5 Commits

6 changed files with 635 additions and 33 deletions

View File

@@ -48,6 +48,10 @@ exclusion = Zone_LI06_dustcloud_storm_02
exclude_billboards = 1
exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_pop_ambient_02
exclude_billboards = 1
exclude_dynamic_asteroids = 1
[DynamicAsteroids]
asteroid = DAsteroid_lava02
count = 20

View File

@@ -0,0 +1,11 @@
[BaseInfo]
nickname = LI06_04_Base
start_room = Bar
[Room]
nickname = Bar
file = Universe\Systems\LI06\Bases\Rooms\LI06_04_bar.ini
[Room]
nickname = Deck
file = Universe\Systems\LI06\Bases\Rooms\LI06_04_deck.ini

View File

@@ -0,0 +1,44 @@
[Room_Info]
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
scene = ambient, scripts\bases\cv_01_bar_ambi_Li01_07.thn
[Room_Sound]
music = music_bar_generic02
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\Cv_01_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -0,0 +1,82 @@
[Room_Info]
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

View File

@@ -262,7 +262,7 @@ nickname = LI06_planet_1
ids_name = 450010
spin = 0.000000, 0.000000, 0.000000
rotate = 0, 0, 0
pos = 46674, 0, -15021
pos = 47728, 0, -16603
archetype = planet_desert_800
atmosphere_range = 1500
burn_color = 255, 222, 160
@@ -273,7 +273,7 @@ reputation = li_lsf_grp
[zone]
nickname = LI06_planet_1_death
pos = 46674, 0, -15021
pos = 47728, 0, -16603
shape = SPHERE
size = 1200
damage = 5000
@@ -283,7 +283,7 @@ relief_time = 0
[zone]
nickname = Zone_LI06_planet_1_ring
pos = 46674, 0, -15021
pos = 47728, 0, -16603
rotate = 0, 0, 0
shape = ring
size = 2500, 200, 200
@@ -297,7 +297,7 @@ ids_info = 66141
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_01_Base
pos = 45500, -200, -14559
pos = 46554, -200, -16141
rotate = 0, -90, 0
reputation = li_lsf_grp
difficulty_level = 1
@@ -313,7 +313,7 @@ ids_info = 66489
behavior = NOTHING
dock_with = LI06_01_Base
base = LI06_01_Base
pos = 45500, 0, -14559
pos = 46554, 0, -16141
rotate = 0, -90, 0
[Object]
@@ -339,7 +339,7 @@ ids_name = 450050
pos = 0.000000, 0.000000, 0.000000
shape = SPHERE
size = 100000
property_flags = 68
property_flags = 64
ids_info = 0
visit = 0
spacedust = attractdust
@@ -357,7 +357,7 @@ interference = 0.000000
[zone]
nickname = LI06_planet_2_death
pos = -46362, 0, -44122
pos = -46767, 0, -45697
shape = SPHERE
size = 1600
damage = 10000
@@ -367,7 +367,7 @@ relief_time = 0
[zone]
nickname = Zone_LI06_planet_2_ring
pos = -46362, 0, -44122
pos = -46767, 0, -45697
rotate = 0, 0, 0
shape = ring
size = 5000, 200, 200
@@ -430,18 +430,18 @@ faction = co_ss_grp, 0.500000
[Zone]
nickname = Zone_LI06_dustcloud_storm_01
pos = 22800, 0, 22264
pos = -30500, 0, -10500
ids_name = 450051
rotate = 0, 45, 0
shape = BOX
size = 50000, 8000, 30000
visit = 1
property_flags = 32768
property_fog_color = 70, 45, 30
spacedust = attractdust
spacedust_maxparticles = 40
comment = Dust Storm - Ranch to Planet Vegas
sort = 19
rotate = 0, -30, 0
shape = ELLIPSOID
size = 34000, 8000, 20000
visit = 32
property_flags = 32772
property_fog_color = 186, 145, 101
spacedust = asteroiddust
spacedust_maxparticles = 225
comment = Dust Storm - Planet Reno
sort = 1
toughness = 4
density = 3
repop_time = 20
@@ -452,18 +452,18 @@ interference = 0.250000
[Zone]
nickname = Zone_LI06_dustcloud_storm_02
pos = -30579, 0, -7242
pos = 25500, 0, 30000
ids_name = 450051
rotate = 0, -60, 0
shape = BOX
size = 50000, 8000, 30000
visit = 1
property_flags = 33348
property_fog_color = 70, 45, 30
spacedust = attractdust
spacedust_maxparticles = 40
comment = Dust Storm - Ranch to Planet Reno
sort = 18
rotate = 0, 30, 0
shape = ELLIPSOID
size = 36000, 8000, 18000
visit = 32
property_flags = 32772
property_fog_color = 186, 145, 101
spacedust = asteroiddust
spacedust_maxparticles = 225
comment = Dust Storm - California Jump Gate
sort = 1
toughness = 4
density = 3
repop_time = 20
@@ -495,7 +495,7 @@ nickname = LI06_planet_2
ids_name = 450020
spin = 0.000000, 0.000000, 0.000000
rotate = 0, 0, 0
pos = -46362, 0, -44122
pos = -46767, 0, -45697
archetype = planet_desored_1500
atmosphere_range = 1800
burn_color = 255, 222, 160
@@ -1101,7 +1101,7 @@ faction = co_nws_grp, 0.200000
[Zone]
nickname = Zone_LI06_pop_ambient_02
pos = -46279, 0, -44205
pos = -46477, 0, -45022
rotate = 0, 0, 0
shape = SPHERE
