Compare commits
5 Commits
a84366fdb0
...
34fd36d9bd
| Author | SHA1 | Date | |
|---|---|---|---|
| 34fd36d9bd | |||
| f7d91d89e7 | |||
| 246d0805f0 | |||
| da98cc4455 | |||
| 487476a0f0 |
@@ -48,6 +48,10 @@ exclusion = Zone_LI06_dustcloud_storm_02
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|||||||
exclude_billboards = 1
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exclude_billboards = 1
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exclude_dynamic_asteroids = 1
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exclude_dynamic_asteroids = 1
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exclusion = Zone_LI06_pop_ambient_02
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exclude_billboards = 1
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exclude_dynamic_asteroids = 1
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[DynamicAsteroids]
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[DynamicAsteroids]
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asteroid = DAsteroid_lava02
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asteroid = DAsteroid_lava02
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count = 20
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count = 20
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||||||
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|||||||
11
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_04_Base.ini
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11
DATA/UNIVERSE/SYSTEMS/Li06/Bases/LI06_04_Base.ini
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@@ -0,0 +1,11 @@
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[BaseInfo]
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nickname = LI06_04_Base
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start_room = Bar
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[Room]
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nickname = Bar
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file = Universe\Systems\LI06\Bases\Rooms\LI06_04_bar.ini
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[Room]
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nickname = Deck
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file = Universe\Systems\LI06\Bases\Rooms\LI06_04_deck.ini
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44
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_04_bar.ini
Normal file
44
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_04_bar.ini
Normal file
@@ -0,0 +1,44 @@
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[Room_Info]
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set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
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scene = ambient, scripts\bases\cv_01_bar_ambi_Li01_07.thn
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[Room_Sound]
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music = music_bar_generic02
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ambient = ambience_deck_space_smaller
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[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = Scripts\Bases\Cv_01_bar_enter_01.thn
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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[Hotspot]
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name = IDS_HOTSPOT_MISSIONVENDOR
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behavior = MissionVendor
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82
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_04_deck.ini
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82
DATA/UNIVERSE/SYSTEMS/Li06/Bases/Rooms/LI06_04_deck.ini
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@@ -0,0 +1,82 @@
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[Room_Info]
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set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
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scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
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animation = Sc_loop
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[Spiels]
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CommodityDealer = manhattan_commodity_spiel
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EquipmentDealer = manhattan_equipment_spiel
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[Room_Sound]
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ambient = ambience_deck_space_smaller
