7 Commits

Author SHA1 Message Date
Nekura 0a0dc55fe9 Zaibatsu Infocards 2026-05-03 18:53:45 +02:00
Nekura 55c9553d9a Changed naval empathy 2026-05-03 18:45:36 +02:00
Nekura b53a356cbc Jumphole Pops KU08 2026-05-03 18:38:18 +02:00
Nekura 3e76511e2f Added Tradelane 1 Zone + pops 2026-05-03 18:19:22 +02:00
Nekura c198256827 Added Faction 2026-05-03 17:04:59 +02:00
Nekura 61a5cae34d Added Shogunate Naval Forces 2026-05-03 16:39:42 +02:00
Nekura 3479daba6b KU08 2026-05-03 13:50:46 +02:00
182 changed files with 8616 additions and 10674 deletions
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-360
View File
@@ -329,10 +329,6 @@ attenuation = -4
msg = GCS_ML_D01aN04 msg = GCS_ML_D01aN04
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01aN05 msg = GCS_ML_D01aN05
attenuation = -4 attenuation = -4
@@ -440,10 +436,6 @@ attenuation = -4
msg = GCS_ML_D01fG03 msg = GCS_ML_D01fG03
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG04 msg = GCS_ML_D01fG04
attenuation = -4 attenuation = -4
@@ -456,26 +448,14 @@ attenuation = -4
msg = GCS_ML_D01fG05 msg = GCS_ML_D01fG05
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG06 msg = GCS_ML_D01fG06
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG07 msg = GCS_ML_D01fG07
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01hG01 msg = GCS_ML_D01hG01
attenuation = -4 attenuation = -4
@@ -988,10 +968,6 @@ attenuation = -4
msg = GCS_ML_F10aR02 msg = GCS_ML_F10aR02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_F10aR03 msg = GCS_ML_F10aR03
attenuation = -4 attenuation = -4
@@ -1048,10 +1024,6 @@ attenuation = -4
msg = GCS_ML_V01aV01 msg = GCS_ML_V01aV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V01aV02 msg = GCS_ML_V01aV02
attenuation = -4 attenuation = -4
@@ -1072,10 +1044,6 @@ attenuation = -4
msg = GCS_ML_V05bV01 msg = GCS_ML_V05bV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V05bV02 msg = GCS_ML_V05bV02
attenuation = -4 attenuation = -4
@@ -1108,10 +1076,6 @@ attenuation = -4
msg = GCS_ML_W01bB01 msg = GCS_ML_W01bB01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W01bB02 msg = GCS_ML_W01bB02
attenuation = -4 attenuation = -4
@@ -2044,10 +2008,6 @@ attenuation = -4
msg = GCS_ML_W03aF02 msg = GCS_ML_W03aF02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W03aF03 msg = GCS_ML_W03aF03
attenuation = -4 attenuation = -4
@@ -2403,10 +2363,6 @@ attenuation = -4
msg = GCS_ML_D01aN04 msg = GCS_ML_D01aN04
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01aN05 msg = GCS_ML_D01aN05
attenuation = -4 attenuation = -4
@@ -2514,10 +2470,6 @@ attenuation = -4
msg = GCS_ML_D01fG03 msg = GCS_ML_D01fG03
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG04 msg = GCS_ML_D01fG04
attenuation = -4 attenuation = -4
@@ -2530,26 +2482,14 @@ attenuation = -4
msg = GCS_ML_D01fG05 msg = GCS_ML_D01fG05
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG06 msg = GCS_ML_D01fG06
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG07 msg = GCS_ML_D01fG07
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01hG01 msg = GCS_ML_D01hG01
attenuation = -4 attenuation = -4
@@ -3062,10 +3002,6 @@ attenuation = -4
msg = GCS_ML_F10aR02 msg = GCS_ML_F10aR02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_F10aR03 msg = GCS_ML_F10aR03
attenuation = -4 attenuation = -4
@@ -3122,10 +3058,6 @@ attenuation = -4
msg = GCS_ML_V01aV01 msg = GCS_ML_V01aV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V01aV02 msg = GCS_ML_V01aV02
attenuation = -4 attenuation = -4
@@ -3146,10 +3078,6 @@ attenuation = -4
msg = GCS_ML_V05bV01 msg = GCS_ML_V05bV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V05bV02 msg = GCS_ML_V05bV02
attenuation = -4 attenuation = -4
@@ -3182,10 +3110,6 @@ attenuation = -4
msg = GCS_ML_W01bB01 msg = GCS_ML_W01bB01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W01bB02 msg = GCS_ML_W01bB02
attenuation = -4 attenuation = -4
@@ -4118,10 +4042,6 @@ attenuation = -4
msg = GCS_ML_W03aF02 msg = GCS_ML_W03aF02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W03aF03 msg = GCS_ML_W03aF03
attenuation = -4 attenuation = -4
@@ -4477,10 +4397,6 @@ attenuation = -4
msg = GCS_ML_D01aN04 msg = GCS_ML_D01aN04
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01aN05 msg = GCS_ML_D01aN05
attenuation = -4 attenuation = -4
@@ -4588,10 +4504,6 @@ attenuation = -4
msg = GCS_ML_D01fG03 msg = GCS_ML_D01fG03
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG04 msg = GCS_ML_D01fG04
attenuation = -4 attenuation = -4
@@ -4604,26 +4516,14 @@ attenuation = -4
msg = GCS_ML_D01fG05 msg = GCS_ML_D01fG05
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG06 msg = GCS_ML_D01fG06
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG07 msg = GCS_ML_D01fG07
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01hG01 msg = GCS_ML_D01hG01
attenuation = -4 attenuation = -4
@@ -5136,10 +5036,6 @@ attenuation = -4
msg = GCS_ML_F10aR02 msg = GCS_ML_F10aR02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_F10aR03 msg = GCS_ML_F10aR03
attenuation = -4 attenuation = -4
@@ -5196,10 +5092,6 @@ attenuation = -4
msg = GCS_ML_V01aV01 msg = GCS_ML_V01aV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V01aV02 msg = GCS_ML_V01aV02
attenuation = -4 attenuation = -4
@@ -5220,10 +5112,6 @@ attenuation = -4
msg = GCS_ML_V05bV01 msg = GCS_ML_V05bV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V05bV02 msg = GCS_ML_V05bV02
attenuation = -4 attenuation = -4
@@ -5256,10 +5144,6 @@ attenuation = -4
msg = GCS_ML_W01bB01 msg = GCS_ML_W01bB01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W01bB02 msg = GCS_ML_W01bB02
attenuation = -4 attenuation = -4
@@ -6192,10 +6076,6 @@ attenuation = -4
msg = GCS_ML_W03aF02 msg = GCS_ML_W03aF02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W03aF03 msg = GCS_ML_W03aF03
attenuation = -4 attenuation = -4
@@ -6551,10 +6431,6 @@ attenuation = -4
msg = GCS_ML_D01aN04 msg = GCS_ML_D01aN04
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01aN05 msg = GCS_ML_D01aN05
attenuation = -4 attenuation = -4
@@ -6663,10 +6539,6 @@ attenuation = -4
msg = GCS_ML_D01fG03 msg = GCS_ML_D01fG03
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG04 msg = GCS_ML_D01fG04
attenuation = -4 attenuation = -4
@@ -6679,26 +6551,14 @@ attenuation = -4
msg = GCS_ML_D01fG05 msg = GCS_ML_D01fG05
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG06 msg = GCS_ML_D01fG06
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG07 msg = GCS_ML_D01fG07
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01hG01 msg = GCS_ML_D01hG01
attenuation = -4 attenuation = -4
@@ -7211,10 +7071,6 @@ attenuation = -4
msg = GCS_ML_F10aR02 msg = GCS_ML_F10aR02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_F10aR03 msg = GCS_ML_F10aR03
attenuation = -4 attenuation = -4
@@ -7271,10 +7127,6 @@ attenuation = -4
msg = GCS_ML_V01aV01 msg = GCS_ML_V01aV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V01aV02 msg = GCS_ML_V01aV02
attenuation = -4 attenuation = -4
@@ -7295,10 +7147,6 @@ attenuation = -4
msg = GCS_ML_V05bV01 msg = GCS_ML_V05bV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V05bV02 msg = GCS_ML_V05bV02
attenuation = -4 attenuation = -4
@@ -7331,10 +7179,6 @@ attenuation = -4
msg = GCS_ML_W01bB01 msg = GCS_ML_W01bB01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W01bB02 msg = GCS_ML_W01bB02
attenuation = -4 attenuation = -4
@@ -8267,10 +8111,6 @@ attenuation = -4
msg = GCS_ML_W03aF02 msg = GCS_ML_W03aF02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W03aF03 msg = GCS_ML_W03aF03
attenuation = -4 attenuation = -4
@@ -8626,10 +8466,6 @@ attenuation = -4
msg = GCS_ML_D01aN04 msg = GCS_ML_D01aN04
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01aN05 msg = GCS_ML_D01aN05
attenuation = -4 attenuation = -4
@@ -8737,10 +8573,6 @@ attenuation = -4
msg = GCS_ML_D01fG03 msg = GCS_ML_D01fG03
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG04 msg = GCS_ML_D01fG04
attenuation = -4 attenuation = -4
@@ -8753,26 +8585,14 @@ attenuation = -4
msg = GCS_ML_D01fG05 msg = GCS_ML_D01fG05
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG06 msg = GCS_ML_D01fG06
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG07 msg = GCS_ML_D01fG07
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01hG01 msg = GCS_ML_D01hG01
attenuation = -4 attenuation = -4
@@ -9285,10 +9105,6 @@ attenuation = -4
msg = GCS_ML_F10aR02 msg = GCS_ML_F10aR02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_F10aR03 msg = GCS_ML_F10aR03
attenuation = -4 attenuation = -4
@@ -9345,10 +9161,6 @@ attenuation = -4
msg = GCS_ML_V01aV01 msg = GCS_ML_V01aV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V01aV02 msg = GCS_ML_V01aV02
attenuation = -4 attenuation = -4
@@ -9369,10 +9181,6 @@ attenuation = -4
msg = GCS_ML_V05bV01 msg = GCS_ML_V05bV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V05bV02 msg = GCS_ML_V05bV02
attenuation = -4 attenuation = -4
@@ -9405,10 +9213,6 @@ attenuation = -4
msg = GCS_ML_W01bB01 msg = GCS_ML_W01bB01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W01bB02 msg = GCS_ML_W01bB02
attenuation = -4 attenuation = -4
@@ -10341,10 +10145,6 @@ attenuation = -4
msg = GCS_ML_W03aF02 msg = GCS_ML_W03aF02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W03aF03 msg = GCS_ML_W03aF03
attenuation = -4 attenuation = -4
@@ -10700,10 +10500,6 @@ attenuation = -4
msg = GCS_ML_D01aN04 msg = GCS_ML_D01aN04
