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File diff suppressed because it is too large
Load Diff
@@ -159,8 +159,8 @@ mass = 10
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|||||||
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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||||||
material_library = equipment\models\hardware.mat
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material_library = equipment\models\hardware.mat
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||||||
hp_type = hp_freighter_power_special_10
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hp_type = hp_freighter_power_special_10
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||||||
capacity = 2900
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capacity = 11900
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||||||
charge_rate = 290
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charge_rate = 1190
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||||||
thrust_capacity = 1000
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thrust_capacity = 1000
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||||||
thrust_charge_rate = 100
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thrust_charge_rate = 100
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||||||
lootable = false
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lootable = false
|
||||||
@@ -329,8 +329,8 @@ mass = 10
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|||||||
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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||||||
material_library = equipment\models\hardware.mat
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material_library = equipment\models\hardware.mat
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||||||
hp_type = hp_freighter_power_special_10
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hp_type = hp_freighter_power_special_10
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||||||
capacity = 1300
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capacity = 11900
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||||||
charge_rate = 126
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charge_rate = 1190
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||||||
thrust_capacity = 1000
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thrust_capacity = 1000
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||||||
thrust_charge_rate = 100
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thrust_charge_rate = 100
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||||||
lootable = false
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lootable = false
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||||||
@@ -380,8 +380,8 @@ mass = 10
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|||||||
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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||||||
material_library = equipment\models\hardware.mat
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material_library = equipment\models\hardware.mat
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||||||
hp_type = hp_freighter_power_special_10
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hp_type = hp_freighter_power_special_10
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capacity = 1800
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capacity = 11900
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||||||
charge_rate = 183
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charge_rate = 1190
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||||||
thrust_capacity = 1000
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thrust_capacity = 1000
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||||||
thrust_charge_rate = 100
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thrust_charge_rate = 100
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||||||
lootable = false
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lootable = false
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||||||
@@ -431,8 +431,8 @@ mass = 10
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|||||||
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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||||||
material_library = equipment\models\hardware.mat
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material_library = equipment\models\hardware.mat
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||||||
hp_type = hp_freighter_power_special_10
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hp_type = hp_freighter_power_special_10
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capacity = 2700
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capacity = 11900
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charge_rate = 265
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charge_rate = 1190
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thrust_capacity = 1000
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thrust_capacity = 1000
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||||||
thrust_charge_rate = 100
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thrust_charge_rate = 100
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||||||
lootable = false
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lootable = false
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||||||
@@ -482,8 +482,8 @@ mass = 10
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|||||||
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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||||||
material_library = equipment\models\hardware.mat
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material_library = equipment\models\hardware.mat
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hp_type = hp_freighter_power_special_10
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hp_type = hp_freighter_power_special_10
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||||||
capacity = 4700
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capacity = 11900
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charge_rate = 465
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charge_rate = 1190
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||||||
thrust_capacity = 1000
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thrust_capacity = 1000
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||||||
thrust_charge_rate = 100
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thrust_charge_rate = 100
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||||||
lootable = false
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lootable = false
|
||||||
@@ -533,8 +533,8 @@ mass = 10
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|||||||
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
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||||||
material_library = equipment\models\hardware.mat
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material_library = equipment\models\hardware.mat
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||||||
hp_type = hp_freighter_power_special_10
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hp_type = hp_freighter_power_special_10
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||||||
capacity = 1800
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capacity = 11900
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||||||
charge_rate = 183
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charge_rate = 1190
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||||||
thrust_capacity = 1000
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thrust_capacity = 1000
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||||||
thrust_charge_rate = 100
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thrust_charge_rate = 100
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||||||
lootable = false
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lootable = false
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||||||
@@ -1026,7 +1026,7 @@ ids_name = 222150
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ids_info = 222222
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ids_info = 222222
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category = equipment
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category = equipment
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HP_child = HPConnect
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HP_child = HPConnect
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||||||
hit_pts_scale = 1.500000
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hit_pts_scale = 1.150000
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||||||
explosion_resistance = 1
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explosion_resistance = 1
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||||||
DA_archetype = equipment\models\hardware\br_protective_armor.3db
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DA_archetype = equipment\models\hardware\br_protective_armor.3db
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||||||
material_library = equipment\models\hardware.mat
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material_library = equipment\models\hardware.mat
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||||||
@@ -1042,7 +1042,7 @@ ids_name = 222155
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ids_info = 222227
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ids_info = 222227
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||||||
category = equipment
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category = equipment
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||||||
HP_child = HPConnect
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HP_child = HPConnect
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||||||
hit_pts_scale = 2.000000
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hit_pts_scale = 1.300000
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explosion_resistance = 1
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explosion_resistance = 1
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||||||
DA_archetype = equipment\models\hardware\br_protective_armor.3db
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DA_archetype = equipment\models\hardware\br_protective_armor.3db
|
||||||
material_library = equipment\models\hardware.mat
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material_library = equipment\models\hardware.mat
|
||||||
@@ -1058,7 +1058,7 @@ ids_name = 222151
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|||||||
ids_info = 222223
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ids_info = 222223
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||||||
category = equipment
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category = equipment
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||||||
HP_child = HPConnect
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HP_child = HPConnect
|
||||||
hit_pts_scale = 2.500000
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hit_pts_scale = 1.500000
|
||||||
explosion_resistance = 1
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explosion_resistance = 1
|
||||||
DA_archetype = equipment\models\hardware\br_protective_armor.3db
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DA_archetype = equipment\models\hardware\br_protective_armor.3db
|
||||||
material_library = equipment\models\hardware.mat
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material_library = equipment\models\hardware.mat
|
||||||
@@ -1074,7 +1074,7 @@ ids_name = 222152
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|||||||
ids_info = 222224
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ids_info = 222224
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||||||
category = equipment
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category = equipment
|
||||||
HP_child = HPConnect
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HP_child = HPConnect
|
||||||
hit_pts_scale = 2.500000
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hit_pts_scale = 1.500000