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[PlayerShipPlacement]
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name = X/Shipcentre/01
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[Camera]
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name = Camera_0
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[Hotspot]
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name = IDS_HOTSPOT_DECK
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behavior = ExitDoor
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room_switch = Deck
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[Hotspot]
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name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = VirtualRoom
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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room_switch = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Deck
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER
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behavior = StartDealer
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state_read = 2
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state_send = 1
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virtual_room = Trader
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER
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behavior = StartEquipDealer
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_EQUIPMENT_ROOM_RIGHT
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behavior = MoveRight
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state_read = 2
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state_send = 1
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virtual_room = Equipment
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[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Equipment
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@@ -262,7 +262,7 @@ nickname = LI06_planet_1
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ids_name = 450010
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ids_name = 450010
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spin = 0.000000, 0.000000, 0.000000
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spin = 0.000000, 0.000000, 0.000000
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rotate = 0, 0, 0
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rotate = 0, 0, 0
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pos = 46674, 0, -15021
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pos = 47728, 0, -16603
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archetype = planet_desert_800
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archetype = planet_desert_800
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atmosphere_range = 1500
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atmosphere_range = 1500
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burn_color = 255, 222, 160
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burn_color = 255, 222, 160
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@@ -273,7 +273,7 @@ reputation = li_lsf_grp
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[zone]
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[zone]
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nickname = LI06_planet_1_death
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nickname = LI06_planet_1_death
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pos = 46674, 0, -15021
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pos = 47728, 0, -16603
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shape = SPHERE
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shape = SPHERE
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size = 1200
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size = 1200
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damage = 5000
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damage = 5000
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@@ -283,7 +283,7 @@ relief_time = 0
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[zone]
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[zone]
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nickname = Zone_LI06_planet_1_ring
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nickname = Zone_LI06_planet_1_ring
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pos = 46674, 0, -15021
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pos = 47728, 0, -16603
