62 Commits

Author SHA1 Message Date
D4rkl1ght3r c4ccf4f28a Add Buffalo Triggers (not finished) 2026-08-15 12:19:14 +02:00
D4rkl1ght3r 52150aba9f Update Audio & Waypoint Trigger 2026-08-15 12:19:13 +02:00
D4rkl1ght3r 0b10f8800a Update Jacobi Voice 2026-08-15 12:19:13 +02:00
D4rkl1ght3r 786198d14c Add Walker Vignette 2026-08-15 12:19:13 +02:00
D4rkl1ght3r da805fece2 Add more Waypoints to Li01 & Li05 2026-08-15 12:19:12 +02:00
D4rkl1ght3r cffe07850a Add Cnd to Cruiser Trigger 2026-08-15 12:19:12 +02:00
D4rkl1ght3r cce56a7198 Add M13 Clearings & Westpoint Waypoints 2026-08-15 12:19:12 +02:00
D4rkl1ght3r 69c0e1449d Fix Buffalo THN & Trigger 2026-08-15 12:18:53 +02:00
D4rkl1ght3r 6fb6a79849 Add RTC Buffalo Start 2026-08-15 12:18:52 +02:00
D4rkl1ght3r b0c80ed91a Create buffalo_story_start.thn 2026-08-15 12:18:52 +02:00
D4rkl1ght3r c913bc677b Add Loot Acquired to Rogues 2026-08-15 12:18:52 +02:00
D4rkl1ght3r 5b8fceb848 Fix Cargo Drop 2026-08-15 12:18:52 +02:00
D4rkl1ght3r 3323b2ba40 Change ShipSpawn Position 2026-08-15 12:16:58 +02:00
D4rkl1ght3r ac3a2d0353 Adjust Voice COMM 2026-08-15 12:15:21 +02:00
D4rkl1ght3r e78f34c228 Fix Alaska Trigger 2026-08-15 12:15:20 +02:00
D4rkl1ght3r 6719f711f8 Add Jacobi Comm Voice Template 2026-08-15 12:09:23 +02:00
D4rkl1ght3r 94bdee39fc Change Rochester undock_trigger 2026-08-15 12:09:23 +02:00
D4rkl1ght3r 898874b3b1 Add Rochester Comm Voice Template 2026-08-15 12:09:23 +02:00
D4rkl1ght3r 8feddc3d7e Add Trigger rochester_dock_permission1 2026-08-15 12:09:23 +02:00
D4rkl1ght3r d0cf157010 Change xenos_encounter1 2026-08-15 12:09:23 +02:00
D4rkl1ght3r 74347d77c1 Add Xenos NPC 2026-08-15 12:09:22 +02:00
D4rkl1ght3r 21089c15d3 Add Xenos Wave 2026-08-15 12:09:22 +02:00
D4rkl1ght3r 603b1e25d5 Add Voice Entries 2026-08-15 12:09:22 +02:00
D4rkl1ght3r a5fed8bd7e Add Voice Entries 2026-08-15 12:09:22 +02:00
D4rkl1ght3r d1c2077316 Add Trent Comm Voice Template 2026-08-15 12:09:22 +02:00
D4rkl1ght3r c605342cfa Adjust Voice COMM 2026-08-15 12:09:21 +02:00
D4rkl1ght3r 76bf4171f2 Add Rebus Comm Voice Template 2026-08-15 12:09:21 +02:00
D4rkl1ght3r 8c8d2d2bcd Adjust Voice COMM 2026-08-15 12:09:21 +02:00
D4rkl1ght3r 7c542d9753 Add Harrison Comm Voice Template 2026-08-15 12:09:21 +02:00
D4rkl1ght3r 32e459eaa1 Add RTC Files 2026-08-15 12:09:21 +02:00
D4rkl1ght3r 0052304608 Add Mission Triggers 2026-08-15 12:09:21 +02:00
D4rkl1ght3r 4a1e346a51 Upload THNs 2026-08-15 12:09:20 +02:00
D4rkl1ght3r 5a51d4ce1a Update current version number in README 2026-08-15 11:14:11 +02:00
D4rkl1ght3r e3af04c4a6 Finalize REM Credits for Patch 0.4.4.0 2026-08-09 08:17:56 +02:00
D4rkl1ght3r 3c0e74b6cf Update REM-Client & Lua 5.4 Integration 2026-08-08 10:06:53 +02:00
D4rkl1ght3r b933166faa Add rem-essentials.dll 2026-08-08 09:53:37 +02:00
D4rkl1ght3r c1f0d571b7 Remove FLplusplus & FLSharp 2026-08-08 09:51:50 +02:00
D4rkl1ght3r b6faac78b8 Update market_misc.ini 2026-08-04 19:39:08 +02:00
D4rkl1ght3r 44c91f5fa8 Add gun_laser_2_mk2 2026-08-04 18:42:25 +02:00
D4rkl1ght3r 0348c3dd3a Fix Infocard References for Thrust Extensions 2026-08-01 12:12:15 +02:00
D4rkl1ght3r 5c68265988 Update Infocards 2026-08-01 12:11:21 +02:00
D4rkl1ght3r dc086456aa Add Weapon Entries 2026-08-01 12:10:47 +02:00
D4rkl1ght3r 5634cf57e7 Add Weapon FX Firefreeze & Nightfrost 2026-08-01 12:09:29 +02:00
D4rkl1ght3r 9d24fdacd6 Add Weapon Vector & Wraith 2026-07-30 20:14:11 +02:00
D4rkl1ght3r b88c5f84a3 Remove Trail from Repairship Engine FX 2026-07-29 23:14:06 +02:00
D4rkl1ght3r e65e53216f Remove Torpedo Tail 2026-07-29 19:47:34 +02:00
D4rkl1ght3r 361c1c69d3 Fix Torpedo Entry References 2026-07-29 19:24:20 +02:00
D4rkl1ght3r 72c32ca098 Update Torpedo FX & Infocards 2026-07-29 19:11:59 +02:00
D4rkl1ght3r 9c104e6116 Update Infocards 2026-07-29 18:36:57 +02:00
D4rkl1ght3r 7998863b3c Add Torpedo Effects 2026-07-29 18:29:33 +02:00
D4rkl1ght3r b9e51cdde6 Update Infocards 2026-07-28 23:29:13 +02:00
D4rkl1ght3r 8a567b8db4 Add Light Package Extension to Starflier & Eagle 2026-07-28 18:52:47 +02:00
D4rkl1ght3r 411db92dc8 Add Light Package Entries 2026-07-28 18:51:44 +02:00
D4rkl1ght3r bc3c5aa9f0 Add Light Package Icons 2026-07-28 18:48:37 +02:00
D4rkl1ght3r 2aca26f41b Create Thruster Infocards 2026-07-25 18:07:18 +02:00
D4rkl1ght3r 014989834f Add thrusters to market 2026-07-25 17:53:09 +02:00
D4rkl1ght3r c9cf49e0dc Remove Liberty Thruster Duplicate 2026-07-24 19:17:23 +02:00
D4rkl1ght3r 0db561c822 Add Tizona del Cid Schematic PhantomLoot 2026-07-24 19:01:53 +02:00
D4rkl1ght3r 52408186b5 Add Thruster FX Colours & Misc 2026-07-24 19:00:28 +02:00
D4rkl1ght3r f17ce74784 Add Tizona del Cid Blueprint & Schematic 2026-07-11 08:14:05 +02:00
FlatHack ce5810923d NEVADA - Las Vegas Rumors 2026-07-08 05:54:50 +02:00
FlatHack c0519d2f1c NEVADA - NPC Rumors Las Vegas - first test 2026-07-06 16:28:41 +02:00
101 changed files with 4268 additions and 235 deletions
+11
View File
@@ -885,3 +885,14 @@ type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Jacobi\dx_exp_0204_jacobi.wav
; WALKER
[Sound]
nickname = dx_exp_vignette_walker_sp
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\viginettes\DX_EXP_VIGNETTE_WALKER_SP.wav
; Marcus Walker Viginette
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+151
View File
@@ -0,0 +1,151 @@
[Voice]
nickname = harrison_voice_m14
;extend = harrison_voice_m14
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M14_0000_HARRISON
attenuation = -6
[Sound]
msg = DX_M14_0001_HARRISON
attenuation = -6
[Sound]
msg = DX_M14_0002_HARRISON
attenuation = -6
[Sound]
msg = DX_M14_0003_HARRISON
attenuation = -6
[Sound]
msg = DX_M14_0004_HARRISON
attenuation = -6
[Sound]
msg = DX_M14_0005_HARRISON
attenuation = -6
[Sound]
msg = DX_M14_0006_HARRISON
attenuation = -6
[Voice]
nickname = rebus_voice_m14
;extend = rebus_voice_m14
script = SC_FMHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_FMBODY_CHRB_IDLE_SMALL_000LV_XA_05
[Sound]
msg = DX_M14_0000_REBUS
attenuation = -6
[Sound]
msg = DX_M14_0001_REBUS
attenuation = -6
[Sound]
msg = DX_M14_0100_REBUS
attenuation = -6
[Sound]
msg = DX_M14_0101_REBUS
attenuation = -6
[Sound]
msg = DX_M14_0102_REBUS
attenuation = -6
[Voice]
nickname = trent_voice_m14
;extend = trent_voice_m14
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M14_0010_TRENT
attenuation = -6
[Sound]
msg = DX_M14_0011_TRENT
attenuation = -6
[Sound]
msg = DX_M14_0012_TRENT
attenuation = -6
[Voice]
nickname = rochester_voice_m14
;extend = rochester_voice_m14
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
