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17 Commits
eea610f4ac
...
ku
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85ed5bb378 | ||
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e4cf277d36 |
@@ -46582,16 +46582,31 @@ num_offers = 0, 0
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||||
[MBase]
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nickname = KU08_01_Base
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local_faction = REM_CLAN
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local_faction = sh_n_grp
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diff = 1
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||||
msg_id_prefix = gcs_refer_base_KU08_01_Base
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[MVendor]
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num_offers = 0, 0
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||||
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||||
[GF_NPC]
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nickname = ku0801_fix_bartender
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body = ku_bartender_body
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head = pl_male8_head
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||||
lefthand = benchmark_male_hand_left
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||||
righthand = benchmark_male_hand_right
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individual_name = 500020
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||||
affiliation = ku_n_grp
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voice = rvp101
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||||
[MRoom]
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nickname = bar
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character_density = 4
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||||
fixture = ku0801_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_bartender_fidget.thn, bartender
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||||
[MBase]
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||||
nickname = KU08_02_Base
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local_faction = REM_CLAN
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local_faction = sh_n_grp
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diff = 1
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msg_id_prefix = gcs_refer_base_KU08_02_Base
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@@ -46600,9 +46615,86 @@ num_offers = 0, 0
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[MBase]
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nickname = KU08_03_Base
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local_faction = REM_CLAN
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local_faction = sh_n_grp
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diff = 1
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msg_id_prefix = gcs_refer_base_KU08_03_Base
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[MVendor]
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num_offers = 0, 0
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||||
[MBase]
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nickname = KU08_04_Base
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local_faction = sh_corp_grp
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diff = 1
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msg_id_prefix = gcs_refer_base_KU08_04_Base
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[MVendor]
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num_offers = 0, 0
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[BaseFaction]
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faction = sh_corp_grp
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weight = 10
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npc = ku08_04_base_bar_npc_01
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npc = ku08_04_base_equipment_npc_01
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npc = ku08_04_base_shipdealer_npc_01
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npc = ku08_04_base_trader_npc_01
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[GF_NPC]
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nickname = ku08_04_base_bar_npc_01
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body = ku_bartender_body
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head = ge_male2_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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individual_name = 524289
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affiliation = sh_corp_grp
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voice = mc_leg_m01
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[GF_NPC]
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nickname = ku08_04_base_equipment_npc_01
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body = ku_commtrader_body
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head = pl_male5_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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individual_name = 524290
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affiliation = sh_corp_grp
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voice = mc_leg_m01
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[GF_NPC]
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nickname = ku08_04_base_shipdealer_npc_01
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body = ku_commtrader_body
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head = ku_bartender_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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individual_name = 524291
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affiliation = sh_corp_grp
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voice = mc_leg_m01
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[GF_NPC]
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nickname = ku08_04_base_trader_npc_01
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body = ku_commtrader_body
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head = ku_captain_head
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lefthand = benchmark_male_hand_left
