KU08\Bases\KU08_03_Base.ini
[Base]
nickname = KU08_04_Base
system = KU08
strid_name = 500016
file = Universe\Systems\KU08\Bases\KU08_04_Base.ini

BIN
EXE/FLAtlas_resources.dll Executable file

Binary file not shown.

View File

@@ -777,3 +777,4 @@ rem.AddInfoCard(500016, "Planet Horai")
rem.AddInfoCard(500017, "Chugoku->Planet Horai")
rem.AddInfoCard(500018, "Battleship Kusanagi")
rem.AddInfoCard(500019, "Tetsumon Station")
rem.AddInfoCard(500020, "Inai Tanaka")

View File

@@ -63,6 +63,7 @@ DLL = EquipResources.dll ;Contains names of equipment (in string table) and inf
DLL = OfferBribeResources.dll ; Contains random mission offers and bribes
DLL = MiscTextInfo2.dll ;Contains MP UI elements as well as other misc. text
DLL = remres.dll ; Dynamic Infocards
DLL = FLAtlas_resources.dll
[Data]
@@ -96,7 +97,7 @@ DLL = remres.dll ; Dynamic Infocards
voices = audio\voices_space_female.ini ;dialogue for female NPCs in space (all re-usable)
voices = audio\voices_base_male.ini ;dialogue for male NPCs on bases (all re-usable)
voices = audio\voices_base_female.ini ;dialogue for female NPCs on bases (all re-usable)
voices = audio\voices_recognizable.ini ;all the main characters voice profiles (re-usable dialogue only) (must be read in before mission-specific lines)
voices = audio\voices_recognizable.ini ;all the main characters voice profiles (re-usable dialogue only) (must be read in before mission-specific lines)
voices = audio\voices_mission01.ini ;dialogue specific to mission 01 (story & special supporting characters only - no reusable dialogue)
voices = audio\voices_mission02.ini ;dialogue specific to mission 02 (story & special supporting characters only - no reusable dialogue)
voices = audio\voices_mission03.ini ;dialogue specific to mission 03 (story & special supporting characters only - no reusable dialogue)