[Sound]
msg = DX_M14_0000_Junkers
attenuation = -6
[Sound]
msg = DX_M14_0001_Junkers
attenuation = -6
[Sound]
msg = DX_M14_0002_Junkers
attenuation = -6
[Sound]
msg = DX_M14_0003_Junkers
attenuation = -6
[Voice]
nickname = jacobi_voice_m14
;extend = jacobi_voice_m14
script = SC_FMHEAD_MOTION_WALLA_CASL_000LV_XA_%
script = SC_FMBODY_CHRB_IDLE_SMALL_000LV_XA_05
[Sound]
msg = DX_M14_0000_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0001_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0002_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0003_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0004_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0005_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0006_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0007_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0008_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0009_JACOBI
attenuation = -6
[Sound]
msg = DX_M14_0010_JACOBI
attenuation = -6
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+69 -1
View File
@@ -1083,6 +1083,74 @@ shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
jump_dist = 2
; Tizona del Cid Blueprint
[Good]
nickname = commodity_tizona_blueprint
equipment = commodity_tizona_blueprint
msg_id_prefix = gcs_gen_commodity_tizona_blueprint
category = commodity
price = 25000
combinable = false
good_sell_price = 1
bad_buy_price = 1
bad_sell_price = 1
good_buy_price = 1
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
jump_dist = 2
; Tizona del Cid Schematic
[Good]
nickname = commodity_tizona_schematic
equipment = commodity_tizona_schematic
msg_id_prefix = gcs_gen_commodity_tizona_schematics
category = commodity
price = 25000
combinable = false
good_sell_price = 1
bad_buy_price = 1
bad_sell_price = 1
good_buy_price = 1
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
jump_dist = 2
; WRAITH Schematic
[Good]
nickname = commodity_wraith_schematic
equipment = commodity_wraith_schematic
msg_id_prefix = gcs_gen_commodity_wraith_schematics
category = commodity
price = 25000
combinable = false
good_sell_price = 1
bad_buy_price = 1
bad_sell_price = 1
good_buy_price = 1
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
jump_dist = 2
; VECTOR Schematic
[Good]
nickname = commodity_vector_schematic
equipment = commodity_vector_schematic
msg_id_prefix = gcs_gen_commodity_vector_schematics
category = commodity
price = 25000
combinable = false
good_sell_price = 1
bad_buy_price = 1
bad_sell_price = 1
good_buy_price = 1
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
jump_dist = 2
; Tractor Beam Blueprint
[Good]
@@ -3724,7 +3792,7 @@ addon = contrail01, HpContrail02, 1
nickname = kubd_hull
category = shiphull
ship = ku_blooddragon
price = 348320
price = 63200
ids_name = 12006
item_icon = Equipment\models\commodities\nn_icons\ku_elite.3db
+31
View File
@@ -8,6 +8,7 @@ MarketGood = br_turret02_mark01, 6, -1, 10, 10, 0, 1
MarketGood = br_turret02_mark02, 10, 0, 10, 10, 0, 1
MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1
MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1
MarketGood = bretonia_thruster, 0, -1, 10, 10, 0, 1
MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1
@@ -4672,6 +4673,8 @@ MarketGood = cruise_disruptor01_mark02_ammo, 0, -1, 50, 50, 0, 1
MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1
MarketGood = torpedo06_mark01, 0, -1, 100, 100, 0, 1
MarketGood = torpedo06_mark01_ammo, 10, -1, 50, 50, 0, 1
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
@@ -6094,6 +6097,7 @@ MarketGood = fc_ou_turret02_mark01, 6, -1, 10, 10, 0, 1
MarketGood = fc_ou_turret02_mark02, 16, 0, 10, 10, 0, 1
MarketGood = fc_ou_turret02_mark03, 26, 0.4, 10, 10, 0, 1
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
MarketGood = outcast_thruster, 0, -1, 10, 10, 0, 1
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1
@@ -6123,6 +6127,8 @@ MarketGood = cruise_disruptor01_mark02_ammo, 0, -1, 50, 50, 0, 1
MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1
MarketGood = torpedo02_mark01, 0, -1, 100, 100, 0, 1
MarketGood = torpedo02_mark01_ammo, 10, -1, 50, 50, 0, 1
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1
@@ -6193,6 +6199,7 @@ MarketGood = fc_c_turret01_mark01, 10, -1, 10, 10, 0, 1
MarketGood = fc_c_turret01_mark02, 22, 0.1, 10, 10, 0, 1
MarketGood = fc_c_turret02_mark01, 16, -1, 10, 10, 0, 1
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
MarketGood = corsair_thruster, 0, -1, 10, 10, 0, 1
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1
@@ -6222,6 +6229,12 @@ MarketGood = cruise_disruptor01_mark02_ammo, 0, -1, 50, 50, 0, 1
MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1
MarketGood = torpedo02_mark01_ammo, 10, -1, 50, 50, 0, 1
MarketGood = torpedo03_mark01_ammo, 10, -1, 50, 50, 0, 1
MarketGood = torpedo04_mark01, 0, -1, 100, 100, 0, 1
MarketGood = torpedo04_mark01_ammo, 10, -1, 50, 50, 0, 1
MarketGood = torpedo05_mark01_ammo, 10, -1, 50, 50, 0, 1
MarketGood = torpedo06_mark01_ammo, 10, -1, 50, 50, 0, 1
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1
@@ -6956,6 +6969,7 @@ MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1
MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1
MarketGood = lanehackers_thruster, 0, -1, 10, 10, 0, 1
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
@@ -7612,6 +7626,7 @@ MarketGood = ku_gun02_mark03, 22, 0.4, 10, 10, 0, 1
MarketGood = ku_turret01_mark01, 10, -1, 10, 10, 0, 1
MarketGood = ku_turret01_mark03, 22, 0.4, 10, 10, 0, 1
MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1
MarketGood = kusari_thruster, 0, -1, 10, 10, 0, 1
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
@@ -10400,6 +10415,15 @@ MarketGood = li_turret01_mark02, 2, -0.2, 10, 10, 0, 1
MarketGood = li_turret01_mark03, 10, 0.2, 10, 10, 0, 1
MarketGood = li_turret02_mark03, 10, 0.2, 10, 10, 0, 1
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
MarketGood = liberty_thruster, 0, -1, 10, 10, 0, 1
MarketGood = green_light_package, 0, -1, 10, 10, 0, 1
MarketGood = blue_light_package, 0, -1, 10, 10, 0, 1
MarketGood = red_light_package, 0, -1, 10, 10, 0, 1
MarketGood = orange_light_package, 0, -1, 10, 10, 0, 1
MarketGood = yellow_light_package, 0, -1, 10, 10, 0, 1
MarketGood = pink_light_package, 0, -1, 10, 10, 0, 1
MarketGood = purple_light_package, 0, -1, 10, 10, 0, 1
MarketGood = white_light_package, 0, -1, 10, 10, 0, 1
MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
@@ -10446,6 +10470,8 @@ MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1