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righthand = benchmark_male_hand_right
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individual_name = 524292
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affiliation = sh_corp_grp
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voice = mc_leg_m01
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[MRoom]
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nickname = bar
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character_density = 7
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fixture = ku08_04_base_bar_npc_01, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
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[MRoom]
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nickname = trader
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character_density = 3
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fixture = ku08_04_base_trader_npc_01, Zs/NPC/trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
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[MRoom]
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nickname = Equipment
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character_density = 2
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fixture = ku08_04_base_equipment_npc_01, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
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[MRoom]
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nickname = ShipDealer
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character_density = 2
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fixture = ku08_04_base_shipdealer_npc_01, Zs/NPC/ShipDealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
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28
DATA/UNIVERSE/SYSTEMS/Ku08/BASES/KU08_04_Base.ini
Normal file
28
DATA/UNIVERSE/SYSTEMS/Ku08/BASES/KU08_04_Base.ini
Normal file
@@ -0,0 +1,28 @@
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[BaseInfo]
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nickname = KU08_04_Base
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start_room = Cityscape
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price_variance = 0.20
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[Room]
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nickname = Bar
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file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_bar.ini
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[Room]
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nickname = Trader
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file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_trader.ini
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[Room]
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nickname = Equipment
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file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_equipment.ini
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[Room]
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nickname = ShipDealer
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file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_shipdealer.ini
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[Room]
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nickname = Cityscape
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file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_cityscape.ini
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[Room]
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nickname = bar
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file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_bar.ini
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@@ -23,24 +23,6 @@ name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = Equipment
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[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = ExitDoor
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room_switch = Deck
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set_virtual_room = ShipDealer
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[Hotspot]
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name = IDS_HOTSPOT_NEWSVENDOR
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behavior = NewsVendor
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@@ -24,81 +24,7 @@ name = IDS_HOTSPOT_BAR
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behavior = ExitDoor
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room_switch = Bar
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[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
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behavior = VirtualRoom
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room_switch = Trader
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[Hotspot]
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name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
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behavior = VirtualRoom
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room_switch = Equipment
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||||
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||||
[Hotspot]
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name = IDS_HOTSPOT_SHIPDEALER_ROOM
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behavior = VirtualRoom
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room_switch = ShipDealer
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||||
[Hotspot]
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name = IDS_NN_REPAIR_YOUR_SHIP
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behavior = Repair
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virtual_room = Deck
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[Hotspot]
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name = IDS_DEALER_FRONT_DESK
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||||
behavior = FrontDesk
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state_read = 1
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state_send = 2
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virtual_room = Trader
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||||
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||||