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rotate = 0, 0, 0
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rotate = 0, 0, 0
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shape = ring
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shape = ring
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size = 2500, 200, 200
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size = 2500, 200, 200
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@@ -297,7 +297,7 @@ ids_info = 66141
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behavior = NOTHING
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behavior = NOTHING
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pilot = pilot_solar_easy
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pilot = pilot_solar_easy
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dock_with = LI06_01_Base
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dock_with = LI06_01_Base
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pos = 45500, -200, -14559
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pos = 46554, -200, -16141
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rotate = 0, -90, 0
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rotate = 0, -90, 0
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reputation = li_lsf_grp
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reputation = li_lsf_grp
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difficulty_level = 1
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difficulty_level = 1
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@@ -313,7 +313,7 @@ ids_info = 66489
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behavior = NOTHING
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behavior = NOTHING
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dock_with = LI06_01_Base
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dock_with = LI06_01_Base
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base = LI06_01_Base
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base = LI06_01_Base
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pos = 45500, 0, -14559
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pos = 46554, 0, -16141
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rotate = 0, -90, 0
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rotate = 0, -90, 0
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[Object]
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[Object]
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@@ -339,7 +339,7 @@ ids_name = 450050
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pos = 0.000000, 0.000000, 0.000000
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pos = 0.000000, 0.000000, 0.000000
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shape = SPHERE
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shape = SPHERE
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size = 100000
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size = 100000
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property_flags = 68
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property_flags = 64
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ids_info = 0
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ids_info = 0
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visit = 0
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visit = 0
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spacedust = attractdust
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spacedust = attractdust
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@@ -357,7 +357,7 @@ interference = 0.000000
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[zone]
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[zone]
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nickname = LI06_planet_2_death
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nickname = LI06_planet_2_death
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pos = -46362, 0, -44122
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pos = -46767, 0, -45697
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shape = SPHERE
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shape = SPHERE
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size = 1600
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size = 1600
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damage = 10000
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damage = 10000