MarketGood = nomad_torpedo01_player_ammo, 10, -1, 50, 50, 0, 1
MarketGood = torpedo01_mark02, 0, -1, 100, 100, 0, 1
MarketGood = torpedo01_mark02_ammo, 10, -1, 50, 50, 0, 1
MarketGood = sensor_probe_player_ammo, 10, -1, 50, 50, 0, 1
MarketGood = sensor_probe_player_ammo, 10, -1, 50, 50, 0, 1
MarketGood = rem_cargopod_blue, 1, -1, 10, 10, 0, 1
@@ -10588,6 +10614,8 @@ MarketGood = cruise_disruptor01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = cruise_disruptor01_mark02_ammo, 0, -1, 50, 50, 0, 1
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1
MarketGood = torpedo03_mark01, 0, -1, 100, 100, 0, 1
MarketGood = torpedo03_mark01_ammo, 10, -1, 50, 50, 0, 1
MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
@@ -13021,6 +13049,7 @@ MarketGood = rh_gun02_mark03, 26, 0.4, 10, 10, 0, 1
MarketGood = rh_turret01_mark01, 16, -1, 10, 10, 0, 1
MarketGood = rh_turret01_mark03, 26, 0.4, 10, 10, 0, 1
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
MarketGood = rheinland_thruster, 0, -1, 10, 10, 0, 1
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
@@ -13046,6 +13075,8 @@ MarketGood = cruise_disruptor01_mark02_ammo, 0, -1, 50, 50, 0, 1
MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1
MarketGood = torpedo05_mark01, 0, -1, 100, 100, 0, 1
MarketGood = torpedo05_mark01_ammo, 10, -1, 50, 50, 0, 1
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
+60 -1
View File
@@ -910,7 +910,6 @@ decay_per_second = 0
volume = 0
hit_pts = 250
; CHIMERA Blueprint
[Commodity]
@@ -1302,6 +1301,58 @@ decay_per_second = 0
volume = 0
hit_pts = 250
; Tizona del Cid Blueprint
[Commodity]
nickname = commodity_tizona_blueprint
ids_name = 299860
ids_info = 299861
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
hit_pts = 250
; Tizona del Cid Schematic
[Commodity]
nickname = commodity_tizona_schematic
ids_name = 299862
ids_info = 299863
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
hit_pts = 250
; WRAITH Schematic
[Commodity]
nickname = commodity_wraith_schematic
ids_name = 299866
ids_info = 299867
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
hit_pts = 250
; VECTOR Schematic
[Commodity]
nickname = commodity_vector_schematic
ids_name = 299870
ids_info = 299871
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 0
hit_pts = 250
; Tractor Beam Blueprint
[Commodity]
@@ -3235,6 +3286,14 @@ particles = gf_blhazard_01
nickname = rtc_mis5view_effect
particles = rtc_mis5view
[AttachedFX]
nickname = dmkv_sphere_shield_effect
particles = dmkv_sphere_shield
[AttachedFX]
nickname = rtc_helium_effect
particles = rtc_helium
[AttachedFX]
nickname = mission01_prison_smoke
particles = gf_prisonattack_smallsmoke
+453 -11
View File
@@ -98,6 +98,174 @@ lootable = true
separation_explosion = sever_debris
LODranges = 0, 999999
; Bretonia Thruster
[Thruster]
nickname = bretonia_thruster
ids_name = 263919
ids_info = 263920
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 2000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
max_force = 75500
particles = gf_ge_br_thruster_01
hp_particles = hpthrust
power_usage = 210
lootable = true
separation_explosion = sever_debris
LODranges = 0, 999999
; Corsair Thruster
[Thruster]
nickname = corsair_thruster
ids_name = 263921
ids_info = 263922
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 2000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
max_force = 75500
particles = gf_ge_co_thruster_01
hp_particles = hpthrust
power_usage = 210
lootable = true
separation_explosion = sever_debris
LODranges = 0, 999999
; Kusari Thruster
[Thruster]
nickname = kusari_thruster
ids_name = 263923
ids_info = 263924
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 2000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
max_force = 75500
particles = gf_ge_ku_thruster_01
hp_particles = hpthrust
power_usage = 210
lootable = true
separation_explosion = sever_debris
LODranges = 0, 999999
; Lanehackers Thruster
[Thruster]
nickname = lanehackers_thruster
ids_name = 263925
ids_info = 263926
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 2000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
max_force = 75500
particles = gf_ge_lh_thruster_01
hp_particles = hpthrust
power_usage = 210
lootable = true
separation_explosion = sever_debris
LODranges = 0, 999999
; Liberty Thruster
[Thruster]
nickname = liberty_thruster
ids_name = 263927
ids_info = 263928
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 2000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
max_force = 75500
particles = gf_ge_li_thruster_01
hp_particles = hpthrust
power_usage = 210
lootable = true
separation_explosion = sever_debris
LODranges = 0, 999999
; Outcast Thruster
[Thruster]
nickname = outcast_thruster
ids_name = 263929
ids_info = 263930
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 2000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
max_force = 75500
particles = gf_ge_ou_thruster_01
hp_particles = hpthrust
power_usage = 210
lootable = true
separation_explosion = sever_debris
LODranges = 0, 999999
; Rheinland Thruster
[Thruster]
nickname = rheinland_thruster
ids_name = 263931
ids_info = 263932
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 2000
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
max_force = 75500
particles = gf_ge_rh_thruster_01
hp_particles = hpthrust
power_usage = 210
lootable = true
separation_explosion = sever_debris
LODranges = 0, 999999
; Order Thruster
[Thruster]
@@ -122,6 +290,8 @@ lootable = true
separation_explosion = sever_debris
LODranges = 0, 999999
; Nomad Thruster
[Thruster]
nickname = no_thruster
ids_name = 263742
@@ -136,7 +306,7 @@ child_impulse = 80
volume = 0
mass = 10
max_force = 75500
particles = gf_ge_s_thruster_01
particles = gf_ge_no_thruster_01
hp_particles = hpthrust
power_usage = 210
lootable = true
@@ -1506,7 +1676,7 @@ mass = 10
regeneration_rate = 14.5
max_capacity = 654
toughness = 6.5
hp_type = hp_elite_shield_special_2
hp_type = hp_elite_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -1538,7 +1708,7 @@ mass = 10
regeneration_rate = 19.9
max_capacity = 894.89
toughness = 8.9
hp_type = hp_elite_shield_special_2
hp_type = hp_elite_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -2472,7 +2642,7 @@ mass = 10
regeneration_rate = 10.9
max_capacity = 490
toughness = 4.9
hp_type = hp_elite_shield_special_2
hp_type = hp_elite_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -2504,7 +2674,7 @@ mass = 10
regeneration_rate = 14.9
max_capacity = 670
toughness = 6.7
hp_type = hp_elite_shield_special_2
