5 Commits
Author SHA1 Message Date
D4rkl1ght3r 3c0e177e54 Change Capital Player Turrets Volumes 2026-09-26 18:43:45 +02:00
D4rkl1ght3r 77e5801309 Add Hp_Type Entries to Capital Player Turrets 2026-09-26 18:38:11 +02:00
D4rkl1ght3r a80ca9abe3 Change Capital Mass Values 2026-09-26 18:17:18 +02:00
D4rkl1ght3r 7c3259c9f2 Change Dreadnought Buy Price 2026-09-26 18:16:46 +02:00
D4rkl1ght3r 10b2678e5b Adjust Capital Engines 2026-09-26 18:16:11 +02:00
4 changed files with 53 additions and 48 deletions
+17 -17
View File
@@ -1350,7 +1350,7 @@ ids_info = 264887
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 2000000 max_force = 1800000
linear_drag = 10000 linear_drag = 10000
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_li_largeengine01_fire flame_effect = gf_li_largeengine01_fire
@@ -1378,7 +1378,7 @@ ids_info = 264888
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 2000000 max_force = 1800000
linear_drag = 10000 linear_drag = 10000
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_li_largeengine02 flame_effect = gf_li_largeengine02
@@ -1400,7 +1400,7 @@ ids_info = 264889
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 2000000 max_force = 1800000
linear_drag = 10000 linear_drag = 10000
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_li_largeengine03 flame_effect = gf_li_largeengine03
@@ -1422,7 +1422,7 @@ ids_info = 264890
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 2000000 max_force = 1800000
linear_drag = 10000 linear_drag = 10000
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_br_largeengine02 flame_effect = gf_br_largeengine02
@@ -1449,7 +1449,7 @@ ids_info = 264891
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 2000000 max_force = 1800000
linear_drag = 10000 linear_drag = 10000
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_br_largeengine03 flame_effect = gf_br_largeengine03
@@ -1471,7 +1471,7 @@ ids_info = 264892
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 2000000 max_force = 1800000
linear_drag = 10000 linear_drag = 10000
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_br_largeengine01 flame_effect = gf_br_largeengine01
@@ -1500,7 +1500,7 @@ ids_info = 264893
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 2000000 max_force = 1800000
linear_drag = 10000 linear_drag = 10000
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_ku_largeengine01 flame_effect = gf_ku_largeengine01
@@ -1529,7 +1529,7 @@ ids_info = 264894
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 2000000 max_force = 1800000
linear_drag = 10000 linear_drag = 10000
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_ku_largeengine02 flame_effect = gf_ku_largeengine02
@@ -1556,7 +1556,7 @@ ids_info = 264895
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 2000000 max_force = 1800000
linear_drag = 10000 linear_drag = 10000
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_ku_largeengine03 flame_effect = gf_ku_largeengine03
@@ -1578,7 +1578,7 @@ ids_info = 264896
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 2000000 max_force = 1800000
linear_drag = 10000 linear_drag = 10000
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_rh_largeengine01 flame_effect = gf_rh_largeengine01
@@ -1607,7 +1607,7 @@ ids_info = 264897
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 2000000 max_force = 1800000
linear_drag = 10000 linear_drag = 10000
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_rh_largeengine02 flame_effect = gf_rh_largeengine02
@@ -1634,7 +1634,7 @@ ids_info = 264898
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 2000000 max_force = 1800000
linear_drag = 10000 linear_drag = 10000
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_rh_largeengine03 flame_effect = gf_rh_largeengine03
@@ -1715,7 +1715,7 @@ ids_info = 264901
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 1200000 max_force = 1800000
linear_drag = 10000 linear_drag = 10000
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_br_luxury_engine01 flame_effect = gf_br_luxury_engine01
@@ -1737,7 +1737,7 @@ ids_info = 264902
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 1200000 max_force = 1800000