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@@ -367,7 +367,7 @@ relief_time = 0
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[zone]
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[zone]
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nickname = Zone_LI06_planet_2_ring
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nickname = Zone_LI06_planet_2_ring
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pos = -46362, 0, -44122
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pos = -46767, 0, -45697
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rotate = 0, 0, 0
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rotate = 0, 0, 0
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shape = ring
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shape = ring
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size = 5000, 200, 200
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size = 5000, 200, 200
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@@ -430,18 +430,18 @@ faction = co_ss_grp, 0.500000
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[Zone]
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[Zone]
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nickname = Zone_LI06_dustcloud_storm_01
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nickname = Zone_LI06_dustcloud_storm_01
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pos = 22800, 0, 22264
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pos = -30500, 0, -10500
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ids_name = 450051
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ids_name = 450051
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rotate = 0, 45, 0
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rotate = 0, -30, 0
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shape = BOX
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shape = ELLIPSOID
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size = 50000, 8000, 30000
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size = 34000, 8000, 20000
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visit = 1
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visit = 32
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property_flags = 32768
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property_flags = 32772
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property_fog_color = 70, 45, 30
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property_fog_color = 186, 145, 101
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spacedust = attractdust
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spacedust = asteroiddust
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spacedust_maxparticles = 40
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spacedust_maxparticles = 225
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comment = Dust Storm - Ranch to Planet Vegas
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comment = Dust Storm - Planet Reno
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sort = 19
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sort = 1
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toughness = 4
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toughness = 4
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density = 3
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density = 3
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repop_time = 20
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repop_time = 20
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@@ -452,18 +452,18 @@ interference = 0.250000
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[Zone]
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[Zone]
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nickname = Zone_LI06_dustcloud_storm_02
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nickname = Zone_LI06_dustcloud_storm_02
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pos = -30579, 0, -7242
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pos = 25500, 0, 30000
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ids_name = 450051
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ids_name = 450051
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rotate = 0, -60, 0
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rotate = 0, 30, 0
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shape = BOX
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shape = ELLIPSOID