hp_type = hp_elite_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -3436,7 +3606,7 @@ mass = 10
regeneration_rate = 10.9
max_capacity = 490
toughness = 4.9
hp_type = hp_elite_shield_special_2
hp_type = hp_elite_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -3468,7 +3638,7 @@ mass = 10
regeneration_rate = 14.9
max_capacity = 670
toughness = 6.7
hp_type = hp_elite_shield_special_2
hp_type = hp_elite_shield_special_3
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
@@ -4407,8 +4577,8 @@ lootable = true
;Vector Thrust Coil
[ShieldGenerator]
nickname = vector_thrust_coil
ids_name = 001712
ids_info = 001712
ids_name = 263914
ids_info = 263914
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
@@ -4441,8 +4611,8 @@ phantom_physics = true
;Turbo Coolant Pump
[ShieldGenerator]
nickname = turbo_coolant_pump
ids_name = 001713
ids_info = 001713
ids_name = 263916
ids_info = 263916
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
@@ -4470,4 +4640,276 @@ shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
; Green Light Package
[ShieldGenerator]
nickname = green_light_package
ids_name = 263964
ids_info = 263964
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
; Blue Light Package
[ShieldGenerator]
nickname = blue_light_package
ids_name = 263962
ids_info = 263962
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
; Red Light Package
[ShieldGenerator]
nickname = red_light_package
ids_name = 263963
ids_info = 263963
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
; Orange Light Package
[ShieldGenerator]
nickname = orange_light_package
ids_name = 263961
ids_info = 263961
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
; Yellow Light Package
[ShieldGenerator]
nickname = yellow_light_package
ids_name = 263965
ids_info = 263965
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
; Pink Light Package
[ShieldGenerator]
nickname = pink_light_package
ids_name = 263966
ids_info = 263966
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
; Purple Light Package
[ShieldGenerator]
nickname = purple_light_package
ids_name = 263967
ids_info = 263967
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
; White Light Package
[ShieldGenerator]
nickname = white_light_package
ids_name = 263960
ids_info = 263960
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_2
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
+206 -4
View File
@@ -58,6 +58,104 @@ ids_info = 264741
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Bretonia Thruster
[Good]
nickname = bretonia_thruster
equipment = bretonia_thruster
category = equipment
price = 100
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
combinable = false
ids_name = 263919
ids_info = 263920
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Corsair Thruster
[Good]
nickname = corsair_thruster
equipment = corsair_thruster
category = equipment
price = 100
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
combinable = false
ids_name = 263921
ids_info = 263922
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Kusari Thruster
[Good]
nickname = kusari_thruster
equipment = kusari_thruster
category = equipment
price = 100
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
combinable = false
ids_name = 263923
ids_info = 263924
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Lanehackers Thruster
[Good]
nickname = lanehackers_thruster
equipment = lanehackers_thruster
category = equipment
price = 100
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
combinable = false
ids_name = 263925
ids_info = 263926
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Liberty Thruster
[Good]
nickname = liberty_thruster
equipment = liberty_thruster
category = equipment
price = 100
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
combinable = false
ids_name = 263927
ids_info = 263928
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Outcast Thruster
[Good]
nickname = outcast_thruster
equipment = outcast_thruster
category = equipment
price = 100
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
combinable = false
ids_name = 263929
ids_info = 263930
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Rheinland Thruster
[Good]
nickname = rheinland_thruster
equipment = rheinland_thruster
category = equipment
price = 100
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
combinable = false
ids_name = 263931
ids_info = 263932
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
[Good]
nickname = no_thruster
equipment = no_thruster
@@ -1645,8 +1743,8 @@ category = equipment
price = 75000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 001712
ids_info = 001712
ids_name = 263914
ids_info = 263914
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
@@ -1658,7 +1756,111 @@ category = equipment
price = 75000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_coolant_pump.3db
combinable = false
ids_name = 001713
ids_info = 001713
ids_name = 263916
ids_info = 263916
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Green Light Package
[Good]
nickname = green_light_package
equipment = green_light_package
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_green.3db
combinable = false
ids_name = 263964
ids_info = 263964
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Blue Light Package
[Good]
nickname = blue_light_package
equipment = blue_light_package
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_blue.3db
combinable = false
ids_name = 263964
ids_info = 263964
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Red Light Package
[Good]
nickname = red_light_package
equipment = red_light_package
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_red.3db
combinable = false
ids_name = 263964
ids_info = 263964
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Orange Light Package
[Good]
nickname = orange_light_package
equipment = orange_light_package
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_orange.3db
combinable = false
ids_name = 263964
ids_info = 263964
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Yellow Light Package
[Good]
nickname = yellow_light_package
equipment = yellow_light_package
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_yellow.3db
combinable = false
ids_name = 263964
ids_info = 263964
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Pink Light Package
[Good]
nickname = pink_light_package
equipment = pink_light_package
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_pink.3db
combinable = false
ids_name = 263964
ids_info = 263964