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01aN05 msg = GCS_ML_D01aN05
attenuation = -4 attenuation = -4
@@ -10811,10 +10607,6 @@ attenuation = -4
msg = GCS_ML_D01fG03 msg = GCS_ML_D01fG03
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG04 msg = GCS_ML_D01fG04
attenuation = -4 attenuation = -4
@@ -10827,26 +10619,14 @@ attenuation = -4
msg = GCS_ML_D01fG05 msg = GCS_ML_D01fG05
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG06 msg = GCS_ML_D01fG06
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG07 msg = GCS_ML_D01fG07
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01hG01 msg = GCS_ML_D01hG01
attenuation = -4 attenuation = -4
@@ -11359,10 +11139,6 @@ attenuation = -4
msg = GCS_ML_F10aR02 msg = GCS_ML_F10aR02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_F10aR03 msg = GCS_ML_F10aR03
attenuation = -4 attenuation = -4
@@ -11419,10 +11195,6 @@ attenuation = -4
msg = GCS_ML_V01aV01 msg = GCS_ML_V01aV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V01aV02 msg = GCS_ML_V01aV02
attenuation = -4 attenuation = -4
@@ -11443,10 +11215,6 @@ attenuation = -4
msg = GCS_ML_V05bV01 msg = GCS_ML_V05bV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V05bV02 msg = GCS_ML_V05bV02
attenuation = -4 attenuation = -4
@@ -11479,10 +11247,6 @@ attenuation = -4
msg = GCS_ML_W01bB01 msg = GCS_ML_W01bB01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W01bB02 msg = GCS_ML_W01bB02
attenuation = -4 attenuation = -4
@@ -12415,10 +12179,6 @@ attenuation = -4
msg = GCS_ML_W03aF02 msg = GCS_ML_W03aF02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W03aF03 msg = GCS_ML_W03aF03
attenuation = -4 attenuation = -4
@@ -12774,10 +12534,6 @@ attenuation = -4
msg = GCS_ML_D01aN04 msg = GCS_ML_D01aN04
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01aN05 msg = GCS_ML_D01aN05
attenuation = -4 attenuation = -4
@@ -12885,10 +12641,6 @@ attenuation = -4
msg = GCS_ML_D01fG03 msg = GCS_ML_D01fG03
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG04 msg = GCS_ML_D01fG04
attenuation = -4 attenuation = -4
@@ -12901,26 +12653,14 @@ attenuation = -4
msg = GCS_ML_D01fG05 msg = GCS_ML_D01fG05
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG06 msg = GCS_ML_D01fG06
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG07 msg = GCS_ML_D01fG07
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01hG01 msg = GCS_ML_D01hG01
attenuation = -4 attenuation = -4
@@ -13433,10 +13173,6 @@ attenuation = -4
msg = GCS_ML_F10aR02 msg = GCS_ML_F10aR02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_F10aR03 msg = GCS_ML_F10aR03
attenuation = -4 attenuation = -4
@@ -13493,10 +13229,6 @@ attenuation = -4
msg = GCS_ML_V01aV01 msg = GCS_ML_V01aV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V01aV02 msg = GCS_ML_V01aV02
attenuation = -4 attenuation = -4
@@ -13517,10 +13249,6 @@ attenuation = -4
msg = GCS_ML_V05bV01 msg = GCS_ML_V05bV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V05bV02 msg = GCS_ML_V05bV02
attenuation = -4 attenuation = -4
@@ -13553,10 +13281,6 @@ attenuation = -4
msg = GCS_ML_W01bB01 msg = GCS_ML_W01bB01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W01bB02 msg = GCS_ML_W01bB02
attenuation = -4 attenuation = -4
@@ -14489,10 +14213,6 @@ attenuation = -4
msg = GCS_ML_W03aF02 msg = GCS_ML_W03aF02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W03aF03 msg = GCS_ML_W03aF03
attenuation = -4 attenuation = -4
@@ -14848,10 +14568,6 @@ attenuation = -4
msg = GCS_ML_D01aN04 msg = GCS_ML_D01aN04
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01aN05 msg = GCS_ML_D01aN05
attenuation = -4 attenuation = -4
@@ -14959,10 +14675,6 @@ attenuation = -4
msg = GCS_ML_D01fG03 msg = GCS_ML_D01fG03
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG04 msg = GCS_ML_D01fG04
attenuation = -4 attenuation = -4
@@ -14975,26 +14687,14 @@ attenuation = -4
msg = GCS_ML_D01fG05 msg = GCS_ML_D01fG05
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG06 msg = GCS_ML_D01fG06
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG07 msg = GCS_ML_D01fG07
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01hG01 msg = GCS_ML_D01hG01
attenuation = -4 attenuation = -4
@@ -15507,10 +15207,6 @@ attenuation = -4
msg = GCS_ML_F10aR02 msg = GCS_ML_F10aR02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_F10aR03 msg = GCS_ML_F10aR03
attenuation = -4 attenuation = -4
@@ -15567,10 +15263,6 @@ attenuation = -4
msg = GCS_ML_V01aV01 msg = GCS_ML_V01aV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V01aV02 msg = GCS_ML_V01aV02
attenuation = -4 attenuation = -4
@@ -15591,10 +15283,6 @@ attenuation = -4
msg = GCS_ML_V05bV01 msg = GCS_ML_V05bV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V05bV02 msg = GCS_ML_V05bV02
attenuation = -4 attenuation = -4
@@ -15627,10 +15315,6 @@ attenuation = -4
msg = GCS_ML_W01bB01 msg = GCS_ML_W01bB01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W01bB02 msg = GCS_ML_W01bB02
attenuation = -4 attenuation = -4
@@ -16563,10 +16247,6 @@ attenuation = -4
msg = GCS_ML_W03aF02 msg = GCS_ML_W03aF02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W03aF03 msg = GCS_ML_W03aF03
attenuation = -4 attenuation = -4
@@ -16922,10 +16602,6 @@ attenuation = -4
msg = GCS_ML_D01aN04 msg = GCS_ML_D01aN04
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01aN05 msg = GCS_ML_D01aN05
attenuation = -4 attenuation = -4
@@ -17033,10 +16709,6 @@ attenuation = -4
msg = GCS_ML_D01fG03 msg = GCS_ML_D01fG03
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG04 msg = GCS_ML_D01fG04
attenuation = -4 attenuation = -4
@@ -17049,26 +16721,14 @@ attenuation = -4
msg = GCS_ML_D01fG05 msg = GCS_ML_D01fG05
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG06 msg = GCS_ML_D01fG06
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG07 msg = GCS_ML_D01fG07
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01hG01 msg = GCS_ML_D01hG01
attenuation = -4 attenuation = -4
@@ -17581,10 +17241,6 @@ attenuation = -4
msg = GCS_ML_F10aR02 msg = GCS_ML_F10aR02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_F10aR03 msg = GCS_ML_F10aR03
attenuation = -4 attenuation = -4
@@ -17641,10 +17297,6 @@ attenuation = -4
msg = GCS_ML_V01aV01 msg = GCS_ML_V01aV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V01aV02 msg = GCS_ML_V01aV02
attenuation = -4 attenuation = -4
@@ -17665,10 +17317,6 @@ attenuation = -4
msg = GCS_ML_V05bV01 msg = GCS_ML_V05bV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V05bV02 msg = GCS_ML_V05bV02
attenuation = -4 attenuation = -4
@@ -17701,10 +17349,6 @@ attenuation = -4
msg = GCS_ML_W01bB01 msg = GCS_ML_W01bB01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W01bB02 msg = GCS_ML_W01bB02
attenuation = -4 attenuation = -4
@@ -18637,10 +18281,6 @@ attenuation = -4
msg = GCS_ML_W03aF02 msg = GCS_ML_W03aF02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W03aF03 msg = GCS_ML_W03aF03
attenuation = -4 attenuation = -4
-123
View File
@@ -1,123 +0,0 @@
[Voice]
nickname = harrison_voice_m14
;extend = harrison_voice_m14
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M14_0000_HARRISON
attenuation = -6
[Sound]
msg = DX_M14_0001_HARRISON
attenuation = -6
[Sound]
msg = DX_M14_0002_HARRISON
attenuation = -6
[Sound]
msg = DX_M14_0003_HARRISON
attenuation = -6
[Sound]
msg = DX_M14_0004_HARRISON
attenuation = -6
[Sound]
msg = DX_M14_0005_HARRISON
attenuation = -6
[Sound]
msg = DX_M14_0006_HARRISON
attenuation = -6
[Voice]
nickname = rebus_voice_m14
;extend = rebus_voice_m14
script = SC_FMHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_FMBODY_CHRB_IDLE_SMALL_000LV_XA_05
[Sound]
msg = DX_M14_0000_REBUS
attenuation = -6
[Sound]
msg = DX_M14_0001_REBUS
attenuation = -6
[Sound]
msg = DX_M14_0100_REBUS
attenuation = -6
[Sound]
msg = DX_M14_0101_REBUS
attenuation = -6
[Sound]
msg = DX_M14_0102_REBUS
attenuation = -6
[Voice]
nickname = trent_voice_m14
;extend = trent_voice_m14
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M14_0010_TRENT
attenuation = -6
[Sound]
msg = DX_M14_0011_TRENT
attenuation = -6
[Sound]
msg = DX_M14_0012_TRENT
attenuation = -6
[Voice]
nickname = rochester_voice_m14
;extend = rochester_voice_m14
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M14_0000_Junkers
attenuation = -6
[Sound]
msg = DX_M14_0001_Junkers
attenuation = -6
[Sound]
msg = DX_M14_0002_Junkers
attenuation = -6
[Sound]
msg = DX_M14_0003_Junkers
attenuation = -6
[Voice]
nickname = jacobi_voice_m14
;extend = jacobi_voice_m14
script = SC_FMHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_FMBODY_CHRB_IDLE_SMALL_000LV_XA_05
[Sound]
msg = DX_M14_0000_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0001_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0002_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0003_JACOBI
attenuation = -6
-4
View File
@@ -524,8 +524,6 @@ ids_info = 264886
shop_archetype = equipment\models\hardware\br_xenon_ion_drive.3db shop_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
attachment_archetype = equipment\models\hardware\br_xenon_ion_drive.3db attachment_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
; Liberty Cruiser Engine
[Good] [Good]
nickname = ge_lc_engine_01 nickname = ge_lc_engine_01
equipment = ge_lc_engine_01 equipment = ge_lc_engine_01
@@ -538,8 +536,6 @@ ids_info = 264887
shop_archetype = equipment\models\hardware\br_xenon_ion_drive.3db shop_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