linear_drag = 10000 linear_drag = 10000
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_br_prison_engine01 flame_effect = gf_br_prison_engine01
@@ -1821,7 +1821,7 @@ ids_info = 264905
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 1200000 max_force = 1800000
linear_drag = 10000 linear_drag = 10000
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_no_largeengine01 flame_effect = gf_no_largeengine01
@@ -1848,7 +1848,7 @@ ids_info = 264906
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 1200000 max_force = 1800000
linear_drag = 10000 linear_drag = 10000
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_no_largeengine02 flame_effect = gf_no_largeengine02
@@ -1870,7 +1870,7 @@ ids_info = 264907
volume = 0 volume = 0
mass = 10 mass = 10
DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db DA_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
max_force = 1200000 max_force = 1800000
linear_drag = 10000 linear_drag = 10000
reverse_fraction = 0.1 reverse_fraction = 0.1
flame_effect = gf_li_largeengine02 flame_effect = gf_li_largeengine02
+1 -2
View File
@@ -4361,8 +4361,7 @@ addon = DockingLightRedSmall, HpDockLight02, 1
nickname = lidn_hull nickname = lidn_hull
category = shiphull category = shiphull
ship = li_dreadnought ship = li_dreadnought
;price = 10000000 price = 10000000
price = 100
ids_name = 237031 ids_name = 237031
item_icon = Equipment\models\commodities\nn_icons\li_cruiser.3db item_icon = Equipment\models\commodities\nn_icons\li_cruiser.3db
+13 -7
View File
@@ -35527,9 +35527,10 @@ hit_pts = 4800
explosion_resistance = 1 explosion_resistance = 1
debris_type = debris_turret_med debris_type = debris_turret_med
parent_impulse = 20 parent_impulse = 20
volume = 600 volume = 50
child_impulse = 80 child_impulse = 80
mass = 10 mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 0 power_usage = 0
refire_delay = 0.500000 refire_delay = 0.500000
@@ -35581,7 +35582,7 @@ explosion_resistance = 1.000000
debris_type = debris_turret_med debris_type = debris_turret_med
parent_impulse = 20 parent_impulse = 20
child_impulse = 80 child_impulse = 80
volume = 0 volume = 50
mass = 10 mass = 10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 0 power_usage = 0
@@ -35635,8 +35636,9 @@ explosion_resistance = 1
debris_type = debris_turret_huge debris_type = debris_turret_huge
parent_impulse = 20 parent_impulse = 20
child_impulse = 80 child_impulse = 80
volume = 600 volume = 50
mass = 10 mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 0 power_usage = 0
refire_delay = 0.500000 refire_delay = 0.500000
@@ -35691,7 +35693,7 @@ explosion_resistance = 1
debris_type = debris_turret_large debris_type = debris_turret_large
parent_impulse = 20 parent_impulse = 20
child_impulse = 80 child_impulse = 80
volume = 600 volume = 50
mass = 10 mass = 10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 0 power_usage = 0
@@ -35745,8 +35747,9 @@ explosion_resistance = 1
debris_type = debris_turret_med debris_type = debris_turret_med
parent_impulse = 20 parent_impulse = 20
child_impulse = 80 child_impulse = 80
volume = 600 volume = 50
mass = 10 mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 0 power_usage = 0
refire_delay = 0.500000 refire_delay = 0.500000
@@ -35798,8 +35801,9 @@ explosion_resistance = 1
debris_type = debris_turret_small debris_type = debris_turret_small
parent_impulse = 20 parent_impulse = 20
child_impulse = 80 child_impulse = 80
volume = 600 volume = 50
mass = 10 mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 0 power_usage = 0
refire_delay = 0.500000 refire_delay = 0.500000
@@ -35875,6 +35879,7 @@ parent_impulse = 20
child_impulse = 80 child_impulse = 80
volume = 50 volume = 50
mass = 10 mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 0 power_usage = 0
refire_delay = 0.500000 refire_delay = 0.500000
@@ -35926,8 +35931,9 @@ explosion_resistance = 1
debris_type = debris_turret_small debris_type = debris_turret_small
parent_impulse = 20 parent_impulse = 20
child_impulse = 80 child_impulse = 80
volume = 600 volume = 50
mass = 10 mass = 10