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; Purple Light Package
[Good]
nickname = purple_light_package
equipment = purple_light_package
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_purple.3db
combinable = false
ids_name = 263964
ids_info = 263964
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
; White Light Package
[Good]
nickname = white_light_package
equipment = white_light_package
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_white.3db
combinable = false
ids_name = 263960
ids_info = 263960
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
+563
View File
@@ -1414,6 +1414,8 @@ turn_rate = 90
lootable = true
LODranges = 0, 999999
; Starkiller Torpedo
[Motor]
nickname = torpedo01_mark01_motor
lifetime = 7.5
@@ -1486,6 +1488,8 @@ turn_rate = 90
lootable = true
LODranges = 0, 999999
; Sunslayer Torpedo
[Motor]
nickname = torpedo01_mark02_motor
lifetime = 11.25
@@ -1558,6 +1562,378 @@ turn_rate = 90
lootable = true
LODranges = 0, 999999
; Skyscatter Torpedo
[Motor]
nickname = torpedo02_mark01_motor
lifetime = 7.5
accel = 4.4444
delay = 0
[Explosion]
nickname = torpedo02_mark01_explosion
effect = li_torpedo01_impact
;effect = ou_torpedo01_impact
lifetime = 0, 0
process = disappear
strength = 100
radius = 25
hull_damage = 2424
energy_damage = 0
impulse = 0
[Munition]
nickname = torpedo02_mark01_ammo
explosion_arch = torpedo02_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.25
lifetime = 37.5
Motor = torpedo02_mark01_motor
force_gun_ori = false
const_effect = gf_ou_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.58067
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 263950
ids_info = 263951
mass = 1
volume = 0
[Gun]
nickname = torpedo02_mark01
ids_name = 263940
ids_info = 263941
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 16.7
toughness = 12.1
projectile_archetype = torpedo02_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Doomgiver Torpedo
[Motor]
nickname = torpedo03_mark01_motor
lifetime = 7.5
accel = 4.4444
delay = 0
[Explosion]
nickname = torpedo03_mark01_explosion
effect = li_torpedo01_impact
;effect = ou_torpedo01_impact
lifetime = 0, 0
process = disappear
strength = 100
radius = 25
hull_damage = 2424
energy_damage = 0
impulse = 0
[Munition]
nickname = torpedo03_mark01_ammo
explosion_arch = torpedo03_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.25
lifetime = 37.5
Motor = torpedo03_mark01_motor
force_gun_ori = false
const_effect = gf_c_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.58067
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 263952
ids_info = 263953
mass = 1
volume = 0
[Gun]
nickname = torpedo03_mark01
ids_name = 263942
ids_info = 263943
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 16.7
toughness = 12.1
projectile_archetype = torpedo03_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Hellfire Torpedo
[Motor]
nickname = torpedo04_mark01_motor
lifetime = 7.5
accel = 4.4444
delay = 0
[Explosion]
nickname = torpedo04_mark01_explosion
effect = li_torpedo01_impact
;effect = ou_torpedo01_impact
lifetime = 0, 0
process = disappear
strength = 100
radius = 25
hull_damage = 2424
energy_damage = 0
impulse = 0
[Munition]
nickname = torpedo04_mark01_ammo
explosion_arch = torpedo04_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.25
lifetime = 37.5
Motor = torpedo04_mark01_motor
force_gun_ori = false
const_effect = gf_x_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.58067
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 263954
ids_info = 263955
mass = 1
volume = 0
[Gun]
nickname = torpedo04_mark01
ids_name = 263944
ids_info = 263945
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 16.7
toughness = 12.1
projectile_archetype = torpedo04_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Wayfinder Torpedo
[Motor]
nickname = torpedo05_mark01_motor
lifetime = 7.5
accel = 4.4444
delay = 0
[Explosion]
nickname = torpedo05_mark01_explosion
effect = li_torpedo01_impact
;effect = ou_torpedo01_impact
lifetime = 0, 0
process = disappear
strength = 100
radius = 25
hull_damage = 2424
energy_damage = 0
impulse = 0
[Munition]
nickname = torpedo05_mark01_ammo
explosion_arch = torpedo05_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.25
lifetime = 37.5
Motor = torpedo05_mark01_motor
force_gun_ori = false
const_effect = gf_rh_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.58067
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 263956
ids_info = 263957
mass = 1
volume = 0
[Gun]
nickname = torpedo05_mark01
ids_name = 263946
ids_info = 263947
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 16.7
toughness = 12.1
projectile_archetype = torpedo05_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Sunrider Torpedo
[Motor]
nickname = torpedo06_mark01_motor
lifetime = 7.5
accel = 4.4444
delay = 0
[Explosion]
nickname = torpedo06_mark01_explosion
effect = li_torpedo01_impact
;effect = ou_torpedo01_impact
lifetime = 0, 0
process = disappear
strength = 100
radius = 25
hull_damage = 2424
energy_damage = 0
impulse = 0
[Munition]
nickname = torpedo06_mark01_ammo
explosion_arch = torpedo06_mark01_explosion
loot_appearance = ammo_crate
units_per_container = 1
hp_type = hp_torpedo
requires_ammo = true
hit_pts = 2
one_shot_sound = fire_torpedo
detonation_dist = 6.25
lifetime = 37.5
Motor = torpedo06_mark01_motor
force_gun_ori = false
const_effect = gf_gm_torpedo01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 1500
seeker_fov_deg = 35
max_angular_velocity = 0.58067
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
ids_name = 263958
ids_info = 263959
mass = 1
volume = 0
[Gun]
nickname = torpedo06_mark01
ids_name = 263948
ids_info = 263949
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 1405
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_torpedo_special_1
damage_per_fire = 0
power_usage = 0
refire_delay = 2
muzzle_velocity = 16.7
toughness = 12.1
projectile_archetype = torpedo06_mark01_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
[Explosion]
nickname = mine01_mark01_explosion
effect = li_mine01_blast25
@@ -21935,6 +22311,193 @@ turn_rate = 90
lootable = true
LODranges = 0, 40, 80, 150
; WRAITH
[Munition]
nickname = special_gun31_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 925
energy_damage = 132
one_shot_sound = fire_tachyon5
munition_hit_effect = wraith_impact
const_effect = wraith_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = special_gun31
ids_name = 299040
ids_info = 299041
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 185.8