attachment_archetype = equipment\models\hardware\br_xenon_ion_drive.3db attachment_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
; Liberty Battleship Engine
[Good] [Good]
nickname = ge_lb_engine_01 nickname = ge_lb_engine_01
equipment = ge_lb_engine_01 equipment = ge_lb_engine_01
+6 -5
View File
@@ -1464,7 +1464,6 @@ MarketGood = commodity_luxury_consumer_goods, 0, -1, 150, 500, 0, 1
MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 2 MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 2
MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 0.55 MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 0.55
MarketGood = commodity_soldiers, 0, -1, 0, 0, 1, 1.100000 MarketGood = commodity_soldiers, 0, -1, 0, 0, 1, 1.100000
;MarketGood = commodity_candycane, 0, -1, 150, 500, 0, 1.100000 ;MarketGood = commodity_candycane, 0, -1, 150, 500, 0, 1.100000
@@ -2564,6 +2563,7 @@ MarketGood = commodity_high_temp_alloys, 0, -1, 0, 0, 1, 0.5
MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 6.6667 MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 6.6667
MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263
; REM LINER ; REM LINER
[BaseGood] [BaseGood]
@@ -2571,6 +2571,7 @@ base = Hi02_REM_LINER_Base
MarketGood = commodity_slaves, 0, -1, 150, 500, 0, 1.000000 MarketGood = commodity_slaves, 0, -1, 150, 500, 0, 1.000000
MarketGood = commodity_prisoners, 0, -1, 0, 0, 1, 2.000000 MarketGood = commodity_prisoners, 0, -1, 0, 0, 1, 2.000000
; Farway Station ; Farway Station
[BaseGood] [BaseGood]
@@ -2584,21 +2585,21 @@ MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.1
[BaseGood] [BaseGood]
base = ST03_01_Base base = ST03_01_Base
; Kairo ; Kairo
[BaseGood] [BaseGood]
base = ST04_01_Base base = ST04_01_Base
; Menes ; Menes
[BaseGood] [BaseGood]
base = ST04_02_Base base = ST04_02_Base
; Sinai ; Sinai
[BaseGood] [BaseGood]
base = ST04_03_Base base = ST04_03_Base
[BaseGood]
base = LI06_01_Base
MarketGood = commodity_water, 0, -1, 0, 0, 1, 4.000
File diff suppressed because it is too large Load Diff
+10 -2
View File
@@ -158,7 +158,6 @@ marketgood = bhe_package, 13, -1, 1, 1, 0, 1, 1
[BaseGood] [BaseGood]
base = Ku04_03_base base = Ku04_03_base
;marketgood = kugu_package, 16, -1, 1, 1, 0, 1, 1 ;marketgood = kugu_package, 16, -1, 1, 1, 0, 1, 1
; Matsumoto ; Matsumoto
@@ -185,7 +184,6 @@ marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood] [BaseGood]
base = Li01_02_base base = Li01_02_base
marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1 marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1
; marketgood = cv02_heavy_fighter_package, 1, -1, 1, 1, 0, 1, 1 ; marketgood = cv02_heavy_fighter_package, 1, -1, 1, 1, 0, 1, 1
; Battleship Missouri ; Battleship Missouri
@@ -333,27 +331,37 @@ marketgood = oe_package, 16, -1, 1, 1, 0, 1, 1
base = Hi02_REM_LINER_Base base = Hi02_REM_LINER_Base
marketgood = package_bh_elite3, 1, -1, 1, 1, 0, 1, 1 marketgood = package_bh_elite3, 1, -1, 1, 1, 0, 1, 1
; Farway Station ; Farway Station
[BaseGood] [BaseGood]
base = Ew06_Farway_Base base = Ew06_Farway_Base
; Alexandria ; Alexandria
[BaseGood] [BaseGood]
base = ST03_01_Base base = ST03_01_Base
; Cairo ; Cairo
[BaseGood] [BaseGood]
base = ST04_01_Base base = ST04_01_Base
marketgood = prospector_package, 1, -1, 1, 1, 0, 1, 1 marketgood = prospector_package, 1, -1, 1, 1, 0, 1, 1
; Menes ; Menes
[BaseGood] [BaseGood]
base = ST04_02_Base base = ST04_02_Base
; Sinai ; Sinai
[BaseGood] [BaseGood]
+36 -51
View File
@@ -24,8 +24,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 3600 capacity = 2700
charge_rate = 365 charge_rate = 265
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -40,8 +40,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 4200 capacity = 3700
charge_rate = 425 charge_rate = 365
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -57,8 +57,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 5200 capacity = 4700
charge_rate = 525 charge_rate = 465
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -108,8 +108,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 5200 capacity = 4700
charge_rate = 525 charge_rate = 465
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -176,8 +176,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 5200 capacity = 4700
charge_rate = 525 charge_rate = 465
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -244,8 +244,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 5200 capacity = 4700
charge_rate = 525 charge_rate = 465
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -295,8 +295,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 5200 capacity = 4700
charge_rate = 525 charge_rate = 465
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -346,8 +346,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 5200 capacity = 4700
charge_rate = 525 charge_rate = 465
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -397,8 +397,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 5200 capacity = 4700
charge_rate = 525 charge_rate = 465
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -448,8 +448,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 5200 capacity = 4700
charge_rate = 525 charge_rate = 465
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -499,8 +499,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 5200 capacity = 4700
charge_rate = 525 charge_rate = 465
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -558,21 +558,6 @@ lootable = false
; Energy Core Extensions ; Energy Core Extensions
[Power]
nickname = nomad_power_regulator
ids_name = 261692
ids_info = 222208
volume = 0
mass = 0
hp_type = hp_fighter_power_special_1
DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat
capacity = 925
charge_rate = 400
thrust_capacity = 360
thrust_charge_rate = 120
lootable = true
[Power] [Power]
nickname = mono_power_converter nickname = mono_power_converter
ids_name = 299501 ids_name = 299501
@@ -584,8 +569,8 @@ DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
capacity = 975 capacity = 975
charge_rate = 390 charge_rate = 390
thrust_capacity = 375 thrust_capacity = 300
thrust_charge_rate = 125 thrust_charge_rate = 100
lootable = true lootable = true
[Power] [Power]
@@ -599,8 +584,8 @@ DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
capacity = 1950 capacity = 1950
charge_rate = 150 charge_rate = 150
thrust_capacity = 350 thrust_capacity = 275
thrust_charge_rate = 135 thrust_charge_rate = 115
lootable = true lootable = true
[Power] [Power]
@@ -614,8 +599,8 @@ DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
capacity = 1275 capacity = 1275
charge_rate = 315 charge_rate = 315
thrust_capacity = 340 thrust_capacity = 265
thrust_charge_rate = 145 thrust_charge_rate = 120
lootable = true lootable = true
[Power] [Power]
@@ -629,8 +614,8 @@ DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
capacity = 1500 capacity = 1500
charge_rate = 200 charge_rate = 200
thrust_capacity = 275 thrust_capacity = 200
thrust_charge_rate = 175 thrust_charge_rate = 150
lootable = true lootable = true
[Power] [Power]
@@ -644,8 +629,8 @@ DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
capacity = 1050 capacity = 1050
charge_rate = 375 charge_rate = 375
thrust_capacity = 425 thrust_capacity = 350
thrust_charge_rate = 100 thrust_charge_rate = 75
lootable = true lootable = true
[Power] [Power]
@@ -657,10 +642,10 @@ mass = 0
hp_type = hp_fighter_power_special_1 hp_type = hp_fighter_power_special_1
DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
capacity = 950 capacity = 900
charge_rate = 375 charge_rate = 450
thrust_capacity = 325 thrust_capacity = 250
thrust_charge_rate = 150 thrust_charge_rate = 125
lootable = true lootable = true
[Power] [Power]
+22 -33
View File
@@ -278,7 +278,7 @@ material_library = equipment\models\hardware.mat
nickname = infinite_power nickname = infinite_power
equipment = infinite_power equipment = infinite_power
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -330,7 +330,7 @@ material_library = equipment\models\hardware.mat
nickname = ge_fighter5_power01 nickname = ge_fighter5_power01
equipment = ge_fighter5_power01 equipment = ge_fighter5_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -343,7 +343,7 @@ material_library = equipment\models\hardware.mat
nickname = ge_fighter6_power01 nickname = ge_fighter6_power01
equipment = ge_fighter6_power01 equipment = ge_fighter6_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -369,7 +369,7 @@ material_library = equipment\models\hardware.mat
nickname = bw_elite_power01 nickname = bw_elite_power01
equipment = bw_elite_power01 equipment = bw_elite_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -382,7 +382,7 @@ material_library = equipment\models\hardware.mat
nickname = bw_elite2_power01 nickname = bw_elite2_power01
equipment = bw_elite2_power01 equipment = bw_elite2_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -395,7 +395,7 @@ material_library = equipment\models\hardware.mat
nickname = bw_freighter_power01 nickname = bw_freighter_power01
equipment = bw_freighter_power01 equipment = bw_freighter_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -421,7 +421,7 @@ material_library = equipment\models\hardware.mat
nickname = co_elite_power01 nickname = co_elite_power01