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||||||
explosion_resistance = 1
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explosion_resistance = 1
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||||||
DA_archetype = equipment\models\hardware\br_protective_armor.3db
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DA_archetype = equipment\models\hardware\br_protective_armor.3db
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||||||
material_library = equipment\models\hardware.mat
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material_library = equipment\models\hardware.mat
|
||||||
@@ -1090,7 +1090,7 @@ ids_name = 222153
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|||||||
ids_info = 222225
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ids_info = 222225
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||||||
category = equipment
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category = equipment
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||||||
HP_child = HPConnect
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HP_child = HPConnect
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||||||
hit_pts_scale = 2.500000
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hit_pts_scale = 1.500000
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||||||
explosion_resistance = 1
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explosion_resistance = 1
|
||||||
DA_archetype = equipment\models\hardware\br_protective_armor.3db
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DA_archetype = equipment\models\hardware\br_protective_armor.3db
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||||||
material_library = equipment\models\hardware.mat
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material_library = equipment\models\hardware.mat
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||||||
@@ -1106,7 +1106,7 @@ ids_name = 222154
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|||||||
ids_info = 222226
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ids_info = 222226
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||||||
category = equipment
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category = equipment
|
||||||
HP_child = HPConnect
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HP_child = HPConnect
|
||||||
hit_pts_scale = 2.500000
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hit_pts_scale = 1.500000
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||||||
explosion_resistance = 1
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explosion_resistance = 1
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||||||
DA_archetype = equipment\models\hardware\br_protective_armor.3db
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DA_archetype = equipment\models\hardware\br_protective_armor.3db
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||||||
material_library = equipment\models\hardware.mat
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material_library = equipment\models\hardware.mat
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||||||
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|||||||
@@ -196,7 +196,7 @@ equipment = light_protection_armor
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|||||||
ids_name = 222150
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ids_name = 222150
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||||||
ids_info = 222222
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ids_info = 222222
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||||||
category = equipment
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category = equipment
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||||||
price = 100000
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price = 10000
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||||||
item_icon = Equipment\models\commodities\nn_icons\EQUIPICON__light_protection_armor.3db
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item_icon = Equipment\models\commodities\nn_icons\EQUIPICON__light_protection_armor.3db
|
||||||
combinable = false
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combinable = false
|
||||||
shop_archetype = equipment\models\hardware\br_protective_armor.3db
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shop_archetype = equipment\models\hardware\br_protective_armor.3db
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||||||
@@ -210,7 +210,7 @@ equipment = heavy_protection_armor
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|||||||
ids_name = 222155
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ids_name = 222155
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||||||
ids_info = 222227
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ids_info = 222227
|
||||||
category = equipment
|
category = equipment
|
||||||
price = 100000
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price = 20000
|
||||||
item_icon = Equipment\models\commodities\nn_icons\EQUIPICON__light_protection_armor.3db
|
item_icon = Equipment\models\commodities\nn_icons\EQUIPICON__light_protection_armor.3db
|
||||||
combinable = false
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combinable = false
|
||||||
shop_archetype = equipment\models\hardware\br_protective_armor.3db
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shop_archetype = equipment\models\hardware\br_protective_armor.3db
|
||||||
@@ -224,7 +224,7 @@ equipment = nomad_reactive_armor
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|||||||
ids_name = 222151
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ids_name = 222151
|
||||||
ids_info = 222223
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ids_info = 222223
|
||||||
category = equipment
|
category = equipment
|
||||||
price = 100000
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price = 30000
|
||||||
item_icon = Equipment\models\commodities\nn_icons\EQUIPICON_nomad_reactive_armor.3db
|
item_icon = Equipment\models\commodities\nn_icons\EQUIPICON_nomad_reactive_armor.3db
|
||||||
combinable = false
|
combinable = false
|
||||||
shop_archetype = equipment\models\hardware\br_protective_armor.3db
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shop_archetype = equipment\models\hardware\br_protective_armor.3db
|
||||||
|
|||||||
@@ -3328,6 +3328,8 @@ turn_rate = 90
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|||||||
lootable = true
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lootable = true
|
||||||
LODranges = 0, 999999
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LODranges = 0, 999999
|
||||||
|
|
||||||
|
; Kraken Typ 2
|
||||||
|
|
||||||
[Munition]
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[Munition]
|
||||||
nickname = fc_ou_gun02_mark05_ammo
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nickname = fc_ou_gun02_mark05_ammo
|
||||||
hp_type = hp_gun
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hp_type = hp_gun
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||||||
|
|||||||
@@ -1,3 +1,5 @@
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|||||||
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; [PhantomLoot] items will drop for all ships without any active randomMission
|
||||||
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|
||||||
[mLootProps]
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[mLootProps]
|
||||||
nickname = default_commodity
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nickname = default_commodity
|
||||||
drop_properties = 0, 100000, 10000, 1, 2, 1
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drop_properties = 0, 100000, 10000, 1, 2, 1
|
||||||
@@ -2490,6 +2492,108 @@ toughness_range = 19, 19
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|||||||
percent_chance = 10.82
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percent_chance = 10.82
|
||||||
num_to_drop = 39, 50
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num_to_drop = 39, 50
|
||||||
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||||||
|
[PhantomLoot]
|
||||||
|
nickname = commodity_nemesis_schematic
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||||||
|
toughness_range = 11, 19
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||||||
|
percent_chance = 0.32
|
||||||
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
[PhantomLoot]
|
||||||
|
nickname = commodity_shield_schematic
|
||||||
|
toughness_range = 11, 19
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||||||
|
percent_chance = 0.32
|
||||||
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
[PhantomLoot]
|
||||||
|
nickname = commodity_encoded_shield_data
|
||||||
|
toughness_range = 11, 19
|
||||||
|
percent_chance = 0.32
|
||||||
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num_to_drop = 1, 1
|
||||||
|
|
||||||
|
[PhantomLoot]
|
||||||
|
nickname = commodity_armor_schematic
|
||||||
|
toughness_range = 11, 19
|
||||||
|
percent_chance = 0.32
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||||||
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
[PhantomLoot]
|
||||||
|
nickname = commodity_encoded_armor_data
|
||||||
|
toughness_range = 11, 19
|
||||||
|
percent_chance = 0.32
|
||||||
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
[PhantomLoot]
|
||||||
|
nickname = commodity_poison_claw_schematic
|
||||||
|
toughness_range = 11, 19
|
||||||
|
percent_chance = 0.32
|
||||||
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
[PhantomLoot]
|
||||||
|
nickname = commodity_chimera_schematic
|
||||||
|
toughness_range = 11, 19
|
||||||
|
percent_chance = 0.32
|
||||||
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
[PhantomLoot]
|
||||||
|
nickname = commodity_avalon_schematic
|
||||||
|
toughness_range = 11, 19
|
||||||
|
percent_chance = 0.32
|
||||||
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
[PhantomLoot]
|
||||||
|
nickname = commodity_hydra_schematic
|
||||||
|
toughness_range = 11, 19
|
||||||
|
percent_chance = 0.32
|
||||||
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
[PhantomLoot]
|
||||||
|
nickname = commodity_venator_schematic
|
||||||
|
toughness_range = 11, 19
|
||||||
|
percent_chance = 0.32
|
||||||
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
[PhantomLoot]
|
||||||
|
nickname = commodity_nyx_schematic
|
||||||
|
toughness_range = 11, 19
|
||||||
|
percent_chance = 0.32
|
||||||
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
[PhantomLoot]
|
||||||
|
nickname = commodity_moonshard_schematic
|
||||||
|
toughness_range = 11, 19
|
||||||
|
percent_chance = 0.32
|
||||||
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
[PhantomLoot]
|
||||||
|
nickname = commodity_frostbite_schematic
|
||||||
|
toughness_range = 11, 19
|
||||||
|
percent_chance = 0.32
|
||||||
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
[PhantomLoot]
|
||||||
|
nickname = commodity_dawnbreaker_schematic
|
||||||
|
toughness_range = 11, 19
|
||||||
|
percent_chance = 0.32
|
||||||
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
[PhantomLoot]
|
||||||
|
nickname = commodity_spectre_schematic
|
||||||
|
toughness_range = 11, 19
|
||||||
|
percent_chance = 0.32
|
||||||
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
[PhantomLoot]
|
||||||
|
nickname = commodity_nightfall_schematic
|
||||||
|
toughness_range = 11, 19
|
||||||
|
percent_chance = 0.32
|
||||||
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
[PhantomLoot]
|
||||||
|
nickname = commodity_phantom_schematic
|
||||||
|
toughness_range = 11, 19
|
||||||
|
percent_chance = 0.32
|
||||||
|
num_to_drop = 1, 1
|
||||||
|
|
||||||
|
|
||||||
; Nomad Torpedo
|
; Nomad Torpedo
|
||||||
|
|
||||||
@@ -2707,6 +2811,126 @@ drop_properties = 100, 500, 600, 0, 2, 1
|
|||||||
nickname = commodity_eclipse_schematic
|
nickname = commodity_eclipse_schematic
|
||||||
drop_properties = 100, 500, 600, 0, 2, 1
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; NIGHTFALL Blueprint
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_nightfall_blueprint
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; NIGHTFALL Schematic
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_nightfall_schematic
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; SPECTRE Blueprint