refire_delay = 0.330000
muzzle_velocity = 700
toughness = 17.600000
flash_particle_name = wraith_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun31_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 80, 150
; VECTOR
[Munition]
nickname = special_gun32_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 925
energy_damage = 132
one_shot_sound = fire_tachyon5
munition_hit_effect = vector_impact
const_effect = vector_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = special_gun32
ids_name = 299042
ids_info = 299043
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 185.8
refire_delay = 0.330000
muzzle_velocity = 700
toughness = 17.600000
flash_particle_name = vector_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun32_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 80, 150
; NIGHTFROST
[Munition]
nickname = special_gun33_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 870
energy_damage = 182
one_shot_sound = fire_tachyon5
munition_hit_effect = nightfrost_impact
const_effect = nightfrost_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = special_gun33
ids_name = 299044
ids_info = 299045
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 191.8
refire_delay = 0.330000
muzzle_velocity = 700
toughness = 17.600000
flash_particle_name = nightfrost_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun33_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 80, 150
; FIREFREEZE
[Munition]
nickname = special_gun34_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 870
energy_damage = 182
one_shot_sound = fire_tachyon5
munition_hit_effect = frostbite_impact
const_effect = firefreeze_proj
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = special_gun34
ids_name = 299046
ids_info = 299047
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 191.8
refire_delay = 0.330000
muzzle_velocity = 700
toughness = 17.600000
flash_particle_name = frostbite_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = special_gun34_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 40, 80, 150
; Scythe Mk I
+176
View File
@@ -6816,6 +6816,128 @@ free_ammo = nomad_torpedo01_player_ammo, 1
shop_archetype = equipment\models\torpedoes\ge_torpedo.3db
; Skyscatter Torpedo
[Good]
nickname = torpedo02_mark01_ammo
equipment = torpedo02_mark01_ammo
shop_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
category = equipment
price = 373
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torpedo.3db
combinable = true
[Good]
nickname = torpedo02_mark01
equipment = torpedo02_mark01
category = equipment
;price = 7460
price = 1200
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torplauncher.3db
combinable = false
ids_name = 263940
ids_info = 263941
free_ammo = nomad_torpedo01_player_ammo, 1
shop_archetype = equipment\models\torpedoes\ge_torpedo.3db
; Doomgiver Torpedo
[Good]
nickname = torpedo03_mark01_ammo
equipment = torpedo03_mark01_ammo
shop_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
category = equipment
price = 373
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torpedo.3db
combinable = true
[Good]
nickname = torpedo03_mark01
equipment = torpedo03_mark01
category = equipment
;price = 7460
price = 1200
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torplauncher.3db
combinable = false
ids_name = 263942
ids_info = 263943
free_ammo = nomad_torpedo01_player_ammo, 1
shop_archetype = equipment\models\torpedoes\ge_torpedo.3db
; Hellfire Torpedo
[Good]
nickname = torpedo04_mark01_ammo
equipment = torpedo04_mark01_ammo
shop_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
category = equipment
price = 373
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torpedo.3db
combinable = true
[Good]
nickname = torpedo04_mark01
equipment = torpedo04_mark01
category = equipment
;price = 7460
price = 1200
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torplauncher.3db
combinable = false
ids_name = 263944
ids_info = 263945
free_ammo = nomad_torpedo01_player_ammo, 1
shop_archetype = equipment\models\torpedoes\ge_torpedo.3db
; Wayfinder Torpedo
[Good]
nickname = torpedo05_mark01_ammo
equipment = torpedo05_mark01_ammo
shop_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
category = equipment
price = 373
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torpedo.3db
combinable = true
[Good]
nickname = torpedo05_mark01
equipment = torpedo05_mark01
category = equipment
;price = 7460
price = 1200
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torplauncher.3db
combinable = false
ids_name = 263946
ids_info = 263947
free_ammo = nomad_torpedo01_player_ammo, 1
shop_archetype = equipment\models\torpedoes\ge_torpedo.3db
; Sunrider Torpedo
[Good]
nickname = torpedo06_mark01_ammo
equipment = torpedo06_mark01_ammo
shop_archetype = equipment\models\torpedoes\ge_torpedo.3db
material_library = equipment\models\ge_equip.mat
category = equipment
price = 373
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torpedo.3db
combinable = true
[Good]
nickname = torpedo06_mark01
equipment = torpedo06_mark01
category = equipment
;price = 7460
price = 1200
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torplauncher.3db
combinable = false
ids_name = 263948
ids_info = 263949
free_ammo = nomad_torpedo01_player_ammo, 1
shop_archetype = equipment\models\torpedoes\ge_torpedo.3db
; Player SensorProbe
[Good]
@@ -8545,6 +8667,60 @@ ids_info = 299039
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Codename WRAITH
[Good]
nickname = special_gun31
equipment = special_gun31
category = equipment
price = 115660
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 299040
ids_info = 299041
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Codename VECTOR
[Good]
nickname = special_gun32
equipment = special_gun32
category = equipment
price = 115660
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 299042
ids_info = 299043
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Codename NIGHTFROST
[Good]
nickname = special_gun33
equipment = special_gun33
category = equipment
price = 115660
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 299044
ids_info = 299045
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Codename FIREFREEZE
[Good]
nickname = special_gun34
equipment = special_gun34
category = equipment
price = 115660
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 299046
ids_info = 299047
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
material_library = equipment\models\ge_equip.mat
; Scythe Mk I
[Good]
Binary file not shown.
Binary file not shown.