equipment = co_elite_power01 equipment = co_elite_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -434,7 +434,7 @@ material_library = equipment\models\hardware.mat
nickname = co_elite2_power01 nickname = co_elite2_power01
equipment = co_elite2_power01 equipment = co_elite2_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -447,7 +447,7 @@ material_library = equipment\models\hardware.mat
nickname = transport_power01 nickname = transport_power01
equipment = transport_power01 equipment = transport_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -473,7 +473,7 @@ material_library = equipment\models\hardware.mat
nickname = bh_elite_power01 nickname = bh_elite_power01
equipment = bh_elite_power01 equipment = bh_elite_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -486,7 +486,7 @@ material_library = equipment\models\hardware.mat
nickname = bh_elite2_power01 nickname = bh_elite2_power01
equipment = bh_elite2_power01 equipment = bh_elite2_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -512,7 +512,7 @@ material_library = equipment\models\hardware.mat
nickname = li_elite_power01 nickname = li_elite_power01
equipment = li_elite_power01 equipment = li_elite_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -525,7 +525,7 @@ material_library = equipment\models\hardware.mat
nickname = li_freighter_power01 nickname = li_freighter_power01
equipment = li_freighter_power01 equipment = li_freighter_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -551,7 +551,7 @@ material_library = equipment\models\hardware.mat
nickname = br_elite_power01 nickname = br_elite_power01
equipment = br_elite_power01 equipment = br_elite_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -564,7 +564,7 @@ material_library = equipment\models\hardware.mat
nickname = br_freighter_power01 nickname = br_freighter_power01
equipment = br_freighter_power01 equipment = br_freighter_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -590,7 +590,7 @@ material_library = equipment\models\hardware.mat
nickname = ku_elite_power01 nickname = ku_elite_power01
equipment = ku_elite_power01 equipment = ku_elite_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -603,7 +603,7 @@ material_library = equipment\models\hardware.mat
nickname = ku_freighter_power01 nickname = ku_freighter_power01
equipment = ku_freighter_power01 equipment = ku_freighter_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -629,7 +629,7 @@ material_library = equipment\models\hardware.mat
nickname = rh_elite_power01 nickname = rh_elite_power01
equipment = rh_elite_power01 equipment = rh_elite_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -642,7 +642,7 @@ material_library = equipment\models\hardware.mat
nickname = rh_freighter_power01 nickname = rh_freighter_power01
equipment = rh_freighter_power01 equipment = rh_freighter_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -668,7 +668,7 @@ material_library = equipment\models\hardware.mat
nickname = pi_elite_power01 nickname = pi_elite_power01
equipment = pi_elite_power01 equipment = pi_elite_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -681,7 +681,7 @@ material_library = equipment\models\hardware.mat
nickname = pi_freighter_power01 nickname = pi_freighter_power01
equipment = pi_freighter_power01 equipment = pi_freighter_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -694,7 +694,7 @@ material_library = equipment\models\hardware.mat
nickname = or_elite_power01 nickname = or_elite_power01
equipment = or_elite_power01 equipment = or_elite_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -703,17 +703,6 @@ material_library = equipment\models\hardware.mat
; Energy Core Extensions ; Energy Core Extensions
[Good]
nickname = nomad_power_regulator
equipment = nomad_power_regulator
category = equipment
price = 75000
item_icon = equipment\models\commodities\nn_icons\commod_nomad_power_regulator.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
attachment_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
[Good] [Good]
nickname = mono_power_converter nickname = mono_power_converter
equipment = mono_power_converter equipment = mono_power_converter
+72 -72
View File
@@ -607,7 +607,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Nomad Power Cell ; Nomad Power Cell
@@ -620,7 +620,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Nomad Energy Distributor ; Nomad Energy Distributor
@@ -633,7 +633,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Nomad Fusion Reactor ; Nomad Fusion Reactor
@@ -646,7 +646,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
@@ -662,7 +662,7 @@ units_per_container = 5
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
@@ -676,7 +676,7 @@ units_per_container = 5
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
@@ -690,7 +690,7 @@ units_per_container = 5
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
@@ -704,7 +704,7 @@ units_per_container = 5
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
@@ -718,7 +718,7 @@ units_per_container = 5
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
@@ -732,7 +732,7 @@ units_per_container = 5
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
@@ -748,7 +748,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Yellow Crystal ; Yellow Crystal
@@ -761,7 +761,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Purple Crystal ; Purple Crystal
@@ -774,7 +774,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Red Crystal ; Red Crystal
@@ -787,7 +787,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Orange Crystal ; Orange Crystal
@@ -800,7 +800,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Green Crystal ; Green Crystal
@@ -813,7 +813,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Cyan Crystal ; Cyan Crystal
@@ -826,7 +826,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
@@ -840,7 +840,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Nomad Blaster Schematic ; Nomad Blaster Schematic
@@ -853,7 +853,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
@@ -867,7 +867,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Nomad Cannon Schematic ; Nomad Cannon Schematic
@@ -880,7 +880,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
@@ -894,7 +894,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Nomad Prototyp Schematic ; Nomad Prototyp Schematic
@@ -907,7 +907,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
@@ -921,7 +921,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; CHIMERA Schematic ; CHIMERA Schematic
@@ -934,7 +934,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
@@ -948,7 +948,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; POISON CLAW Schematic ; POISON CLAW Schematic
@@ -961,7 +961,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; AVALON Blueprint ; AVALON Blueprint
@@ -974,7 +974,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; AVALON Schematic ; AVALON Schematic
@@ -987,7 +987,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; NEMESIS Blueprint ; NEMESIS Blueprint
@@ -1000,7 +1000,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; NEMESIS Schematic ; NEMESIS Schematic
@@ -1013,7 +1013,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; ECLIPSE Blueprint ; ECLIPSE Blueprint
@@ -1026,7 +1026,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; ECLIPSE Schematic ; ECLIPSE Schematic
@@ -1039,7 +1039,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; NIGHTFALL Blueprint ; NIGHTFALL Blueprint
@@ -1052,7 +1052,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; NIGHTFALL Schematic ; NIGHTFALL Schematic
@@ -1065,7 +1065,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; SPECTRE Blueprint ; SPECTRE Blueprint
@@ -1078,7 +1078,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; SPECTRE Schematic ; SPECTRE Schematic
@@ -1091,7 +1091,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; DAWNBREAKER Blueprint ; DAWNBREAKER Blueprint
@@ -1104,7 +1104,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; DAWNBREAKER Schematic ; DAWNBREAKER Schematic
@@ -1117,7 +1117,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; FROSTBITE Blueprint ; FROSTBITE Blueprint
@@ -1130,7 +1130,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; FROSTBITE Schematic ; FROSTBITE Schematic
@@ -1143,7 +1143,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; HYDRA Blueprint ; HYDRA Blueprint
@@ -1156,7 +1156,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; HYDRA Schematic ; HYDRA Schematic
@@ -1169,7 +1169,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; MOONSHARD Blueprint ; MOONSHARD Blueprint
@@ -1182,7 +1182,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; MOONSHARD Schematic ; MOONSHARD Schematic
@@ -1195,7 +1195,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; NYX Blueprint ; NYX Blueprint
@@ -1208,7 +1208,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; NYX Schematic ; NYX Schematic
@@ -1221,7 +1221,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; VENATOR Blueprint ; VENATOR Blueprint
@@ -1234,7 +1234,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; VENATOR Schematic ; VENATOR Schematic
@@ -1247,7 +1247,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; PHANTOM Blueprint ; PHANTOM Blueprint
@@ -1260,7 +1260,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; PHANTOM Schematic ; PHANTOM Schematic
@@ -1273,7 +1273,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; VULCAN Blueprint ; VULCAN Blueprint