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_spectre_blueprint
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; SPECTRE Schematic
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_spectre_schematic
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; DAWNBREAKER Blueprint
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_dawnbreaker_blueprint
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; DAWNBREAKER Schematic
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_dawnbreaker_schematic
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; FROSTBITE Blueprint
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_frostbite_blueprint
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; FROSTBITE Schematic
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_frostbite_schematic
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; HYDRA Blueprint
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_hydra_blueprint
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; HYDRA Schematic
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_hydra_schematic
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; MOONSHARD Blueprint
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_moonshard_blueprint
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; MOONSHARD Schematic
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_moonshard_schematic
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; NYX Blueprint
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_nyx_blueprint
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; NYX Schematic
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_nyx_schematic
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; VENATOR Blueprint
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_venator_blueprint
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; VENATOR Schematic
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_venator_schematic
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; PHANTOM Blueprint
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_phantom_blueprint
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; PHANTOM Schematic
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_phantom_schematic
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; VULCAN Blueprint
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_vulcan_blueprint
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
|
; VULCAN Schematic
|
||||||
|
|
||||||
|
[mLootProps]
|
||||||
|
nickname = commodity_vulcan_schematic
|
||||||
|
drop_properties = 100, 500, 600, 0, 2, 1
|
||||||
|
|
||||||
; Mission Items
|
; Mission Items
|
||||||
|
|
||||||
[mLootProps]
|
[mLootProps]
|
||||||
|
|||||||
@@ -41365,7 +41365,7 @@ fixture = bw0802_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors
|
|||||||
[MBase]
|
[MBase]
|
||||||
nickname = Bw08_03_Base
|
nickname = Bw08_03_Base
|
||||||
local_faction = gd_im_grp
|
local_faction = gd_im_grp
|
||||||
diff = 10
|
diff = 19
|
||||||
msg_id_prefix = gcs_refer_base_Bw08_03_Base
|
msg_id_prefix = gcs_refer_base_Bw08_03_Base
|
||||||
|
|
||||||
[MVendor]
|
[MVendor]
|
||||||
@@ -42655,16 +42655,16 @@ fixture = ew0101_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors
|
|||||||
[MBase]
|
[MBase]
|
||||||
nickname = Ew01_02_Base
|
nickname = Ew01_02_Base
|
||||||
local_faction = gd_im_grp
|
local_faction = gd_im_grp
|
||||||
diff = 14
|
diff = 19
|
||||||
msg_id_prefix = gcs_refer_base_Ew01_02_Base
|
msg_id_prefix = gcs_refer_base_Ew01_02_Base
|
||||||
|
|
||||||
[MVendor]
|
[MVendor]
|
||||||
num_offers = 2, 4
|
num_offers = 3, 4
|
||||||
|
|
||||||
[BaseFaction]
|
[BaseFaction]
|
||||||
faction = gd_im_grp
|
faction = gd_im_grp
|
||||||
weight = 100
|
weight = 100
|
||||||
mission_type = DestroyMission, 5.92454, 11.1019, 100
|
mission_type = DestroyMission, 41.4782, 80.365, 100
|
||||||
npc = ew0102_img_001_m
|
npc = ew0102_img_001_m
|
||||||
npc = ew0102_img_002_m
|
npc = ew0102_img_002_m
|
||||||
npc = ew0102_img_003_m
|
npc = ew0102_img_003_m
|
||||||
@@ -43081,7 +43081,7 @@ fixture = ew0301_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_ship
|
|||||||
[MBase]
|
[MBase]
|
||||||
nickname = Ew03_02_Base
|
nickname = Ew03_02_Base
|
||||||
local_faction = gd_z_grp
|
local_faction = gd_z_grp
|
||||||
diff = 16
|
diff = 19
|
||||||
msg_id_prefix = gcs_refer_base_Ew03_02_Base
|
msg_id_prefix = gcs_refer_base_Ew03_02_Base
|
||||||
|
|
||||||
[MVendor]
|
[MVendor]
|
||||||
@@ -43103,7 +43103,7 @@ npc = ew0302_zoners_002_m
|
|||||||
[BaseFaction]
|
[BaseFaction]
|
||||||
faction = gd_bh_grp
|
faction = gd_bh_grp
|
||||||
weight = 20
|
weight = 20
|
||||||
mission_type = DestroyMission, 8.1101, 15.1974, 100
|
mission_type = DestroyMission, 41.4782, 80.365, 100
|
||||||
npc = ew0302_bounty_001_f
|
npc = ew0302_bounty_001_f
|
||||||
npc = ew0302_bounty_002_m
|
npc = ew0302_bounty_002_m
|
||||||
|
|
||||||
|
|||||||
@@ -18,8 +18,8 @@ Diff2Money = 11.1019, 44928
|
|||||||
Diff2Money = 15.1974, 57246
|
Diff2Money = 15.1974, 57246
|
||||||
Diff2Money = 20.8037, 73118
|
Diff2Money = 20.8037, 73118
|
||||||
Diff2Money = 28.4782, 93597
|
Diff2Money = 28.4782, 93597
|
||||||
Diff2Money = 38.9839, 120051
|
Diff2Money = 38.9839, 220051
|
||||||
Diff2Money = 53.365, 146192
|
Diff2Money = 53.365, 246192
|
||||||
Diff2Money = 73.0514, 190050
|
Diff2Money = 73.0514, 290050
|
||||||
Diff2Money = 100, 307065
|
Diff2Money = 100, 347065
|
||||||
|
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
@@ -1312,6 +1312,10 @@ equip = DockingLightRedSmall, HpDockLight01
|
|||||||
equip = DockingLightRedSmall, HpDockLight02
|
equip = DockingLightRedSmall, HpDockLight02
|
||||||
cargo = ge_s_battery_01, 10
|
cargo = ge_s_battery_01, 10
|
||||||
cargo = ge_s_repair_01, 10
|
cargo = ge_s_repair_01, 10
|
||||||
|
cargo = rh_gun02_mark01, 1
|
||||||
|
cargo = rh_gun02_mark02, 1
|
||||||
|
cargo = rh_turret02_mark01, 1
|
||||||
|
cargo = rh_turret02_mark02, 1
|
||||||
|
|
||||||
[Loadout]
|
[Loadout]
|
||||||
nickname = SECRET_rh_p_rh_fighter_rh03a
|
nickname = SECRET_rh_p_rh_fighter_rh03a
|
||||||
@@ -4073,6 +4077,9 @@ equip = DockingLightRedSmall, HpDockLight01
|
|||||||
equip = DockingLightRedSmall, HpDockLight02
|
equip = DockingLightRedSmall, HpDockLight02
|
||||||
cargo = ge_s_battery_01, 10
|
cargo = ge_s_battery_01, 10
|
||||||
cargo = ge_s_repair_01, 10
|
cargo = ge_s_repair_01, 10
|
||||||
|
cargo = rh_gun01_mark03, 1
|
||||||
|
cargo = rh_gun01_mark04, 1
|
||||||
|
cargo = rh_turret01_mark03, 1
|
||||||
|
|
||||||
[Loadout]
|
[Loadout]
|
||||||
nickname = SECRET_rh_n_rh_elite_bw05a
|
nickname = SECRET_rh_n_rh_elite_bw05a
|
||||||
@@ -5426,6 +5433,7 @@ equip = DockingLightRedSmall, HpDockLight01
|
|||||||
equip = DockingLightRedSmall, HpDockLight02
|
equip = DockingLightRedSmall, HpDockLight02
|
||||||
cargo = ge_s_battery_01, 10
|
cargo = ge_s_battery_01, 10
|
||||||
cargo = ge_s_repair_01, 10
|
cargo = ge_s_repair_01, 10
|
||||||
|
cargo = fc_c_gun02_mark03, 1
|
||||||
|
|
||||||
[Loadout]
|
[Loadout]
|
||||||
nickname = fc_b_bw_elite_loadout01
|
nickname = fc_b_bw_elite_loadout01
|
||||||
@@ -7865,6 +7873,7 @@ equip = DockingLightRedSmall, HpDockLight01
|
|||||||
equip = DockingLightRedSmall, HpDockLight02
|
equip = DockingLightRedSmall, HpDockLight02
|
||||||
cargo = ge_s_battery_01, 10
|
cargo = ge_s_battery_01, 10
|
||||||
cargo = ge_s_repair_01, 10
|
cargo = ge_s_repair_01, 10
|
||||||
|
cargo = fc_c_gun02_mark03, 1
|
||||||
|
|
||||||
[Loadout]
|
[Loadout]
|
||||||
nickname = SECRET_c_co_elite_bw02a
|
nickname = SECRET_c_co_elite_bw02a
|
||||||
@@ -7946,6 +7955,7 @@ equip = DockingLightRedSmall, HpDockLight01
|
|||||||
equip = DockingLightRedSmall, HpDockLight02
|
equip = DockingLightRedSmall, HpDockLight02
|
||||||
cargo = ge_s_battery_01, 10
|
cargo = ge_s_battery_01, 10
|
||||||
cargo = ge_s_repair_01, 10
|
cargo = ge_s_repair_01, 10
|
||||||
|
cargo = fc_c_gun02_mark03, 1
|
||||||
|
|
||||||
[Loadout]
|
[Loadout]
|
||||||
nickname = fc_c_co_elite2_loadout02
|
nickname = fc_c_co_elite2_loadout02
|
||||||
@@ -8359,6 +8369,8 @@ equip = DockingLightRedSmall, HpDockLight01
|
|||||||
equip = DockingLightRedSmall, HpDockLight02
|
equip = DockingLightRedSmall, HpDockLight02
|
||||||
cargo = ge_s_battery_01, 10
|
cargo = ge_s_battery_01, 10
|
||||||
cargo = ge_s_repair_01, 10
|
cargo = ge_s_repair_01, 10
|
||||||
|
cargo = gd_bh_turret01_mark04, 1
|
||||||
|
cargo = gd_bh_turret02_mark03, 1
|
||||||
|
|
||||||
[Loadout]
|
[Loadout]
|
||||||
nickname = gd_bh_bh_elite2_loadout03
|
nickname = gd_bh_bh_elite2_loadout03
|
||||||
@@ -8521,6 +8533,9 @@ equip = DockingLightRedSmall, HpDockLight01
|
|||||||
equip = DockingLightRedSmall, HpDockLight02
|
equip = DockingLightRedSmall, HpDockLight02
|
||||||
cargo = ge_s_battery_01, 10
|
cargo = ge_s_battery_01, 10
|
||||||
cargo = ge_s_repair_01, 10
|
cargo = ge_s_repair_01, 10
|
||||||
|
cargo = fc_ou_gun02_mark04, 1
|
||||||
|
cargo = fc_ou_turret02_mark03, 1
|
||||||
|
cargo = fc_ou_gun02_mark05, 1
|
||||||
|
|
||||||
[Loadout]
|
[Loadout]
|
||||||
nickname = fc_ou_bw_elite2_loadout02
|
nickname = fc_ou_bw_elite2_loadout02
|
||||||
@@ -8563,6 +8578,9 @@ equip = DockingLightRedSmall, HpDockLight01
|
|||||||
equip = DockingLightRedSmall, HpDockLight02
|
equip = DockingLightRedSmall, HpDockLight02
|
||||||
cargo = ge_s_battery_01, 10
|
cargo = ge_s_battery_01, 10
|
||||||
cargo = ge_s_repair_01, 10
|
cargo = ge_s_repair_01, 10
|
||||||
|
cargo = fc_ou_gun02_mark04, 1
|
||||||
|
cargo = fc_ou_turret02_mark03, 1
|
||||||
|
cargo = fc_ou_gun02_mark05, 1
|
||||||
|
|
||||||
[Loadout]
|
[Loadout]
|
||||||
nickname = fc_rh_bw_elite2_loadout01
|
nickname = fc_rh_bw_elite2_loadout01
|
||||||
@@ -8605,6 +8623,7 @@ equip = DockingLightRedSmall, HpDockLight01
|
|||||||
equip = DockingLightRedSmall, HpDockLight02
|
equip = DockingLightRedSmall, HpDockLight02
|
||||||
cargo = ge_s_battery_01, 10
|
cargo = ge_s_battery_01, 10
|
||||||
cargo = ge_s_repair_01, 10
|
cargo = ge_s_repair_01, 10
|
||||||
|
cargo = fc_c_gun02_mark03, 1
|
||||||
|
|
||||||
[Loadout]
|
[Loadout]
|
||||||
nickname = MSN10_Hakkera
|
nickname = MSN10_Hakkera
|
||||||
@@ -10103,7 +10122,7 @@ equip = ku_freighter_power01, HpPower01
|
|||||||
equip = ge_kfr_engine_01, HpDrive01
|
equip = ge_kfr_engine_01, HpDrive01
|
||||||
equip = ge_s_scanner_01, internal
|
equip = ge_s_scanner_01, internal
|
||||||
equip = ge_s_tractor_01, internal
|
equip = ge_s_tractor_01, internal
|
||||||
equip = shield01_mark04_fr, HpShield01
|
equip = shield01_mark05_fr, HpShield01
|
||||||
equip = ge_s_thruster_01, HpThruster01
|
equip = ge_s_thruster_01, HpThruster01
|
||||||
equip = fc_bd_gun01_mark02, HpWeapon01
|
equip = fc_bd_gun01_mark02, HpWeapon01
|
||||||
equip = fc_bd_gun01_mark02, HpWeapon02
|
equip = fc_bd_gun01_mark02, HpWeapon02
|
||||||
@@ -10111,6 +10130,8 @@ equip = fc_bd_turret01_mark01, HpTurret01
|
|||||||
equip = co_turret01_mark02, HpTurret02
|
equip = co_turret01_mark02, HpTurret02
|
||||||
equip = co_turret01_mark02, HpTurret03
|
equip = co_turret01_mark02, HpTurret03
|
||||||
equip = co_turret01_mark02, HpTurret04
|
equip = co_turret01_mark02, HpTurret04
|
||||||
|
equip = co_turret01_mark02, HpTurret05
|
||||||
|
equip = co_turret01_mark02, HpTurret06
|
||||||
equip = mine01_mark01, HpMine01
|
equip = mine01_mark01, HpMine01
|
||||||
cargo = mine01_mark01_ammo, 20
|
cargo = mine01_mark01_ammo, 20
|
||||||
equip = ge_s_cm_01, HpCM01
|
equip = ge_s_cm_01, HpCM01
|
||||||
@@ -10227,6 +10248,8 @@ equip = contrail01, HpContrail02
|
|||||||
equip = DockingLightRedSmall, HpDockLight01
|
equip = DockingLightRedSmall, HpDockLight01
|
||||||
equip = DockingLightRedSmall, HpDockLight02
|
equip = DockingLightRedSmall, HpDockLight02
|
||||||
|
|
||||||
|
; Clydsdale
|
||||||
|
|
||||||
|
|
||||||
[Loadout]
|
[Loadout]
|
||||||
nickname = br_freighter_starter_loadout01
|
nickname = br_freighter_starter_loadout01
|
||||||
@@ -10243,7 +10266,11 @@ equip = co_turret01_mark02, HpTurret05
|
|||||||
equip = co_gun01_mark03, HpWeapon01
|
equip = co_gun01_mark03, HpWeapon01
|
||||||
equip = br_gun02_mark01, HpWeapon02
|
equip = br_gun02_mark01, HpWeapon02
|
||||||
equip = br_gun02_mark01, HpWeapon03
|
equip = br_gun02_mark01, HpWeapon03
|
||||||
equip = shield01_mark04_fr, HpShield01
|
equip = mine01_mark01, HpMine01
|
||||||
|
cargo = mine01_mark01_ammo, 20
|
||||||
|