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size = 50000, 8000, 30000
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size = 36000, 8000, 18000
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visit = 1
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visit = 32
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property_flags = 33348
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property_flags = 32772
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property_fog_color = 70, 45, 30
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property_fog_color = 186, 145, 101
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spacedust = attractdust
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spacedust = asteroiddust
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spacedust_maxparticles = 40
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spacedust_maxparticles = 225
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comment = Dust Storm - Ranch to Planet Reno
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comment = Dust Storm - California Jump Gate
|
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sort = 18
|
sort = 1
|
||||||
toughness = 4
|
toughness = 4
|
||||||
density = 3
|
density = 3
|
||||||
repop_time = 20
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repop_time = 20
|
||||||
@@ -495,7 +495,7 @@ nickname = LI06_planet_2
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ids_name = 450020
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ids_name = 450020
|
||||||
spin = 0.000000, 0.000000, 0.000000
|
spin = 0.000000, 0.000000, 0.000000
|
||||||
rotate = 0, 0, 0
|
rotate = 0, 0, 0
|
||||||
pos = -46362, 0, -44122
|
pos = -46767, 0, -45697
|
||||||
archetype = planet_desored_1500
|
archetype = planet_desored_1500
|
||||||
atmosphere_range = 1800
|
atmosphere_range = 1800
|
||||||
burn_color = 255, 222, 160
|
burn_color = 255, 222, 160
|
||||||
@@ -1101,7 +1101,7 @@ faction = co_nws_grp, 0.200000
|
|||||||
|
|
||||||
[Zone]
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[Zone]
|
||||||
nickname = Zone_LI06_pop_ambient_02
|
nickname = Zone_LI06_pop_ambient_02
|
||||||
pos = -46279, 0, -44205
|
pos = -46477, 0, -45022
|
||||||
rotate = 0, 0, 0
|
rotate = 0, 0, 0
|
||||||
shape = SPHERE
|
shape = SPHERE
|
||||||
size = 4802
|
size = 4802
|
||||||
@@ -1147,7 +1147,7 @@ faction = co_nws_grp, 0.200000
|
|||||||
|
|
||||||
[Zone]
|
[Zone]
|
||||||
nickname = Zone_LI06_pop_ambient_03
|
nickname = Zone_LI06_pop_ambient_03
|
||||||
pos = 46606, 0, -14953
|
pos = 47407, 0, -15786
|
||||||
rotate = 0, 0, 0
|
rotate = 0, 0, 0
|
||||||
shape = SPHERE
|
shape = SPHERE
|
||||||
size = 4693
|
size = 4693
|
||||||
@@ -1207,3 +1207,450 @@ loadout = rm_space_freeport01_li_02
|
|||||||
difficulty_level = 1
|
difficulty_level = 1
|
||||||
space_costume = benchmark_male_head, benchmark_male_body
|
space_costume = benchmark_male_head, benchmark_male_body
|
||||||
voice = pilot_f_ill_m02a
|
voice = pilot_f_ill_m02a
|
||||||
|
|
||||||
|
[Zone]
|
||||||
|
nickname = Zone_LI06_pop_ambient_04
|
||||||
|
pos = 41169, 0, 15416
|
||||||
|
rotate = 0, 0, 0
|
||||||
|
shape = SPHERE
|
||||||
|
size = 2924
|
||||||
|
comment = Hoover Pop
|
||||||
|
sort = 51
|
||||||
|
toughness = 4
|
||||||
|
density = 3
|
||||||
|
repop_time = 25
|
||||||
|
max_battle_size = 4
|
||||||
|
pop_type = Background
|
||||||
|
relief_time = 35
|
||||||
|
population_additive = false
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = LI06_hazard_buoy_01
|
||||||
|
ids_name = 261163
|
||||||
|
ids_info = 0
|
||||||
|
rotate = 0, 0, 0
|
||||||
|
pos = 47763, 0, 15543
|
||||||
|
archetype = hazard_buoy
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = LI06_hazard_buoy_02
|
||||||
|
ids_name = 261163
|
||||||
|
ids_info = 0
|
||||||
|
rotate = 0, 0, 0
|
||||||
|
pos = 46807, 0, 15520
|
||||||
|
archetype = hazard_buoy
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = LI06_hazard_buoy_03
|
||||||
|
ids_name = 261163
|
||||||
|
ids_info = 0
|
||||||
|
rotate = 0, 0, 0
|
||||||
|
pos = 45863, 0, 15520
|
||||||
|
archetype = hazard_buoy
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = LI06_hazard_buoy_04
|
||||||
|
ids_name = 261163
|
||||||
|
ids_info = 0
|
||||||
|
rotate = 0, 0, 0
|
||||||
|
pos = 44907, 0, 15531
|
||||||
|
archetype = hazard_buoy
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = LI06_hazard_buoy_05
|
||||||
|
ids_name = 261163
|
||||||
|
ids_info = 0
|
||||||
|
rotate = 0, 0, 0
|
||||||
|
pos = 43894, 0, 15531
|
||||||
|
archetype = hazard_buoy