@@ -1286,7 +1286,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; VULCAN Schematic ; VULCAN Schematic
@@ -1299,7 +1299,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Tractor Beam Blueprint ; Tractor Beam Blueprint
@@ -1312,7 +1312,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Tractor Beam Schematic ; Tractor Beam Schematic
@@ -1325,7 +1325,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Shield Blueprint ; Shield Blueprint
@@ -1338,7 +1338,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Shield Schematic ; Shield Schematic
@@ -1351,7 +1351,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Armor Blueprint ; Armor Blueprint
@@ -1364,7 +1364,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Armor Schematic ; Armor Schematic
@@ -1377,7 +1377,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Nomad Structure Composites ; Nomad Structure Composites
@@ -1390,7 +1390,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Anti Blasting Composites ; Anti Blasting Composites
@@ -1403,7 +1403,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Energy Absorbation Composites ; Energy Absorbation Composites
@@ -1416,7 +1416,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Anti Radiation Composites ; Anti Radiation Composites
@@ -1429,7 +1429,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Encoded Shield Data ; Encoded Shield Data
@@ -1442,7 +1442,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Encoded Armor Data ; Encoded Armor Data
@@ -1455,7 +1455,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Keycards ; Keycards
@@ -1470,7 +1470,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
@@ -1484,7 +1484,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Blue Keycard ; Blue Keycard
@@ -1497,7 +1497,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Green Keycard ; Green Keycard
@@ -1510,7 +1510,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Yellow Keycard ; Yellow Keycard
@@ -1523,7 +1523,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Vip ; Vip
@@ -1549,7 +1549,7 @@ units_per_container = 18
pod_appearance = cargopod_blue pod_appearance = cargopod_blue
loot_appearance = lootcrate_pumpkin loot_appearance = lootcrate_pumpkin
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Present Box ; Present Box
@@ -1562,7 +1562,7 @@ units_per_container = 18
pod_appearance = cargopod_blue pod_appearance = cargopod_blue
loot_appearance = lootcrate_presentbox loot_appearance = lootcrate_presentbox
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Candy Cane ; Candy Cane
+11 -118
View File
@@ -222,7 +222,7 @@ mass = 10
regeneration_rate = 1 regeneration_rate = 1
max_capacity = 600 max_capacity = 600
toughness = 6 toughness = 6
hp_type = hp_fighter_shield_special_2 hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12 offline_rebuild_time = 12
offline_threshold = 0.15 offline_threshold = 0.15
constant_power_draw = 0 constant_power_draw = 0
@@ -542,7 +542,7 @@ mass = 10
regeneration_rate = 1 regeneration_rate = 1
max_capacity = 600 max_capacity = 600
toughness = 6 toughness = 6
hp_type = hp_fighter_shield_special_2 hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12 offline_rebuild_time = 12
offline_threshold = 0.15 offline_threshold = 0.15
constant_power_draw = 0 constant_power_draw = 0
@@ -866,7 +866,7 @@ mass = 10
regeneration_rate = 1 regeneration_rate = 1
max_capacity = 600 max_capacity = 600
toughness = 6 toughness = 6
hp_type = hp_fighter_shield_special_2 hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12 offline_rebuild_time = 12
offline_threshold = 0.15 offline_threshold = 0.15
constant_power_draw = 0 constant_power_draw = 0
@@ -1186,7 +1186,7 @@ mass = 10
regeneration_rate = 13.3 regeneration_rate = 13.3
max_capacity = 600 max_capacity = 600
toughness = 6 toughness = 6
hp_type = hp_fighter_shield_special_2 hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12 offline_rebuild_time = 12
offline_threshold = 0.15 offline_threshold = 0.15
constant_power_draw = 0 constant_power_draw = 0
@@ -1506,7 +1506,7 @@ mass = 10
regeneration_rate = 14.5 regeneration_rate = 14.5
max_capacity = 654 max_capacity = 654
toughness = 6.5 toughness = 6.5
hp_type = hp_elite_shield_special_2 hp_type = hp_elite_shield_special_1
offline_rebuild_time = 12 offline_rebuild_time = 12
offline_threshold = 0.15 offline_threshold = 0.15
constant_power_draw = 0 constant_power_draw = 0
@@ -2152,7 +2152,7 @@ mass = 10
regeneration_rate = 10 regeneration_rate = 10
max_capacity = 450 max_capacity = 450
toughness = 4.5 toughness = 4.5
hp_type = hp_fighter_shield_special_2 hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12 offline_rebuild_time = 12
offline_threshold = 0.15 offline_threshold = 0.15
constant_power_draw = 0 constant_power_draw = 0
@@ -2472,7 +2472,7 @@ mass = 10
regeneration_rate = 10.9 regeneration_rate = 10.9
max_capacity = 490 max_capacity = 490
toughness = 4.9 toughness = 4.9
hp_type = hp_elite_shield_special_2 hp_type = hp_elite_shield_special_1
offline_rebuild_time = 12 offline_rebuild_time = 12
offline_threshold = 0.15 offline_threshold = 0.15
constant_power_draw = 0 constant_power_draw = 0
@@ -3116,7 +3116,7 @@ mass = 10
regeneration_rate = 10 regeneration_rate = 10
max_capacity = 450 max_capacity = 450
toughness = 4.5 toughness = 4.5
hp_type = hp_fighter_shield_special_2 hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12 offline_rebuild_time = 12
offline_threshold = 0.15 offline_threshold = 0.15
constant_power_draw = 0 constant_power_draw = 0
@@ -3436,7 +3436,7 @@ mass = 10
regeneration_rate = 10.9 regeneration_rate = 10.9
max_capacity = 490 max_capacity = 490
toughness = 4.9 toughness = 4.9
hp_type = hp_elite_shield_special_2 hp_type = hp_elite_shield_special_1
offline_rebuild_time = 12 offline_rebuild_time = 12
offline_threshold = 0.15 offline_threshold = 0.15
constant_power_draw = 0 constant_power_draw = 0
@@ -4331,46 +4331,12 @@ LODranges = 0, 1500
lootable = true lootable = true
phantom_physics = true phantom_physics = true
; Adv. Brigandine Mk II H. F. Shield ; Reinf. Nomad H. F. Shield
[ShieldGenerator] [ShieldGenerator]
nickname = shield03_mark11_hf nickname = shield03_mark11_hf
ids_name = 263911 ids_name = 263911
ids_info = 263912 ids_info = 264000
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 265.3
max_capacity = 12860
toughness = 82.8
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 999999
lootable = true
; Reinf. Nomad H. F. Shield
[ShieldGenerator]
nickname = shield_ancient_mark11_hf
ids_name = 264000
ids_info = 264001
DA_archetype = equipment\models\st\li_refractor_shield.3db DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat material_library = equipment\models\li_equip.mat
HP_child = HpConnect HP_child = HpConnect
@@ -4398,76 +4364,3 @@ shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris separation_explosion = sever_debris
LODranges = 0, 999999 LODranges = 0, 999999
lootable = true lootable = true
;Thrust Velocity Extensions
;Vector Thrust Coil
[ShieldGenerator]
nickname = vector_thrust_coil
ids_name = 001712
ids_info = 001712
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
;Turbo Coolant Pump
[ShieldGenerator]
nickname = turbo_coolant_pump
ids_name = 001713
ids_info = 001713
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
+2 -46
View File
@@ -1605,7 +1605,7 @@ ids_name = 266756
ids_info = 266756 ids_info = 266756
shop_archetype = equipment\models\commodities\crates\crate_grey.3db shop_archetype = equipment\models\commodities\crates\crate_grey.3db
; Adv. Brigandine Mk II H. F. Shield ; Reinf. Brigandine H. F. Shield
[Good] [Good]
nickname = shield03_mark11_hf nickname = shield03_mark11_hf
@@ -1615,50 +1615,6 @@ price = 3185256
item_icon = equipment\models\commodities\nn_icons\equipicon_shieldgen2.3db item_icon = equipment\models\commodities\nn_icons\equipicon_shieldgen2.3db
combinable = false combinable = false
ids_name = 263911 ids_name = 263911
ids_info = 263912 ids_info = 264000
shop_archetype = equipment\models\st\li_refractor_shield.3db shop_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat material_library = equipment\models\li_equip.mat
; Reinf. Nomad H. F. Shield
[Good]
nickname = shield_ancient_mark11_hf
equipment = shield_ancient_mark11_hf
category = equipment
price = 3185256
item_icon = equipment\models\commodities\nn_icons\equipicon_shieldgen2.3db
combinable = false
ids_name = 264000
ids_info = 264001
shop_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
;Thrust Velocity Extensions
;Vector Thrust Coil
[Good]
nickname = vector_thrust_coil
equipment = vector_thrust_coil
category = equipment
price = 75000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 001712
ids_info = 001712
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
;Turbo Coolant Pump
[Good]
nickname = turbo_coolant_pump
equipment = turbo_coolant_pump
category = equipment
price = 75000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_coolant_pump.3db
combinable = false
ids_name = 001713
ids_info = 001713
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
+24 -122
View File
@@ -2457,7 +2457,7 @@ nickname = fc_lr_gun01_mark01_ammo
hp_type = hp_gun hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 76.6 hull_damage = 73.6
energy_damage = 0 energy_damage = 0
weapon_type = W_Laser01 weapon_type = W_Laser01