+141
View File
@@ -10,6 +10,8 @@ alchemy = fx\equipment\gf_br_thruster01.ale
effect_crc = -8412557
textures = fx\planetflare.txm
; Thruster
[VisEffect]
nickname = gf_ge_s_thruster_01
alchemy = fx\equipment\gf_ge_s_thruster_01.ale
@@ -17,6 +19,79 @@ effect_crc = -130606767
textures = fx\planetflare.txm
textures = fx\smoke.txm
; BRETONIA
[VisEffect]
nickname = gf_gebr_s_thruster_01
alchemy = fx\rem_equipment\gf_gebr_s_thruster_01.ale
effect_crc = 251884499
textures = fx\planetflare.txm
textures = fx\smoke.txm
; CORSAIR
[VisEffect]
nickname = gf_geco_s_thruster_01
alchemy = fx\rem_equipment\gf_geco_s_thruster_01.ale
effect_crc = -517966348
textures = fx\planetflare.txm
textures = fx\smoke.txm
; KUSARI
[VisEffect]
nickname = gf_geku_s_thruster_01
alchemy = fx\rem_equipment\gf_geku_s_thruster_01.ale
effect_crc = -505388160
textures = fx\planetflare.txm
textures = fx\smoke.txm
; LANEHACKERS
[VisEffect]
nickname = gf_gelh_s_thruster_01
alchemy = fx\rem_equipment\gf_gelh_s_thruster_01.ale
effect_crc = 426398371
textures = fx\planetflare.txm
textures = fx\smoke.txm
; LIBERTY
[VisEffect]
nickname = gf_geli_s_thruster_01
alchemy = fx\rem_equipment\gf_geli_s_thruster_01.ale
effect_crc = -47930056
textures = fx\planetflare.txm
textures = fx\smoke.txm
; NOMAD
[VisEffect]
nickname = gf_geno_s_thruster_01
alchemy = fx\rem_equipment\gf_geno_s_thruster_01.ale
effect_crc = -59155655
textures = fx\planetflare.txm
textures = fx\smoke.txm
; OUTCAST
[VisEffect]
nickname = gf_geou_s_thruster_01
alchemy = fx\rem_equipment\gf_geou_s_thruster_01.ale
effect_crc = -468497178
textures = fx\planetflare.txm
textures = fx\smoke.txm
; RHEINLAND
[VisEffect]
nickname = gf_gerh_s_thruster_01
alchemy = fx\rem_equipment\gf_gerh_s_thruster_01.ale
effect_crc = 51579063
textures = fx\planetflare.txm
textures = fx\smoke.txm
[VisEffect]
nickname = gf_ku_thruster01
alchemy = fx\equipment\gf_ku_thruster01.ale
@@ -41,12 +116,78 @@ alchemy = fx\equipment\gf_li_thruster02.ale
effect_crc = 61552118
textures = fx\planetflare.txm
; Thruster
[VisEffect]
nickname = gf_min_s_thruster_01
alchemy = fx\equipment\gf_min_s_thruster_01.ale
effect_crc = 265569660
textures = fx\planetflare.txm
; BRETONIA
[VisEffect]
nickname = gf_br_s_thruster_01
alchemy = fx\rem_equipment\gf_br_s_thruster_01.ale
effect_crc = 24309784
textures = fx\planetflare.txm
; CORSAIR
[VisEffect]
nickname = gf_co_s_thruster_01
alchemy = fx\rem_equipment\gf_co_s_thruster_01.ale
effect_crc = -279841217
textures = fx\planetflare.txm
; KUSARI
[VisEffect]
nickname = gf_ku_s_thruster_01
alchemy = fx\rem_equipment\gf_ku_s_thruster_01.ale
effect_crc = -275652533
textures = fx\planetflare.txm
; LANE HACKERS
[VisEffect]
nickname = gf_lh_s_thruster_01
alchemy = fx\rem_equipment\gf_lh_s_thruster_01.ale
effect_crc = 387699048
textures = fx\planetflare.txm
; LIBERTY
[VisEffect]
nickname = gf_li_s_thruster_01
alchemy = fx\rem_equipment\gf_li_s_thruster_01.ale
effect_crc = -212523277
textures = fx\planetflare.txm
; NOMAD
[VisEffect]
nickname = gf_no_s_thruster_01
alchemy = fx\rem_equipment\gf_no_s_thruster_01.ale
effect_crc = -234301198
textures = fx\planetflare.txm
; OUTCAST
[VisEffect]
nickname = gf_ou_s_thruster_01
alchemy = fx\rem_equipment\gf_ou_s_thruster_01.ale
effect_crc = -362623187
textures = fx\planetflare.txm
; RHEINLAND
[VisEffect]
nickname = gf_rh_s_thruster_01
alchemy = fx\rem_equipment\gf_rh_s_thruster_01.ale
effect_crc = 224562044
textures = fx\planetflare.txm
[VisEffect]
nickname = gf_rh_thruster01
alchemy = fx\equipment\gf_rh_thruster01.ale
+16
View File
@@ -1546,6 +1546,22 @@ effect_crc = -354741597
textures = fx\planetflare.txm
textures = fx\sarma.txm
[VisEffect]
nickname = dmkv_sphere_shield
alchemy = fx\rem_misc\dmkv_sphere_shield.ale
effect_crc = -292664322
textures = fx\planetflare.txm
textures = fx\sarma.txm
textures = fx\hexagon.txm
[VisEffect]
nickname = rtc_helium
alchemy = fx\rem_misc\rtc_helium.ale
effect_crc = -368419298
textures = fx\planetflare.txm
textures = fx\sarma.txm
textures = fx\lightning2.txm
[VisEffect]
nickname = rtc_mister
alchemy = fx\misc\rtc_mister.ale
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@@ -1368,6 +1368,66 @@ effect_crc = 213490555
textures = fx\missleeffect.txm
textures = fx\planetflare.txm
; Outcast Torpedo Effect
[VisEffect]
nickname = gf_ou_torpedo01_drive
alchemy = fx\weapons\customs\ou_gf_torpedo.ale
effect_crc = 65775083
textures = fx\sarma.txm
textures = fx\planetflare.txm
textures = fx\smoke.txm
textures = fx\beam.txm
[VisEffect]
nickname = gf_ou_torpedo01_flash
alchemy = fx\weapons\customs\ou_gf_torpedo.ale
effect_crc = 171409292
textures = fx\sarma.txm
textures = fx\planetflare.txm
textures = fx\smoke.txm
textures = fx\beam.txm
; Corsair Torpedo Effect
[VisEffect]
nickname = gf_c_torpedo01_drive
alchemy = fx\weapons\customs\c_gf_torpedo.ale
effect_crc = 177422635
textures = fx\sarma.txm
textures = fx\planetflare.txm
textures = fx\smoke.txm
textures = fx\beam.txm
; Xeno Torpedo Effect
[VisEffect]
nickname = gf_x_torpedo01_drive
alchemy = fx\weapons\customs\x_gf_torpedo.ale
effect_crc = 192482158
textures = fx\sarma.txm
textures = fx\planetflare.txm
textures = fx\smoke.txm
textures = fx\beam.txm
; Rheinland Torpedo Effect
[VisEffect]
nickname = gf_rh_torpedo01_drive
alchemy = fx\weapons\customs\rh_gf_torpedo.ale
effect_crc = 367307639
textures = fx\sarma.txm
textures = fx\planetflare.txm
textures = fx\smoke.txm
textures = fx\beam.txm
; Gas Miners Torpedo Effect
[VisEffect]
nickname = gf_gm_torpedo01_drive
alchemy = fx\weapons\customs\gm_gf_torpedo.ale
effect_crc = 26998500
textures = fx\sarma.txm
textures = fx\planetflare.txm
textures = fx\smoke.txm
textures = fx\beam.txm
[VisEffect]
nickname = gf_li_torpedo01_drive
alchemy = fx\weapons\gf_li_torpedo01_drive.ale
@@ -5379,6 +5439,46 @@ alchemy = fx\weapons\customs\spectre.ale
effect_crc = -178857344
textures = fx\planetflare.txm
; Codename: WRAITH
[VisEffect]