68
FLAtlas-Change.log Normal file
View File

@@ -0,0 +1,68 @@
[2026-05-04 00:07:52] [MOD] [Mod: REM-Mod] OpenSP wurde für diesen Mod angewendet.
OpenSP-Patch abgeschlossen.
- m01a.ini gepatcht: /home/nekura/Dokumente/GitHub/REM-Mod/DATA/MISSIONS/M01A/m01a.ini
- m01b.ini gepatcht: /home/nekura/Dokumente/GitHub/REM-Mod/DATA/MISSIONS/M01B/m01b.ini
[2026-05-04 00:24:58] [DLL] [Mod: REM-Mod] Resource DLL registriert in freelancer.ini: FLAtlas_resources.dll
[2026-05-04 00:24:59] [DLL] [Mod: REM-Mod] ids_name geschrieben: DLL=FLAtlas_resources.dll, local_id=1, global_id=524289
[2026-05-04 00:25:00] [DLL] [Mod: REM-Mod] ids_name geschrieben: DLL=FLAtlas_resources.dll, local_id=2, global_id=524290
[2026-05-04 00:25:01] [DLL] [Mod: REM-Mod] ids_name geschrieben: DLL=FLAtlas_resources.dll, local_id=3, global_id=524291
[2026-05-04 00:25:02] [DLL] [Mod: REM-Mod] ids_name geschrieben: DLL=FLAtlas_resources.dll, local_id=4, global_id=524292
[2026-05-04 00:25:03] [DLL] [Mod: REM-Mod] ids_name geschrieben: DLL=FLAtlas_resources.dll, local_id=5, global_id=524293
[2026-05-04 00:25:03] [CHANGE] [Mod: REM-Mod] Objekt erstellt: Dock_Ring_KU08_planet_001
[2026-05-04 00:25:03] [CHANGE] [Mod: REM-Mod] Objekt erstellt: KU08_docking_fixture_1
[2026-05-04 00:25:03] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
[2026-05-04 00:25:13] [STATUS] [Mod: REM-Mod] ✓ Docking Ring 'Dock_Ring_KU08_planet_001' an Planet 'KU08_planet_001' (Base: KU08_04_Base) erstellt
[2026-05-04 00:25:13] [CHANGE] [Mod: REM-Mod] ✓ Docking Ring 'Dock_Ring_KU08_planet_001' an Planet 'KU08_planet_001' (Base: KU08_04_Base) erstellt
[2026-05-04 22:56:35] [CHANGE] [Mod: REM-Mod] Zone bearbeitet: Zone_KU08_zone_003 -> Zone_KU08_zone_003
[2026-05-04 22:56:35] [CHANGE] [Mod: REM-Mod] ✓ Zone 'Zone_KU08_zone_003' rotiert: -1°
[2026-05-04 23:03:54] [CHANGE] [Mod: REM-Mod] Objekt bearbeitet: KU08_Trade_Lane_Ring_7 -> KU08_Trade_Lane_Ring_7
[2026-05-04 23:03:54] [STATUS] [Mod: REM-Mod] ✔ 'Chugoku->Planet Horai' übernommen (noch nicht gespeichert)
[2026-05-04 23:05:03] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_zone_003' übernommen (noch nicht gespeichert)
[2026-05-04 23:05:10] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
[2026-05-04 23:13:04] [CHANGE] [Mod: REM-Mod] Zone erstellt: Zone_KU08_tradelane_002
[2026-05-04 23:13:04] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
[2026-05-04 23:13:04] [STATUS] [Mod: REM-Mod] ✓ Zone 'Zone_KU08_tradelane_002' erstellt (52015, 2094, 2094)
[2026-05-04 23:13:04] [CHANGE] [Mod: REM-Mod] ✓ Zone 'Zone_KU08_tradelane_002' erstellt (52015, 2094, 2094)
[2026-05-04 23:13:31] [CHANGE] [Mod: REM-Mod] Zone bearbeitet: Zone_KU08_tradelane_002 -> Zone_KU08_tradelane_002
[2026-05-04 23:13:31] [CHANGE] [Mod: REM-Mod] ✓ Zone 'Zone_KU08_tradelane_002' rotiert: -81°
[2026-05-04 23:13:38] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_002' übernommen (noch nicht gespeichert)
[2026-05-04 23:15:23] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_002' übernommen (noch nicht gespeichert)
[2026-05-04 23:15:44] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
[2026-05-04 23:21:13] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_002' übernommen (noch nicht gespeichert)
[2026-05-04 23:21:47] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_002' übernommen (noch nicht gespeichert)
[2026-05-04 23:22:09] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
[2026-05-04 23:22:44] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_002' übernommen (noch nicht gespeichert)
[2026-05-04 23:22:46] [STATUS] [Mod: REM-Mod] ✔ Gespeichert · Lade neu …
[2026-05-04 23:24:35] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_002' übernommen (noch nicht gespeichert)
[2026-05-04 23:25:13] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
[2026-05-04 23:27:23] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_002' übernommen (noch nicht gespeichert)
[2026-05-04 23:27:59] [STATUS] [Mod: REM-Mod] ✔ Gespeichert · Lade neu …
[2026-05-04 23:30:01] [CHANGE] [Mod: REM-Mod] Objekt erstellt: KU08_NAV_BUOY_001
[2026-05-04 23:30:01] [CHANGE] [Mod: REM-Mod] Objekt erstellt: KU08_NAV_BUOY_002
[2026-05-04 23:30:01] [STATUS] [Mod: REM-Mod] ✓ 2 Bojen (nav_buoy) erstellt
[2026-05-04 23:30:01] [CHANGE] [Mod: REM-Mod] ✓ 2 Bojen (nav_buoy) erstellt
[2026-05-04 23:32:29] [CHANGE] [Mod: REM-Mod] Zone erstellt: Zone_KU08_tradelane_003
[2026-05-04 23:32:29] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
[2026-05-04 23:32:29] [STATUS] [Mod: REM-Mod] ✓ Zone 'Zone_KU08_tradelane_003' erstellt (68972, 2563, 2563)
[2026-05-04 23:32:29] [CHANGE] [Mod: REM-Mod] ✓ Zone 'Zone_KU08_tradelane_003' erstellt (68972, 2563, 2563)
[2026-05-04 23:32:46] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_003' übernommen (noch nicht gespeichert)
[2026-05-04 23:33:04] [CHANGE] [Mod: REM-Mod] Zone bearbeitet: Zone_KU08_tradelane_003 -> Zone_KU08_tradelane_003
[2026-05-04 23:33:04] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_003' übernommen (noch nicht gespeichert)
[2026-05-04 23:33:13] [CHANGE] [Mod: REM-Mod] Zone bearbeitet: Zone_KU08_tradelane_003 -> Zone_KU08_tradelane_003
[2026-05-04 23:33:19] [CHANGE] [Mod: REM-Mod] Zone bearbeitet: Zone_KU08_tradelane_003 -> Zone_KU08_tradelane_003
[2026-05-04 23:33:27] [CHANGE] [Mod: REM-Mod] Zone bearbeitet: Zone_KU08_tradelane_003 -> Zone_KU08_tradelane_003
[2026-05-04 23:33:32] [CHANGE] [Mod: REM-Mod] Zone bearbeitet: Zone_KU08_tradelane_003 -> Zone_KU08_tradelane_003
[2026-05-04 23:33:38] [CHANGE] [Mod: REM-Mod] Zone bearbeitet: Zone_KU08_tradelane_003 -> Zone_KU08_tradelane_003
[2026-05-04 23:33:46] [CHANGE] [Mod: REM-Mod] Zone bearbeitet: Zone_KU08_tradelane_003 -> Zone_KU08_tradelane_003
[2026-05-04 23:34:38] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
[2026-05-04 23:36:32] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_003' übernommen (noch nicht gespeichert)
[2026-05-04 23:36:36] [STATUS] [Mod: REM-Mod] ✔ Gespeichert · Lade neu …
[2026-05-04 23:37:54] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_003' übernommen (noch nicht gespeichert)
[2026-05-04 23:38:01] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_002' übernommen (noch nicht gespeichert)
[2026-05-04 23:38:10] [STATUS] [Mod: REM-Mod] ✔ Gespeichert · Lade neu …
[2026-05-04 23:40:11] [CHANGE] [Mod: REM-Mod] Zone erstellt: Zone_KU08_zone_004
[2026-05-04 23:40:11] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
[2026-05-04 23:40:12] [STATUS] [Mod: REM-Mod] ✓ Zone 'Zone_KU08_zone_004' erstellt (5307)
[2026-05-04 23:40:12] [CHANGE] [Mod: REM-Mod] ✓ Zone 'Zone_KU08_zone_004' erstellt (5307)
[2026-05-04 23:40:35] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_zone_004' übernommen (noch nicht gespeichert)
[2026-05-04 23:40:38] [STATUS] [Mod: REM-Mod] ✔ Gespeichert · Lade neu …