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = LI06_hazard_buoy_06
|
||||||
|
ids_name = 261163
|
||||||
|
ids_info = 0
|
||||||
|
rotate = 0, 0, 0
|
||||||
|
pos = 41465, 0, 12608
|
||||||
|
archetype = hazard_buoy
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = LI06_hazard_buoy_07
|
||||||
|
ids_name = 261163
|
||||||
|
ids_info = 0
|
||||||
|
rotate = 0, 0, 0
|
||||||
|
pos = 41567, 0, 11611
|
||||||
|
archetype = hazard_buoy
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = LI06_hazard_buoy_08
|
||||||
|
ids_name = 261163
|
||||||
|
ids_info = 0
|
||||||
|
rotate = 0, 0, 0
|
||||||
|
pos = 41634, 0, 10615
|
||||||
|
archetype = hazard_buoy
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = LI06_hazard_buoy_09
|
||||||
|
ids_name = 261163
|
||||||
|
ids_info = 0
|
||||||
|
rotate = 0, 0, 0
|
||||||
|
pos = 41651, 0, 9618
|
||||||
|
archetype = hazard_buoy
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = LI06_hazard_buoy_10
|
||||||
|
ids_name = 261163
|
||||||
|
ids_info = 0
|
||||||
|
rotate = 0, 0, 0
|
||||||
|
pos = 41634, 0, 8588
|
||||||
|
archetype = hazard_buoy
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = LI06_hazard_buoy_11
|
||||||
|
ids_name = 261163
|
||||||
|
ids_info = 0
|
||||||
|
rotate = 0, 0, 0
|
||||||
|
pos = 41651, 0, 7642
|
||||||
|
archetype = hazard_buoy
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = LI06_hazard_buoy_12
|
||||||
|
ids_name = 261163
|
||||||
|
ids_info = 0
|
||||||
|
rotate = 0, 0, 0
|
||||||
|
pos = 41668, 0, 6849
|
||||||
|
archetype = hazard_buoy
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = LI06_hazard_buoy_13
|
||||||
|
ids_name = 261163
|
||||||
|
ids_info = 0
|
||||||
|
rotate = 0, 0, 0
|
||||||
|
pos = 41668, 0, 5970
|
||||||
|
archetype = hazard_buoy
|
||||||
|
|
||||||
|
[Zone]
|
||||||
|
nickname = Zone_LI06_path_zoners01
|
||||||
|
pos = 41726, 0, 13815
|
||||||
|
rotate = -90, 2, 0
|
||||||
|
shape = CYLINDER
|
||||||
|
size = 750, 2181
|
||||||
|
sort = 99
|
||||||
|
toughness = 16
|
||||||
|
density = 5
|
||||||
|
repop_time = 30
|
||||||
|
max_battle_size = 6
|
||||||
|
pop_type = trade_path
|
||||||
|
relief_time = 20
|
||||||
|
path_label = zoners_01, 1
|
||||||
|
usage = trade
|
||||||
|
mission_eligible = false
|
||||||
|
faction_weight = gd_z_grp, 10
|
||||||
|
density_restriction = 1, patroller
|
||||||
|
density_restriction = 1, police_patroller
|
||||||
|
density_restriction = 1, pirate_patroller
|
||||||
|
encounter = tradep_trade_freighter_pirate, 16, 0.750000
|
||||||
|
faction = gd_z_grp, 1.000000
|
||||||
|
|
||||||
|
[Zone]
|
||||||
|
nickname = Zone_LI06_path_zoners02
|
||||||
|
pos = 41789, 0, 9309
|
||||||
|
rotate = -90, -1, 0
|
||||||
|
shape = CYLINDER
|
||||||
|
size = 750, 6835
|
||||||
|
sort = 99
|
||||||
|
toughness = 16
|
||||||
|
density = 5
|
||||||
|
repop_time = 30
|
||||||
|
max_battle_size = 6
|
||||||
|
pop_type = trade_path
|
||||||
|
relief_time = 20
|
||||||
|
path_label = zoners_01, 2
|
||||||
|
usage = trade
|
||||||
|
mission_eligible = false
|
||||||
|
faction_weight = gd_z_grp, 10
|
||||||
|
density_restriction = 1, patroller
|
||||||
|
density_restriction = 1, police_patroller
|
||||||
|
density_restriction = 1, pirate_patroller
|
||||||
|
encounter = tradep_trade_freighter_pirate, 16, 0.750000
|
||||||
|
faction = gd_z_grp, 1.000000
|
||||||
|
|
||||||
|
[Zone]
|
||||||
|
nickname = Zone_LI06_path_zoners03
|
||||||
|
pos = 43612, 0, -4061
|
||||||
|
rotate = -90, -9, 0
|
||||||
|
shape = CYLINDER
|
||||||
|
size = 750, 20202
|
||||||
|
sort = 99
|
||||||
|
toughness = 16
|
||||||
|
density = 5
|
||||||
|
repop_time = 30
|
||||||
|
max_battle_size = 6
|
||||||
|
pop_type = trade_path
|
||||||
|
relief_time = 20
|
||||||
|
path_label = zoners_01, 3
|
||||||
|
usage = trade
|
||||||
|
mission_eligible = false
|
||||||
|
faction_weight = gd_z_grp, 10
|
||||||
|
density_restriction = 1, patroller
|
||||||
|
density_restriction = 1, police_patroller
|
||||||
|
density_restriction = 1, pirate_patroller
|
||||||
|
encounter = tradep_trade_freighter_pirate, 16, 0.750000
|
||||||
|
faction = gd_z_grp, 1.000000
|
||||||
|
|
||||||
|
[Zone]
|
||||||
|
nickname = Zone_LI06_path_zoners04
|
||||||
|
pos = 43088, 0, -4060
|
||||||
|
rotate = 90, 9, 180
|
||||||
|
shape = CYLINDER
|
||||||
|
size = 750, 20291
|
||||||
|
sort = 99
|
||||||
|
toughness = 16
|
||||||
|
density = 5
|
||||||
|
repop_time = 30
|
||||||
|
max_battle_size = 6
|
||||||
|
pop_type = trade_path
|
||||||
|
relief_time = 20
|
||||||
|
path_label = zoners_02, 1
|
||||||
|
usage = trade