[Hotspot]
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name = IDS_HOTSPOT_COMMODITYTRADER
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behavior = StartDealer
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state_read = 2
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||||
state_send = 1
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||||
virtual_room = Trader
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||||
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||||
[Hotspot]
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||||
name = IDS_DEALER_FRONT_DESK
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behavior = FrontDesk
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state_read = 1
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||||
state_send = 2
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virtual_room = Equipment
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||||
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||||
[Hotspot]
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||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
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||||
behavior = StartEquipDealer
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state_read = 2
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||||
state_send = 1
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||||
virtual_room = Equipment
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||||
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||||
[Hotspot]
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||||
name = IDS_EQUIPMENT_ROOM_RIGHT
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||||
behavior = MoveRight
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||||
state_read = 2
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||||
state_send = 1
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||||
virtual_room = Equipment
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||||
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||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
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||||
behavior = Repair
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||||
virtual_room = Equipment
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||||
|
||||
[Hotspot]
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||||
name = IDS_DEALER_FRONT_DESK
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||||
behavior = FrontDesk
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||||
state_read = 1
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||||
state_send = 2
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||||
virtual_room = ShipDealer
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||||
|
||||
[Hotspot]
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||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
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||||
state_send = 1
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||||
virtual_room = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
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||||
behavior = Repair
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||||
virtual_room = ShipDealer
|
||||
|
||||
47
DATA/UNIVERSE/SYSTEMS/Ku08/BASES/ROOMS/KU08_04_Base_bar.ini
Normal file
47
DATA/UNIVERSE/SYSTEMS/Ku08/BASES/ROOMS/KU08_04_Base_bar.ini
Normal file
@@ -0,0 +1,47 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\bases\Ku_01_Bar_hardpoint_01.thn
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scene = all, ambient, Scripts\bases\Ku_01_Bar_ambi_int_01.thn
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|
||||
[Room_Sound]
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music = music_bar_ku01
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ambient = ambience_bar_ground_larger
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||||
|
||||
[Camera]
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||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
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name = Zg/PC/Player/01/A/Stand
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start_script = scripts\bases\Ku_01_Bar_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_NEWSVENDOR
|
||||
behavior = NewsVendor
|
||||
|
||||
[Hotspot]
|
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name = IDS_HOTSPOT_MISSIONVENDOR
|
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behavior = MissionVendor
|
||||
@@ -0,0 +1,399 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\bases\Ku_01_cityscape_hardpoint_01.thn
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animation = Sc_loop
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scene = all, ambient, Scripts\bases\Ku_01_cityscape_ambi_day_01.thn
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||||
scene = all, ambient, Scripts\bases\Ku_01_cityscape_traffic_01.thn, TRAFFIC_PRIORITY
|
||||
|
||||
[Room_Sound]
|
||||
music = music_newtokyo, oneshot
|
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ambient = ambience_cityscape_heavy
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[PlayerShipPlacement]
|
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name = X/Shipcentre/01
|
||||
landing_script = Scripts\bases\Ku_01_cityscape_land_01.thn
|
||||
launching_script = Scripts\bases\Ku_01_cityscape_launch_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
[FlashlightLine]
|
||||
icolor = 238, 141, 46
|
||||
scale = 0.5
|
||||
gap = 0.04
|
||||
blink = 2
|
||||
endpause = 2
|
||||
numlights = 20
|
||||
hardpoint = RunLightA01
|
||||
hardpoint = RunLightA100
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 238, 141, 46
|
||||
scale = 5
|
||||
blink = 2
|
||||
endpause = 2
|
||||
hardpoint = RunLightA100
|
||||
hardpoint = RunLightA01
|
||||
|
||||
[FlashlightLine]
|
||||
icolor = 238, 141, 46
|
||||
scale = 0.5
|
||||
gap = 0.04
|
||||
blink = 2
|
||||
endpause = 2
|
||||
numlights = 20
|
||||
hardpoint = RunLightB01
|
||||
hardpoint = RunLightB100
|
||||
|
||||
[FlashlightLine]
|
||||
icolor = 238, 141, 46
|
||||
scale = 0.5
|
||||
gap = 0.04
|
||||
blink = 2
|
||||
endpause = 2
|
||||
numlights = 20
|
||||
hardpoint = RunLightC01
|
||||
hardpoint = RunLightC100
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 238, 141, 46
