11 Commits

Author SHA1 Message Date
D4rkl1ght3r 8a567b8db4 Add Light Package Extension to Starflier & Eagle 2026-07-28 18:52:47 +02:00
D4rkl1ght3r 411db92dc8 Add Light Package Entries 2026-07-28 18:51:44 +02:00
D4rkl1ght3r bc3c5aa9f0 Add Light Package Icons 2026-07-28 18:48:37 +02:00
D4rkl1ght3r 2aca26f41b Create Thruster Infocards 2026-07-25 18:07:18 +02:00
D4rkl1ght3r 014989834f Add thrusters to market 2026-07-25 17:53:09 +02:00
D4rkl1ght3r c9cf49e0dc Remove Liberty Thruster Duplicate 2026-07-24 19:17:23 +02:00
D4rkl1ght3r 0db561c822 Add Tizona del Cid Schematic PhantomLoot 2026-07-24 19:01:53 +02:00
D4rkl1ght3r 52408186b5 Add Thruster FX Colours & Misc 2026-07-24 19:00:28 +02:00
D4rkl1ght3r f17ce74784 Add Tizona del Cid Blueprint & Schematic 2026-07-11 08:14:05 +02:00
FlatHack ce5810923d NEVADA - Las Vegas Rumors 2026-07-08 05:54:50 +02:00
FlatHack c0519d2f1c NEVADA - NPC Rumors Las Vegas - first test 2026-07-06 16:28:41 +02:00
62 changed files with 1065 additions and 1326 deletions
-11
View File
@@ -885,14 +885,3 @@ type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Jacobi\dx_exp_0204_jacobi.wav
; WALKER
[Sound]
nickname = dx_exp_vignette_walker_sp
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\viginettes\DX_EXP_VIGNETTE_WALKER_SP.wav
; Marcus Walker Viginette
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
-151
View File
@@ -1,151 +0,0 @@
[Voice]
nickname = harrison_voice_m14
;extend = harrison_voice_m14
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M14_0000_HARRISON
attenuation = -6
[Sound]
msg = DX_M14_0001_HARRISON
attenuation = -6
[Sound]
msg = DX_M14_0002_HARRISON
attenuation = -6
[Sound]
msg = DX_M14_0003_HARRISON
attenuation = -6
[Sound]
msg = DX_M14_0004_HARRISON
attenuation = -6
[Sound]
msg = DX_M14_0005_HARRISON
attenuation = -6
[Sound]
msg = DX_M14_0006_HARRISON
attenuation = -6
[Voice]
nickname = rebus_voice_m14
;extend = rebus_voice_m14
script = SC_FMHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_FMBODY_CHRB_IDLE_SMALL_000LV_XA_05
[Sound]
msg = DX_M14_0000_REBUS
attenuation = -6
[Sound]
msg = DX_M14_0001_REBUS
attenuation = -6
[Sound]
msg = DX_M14_0100_REBUS
attenuation = -6
[Sound]
msg = DX_M14_0101_REBUS
attenuation = -6
[Sound]
msg = DX_M14_0102_REBUS
attenuation = -6
[Voice]
nickname = trent_voice_m14
;extend = trent_voice_m14
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M14_0010_TRENT
attenuation = -6
[Sound]
msg = DX_M14_0011_TRENT
attenuation = -6
[Sound]
msg = DX_M14_0012_TRENT
attenuation = -6
[Voice]
nickname = rochester_voice_m14
;extend = rochester_voice_m14
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M14_0000_Junkers
attenuation = -6
[Sound]
msg = DX_M14_0001_Junkers
attenuation = -6
[Sound]
msg = DX_M14_0002_Junkers
attenuation = -6
[Sound]
msg = DX_M14_0003_Junkers
attenuation = -6
[Voice]
nickname = jacobi_voice_m14
;extend = jacobi_voice_m14
script = SC_FMHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_FMBODY_CHRB_IDLE_SMALL_000LV_XA_05
[Sound]
msg = DX_M14_0000_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0001_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0002_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0003_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0004_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0005_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0006_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0007_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0008_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0009_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0010_JACOBI
attenuation = -6
+35 -1
View File
@@ -1083,6 +1083,40 @@ shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
jump_dist = 2
; Tizona del Cid Blueprint
[Good]
nickname = commodity_tizona_blueprint
equipment = commodity_tizona_blueprint
msg_id_prefix = gcs_gen_commodity_tizona_blueprint
category = commodity
price = 25000
combinable = false
good_sell_price = 1
bad_buy_price = 1
bad_sell_price = 1
good_buy_price = 1
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
jump_dist = 2
; Tizona del Cid Schematic
[Good]
nickname = commodity_tizona_schematic
equipment = commodity_tizona_schematic
msg_id_prefix = gcs_gen_commodity_tizona_schematics
category = commodity
price = 25000
combinable = false
good_sell_price = 1
bad_buy_price = 1
bad_sell_price = 1
good_buy_price = 1
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
jump_dist = 2
; Tractor Beam Blueprint
[Good]
@@ -3724,7 +3758,7 @@ addon = contrail01, HpContrail02, 1
nickname = kubd_hull
category = shiphull
ship = ku_blooddragon
price = 348320
price = 63200
ids_name = 12006
item_icon = Equipment\models\commodities\nn_icons\ku_elite.3db
+15
View File
@@ -8,6 +8,7 @@ MarketGood = br_turret02_mark01, 6, -1, 10, 10, 0, 1
MarketGood = br_turret02_mark02, 10, 0, 10, 10, 0, 1
MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1
MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1
MarketGood = bretonia_thruster, 0, -1, 10, 10, 0, 1
MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1
@@ -6094,6 +6095,7 @@ MarketGood = fc_ou_turret02_mark01, 6, -1, 10, 10, 0, 1
MarketGood = fc_ou_turret02_mark02, 16, 0, 10, 10, 0, 1
MarketGood = fc_ou_turret02_mark03, 26, 0.4, 10, 10, 0, 1
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
MarketGood = outcast_thruster, 0, -1, 10, 10, 0, 1
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1
@@ -6193,6 +6195,7 @@ MarketGood = fc_c_turret01_mark01, 10, -1, 10, 10, 0, 1
MarketGood = fc_c_turret01_mark02, 22, 0.1, 10, 10, 0, 1
MarketGood = fc_c_turret02_mark01, 16, -1, 10, 10, 0, 1
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
MarketGood = corsair_thruster, 0, -1, 10, 10, 0, 1
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1
@@ -6956,6 +6959,7 @@ MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1
MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1
MarketGood = lanehackers_thruster, 0, -1, 10, 10, 0, 1
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
@@ -7612,6 +7616,7 @@ MarketGood = ku_gun02_mark03, 22, 0.4, 10, 10, 0, 1
MarketGood = ku_turret01_mark01, 10, -1, 10, 10, 0, 1
MarketGood = ku_turret01_mark03, 22, 0.4, 10, 10, 0, 1
MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1
MarketGood = kusari_thruster, 0, -1, 10, 10, 0, 1
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
@@ -10400,6 +10405,15 @@ MarketGood = li_turret01_mark02, 2, -0.2, 10, 10, 0, 1
MarketGood = li_turret01_mark03, 10, 0.2, 10, 10, 0, 1
MarketGood = li_turret02_mark03, 10, 0.2, 10, 10, 0, 1
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
MarketGood = liberty_thruster, 0, -1, 10, 10, 0, 1
MarketGood = green_light_package, 0, -1, 10, 10, 0, 1
MarketGood = blue_light_package, 0, -1, 10, 10, 0, 1
MarketGood = red_light_package, 0, -1, 10, 10, 0, 1
MarketGood = orange_light_package, 0, -1, 10, 10, 0, 1
MarketGood = yellow_light_package, 0, -1, 10, 10, 0, 1
MarketGood = pink_light_package, 0, -1, 10, 10, 0, 1
MarketGood = purple_light_package, 0, -1, 10, 10, 0, 1
MarketGood = white_light_package, 0, -1, 10, 10, 0, 1
MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
@@ -13021,6 +13035,7 @@ MarketGood = rh_gun02_mark03, 26, 0.4, 10, 10, 0, 1
MarketGood = rh_turret01_mark01, 16, -1, 10, 10, 0, 1
MarketGood = rh_turret01_mark03, 26, 0.4, 10, 10, 0, 1
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
MarketGood = rheinland_thruster, 0, -1, 10, 10, 0, 1
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
+34 -1
View File
@@ -910,7 +910,6 @@ decay_per_second = 0
volume = 0
hit_pts = 250
; CHIMERA Blueprint
[Commodity]
@@ -1302,6 +1301,32 @@ decay_per_second = 0
volume = 0
hit_pts = 250
; Tizona del Cid Blueprint
[Commodity]
nickname = commodity_tizona_blueprint
ids_name = 299860
ids_info = 299861
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
hit_pts = 250
; Tizona del Cid Schematic
[Commodity]
nickname = commodity_tizona_schematic
ids_name = 299862
ids_info = 299863
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
hit_pts = 250
; Tractor Beam Blueprint
[Commodity]
@@ -3235,6 +3260,14 @@ particles = gf_blhazard_01
nickname = rtc_mis5view_effect
particles = rtc_mis5view
[AttachedFX]
nickname = dmkv_sphere_shield_effect
particles = dmkv_sphere_shield
[AttachedFX]
nickname = rtc_helium_effect
particles = rtc_helium
[AttachedFX]
nickname = mission01_prison_smoke
particles = gf_prisonattack_smallsmoke
+453 -11
View File
@@ -98,6 +98,174 @@ lootable = true
separation_explosion = sever_debris
LODranges = 0, 999999
; Bretonia Thruster
[Thruster]
nickname = bretonia_thruster
ids_name = 263919
ids_info = 263920
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 2000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
max_force = 75500
particles = gf_ge_br_thruster_01
hp_particles = hpthrust
power_usage = 210
lootable = true
separation_explosion = sever_debris
LODranges = 0, 999999
; Corsair Thruster
[Thruster]
nickname = corsair_thruster
ids_name = 263921
ids_info = 263922
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 2000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
max_force = 75500