size = 4802
@@ -1147,7 +1147,7 @@ faction = co_nws_grp, 0.200000
[Zone]
nickname = Zone_LI06_pop_ambient_03
pos = 46606, 0, -14953
pos = 47407, 0, -15786
rotate = 0, 0, 0
shape = SPHERE
size = 4693
@@ -1207,3 +1207,450 @@ loadout = rm_space_freeport01_li_02
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = pilot_f_ill_m02a
[Zone]
nickname = Zone_LI06_pop_ambient_04
pos = 41169, 0, 15416
rotate = 0, 0, 0
shape = SPHERE
size = 2924
comment = Hoover Pop
sort = 51
toughness = 4
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
population_additive = false
[Object]
nickname = LI06_hazard_buoy_01
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 47763, 0, 15543
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_02
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 46807, 0, 15520
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_03
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 45863, 0, 15520
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_04
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 44907, 0, 15531
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_05
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 43894, 0, 15531
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_06
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 41465, 0, 12608
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_07
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 41567, 0, 11611
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_08
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 41634, 0, 10615
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_09
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 41651, 0, 9618
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_10
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 41634, 0, 8588
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_11
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 41651, 0, 7642
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_12
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 41668, 0, 6849
archetype = hazard_buoy
[Object]
nickname = LI06_hazard_buoy_13
ids_name = 261163
ids_info = 0
rotate = 0, 0, 0
pos = 41668, 0, 5970
archetype = hazard_buoy
[Zone]
nickname = Zone_LI06_path_zoners01
pos = 41726, 0, 13815
rotate = -90, 2, 0
shape = CYLINDER
size = 750, 2181
sort = 99
toughness = 16
density = 5
repop_time = 30
max_battle_size = 6
pop_type = trade_path
relief_time = 20
path_label = zoners_01, 1
usage = trade
mission_eligible = false
faction_weight = gd_z_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 16, 0.750000
faction = gd_z_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_zoners02
pos = 41789, 0, 9309
rotate = -90, -1, 0
shape = CYLINDER
size = 750, 6835
sort = 99
toughness = 16
density = 5
repop_time = 30
max_battle_size = 6
pop_type = trade_path
relief_time = 20
path_label = zoners_01, 2
usage = trade
mission_eligible = false
faction_weight = gd_z_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 16, 0.750000
faction = gd_z_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_zoners03
pos = 43612, 0, -4061
rotate = -90, -9, 0
shape = CYLINDER
size = 750, 20202
sort = 99
toughness = 16
density = 5
repop_time = 30
max_battle_size = 6
pop_type = trade_path
relief_time = 20
path_label = zoners_01, 3
usage = trade
mission_eligible = false
faction_weight = gd_z_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 16, 0.750000
faction = gd_z_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_zoners04
pos = 43088, 0, -4060
rotate = 90, 9, 180
shape = CYLINDER
size = 750, 20291
sort = 99
toughness = 16
density = 5
repop_time = 30
max_battle_size = 6
pop_type = trade_path
relief_time = 20
path_label = zoners_02, 1
usage = trade
mission_eligible = false
faction_weight = gd_z_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 16, 0.750000
faction = gd_z_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_zoners05
pos = 41307, 0, 10357
rotate = 90, 0, 180
shape = CYLINDER
size = 750, 8844
sort = 99
toughness = 16
density = 5
repop_time = 30
max_battle_size = 6
pop_type = trade_path
relief_time = 20
path_label = zoners_02, 2
usage = trade
mission_eligible = false