|
||||
scale = 5
|
||||
blink = 2
|
||||
endpause = 2
|
||||
hardpoint = RunLightC100
|
||||
hardpoint = RunLightC01
|
||||
|
||||
[FlashlightLine]
|
||||
icolor = 171, 164, 195
|
||||
scale = 4
|
||||
gap = 0.1
|
||||
blink = 0.4
|
||||
numlights = 12
|
||||
hardpoint = RunLightE01
|
||||
hardpoint = RunLightE12
|
||||
|
||||
[FlashlightLine]
|
||||
icolor = 254, 117, 195
|
||||
scale = 2
|
||||
gap = 0.08
|
||||
blink = 0.4
|
||||
endpause = 2.5
|
||||
numlights = 12
|
||||
hardpoint = RunLightF01
|
||||
hardpoint = RunLightF12
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 250, 180, 55
|
||||
scale = 0.8
|
||||
gap = 0
|
||||
blink = 7
|
||||
endpause = 3
|
||||
hardpoint = HpLightJ01
|
||||
hardpoint = HpLightJ02
|
||||
hardpoint = HpLightJ03
|
||||
hardpoint = HpLightJ04
|
||||
hardpoint = HpLightJ05
|
||||
hardpoint = HpLightJ06
|
||||
hardpoint = HpLightJ07
|
||||
hardpoint = HpLightJ08
|
||||
hardpoint = HpLightJ09
|
||||
hardpoint = HpLightJ10
|
||||
hardpoint = HpLightJ11
|
||||
hardpoint = HpLightJ12
|
||||
hardpoint = HpLightJ13
|
||||
hardpoint = HpLightJ14
|
||||
hardpoint = HpLightJ15
|
||||
hardpoint = HpLightJ16
|
||||
hardpoint = HpLightJ17
|
||||
hardpoint = HpLightJ18
|
||||
hardpoint = HpLightJ19
|
||||
hardpoint = HpLightJ20
|
||||
hardpoint = HpLightJ21
|
||||
hardpoint = HpLightJ22
|
||||
hardpoint = HpLightJ23
|
||||
hardpoint = HpLightJ24
|
||||
hardpoint = HpLightJ25
|
||||
hardpoint = HpLightJ26
|
||||
hardpoint = HpLightJ27
|
||||
hardpoint = HpLightJ28
|
||||
hardpoint = HpLightJ29
|
||||
hardpoint = HpLightJ30
|
||||
hardpoint = HpLightJ31
|
||||
hardpoint = HpLightJ32
|
||||
hardpoint = HpLightJ33
|
||||
hardpoint = HpLightJ34
|
||||
hardpoint = HpLightJ35
|
||||
hardpoint = HpLightJ36
|
||||
hardpoint = HpLightJ37
|
||||
hardpoint = HpLightJ38
|
||||
hardpoint = HpLightJ39
|
||||
hardpoint = HpLightJ40
|
||||
hardpoint = HpLightJ41
|
||||
hardpoint = HpLightJ42
|
||||
hardpoint = HpLightJ43
|
||||
hardpoint = HpLightJ44
|
||||
hardpoint = HpLightJ45
|
||||
hardpoint = HpLightJ46
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 238, 141, 46
|
||||
scale = 2
|
||||
blink = 1
|
||||
endpause = 2
|
||||
hardpoint = HpLightA01
|
||||
hardpoint = HpLightA02
|
||||
hardpoint = HpLightA03
|
||||
hardpoint = HpLightA04
|
||||
hardpoint = HpLightA05
|
||||
hardpoint = HpLightA04
|
||||
hardpoint = HpLightA03
|
||||
hardpoint = HpLightA02
|
||||
hardpoint = HpLightA01
|
||||
hardpoint = HpLightA01
|
||||
hardpoint = HpLightA01
|
||||
hardpoint = HpLightA01
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 176, 90
|
||||
scale = 2
|
||||
blink = 0.6
|
||||
endpause = 3
|
||||
hardpoint = HpLightB
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 176, 90
|
||||
scale = 1
|
||||
blink = 0.6
|
||||
endpause = 2.5
|
||||
hardpoint = HpLightC
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 176, 90
|
||||
scale = 3
|
||||
blink = 0.6
|
||||
endpause = 2
|
||||
hardpoint = HpLightD
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 125, 120, 70
|
||||
scale = 4
|
||||
blink = 0.6
|
||||
endpause = 5
|
||||
hardpoint = HpLightE01
|
||||
hardpoint = HpLightE02
|
||||
hardpoint = HpLightE03
|
||||
hardpoint = HpLightE04
|
||||
hardpoint = HpLightE05
|
||||
hardpoint = HpLightE06
|
||||
hardpoint = HpLightE07
|
||||
hardpoint = HpLightE08
|
||||
hardpoint = HpLightE09
|
||||
hardpoint = HpLightE10
|
||||
hardpoint = HpLightE11
|
||||
hardpoint = HpLightE10
|
||||
hardpoint = HpLightE09
|
||||
hardpoint = HpLightE08
|
||||
hardpoint = HpLightE07
|
||||
hardpoint = HpLightE06
|
||||
hardpoint = HpLightE05
|
||||
hardpoint = HpLightE04
|
||||
hardpoint = HpLightE03
|
||||
hardpoint = HpLightE02
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 50, 50, 255
|
||||
scale = 2.5
|
||||
blink = 5
|
||||
endpause = 1
|
||||
hardpoint = HpLightE01
|
||||
hardpoint = HpLightE11
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 255, 242, 140
|
||||
scale = 2
|
||||
blink = 0.6
|
||||
endpause = 0.5
|
||||
hardpoint = HpLightF
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 184, 54, 33
|
||||
scale = 2
|
||||
blink = 0.6
|
||||
endpause = 1
|
||||
hardpoint = HpLightG
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 163, 184, 49
|
||||
scale = 2
|
||||
blink = 1
|
||||
endpause = 1.3
|
||||
hardpoint = HpLightH
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 163, 184, 49
|
||||
scale = 2.5
|
||||
blink = 2
|
||||
endpause = 1.6
|
||||
hardpoint = HpLightI
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 0, 242, 220
|
||||
scale = 1.5
|
||||
blink = 0.6
|
||||
endpause = 0.5
|
||||
hardpoint = HpLightK
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 170, 100, 40
|
||||
scale = 1.5
|
||||
blink = 0.85
|
||||
hardpoint = HpLightL01
|
||||
hardpoint = HpLightL02
|
||||
hardpoint = HpLightL03
|
||||
hardpoint = HpLightL04
|
||||
hardpoint = HpLightL05
|
||||
hardpoint = HpLightL06
|
||||
hardpoint = HpLightL07
|
||||
hardpoint = HpLightL08
|
||||
hardpoint = HpLightL09
|
||||
hardpoint = HpLightL10
|
||||
hardpoint = HpLightL11
|
||||
hardpoint = HpLightL10
|
||||
hardpoint = HpLightL09
|
||||
hardpoint = HpLightL08
|
||||
hardpoint = HpLightL07
|
||||
hardpoint = HpLightL06
|
||||
hardpoint = HpLightL05
|
||||
hardpoint = HpLightL04
|
||||
hardpoint = HpLightL03
|
||||
hardpoint = HpLightL02
|
||||
hardpoint = HpLightL01
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 220, 135, 75
|
||||
scale = 1
|
||||
blink = 2
|
||||
endpause = 2.5
|
||||
hardpoint = HpLightM01
|
||||
hardpoint = HpLightM02
|
||||
hardpoint = HpLightM03
|
||||
hardpoint = HpLightM04
|
||||
hardpoint = HpLightM05
|
||||
hardpoint = HpLightM06
|
||||
hardpoint = HpLightM07
|
||||
hardpoint = HpLightM08
|
||||
hardpoint = HpLightM09
|
||||
hardpoint = HpLightM10
|
||||
hardpoint = HpLightM11
|
||||
hardpoint = HpLightM12
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 254, 117, 195
|
||||
scale = 1
|
||||
blink = 2
|
||||
endpause = 2.5
|
||||
hardpoint = HpLightM12
|
||||
hardpoint = HpLightM11
|
||||
hardpoint = HpLightM10
|
||||
hardpoint = HpLightM09
|
||||
hardpoint = HpLightM08
|
||||
hardpoint = HpLightM07
|
||||
hardpoint = HpLightM06
|
||||
hardpoint = HpLightM05
|
||||
hardpoint = HpLightM04
|
||||
hardpoint = HpLightM03
|
||||
hardpoint = HpLightM02
|
||||
hardpoint = HpLightM01
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 145, 40, 25