particles = gf_ge_co_thruster_01
hp_particles = hpthrust
power_usage = 210
lootable = true
separation_explosion = sever_debris
LODranges = 0, 999999
; Kusari Thruster
[Thruster]
nickname = kusari_thruster
ids_name = 263923
ids_info = 263924
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 2000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
max_force = 75500
particles = gf_ge_ku_thruster_01
hp_particles = hpthrust
power_usage = 210
lootable = true
separation_explosion = sever_debris
LODranges = 0, 999999
; Lanehackers Thruster
[Thruster]
nickname = lanehackers_thruster
ids_name = 263925
ids_info = 263926
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 2000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
max_force = 75500
particles = gf_ge_lh_thruster_01
hp_particles = hpthrust
power_usage = 210
lootable = true
separation_explosion = sever_debris
LODranges = 0, 999999
; Liberty Thruster
[Thruster]
nickname = liberty_thruster
ids_name = 263927
ids_info = 263928
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 2000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
max_force = 75500
particles = gf_ge_li_thruster_01
hp_particles = hpthrust
power_usage = 210
lootable = true
separation_explosion = sever_debris
LODranges = 0, 999999
; Outcast Thruster
[Thruster]
nickname = outcast_thruster
ids_name = 263929
ids_info = 263930
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 2000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
max_force = 75500
particles = gf_ge_ou_thruster_01
hp_particles = hpthrust
power_usage = 210
lootable = true
separation_explosion = sever_debris
LODranges = 0, 999999
; Rheinland Thruster
[Thruster]
nickname = rheinland_thruster
ids_name = 263931
ids_info = 263932
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 2000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
max_force = 75500
particles = gf_ge_rh_thruster_01
hp_particles = hpthrust
power_usage = 210
lootable = true
separation_explosion = sever_debris
LODranges = 0, 999999
; Order Thruster
[Thruster]
@@ -122,6 +290,8 @@ lootable = true
separation_explosion = sever_debris
LODranges = 0, 999999
; Nomad Thruster
[Thruster]
nickname = no_thruster
ids_name = 263742
@@ -136,7 +306,7 @@ child_impulse = 80
volume = 0
mass = 10
max_force = 75500
particles = gf_ge_s_thruster_01
particles = gf_ge_no_thruster_01
hp_particles = hpthrust
power_usage = 210
lootable = true
@@ -1506,7 +1676,7 @@ mass = 10
regeneration_rate = 14.5
max_capacity = 654
toughness = 6.5
hp_type = hp_elite_shield_special_2
hp_type = hp_elite_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -1538,7 +1708,7 @@ mass = 10
regeneration_rate = 19.9
max_capacity = 894.89
toughness = 8.9
hp_type = hp_elite_shield_special_2
hp_type = hp_elite_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -2472,7 +2642,7 @@ mass = 10
regeneration_rate = 10.9
max_capacity = 490
toughness = 4.9
hp_type = hp_elite_shield_special_2
hp_type = hp_elite_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -2504,7 +2674,7 @@ mass = 10
regeneration_rate = 14.9
max_capacity = 670
toughness = 6.7
hp_type = hp_elite_shield_special_2
hp_type = hp_elite_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -3436,7 +3606,7 @@ mass = 10
regeneration_rate = 10.9
max_capacity = 490
toughness = 4.9
hp_type = hp_elite_shield_special_2
hp_type = hp_elite_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -3468,7 +3638,7 @@ mass = 10
regeneration_rate = 14.9
max_capacity = 670
toughness = 6.7
hp_type = hp_elite_shield_special_2
hp_type = hp_elite_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -4407,8 +4577,8 @@ lootable = true
;Vector Thrust Coil
[ShieldGenerator]
nickname = vector_thrust_coil
ids_name = 001712
ids_info = 001712
ids_name = 263912
ids_info = 263912
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
@@ -4441,8 +4611,8 @@ phantom_physics = true
;Turbo Coolant Pump
[ShieldGenerator]
nickname = turbo_coolant_pump
ids_name = 001713
ids_info = 001713
ids_name = 263914
ids_info = 263914
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
@@ -4470,4 +4640,276 @@ shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
; Green Light Package
[ShieldGenerator]
nickname = green_light_package
ids_name = 263964
ids_info = 263964
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
; Blue Light Package
[ShieldGenerator]
nickname = blue_light_package
ids_name = 263962
ids_info = 263962
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
; Red Light Package
[ShieldGenerator]
nickname = red_light_package
ids_name = 263963
ids_info = 263963
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
; Orange Light Package
[ShieldGenerator]
nickname = orange_light_package
ids_name = 263961
ids_info = 263961
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
; Yellow Light Package
[ShieldGenerator]
nickname = yellow_light_package
ids_name = 263965
ids_info = 263965
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
; Pink Light Package
[ShieldGenerator]
nickname = pink_light_package
ids_name = 263966
ids_info = 263966
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
; Purple Light Package
[ShieldGenerator]
nickname = purple_light_package
ids_name = 263967
ids_info = 263967
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
; White Light Package
[ShieldGenerator]
nickname = white_light_package
ids_name = 263960
ids_info = 263960
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
+206 -4
View File
@@ -58,6 +58,104 @@ ids_info = 264741
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Bretonia Thruster
[Good]
nickname = bretonia_thruster
equipment = bretonia_thruster
category = equipment
price = 100
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
combinable = false
ids_name = 263919
ids_info = 263920
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Corsair Thruster
[Good]
nickname = corsair_thruster
equipment = corsair_thruster
category = equipment
price = 100
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
combinable = false
ids_name = 263921
ids_info = 263922
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Kusari Thruster
[Good]
nickname = kusari_thruster
equipment = kusari_thruster
category = equipment
price = 100
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
combinable = false
ids_name = 263923
ids_info = 263924
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Lanehackers Thruster
[Good]
nickname = lanehackers_thruster
equipment = lanehackers_thruster
category = equipment
price = 100
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
combinable = false
ids_name = 263925
ids_info = 263926
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Liberty Thruster
[Good]
nickname = liberty_thruster
equipment = liberty_thruster
category = equipment
price = 100
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
combinable = false
ids_name = 263927
ids_info = 263928
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Outcast Thruster
[Good]
nickname = outcast_thruster
equipment = outcast_thruster
category = equipment
price = 100
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
combinable = false
ids_name = 263929
ids_info = 263930
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Rheinland Thruster
[Good]
nickname = rheinland_thruster
equipment = rheinland_thruster
category = equipment
price = 100
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
combinable = false
ids_name = 263931
ids_info = 263932
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
[Good]
nickname = no_thruster
equipment = no_thruster
@@ -1645,8 +1743,8 @@ category = equipment
price = 75000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 001712
ids_info = 001712
ids_name = 263914
ids_info = 263914
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
@@ -1658,7 +1756,111 @@ category = equipment
price = 75000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_coolant_pump.3db
combinable = false
ids_name = 001713
ids_info = 001713
ids_name = 263916
ids_info = 263916
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Green Light Package
[Good]
nickname = green_light_package
equipment = green_light_package
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_green.3db
combinable = false
ids_name = 263964
ids_info = 263964
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Blue Light Package
[Good]
nickname = blue_light_package
equipment = blue_light_package
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_blue.3db
combinable = false
ids_name = 263964
ids_info = 263964
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Red Light Package
[Good]
nickname = red_light_package
equipment = red_light_package
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_red.3db
combinable = false
ids_name = 263964
ids_info = 263964
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Orange Light Package
[Good]
nickname = orange_light_package
equipment = orange_light_package
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_orange.3db
combinable = false
ids_name = 263964
ids_info = 263964
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Yellow Light Package
[Good]