|
||||||
|
mission_eligible = false
|
||||||
|
faction_weight = gd_z_grp, 10
|
||||||
|
density_restriction = 1, patroller
|
||||||
|
density_restriction = 1, police_patroller
|
||||||
|
density_restriction = 1, pirate_patroller
|
||||||
|
encounter = tradep_trade_freighter_pirate, 16, 0.750000
|
||||||
|
faction = gd_z_grp, 1.000000
|
||||||
|
|
||||||
|
[Zone]
|
||||||
|
nickname = Zone_LI06_path_zoners05
|
||||||
|
pos = 41307, 0, 10357
|
||||||
|
rotate = 90, 0, 180
|
||||||
|
shape = CYLINDER
|
||||||
|
size = 750, 8844
|
||||||
|
sort = 99
|
||||||
|
toughness = 16
|
||||||
|
density = 5
|
||||||
|
repop_time = 30
|
||||||
|
max_battle_size = 6
|
||||||
|
pop_type = trade_path
|
||||||
|
relief_time = 20
|
||||||
|
path_label = zoners_02, 2
|
||||||
|
usage = trade
|
||||||
|
mission_eligible = false
|
||||||
|
faction_weight = gd_z_grp, 10
|
||||||
|
density_restriction = 1, patroller
|
||||||
|
density_restriction = 1, police_patroller
|
||||||
|
density_restriction = 1, pirate_patroller
|
||||||
|
encounter = tradep_trade_freighter_pirate, 16, 0.750000
|
||||||
|
faction = gd_z_grp, 1.000000
|
||||||
|
|
||||||
|
[Zone]
|
||||||
|
nickname = Zone_LI06_path_outcasts01
|
||||||
|
pos = 45203, 0, 15445
|
||||||
|
rotate = 90, 89, 180
|
||||||
|
shape = CYLINDER
|
||||||
|
size = 750, 6843
|
||||||
|
sort = 99
|
||||||
|
toughness = 4
|
||||||
|
density = 5
|
||||||
|
repop_time = 30
|
||||||
|
max_battle_size = 4
|
||||||
|
pop_type = field_patrol
|
||||||
|
relief_time = 20
|
||||||
|
path_label = outcasts_01, 1
|
||||||
|
usage = patrol
|
||||||
|
mission_eligible = false
|
||||||
|
faction_weight = fc_ou_grp, 10
|
||||||
|
density_restriction = 1, patroller
|
||||||
|
density_restriction = 1, police_patroller
|
||||||
|
density_restriction = 1, pirate_patroller
|
||||||
|
density_restriction = 4, lawfuls
|
||||||
|
density_restriction = 4, unlawfuls
|
||||||
|
encounter = patrolp_pirate_patrol, 4, 0.200000
|
||||||
|
faction = fc_ou_grp, 1.000000
|
||||||
|
|
||||||
|
[Zone]
|
||||||
|
nickname = Zone_LI06_path_lanehackers01
|
||||||
|
pos = 45206, 0, 15330
|
||||||
|
rotate = 90, 89, 180
|
||||||
|
shape = CYLINDER
|
||||||
|
size = 750, 6860
|
||||||
|
sort = 99
|
||||||
|
toughness = 4
|
||||||
|
density = 5
|
||||||
|
repop_time = 30
|
||||||
|
max_battle_size = 4
|
||||||
|
pop_type = field_patrol
|
||||||
|
relief_time = 20
|
||||||
|
path_label = lanehackers_01, 1
|
||||||
|
usage = patrol
|
||||||
|
mission_eligible = false
|
||||||
|
faction_weight = fc_lh_grp, 10
|
||||||
|
density_restriction = 1, patroller
|
||||||
|
density_restriction = 1, police_patroller
|
||||||
|
density_restriction = 1, pirate_patroller
|
||||||
|
density_restriction = 4, lawfuls
|
||||||
|
density_restriction = 4, unlawfuls
|
||||||
|
encounter = patrolp_pirate_patrol, 4, 0.200000
|
||||||
|
faction = fc_lh_grp, 1.000000
|
||||||
|
|
||||||
|
[Zone]
|
||||||
|
nickname = Zone_LI06_path_libertyrogues01
|
||||||
|
pos = 45211, 0, 15645
|
||||||
|
rotate = -90, 89, 0
|
||||||
|
shape = CYLINDER
|
||||||
|
size = 750, 6870
|
||||||
|
sort = 99
|
||||||
|
toughness = 4
|
||||||
|
density = 5
|
||||||
|
repop_time = 30
|
||||||
|
max_battle_size = 4
|
||||||
|
pop_type = field_patrol
|
||||||
|
relief_time = 20
|
||||||
|
path_label = libertyrogues_01, 1
|
||||||
|
usage = patrol
|
||||||
|
mission_eligible = false
|
||||||
|
faction_weight = fc_lr_grp, 10
|
||||||
|
density_restriction = 1, patroller
|
||||||
|
density_restriction = 1, police_patroller
|
||||||
|
density_restriction = 1, pirate_patroller
|
||||||
|
density_restriction = 4, lawfuls
|
||||||
|
density_restriction = 4, unlawfuls
|
||||||
|
encounter = patrolp_pirate_patrol, 4, 0.200000
|
||||||
|
faction = fc_lr_grp, 1.000000
|
||||||
|
|
||||||
|
[Zone]
|
||||||
|
nickname = Zone_LI06_path_libertyrogues02
|
||||||
|
pos = 41781, 0, 15620
|
||||||
|
rotate = 90, -89, 180
|
||||||
|
shape = CYLINDER
|
||||||
|
size = 750, 10
|
||||||
|
sort = 99
|
||||||
|
toughness = 4
|
||||||
|
density = 5
|
||||||
|
repop_time = 30
|
||||||
|
max_battle_size = 4
|
||||||
|
pop_type = field_patrol
|
||||||
|
relief_time = 20
|
||||||
|
path_label = libertyrogues_01, 2
|
||||||
|
usage = patrol
|
||||||
|
mission_eligible = false
|
||||||
|
faction_weight = fc_lr_grp, 10
|
||||||
|
density_restriction = 1, patroller
|
||||||
|
density_restriction = 1, police_patroller
|
||||||
|
density_restriction = 1, pirate_patroller
|
||||||
|
density_restriction = 4, lawfuls
|
||||||
|
density_restriction = 4, unlawfuls
|
||||||
|