|
||||
scale = 1
|
||||
blink = 3
|
||||
hardpoint = HpLightN01
|
||||
hardpoint = HpLightN02
|
||||
hardpoint = HpLightN03
|
||||
hardpoint = HpLightN04
|
||||
hardpoint = HpLightN05
|
||||
hardpoint = HpLightN06
|
||||
hardpoint = HpLightN07
|
||||
hardpoint = HpLightN08
|
||||
hardpoint = HpLightN09
|
||||
hardpoint = HpLightN10
|
||||
hardpoint = HpLightN11
|
||||
hardpoint = HpLightN12
|
||||
hardpoint = HpLightN13
|
||||
hardpoint = HpLightN14
|
||||
hardpoint = HpLightN15
|
||||
hardpoint = HpLightN16
|
||||
hardpoint = HpLightN17
|
||||
hardpoint = HpLightN18
|
||||
hardpoint = HpLightN19
|
||||
hardpoint = HpLightN20
|
||||
hardpoint = HpLightN21
|
||||
hardpoint = HpLightN22
|
||||
hardpoint = HpLightN23
|
||||
hardpoint = HpLightN24
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 145, 80, 50
|
||||
scale = 1.25
|
||||
blink = 2
|
||||
endpause = 1.5
|
||||
hardpoint = HpLightO01
|
||||
hardpoint = HpLightO02
|
||||
hardpoint = HpLightO03
|
||||
hardpoint = HpLightO04
|
||||
hardpoint = HpLightO05
|
||||
hardpoint = HpLightO06
|
||||
hardpoint = HpLightO07
|
||||
hardpoint = HpLightO08
|
||||
hardpoint = HpLightO09
|
||||
hardpoint = HpLightO10
|
||||
hardpoint = HpLightO11
|
||||
hardpoint = HpLightO12
|
||||
|
||||
[FlashlightSet]
|
||||
icolor = 145, 100, 70
|
||||
scale = 1.5
|
||||
blink = 2.5
|
||||
endpause = 0.75
|
||||
hardpoint = HpLightP01
|
||||
hardpoint = HpLightP02
|
||||
hardpoint = HpLightP03
|
||||
hardpoint = HpLightP04
|
||||
hardpoint = HpLightP05
|
||||
hardpoint = HpLightP06
|
||||
hardpoint = HpLightP07
|
||||
hardpoint = HpLightP08
|
||||
hardpoint = HpLightP09
|
||||
hardpoint = HpLightP10
|
||||
hardpoint = HpLightP11
|
||||
hardpoint = HpLightP12
|
||||
@@ -0,0 +1,63 @@
|
||||
[Room_Info]
|
||||
set_script = scripts\bases\Ku_01_equipment_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\bases\Ku_01_equipment_ambi_int_01.thn
|
||||
goodscart_script = scripts\bases\Ku_01_equipment_carts_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_equip_ground_larger
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
|
||||
[PlayerShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_NN_REPAIR_YOUR_SHIP
|
||||
behavior = Repair
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER
|
||||
behavior = StartEquipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_EQUIPMENT_ROOM_RIGHT
|
||||
behavior = MoveRight
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
@@ -0,0 +1,62 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\bases\Ku_01_shipdealer_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\bases\Ku_01_shipdealer_ambi_int_01.thn
|
||||
|
||||
[Spiels]
|
||||
ShipDealer = test_ship_dealer
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_shipbuy
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\Ku_01_shipdealer_enter_01.thn
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/01
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/02
|
||||
|
||||
[ForSaleShipPlacement]
|
||||
name = X/Shipcentre/03
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER
|
||||
behavior = StartShipDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
@@ -0,0 +1,50 @@
|
||||
[Room_Info]
|
||||
set_script = Scripts\bases\Ku_01_Trader_hardpoint_01.thn
|
||||
scene = all, ambient, Scripts\bases\Ku_01_Trader_ambi_int_01.thn
|
||||
|
||||
[Room_Sound]
|
||||
ambient = ambience_comm
|
||||
|
||||
[Camera]
|
||||
name = Camera_0
|
||||
|
||||
[CharacterPlacement]
|
||||
name = Zg/PC/Player/01/A/Stand
|
||||
start_script = scripts\bases\Ku_01_Trader_enter_01.thn
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EXIT
|
||||
behavior = ExitDoor
|
||||
room_switch = Cityscape
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_BAR
|
||||
behavior = ExitDoor
|
||||
room_switch = Bar
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Trader
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = Equipment
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_SHIPDEALER_ROOM
|
||||
behavior = ExitDoor
|
||||
room_switch = ShipDealer
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_DEALER_FRONT_DESK
|
||||
behavior = FrontDesk
|
||||
state_read = 1
|
||||
state_send = 2
|
||||
|
||||
[Hotspot]
|
||||
name = IDS_HOTSPOT_COMMODITYTRADER
|
||||
behavior = StartDealer
|
||||
state_read = 2
|
||||
state_send = 1
|
||||
@@ -94,6 +94,7 @@ burn_color = 0, 170, 255
|
||||
|
||||
[Object]
|
||||
nickname = KU08_to_KU06_jumphole
|
||||
ids_name = 260726
|
||||
pos = 56735.63, 0.00, -37823.75
|
||||
rotate = 0, 10.000001, 0
|
||||
Archetype = jumphole
|
||||
@@ -102,13 +103,15 @@ goto = KU06, KU06_to_KU08_jumphole, gate_tunnel_bretonia
|
||||
|
||||
[Object]
|
||||
nickname = KU08_planet_001
|
||||
ids_name = 0
|
||||
ids_name = 500016
|
||||
ids_info = 0
|
||||
pos = -2565.84, 0.00, -36072.65
|
||||
rotate = 0,0,0
|
||||
archetype = planet_earthcity_3000
|
||||
spin = 0,0,0
|
||||
atmosphere_range = 3200
|
||||
base = KU08_04_Base
|
||||
reputation = sh_corp_grp
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_KU08_planet_001_death
|
||||
@@ -121,7 +124,7 @@ ids_info = 0
|
||||
|
||||
[Object]
|
||||
nickname = KU08_Trade_Lane_Ring_1
|
||||
ids_name = 0
|
||||
ids_name = 500017
|
||||
pos = 52407.00, 0.00, -35097.00
|
||||
rotate = 0, 96, 0
|
||||
Archetype = Trade_Lane_Ring
|
||||
@@ -135,7 +138,7 @@ reputation = sh_n_grp
|
||||
|
||||
[Object]
|
||||
nickname = KU08_Trade_Lane_Ring_2
|
||||
ids_name = 0
|
||||
ids_name = 500017
|
||||
pos = 44624.00, 0.00, -34272.00
|
||||
rotate = 0, 96, 0
|
||||
Archetype = Trade_Lane_Ring
|
||||
@@ -150,7 +153,7 @@ reputation = sh_n_grp
|
||||
|
||||
[Object]
|
||||
nickname = KU08_Trade_Lane_Ring_3
|
||||
ids_name = 0
|
||||
ids_name = 500017
|
||||
pos = 36840.00, 0.00, -33448.00
|
||||
rotate = 0, 96, 0
|
||||
Archetype = Trade_Lane_Ring
|
||||
@@ -165,7 +168,7 @@ reputation = sh_n_grp
|
||||
|
||||
[Object]
|
||||
nickname = KU08_Trade_Lane_Ring_4
|
||||
ids_name = 0
|
||||
ids_name = 500017
|
||||
pos = 29057.00, 0.00, -32624.00
|
||||
rotate = 0, 96, 0
|
||||
Archetype = Trade_Lane_Ring
|
||||
@@ -180,7 +183,7 @@ reputation = sh_n_grp
|
||||
|
||||
[Object]
|
||||
nickname = KU08_Trade_Lane_Ring_5
|
||||
ids_name = 0
|
||||
ids_name = 500017
|
||||
pos = 21273.00, 0.00, -31799.00
|
||||
rotate = 0, 96, 0
|
||||
Archetype = Trade_Lane_Ring
|
||||
@@ -195,7 +198,7 @@ reputation = sh_n_grp
|
||||
|