nickname = yellow_light_package
equipment = yellow_light_package
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_yellow.3db
combinable = false
ids_name = 263964
ids_info = 263964
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Pink Light Package
[Good]
nickname = pink_light_package
equipment = pink_light_package
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_pink.3db
combinable = false
ids_name = 263964
ids_info = 263964
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Purple Light Package
[Good]
nickname = purple_light_package
equipment = purple_light_package
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_purple.3db
combinable = false
ids_name = 263964
ids_info = 263964
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; White Light Package
[Good]
nickname = white_light_package
equipment = white_light_package
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_white.3db
combinable = false
ids_name = 263960
ids_info = 263960
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
+141
View File
@@ -10,6 +10,8 @@ alchemy = fx\equipment\gf_br_thruster01.ale
effect_crc = -8412557
textures = fx\planetflare.txm
; Thruster
[VisEffect]
nickname = gf_ge_s_thruster_01
alchemy = fx\equipment\gf_ge_s_thruster_01.ale
@@ -17,6 +19,79 @@ effect_crc = -130606767
textures = fx\planetflare.txm
textures = fx\smoke.txm
; BRETONIA
[VisEffect]
nickname = gf_gebr_s_thruster_01
alchemy = fx\rem_equipment\gf_gebr_s_thruster_01.ale
effect_crc = 251884499
textures = fx\planetflare.txm
textures = fx\smoke.txm
; CORSAIR
[VisEffect]
nickname = gf_geco_s_thruster_01
alchemy = fx\rem_equipment\gf_geco_s_thruster_01.ale
effect_crc = -517966348
textures = fx\planetflare.txm
textures = fx\smoke.txm
; KUSARI
[VisEffect]
nickname = gf_geku_s_thruster_01
alchemy = fx\rem_equipment\gf_geku_s_thruster_01.ale
effect_crc = -505388160
textures = fx\planetflare.txm
textures = fx\smoke.txm
; LANEHACKERS
[VisEffect]
nickname = gf_gelh_s_thruster_01
alchemy = fx\rem_equipment\gf_gelh_s_thruster_01.ale
effect_crc = 426398371
textures = fx\planetflare.txm
textures = fx\smoke.txm
; LIBERTY
[VisEffect]
nickname = gf_geli_s_thruster_01
alchemy = fx\rem_equipment\gf_geli_s_thruster_01.ale
effect_crc = -47930056
textures = fx\planetflare.txm
textures = fx\smoke.txm
; NOMAD
[VisEffect]
nickname = gf_geno_s_thruster_01
alchemy = fx\rem_equipment\gf_geno_s_thruster_01.ale
effect_crc = -59155655
textures = fx\planetflare.txm
textures = fx\smoke.txm
; OUTCAST
[VisEffect]
nickname = gf_geou_s_thruster_01
alchemy = fx\rem_equipment\gf_geou_s_thruster_01.ale
effect_crc = -468497178
textures = fx\planetflare.txm
textures = fx\smoke.txm
; RHEINLAND
[VisEffect]
nickname = gf_gerh_s_thruster_01
alchemy = fx\rem_equipment\gf_gerh_s_thruster_01.ale
effect_crc = 51579063
textures = fx\planetflare.txm
textures = fx\smoke.txm
[VisEffect]
nickname = gf_ku_thruster01
alchemy = fx\equipment\gf_ku_thruster01.ale
@@ -41,12 +116,78 @@ alchemy = fx\equipment\gf_li_thruster02.ale
effect_crc = 61552118
textures = fx\planetflare.txm
; Thruster
[VisEffect]
nickname = gf_min_s_thruster_01
alchemy = fx\equipment\gf_min_s_thruster_01.ale
effect_crc = 265569660
textures = fx\planetflare.txm
; BRETONIA
[VisEffect]
nickname = gf_br_s_thruster_01
alchemy = fx\rem_equipment\gf_br_s_thruster_01.ale
effect_crc = 24309784
textures = fx\planetflare.txm
; CORSAIR
[VisEffect]
nickname = gf_co_s_thruster_01
alchemy = fx\rem_equipment\gf_co_s_thruster_01.ale
effect_crc = -279841217
textures = fx\planetflare.txm
; KUSARI
[VisEffect]
nickname = gf_ku_s_thruster_01
alchemy = fx\rem_equipment\gf_ku_s_thruster_01.ale
effect_crc = -275652533
textures = fx\planetflare.txm
; LANE HACKERS
[VisEffect]
nickname = gf_lh_s_thruster_01
alchemy = fx\rem_equipment\gf_lh_s_thruster_01.ale
effect_crc = 387699048
textures = fx\planetflare.txm
; LIBERTY
[VisEffect]
nickname = gf_li_s_thruster_01
alchemy = fx\rem_equipment\gf_li_s_thruster_01.ale
effect_crc = -212523277
textures = fx\planetflare.txm
; NOMAD
[VisEffect]
nickname = gf_no_s_thruster_01
alchemy = fx\rem_equipment\gf_no_s_thruster_01.ale
effect_crc = -234301198
textures = fx\planetflare.txm
; OUTCAST
[VisEffect]
nickname = gf_ou_s_thruster_01
alchemy = fx\rem_equipment\gf_ou_s_thruster_01.ale
effect_crc = -362623187
textures = fx\planetflare.txm
; RHEINLAND
[VisEffect]
nickname = gf_rh_s_thruster_01
alchemy = fx\rem_equipment\gf_rh_s_thruster_01.ale
effect_crc = 224562044
textures = fx\planetflare.txm
[VisEffect]
nickname = gf_rh_thruster01
alchemy = fx\equipment\gf_rh_thruster01.ale
+16
View File
@@ -1546,6 +1546,22 @@ effect_crc = -354741597
textures = fx\planetflare.txm
textures = fx\sarma.txm
[VisEffect]
nickname = dmkv_sphere_shield
alchemy = fx\rem_misc\dmkv_sphere_shield.ale
effect_crc = -292664322
textures = fx\planetflare.txm
textures = fx\sarma.txm
textures = fx\hexagon.txm
[VisEffect]
nickname = rtc_helium
alchemy = fx\rem_misc\rtc_helium.ale
effect_crc = -368419298
textures = fx\planetflare.txm
textures = fx\sarma.txm
textures = fx\lightning2.txm
[VisEffect]
nickname = rtc_mister
alchemy = fx\misc\rtc_mister.ale
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
+76
View File
@@ -2590,12 +2590,78 @@ effect_type = EFT_DAMAGE_HULL
vis_effect = gf_br_hull_impact01
snd_effect = hh_small_heavy03
; Thruster Effect
[Effect]
nickname = gf_ge_s_thruster_01
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_ge_s_thruster_01
vis_generic = gf_min_s_thruster_01
; Bretonia Thruster
[Effect]
nickname = gf_ge_br_thruster_01
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_gebr_s_thruster_01
vis_generic = gf_br_s_thruster_01
; Corsair Thruster
[Effect]
nickname = gf_ge_co_thruster_01
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_geco_s_thruster_01
vis_generic = gf_co_s_thruster_01
; Kusari Thruster
[Effect]
nickname = gf_ge_ku_thruster_01
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_geku_s_thruster_01
vis_generic = gf_ku_s_thruster_01
; Lanehackers Thruster
[Effect]
nickname = gf_ge_lh_thruster_01
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_gelh_s_thruster_01
vis_generic = gf_lh_s_thruster_01
; Liberty Thruster
[Effect]
nickname = gf_ge_li_thruster_01
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_geli_s_thruster_01
vis_generic = gf_li_s_thruster_01
; Nomad Thruster
[Effect]
nickname = gf_ge_no_thruster_01
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_geno_s_thruster_01
vis_generic = gf_no_s_thruster_01
; Outcast Thruster
[Effect]
nickname = gf_ge_ou_thruster_01
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_geou_s_thruster_01
vis_generic = gf_ou_s_thruster_01
; Rheinland Thruster
[Effect]
nickname = gf_ge_rh_thruster_01
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_gerh_s_thruster_01
vis_generic = gf_rh_s_thruster_01
[Effect]
nickname = ku_countermeasures
effect_type = EFT_WEAPON_COUNTER_MEASURE
@@ -2901,6 +2967,16 @@ nickname = rtc_mis5view
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = rtc_mis5view
[Effect]
nickname = dmkv_sphere_shield
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = dmkv_sphere_shield
[Effect]
nickname = rtc_helium
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = rtc_helium
[Effect]
nickname = gf_blhazard_01
effect_type = EFT_EQUIP_ATTACHED_LARGE
+2 -953
View File
@@ -298,47 +298,6 @@ jumper = true
label = Akira
label = us
; REM BEGIN
[MsnSolar]
nickname = rem_satellite
system = Li01
position = -35488, 4000, 28321
orientation = 0.00, 0.00, 0.00, 0
string_id = 217116
faction = li_n_grp
archetype = gas_collector
loadout = gas_collector
label = mission_target
[MsnSolar]
nickname = rem_osiris
system = Li01
position = 25289, 0, -20155
orientation = 0.75, 0, 0.6, 0
string_id = 217306
faction = fc_or_grp
archetype = o_osiris
loadout = or_osiris
label = rem_osiris
base = st01_02_base
[MsnSolar]
nickname = platform30
string_id = 10903
faction = fc_n_grp
system = Li01
position = -35488.4, 500.6535, 28321.6
;archetype = gas_collector
;loadout = gas_collector
;position = -16575.4, -28.6535, 13567.6
archetype = dyson_city_platform
loadout = dyson_city_platform
label = weapons_platform
radius = 0
; REM END
[MsnSolar]
nickname = nomadcap
system = St01
@@ -2422,7 +2381,7 @@ Act_DeactTrig = nomads_5
Act_DisableEnc = se_nomads_5
Act_LightFuse = Nomad_City, fuse_dyson_city_wormhole_start
Act_StartDialog = endgame_dialog
;Act_SetNNObj = null
Act_SetNNObj = null
Act_RandomPop = false
[Trigger]
@@ -2551,917 +2510,7 @@ Act_ActTrig = the_end_end
[Trigger]
nickname = the_end_end
Cnd_True = no_params
Act_ActTrig = jacobi_westpoint
Act_SetNNObj = goto_westpoint
;Act_ChangeState = SUCCEED
;============================================================================================================================
; REM begin
[Trigger]
nickname = jacobi_westpoint
Cnd_SpaceEnter = no_params
;Act_SetNNObj = null
Act_ActTrig = jacobi_westpoint2
Act_ActTrig = m13_clearing
[NNObjective]
nickname = test2
state = HIDDEN
type = rep_inst, Li01, 21875, 24875, -33356, 0, -25834, Li01_Trade_Lane_Ring_146
;type = rep_inst, Li01, 21835, 24835, -35488, -300, 28321, Li01_09
;type = navmarker, Li01, 21835, 24835, -33356, 0, -25834