equip = ge_s_cm_01, HpCM01
|
||||||
|
cargo = ge_s_cm_01_ammo, 20
|
||||||
|
equip = shield01_mark05_fr, HpShield01
|
||||||
equip = ge_s_thruster_01, HpThruster01
|
equip = ge_s_thruster_01, HpThruster01
|
||||||
equip = LargeWhiteSpecial, HpHeadlight
|
equip = LargeWhiteSpecial, HpHeadlight
|
||||||
equip = SlowSmallBlue, HpRunningLight01
|
equip = SlowSmallBlue, HpRunningLight01
|
||||||
@@ -10267,7 +10294,7 @@ equip = pi_freighter_power01, HpPower01
|
|||||||
equip = ge_pfr_engine_01, HpDrive01
|
equip = ge_pfr_engine_01, HpDrive01
|
||||||
equip = ge_s_scanner_01, internal
|
equip = ge_s_scanner_01, internal
|
||||||
equip = ge_s_tractor_01, internal
|
equip = ge_s_tractor_01, internal
|
||||||
equip = shield01_mark04_fr, HpShield01
|
equip = shield01_mark05_fr, HpShield01
|
||||||
equip = ge_s_thruster_01, HpThruster01
|
equip = ge_s_thruster_01, HpThruster01
|
||||||
equip = fc_lr_gun01_mark03, HpWeapon01
|
equip = fc_lr_gun01_mark03, HpWeapon01
|
||||||
equip = fc_lr_gun01_mark03, HpWeapon02
|
equip = fc_lr_gun01_mark03, HpWeapon02
|
||||||
@@ -10277,6 +10304,8 @@ equip = co_turret01_mark02, HpTurret01
|
|||||||
equip = br_turret02_mark01, HpTurret02
|
equip = br_turret02_mark01, HpTurret02
|
||||||
equip = br_turret02_mark01, HpTurret03
|
equip = br_turret02_mark01, HpTurret03
|
||||||
equip = co_turret01_mark02, HpTurret04
|
equip = co_turret01_mark02, HpTurret04
|
||||||
|
equip = mine01_mark01, HpMine01
|
||||||
|
cargo = mine01_mark01_ammo, 20
|
||||||
equip = ge_s_cm_01, HpCM01
|
equip = ge_s_cm_01, HpCM01
|
||||||
cargo = ge_s_cm_01_ammo, 20
|
cargo = ge_s_cm_01_ammo, 20
|
||||||
equip = LargeWhiteSpecial, HpHeadlight
|
equip = LargeWhiteSpecial, HpHeadlight
|
||||||
@@ -10367,6 +10396,8 @@ equip = DockingLightRedSmall, HpDockLight02
|
|||||||
cargo = ge_s_battery_01, 10
|
cargo = ge_s_battery_01, 10
|
||||||
cargo = ge_s_repair_01, 10
|
cargo = ge_s_repair_01, 10
|
||||||
|
|
||||||
|
; Humpback
|
||||||
|
|
||||||
|
|
||||||
[Loadout]
|
[Loadout]
|
||||||
nickname = rh_freighter_starter_loadout01
|
nickname = rh_freighter_starter_loadout01
|
||||||
@@ -10383,6 +10414,8 @@ equip = co_turret01_mark02, HpTurret01
|
|||||||
equip = co_turret01_mark02, HpTurret02
|
equip = co_turret01_mark02, HpTurret02
|
||||||
equip = co_turret01_mark02, HpTurret03
|
equip = co_turret01_mark02, HpTurret03
|
||||||
equip = co_turret01_mark02, HpTurret04
|
equip = co_turret01_mark02, HpTurret04
|
||||||
|
equip = co_turret01_mark02, HpTurret05
|
||||||
|
equip = co_turret01_mark02, HpTurret06
|
||||||
equip = mine01_mark01, HpMine01
|
equip = mine01_mark01, HpMine01
|
||||||
cargo = mine01_mark01_ammo, 20
|
cargo = mine01_mark01_ammo, 20
|
||||||
equip = ge_s_cm_01, HpCM01
|
equip = ge_s_cm_01, HpCM01
|
||||||
@@ -10443,7 +10476,7 @@ equip = bw_freighter_power01, HpPower01
|
|||||||
equip = ge_bwfr_engine_01, HpDrive01
|
equip = ge_bwfr_engine_01, HpDrive01
|
||||||
equip = ge_s_scanner_01, internal
|
equip = ge_s_scanner_01, internal
|
||||||
equip = ge_s_tractor_01, internal
|
equip = ge_s_tractor_01, internal
|
||||||
equip = shield01_mark04_fr, HpShield01
|
equip = shield01_mark05_fr, HpShield01
|
||||||
equip = ge_s_thruster_01, HpThruster01
|
equip = ge_s_thruster_01, HpThruster01
|
||||||
equip = fc_rh_gun01_mark01, HpWeapon01
|
equip = fc_rh_gun01_mark01, HpWeapon01
|
||||||
equip = fc_rh_gun01_mark02, HpWeapon02
|
equip = fc_rh_gun01_mark02, HpWeapon02
|
||||||
@@ -10452,6 +10485,9 @@ equip = fc_rh_turret01_mark01, HpTurret01
|
|||||||
equip = fc_rh_turret01_mark01, HpTurret02
|
equip = fc_rh_turret01_mark01, HpTurret02
|
||||||
equip = fc_rh_turret01_mark01, HpTurret03
|
equip = fc_rh_turret01_mark01, HpTurret03
|
||||||
equip = fc_rh_turret01_mark01, HpTurret04
|
equip = fc_rh_turret01_mark01, HpTurret04
|
||||||
|
equip = fc_rh_turret01_mark01, HpTurret05
|
||||||
|
equip = mine01_mark01, HpMine01
|
||||||
|
cargo = mine01_mark01_ammo, 20
|
||||||
equip = ge_s_cm_01, HpCM01
|
equip = ge_s_cm_01, HpCM01
|
||||||
cargo = ge_s_cm_01_ammo, 20
|
cargo = ge_s_cm_01_ammo, 20
|
||||||
equip = LargeWhiteSpecial, HpHeadlight
|
equip = LargeWhiteSpecial, HpHeadlight
|
||||||
@@ -10480,7 +10516,7 @@ equip = li_freighter_power01, HpPower01
|
|||||||
equip = ge_lfr_engine_01, HpDrive01
|
equip = ge_lfr_engine_01, HpDrive01
|
||||||
equip = ge_s_scanner_01, internal
|
equip = ge_s_scanner_01, internal
|
||||||
equip = ge_s_tractor_01, internal
|
equip = ge_s_tractor_01, internal
|
||||||
equip = shield01_mark03_fr, HpShield01
|
equip = shield01_mark05_fr, HpShield01
|
||||||
equip = ge_s_thruster_01, HpThruster01
|
equip = ge_s_thruster_01, HpThruster01
|
||||||
equip = li_gun01_mark03, HpWeapon01
|
equip = li_gun01_mark03, HpWeapon01
|
||||||
equip = li_gun01_mark03, HpWeapon02
|
equip = li_gun01_mark03, HpWeapon02
|
||||||
@@ -10490,6 +10526,10 @@ equip = li_turret02_mark02, HpTurret02
|
|||||||
equip = li_turret02_mark02, HpTurret03
|
equip = li_turret02_mark02, HpTurret03
|
||||||
equip = li_turret02_mark02, HpTurret04
|
equip = li_turret02_mark02, HpTurret04
|
||||||
equip = li_turret02_mark02, HpTurret05
|
equip = li_turret02_mark02, HpTurret05
|
||||||
|
equip = mine01_mark01, HpMine01
|
||||||
|
cargo = mine01_mark01_ammo, 20
|
||||||
|
equip = ge_s_cm_01, HpCM01
|
||||||
|
cargo = ge_s_cm_01_ammo, 20
|
||||||
equip = LargeWhiteSpecial, HpHeadlight
|
equip = LargeWhiteSpecial, HpHeadlight
|
||||||
equip = SlowSmallBlue, HpRunningLight01
|
equip = SlowSmallBlue, HpRunningLight01
|
||||||
equip = SlowSmallBlue, HpRunningLight02
|
equip = SlowSmallBlue, HpRunningLight02
|
||||||
@@ -10535,7 +10575,7 @@ equip = pi_freighter_power01, HpPower01
|
|||||||
equip = ge_pfr_engine_01, HpDrive01
|
equip = ge_pfr_engine_01, HpDrive01
|
||||||
equip = ge_s_scanner_01, internal
|
equip = ge_s_scanner_01, internal
|
||||||
equip = ge_s_tractor_01, internal
|
equip = ge_s_tractor_01, internal
|
||||||
equip = shield01_mark04_fr, HpShield01
|
equip = shield01_mark05_fr, HpShield01
|
||||||
equip = ge_s_thruster_01, HpThruster01
|
equip = ge_s_thruster_01, HpThruster01
|
||||||
equip = fc_lr_gun01_mark03, HpWeapon01
|
equip = fc_lr_gun01_mark03, HpWeapon01
|
||||||
equip = fc_lr_gun01_mark03, HpWeapon02
|
equip = fc_lr_gun01_mark03, HpWeapon02
|
||||||
@@ -10545,6 +10585,8 @@ equip = co_turret01_mark02, HpTurret01
|
|||||||
equip = br_turret02_mark01, HpTurret02
|
equip = br_turret02_mark01, HpTurret02
|
||||||
equip = br_turret02_mark01, HpTurret03
|
equip = br_turret02_mark01, HpTurret03
|
||||||
equip = co_turret01_mark02, HpTurret04
|
equip = co_turret01_mark02, HpTurret04
|
||||||
|
equip = mine01_mark01, HpMine01
|
||||||
|
cargo = mine01_mark01_ammo, 20
|
||||||
equip = ge_s_cm_01, HpCM01
|
equip = ge_s_cm_01, HpCM01
|
||||||
cargo = ge_s_cm_01_ammo, 20
|
cargo = ge_s_cm_01_ammo, 20
|
||||||
equip = LargeWhiteSpecial, HpHeadlight
|
equip = LargeWhiteSpecial, HpHeadlight
|
||||||
@@ -10653,8 +10695,8 @@ equip = nomad02_turret01_mark01, Hp_1_03
|
|||||||
equip = nomad02_turret01_mark01, Hp_1_04
|
equip = nomad02_turret01_mark01, Hp_1_04
|
||||||
equip = nomad02_turret01_mark01, Hp_1_05
|
equip = nomad02_turret01_mark01, Hp_1_05
|
||||||
equip = nomad02_turret01_mark01, Hp_1_06
|
equip = nomad02_turret01_mark01, Hp_1_06
|
||||||
cargo = special_nomad_gun01, 2
|
cargo = special_nomad_gun01, 3
|
||||||
cargo = special_nomad_gun02, 2
|
cargo = special_nomad_gun02, 3
|
||||||
cargo = commodity_nomad_power_regulator, 1
|
cargo = commodity_nomad_power_regulator, 1
|
||||||
cargo = commodity_nomad_prototyp_schematic, 1
|
cargo = commodity_nomad_prototyp_schematic, 1
|
||||||
|
|
||||||
@@ -10680,8 +10722,8 @@ equip = nomad02_turret01_mark01, Hp_1_12
|
|||||||
equip = nomad02_turret01_mark01, Hp_1_13
|
equip = nomad02_turret01_mark01, Hp_1_13
|
||||||
equip = nomad02_turret01_mark01, Hp_1_14
|
equip = nomad02_turret01_mark01, Hp_1_14
|
||||||
equip = nomad02_turret01_mark01, Hp_1_15
|
equip = nomad02_turret01_mark01, Hp_1_15
|
||||||
cargo = special_nomad_gun01, 3
|
cargo = special_nomad_gun01, 5
|
||||||
cargo = special_nomad_gun02, 3
|
cargo = special_nomad_gun02, 5
|
||||||
cargo = commodity_nomad_power_cell, 1
|
cargo = commodity_nomad_power_cell, 1
|
||||||
cargo = commodity_nomad_blaster_schematic, 1
|
cargo = commodity_nomad_blaster_schematic, 1
|
||||||
cargo = commodity_nomad_cannon_schematic, 1
|
cargo = commodity_nomad_cannon_schematic, 1
|
||||||
|
|||||||
@@ -2257,5 +2257,7 @@ cargo = special_nomad_gun02, 10
|
|||||||
cargo = commodity_nomad_energy_distributor, 5
|
cargo = commodity_nomad_energy_distributor, 5
|
||||||
cargo = commodity_nomad_structure_composites, 5
|
cargo = commodity_nomad_structure_composites, 5
|
||||||
cargo = commodity_nomad_fusion_reactor, 2
|
cargo = commodity_nomad_fusion_reactor, 2
|
||||||
cargo = commodity_nomad_cannon_blueprint, 1
|
cargo = commodity_nomad_cannon_schematic, 1
|
||||||
cargo = commodity_nomad_blaster_blueprint, 1
|
cargo = commodity_nomad_blaster_schematic, 1
|
||||||
|
;cargo = commodity_nomad_cannon_blueprint, 1
|
||||||
|
;cargo = commodity_nomad_blaster_blueprint, 1
|
||||||
@@ -444,8 +444,8 @@ material_library = fx\envmapbasic.mat
|
|||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
cockpit = cockpits\liberty\l_freighter.ini
|
cockpit = cockpits\liberty\l_freighter.ini
|
||||||
pilot_mesh = generic_pilot
|
pilot_mesh = generic_pilot
|
||||||
nanobot_limit = 12
|
nanobot_limit = 32
|
||||||
shield_battery_limit = 12
|
shield_battery_limit = 32
|
||||||
mass = 300
|
mass = 300
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
hold_size = 100
|
hold_size = 100
|
||||||
@@ -459,7 +459,7 @@ camera_horizontal_turn_angle = 20
|
|||||||
camera_vertical_turn_up_angle = 5
|
camera_vertical_turn_up_angle = 5
|
||||||
camera_vertical_turn_down_angle = 20
|
camera_vertical_turn_down_angle = 20
|
||||||
camera_turn_look_ahead_slerp_amount = 1
|
camera_turn_look_ahead_slerp_amount = 1
|
||||||
hit_pts = 1600
|
hit_pts = 6800
|
||||||
explosion_arch = explosion_li_freighter
|
explosion_arch = explosion_li_freighter
|
||||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||||
@@ -475,14 +475,33 @@ HP_bay_external = HpBayDoor02
|
|||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 2
|
num_exhaust_nozzles = 2
|
||||||
shield_link = l_freighter_shield01, HpMount, HpShield01
|
shield_link = l_freighter_shield01, HpMount, HpShield01
|
||||||
|
hp_type = hp_gun_special_9, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_freighter_shield_special_10, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_9, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_8, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_7, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_6, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_5, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_4, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_3, HpShield01
|
hp_type = hp_freighter_shield_special_3, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_2, HpShield01
|
hp_type = hp_freighter_shield_special_2, HpShield01
|
||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
|
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03
|
||||||
|
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
|
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
|
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
|
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
|
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
@@ -1281,8 +1300,8 @@ material_library = fx\envmapbasic.mat
|
|||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
cockpit = cockpits\bretonia\b_freighter.ini
|
cockpit = cockpits\bretonia\b_freighter.ini
|
||||||
pilot_mesh = generic_pilot
|
pilot_mesh = generic_pilot
|
||||||
nanobot_limit = 15
|
nanobot_limit = 32
|
||||||
shield_battery_limit = 15
|
shield_battery_limit = 32
|
||||||
mass = 300
|
mass = 300
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
hold_size = 100
|
hold_size = 100
|
||||||
@@ -1296,7 +1315,7 @@ camera_horizontal_turn_angle = 20
|
|||||||
camera_vertical_turn_up_angle = 5
|
camera_vertical_turn_up_angle = 5
|
||||||
camera_vertical_turn_down_angle = 20
|
camera_vertical_turn_down_angle = 20
|
||||||
camera_turn_look_ahead_slerp_amount = 1
|
camera_turn_look_ahead_slerp_amount = 1
|
||||||
hit_pts = 2200
|
hit_pts = 6800
|
||||||
explosion_arch = explosion_br_freighter
|