||||
[Object]
|
||||
nickname = KU08_Trade_Lane_Ring_6
|
||||
ids_name = 0
|
||||
ids_name = 500017
|
||||
pos = 13490.00, 0.00, -30975.00
|
||||
rotate = 0, 96, 0
|
||||
Archetype = Trade_Lane_Ring
|
||||
@@ -210,7 +213,7 @@ reputation = sh_n_grp
|
||||
|
||||
[Object]
|
||||
nickname = KU08_Trade_Lane_Ring_7
|
||||
ids_name = 0
|
||||
ids_name = 500017
|
||||
pos = 5707.00, 0.00, -30151.00
|
||||
rotate = 0, 96, 0
|
||||
Archetype = Trade_Lane_Ring
|
||||
@@ -257,24 +260,24 @@ Music = zone_field_asteroid_rock
|
||||
nickname = KU08_01
|
||||
pos = 3346.62, 0.00, -32772.39
|
||||
rotate = 0, 65.495, 0
|
||||
ids_name = 0
|
||||
ids_info = 0
|
||||
Archetype = d_k_battleship
|
||||
ids_name = 500018
|
||||
ids_info = 65635
|
||||
Archetype = k_battleship
|
||||
dock_with = KU08_01_Base
|
||||
base = KU08_01_Base
|
||||
behavior = NOTHING
|
||||
difficulty_level = 1
|
||||
loadout = ku_battleship
|
||||
pilot = pilot_solar_easiest
|
||||
loadout = ku_battleship_ku_01
|
||||
pilot = pilot_solar_hardest
|
||||
reputation = sh_n_grp
|
||||
voice = atc_leg_m01
|
||||
space_costume = benchmark_male_head, benchmark_male_body
|
||||
|
||||
[Object]
|
||||
nickname = KU08_02
|
||||
pos = -9692.38, 0.00, -32420.31
|
||||
rotate = 0, -135, 0
|
||||
ids_name = 0
|
||||
pos = -4506.87, 0.00, -30708.11
|
||||
rotate = 0, -90, 0
|
||||
ids_name = 500019
|
||||
ids_info = 0
|
||||
Archetype = smallstation1_old
|
||||
dock_with = KU08_02_Base
|
||||
@@ -981,9 +984,9 @@ visit = 128
|
||||
population_additive = true
|
||||
faction_weight = sh_n_grp, 1
|
||||
toughness = 25
|
||||
density = 5
|
||||
density = 3
|
||||
repop_time = 5
|
||||
max_battle_size = 20
|
||||
max_battle_size = 10
|
||||
pop_type = jumpgate
|
||||
relief_time = 5
|
||||
encounter = area_battleships, 25, 0.500000
|
||||
@@ -1020,3 +1023,127 @@ faction = sh_corp_grp, 1.000000
|
||||
encounter = area_scout, 12, 0.250000
|
||||
faction = sh_n_grp, 0.500000
|
||||
faction = fc_bd_grp, 0.500000
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_KU08_zone_003
|
||||
pos = 192.44, 0, -28692.10
|
||||
rotate = 0,0,0
|
||||
shape = SPHERE
|
||||
size = 5700
|
||||
sort = 99
|
||||
damage = 0
|
||||
toughness = 12
|
||||
density = 6
|
||||
repop_time = 45
|
||||
max_battle_size = 6
|
||||
pop_type = trade_path
|
||||
relief_time = 30
|
||||
encounter = tradelane_trade_freighter, 12, 0.500000
|
||||
faction = sh_corp_grp
|
||||
encounter = tradelane_trade_transport, 12, 0.500000
|
||||
faction = sh_corp_grp
|
||||
|
||||
[Object]
|
||||
nickname = Dock_Ring_KU08_planet_001
|
||||
ids_name = 524293
|
||||
ids_info = 66141
|
||||
pos = -1528.00, 0.00, -33045.62
|
||||
rotate = 0, 18.92, 0
|
||||
Archetype = dock_ring
|
||||
dock_with = KU08_04_Base
|
||||
loadout = docking_ring
|
||||
behavior = NOTHING
|
||||
voice = atc_leg_m01
|
||||
space_costume = , robot_body_A
|
||||
pilot = pilot_solar_hardest
|
||||
difficulty_level = 1
|
||||
reputation = sh_corp_grp
|
||||
|
||||
[Object]
|
||||
nickname = KU08_docking_fixture_1
|
||||
ids_name = 261166
|
||||
pos = -1528.00, 350.00, -33045.62
|
||||
Archetype = docking_fixture
|
||||
ids_info = 66489
|
||||
behavior = NOTHING
|
||||
dock_with = KU08_04_Base
|
||||
base = KU08_04_Base
|
||||
reputation = sh_corp_grp
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_KU08_tradelane_002
|
||||
pos = -15952.967, 0.00034392686, -5707.7925
|
||||
rotate = 0, 60.500004, 0
|
||||
shape = BOX
|
||||
size = 52015.008, 2094, 2094
|
||||
sort = 99
|
||||
damage = 0
|
||||
comment = Planet Horai <-> Kura Depot
|
||||
lane_id = 2
|
||||
tradelane_down = 35
|
||||
population_additive = true
|
||||
faction_weight = sh_n_grp, 6
|
||||
toughness = 4
|
||||
density = 10
|
||||
repop_time = 8
|
||||
max_battle_size = 6
|
||||
pop_type = major_tradelane
|
||||
relief_time = 5
|
||||
encounter = tradelane_trade_armored, 4, 0.250000
|
||||
faction = sh_corp_grp, 1.000000
|
||||
encounter = tradelane_trade_freighter, 4, 0.250000
|
||||
faction = sh_corp_grp, 1.000000
|
||||
encounter = tradelane_trade_transport, 4, 0.250000
|
||||
faction = sh_corp_grp, 1.000000
|
||||
encounter = area_scout, 12, 0.250000
|
||||
faction = sh_n_grp, 0.500000
|
||||
faction = fc_bd_grp, 0.500000
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_KU08_tradelane_003
|
||||
pos = -2333.8577, 0, 40277.25
|
||||
rotate = 0.00, 142, 0.00
|
||||
shape = BOX
|
||||
size = 68972.00, 2563.00, 2563.00
|
||||
sort = 99
|
||||
damage = 0
|
||||
damage = 0
|
||||
comment = Kura Depot <-> Tatara Refinery
|
||||
lane_id = 3
|
||||
tradelane_down = 35
|
||||
population_additive = true
|
||||
faction_weight = sh_n_grp, 6
|
||||
toughness = 4
|
||||
density = 10
|
||||
repop_time = 8
|
||||
max_battle_size = 6
|
||||
pop_type = major_tradelane
|
||||
relief_time = 5
|
||||
encounter = tradelane_trade_armored, 4, 0.250000
|
||||
faction = sh_corp_grp, 1.000000
|
||||
encounter = tradelane_trade_freighter, 4, 0.250000
|
||||
faction = sh_corp_grp, 1.000000
|
||||
encounter = tradelane_trade_transport, 4, 0.250000
|
||||
faction = sh_corp_grp, 1.000000
|
||||
encounter = area_scout, 12, 0.250000
|
||||
faction = sh_n_grp, 0.500000
|
||||
faction = fc_bd_grp, 0.500000
|
||||
|
||||
[Zone]
|
||||
nickname = Zone_KU08_zone_004
|
||||
pos = -30973, 0, 17761
|
||||
rotate = 0,0,0
|
||||
shape = SPHERE
|
||||
size = 5307
|
||||
sort = 99
|
||||
damage = 0
|
||||
toughness = 12
|
||||
density = 6
|
||||
repop_time = 45
|
||||
max_battle_size = 6
|
||||
pop_type = trade_path
|
||||
relief_time = 30
|
||||
encounter = tradelane_trade_freighter, 12, 0.500000
|
||||
faction = sh_corp_grp
|
||||
encounter = tradelane_trade_transport, 12, 0.500000
|
||||
faction = sh_corp_grp
|
||||
|
||||
@@ -2376,7 +2376,7 @@ msg_id_prefix = gcs_refer_system_KU08
|
||||
[Base]
|
||||
nickname = KU08_01_Base
|
||||
system = KU08
|
||||
strid_name = 0
|
||||
strid_name = 500018
|
||||
file = Universe\Systems\KU08\Bases\KU08_01_Base.ini
|
||||
|
||||
[Base]
|
||||
@@ -2390,3 +2390,9 @@ nickname = KU08_03_Base
|
||||
system = KU08
|
||||
strid_name = 0
|
||||
file = Universe\Systems\KU08\Bases\KU08_03_Base.ini
|
||||
|
||||
[Base]
|
||||
nickname = KU08_04_Base
|
||||
system = KU08
|
||||
strid_name = 500016
|
||||
file = Universe\Systems\KU08\Bases\KU08_04_Base.ini
|
||||
|
||||
BIN
EXE/FLAtlas_resources.dll
Executable file
BIN
EXE/FLAtlas_resources.dll
Executable file
Binary file not shown.