[Trigger]
nickname = m13_clearing
Cnd_True = no_params
Act_Destroy = platform1
Act_Destroy = platform2
Act_Destroy = platform3
Act_Destroy = platform4
Act_Destroy = platform5
Act_Destroy = platform6
Act_Destroy = platform7
Act_Destroy = platform8
Act_Destroy = platform9
Act_Destroy = platform10
Act_Destroy = platform11
Act_Destroy = platform12
Act_Destroy = platform13
Act_Destroy = platform14
Act_Destroy = platform15
Act_Destroy = final_generator1
Act_Destroy = final_generator2
Act_Destroy = final_generator3
Act_Destroy = final_generator4
Act_Destroy = final_generator5
Act_Destroy = juni, SILENT
Act_Destroy = king, SILENT
Act_Destroy = Orillion, SILENT
Act_Destroy = VanClaussn, SILENT
Act_Destroy = AlphaWing, SILENT
Act_Destroy = BetaWing, SILENT
Act_Destroy = GammaWing, SILENT
Act_Destroy = order_wing1, SILENT
Act_GiveObjList = GammaWing, die
Act_Jumper = GammaWing, false
Act_GiveObjList = AlphaWing, die
Act_Jumper = BetaWing, false
Act_GiveObjList = BetaWing, die
Act_Jumper = BetaWing, false
Act_GiveObjList = order_wing1, die
Act_Jumper = order_wing1, false
Act_DeactTrig = take_off
Act_DeactTrig = goto_hole_key
Act_DeactTrig = entering_st03
Act_DeactTrig = inside_sphere
Act_DeactTrig = entering_st03b
Act_RpopAttClamp = true
Act_RandomPop = true
Act_HostileClamp = true
Act_PlayerCanTradelane = true
Act_GCSClamp = false
Act_NagClamp = true
Act_PlayerEnemyClamp = 3, 4
Act_RpopTLAttacksEnabled = true
Act_ActTrig = m13_clearing2
Act_RemoveRTC = missions\m13\M013_s076xb_Li01_01_nrml.ini
[NNObjective]
nickname = mlog_meettransports
state = HIDDEN
type = ids, 21845
[Trigger]
nickname = m13_clearing2
system = Li01
Cnd_Timer = 12
Act_AdjAcct = 12345
Act_SetNNObj = goto_westpoint2
Act_ActTrig = tradelane_westpoint
[Trigger]
nickname = tradelane_westpoint
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_147, Li01_Trade_Lane_Ring_148
;Act_SetNNObj = goto_westpoint3
;Act_NNPath = 600007, 600007, Li01_09, Li01
Act_ActTrig = tradelane_westpoint2
[Trigger]
nickname = tradelane_westpoint2
Cnd_DistVec = inside, Player, -35488, -300, 28321, 1500
Act_SetNNObj = goto_westpoint4
[NNObjective]
nickname = goto_westpoint
state = HIDDEN
type = ids, 600000
[NNObjective]
nickname = goto_westpoint2
state = HIDDEN
type = rep_inst, Li01, 600001, 1, -33356, 0, -25834, Li01_Trade_Lane_Ring_147
[NNObjective]
nickname = goto_westpoint3
state = HIDDEN
type = rep_inst, Li01, 600002, 1, -35488, -300, 28321, Li01_09
[NNObjective]
nickname = goto_westpoint4
state = HIDDEN
type = rep_inst, Li01, 600003, 1, -35488, -300, 28321, Li01_09
;type = ids, 600003
[Trigger]
nickname = jacobi_westpoint2
Cnd_Timer = 10
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0000_jacobi, -1, br_darcy_head, br_darcy_body
;Act_NNPath = 600007, 600007, Li01_09, Li01
Act_NNPath = 600007, 600007, Li01_Trade_Lane_Ring_147, Li01
Act_ActTrig = jacobi_westpoint3
[Trigger]
nickname = jacobi_westpoint3
Act_AdjAcct = 2000000
Cnd_LocEnter = deck, li01_09_base
Act_AddRTC = missions\REM_ARCs\m014a_s001x_li01_01_nrml.ini
Act_ActTrig = rem_deck
[Trigger]
nickname = rem_deck
Cnd_RTCDone = missions\REM_ARCs\m014a_s001x_li01_01_nrml.ini
Act_Popupdialog = 600020, 600021, CLOSE
Act_ActTrig = spawn1
[Trigger]
nickname = spawn1
system = Li01
Cnd_PopUpDialog = CLOSE
Act_AdjAcct = 2000000
Act_ActTrig = jacobi_westpoint_end
[Trigger]
nickname = jacobi_westpoint_end
Cnd_SpaceEnter = no_params
Act_AdjAcct = 2000000
Act_ActTrig = jacobi_westpoint_end2
[Trigger]
nickname = jacobi_westpoint_end2
Cnd_Timer = 10
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0001_jacobi, -1, br_darcy_head, br_darcy_body
Act_NNPath = 600004, 600004, Li01_Trade_Lane_Ring_179, Li01
Act_ActTrig = tradelane_alaska_entered
Act_ActTrig = jacobi_alaska_end
Act_ActTrig = jacobi_alaska_tradelane1
Act_ActTrig = jacobi_alaska_gate
[Trigger]
nickname = jacobi_alaska_tradelane1
Cnd_DistVec = inside, Player, 50482, 0, 7683, 1500
Act_ActTrig = jacobi_alaska_tradelane2
Act_NNPath = 600006, 600006, waypoint1_2, Li01
Act_Destroy = waypoint1_1, SILENT
[Trigger]
nickname = tradelane_alaska_entered
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_179, Li01_Trade_Lane_Ring_180
;Act_NNPath = 600005, 600005, Li01_Trade_Lane_Ring_190, Li01
Act_SpawnSolar = waypoint1_1
Act_SpawnSolar = waypoint1_2
Act_NNPath = 600006, 600006, waypoint1_1, Li01
Act_MarkObj = waypoint1_1, 0
[MsnSolar]
nickname = waypoint1_1
string_id = 10903
faction = fc_n_grp
system = Li01
position = 50482, 0, 7683
archetype = waypoint
label = waypoint_label
radius = 0
[MsnSolar]
nickname = waypoint1_2
string_id = 10903
faction = fc_n_grp
system = Li01
position = 64894, 0, 18160
archetype = waypoint
label = waypoint_label
radius = 0
[Trigger]
nickname = jacobi_alaska_tradelane2
Cnd_DistVec = inside, Player, 45741, 0, 6895, 1500
Act_NNPath = 600006, 600006, waypoint1_1, Li01
[Trigger]
nickname = jacobi_alaska_gate
Cnd_DistVec = inside, Player, 64894, 0, 18160, 1500
Act_NNPath = 600006, 600006, Li01_to_Li05, Li01
Act_Destroy = waypoint1_2, SILENT
[NNObjective]
nickname = alaska_mine_field_entrance
state = HIDDEN
type = navmarker, Li01, 21880, 64894, 0, 18160
[NNObjective]
nickname = goto_alaska
state = HIDDEN
type = rep_inst, Li01, 600004, 1, -34074, 0, 27771, Li01_Trade_Lane_Ring_179
[Trigger]
nickname = jacobi_alaska_end
Cnd_SystemEnter = Li05
Act_ActTrig = jacobi_alaska_end2
Act_NNPath = 600006, 600006, li_cruiser_debris_frnt_sm1, Li05
[MsnSolar]
nickname = li_cruiser_debris_frnt_sm1
string_id = 216121
faction = fc_lr_grp
system = Li05
position = 68000, 0, 33000
archetype = li_cruiser_debris_frnt_sm
pilot = MSN01b_Weapon_Platform
label = lbl_hplat
label = hostile_platform1
radius = 0
visit = UNKNOWABLE
[MsnSolar]
nickname = li_cruiser_debris_frnt_sm2
string_id = 216121
faction = fc_lr_grp
system = Li05
position = 70000, 0, 32000
archetype = li_cruiser_debris_frnt_sm
pilot = MSN01b_Weapon_Platform
label = lbl_hplat
label = hostile_platform1
radius = 0
visit = UNKNOWABLE
[NNObjective]
nickname = cruiser_debris2
state = HIDDEN
type = rep_inst, Li05, 600024, 1, 70000, 0, 3200, li_cruiser_debris_frnt_sm2
[ObjList]
nickname = rogues_attack
SetLifetime = 100
[NPC]
nickname = rogues_wave1
npc_ship_arch = MSN14_xenos
affiliation = fc_x_grp
individual_name = 216005
voice = repair_voice_m01a
space_costume = pl_female1_head, br_karina_body
[MsnShip]
nickname = Rogues1
NPC = rogues_wave1
position = 70500, 0, 31500
label = rogues_encounter1
[MsnLoot]
nickname = walker_audio_log1
archetype = walker_audio_log
string_id = 290010
rel_pos_obj = Rogues1
rel_pos_offset = 50, 0, 0
velocity = 0, 0, 0
equip_amount = 1
health = 1
Can_Jettison = false
[Trigger]
nickname = jacobi_alaska_end2
system = Li05
Cnd_Timer = 5
Act_AdjAcct = 2000000
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0002_jacobi, -1, br_darcy_head, br_darcy_body
Act_SpawnSolar = li_cruiser_debris_frnt_sm1
Act_ActTrig = cruiser_debris_destroyed1
Act_ActTrig = jacobi_westpoint_end3
Act_ActTrig = cruiser_debris_mark1
[Trigger]
nickname = cruiser_debris_mark1
Cnd_CommComplete = dx_m14_0002_jacobi
Act_MarkObj = li_cruiser_debris_frnt_sm1, 1
[Trigger]
nickname = cruiser_debris_destroyed1
system = Li05
Cnd_Destroyed = li_cruiser_debris_frnt_sm1, 1, ALL
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0003_jacobi, -1, br_darcy_head, br_darcy_body
Act_SpawnSolar = li_cruiser_debris_frnt_sm2
Act_ActTrig = cruiser_debris_destroyed2
Act_ActTrig = cruiser_debris_mark2
[Trigger]
nickname = cruiser_debris_mark2
Cnd_CommComplete = dx_m14_0003_jacobi
Act_MarkObj = li_cruiser_debris_frnt_sm2, 1
Act_NNPath = 600006, 600006, li_cruiser_debris_frnt_sm2, Li05
Act_MarkObj = li_cruiser_debris_frnt_sm2, 1
[Trigger]
nickname = cruiser_debris_destroyed2
system = Li05
Cnd_Destroyed = li_cruiser_debris_frnt_sm2, 1, ALL
Act_SpawnSolar = waypoint2
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0004_jacobi, -1, br_darcy_head, br_darcy_body
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0005_jacobi, -1, br_darcy_head, br_darcy_body
Act_ActTrig = cruiser_debris_destroyed3
[MsnSolar]
nickname = waypoint2
string_id = 10903
faction = fc_n_grp
system = Li05
position = 74500, 0, 31500
;archetype = gas_collector
;loadout = gas_collector
;position = -16575.4, -28.6535, 13567.6
archetype = waypoint
;loadout = dyson_city_platform
label = waypoint_label
radius = 0
[Trigger]
nickname = cruiser_debris_destroyed3
system = Li05
Cnd_Timer = 5
Act_SpawnShip = Rogues1, rogues_attack, 74500, 0, 31500
;Act_NNPath = 600006, 600006, rogues_wave1, Li05
;Act_SetNNObj = rogues_spawn1
Act_NNPath = 600006, 600006, waypoint2, Li05
Act_ActTrig = rem_space_rogues_destroyed
Act_ActTrig = cruiser_debris_rogues_encounter_comm
[NNObjective]
nickname = rogues_spawn1
state = HIDDEN
type = navmarker, Li05, 600007, 600007, 70500, 0, 31500
; TEST
[Trigger]
nickname = cruiser_debris_rogues_encounter_comm
system = Li05
Cnd_DistVec = inside, Player, 74500, 0, 31500, 2000
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0006_jacobi, -1, br_darcy_head, br_darcy_body
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0007_jacobi, -1, br_darcy_head, br_darcy_body
[Trigger]