explosion_arch = explosion_br_freighter
|
||||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||||
@@ -1315,17 +1334,33 @@ HP_bay_external = HpBayDoor02
|
|||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 2
|
num_exhaust_nozzles = 2
|
||||||
shield_link = b_freighter_shield01, HpMount, HpShield01
|
shield_link = b_freighter_shield01, HpMount, HpShield01
|
||||||
hp_type = hp_gun_special_4, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_9, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_freighter_shield_special_10, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_9, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_8, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_7, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_6, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_5, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_4, HpShield01
|
hp_type = hp_freighter_shield_special_4, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_3, HpShield01
|
hp_type = hp_freighter_shield_special_3, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_2, HpShield01
|
hp_type = hp_freighter_shield_special_2, HpShield01
|
||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_turret_special_4, HpTurret03, HpTurret04
|
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03
|
||||||
|
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
|
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
|
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
|
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
|
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
@@ -2353,8 +2388,8 @@ material_library = fx\envmapbasic.mat
|
|||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
cockpit = cockpits\kusari\k_freighter.ini
|
cockpit = cockpits\kusari\k_freighter.ini
|
||||||
pilot_mesh = generic_pilot
|
pilot_mesh = generic_pilot
|
||||||
nanobot_limit = 23
|
nanobot_limit = 32
|
||||||
shield_battery_limit = 23
|
shield_battery_limit = 32
|
||||||
mass = 300
|
mass = 300
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
hold_size = 100
|
hold_size = 100
|
||||||
@@ -2368,7 +2403,7 @@ camera_horizontal_turn_angle = 20
|
|||||||
camera_vertical_turn_up_angle = 5
|
camera_vertical_turn_up_angle = 5
|
||||||
camera_vertical_turn_down_angle = 20
|
camera_vertical_turn_down_angle = 20
|
||||||
camera_turn_look_ahead_slerp_amount = 1
|
camera_turn_look_ahead_slerp_amount = 1
|
||||||
hit_pts = 3600
|
hit_pts = 6800
|
||||||
explosion_arch = explosion_ku_freighter
|
explosion_arch = explosion_ku_freighter
|
||||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||||
@@ -2385,12 +2420,19 @@ bay_doors_close_snd = cargo_doors_close
|
|||||||
HP_bay_surface = HpBayDoor01
|
HP_bay_surface = HpBayDoor01
|
||||||
HP_bay_external = HpBayDoor02
|
HP_bay_external = HpBayDoor02
|
||||||
shield_link = k_freighter_shield01, HpMount, HpShield01
|
shield_link = k_freighter_shield01, HpMount, HpShield01
|
||||||
|
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
|
||||||
|
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02
|
||||||
|
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
|
||||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
|
||||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
|
||||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
|
||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
|
||||||
|
hp_type = hp_freighter_shield_special_10, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_9, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_8, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_7, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_6, HpShield01
|
hp_type = hp_freighter_shield_special_6, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_5, HpShield01
|
hp_type = hp_freighter_shield_special_5, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_4, HpShield01
|
hp_type = hp_freighter_shield_special_4, HpShield01
|
||||||
@@ -2399,7 +2441,10 @@ hp_type = hp_freighter_shield_special_2, HpShield01
|
|||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03
|
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03
|
||||||
|
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||||
|
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||||
|
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||||
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||||
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||||
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||||
@@ -3326,15 +3371,15 @@ material_library = fx\envmapbasic.mat
|
|||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
cockpit = cockpits\rheinland\r_freighter.ini
|
cockpit = cockpits\rheinland\r_freighter.ini
|
||||||
pilot_mesh = generic_pilot
|
pilot_mesh = generic_pilot
|
||||||
nanobot_limit = 33
|
nanobot_limit = 32
|
||||||
shield_battery_limit = 33
|
shield_battery_limit = 32
|
||||||
mass = 300
|
mass = 300
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
hold_size = 100
|
hold_size = 100
|
||||||
fuse = intermed_damage_smallship01, 0, 1450
|
fuse = intermed_damage_smallship01, 0, 1450
|
||||||
fuse = intermed_damage_smallship02, 0, 725
|
fuse = intermed_damage_smallship02, 0, 725
|
||||||
fuse = intermed_damage_smallship03, 0, 483
|
fuse = intermed_damage_smallship03, 0, 483
|
||||||
hit_pts = 5800
|
hit_pts = 6800
|
||||||
max_bank_angle = 15
|
max_bank_angle = 15
|
||||||
camera_offset = 13, 52
|
camera_offset = 13, 52
|
||||||
camera_angular_acceleration = 0.025
|
camera_angular_acceleration = 0.025
|
||||||
@@ -3358,6 +3403,8 @@ bay_doors_close_snd = cargo_doors_close
|
|||||||
HP_bay_surface = HpBayDoor01
|
HP_bay_surface = HpBayDoor01
|
||||||
HP_bay_external = HpBayDoor02
|
HP_bay_external = HpBayDoor02
|
||||||
shield_link = r_freighter_shield01, HpMount, HpShield01
|
shield_link = r_freighter_shield01, HpMount, HpShield01
|
||||||
|
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
|
||||||
|
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02
|
||||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
|
||||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
|
||||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
|
||||||
@@ -3365,6 +3412,9 @@ hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
|
|||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
|
||||||
|
hp_type = hp_freighter_shield_special_10, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_9, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_8, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_7, HpShield01
|
hp_type = hp_freighter_shield_special_7, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_6, HpShield01
|
hp_type = hp_freighter_shield_special_6, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_5, HpShield01
|
hp_type = hp_freighter_shield_special_5, HpShield01
|
||||||
@@ -3374,7 +3424,9 @@ hp_type = hp_freighter_shield_special_2, HpShield01
|
|||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_turret_special_7, HpTurret02, HpTurret03, HpTurret04
|
hp_type = hp_turret_special_9, HpTurret02, HpTurret03, HpTurret04
|
||||||
|
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||||
|
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||||
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||||
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||||
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
|
||||||
@@ -4372,89 +4424,6 @@ type = Top_Fin
|
|||||||
hit_pts = 188
|
hit_pts = 188
|
||||||
root_health_proxy = true
|
root_health_proxy = true
|
||||||
|
|
||||||
; Blood Hound MK2
|
|
||||||
|
|
||||||
[Ship]
|
|
||||||
ids_name = 480008
|
|
||||||
ids_info = 480009
|
|
||||||
ids_info1 = 480010
|
|
||||||
ids_info2 = 66608
|
|
||||||
ids_info3 = 480011
|
|
||||||
ship_class = 0
|
|
||||||
nickname = pi_fighter_mk2
|
|
||||||
LODranges = 0, 999999
|
|
||||||
msg_id_prefix = gcs_refer_shiparch_pirlf
|
|
||||||
mission_property = can_use_berths
|
|
||||||
type = FIGHTER
|
|
||||||
DA_archetype = Ships\corsair\co_fighter\co_fighter.cmp
|
|
||||||
material_library = ships\corsair\co_ships.mat
|
|
||||||
material_library = fx\envmapbasic.mat
|
|
||||||
envmap_material = envmapbasic
|
|
||||||
nanobot_limit = 38
|
|
||||||
shield_battery_limit = 38
|
|
||||||
hit_pts = 5200
|
|
||||||
fuse = intermed_damage_smallship01, 0, 375
|
|
||||||
fuse = intermed_damage_smallship02, 0, 188
|
|
||||||
fuse = intermed_damage_smallship03, 0, 125
|
|
||||||
max_bank_angle = 25
|
|
||||||
camera_offset = 13, 52
|
|
||||||
camera_angular_acceleration = 0.05
|
|
||||||
camera_horizontal_turn_angle = 20
|
|
||||||
camera_vertical_turn_up_angle = 5
|
|
||||||
camera_vertical_turn_down_angle = 25
|
|
||||||
camera_turn_look_ahead_slerp_amount = 1
|
|
||||||
cockpit = cockpits\corsair\corsair_fighter.ini
|
|
||||||
pilot_mesh = generic_pilot
|
|
||||||
mass = 100
|
|
||||||
linear_drag = 1
|
|
||||||
hold_size = 50
|
|
||||||
explosion_arch = explosion_co_fighter
|
|
||||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
|
||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
|
||||||
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
|
||||||
steering_torque = 25000, 25000, 58000
|
|
||||||
angular_drag = 15000, 15000, 35000
|
|
||||||
rotation_inertia = 2800, 2800, 1000
|
|
||||||
nudge_force = 30000
|
|
||||||
strafe_force = 20000
|
|
||||||
strafe_power_usage = 12
|
|
||||||
bay_door_anim = Sc_open baydoor
|
|
||||||
bay_doors_open_snd = cargo_doors_open
|
|
||||||
bay_doors_close_snd = cargo_doors_close
|
|
||||||
HP_bay_surface = HpBayDoor01
|
|
||||||
HP_bay_external = HpBayDoor02
|
|
||||||
shield_link = pi_fighter_shield01, HpMount, HpShield01
|
|
||||||
hp_type = hp_gun_special_7, HpWeapon02, HpWeapon03
|
|
||||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
|
|
||||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
|
|
||||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
|
|
||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
|
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
|
||||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_4, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_3, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_2, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_1, HpShield01
|
|
||||||
hp_type = hp_thruster, HpThruster01
|
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
|
||||||
hp_type = hp_turret_special_7, HpTurret01
|
|
||||||
hp_type = hp_turret_special_6, HpTurret01
|
|
||||||
hp_type = hp_turret_special_5, HpTurret01
|
|
||||||
hp_type = hp_turret_special_4, HpTurret01
|
|
||||||
hp_type = hp_turret_special_3, HpTurret01
|
|
||||||
hp_type = hp_turret_special_2, HpTurret01
|
|
||||||
hp_type = hp_turret_special_1, HpTurret01
|
|
||||||
hp_type = hp_torpedo_special_2, HpTorpedo01
|
|
||||||
HP_tractor_source = HpTractor_Source
|
|
||||||
num_exhaust_nozzles = 2
|
|
||||||
|
|
||||||
; Wolfshound
|
; Wolfshound
|
||||||
|
|
||||||
[Ship]
|
[Ship]
|
||||||
@@ -4622,9 +4591,9 @@ camera_horizontal_turn_angle = 20
|
|||||||
camera_vertical_turn_up_angle = 5
|
camera_vertical_turn_up_angle = 5
|
||||||
camera_vertical_turn_down_angle = 20
|
camera_vertical_turn_down_angle = 20
|
||||||
camera_turn_look_ahead_slerp_amount = 1
|
camera_turn_look_ahead_slerp_amount = 1
|
||||||
nanobot_limit = 15
|
nanobot_limit = 32
|
||||||
shield_battery_limit = 15
|
shield_battery_limit = 32
|
||||||
hit_pts = 2200
|
hit_pts = 6800
|
||||||
cockpit = cockpits\corsair\corsair_freighter.ini
|
cockpit = cockpits\corsair\corsair_freighter.ini
|
||||||
pilot_mesh = generic_pilot
|
pilot_mesh = generic_pilot
|
||||||
mass = 300
|
mass = 300
|
||||||
@@ -4646,17 +4615,33 @@ bay_doors_close_snd = cargo_doors_close
|
|||||||
HP_bay_surface = HpBayDoor01
|
HP_bay_surface = HpBayDoor01
|
||||||
HP_bay_external = HpBayDoor02
|
HP_bay_external = HpBayDoor02
|
||||||
shield_link = pi_freighter_shield01, HpMount, HpShield01
|
shield_link = pi_freighter_shield01, HpMount, HpShield01
|
||||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
|
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02
|
||||||
|
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
|
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
|
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
|
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
|