one_shot_sound = fire_laser1 one_shot_sound = fire_laser1
@@ -2702,7 +2702,7 @@ nickname = fc_lr_turret01_mark01_ammo
hp_type = hp_gun hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 76.6 hull_damage = 73.6
energy_damage = 0 energy_damage = 0
weapon_type = W_Laser01 weapon_type = W_Laser01
one_shot_sound = fire_laser1 one_shot_sound = fire_laser1
@@ -4057,104 +4057,6 @@ turn_rate = 90
lootable = true lootable = true
LODranges = 0, 999999 LODranges = 0, 999999
; Acc Tizona del Cid
[Munition]
nickname = fc_c_gun02_mark03_700_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40.8
energy_damage = 1222.5
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = pi_pulse_03_impact
const_effect = pi_pulse_03_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = fc_c_gun02_mark03_700
ids_name = 520000
ids_info = 264213
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 97.8
refire_delay = 0.25
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 1.6
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun02_mark03_700_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Rapid Tizona del Cid
[Munition]
nickname = fc_c_gun02_mark03_750_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40.8
energy_damage = 1222.5
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = pi_pulse_03_impact
const_effect = pi_pulse_03_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = fc_c_gun02_mark03_750
ids_name = 520001
ids_info = 264213
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 97.8
refire_delay = 0.25
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 1.6
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun02_mark03_750_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Angelito Turret Mk I ; Angelito Turret Mk I
[Munition] [Munition]
@@ -11378,7 +11280,7 @@ nickname = li_gun01_mark04_ammo
hp_type = hp_gun hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 140.6 hull_damage = 134.6
energy_damage = 0 energy_damage = 0
weapon_type = W_Laser01 weapon_type = W_Laser01
one_shot_sound = fire_laser2 one_shot_sound = fire_laser2
@@ -11405,7 +11307,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_4 hp_gun_type = hp_gun_special_4
damage_per_fire = 0 damage_per_fire = 0
power_usage = 38.88 power_usage = 33.88
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -33130,7 +33032,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 62 energy_damage = 25
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_1_impact munition_hit_effect = template_1_impact
const_effect = template_1_proj const_effect = template_1_proj
@@ -33155,7 +33057,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 68.05 power_usage = 61.12
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -33271,7 +33173,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 62 energy_damage = 25
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_red_impact munition_hit_effect = template_3_red_impact
const_effect = template_3_red_proj const_effect = template_3_red_proj
@@ -33296,7 +33198,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 68.05 power_usage = 61.12
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -33412,7 +33314,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 62 energy_damage = 25
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_yellow_impact munition_hit_effect = template_3_yellow_impact
const_effect = template_3_yellow_proj const_effect = template_3_yellow_proj
@@ -33437,7 +33339,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 68.05 power_usage = 61.12
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -33553,7 +33455,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 62 energy_damage = 25
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_orange_impact munition_hit_effect = template_3_orange_impact
const_effect = template_3_orange_proj const_effect = template_3_orange_proj
@@ -33578,7 +33480,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 68.05 power_usage = 61.12
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -33694,7 +33596,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 62 energy_damage = 25
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_green_impact munition_hit_effect = template_3_green_impact
const_effect = template_3_green_proj const_effect = template_3_green_proj
@@ -33719,7 +33621,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 68.05 power_usage = 61.12
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -33835,7 +33737,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 62 energy_damage = 25
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_cyan_impact munition_hit_effect = template_3_cyan_impact
const_effect = template_3_cyan_proj const_effect = template_3_cyan_proj
@@ -33860,7 +33762,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 68.05 power_usage = 61.12
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -33976,7 +33878,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 62 energy_damage = 25
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_rosa_impact munition_hit_effect = template_3_rosa_impact
const_effect = template_3_rosa_proj const_effect = template_3_rosa_proj
@@ -34001,7 +33903,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 68.05 power_usage = 61.12
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -34117,7 +34019,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 62 energy_damage = 25
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_rosagold_impact munition_hit_effect = template_3_rosagold_impact
const_effect = template_3_rosagold_proj const_effect = template_3_rosagold_proj
@@ -34142,7 +34044,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 68.05 power_usage = 61.12
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -34258,7 +34160,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 62 energy_damage = 25
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_blue_impact munition_hit_effect = template_3_blue_impact
const_effect = template_3_blue_proj const_effect = template_3_blue_proj
@@ -34283,7 +34185,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 68.05 power_usage = 61.12
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -34399,7 +34301,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 62 energy_damage = 25
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_bluegold_impact munition_hit_effect = template_3_bluegold_impact
const_effect = template_3_bluegold_proj const_effect = template_3_bluegold_proj
@@ -34424,7 +34326,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 68.05 power_usage = 61.12
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
-28
View File
@@ -1189,34 +1189,6 @@ ids_info = 264213
shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat material_library = equipment\models\ge_equip.mat
; Acc. Tizona del Cid
[Good]
nickname = fc_c_gun02_mark03_700
equipment = fc_c_gun02_mark03_700
category = equipment
price = 120480
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 520000
ids_info = 264213
shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
; Rapid Tizona del Cid
[Good]
nickname = fc_c_gun02_mark03_750
equipment = fc_c_gun02_mark03_750
category = equipment
price = 120480
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 520001
ids_info = 264213
shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
; Angelito Turret Mk I ; Angelito Turret Mk I
[Good] [Good]
+1 -1
View File
@@ -46,7 +46,7 @@ fixed_height = 0.06
[TrueType] [TrueType]
nickname = Normal nickname = Normal
font = Agency FB font = Agency FB
fixed_height = 0.03 fixed_height = 0.035
[TrueType] [TrueType]
nickname = NewsMission nickname = NewsMission
Binary file not shown.
+1 -374
View File
@@ -298,47 +298,6 @@ jumper = true
label = Akira label = Akira
label = us label = us
; REM BEGIN
[MsnSolar]
nickname = rem_satellite
system = Li01
position = -35488, 4000, 28321
orientation = 0.00, 0.00, 0.00, 0
string_id = 217116
faction = li_n_grp
archetype = gas_collector
loadout = gas_collector
label = mission_target
[MsnSolar]
nickname = rem_osiris
system = Li01
position = 25289, 0, -20155
orientation = 0.75, 0, 0.6, 0
string_id = 217306
faction = fc_or_grp
archetype = o_osiris
loadout = or_osiris
label = rem_osiris
base = st01_02_base
[MsnSolar]
nickname = platform30
string_id = 10903
faction = fc_n_grp
system = Li01
position = -35488.4, 500.6535, 28321.6
;archetype = gas_collector
;loadout = gas_collector
;position = -16575.4, -28.6535, 13567.6
archetype = dyson_city_platform
loadout = dyson_city_platform
label = weapons_platform
radius = 0
; REM END
[MsnSolar] [MsnSolar]
nickname = nomadcap nickname = nomadcap
system = St01 system = St01
@@ -2551,339 +2510,7 @@ Act_ActTrig = the_end_end
[Trigger] [Trigger]
nickname = the_end_end nickname = the_end_end
Cnd_True = no_params Cnd_True = no_params
Act_ActTrig = jacobi_westpoint Act_ChangeState = SUCCEED
;Act_ChangeState = SUCCEED
; REM begin
[Trigger]
nickname = jacobi_westpoint
Cnd_SpaceEnter = no_params
Act_ActTrig = jacobi_westpoint2
[Trigger]
nickname = jacobi_westpoint2
Cnd_Timer = 10
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0000_jacobi, -1, br_darcy_head, br_darcy_body
Act_ActTrig = jacobi_westpoint3
[Trigger]
nickname = jacobi_westpoint3
Act_AdjAcct = 2000000
Cnd_LocEnter = deck, li01_09_base
Act_AddRTC = missions\REM_ARCs\m014a_s001x_li01_01_nrml.ini