nickname = rem_space_rogues_destroyed
Cnd_Destroyed = rogues_encounter1, 1
Act_SpawnLoot = walker_audio_log1
Act_MarkObj = walker_audio_log1, 1
Act_ActTrig = rem_space_rogues_loot
[Trigger]
nickname = rem_space_rogues_loot
Cnd_LootAcquired = walker_audio_log1, Player
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0008_jacobi, -1, br_darcy_head, br_darcy_body
Act_NNPath = 600006, 600006, Li05_to_Li01, Li05
Act_ActTrig = jacobi_westpoint_end3
Act_ActTrig = rem_space_rogues_loot_waypoint
Act_ActTrig = rem_space_loot_viginette
;[Trigger]
;nickname = rem_space_loot_viginette
;Cnd_Timer = 16
;Line = Player, Player, dx_exp_vignette_walker_sp
[MsnSolar]
nickname = waypoint1_5
string_id = 10903
faction = fc_n_grp
system = Li01
position = 74020, 0, 14572
archetype = waypoint
label = waypoint_label
radius = 0
[Trigger]
nickname = rem_space_rogues_loot_waypoint
Cnd_SystemEnter = Li01
Act_SpawnSolar = waypoint1_5
Act_AdjAcct = 2000000
Act_NNPath = 600005, 600005, waypoint1_5, Li01
Act_ActTrig = rem_space_rogues_loot_waypoint2
Act_ActTrig = rem_space_walker_audio
Act_ActTrig = rem_space_jacobi_ether1
Act_ActTrig = rem_space_jacobi_ether2
[Trigger]
nickname = rem_space_walker_audio
Cnd_Timer = 12
Act_PlaySoundEffect = dx_exp_vignette_walker_sp
[Trigger]
nickname = rem_space_jacobi_ether1
Cnd_Timer = 5
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0009_jacobi, -1, br_darcy_head, br_darcy_body
[Trigger]
nickname = rem_space_jacobi_ether2
Cnd_Timer = 115
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0010_jacobi, -1, br_darcy_head, br_darcy_body
[Trigger]
nickname = rem_space_rogues_loot_waypoint2
Cnd_DistVec = inside, Player, 74020, 0, 14572, 3000
Act_NNPath = 600003, 600003, Li01_09, Li01
[Trigger]
nickname = jacobi_westpoint_end3
Cnd_LocEnter = deck, li01_09_base
Act_AdjAcct = 2000000
Act_AddRTC = missions\REM_ARCs\m014a_s002x_li01_01_nrml.ini
Act_ActTrig = rem_deck2
[Trigger]
nickname = rem_deck2
Cnd_RTCDone = missions\REM_ARCs\m014a_s002x_li01_01_nrml.ini
Act_Popupdialog = 600020, 600027, CLOSE
Act_ActTrig = rem_space_harrison01
[Trigger]
nickname = rem_space_harrison01
Cnd_PopUpDialog = CLOSE
Act_AdjAcct = 2000000
Act_ActTrig = rem_space_harrison01_test
[Trigger]
nickname = rem_space_harrison01_test
system = Li01
Cnd_Timer = 2
Act_ActTrig = rem_space_harrison01_test2
[Trigger]
nickname = rem_space_harrison01_test2
Cnd_SpaceEnter = no_params
Act_AdjAcct = 2000000
Act_ActTrig = rem_space_harrison01_test3
[Trigger]
nickname = rem_space_harrison01_test3
Cnd_Timer = 10
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0000_HARRISON, -1, rh_captain_head, li_rockford_body
Act_NNPath = 600007, 600007, Dock_Ring_Li01_01, Li01
Act_ActTrig = rem_manhattan_harrison01
[Trigger]
nickname = rem_manhattan_harrison01
Cnd_LocEnter = Cityscape, Li01_01_base
Act_AdjAcct = 2000000
Act_AddRTC = missions\REM_ARCs\m014a_s003x_li01_01_nrml.ini
Act_ActTrig = rem_cityscape01
[Trigger]
nickname = rem_cityscape01
Cnd_Timer = 1
Act_ActTrig = rem_cityscape01_test
nickname = rem_cityscape01_test
Cnd_RTCDone = missions\REM_ARCs\m014a_s003x_li01_01_nrml.ini
Act_Popupdialog = 600030, 600031, CLOSE
Act_ActTrig = rem_space_harrison02
Act_ActTrig = bsx_newnnobj
[Trigger]
nickname = rem_space_harrison02
Cnd_PopUpDialog = CLOSE
Act_ActTrig = rem_space_harrison03_test
[Trigger]
nickname = rem_space_harrison03_test
system = Li01
Cnd_Timer = 2
Act_ActTrig = rem_space_harrison03_test2
[Trigger]
nickname = rem_space_harrison03_test2
Cnd_SpaceEnter = no_params
Act_AdjAcct = 2000000
Act_ActTrig = rem_space_harrison03_test3
[Trigger]
nickname = rem_space_harrison03_test3
Cnd_Timer = 2
Act_ActTrig = rem_space_harrison03
[NNObjective]
nickname = mlog_meetking
state = HIDDEN
type = navmarker, Li01, 21880, 21800, -33267, 0, -28810
[Trigger]
nickname = bsx_newnnobj
Cnd_BaseExit = Li01_01_Base
Act_SetNNObj = mlog_meetking
[Trigger]
nickname = rem_space_harrison03
system = Li01
Cnd_LaunchComplete = Player
Act_SpawnSolar = waypoint3
Act_NNPath = 600006, 600006, waypoint3, Li01
Act_ActTrig = rem_space_harrison03_test4
[ObjList]
nickname = xenos_attack
SetLifetime = 100
[NPC]
nickname = xenos_wave1
npc_ship_arch = MSN14_xenos
affiliation = fc_x_grp
individual_name = 216005
voice = repair_voice_m01a
space_costume = pl_female1_head, br_karina_body
[MsnShip]
nickname = Xenos1
NPC = xenos_wave1
position = -35763, 1000, -25450
label = xenos_encounter1
[NPC]
nickname = xenos_wave2
npc_ship_arch = MSN14_xenos
affiliation = fc_x_grp
individual_name = 216005
voice = repair_voice_m01a
space_costume = pl_female1_head, br_karina_body
[MsnShip]
nickname = Xenos2
NPC = xenos_wave2
position = -35763, 1000, -25550
label = xenos_encounter1
[NPC]
nickname = xenos_wave3
npc_ship_arch = MSN14_xenos
affiliation = fc_x_grp
individual_name = 216005
voice = repair_voice_m01a
space_costume = pl_female1_head, br_karina_body
[MsnShip]
nickname = Xenos3
NPC = xenos_wave3
position = -35763, 1000, -25650
label = xenos_encounter1
[NPC]
nickname = xenos_wave4
npc_ship_arch = MSN14_xenos
affiliation = fc_x_grp
individual_name = 216005
voice = repair_voice_m01a
space_costume = pl_female1_head, br_karina_body
[MsnShip]
nickname = Xenos4
NPC = xenos_wave4
position = -35563, 1000, -25550
label = xenos_encounter1
[NPC]
nickname = xenos_wave5
npc_ship_arch = MSN14_xenos
affiliation = fc_x_grp
individual_name = 216005
voice = repair_voice_m01a
space_costume = pl_female1_head, br_karina_body
[MsnShip]
nickname = Xenos5
NPC = xenos_wave5
position = -35463, 1000, -25450
label = xenos_encounter1
[MsnSolar]
nickname = pirate_transmitter1
string_id = 216121
faction = fc_lr_grp
system = Li01
position = -35763, 350, -25450
archetype = pirate_transmitter_sm
;loadout = pirate_transmitter_liberty_sm_load
pilot = MSN01b_Weapon_Platform
label = lbl_hplat
label = hostile_platform1
radius = 0
visit = UNKNOWABLE
[MsnLoot]
nickname = liberty_fragment_data
archetype = fragment_data_liberty
string_id = 290010
rel_pos_obj = pirate_transmitter1
rel_pos_offset = 50, 0, 0
velocity = 0, 0, 0
equip_amount = 1
health = 1
Can_Jettison = false
[MsnSolar]
nickname = hostile_platform1
string_id = 216121
faction = fc_lr_grp
system = Li01
position = -35763, 350, -25450
archetype = wplatform
loadout = weapon_platform_1
pilot = MSN01b_Weapon_Platform
label = lbl_hplat
label = hostile_platform1
radius = 0
visit = UNKNOWABLE
[Trigger]
nickname = rem_space_harrison03_test4
Cnd_Timer = 2
Act_AdjAcct = 2000000
Act_LockDock = Player, Li01_01, lock
Act_LockDock = Player, Li01_02, lock
Act_LockDock = Player, Li01_03, lock
Act_LockDock = Player, Li01_04, lock
Act_LockDock = Player, Li01_05, lock
Act_LockDock = Player, Li01_06, lock
Act_LockDock = Player, Li01_07, lock
Act_LockDock = Player, Li01_08, lock
Act_LockDock = Player, Li01_09, lock
Act_LockDock = Player, Li01_10, lock
Act_LockDock = Player, Li01_11, lock
Act_LockDock = Player, Li01_12, lock
Act_LockDock = Player, Li01_13, lock
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0001_HARRISON, -1, rh_captain_head, li_rockford_body
;Act_SpawnSolar = hostile_platform1
;Act_SpawnSolar = pirate_transmitter1
;Act_ActTrig = transmitter_destroyed
Act_ActTrig = rem_space_harrison03_test5
[Trigger]
nickname = transmitter_destroyed
system = Li03
Cnd_Destroyed = pirate_transmitter1, 1, ALL
Act_SpawnLoot = liberty_fragment_data
[MsnSolar]
nickname = waypoint3
string_id = 10903
faction = fc_n_grp
system = Li05
position = -30763, 0, -60916
;archetype = gas_collector
;loadout = gas_collector
;position = -16575.4, -28.6535, 13567.6
archetype = waypoint
;loadout = dyson_city_platform
label = waypoint_label
radius = 0
[Trigger]
nickname = rem_space_harrison03_test5
Cnd_DistVec = inside, Player, -30763, 0, -60916, 5000
Act_SpawnShip = Xenos1, xenos_attack, -30663, 0, -60516
Act_SpawnShip = Xenos2, xenos_attack, -30963, 0, -60616
Act_SpawnShip = Xenos3, xenos_attack, -30863, 0, -60716
Act_SpawnShip = Xenos4, xenos_attack, -30863, 0, -60716
Act_SpawnShip = Xenos5, xenos_attack, -30863, 0, -60716
Act_EtherComm = rochester_voice_m14, 227159, Player, dx_m14_0000_JUNKERS, -1, sc_scientist1_head, pl_male3_journeyman_body
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0002_HARRISON, -1, rh_captain_head, li_rockford_body
Act_ActTrig = rem_space_harrison03_test6
[Trigger]
nickname = rem_space_harrison03_test6
Cnd_Destroyed = xenos_encounter1, 5
Act_EtherComm = rochester_voice_m14, 227159, Player, dx_m14_0001_JUNKERS, -1, sc_scientist1_head, pl_male3_journeyman_body
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0003_HARRISON, -1, rh_captain_head, li_rockford_body
Act_ActTrig = rem_rochester_dock_permission1
[Trigger]
nickname = rem_rochester_dock_permission1
Cnd_Timer = 12
Act_EtherComm = rochester_voice_m14, 227159, Player, dx_m14_0002_JUNKERS, -1, sc_scientist1_head, pl_male3_journeyman_body
Act_ActTrig = rem_rochester_dock_permission2
[Trigger]
nickname = rem_rochester_dock_permission2
Cnd_Timer = 6
Act_EtherComm = rochester_voice_m14, 227159, Player, dx_m14_0003_JUNKERS, -1, sc_scientist1_head, pl_male3_journeyman_body
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0004_HARRISON, -1, rh_captain_head, li_rockford_body