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
||||||
|
hp_type = hp_freighter_shield_special_10, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_9, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_8, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_7, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_6, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_5, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_4, HpShield01
|
hp_type = hp_freighter_shield_special_4, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_3, HpShield01
|
hp_type = hp_freighter_shield_special_3, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_2, HpShield01
|
hp_type = hp_freighter_shield_special_2, HpShield01
|
||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_turret_special_4, HpTurret02, HpTurret03
|
hp_type = hp_turret_special_9, HpTurret01, HpTurret02, HpTurret03
|
||||||
|
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
||||||
|
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
||||||
|
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
||||||
|
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
||||||
|
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
||||||
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
||||||
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
||||||
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
||||||
@@ -5511,81 +5496,6 @@ material_library = ships\civilian\cv_ships.mat
|
|||||||
mass = 5
|
mass = 5
|
||||||
LODranges = 0, 999999
|
LODranges = 0, 999999
|
||||||
|
|
||||||
; Hawk MK2
|
|
||||||
|
|
||||||
[Ship]
|
|
||||||
ids_name = 480024
|
|
||||||
ids_info = 480025
|
|
||||||
ids_info1 = 480026
|
|
||||||
ids_info2 = 66608
|
|
||||||
ids_info3 = 480027
|
|
||||||
ship_class = 0
|
|
||||||
nickname = ge_fighter4_mk2
|
|
||||||
LODranges = 0, 999999
|
|
||||||
msg_id_prefix = gcs_refer_shiparch_lfighter
|
|
||||||
mission_property = can_use_berths
|
|
||||||
type = FIGHTER
|
|
||||||
mass = 100
|
|
||||||
hold_size = 50
|
|
||||||
linear_drag = 1
|
|
||||||
fuse = intermed_damage_smallship02, 0, 825
|
|
||||||
fuse = intermed_damage_smallship03, 0, 413
|
|
||||||
max_bank_angle = 35
|
|
||||||
camera_offset = 13, 42
|
|
||||||
camera_angular_acceleration = 0.05
|
|
||||||
camera_horizontal_turn_angle = 20
|
|
||||||
camera_vertical_turn_up_angle = 5
|
|
||||||
camera_vertical_turn_down_angle = 30
|
|
||||||
camera_turn_look_ahead_slerp_amount = 1
|
|
||||||
nanobot_limit = 38
|
|
||||||
shield_battery_limit = 38
|
|
||||||
hit_pts = 5200
|
|
||||||
DA_archetype = ships\civilian\cv_fighter\cv_fighter.cmp
|
|
||||||
material_library = ships\civilian\cv_ships.mat
|
|
||||||
material_library = fx\envmapbasic.mat
|
|
||||||
envmap_material = envmapbasic
|
|
||||||
cockpit = cockpits\civilian\civilian_fighter.ini
|
|
||||||
pilot_mesh = generic_pilot
|
|
||||||
explosion_arch = explosion_cv_fighter
|
|
||||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
|
||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
|
||||||
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
|
||||||
steering_torque = 18000, 18000, 58000
|
|
||||||
angular_drag = 15000, 15000, 35000
|
|
||||||
rotation_inertia = 2800, 2800, 1000
|
|
||||||
nudge_force = 30000
|
|
||||||
strafe_force = 20000
|
|
||||||
strafe_power_usage = 12
|
|
||||||
bay_door_anim = Sc_open baydoor
|
|
||||||
bay_doors_open_snd = cargo_doors_open
|
|
||||||
bay_doors_close_snd = cargo_doors_close
|
|
||||||
HP_bay_surface = HpBayDoor01
|
|
||||||
HP_bay_external = HpBayDoor02
|
|
||||||
num_exhaust_nozzles = 1
|
|
||||||
HP_tractor_source = HpTractor_Source
|
|
||||||
shield_link = cv_fighter4_shield01, HpMount, HpShield01
|
|
||||||
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02
|
|
||||||
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
|
||||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
|
||||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
|
||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
|
|
||||||
hp_type = hp_fighter_shield_special_10, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_9, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_8, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_7, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_6, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_5, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_4, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_3, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_2, HpShield01
|
|
||||||
hp_type = hp_fighter_shield_special_1, HpShield01
|
|
||||||
hp_type = hp_thruster, HpThruster01
|
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
|
||||||
hp_type = hp_torpedo_special_2, HpTorpedo01
|
|
||||||
|
|
||||||
; Falcon
|
; Falcon
|
||||||
|
|
||||||
[Ship]
|
[Ship]
|
||||||
@@ -6632,8 +6542,8 @@ material_library = fx\envmapbasic.mat
|
|||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
cockpit = cockpits\corsair\bw_freighter.ini
|
cockpit = cockpits\corsair\bw_freighter.ini
|
||||||
pilot_mesh = generic_pilot
|
pilot_mesh = generic_pilot
|
||||||
nanobot_limit = 23
|
nanobot_limit = 58
|
||||||
shield_battery_limit = 23
|
shield_battery_limit = 58
|
||||||
mass = 300
|
mass = 300
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
hold_size = 275
|
hold_size = 275
|
||||||
@@ -6647,7 +6557,7 @@ camera_horizontal_turn_angle = 20
|
|||||||
camera_vertical_turn_up_angle = 5
|
camera_vertical_turn_up_angle = 5
|
||||||
camera_vertical_turn_down_angle = 20
|
camera_vertical_turn_down_angle = 20
|
||||||
camera_turn_look_ahead_slerp_amount = 1
|
camera_turn_look_ahead_slerp_amount = 1
|
||||||
hit_pts = 3600
|
hit_pts = 10600
|
||||||
explosion_arch = explosion_li_freighter
|
explosion_arch = explosion_li_freighter
|
||||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||||
@@ -6663,12 +6573,19 @@ HP_bay_external = HpBayDoor02
|
|||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 3
|
num_exhaust_nozzles = 3
|
||||||
shield_link = bw_freighter_shield01, HpMount, HpShield01
|
shield_link = bw_freighter_shield01, HpMount, HpShield01
|
||||||
hp_type = hp_gun_special_6, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_9, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_freighter_shield_special_10, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_9, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_8, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_7, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_6, HpShield01
|
hp_type = hp_freighter_shield_special_6, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_5, HpShield01
|
hp_type = hp_freighter_shield_special_5, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_4, HpShield01
|
hp_type = hp_freighter_shield_special_4, HpShield01
|
||||||
@@ -6677,7 +6594,10 @@ hp_type = hp_freighter_shield_special_2, HpShield01
|
|||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_turret_special_6, HpTurret02, HpTurret03, HpTurret05
|
hp_type = hp_turret_special_9, HpTurret02, HpTurret03, HpTurret05
|
||||||
|
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
|
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
|
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
@@ -8883,7 +8803,7 @@ surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, sma
|
|||||||
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
|
||||||
hp_type = hp_freighter_shield_special_1, HpCargo01, HpCargo02, HpCargo03, HpCargo04
|
hp_type = hp_freighter_shield_special_1, HpCargo01, HpCargo02, HpCargo03, HpCargo04
|
||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
steering_torque = 12300000, 12300000, 12300000
|
steering_torque = 22405000, 22405000, 22405000
|
||||||
angular_drag = 64000000, 64000000, 64000000
|
angular_drag = 64000000, 64000000, 64000000
|
||||||
rotation_inertia = 2000000, 18000000, 18000000
|
rotation_inertia = 2000000, 18000000, 18000000
|
||||||
nudge_force = 30000.000000
|
nudge_force = 30000.000000
|
||||||
@@ -9182,10 +9102,10 @@ hp_type = hp_turret_special_7, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, H
|
|||||||
hp_type = hp_turret_special_8, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
|
hp_type = hp_turret_special_8, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04, HpTurret_U3_01
|
||||||
hp_type = hp_turret_special_9, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04
|
hp_type = hp_turret_special_9, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, HpTurret_U1_04
|
||||||
hp_type = hp_countermeasure_dropper, HpEngine01
|
hp_type = hp_countermeasure_dropper, HpEngine01
|
||||||
hp_type = hp_freighter_shield_special_4, HpCargo01, HpCargo02
|
hp_type = hp_freighter_shield_special_1, HpCargo01, HpCargo02
|
||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
steering_torque = 12300000, 12300000, 12300000
|
steering_torque = 22405000, 22405000, 22405000
|
||||||
angular_drag = 64000000, 64000000, 64000000
|
angular_drag = 64000000, 64000000, 64000000
|
||||||
rotation_inertia = 2000000, 18000000, 18000000
|
rotation_inertia = 2000000, 18000000, 18000000
|
||||||
nudge_force = 30000.000000
|
nudge_force = 30000.000000
|
||||||
@@ -9280,8 +9200,8 @@ material_library = fx\envmapbasic.mat
|
|||||||
envmap_material = envmapbasic
|
envmap_material = envmapbasic
|
||||||
cockpit = cockpits\corsair\bw_freighter.ini
|
cockpit = cockpits\corsair\bw_freighter.ini
|
||||||
pilot_mesh = generic_pilot
|
pilot_mesh = generic_pilot
|
||||||
nanobot_limit = 12
|
nanobot_limit = 32
|
||||||
shield_battery_limit = 12
|
shield_battery_limit = 32
|
||||||
mass = 300
|
mass = 300
|
||||||
linear_drag = 1
|
linear_drag = 1
|
||||||
hold_size = 100
|
hold_size = 100
|
||||||
@@ -9295,7 +9215,7 @@ camera_horizontal_turn_angle = 20
|
|||||||
camera_vertical_turn_up_angle = 5
|
camera_vertical_turn_up_angle = 5
|
||||||
camera_vertical_turn_down_angle = 20
|
camera_vertical_turn_down_angle = 20
|
||||||
camera_turn_look_ahead_slerp_amount = 1
|
camera_turn_look_ahead_slerp_amount = 1
|
||||||
hit_pts = 1600
|
hit_pts = 6800
|
||||||
explosion_arch = explosion_li_freighter
|
explosion_arch = explosion_li_freighter
|
||||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||||
@@ -9311,12 +9231,19 @@ HP_bay_external = HpBayDoor02
|
|||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 3
|
num_exhaust_nozzles = 3
|
||||||
shield_link = bw_freighter_shield01, HpMount, HpShield01
|
shield_link = bw_freighter_shield01, HpMount, HpShield01
|
||||||
hp_type = hp_gun_special_6, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_9, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
||||||
|
hp_type = hp_freighter_shield_special_10, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_9, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_8, HpShield01
|
||||||
|
hp_type = hp_freighter_shield_special_7, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_6, HpShield01
|
hp_type = hp_freighter_shield_special_6, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_5, HpShield01
|
hp_type = hp_freighter_shield_special_5, HpShield01
|
||||||
hp_type = hp_freighter_shield_special_4, HpShield01
|
hp_type = hp_freighter_shield_special_4, HpShield01
|
||||||
@@ -9325,7 +9252,10 @@ hp_type = hp_freighter_shield_special_2, HpShield01
|
|||||||
hp_type = hp_thruster, HpThruster01
|
hp_type = hp_thruster, HpThruster01
|
||||||
hp_type = hp_mine_dropper, HpMine01
|
hp_type = hp_mine_dropper, HpMine01
|
||||||
hp_type = hp_countermeasure_dropper, HpCM01
|
hp_type = hp_countermeasure_dropper, HpCM01
|
||||||
hp_type = hp_turret_special_6, HpTurret02, HpTurret03, HpTurret05
|
hp_type = hp_turret_special_9, HpTurret02, HpTurret03, HpTurret05
|
||||||
|
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
|
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
|
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05
|
||||||
@@ -10032,7 +9962,7 @@ HP_bay_surface = HpMount
|
|||||||
HP_bay_external = HpMount
|
HP_bay_external = HpMount
|
||||||
HP_tractor_source = HpMount
|
HP_tractor_source = HpMount
|
||||||
num_exhaust_nozzles = 1
|
num_exhaust_nozzles = 1
|
||||||
hit_pts = 1000000
|
hit_pts = 800000
|
||||||
cockpit = cockpits\nomad\no2_fighter.ini
|
cockpit = cockpits\nomad\no2_fighter.ini
|
||||||
camera_offset = 1500, 7000
|
camera_offset = 1500, 7000
|
||||||
camera_angular_acceleration = 0.005