hp_gun_type = hp_turret_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 0 power_usage = 0
refire_delay = 0.33 refire_delay = 0.33
+22 -22
View File
@@ -553,7 +553,7 @@ material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
linear_drag = 1 linear_drag = 1
mass = 5000 mass = 10000
hold_size = 1000000 hold_size = 1000000
hit_pts = 43300 hit_pts = 43300
explosion_arch = explosion_instant explosion_arch = explosion_instant
@@ -1409,7 +1409,7 @@ material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
linear_drag = 1 linear_drag = 1
mass = 1000 mass = 2500
hold_size = 1000000 hold_size = 1000000
hit_pts = 3500 hit_pts = 3500
explosion_arch = explosion_instant explosion_arch = explosion_instant
@@ -1567,7 +1567,7 @@ material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
linear_drag = 1 linear_drag = 1
mass = 5000 mass = 10000
hold_size = 1001000 hold_size = 1001000
hit_pts = 43300 hit_pts = 43300
explosion_arch = explosion_instant explosion_arch = explosion_instant
@@ -1721,7 +1721,7 @@ material_library = ships\bretonia\br_capships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
linear_drag = 1 linear_drag = 1
mass = 100000 mass = 20000
hold_size = 1000000 hold_size = 1000000
hit_pts = 69300 hit_pts = 69300
fuse = b_battleship_body_fuse, 0.5, 1 fuse = b_battleship_body_fuse, 0.5, 1
@@ -2487,7 +2487,7 @@ material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
linear_drag = 1 linear_drag = 1
mass = 1000 mass = 2500
hold_size = 1000000 hold_size = 1000000
hit_pts = 9000 hit_pts = 9000
explosion_arch = explosion_instant explosion_arch = explosion_instant
@@ -2679,7 +2679,7 @@ material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
linear_drag = 1 linear_drag = 1
mass = 5000 mass = 10000
hold_size = 1000000 hold_size = 1000000
hit_pts = 43300 hit_pts = 43300
explosion_arch = explosion_instant explosion_arch = explosion_instant
@@ -2813,7 +2813,7 @@ material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
linear_drag = 1 linear_drag = 1
mass = 25000 mass = 20000
hold_size = 1000000 hold_size = 1000000
hit_pts = 69300 hit_pts = 69300
explosion_arch = explosion_rh_battleship explosion_arch = explosion_rh_battleship
@@ -3456,7 +3456,7 @@ DA_archetype = ships\rheinland\rh_gunship\rh_gunship.cmp
material_library = ships\rheinland\rh_capships.mat material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
mass = 1000 mass = 2500
hold_size = 1000000 hold_size = 1000000
hit_pts = 10500 hit_pts = 10500
fuse = rh_gunship_body_fuse, 0, 1 fuse = rh_gunship_body_fuse, 0, 1
@@ -3549,7 +3549,7 @@ material_library = ships\rheinland\rh_capships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
linear_drag = 1 linear_drag = 1
mass = 5000 mass = 10000
hold_size = 1000000 hold_size = 1000000
explosion_arch = explosion_instant explosion_arch = explosion_instant
fuse = rh_cruiser_body_fuse, 0, 1 fuse = rh_cruiser_body_fuse, 0, 1
@@ -3687,7 +3687,7 @@ surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_h
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1 linear_drag = 1
mass = 100000 mass = 20000
steering_torque = 1.5019e9, 1.5019e9, 1.5019e9 steering_torque = 1.5019e9, 1.5019e9, 1.5019e9
angular_drag = 13.2e9, 13.2e9, 13.2e9 angular_drag = 13.2e9, 13.2e9, 13.2e9
rotation_inertia = 15e9, 15e9, 15e9 rotation_inertia = 15e9, 15e9, 15e9
@@ -6838,7 +6838,7 @@ rotation_inertia = 2.541e9, 25.807e9, 638.7e6
angular_drag = 4e9, 4e9, 4e9 angular_drag = 4e9, 4e9, 4e9
linear_drag = 2 linear_drag = 2
nudge_force = 360000 nudge_force = 360000
mass = 25000 mass = 20000
hold_size = 1000000 hold_size = 1000000
bay_door_anim = Sc_open baydoor bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening bay_doors_open_snd = hanger_doors_opening
@@ -7146,7 +7146,7 @@ DA_archetype = ships\nomad\no_gunship\no_gunship.3db
material_library = ships\nomad\nomad_fx.txm material_library = ships\nomad\nomad_fx.txm
nomad = true nomad = true
cockpit = cockpits\nomad\no2_fighter.ini cockpit = cockpits\nomad\no2_fighter.ini
mass = 1000 mass = 2500
hold_size = 800 hold_size = 800
explosion_arch = explosion_no_gunboat explosion_arch = explosion_no_gunboat