faction_weight = gd_z_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter_pirate, 16, 0.750000
faction = gd_z_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_outcasts01
pos = 45203, 0, 15445
rotate = 90, 89, 180
shape = CYLINDER
size = 750, 6843
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = field_patrol
relief_time = 20
path_label = outcasts_01, 1
usage = patrol
mission_eligible = false
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.200000
faction = fc_ou_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_lanehackers01
pos = 45206, 0, 15330
rotate = 90, 89, 180
shape = CYLINDER
size = 750, 6860
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = field_patrol
relief_time = 20
path_label = lanehackers_01, 1
usage = patrol
mission_eligible = false
faction_weight = fc_lh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.200000
faction = fc_lh_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_libertyrogues01
pos = 45211, 0, 15645
rotate = -90, 89, 0
shape = CYLINDER
size = 750, 6870
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = field_patrol
relief_time = 20
path_label = libertyrogues_01, 1
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.200000
faction = fc_lr_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_libertyrogues02
pos = 41781, 0, 15620
rotate = 90, -89, 180
shape = CYLINDER
size = 750, 10
sort = 99
toughness = 4
density = 5
repop_time = 30
max_battle_size = 4
pop_type = field_patrol
relief_time = 20
path_label = libertyrogues_01, 2
usage = patrol
mission_eligible = false
faction_weight = fc_lr_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 4, 0.200000
faction = fc_lr_grp, 1.000000
[Zone]
nickname = Zone_LI06_path_junkers01
pos = 45211, 0, 15774
rotate = -90, 88, 0
shape = CYLINDER
size = 750, 6851
sort = 99
toughness = 3
density = 5
repop_time = 30
max_battle_size = 4
pop_type = field_patrol
relief_time = 20
path_label = junkers_01, 1
usage = patrol
mission_eligible = false
faction_weight = fc_j_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_pirate_patrol, 3, 0.200000
faction = fc_j_grp, 1.000000
[Object]
nickname = LI06_04
pos = 35795, 0, 49912
ids_info = 65713
behavior = NOTHING
pilot = pilot_solar_easy
dock_with = LI06_04_Base
base = LI06_04_Base
reputation = li_lsf_grp
rotate = 0, 0, 0
archetype = depot
ids_name = 0
loadout = rm_depot_li_01
difficulty_level = 1
space_costume = benchmark_male_head, benchmark_male_body
voice = atc_leg_m01
[Object]
nickname = LI06_suprise_li_fighter_01
pos = 26800, 0, 30752
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_li_fighter
ids_name = 0
loadout = li_p_li_fighter_loadout01
[Object]
nickname = LI06_suprise_li_freighter_01
pos = 8696, 0, 42330
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_li_freighter
ids_name = 0
loadout = co_li_freighter_loadout01
[Object]
nickname = LI06_suprise_ku_freighter_01
pos = 15474, 0, 22598
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_ku_freighter
ids_name = 0
loadout = co_ku_freighter_loadout02
[Object]
nickname = LI06_suprise_ge_fighter4_01
pos = 25609, 0, 20013
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_ge_fighter4
ids_name = 0
loadout = gd_z_ge_fighter4_loadout01
[Object]
nickname = LI06_suprise_bw_freighter_01
pos = 40502, 0, 26840
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_bw_freighter
ids_name = 0
loadout = gd_z_bw_freighter_loadout02
[Object]
nickname = LI06_suprise_ge_train_01
pos = 21202, 0, 15018
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_ge_train
ids_name = 0
loadout = gd_gm_ge_large_train_loadout01
[Object]
nickname = LI06_suprise_pi_freighter_01
pos = 16206, 0, 31174
visit = 16
ids_info = 66401
rotate = 0, 0, 0
archetype = suprise_pi_freighter
ids_name = 0
loadout = fc_lr_pi_freighter_loadout03

View File

@@ -1744,6 +1744,20 @@ strid_name = 458756
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_02_Base.ini
BGCS_base_run_by = W02bF39
[Base]
nickname = LI06_03_Base
system = LI06
strid_name = 524292
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_03_Base.ini
BGCS_base_run_by = W02bF52
[Base]
nickname = LI06_04_Base
system = LI06
strid_name = 0
file = UNIVERSE\SYSTEMS\LI06\Bases\LI06_04_Base.ini
BGCS_base_run_by = W02bF33
[system]
nickname = Li01
file = Systems\Li01\Li01.ini