|
camera_angular_acceleration = 0.005
|
||||||
@@ -10160,7 +10090,7 @@ HP_tractor_source = HpMount
|
|||||||
num_exhaust_nozzles = 1
|
num_exhaust_nozzles = 1
|
||||||
hit_pts = 4000
|
hit_pts = 4000
|
||||||
|
|
||||||
; CV02 Elite
|
; CV02 Elite Crow
|
||||||
|
|
||||||
[Ship]
|
[Ship]
|
||||||
ids_name = 237077
|
ids_name = 237077
|
||||||
@@ -10249,7 +10179,7 @@ hp_type = hp_torpedo_special_1, HpTorpedo01
|
|||||||
hp_type = hp_torpedo_special_2, HpTorpedo01
|
hp_type = hp_torpedo_special_2, HpTorpedo01
|
||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_elite_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = cv02_port_wing_lod1
|
obj = cv02_port_wing_lod1
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -33,10 +33,6 @@ zone = Zone_ST04_wadis_01
|
|||||||
file = solar\asteroids\ST04_teide.ini
|
file = solar\asteroids\ST04_teide.ini
|
||||||
zone = Zone_ST04_teide_01
|
zone = Zone_ST04_teide_01
|
||||||
|
|
||||||
[Asteroids]
|
|
||||||
file = solar\asteroids\st04_nomad_field.ini
|
|
||||||
zone = Zone_st04_nomad_field
|
|
||||||
|
|
||||||
[Ambient]
|
[Ambient]
|
||||||
color = 30, 10, 6
|
color = 30, 10, 6
|
||||||
|
|
||||||
@@ -245,7 +241,7 @@ faction = fc_or_grp, 1
|
|||||||
|
|
||||||
[Zone]
|
[Zone]
|
||||||
nickname = ST04_01_Memphis_death
|
nickname = ST04_01_Memphis_death
|
||||||
pos = -25499, 0, 17420
|
pos = -20428.688, 0, 17293.242
|
||||||
shape = SPHERE
|
shape = SPHERE
|
||||||
size = 1600
|
size = 1600
|
||||||
damage = 2000000
|
damage = 2000000
|
||||||
@@ -267,19 +263,6 @@ relief_time = 10
|
|||||||
encounter = area_defend, 19, 0.2
|
encounter = area_defend, 19, 0.2
|
||||||
faction = fc_or_grp, 1
|
faction = fc_or_grp, 1
|
||||||
|
|
||||||
[Zone]
|
|
||||||
nickname = Zone_st04_nomad_field
|
|
||||||
ids_name = 262015
|
|
||||||
pos = 20500, 0, -5000
|
|
||||||
shape = ELLIPSOID
|
|
||||||
size = 12000, 8000, 15000
|
|
||||||
property_flags = 1024
|
|
||||||
visit = 36
|
|
||||||
interference = 0.5
|
|
||||||
sort = 1
|
|
||||||
density = 10
|
|
||||||
pop_type = nonlootable_ast_field
|
|
||||||
|
|
||||||
[Object]
|
[Object]
|
||||||
nickname = St04_Sun
|
nickname = St04_Sun
|
||||||
ids_name = 261049
|
ids_name = 261049
|
||||||
|
|||||||
Binary file not shown.
@@ -318,15 +318,9 @@ rem.AddInfoCard(262040, "Safe Dock") -- Bw11_01_Base
|
|||||||
-- Infocards Ships
|
-- Infocards Ships
|
||||||
|
|
||||||
-- Alpaca
|
-- Alpaca
|
||||||
rem.AddInfoCard(480001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT></TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 1600</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 0/0</TEXT><PARA/><TEXT>Optimal Weapon Class: 4</TEXT><PARA/><TEXT>Max. Weapon Class: 6</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(480001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT></TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Max. Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(480002, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="center"/><TEXT>Alpaca</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Alpaca's cargo hold is a marvel of modern engineering, with multiple compartments and storage options that allow for efficient and secure transportation of goods. The ship's advanced life support systems and comfortable crew quarters also make it an attractive option for longer hauls and more extended voyages.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
rem.AddInfoCard(480002, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="center"/><TEXT>Alpaca</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Alpaca's cargo hold is a marvel of modern engineering, with multiple compartments and storage options that allow for efficient and secure transportation of goods. The ship's advanced life support systems and comfortable crew quarters also make it an attractive option for longer hauls and more extended voyages.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(480003, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>1600</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(480003, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Banshee
|
|
||||||
rem.AddInfoCard(480004, "Banshee MKII") -- rh_fighter_mk2
|
|
||||||
rem.AddInfoCard(480005, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(480006, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>72-ARKM-G3 "Banshee" MKII Rheinland Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>As a steed is bred for its strength as well as its grace, this majestic fighter carries on the long and distinguished tradition of Rheinland military craft. The Banshee MKII is simply the finest ship of its kind. Its craftsmanship, its unwavering precision and reliability, and its substantial offerings for an accessible price all demonstrate Rheinland’s commitment to excellence.</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(480007, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
|
|
||||||
-- Light Fighter Infocards
|
-- Light Fighter Infocards
|
||||||
|
|
||||||
@@ -342,6 +336,10 @@ rem.AddInfoCard(66590, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PAR
|
|||||||
rem.AddInfoCard(66508, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 15/15</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66508, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 15/15</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(66510, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66510, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
|
-- Clydsdale
|
||||||
|
rem.AddInfoCard(66511, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
rem.AddInfoCard(66513, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Dagger
|
-- Dagger
|
||||||
|
|
||||||
rem.AddInfoCard(66521, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/1</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66521, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/1</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
@@ -352,16 +350,32 @@ rem.AddInfoCard(66523, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PAR
|
|||||||
rem.AddInfoCard(66558, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66558, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(66560, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66560, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
|
-- Dromedary
|
||||||
|
rem.AddInfoCard(66524, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 10600</TEXT><PARA/><TEXT>Cargo Space: 275</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
rem.AddInfoCard(66526, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>10600</TEXT><PARA/><TEXT>275</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
|
-- Drone
|
||||||
|
rem.AddInfoCard(66561, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
rem.AddInfoCard(66563, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Hawk
|
-- Hawk
|
||||||
|
|
||||||
rem.AddInfoCard(66533, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66533, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(66535, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66535, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
|
-- Humpback
|
||||||
|
rem.AddInfoCard(66604, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
rem.AddInfoCard(66606, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Legionare
|
-- Legionare
|
||||||
|
|
||||||
rem.AddInfoCard(66548, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66548, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(66550, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66550, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
|
-- Mule
|
||||||
|
rem.AddInfoCard(66591, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/4</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
rem.AddInfoCard(66593, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/4</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Patriot
|
-- Patriot
|
||||||
|
|
||||||
rem.AddInfoCard(66570, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66570, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
@@ -372,9 +386,9 @@ rem.AddInfoCard(66572, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PAR
|
|||||||
rem.AddInfoCard(66500, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66500, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(66502, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66502, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
|
-- Rhino
|
||||||
|
rem.AddInfoCard(66573, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
rem.AddInfoCard(66575, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -430,54 +444,6 @@ rem.AddInfoCard(66600, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PAR
|
|||||||
rem.AddInfoCard(66585, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66585, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 8</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(66587, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>40</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(66587, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>40</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Blood Hound MK2
|
|
||||||
rem.AddInfoCard(480008, "Bloodhound MKII") -- pi_fighter_mk2
|
|
||||||
rem.AddInfoCard(480009, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/1</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(480010, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Z-2010 "Bloodhound" MKII Pirate Light Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>With its increased power capacity, the Bloodhound MKII represents a significant threat to police forces and shipping targets in Sirius. Heavily modified from its original chassis design, this fighter is fast and can deliver a lethal payload and array of offensive weaponry. These factors make this ship of great value to alternative fighting forces everywhere.</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(480011, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/1</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
|
|
||||||
-- Cavalier MK2
|
|
||||||
rem.AddInfoCard(480012, "Cavalier MKII") -- br_fighter_mk2
|
|
||||||
rem.AddInfoCard(480013, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(480014, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>B-224-F Series "Cavalier" MKII Bretonia Light Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Expertly fast and agile, this fighter design is based on the “Bee-One,” the class that cleared the Bretonian frontier and set the stage for the colonization of Sirius. Though patterned after this timeless classic, the Cavalier MKII has many significant improvements and modern attributes that make it a true-blue asset.</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(480015, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
|
|
||||||
-- Dagger MK2
|
|
||||||
rem.AddInfoCard(480016, "Dagger MKII") -- bw_fighter_mk2
|
|
||||||
rem.AddInfoCard(480017, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/1</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(480018, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Series X "Dagger" MKII Border Worlds Light Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>It may be classified as a light fighter, but there is nothing light about this ship. With its expanded power capacity and armor rating the Dagger MKII has all of the muscle required to survive in the harsh frontier of the Border Worlds, while still being moderately priced. An excellent choice for those craving adventure.</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(480019, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/1</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
|
|
||||||
-- Drake MKII
|
|
||||||
rem.AddInfoCard(480020, "Drake MKII") -- ku_fighter_mk2
|
|
||||||
rem.AddInfoCard(480021, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(480022, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>J7P-7Q "Drake" MKII Kusari Light Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>In an environment in which the smallest mistake can cost lives, this fighter takes maximum advantage of years of Kusari research and technology all distilled down and compressed into one deceptively small package. That, along with its recently modified power systems, makes the Drake MKII a superior value in its class.</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(480023, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