Act_ActTrig = rem_deck
[Trigger]
nickname = rem_deck
Cnd_RTCDone = missions\REM_ARCs\m014a_s001x_li01_01_nrml.ini
Act_Popupdialog = 600020, 600021, CLOSE
Act_ActTrig = spawn1
[Trigger]
nickname = spawn1
system = Li01
Cnd_PopUpDialog = CLOSE
Act_AdjAcct = 2000000
;Cnd_SpaceEnter = Li01
Cnd_SpaceEnter = ANY
;Cnd_BaseExit = Li01_09_Base
Act_ActTrig = jacobi_westpoint_end
[Trigger]
nickname = jacobi_westpoint_end
Cnd_SpaceEnter = no_params
Act_AdjAcct = 2000000
Act_ActTrig = jacobi_westpoint_end2
[Trigger]
nickname = jacobi_westpoint_end2
Cnd_Timer = 10
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0001_jacobi, -1, br_darcy_head, br_darcy_body
Act_ActTrig = jacobi_alaska_end
[Trigger]
nickname = jacobi_alaska_end
Cnd_SystemEnter = Li05
Act_ActTrig = jacobi_alaska_end2
[Trigger]
nickname = jacobi_alaska_end2
system = Li05
Cnd_Timer = 5
Act_AdjAcct = 2000000
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0002_jacobi, -1, br_darcy_head, br_darcy_body
Act_ActTrig = jacobi_westpoint_end3
[Trigger]
nickname = jacobi_westpoint_end3
Cnd_LocEnter = deck, li01_09_base
Act_AdjAcct = 2000000
Act_AddRTC = missions\REM_ARCs\m014a_s002x_li01_01_nrml.ini
Act_ActTrig = rem_deck2
[Trigger]
nickname = rem_deck2
Cnd_RTCDone = missions\REM_ARCs\m014a_s002x_li01_01_nrml.ini
Act_Popupdialog = 600020, 600027, CLOSE
Act_ActTrig = rem_space_harrison01
[Trigger]
nickname = rem_space_harrison01
Cnd_PopUpDialog = CLOSE
Act_AdjAcct = 2000000
Act_ActTrig = rem_space_harrison01_test
[Trigger]
nickname = rem_space_harrison01_test
system = Li01
Cnd_Timer = 2
Act_ActTrig = rem_space_harrison01_test2
[Trigger]
nickname = rem_space_harrison01_test2
Cnd_SpaceEnter = no_params
Act_AdjAcct = 2000000
Act_ActTrig = rem_space_harrison01_test3
[Trigger]
nickname = rem_space_harrison01_test3
Cnd_Timer = 10
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0000_HARRISON, -1, rh_captain_head, li_rockford_body
Act_ActTrig = rem_manhattan_harrison01
[Trigger]
nickname = rem_manhattan_harrison01
Cnd_LocEnter = Cityscape, Li01_01_base
Act_AdjAcct = 2000000
Act_AddRTC = missions\REM_ARCs\m014a_s003x_li01_01_nrml.ini
Act_ActTrig = rem_cityscape01
[Trigger]
nickname = rem_cityscape01
Cnd_Timer = 1
Act_ActTrig = rem_cityscape01_test
nickname = rem_cityscape01_test
Cnd_RTCDone = missions\REM_ARCs\m014a_s003x_li01_01_nrml.ini
Act_Popupdialog = 600030, 600031, CLOSE
Act_ActTrig = rem_space_harrison02
Act_ActTrig = bsx_newnnobj
[Trigger]
nickname = rem_space_harrison02
Cnd_PopUpDialog = CLOSE
Act_ActTrig = rem_space_harrison03_test
[Trigger]
nickname = rem_space_harrison03_test
system = Li01
Cnd_Timer = 2
Act_ActTrig = rem_space_harrison03_test2
[Trigger]
nickname = rem_space_harrison03_test2
Cnd_SpaceEnter = no_params
Act_AdjAcct = 2000000
Act_ActTrig = rem_space_harrison03_test3
[Trigger]
nickname = rem_space_harrison03_test3
Cnd_Timer = 2
Act_ActTrig = rem_space_harrison03
[NNObjective]
nickname = mlog_meetking
state = HIDDEN
type = navmarker, Li01, 21880, 21800, -33267, 0, -28810
[Trigger]
nickname = bsx_newnnobj
Cnd_BaseExit = Li01_01_Base
Act_SetNNObj = mlog_meetking
[Trigger]
nickname = rem_space_harrison03
system = Li01
Cnd_LaunchComplete = Player
Act_ActTrig = rem_space_harrison03_test4
[ObjList]
nickname = xenos_attack
SetLifetime = 100
[NPC]
nickname = xenos_wave1
npc_ship_arch = MSN14_xenos
affiliation = fc_x_grp
individual_name = 216005
voice = repair_voice_m01a
space_costume = pl_female1_head, br_karina_body
[MsnShip]
nickname = Xenos1
NPC = xenos_wave1
position = -35763, 1000, -25450
label = xenos_encounter1
[NPC]
nickname = xenos_wave2
npc_ship_arch = MSN14_xenos
affiliation = fc_x_grp
individual_name = 216005
voice = repair_voice_m01a
space_costume = pl_female1_head, br_karina_body
[MsnShip]
nickname = Xenos2
NPC = xenos_wave2
position = -35763, 1000, -25550
label = xenos_encounter1
[NPC]
nickname = xenos_wave3
npc_ship_arch = MSN14_xenos
affiliation = fc_x_grp
individual_name = 216005
voice = repair_voice_m01a
space_costume = pl_female1_head, br_karina_body
[MsnShip]
nickname = Xenos3
NPC = xenos_wave3
position = -35763, 1000, -25650
label = xenos_encounter1
[NPC]
nickname = xenos_wave4
npc_ship_arch = MSN14_xenos
affiliation = fc_x_grp
individual_name = 216005
voice = repair_voice_m01a
space_costume = pl_female1_head, br_karina_body
[MsnShip]
nickname = Xenos4
NPC = xenos_wave4
position = -35563, 1000, -25550
label = xenos_encounter1
[NPC]
nickname = xenos_wave5
npc_ship_arch = MSN14_xenos
affiliation = fc_x_grp
individual_name = 216005
voice = repair_voice_m01a
space_costume = pl_female1_head, br_karina_body
[MsnShip]
nickname = Xenos5
NPC = xenos_wave5
position = -35463, 1000, -25450
label = xenos_encounter1
[Trigger]
nickname = rem_space_harrison03_test4
Cnd_Timer = 2
Act_AdjAcct = 2000000
Act_LockDock = Player, Li01_01, lock
Act_LockDock = Player, Li01_02, lock
Act_LockDock = Player, Li01_03, lock
Act_LockDock = Player, Li01_04, lock
Act_LockDock = Player, Li01_05, lock
Act_LockDock = Player, Li01_06, lock
Act_LockDock = Player, Li01_07, lock
Act_LockDock = Player, Li01_08, lock
Act_LockDock = Player, Li01_09, lock
Act_LockDock = Player, Li01_10, lock
Act_LockDock = Player, Li01_11, lock
Act_LockDock = Player, Li01_12, lock
Act_LockDock = Player, Li01_13, lock
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0001_HARRISON, -1, rh_captain_head, li_rockford_body
Act_ActTrig = rem_space_harrison03_test5
[Trigger]
nickname = rem_space_harrison03_test5
Cnd_DistVec = inside, Player, -30763, 0, -60916, 5000
Act_SpawnShip = Xenos1, xenos_attack, -30663, 0, -60516
Act_SpawnShip = Xenos2, xenos_attack, -30963, 0, -60616
Act_SpawnShip = Xenos3, xenos_attack, -30863, 0, -60716
Act_SpawnShip = Xenos4, xenos_attack, -30863, 0, -60716
Act_SpawnShip = Xenos5, xenos_attack, -30863, 0, -60716
Act_EtherComm = rochester_voice_m14, 227159, Player, dx_m14_0000_JUNKERS, -1, sc_scientist1_head, pl_male3_journeyman_body
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0002_HARRISON, -1, rh_captain_head, li_rockford_body
Act_ActTrig = rem_space_harrison03_test6
[Trigger]
nickname = rem_space_harrison03_test6
Cnd_Destroyed = xenos_encounter1, 5
Act_EtherComm = rochester_voice_m14, 227159, Player, dx_m14_0001_JUNKERS, -1, sc_scientist1_head, pl_male3_journeyman_body
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0003_HARRISON, -1, rh_captain_head, li_rockford_body
Act_ActTrig = rem_rochester_dock_permission1
[Trigger]
nickname = rem_rochester_dock_permission1
Cnd_Timer = 12
Act_EtherComm = rochester_voice_m14, 227159, Player, dx_m14_0002_JUNKERS, -1, sc_scientist1_head, pl_male3_journeyman_body
Act_ActTrig = rem_rochester_dock_permission2
[Trigger]
nickname = rem_rochester_dock_permission2
Cnd_Timer = 6
Act_EtherComm = rochester_voice_m14, 227159, Player, dx_m14_0003_JUNKERS, -1, sc_scientist1_head, pl_male3_journeyman_body
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0004_HARRISON, -1, rh_captain_head, li_rockford_body
Act_LockDock = Player, Li01_13, unlock
Act_ActTrig = rem_rochester_harrison01
[Trigger]
nickname = rem_rochester_harrison01
Act_AdjAcct = 2000000
Cnd_LocEnter = deck, li01_13_base
Act_AdjAcct = 2000000
Act_AddRTC = missions\REM_ARCs\m014a_s004x_li01_01_nrml.ini
Act_ActTrig = rem_deck03
[Trigger]
nickname = rem_deck03
Cnd_RTCDone = missions\REM_ARCs\m014a_s004x_li01_01_nrml.ini
Act_Popupdialog = 600030, 600036, CLOSE
Act_ActTrig = rem_undock1_harrison04
[Trigger]
nickname = rem_undock1_harrison04
system = Li01
;Cnd_SpaceEnter = Li01
Cnd_BaseExit = li13_01_base
Act_ActTrig = rem_space_harrison05
[Trigger]
nickname = rem_space_harrison05
Cnd_Timer = 12
Act_AdjAcct = 2000000
Act_EtherComm = rebus_voice_m14, 600019, Player, dx_m14_0000_Rebus, -1, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust
Act_EtherComm = rebus_voice_m14, 600019, Player, dx_m14_0001_Rebus, -1, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0005_HARRISON, -1, rh_captain_head, li_rockford_body
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0006_HARRISON, -1, rh_captain_head, li_rockford_body
;Act_ActTrig = rem_buffalo_rebus
;Act_StartDialog = dlg_R001_0100
[Dialog]
nickname = dlg_R001_0100
system = Li01
;Line = Player, Player, DX_M01_0110_TRENT
Line = Player, Player, DX_M14_0010_TRENT
[Trigger]
nickname = rem_buffalo_rebus
;Cnd_CommComplete = DX_M01_0000_FREEPORT_7_BRIDGE
;Act_PlayMusic = none, none, none, music_srtc_second_cue, 2
;Act_CallThorn = missions\m01a\m01a_fp7_02b.thn, fp7base
;Act_SetNNObj = mlog_job
; REM end
[MsnRandEnc] [MsnRandEnc]
nickname = se_nomads_5 nickname = se_nomads_5
-11
View File
@@ -160,14 +160,3 @@ pilot = MSN13_Osirus
state_graph = CRUISER state_graph = CRUISER
npc_class = lawful, CRUISER npc_class = lawful, CRUISER
; REM NPCs
[NPCShipArch]
nickname = MSN14_xenos
loadout = fc_x_ge_fighter4_loadout01
level = d11
ship_archetype = ge_fighter4
pilot = pilot_xenos_ace
state_graph = FIGHTER
npc_class = unlawful, elite_fighter
@@ -1,10 +0,0 @@
[CharacterEncounter]
Location = Li01_09_base, Deck
start_room = Deck
action = scripts\rem_arcs\westpoint_exploration_start.thn
autoplay
[Char]
npc = Jacobi
actor = jacobi
fidget = scripts\extras\fidget_stand_male_NULL.thn
@@ -1,10 +0,0 @@
[CharacterEncounter]
Location = Li01_09_base, Deck
start_room = Deck
action = scripts\rem_arcs\westpoint_exploration_end.thn
autoplay
[Char]
npc = Jacobi
actor = jacobi