encounter = patrolp_pirate_patrol, 4, 0.200000
|
||||||
|
faction = fc_lr_grp, 1.000000
|
||||||
|
|
||||||
|
[Zone]
|
||||||
|
nickname = Zone_LI06_path_junkers01
|
||||||
|
pos = 45211, 0, 15774
|
||||||
|
rotate = -90, 88, 0
|
||||||
|
shape = CYLINDER
|
||||||
|
size = 750, 6851
|
||||||
|
sort = 99
|
||||||
|
toughness = 3
|
||||||
|
density = 5
|
||||||
|
repop_time = 30
|
||||||
|
max_battle_size = 4
|
||||||
|
pop_type = field_patrol
|
||||||
|
relief_time = 20
|
||||||
|
path_label = junkers_01, 1
|
||||||
|
usage = patrol
|
||||||
|
mission_eligible = false
|
||||||
|
faction_weight = fc_j_grp, 10
|
||||||
|
density_restriction = 1, patroller
|
||||||
|
density_restriction = 1, police_patroller
|
||||||
|
density_restriction = 1, pirate_patroller
|
||||||
|
density_restriction = 4, lawfuls
|
||||||
|
density_restriction = 4, unlawfuls
|
||||||
|
encounter = patrolp_pirate_patrol, 3, 0.200000
|
||||||
|
faction = fc_j_grp, 1.000000
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = LI06_04
|
||||||
|
pos = 35795, 0, 49912
|
||||||
|
ids_info = 65713
|
||||||
|
behavior = NOTHING
|
||||||
|
pilot = pilot_solar_easy
|
||||||
|
dock_with = LI06_04_Base
|
||||||
|
base = LI06_04_Base
|
||||||
|
reputation = li_lsf_grp
|
||||||
|
rotate = 0, 0, 0
|
||||||
|
archetype = depot
|
||||||
|
ids_name = 0
|
||||||
|
loadout = rm_depot_li_01
|
||||||
|
difficulty_level = 1
|
||||||
|
space_costume = benchmark_male_head, benchmark_male_body
|
||||||
|
voice = atc_leg_m01
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = LI06_suprise_li_fighter_01
|
||||||
|
pos = 26800, 0, 30752
|
||||||
|
visit = 16
|
||||||
|
ids_info = 66401
|
||||||
|
rotate = 0, 0, 0
|
||||||
|
archetype = suprise_li_fighter
|
||||||
|
ids_name = 0
|
||||||
|
loadout = li_p_li_fighter_loadout01
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = LI06_suprise_li_freighter_01
|
||||||
|
pos = 8696, 0, 42330
|
||||||
|
visit = 16
|
||||||
|
ids_info = 66401
|
||||||
|
rotate = 0, 0, 0
|
||||||
|
archetype = suprise_li_freighter
|
||||||
|
ids_name = 0
|
||||||
|
loadout = co_li_freighter_loadout01
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = LI06_suprise_ku_freighter_01
|
||||||
|
pos = 15474, 0, 22598
|
||||||
|
visit = 16
|
||||||
|
ids_info = 66401
|
||||||
|
rotate = 0, 0, 0
|
||||||
|
archetype = suprise_ku_freighter
|
||||||
|
ids_name = 0
|
||||||
|
loadout = co_ku_freighter_loadout02
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = LI06_suprise_ge_fighter4_01
|
||||||
|
pos = 25609, 0, 20013
|
||||||
|
visit = 16
|
||||||
|
ids_info = 66401
|
||||||
|
rotate = 0, 0, 0
|
||||||
|
archetype = suprise_ge_fighter4
|
||||||
|
ids_name = 0
|
||||||
|
loadout = gd_z_ge_fighter4_loadout01
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = LI06_suprise_bw_freighter_01
|
||||||
|
pos = 40502, 0, 26840
|
||||||
|
visit = 16
|
||||||
|
ids_info = 66401
|
||||||
|
rotate = 0, 0, 0
|
||||||
|
archetype = suprise_bw_freighter
|
||||||
|
ids_name = 0
|
||||||
|
loadout = gd_z_bw_freighter_loadout02
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = LI06_suprise_ge_train_01
|
||||||
|
pos = 21202, 0, 15018
|
||||||
|
visit = 16
|
||||||
|
ids_info = 66401
|
||||||
|
rotate = 0, 0, 0
|
||||||
|
archetype = suprise_ge_train
|
||||||
|
ids_name = 0
|
||||||
|
loadout = gd_gm_ge_large_train_loadout01
|
||||||
|
|
||||||
|
[Object]
|
||||||
|
nickname = LI06_suprise_pi_freighter_01
|
||||||
|
pos = 16206, 0, 31174
|
||||||
|
visit = 16
|
||||||
|
ids_info = 66401
|
||||||
|
rotate = 0, 0, 0
|
||||||
|
archetype = suprise_pi_freighter
|
||||||
|
ids_name = 0
|
||||||
|
loadout = fc_lr_pi_freighter_loadout03
|
||||||
@@ -1744,6 +1744,20 @@ strid_name = 458756
|
|||||||
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_02_Base.ini
|
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_02_Base.ini
|
||||||
BGCS_base_run_by = W02bF39
|
BGCS_base_run_by = W02bF39
|
||||||
|
|
||||||
|
[Base]
|
||||||
|
nickname = LI06_03_Base
|
||||||
|
system = LI06
|
||||||
|
strid_name = 524292
|
||||||
|
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_03_Base.ini
|
||||||
|
BGCS_base_run_by = W02bF52
|
||||||
|
|
||||||
|
[Base]
|
||||||
|
nickname = LI06_04_Base
|
||||||
|
system = LI06
|
||||||
|
strid_name = 0
|
||||||
|
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_04_Base.ini
|
||||||
|
BGCS_base_run_by = W02bF33
|
||||||
|
|
||||||
[system]
|
[system]
|
||||||
nickname = Li01
|
nickname = Li01
|
||||||
file = Systems\Li01\Li01.ini
|
file = Systems\Li01\Li01.ini
|
||||||
|
|||||||
Reference in New Issue
Block a user