Act_LockDock = Player, Li01_13, unlock
Act_ActTrig = rem_rochester_harrison01
[Trigger]
nickname = rem_rochester_harrison01
Act_AdjAcct = 2000000
Cnd_LocEnter = deck, li01_13_base
Act_AdjAcct = 2000000
Act_AddRTC = missions\REM_ARCs\m014a_s004x_li01_01_nrml.ini
Act_ActTrig = rem_deck03
[Trigger]
nickname = rem_deck03
Cnd_RTCDone = missions\REM_ARCs\m014a_s004x_li01_01_nrml.ini
Act_Popupdialog = 600030, 600036, CLOSE
Act_ActTrig = rem_undock1_harrison04
[MsnSolar]
nickname = waypoint4
string_id = 10903
faction = fc_n_grp
system = Li05
position = -39424, 0, -30534
;archetype = gas_collector
;loadout = gas_collector
;position = -16575.4, -28.6535, 13567.6
archetype = waypoint
;loadout = dyson_city_platform
label = waypoint_label
radius = 0
[MsnSolar]
nickname = waypoint5
string_id = 10903
faction = fc_n_grp
system = Li05
position = -32816, -300, 29451
;archetype = gas_collector
;loadout = gas_collector
;position = -16575.4, -28.6535, 13567.6
archetype = waypoint
;loadout = dyson_city_platform
label = waypoint_label
radius = 0
[MsnSolar]
nickname = waypoint6
string_id = 10903
faction = fc_n_grp
system = Li05
position = -18951, -300, 34452
archetype = waypoint
label = waypoint_label
radius = 0
[Trigger]
nickname = rem_undock1_harrison04
system = Li01
Cnd_BaseExit = li01_13_base
Act_SpawnSolar = waypoint4
Act_SpawnSolar = waypoint5
Act_SpawnSolar = waypoint6
Act_NNPath = 600007, 600007, waypoint4, Li01
Act_ActTrig = rem_space_harrison05
Act_ActTrig = rem_tradelane1_harrison01
Act_ActTrig = rem_tradelane2_harrison02
[Trigger]
nickname = rem_tradelane2_harrison02
Cnd_DistVec = inside, Player, -39424, 0, -30534, 3000
Act_NNPath = 600004, 600004, Li01_Trade_Lane_Ring_147, Li01
Act_ActTrig = rem_tradelane1_harrison01
[Trigger]
nickname = rem_tradelane1_harrison01
;system = Li01
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_147, Li01_Trade_Lane_Ring_148
Act_NNPath = 600007, 600007, Li01_Trade_Lane_Ring_154, Li01
Act_ActTrig = rem_tradelane1_harrison02
;Waypoint 4 NNPATH
[Trigger]
nickname = rem_tradelane1_harrison02
;system = Li01
Cnd_DistVec = inside, Player, -35542, 0, 26621, 3000
Act_AdjAcct = 2000000
Act_NNPath = 600007, 600007, waypoint5, Li01
Act_ActTrig = rem_tradelane1_harrison03
;Waypoint 5 NNPATH
[Trigger]
nickname = rem_tradelane1_harrison03
Cnd_DistVec = inside, Player, -32816, -300, 29451, 2000
Act_NNPath = 600007, 600007, waypoint6, Li01
Act_ActTrig = rem_tradelane1_harrison04
;Waypoint 6 NNPATH
[Trigger]
nickname = rem_tradelane1_harrison04
Cnd_DistVec = inside, Player, -18951, -300, 34452, 2000
Act_NNPath = 600006, 600006, Li01_12, Li01
[Trigger]
nickname = rem_space_harrison05
Cnd_Timer = 12
Act_AdjAcct = 2000000
Act_EtherComm = rebus_voice_m14, 600019, Player, dx_m14_0000_Rebus, -1, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust
Act_EtherComm = rebus_voice_m14, 600019, Player, dx_m14_0001_Rebus, -1, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0005_HARRISON, -1, rh_captain_head, li_rockford_body
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0006_HARRISON, -1, rh_captain_head, li_rockford_body
Act_SetRep = Player, fc_lr_grp, 0.91
Act_LockDock = Player, Li01_12, unlock
Act_ActTrig = rem_buffalo_rebus
[Trigger]
nickname = rem_buffalo_rebus
Cnd_LocEnter = deck, li01_12_base
Act_AdjAcct = 2000000
Act_AddRTC = missions\REM_ARCs\m014a_s005x_li01_01_nrml.ini
Act_ActTrig = rem_undock1_buffalo01
Act_ActTrig = rem_undock1_buffalo02
[MsnSolar]
nickname = waypoint10
string_id = 10903
faction = fc_n_grp
system = Li05
position = 59763, 0, -65135
archetype = waypoint
label = waypoint_label
radius = 0
[MsnSolar]
nickname = navy_satellite1
string_id = 216121
faction = fc_lr_grp
system = Li01
position = 59763, 0, -65135
archetype = navy_satellite
pilot = MSN01b_Weapon_Platform
label = lbl_hplat
label = hostile_platform1
radius = 0
visit = UNKNOWABLE
[MsnSolar]
nickname = navy_satellite2
string_id = 216121
faction = fc_lr_grp
system = Li01
position = 59763, 0, -65135
archetype = navy_satellite
;loadout = navy_satellite_sm_load
;pilot = MSN01b_Weapon_Platform
;label = hostile_satellite1
radius = 0
visit = UNKNOWABLE
[Trigger]
nickname = rem_undock1_buffalo01
system = Li01
Cnd_BaseExit = li01_12_base
Act_SpawnSolar = navy_satellite1
[Trigger]
nickname = rem_undock1_buffalo02
Cnd_SpaceEnter = Li01
Act_ActTrig = rem_undock1_buffalo03
[Trigger]
nickname = rem_undock1_buffalo03
Cnd_Timer = 10
Act_EtherComm = rebus_voice_m14, 600019, Player, dx_m14_0100_Rebus, -1, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust
Act_NNPath = 600007, 600007, navy_satellite1, Li01
;Act_StartDialog = dlg_R001_0100
[Dialog]
nickname = dlg_R001_0100
system = Li01
;Line = Player, Player, DX_M01_0110_TRENT
Line = Player, Player, DX_M14_0010_TRENT
[Trigger]
nickname = rem_buffalo_rebus_old
;Cnd_CommComplete = DX_M01_0000_FREEPORT_7_BRIDGE
;Act_PlayMusic = none, none, none, music_srtc_second_cue, 2
;Act_CallThorn = missions\m01a\m01a_fp7_02b.thn, fp7base
;Act_SetNNObj = mlog_job
; REM end
Act_ChangeState = SUCCEED
[MsnRandEnc]
nickname = se_nomads_5
-11
View File
@@ -160,14 +160,3 @@ pilot = MSN13_Osirus
state_graph = CRUISER
npc_class = lawful, CRUISER
; REM NPCs
[NPCShipArch]
nickname = MSN14_xenos
loadout = fc_x_ge_fighter4_loadout01
level = d11
ship_archetype = ge_fighter4
pilot = pilot_xenos_ace
state_graph = FIGHTER
npc_class = unlawful, elite_fighter
@@ -1,10 +0,0 @@
[CharacterEncounter]
Location = Li01_09_base, Deck
start_room = Deck
action = scripts\rem_arcs\westpoint_exploration_start.thn
autoplay
[Char]
npc = Jacobi
actor = jacobi
fidget = scripts\extras\fidget_stand_male_NULL.thn
@@ -1,10 +0,0 @@
[CharacterEncounter]
Location = Li01_09_base, Deck
start_room = Deck
action = scripts\rem_arcs\westpoint_exploration_end.thn
autoplay
[Char]
npc = Jacobi
actor = jacobi
fidget = scripts\extras\fidget_stand_male_NULL.thn
@@ -1,10 +0,0 @@
[CharacterEncounter]
Location = Li01_01_base, Cityscape
start_room = Cityscape
action = scripts\rem_arcs\manhattan_story_start01.thn
autoplay
[Char]
npc = King
actor = king
fidget = scripts\extras\fidget_stand_male_NULL.thn
@@ -1,10 +0,0 @@
[CharacterEncounter]
Location = Li01_13_base, Deck
start_room = Deck
action = scripts\rem_arcs\rochester_story_end01.thn
autoplay
[Char]
npc = King
actor = king
fidget = scripts\extras\fidget_stand_male_NULL.thn
@@ -1,10 +0,0 @@
[CharacterEncounter]
Location = Li01_12_base, Deck
start_room = Deck
action = scripts\rem_arcs\buffalo_story_start.thn
autoplay
[Char]
npc = sh_female2_rebus
actor = juni
fidget = scripts\extras\fidget_stand_female_NULL.thn
+13
View File
@@ -2594,6 +2594,13 @@ toughness_range = 11, 19
percent_chance = 0.32
num_to_drop = 1, 1
; Tizona del Cid Schematic
[PhantomLoot]
nickname = commodity_tizona_schematic
toughness_range = 11, 19
percent_chance = 0.52
num_to_drop = 1, 1
; Nomad Torpedo
@@ -2919,6 +2926,12 @@ drop_properties = 100, 500, 600, 0, 2, 1
nickname = commodity_phantom_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; Tizona del Cid Schematic
[mLootProps]
nickname = commodity_tizona_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; VULCAN Blueprint
[mLootProps]
+14 -55
View File
@@ -46072,6 +46072,7 @@ offers_missions = false
faction = gd_z_grp
weight = 9
offers_missions = false
npc = LI0601_universal_001_m
[BaseFaction]
faction = co_ti_grp
@@ -46085,7 +46086,6 @@ npc = LI0601_planetform_003_m
[BaseFaction]
faction = co_ss_grp
weight = 9
npc = LI0601_universal_001_m
[BaseFaction]
faction = gd_bh_grp
@@ -46106,13 +46106,10 @@ affiliation = gd_bh_grp
voice = rvp501
misn = DestroyMission, 0.112387, 0.351002
room = Bar
bribe = co_hsp_grp, 10000, 16100
bribe = co_ni_grp, 10000, 16100
bribe = co_ss_grp, 10000, 16100
bribe = co_vr_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16101
know = 251644, 252612, 6000, 2
knowdb = li02_to_li04_hole
rumor = base_0_rank, mission_end, 1, 263086
rumor = base_0_rank, mission_end, 1, 263085
rumor = base_0_rank, mission_end, 1, 263084
[GF_NPC]
nickname = LI0601_bounty_002_m
@@ -46201,7 +46198,7 @@ head = li_sales_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220160
affiliation = co_ss_grp
affiliation = gd_z_grp
voice = rvp101
room = Bar
bribe = li_p_grp, 10000, 16100
@@ -46561,58 +46558,20 @@ individual_name = 263009
[GF_NPC]
nickname = li06_01_base_bar_npc_08
body = li_bartender_body
body = pi_orillion_body
head = li_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = co_me_grp
affiliation = gd_z_grp
voice = rvp106
bribe = co_me_grp, 10000, 16101
bribe = co_ni_grp, 10000, 16100
bribe = co_ss_grp, 10000, 16100
bribe = co_vr_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 131280
rumor = base_0_rank, mission_end, 2, 131281
rumor = base_0_rank, mission_end, 1, 131283
rumor = base_0_rank, mission_end, 2, 131284
rumor = base_0_rank, mission_end, 1, 131285
rumor = base_0_rank, mission_end, 2, 131286
rumor = base_0_rank, mission_end, 1, 131287
rumor = base_0_rank, mission_end, 2, 131288
rumor = base_0_rank, mission_end, 1, 131289
rumor = base_0_rank, mission_end, 1, 131290
rumor = base_0_rank, mission_end, 1, 131291
rumor_type2 = mission_01a_loaded, mission_01b_loaded, 1, 393429
rumor_type2 = mission_01a_accepted, freetime_01_02, 1, 393438