|
|
||||||
-- Hawk MKII
|
|
||||||
rem.AddInfoCard(480024, "Hawk MKII") -- ku_fighter_mk2
|
|
||||||
rem.AddInfoCard(480025, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(480026, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>CTE-1500 "Hawk" MKII Civilian Light Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Like an enormous bird of prey, the Hawk MKII can sublimely snatch its targets out of the sky with tremendous grace. Its unmistakable shape casts a shadow of fear on its enemies, while the advanced power and armor ratings ensure that it can deliver the harshest of attacks or repel those foolish enough to challenge it.</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(480027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>4</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
|
|
||||||
-- Legionare MK2
|
|
||||||
rem.AddInfoCard(480028, "Legionare MKII") -- pi_fighter_mk2
|
|
||||||
rem.AddInfoCard(480029, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(480030, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>M3 Class "Legionnaire" MKII Corsair Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Built for speed and agility, the Corsairs rely on their ability to get out of trouble as quickly as they can get into it. The Legionnaire MKII fully supports this maxim while also providing significant weapon and cargo accommodations, making this a devastating offensive or defensive weapon in the hands of a skilled pilot.</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(480031, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
|
|
||||||
--Patriot MK2
|
|
||||||
rem.AddInfoCard(480032, "Patriot MKII") -- pi_fighter_mk2
|
|
||||||
rem.AddInfoCard(480033, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(480034, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>LZF-6364 "Patriot" MKII Liberty Light Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>With comparable models in active government and military service, the Patriot MKII delivers state-of-the-art maneuverability and punishing firepower in one unbeatable package. Impressive extensibility and a generous cargo hold round out the top-notch appointments.</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(480035, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
|
|
||||||
-- Piranha MK2
|
|
||||||
rem.AddInfoCard(480036, "Piranha MKII") -- bh_fighter_mk2
|
|
||||||
rem.AddInfoCard(480037, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(480038, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>AP-6364 "Piranha" MKII Bounty Hunter Light Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>With crime on the rise, there has been a resurgence in the Bounty Hunter trade. To hunt down a criminal one must think like a criminal — and be armed like one too. The Piranha MKII delivers expertly on this note, providing every bit of the firepower and armor needed for the job. The added cargo space for transport and delivery of captured escape pods rounds out its generous appointments.</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(480039, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>2</TEXT><PARA/><TEXT>4</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
|
||||||
|
|
||||||
-- rem.AddInfoCard(480039, [[<?xml version="1.0" encoding="UTF-16"?>]])
|
-- rem.AddInfoCard(480039, [[<?xml version="1.0" encoding="UTF-16"?>]])
|
||||||
|
|
||||||
-- Orca
|
-- Orca
|
||||||
@@ -487,7 +453,7 @@ With its spacious cargo bays and reinforced hull, this ship is perfect for trans
|
|||||||
rem.AddInfoCard(221776, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>125000</TEXT><PARA/><TEXT>500</TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>- </TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(221776, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>125000</TEXT><PARA/><TEXT>500</TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>- </TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- CSV
|
-- CSV
|
||||||
rem.AddInfoCard(584295, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 2/1</TEXT><PARA/><TEXT>Armor: 8600</TEXT><PARA/><TEXT>Cargo Space: 350</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 42/42</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: -</TEXT><PARA/><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(584295, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 2/1</TEXT><PARA/><TEXT>Armor: 8600</TEXT><PARA/><TEXT>Cargo Space: 350</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 42/42</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(584296, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>2/1</TEXT><PARA/><TEXT>8600</TEXT><PARA/><TEXT>350</TEXT><PARA/><TEXT>42/42</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(584296, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>2/1</TEXT><PARA/><TEXT>8600</TEXT><PARA/><TEXT>350</TEXT><PARA/><TEXT>42/42</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- 524295 used
|
-- 524295 used
|
||||||
@@ -630,21 +596,21 @@ rem.AddInfoCard(299063, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JU
|
|||||||
|
|
||||||
-- Energy Core Extension
|
-- Energy Core Extension
|
||||||
rem.AddInfoCard(299501, "Mono Power Converter")
|
rem.AddInfoCard(299501, "Mono Power Converter")
|
||||||
rem.AddInfoCard(299502, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Mono Power Converter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(299502, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Mono Power Converter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Mono Power Converter is a cutting-edge energy core extension designed to optimize and regulate the flow of power between a spacecraft’s central energy core and its high-efficiency systems. This advanced converter is engineered to handle a wide range of energy types, converting raw, high-output power into a more stable and usable form for sensitive systems.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(299511, "Cluster Power Plug")
|
rem.AddInfoCard(299511, "Cluster Power Plug")
|
||||||
rem.AddInfoCard(299512, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Cluster Power Plug</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(299512, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Cluster Power Plug</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Cluster Power Plug is a versatile energy core extension designed to streamline power distribution across a spacecraft’s multiple subsystems, particularly for ships with complex or modular configurations. This high-capacity connector serves as the central junction point for distributing energy from the core to various auxiliary systems.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(299521, "Combined Thermal Cooler")
|
rem.AddInfoCard(299521, "Combined Thermal Cooler")
|
||||||
rem.AddInfoCard(299522, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Combined Thermal Cooler</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(299522, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Combined Thermal Cooler</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Combined Thermal Cooler is an essential energy core extension designed to maintain optimal operational temperatures for a spacecraft's power systems, especially during periods of intense energy output. At the heart of the Combined Thermal Cooler is a dual-phase cooling system that works in tandem to absorb and dissipate heat more effectively than traditional cooling methods.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(299531, "High Performance Amplifier")
|
rem.AddInfoCard(299531, "High Performance Amplifier")
|
||||||
rem.AddInfoCard(299532, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>High Performance Amplifier</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(299532, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>High Performance Amplifier</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The High Performance Amplifier is an advanced energy core extension engineered to maximize the output potential of a spacecraft’s power systems. Its compact, modular design ensures compatibility with a wide range of ship classes and can be easily integrated into existing energy core setups.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(299541, "Control Grid Stabilizier")
|
rem.AddInfoCard(299541, "Control Grid Stabilizer")
|
||||||
rem.AddInfoCard(299542, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>High Perfomance Amplifier</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(299542, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Control Grid Stabilizer</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Control Grid Stabilizer is a critical energy core extension designed to optimize and maintain the stability of a spacecraft's power grid under varying operational conditions. At its core, the Control Grid Stabilizer monitors the power flow throughout the ship, using advanced algorithms to detect even the smallest fluctuations in voltage or current.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(299551, "Rotary Power Connector")
|
rem.AddInfoCard(299551, "Rotary Power Connector")
|
||||||
rem.AddInfoCard(299552, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Rotary Power Connector</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(299552, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Rotary Power Connector</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Rotary Power Connector is an advanced energy core extension designed to streamline power distribution across a spacecraft’s vital systems. Engineered for high efficiency and adaptability, this innovative connector serves as a rotating conduit, enabling the seamless transfer of energy between the core and multiple rotating or moving components of the ship.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(299561, "Propulsion Epicyclic Gear")
|
rem.AddInfoCard(299561, "Propulsion Epicyclic Gear")
|
||||||
rem.AddInfoCard(299562, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Propulsion Epicyclic Gear</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(299562, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Propulsion Epicyclic Gear</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Propulsion Epicyclic Gear is a sophisticated energy core extension designed to amplify and fine-tune the propulsion systems of advanced spacecraft. This high-performance module uses an epicyclic gear system to enhance torque and power transfer, allowing for more efficient acceleration and deceleration across a wide range of space travel conditions.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(299571, "Conductive System Charger")
|
rem.AddInfoCard(299571, "Conductive System Charger")
|
||||||
rem.AddInfoCard(299572, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Conductive System Charger</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(299572, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Conductive System Charger</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Conductive System Charger is a compact yet powerful extension module designed to enhance the energy core efficiency of modern spacecraft. Engineered for seamless integration with a wide range of ship architectures, it acts as a dynamic conduit between the core reactor and onboard systems, optimizing energy distribution in real time.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Infocards Power
|
-- Infocards Power
|
||||||
rem.AddInfoCard(299800, "CHIMERA Blueprint")
|
rem.AddInfoCard(299800, "CHIMERA Blueprint")
|
||||||
|
|||||||
Binary file not shown.
|
Before Width: | Height: | Size: 2.2 MiB After Width: | Height: | Size: 2.2 MiB |
@@ -13,8 +13,8 @@ Website :
|
|||||||
|
|
||||||
File Name : REM.zip
|
File Name : REM.zip
|
||||||
File Size : 12,01 GB
|
File Size : 12,01 GB
|
||||||
Mod Version : 0.4.1.2
|
Mod Version : 0.4.2.10
|
||||||
Date Released : 20/04/2026
|
Date Released : 01/05/2026
|
||||||
|
|
||||||
******************************************************
|
******************************************************
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user