fidget = scripts\extras\fidget_stand_male_NULL.thn
@@ -1,10 +0,0 @@
[CharacterEncounter]
Location = Li01_01_base, Cityscape
start_room = Cityscape
action = scripts\rem_arcs\manhattan_story_start01.thn
autoplay
[Char]
npc = King
actor = king
fidget = scripts\extras\fidget_stand_male_NULL.thn
@@ -1,10 +0,0 @@
[CharacterEncounter]
Location = Li01_13_base, Deck
start_room = Deck
action = scripts\rem_arcs\rochester_story_end01.thn
autoplay
[Char]
npc = King
actor = king
fidget = scripts\extras\fidget_stand_male_NULL.thn
+2867 -2746
View File
File diff suppressed because it is too large Load Diff
+51
View File
@@ -2630,3 +2630,54 @@ legality = lawful
[FactionProps] [FactionProps]
affiliation = PLAYER_KU affiliation = PLAYER_KU
legality = lawful legality = lawful
; Shogunate Naval Forces
[FactionProps]
affiliation = sh_n_grp
legality = lawful
nickname_plurality = plural
msg_id_prefix = gcs_refer_faction_sh_n
jump_preference = jumpgate
npc_ship = ku_n_ku_elite_d1-8
npc_ship = ku_n_ku_elite_d9
npc_ship = ku_n_ku_elite_d10
npc_ship = ku_n_ku_elite_d11-19
npc_ship = ku_n_ku_gunboat_d1-9
npc_ship = ku_n_ku_gunboat_d10-19
npc_ship = ku_n_destroyer_d22
npc_ship = ku_n_battleship_d25
voice = pilot_f_mil_m01
voice = pilot_f_mil_m01a
voice = pilot_f_mil_m01b
voice = pilot_f_mil_m02
voice = pilot_f_mil_m02a
voice = pilot_f_mil_m02b
voice = pilot_f_leg_f01
voice = pilot_f_leg_f01a
voice = pilot_f_leg_f01b
mc_costume = mc_br
space_costume = ku_bartender_head_hat, ku_male_elite_body, comm_ku_kym
space_costume = ku_captain_head, ku_male_elite_body, comm_pl_player
space_costume = ku_bartender_head_hat, ku_male_elite_body, comm_ku_kym
space_costume = ku_captain_head, ku_male_elite_body, comm_pl_player
space_costume = ku_bartender_head_hat, ku_male_elite_body, comm_ku_kym
space_costume = ku_captain_head, ku_male_elite_body, comm_pl_player
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_ku_kym_female
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_pl_player_female
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_ku_kym_female
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_pl_player_female
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_ku_kym_female
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_pl_player_female
firstname_male = 228708, 228807
firstname_female = 228808, 228890
lastname = 228908, 229207
rank_desig = 197017, 197018, 197019, 9, 11
formation_desig = 197829, 197836
large_ship_desig = 196980
large_ship_names = 202808, 202847
scan_for_cargo = commodity_alien_artifacts, 1
scan_for_cargo = commodity_cardamine, 2
scan_announce = true
scan_chance = 0.3
formation = fighters, fighter_ku_n
formation = gunboats, gunboat_ku_n
+17 -17
View File
@@ -2495,103 +2495,103 @@ num_to_drop = 39, 50
[PhantomLoot] [PhantomLoot]
nickname = commodity_nemesis_schematic nickname = commodity_nemesis_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.32 percent_chance = 0.82
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_shield_schematic nickname = commodity_shield_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.32 percent_chance = 0.82
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_encoded_shield_data nickname = commodity_encoded_shield_data
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.32 percent_chance = 0.82
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_armor_schematic nickname = commodity_armor_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.32 percent_chance = 0.82
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_encoded_armor_data nickname = commodity_encoded_armor_data
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.32 percent_chance = 0.82
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_poison_claw_schematic nickname = commodity_poison_claw_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.32 percent_chance = 0.82
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_chimera_schematic nickname = commodity_chimera_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.32 percent_chance = 0.82
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_avalon_schematic nickname = commodity_avalon_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.32 percent_chance = 0.82
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_hydra_schematic nickname = commodity_hydra_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.32 percent_chance = 0.82
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_venator_schematic nickname = commodity_venator_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.32 percent_chance = 0.82
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_nyx_schematic nickname = commodity_nyx_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.32 percent_chance = 0.82
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_moonshard_schematic nickname = commodity_moonshard_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.32 percent_chance = 0.82
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_frostbite_schematic nickname = commodity_frostbite_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.32 percent_chance = 0.82
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_dawnbreaker_schematic nickname = commodity_dawnbreaker_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.32 percent_chance = 0.82
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_spectre_schematic nickname = commodity_spectre_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.32 percent_chance = 10.82
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_nightfall_schematic nickname = commodity_nightfall_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.32 percent_chance = 0.82
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_phantom_schematic nickname = commodity_phantom_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.32 percent_chance = 0.82
num_to_drop = 1, 1 num_to_drop = 1, 1
+228 -1843
View File
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-112
View File
@@ -8183,115 +8183,3 @@ headline = 251000
text = 251001 text = 251001
base = Rh01_01_Base base = Rh01_01_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = system
logo = news_transport
category = 263028
headline = 263028
text = 263027
base = LI06_01_Base
base = LI06_02_Base
base = LI06_03_Base
base = LI06_04_Base
base = LI06_05_Base
base = LI06_06_Base
base = LI06_07_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = system
logo = news_denver
category = 263029
headline = 263029
text = 263030
base = LI06_01_Base
base = LI06_02_Base
base = LI06_03_Base
base = LI06_04_Base
base = LI06_05_Base
base = LI06_06_Base
base = LI06_07_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = world
logo = news_manhattan
category = 0
headline = 263031
text = 263032
base = LI06_01_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = universe
logo = news_chart_crime
category = 0
headline = 263035
text = 263036
base = LI06_01_Base
base = Li01_01_Base
base = Li02_01_Base
base = Li03_01_Base
base = Li04_01_Base
base = Li05_01_Base
base = Rh01_01_Base
base = Rh02_01_Base
base = Rh03_01_Base
base = Rh04_01_Base
base = Rh05_01_Base
base = Br01_01_Base
base = Br02_01_Base
base = Br03_01_Base
base = Br04_01_Base
base = Br05_01_Base
base = Br06_01_Base
base = Ku01_01_Base
base = Ku03_01_Base
base = Ku02_01_Base
base = Ku04_01_Base
base = Ku05_01_Base
base = Ku06_01_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = universe
logo = news_manhattan
category = 263038
headline = 263038
text = 263037
base = Iw01_02_Base
base = Iw03_01_Base
base = Bw01_02_Base
base = Bw09_03_Base
base = Ew01_01_Base
base = Ew03_02_Base
base = Ew04_01_Base
base = LI06_01_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = world
logo = news_manhattan
category = 0
headline = 263041
text = 263040
base = LI06_01_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = world
logo = news_manhattan
category = 0
headline = 263042
text = 263039
base = LI06_01_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = world
logo = news_manhattan
category = 0
headline = 263044
text = 263043
base = LI06_01_Base
-2
View File
@@ -2859,5 +2859,3 @@ permutation_count = gcs_combat_inflicting_damage_worst, 6
permutation_count = gcs_combat_comingin_p, 3 permutation_count = gcs_combat_comingin_p, 3
permutation_count = gcs_combat_fleereason_noweapons, 3 permutation_count = gcs_combat_fleereason_noweapons, 3
[mVoiceProp]
voice = trent_voice_m14
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+1 -2
View File
@@ -7874,7 +7874,6 @@ equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 10 cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10 cargo = ge_s_repair_01, 10
cargo = fc_c_gun02_mark03, 1 cargo = fc_c_gun02_mark03, 1
cargo = fc_c_turret02_mark02, 1
[Loadout] [Loadout]
nickname = SECRET_c_co_elite_bw02a nickname = SECRET_c_co_elite_bw02a
@@ -10698,7 +10697,7 @@ equip = nomad02_turret01_mark01, Hp_1_05
equip = nomad02_turret01_mark01, Hp_1_06 equip = nomad02_turret01_mark01, Hp_1_06
cargo = special_nomad_gun01, 3 cargo = special_nomad_gun01, 3
cargo = special_nomad_gun02, 3 cargo = special_nomad_gun02, 3
;cargo = commodity_nomad_power_regulator, 1 cargo = commodity_nomad_power_regulator, 1
cargo = commodity_nomad_prototyp_schematic, 1 cargo = commodity_nomad_prototyp_schematic, 1
[Loadout] [Loadout]

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