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393572
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393474
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393373
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
bribe = gd_z_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16100
bribe = fc_lr_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 263086
individual_name = 263008
rumor = base_0_rank, mission_end, 1, 263087
rumor = base_0_rank, mission_end, 1, 263088
rumor = base_0_rank, mission_end, 1, 263089
[GF_NPC]
nickname = li06_01_base_bar_npc_09
-2
View File
@@ -2859,5 +2859,3 @@ permutation_count = gcs_combat_inflicting_damage_worst, 6
permutation_count = gcs_combat_comingin_p, 3
permutation_count = gcs_combat_fleereason_noweapons, 3
[mVoiceProp]
voice = trent_voice_m14
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
+2 -2
View File
@@ -5146,7 +5146,6 @@ hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
@@ -5154,6 +5153,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity
hp_type = hp_elite_shield_special_2, HpCloak01
[CollisionGroup]
obj = port_wing_lod1
@@ -5627,7 +5627,6 @@ hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
@@ -5647,6 +5646,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity
hp_type = hp_elite_shield_special_2, HpCloak01
[CollisionGroup]
obj = cv_port_wing_lod1
Binary file not shown.
+9 -1
View File
@@ -101,6 +101,14 @@ equip = blhazard_effect, HpFX01
nickname = baxter_mission5
equip = rtc_mis5view_effect, HpFX01
;[Loadout]
;nickname = dmkv_sphere_shield_load
;equip = dmkv_sphere_shield_effect, HpFX01
[Loadout]
nickname = dmkv_sphere_shield_load
equip = rtc_helium_effect, HpFX01
[Loadout]
nickname = track_ring
equip = TrackGreen, HpRunningLight01
@@ -13323,7 +13331,7 @@ cargo = emergency_action_documents_liberty, 1
[Loadout]
nickname = navy_satellite_sm_load
archetype = navy_satellite
archetype = navy_satellite_relay_sm
cargo = emergency_action_documents_liberty, 1
; pirate_transmitter_liberty_sm_load
+12 -20
View File
@@ -2256,6 +2256,16 @@ mass = 10000
loadout = baxter_mission5
hit_pts = 1e36
[Solar]
nickname = dmkv_shield
ids_name = 60239
ids_info = 60240
type = NON_TARGETABLE
DA_archetype = solar\REM_MISC\dmkv_sphere.3db
mass = 10000
loadout = dmkv_sphere_shield_load
hit_pts = 1e36
[Solar]
nickname = gravity_buoy
type = SATELLITE
@@ -9522,7 +9532,7 @@ fuse = intermed_damage_transport01, 0, 750
fuse = intermed_damage_transport02, 0, 375
[Solar]
nickname = navy_satellite_test
nickname = navy_satellite
ids_name = 217116
type = MISSION_SATELLITE
DA_archetype = solar\misc\gas_collector.cmp
@@ -9531,7 +9541,7 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
mass = 10000
;loadout = navy_satellite_sm_load
loadout = gas_collector
solar_radius = 300
shape_name = NNM_SM_MINING
hit_pts = 15000
@@ -9540,24 +9550,6 @@ fuse = fuse_gas_collector_burning, 0, 30000
explosion_arch = explosion_docking_ring
destructible = true
[Solar]
nickname = navy_satellite
type = MISSION_SATELLITE
;ids_name = 237031
;ids_info = 300101
DA_archetype = solar\misc\gas_collector.cmp
material_library = solar\Solar_mat_misc01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
mass = 10000
;loadout = li_cruiser_debris_front_wal_sm_load
solar_radius = 1000
destructible = true
shape_name = NNM_SM_MINING
explosion_arch = explosion_wplatform
hit_pts = 2000
; Gravity Buoy Big
[Solar]
+37 -52
View File
@@ -608,6 +608,9 @@ rem.AddInfoCard(299061, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JU
rem.AddInfoCard(299062, "Pulse Laser Green")
rem.AddInfoCard(299063, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>GMG "Pulse Laser Green" Pulse Laser</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a particle-based weapon which, though providing a high refire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields and weakest against molecular shields. This weapon have an improved damage output and a decent refirerate but sacrifice range and high energy consumption. This is the best Particle Gun The Order has to offer.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(520000, "Acc. Tizona del Cid")
rem.AddInfoCard(520001, "Rapid Tizona del Cid")
-- Infocards Power
-- Energy Core Extension
@@ -689,6 +692,10 @@ rem.AddInfoCard(299856, "VULCAN Blueprint")
rem.AddInfoCard(299857, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>VULCAN Blueprints are lootable items from special enemies and locations. It must be cloned to a VULCAN Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299858, "VULCAN Schematic")
rem.AddInfoCard(299859, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>VULCAN Schematics are limited cloned VULCAN Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299860, "Tizona del Cid Blueprint")
rem.AddInfoCard(299861, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Tizona del Cid Blueprints are lootable items from special enemies and locations. It must be cloned to a Tizona del Cid Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299862, "Tizona del Cid Schematic")
rem.AddInfoCard(299863, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Tizona del Cid Schematics are limited cloned Tizona del Cid Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
-- Infocards Solars
@@ -861,13 +868,42 @@ rem.AddInfoCard(263080, "Bounty Hunters Guild Sofia Wolfe")
rem.AddInfoCard(263081, "ALG Waste Disposal Elena Patel")
rem.AddInfoCard(263082, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CLASS: Liberty Battleship</TEXT><PARA/><TEXT>CREW: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="#FFFFFF"/><PARA/><TEXT>ARMAMENT: </TEXT><TRA color="#FF0000"/><TEXT>CLASSIFIED</TEXT><TRA color="#FFFFFF"/><PARA/><PARA/><TEXT>This Liberty Navy battleship serves as the sole military outpost in Nevada, maintaining order across the system and watching for signs of criminal activity. Its presence is meant to discourage smugglers, pirates, and other fugitives who might otherwise treat Las Vegas and the surrounding lanes as safe ground.</TEXT><PARA/><TEXT>The ship acts as both a patrol anchor and a command post, keeping a close eye on traffic moving through the system. While the Zoners handle civilian administration, the Navy vessel remains ready to respond if the local balance shifts too far toward lawlessness. Few ships entering Nevada fail to notice it, and fewer still mistake its silence for weakness.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(263083, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NAME: Northgrave Field</TEXT><PARA/><TEXT>TYPE: Asteroid Field</TEXT><PARA/><TEXT>DENSITY: High</TEXT><PARA/><TEXT>HAZARD: Extreme</TEXT><PARA/><PARA/><TEXT>Northgrave Field marks the northern edge of Nevada's more unstable debris zones. The field was formed from the remnants of an early mining push that collapsed after repeated impact fractures and uncontrolled excavation tore the rock formation apart, leaving behind mine structures, broken equipment, and drifting rock corridors.</TEXT><PARA/><TEXT>Today, the field is poorly charted but still worked by local miners willing to risk the hazards for the gold particles embedded in the asteroids. Smugglers sometimes use the dense regions as cover, while bounty hunters and patrol craft avoid the deepest pockets unless they have a very good reason to enter. The old mine grids and shallow extraction sites make the area valuable, but also dangerous for anyone flying too casually.</TEXT><PARA/><TEXT>Local rumors claim that hidden cargo caches and forgotten tunnel mouths still lie buried somewhere inside the rocks, but most pilots treat the area as a dead end best crossed quickly and with all scanners active.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(263084, "If someone says they won big in Las Vegas, check their pockets. If they say they lost big, check their shuttle. Either way, someone is lying, and I get paid to sort out the truth.")
rem.AddInfoCard(263085, "There is a contract floating around for a smuggler who moved a load through the system gate with fake transponder codes. Word is he is still on the planet, hiding behind a Zoner permit and a stack of casino chips.")
rem.AddInfoCard(263086, "Las Vegas is one of the best places in Nevada to find a target. Criminals always come back here sooner or later. They think the crowd hides them, but a crowded room just gives me more faces to watch.")
rem.AddInfoCard(263087, "The biggest casino in Las Vegas is not the one with the brightest lights. It is the one that always pays out just enough to keep people coming back. That kind of machine is built to survive.")
rem.AddInfoCard(263088, "The planet was never meant to support an open city on the surface. The first settlement burned, the second one cracked, and the third one went underground. That is how Las Vegas was born, and why everyone here still lives like the roof might collapse tomorrow.")
rem.AddInfoCard(263089, "The biggest casino in Las Vegas is not the one with the brightest lights. It is the one that always pays out just enough to keep people coming back. That kind of machine is built to survive.")