fuse = fuse_no_gunboat_death, 0, 1 fuse = fuse_no_gunboat_death, 0, 1
@@ -7181,7 +7181,7 @@ surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_h
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1 linear_drag = 1
mass = 25000 mass = 20000
steering_torque = 1.5019e9, 1.5019e9, 1.5019e9 steering_torque = 1.5019e9, 1.5019e9, 1.5019e9
angular_drag = 13.2e9, 13.2e9, 13.2e9 angular_drag = 13.2e9, 13.2e9, 13.2e9
rotation_inertia = 15e9, 15e9, 15e9 rotation_inertia = 15e9, 15e9, 15e9
@@ -7443,7 +7443,7 @@ material_library = ships\utility\utility_ships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
linear_drag = 10000 linear_drag = 10000
mass = 50000 mass = 20000
hold_size = 1000000 hold_size = 1000000
hit_pts = 43300 hit_pts = 43300
explosion_arch = explosion_asteroid_miner explosion_arch = explosion_asteroid_miner
@@ -9711,7 +9711,7 @@ type = FIGHTER
DA_archetype = SHIPS\NOMAD2\NO2_BOMBER\no2_bomber.3db DA_archetype = SHIPS\NOMAD2\NO2_BOMBER\no2_bomber.3db
material_library = SHIPS\NOMAD2\no2_playerships.mat material_library = SHIPS\NOMAD2\no2_playerships.mat
nomad = true nomad = true
mass = 200 mass = 250
hold_size = 0 hold_size = 0
nanobot_limit = 0 nanobot_limit = 0
shield_battery_limit = 0 shield_battery_limit = 0
@@ -9760,7 +9760,7 @@ type = GUNBOAT
DA_archetype = SHIPS\NOMAD2\NO2_GUNSHIP\no2_gunship.3db DA_archetype = SHIPS\NOMAD2\NO2_GUNSHIP\no2_gunship.3db
material_library = SHIPS\NOMAD2\no2_playerships.mat material_library = SHIPS\NOMAD2\no2_playerships.mat
nomad = true nomad = true
mass = 1000 mass = 2500
hold_size = 0 hold_size = 0
nanobot_limit = 0 nanobot_limit = 0
shield_battery_limit = 0 shield_battery_limit = 0
@@ -9810,7 +9810,7 @@ type = GUNBOAT
DA_archetype = SHIPS\NOMAD2\NO2_GUNBOAT\no2_gunboat.3db DA_archetype = SHIPS\NOMAD2\NO2_GUNBOAT\no2_gunboat.3db
material_library = SHIPS\NOMAD2\no2_playerships.mat material_library = SHIPS\NOMAD2\no2_playerships.mat
nomad = true nomad = true
mass = 1000 mass = 2500
hold_size = 0 hold_size = 0
nanobot_limit = 0 nanobot_limit = 0
shield_battery_limit = 0 shield_battery_limit = 0
@@ -9908,7 +9908,7 @@ type = FREIGHTER
DA_archetype = SHIPS\NOMAD2\NO2_BATTLESHIP\no2_battleship.3db DA_archetype = SHIPS\NOMAD2\NO2_BATTLESHIP\no2_battleship.3db
material_library = SHIPS\NOMAD2\no2_playerships.mat material_library = SHIPS\NOMAD2\no2_playerships.mat
nomad = true nomad = true
mass = 90000 mass = 20000
hold_size = 0 hold_size = 0
nanobot_limit = 0 nanobot_limit = 0
shield_battery_limit = 0 shield_battery_limit = 0
@@ -9954,7 +9954,7 @@ type = FREIGHTER
DA_archetype = SHIPS\NOMAD2\NO2_ARTILLERY\no2_artillery.3db DA_archetype = SHIPS\NOMAD2\NO2_ARTILLERY\no2_artillery.3db
material_library = SHIPS\NOMAD2\no2_playerships.mat material_library = SHIPS\NOMAD2\no2_playerships.mat
nomad = true nomad = true
mass = 100000 mass = 20000
hold_size = 0 hold_size = 0
nanobot_limit = 0 nanobot_limit = 0
shield_battery_limit = 0 shield_battery_limit = 0
@@ -10000,7 +10000,7 @@ type = FREIGHTER
DA_archetype = SHIPS\NOMAD2\NO2_BOSS\no2_boss.cmp DA_archetype = SHIPS\NOMAD2\NO2_BOSS\no2_boss.cmp
material_library = SHIPS\NOMAD2\no2_playerships.mat material_library = SHIPS\NOMAD2\no2_playerships.mat
nomad = true nomad = true
mass = 1000000 mass = 100000
hold_size = 0 hold_size = 0
nanobot_limit = 0 nanobot_limit = 0
shield_battery_limit = 0 shield_battery_limit = 0
@@ -10363,7 +10363,7 @@ strafe_force = 250000
linear_drag = 1.000000 linear_drag = 1.000000
nanobot_limit = 48 nanobot_limit = 48
shield_battery_limit = 0 shield_battery_limit = 0
mass = 5000.000000 mass = 10000
hold_size = 100 hold_size = 100
hit_pts = 23500 hit_pts = 23500
HP_bay_surface = HpBayDoor01 HP_bay_surface = HpBayDoor01
@@ -10399,7 +10399,7 @@ material_library = ships\kusari\ku_capships.mat
material_library = fx\envmapbasic.mat material_library = fx\envmapbasic.mat
envmap_material = envmapbasic envmap_material = envmapbasic
linear_drag = 1.000000 linear_drag = 1.000000
mass = 1000.000000 mass = 2500.000000
hold_size = 150 hold_size = 150
nanobot_limit = 48 nanobot_limit = 48
shield_battery_limit = 0 shield_battery_limit = 0