@@ -771,5 +771,10 @@ rem.AddInfoCard(500009, "Mitsui")
|
||||
|
||||
|
||||
-- Shogunate Systems
|
||||
-- Horai
|
||||
rem.AddInfoCard(500015, "Horai")
|
||||
rem.AddInfoCard(500016, "Planet Horai")
|
||||
rem.AddInfoCard(500017, "Chugoku->Planet Horai")
|
||||
rem.AddInfoCard(500018, "Battleship Kusanagi")
|
||||
rem.AddInfoCard(500019, "Tetsumon Station")
|
||||
rem.AddInfoCard(500020, "Inai Tanaka")
|
||||
@@ -63,6 +63,7 @@ DLL = EquipResources.dll ;Contains names of equipment (in string table) and inf
|
||||
DLL = OfferBribeResources.dll ; Contains random mission offers and bribes
|
||||
DLL = MiscTextInfo2.dll ;Contains MP UI elements as well as other misc. text
|
||||
DLL = remres.dll ; Dynamic Infocards
|
||||
DLL = FLAtlas_resources.dll
|
||||
|
||||
[Data]
|
||||
|
||||
@@ -96,7 +97,7 @@ DLL = remres.dll ; Dynamic Infocards
|
||||
voices = audio\voices_space_female.ini ;dialogue for female NPCs in space (all re-usable)
|
||||
voices = audio\voices_base_male.ini ;dialogue for male NPCs on bases (all re-usable)
|
||||
voices = audio\voices_base_female.ini ;dialogue for female NPCs on bases (all re-usable)
|
||||
voices = audio\voices_recognizable.ini ;all the main characters’ voice profiles (re-usable dialogue only) (must be read in before mission-specific lines)
|
||||
voices = audio\voices_recognizable.ini ;all the main characters voice profiles (re-usable dialogue only) (must be read in before mission-specific lines)
|
||||
voices = audio\voices_mission01.ini ;dialogue specific to mission 01 (story & special supporting characters only - no reusable dialogue)
|
||||
voices = audio\voices_mission02.ini ;dialogue specific to mission 02 (story & special supporting characters only - no reusable dialogue)
|
||||
voices = audio\voices_mission03.ini ;dialogue specific to mission 03 (story & special supporting characters only - no reusable dialogue)
|
||||
|
||||
BIN
EXE/remres.dll
BIN
EXE/remres.dll
Binary file not shown.
68
FLAtlas-Change.log
Normal file
68
FLAtlas-Change.log
Normal file
@@ -0,0 +1,68 @@
|
||||
[2026-05-04 00:07:52] [MOD] [Mod: REM-Mod] OpenSP wurde für diesen Mod angewendet.
|
||||
OpenSP-Patch abgeschlossen.
|
||||
- m01a.ini gepatcht: /home/nekura/Dokumente/GitHub/REM-Mod/DATA/MISSIONS/M01A/m01a.ini
|
||||
- m01b.ini gepatcht: /home/nekura/Dokumente/GitHub/REM-Mod/DATA/MISSIONS/M01B/m01b.ini
|
||||
[2026-05-04 00:24:58] [DLL] [Mod: REM-Mod] Resource DLL registriert in freelancer.ini: FLAtlas_resources.dll
|
||||
[2026-05-04 00:24:59] [DLL] [Mod: REM-Mod] ids_name geschrieben: DLL=FLAtlas_resources.dll, local_id=1, global_id=524289
|
||||
[2026-05-04 00:25:00] [DLL] [Mod: REM-Mod] ids_name geschrieben: DLL=FLAtlas_resources.dll, local_id=2, global_id=524290
|
||||
[2026-05-04 00:25:01] [DLL] [Mod: REM-Mod] ids_name geschrieben: DLL=FLAtlas_resources.dll, local_id=3, global_id=524291
|
||||
[2026-05-04 00:25:02] [DLL] [Mod: REM-Mod] ids_name geschrieben: DLL=FLAtlas_resources.dll, local_id=4, global_id=524292
|
||||
[2026-05-04 00:25:03] [DLL] [Mod: REM-Mod] ids_name geschrieben: DLL=FLAtlas_resources.dll, local_id=5, global_id=524293
|
||||
[2026-05-04 00:25:03] [CHANGE] [Mod: REM-Mod] Objekt erstellt: Dock_Ring_KU08_planet_001
|
||||
[2026-05-04 00:25:03] [CHANGE] [Mod: REM-Mod] Objekt erstellt: KU08_docking_fixture_1
|
||||
[2026-05-04 00:25:03] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
|
||||
[2026-05-04 00:25:13] [STATUS] [Mod: REM-Mod] ✓ Docking Ring 'Dock_Ring_KU08_planet_001' an Planet 'KU08_planet_001' (Base: KU08_04_Base) erstellt
|
||||
[2026-05-04 00:25:13] [CHANGE] [Mod: REM-Mod] ✓ Docking Ring 'Dock_Ring_KU08_planet_001' an Planet 'KU08_planet_001' (Base: KU08_04_Base) erstellt
|
||||
[2026-05-04 22:56:35] [CHANGE] [Mod: REM-Mod] Zone bearbeitet: Zone_KU08_zone_003 -> Zone_KU08_zone_003
|
||||
[2026-05-04 22:56:35] [CHANGE] [Mod: REM-Mod] ✓ Zone 'Zone_KU08_zone_003' rotiert: -1°
|
||||
[2026-05-04 23:03:54] [CHANGE] [Mod: REM-Mod] Objekt bearbeitet: KU08_Trade_Lane_Ring_7 -> KU08_Trade_Lane_Ring_7
|
||||
[2026-05-04 23:03:54] [STATUS] [Mod: REM-Mod] ✔ 'Chugoku->Planet Horai' übernommen (noch nicht gespeichert)
|
||||
[2026-05-04 23:05:03] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_zone_003' übernommen (noch nicht gespeichert)
|
||||
[2026-05-04 23:05:10] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
|
||||
[2026-05-04 23:13:04] [CHANGE] [Mod: REM-Mod] Zone erstellt: Zone_KU08_tradelane_002
|
||||
[2026-05-04 23:13:04] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
|
||||
[2026-05-04 23:13:04] [STATUS] [Mod: REM-Mod] ✓ Zone 'Zone_KU08_tradelane_002' erstellt (52015, 2094, 2094)
|
||||