-- Thrust Velocity Extensions Equipment
rem.AddInfoCard(001711, "Thrust Velocity Extension")
rem.AddInfoCard(001712, "Vector Thrust Coil")
rem.AddInfoCard(001713, "Turbo Coolant Pump")
-- Free Infocard Numbers
rem.AddInfoCard(263743, "Bretonia Thruster")
rem.AddInfoCard(263745, "Corsair Thruster")
rem.AddInfoCard(263747, "Kusari Thruster")
rem.AddInfoCard(263749, "Lane Hackers Thruster")
rem.AddInfoCard(263752, "Outcasts Thruster")
rem.AddInfoCard(263756, "Rheinland Thruster")
-- Endgame Thrusters
rem.AddInfoCard(263919, "Bretonia Thruster")
rem.AddInfoCard(263920, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Bretonia Thruster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Thruster is specifically designed for the Bretonia Heavy Fighter but is easily mounted on other ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263921, "Corsairs Thruster")
rem.AddInfoCard(263922, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Corsairs Thruster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Thruster is specifically designed for the Corsairs Heavy Fighter but is easily mounted on other ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263923, "Kusari Thruster")
rem.AddInfoCard(263924, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Kusari Thruster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Thruster is specifically designed for the Kusari Heavy Fighter but is easily mounted on other ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263925, "Lane Hackers Thruster")
rem.AddInfoCard(263926, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Lane Hackers Thruster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Thruster is specifically designed for the Lane Hackers Heavy Fighter but is easily mounted on other ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263927, "Liberty Thruster")
rem.AddInfoCard(263928, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Liberty Thruster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Thruster is specifically designed for the Liberty Heavy Fighter but is easily mounted on other ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263929, "Outcasts Thruster")
rem.AddInfoCard(263930, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Outcasts Thruster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Thruster is specifically designed for the Outcasts Heavy Fighter but is easily mounted on other ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263931, "Rheinland Thruster")
rem.AddInfoCard(263932, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Rheinland Thruster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Thruster is specifically designed for the Rheinland Heavy Fighter but is easily mounted on other ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
-- Hokkaido Infocards
rem.AddInfoCard(500000, "Hokkaido Jump Gate->Hakodate Construction Site")
rem.AddInfoCard(500001, "Hakodate Construction Site->Chugoku Jump Gate")
@@ -880,54 +916,3 @@ rem.AddInfoCard(500005, "Hokkaido->Chugoku")
rem.AddInfoCard(500010, "Chugoku->Hokkaido")
-- Weapons
rem.AddInfoCard(520000, "Acc. Tizona del Cid")
rem.AddInfoCard(520001, "Rapid Tizona del Cid")
-- Single Player
rem.AddInfoCard(600000, "Launch your Ship")
rem.AddInfoCard(600001, "Dock on Tradelane")
rem.AddInfoCard(600002, "Fly to Westpoint Military Academy")
rem.AddInfoCard(600003, "Dock on Westpoint Military Academy")
rem.AddInfoCard(600004, "Dock on Tradelane")
rem.AddInfoCard(600005, "Fly to the Destination Point")
rem.AddInfoCard(600006, "Dock on Alaska Jumpgate")
rem.AddInfoCard(600007, "Fly to the Destination Point")
rem.AddInfoCard(600017, "Junkers")
rem.AddInfoCard(600018, "President Jacobi")
rem.AddInfoCard(600019, "The Rebus")
-- Exploration Arc I - West Point (West Point - Li01_09_Base)
rem.AddInfoCard(600020, "Exploration Arc - West Point ")
rem.AddInfoCard(600021, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Walker's Remembrence</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Marcus Walker died when the Liberty Cruiser LNS Utah breaks a blockade at Zone 21. He sacrificed himself to help Jun'ko Zane and Edison Trent escape from the Alaska System.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>President Jacobi says that she has a reliable source saying that an audio-log from Markus Walker exists. The task is to find the cruiser debris on Zone 21 and extract the audio-log and transmit it to West Point academy.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Inverstigate the LNS Utah wreckage.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Find and transmit the audio log to West Point.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(600022, "Find Walkers Audio Log")
rem.AddInfoCard(600023, "Fly to Zone 21 in the Alaska System")
rem.AddInfoCard(600024, "Destroy the Cruiser's debris")
rem.AddInfoCard(600025, "Tractor in the Audio Log")
rem.AddInfoCard(600026, "Deliver the log to West Point Academy")
rem.AddInfoCard(600027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Walker's Remembrence</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>The success of this mission and the sourcing of informations, was probably more important than it appeared. It's an unusal behaviour that the Liberty Rogues engaged on that mission because of this insignificant audio-log.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>An investigation with the Neural-Net found some encrypted files hidden in some trace loops. There's no way to get on these informations, unless you have the key to unlock the files.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The current situation is a dead-end, so let's get into space for another mission.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(600028, "Enter the West Point Academy Bar")
rem.AddInfoCard(600029, "Launch into Space")
-- Story Arc I - Tour of Duty (Planet Manhattan - Li01_01_Base)
rem.AddInfoCard(600030, "Story Arc I - Manhattan")
rem.AddInfoCard(600031, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 02: Tour of Duty</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Harrison explains that the nomad incident changed the initial situation of the colonies. Political and military permissions are in transition, but also new conflicts arise. Only the highest government authorities know more about the reasons for these structural changes.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Liberty's government was considering a new taxation scheme aimed at the Junkers, that would impos tariffs on their scrap businesses in exchange for protection and infrastructure support. Many in the Junker community saw this as another attempt to restrict their hard fought independence.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Harrison is asking giving him an escort to Rochester Base in sector D3 in the New York System. As a new diplomat he needs to arrange an agreement between Liberty and the Junkers..</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Fly to Rochester Base.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Negotiate an agreement with the Junkers.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(600032, "Negotiate an agreement with the Junkers")
rem.AddInfoCard(600033, "Fly to Rochester Base")
rem.AddInfoCard(600034, "Eliminate all Xenos")
rem.AddInfoCard(600035, "Land on Rochester Base")
rem.AddInfoCard(600036, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>When we arrived sector D3 a few Xenos attacked Rochester Base. We joined the fight to support the Junkers. After the threat has been eliminated, we landed on Rochster Base to start the negotiations.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Harrison seems to have a good knack for it. The negotiations seems to went well.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
-- Story Arc Buffalo - Inner Corruption (Buffalo Station - Li01_12_Base)
rem.AddInfoCard(600040, "Story Arc - Buffalo")
rem.AddInfoCard(600041, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Inner Corruption</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>After arriving at Buffalo Station, a female artificial intelligence unit linked with an underground news channel called the Rebus has been introduced: Revealing the truth about Liberty's intention, it's inner corruption and the lie to cover-up of the impacts of the nomad incident.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Through the complex security communication structure of the Rebus, independent freelancers are always required to gain information. Liberty transmitted their planned emergency action documents to their intel Navy Satellite near Maine. Based on our intelligence, this Navy Satellite near the icy moon Maine functions as a connection hub for communication networks used in covert operations and discreet messaging. Getting these documents will certainly have an impact to the further political events and the revelation of Liberty's political agendas.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy the Navy Satellite</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Obtain the latest emergency action documents from Liberty</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Deliver the files to the Rebus on Buffalo Base</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(600042, "Obtain the Emergency Action Documents")
rem.AddInfoCard(600043, "Destroy the Navy Satellite")
rem.AddInfoCard(600044, "Tractor in the Emergency Action Documents")
rem.AddInfoCard(600045, "Deliver the Documents to Buffalo")
rem.AddInfoCard(600046, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>>Mission 01: Inner Corruption</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>The Rebus was right. By obtaining the latest emergency action documents, there are some delicate information what hardliners of the Liberty authorities have planned as a reaction for the destruction of Freeport 7 and the Nomad incident.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>These actions are primarely focussing to restrict the scope in what the The Rebus is acting. The political pressure is forcing President Jacobi to take action accordingly.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>It will take some time to evalute all captured documents. In the meantime the Lane Hackers are requesting some assistance with one of their patrols. Fly to Mactan Base in the Magellan System to start the mission.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(600047, "Fly to Mactan Base")
rem.AddInfoCard(600048, "Land on Mactan Base")
-1
View File
@@ -110,7 +110,6 @@ DLL = remres.dll ; Dynamic Infocards
voices = audio\voices_mission11.ini ;dialogue specific to mission 11 (story & special supporting characters only - no reusable dialogue)
voices = audio\voices_mission12.ini ;dialogue specific to mission 12 (story & special supporting characters only - no reusable dialogue)
voices = audio\voices_mission13.ini ;dialogue specific to mission 13 (story & special supporting characters only - no reusable dialogue)
voices = audio\voices_mission14.ini ;dialogue specific to mission 14 (story & special supporting characters only - no reusable dialogue)
; voices = audio\voices_tutorial.ini ;dialogue specific to tutorial CUT on 20021211 MG
explosions = fx\explosions.ini