[2026-05-04 23:13:04] [CHANGE] [Mod: REM-Mod] ✓ Zone 'Zone_KU08_tradelane_002' erstellt (52015, 2094, 2094)
|
||||
[2026-05-04 23:13:31] [CHANGE] [Mod: REM-Mod] Zone bearbeitet: Zone_KU08_tradelane_002 -> Zone_KU08_tradelane_002
|
||||
[2026-05-04 23:13:31] [CHANGE] [Mod: REM-Mod] ✓ Zone 'Zone_KU08_tradelane_002' rotiert: -81°
|
||||
[2026-05-04 23:13:38] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_002' übernommen (noch nicht gespeichert)
|
||||
[2026-05-04 23:15:23] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_002' übernommen (noch nicht gespeichert)
|
||||
[2026-05-04 23:15:44] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
|
||||
[2026-05-04 23:21:13] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_002' übernommen (noch nicht gespeichert)
|
||||
[2026-05-04 23:21:47] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_002' übernommen (noch nicht gespeichert)
|
||||
[2026-05-04 23:22:09] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
|
||||
[2026-05-04 23:22:44] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_002' übernommen (noch nicht gespeichert)
|
||||
[2026-05-04 23:22:46] [STATUS] [Mod: REM-Mod] ✔ Gespeichert · Lade neu …
|
||||
[2026-05-04 23:24:35] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_002' übernommen (noch nicht gespeichert)
|
||||
[2026-05-04 23:25:13] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
|
||||
[2026-05-04 23:27:23] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_002' übernommen (noch nicht gespeichert)
|
||||
[2026-05-04 23:27:59] [STATUS] [Mod: REM-Mod] ✔ Gespeichert · Lade neu …
|
||||
[2026-05-04 23:30:01] [CHANGE] [Mod: REM-Mod] Objekt erstellt: KU08_NAV_BUOY_001
|
||||
[2026-05-04 23:30:01] [CHANGE] [Mod: REM-Mod] Objekt erstellt: KU08_NAV_BUOY_002
|
||||
[2026-05-04 23:30:01] [STATUS] [Mod: REM-Mod] ✓ 2 Bojen (nav_buoy) erstellt
|
||||
[2026-05-04 23:30:01] [CHANGE] [Mod: REM-Mod] ✓ 2 Bojen (nav_buoy) erstellt
|
||||
[2026-05-04 23:32:29] [CHANGE] [Mod: REM-Mod] Zone erstellt: Zone_KU08_tradelane_003
|
||||
[2026-05-04 23:32:29] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
|
||||
[2026-05-04 23:32:29] [STATUS] [Mod: REM-Mod] ✓ Zone 'Zone_KU08_tradelane_003' erstellt (68972, 2563, 2563)
|
||||
[2026-05-04 23:32:29] [CHANGE] [Mod: REM-Mod] ✓ Zone 'Zone_KU08_tradelane_003' erstellt (68972, 2563, 2563)
|
||||
[2026-05-04 23:32:46] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_003' übernommen (noch nicht gespeichert)
|
||||
[2026-05-04 23:33:04] [CHANGE] [Mod: REM-Mod] Zone bearbeitet: Zone_KU08_tradelane_003 -> Zone_KU08_tradelane_003
|
||||
[2026-05-04 23:33:04] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_003' übernommen (noch nicht gespeichert)
|
||||
[2026-05-04 23:33:13] [CHANGE] [Mod: REM-Mod] Zone bearbeitet: Zone_KU08_tradelane_003 -> Zone_KU08_tradelane_003
|
||||
[2026-05-04 23:33:19] [CHANGE] [Mod: REM-Mod] Zone bearbeitet: Zone_KU08_tradelane_003 -> Zone_KU08_tradelane_003
|
||||
[2026-05-04 23:33:27] [CHANGE] [Mod: REM-Mod] Zone bearbeitet: Zone_KU08_tradelane_003 -> Zone_KU08_tradelane_003
|
||||
[2026-05-04 23:33:32] [CHANGE] [Mod: REM-Mod] Zone bearbeitet: Zone_KU08_tradelane_003 -> Zone_KU08_tradelane_003
|
||||
[2026-05-04 23:33:38] [CHANGE] [Mod: REM-Mod] Zone bearbeitet: Zone_KU08_tradelane_003 -> Zone_KU08_tradelane_003
|
||||
[2026-05-04 23:33:46] [CHANGE] [Mod: REM-Mod] Zone bearbeitet: Zone_KU08_tradelane_003 -> Zone_KU08_tradelane_003
|
||||
[2026-05-04 23:34:38] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
|
||||
[2026-05-04 23:36:32] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_003' übernommen (noch nicht gespeichert)
|
||||
[2026-05-04 23:36:36] [STATUS] [Mod: REM-Mod] ✔ Gespeichert · Lade neu …
|
||||
[2026-05-04 23:37:54] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_003' übernommen (noch nicht gespeichert)
|
||||
[2026-05-04 23:38:01] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_002' übernommen (noch nicht gespeichert)
|
||||
[2026-05-04 23:38:10] [STATUS] [Mod: REM-Mod] ✔ Gespeichert · Lade neu …
|
||||
[2026-05-04 23:40:11] [CHANGE] [Mod: REM-Mod] Zone erstellt: Zone_KU08_zone_004
|
||||
[2026-05-04 23:40:11] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
|
||||
[2026-05-04 23:40:12] [STATUS] [Mod: REM-Mod] ✓ Zone 'Zone_KU08_zone_004' erstellt (5307)
|
||||
[2026-05-04 23:40:12] [CHANGE] [Mod: REM-Mod] ✓ Zone 'Zone_KU08_zone_004' erstellt (5307)
|
||||
[2026-05-04 23:40:35] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_zone_004' übernommen (noch nicht gespeichert)
|
||||
[2026-05-04 23:40:38] [STATUS] [Mod: REM-Mod] ✔ Gespeichert · Lade neu …
|
||||
Reference in New Issue
Block a user