nickname = wraith_proj
alchemy = fx\weapons\customs\wraith.ale
effect_crc = 193568762
textures = fx\rem_fractals.txm
textures = fx\nomad.txm
[VisEffect]
nickname = wraith_impact
alchemy = fx\weapons\customs\wraith.ale
effect_crc = 266457070
textures = fx\sarma.txm
[VisEffect]
nickname = wraith_flash
alchemy = fx\weapons\customs\wraith.ale
effect_crc = -250259315
textures = fx\planetflare.txm
; Codename: VECTOR
[VisEffect]
nickname = vector_proj
alchemy = fx\weapons\customs\vector.ale
effect_crc = -409571194
textures = fx\rem_fractals.txm
textures = fx\newglows.txm
[VisEffect]
nickname = vector_impact
alchemy = fx\weapons\customs\vector.ale
effect_crc = -327750942
textures = fx\sarma.txm
[VisEffect]
nickname = vector_flash
alchemy = fx\weapons\customs\vector.ale
effect_crc = 4881013
textures = fx\planetflare.txm
; Codename: Dawnbreaker
[VisEffect]
nickname = dawnbreaker_proj
@@ -5421,6 +5521,34 @@ alchemy = fx\weapons\customs\frostbite.ale
effect_crc = 165267108
textures = fx\planetflare.txm
; Codename: Firefreeze
[VisEffect]
nickname = firefreeze_proj
alchemy = fx\weapons\customs\firefreeze.ale
effect_crc = 443714051
textures = fx\rem_fractals.txm
textures = fx\hexagon.txm
; Codename: Nightfrost
[VisEffect]
nickname = nightfrost_proj
alchemy = fx\weapons\customs\nightfrost.ale
effect_crc = -141895269
textures = fx\rem_fractals.txm
textures = fx\hexagon.txm
[VisEffect]
nickname = nightfrost_impact
alchemy = fx\weapons\customs\nightfrost.ale
effect_crc = 478580142
textures = fx\sarma.txm
[VisEffect]
nickname = nightfrost_flash
alchemy = fx\weapons\customs\nightfrost.ale
effect_crc = -178517499
textures = fx\planetflare.txm
; Codename: HYDRA
[VisEffect]
nickname = hydra_proj
+166
View File
@@ -1779,6 +1779,42 @@ effect_type = EFT_EXPLOSION_LARGE
snd_effect = asteroid_explosion
vis_effect = ku_torpedo01_impact
; Skyscatter
[Effect]
nickname = gf_ou_torpedo01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = gf_ou_torpedo01_drive
vis_generic = min_missile01_drive
; Doomgiver
[Effect]
nickname = gf_x_torpedo01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = gf_x_torpedo01_drive
vis_generic = min_missile01_drive
; Hellfire
[Effect]
nickname = gf_c_torpedo01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = gf_c_torpedo01_drive
vis_generic = min_missile01_drive
; Wayfinder
[Effect]
nickname = gf_rh_torpedo01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = gf_rh_torpedo01_drive
vis_generic = min_missile01_drive
; Sunrider
[Effect]
nickname = gf_gm_torpedo01_drive
effect_type = EFT_MISSILE_DRIVE
vis_effect = gf_gm_torpedo01_drive
vis_generic = min_missile01_driv
[Effect]
nickname = ku_mine01_blast25
effect_type = EFT_EXPLOSION_MINE
@@ -2590,12 +2626,78 @@ effect_type = EFT_DAMAGE_HULL
vis_effect = gf_br_hull_impact01
snd_effect = hh_small_heavy03
; Thruster Effect
[Effect]
nickname = gf_ge_s_thruster_01
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_ge_s_thruster_01
vis_generic = gf_min_s_thruster_01
; Bretonia Thruster
[Effect]
nickname = gf_ge_br_thruster_01
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_gebr_s_thruster_01
vis_generic = gf_br_s_thruster_01
; Corsair Thruster
[Effect]
nickname = gf_ge_co_thruster_01
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_geco_s_thruster_01
vis_generic = gf_co_s_thruster_01
; Kusari Thruster
[Effect]
nickname = gf_ge_ku_thruster_01
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_geku_s_thruster_01
vis_generic = gf_ku_s_thruster_01
; Lanehackers Thruster
[Effect]
nickname = gf_ge_lh_thruster_01
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_gelh_s_thruster_01
vis_generic = gf_lh_s_thruster_01
; Liberty Thruster
[Effect]
nickname = gf_ge_li_thruster_01
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_geli_s_thruster_01
vis_generic = gf_li_s_thruster_01
; Nomad Thruster
[Effect]
nickname = gf_ge_no_thruster_01
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_geno_s_thruster_01
vis_generic = gf_no_s_thruster_01
; Outcast Thruster
[Effect]
nickname = gf_ge_ou_thruster_01
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_geou_s_thruster_01
vis_generic = gf_ou_s_thruster_01
; Rheinland Thruster
[Effect]
nickname = gf_ge_rh_thruster_01
effect_type = EFT_ENGINE_THRUSTER
vis_effect = gf_gerh_s_thruster_01
vis_generic = gf_rh_s_thruster_01
[Effect]
nickname = ku_countermeasures
effect_type = EFT_WEAPON_COUNTER_MEASURE
@@ -2901,6 +3003,16 @@ nickname = rtc_mis5view
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = rtc_mis5view
[Effect]
nickname = dmkv_sphere_shield
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = dmkv_sphere_shield
[Effect]
nickname = rtc_helium
effect_type = EFT_EQUIP_ATTACHED_LARGE
vis_effect = rtc_helium
[Effect]
nickname = gf_blhazard_01
effect_type = EFT_EQUIP_ATTACHED_LARGE
@@ -3848,6 +3960,29 @@ effect_type = EFT_WEAPON_PROJ
vis_effect = frostbite_proj
;vis_generic = min_photon_01_proj
; FIREFREEZE
[Effect]
nickname = firefreeze_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = firefreeze_proj
; NIGHTFROST
[Effect]
nickname = nightfrost_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = nightfrost_flash
[Effect]
nickname = nightfrost_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = nightfrost_impact
[Effect]
nickname = nightfrost_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = nightfrost_proj
; HYDRA
[Effect]
nickname = hydra_flash
@@ -3990,6 +4125,37 @@ nickname = vulcan_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = vulcan_proj
; WRAITH
[Effect]
nickname = wraith_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = wraith_flash
[Effect]
nickname = wraith_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = wraith_impact
[Effect]
nickname = wraith_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = wraith_proj
; VECTOR
[Effect]
nickname = vector_flash
effect_type = EFT_MUZZLE_FLASH
vis_effect = vector_flash
[Effect]
nickname = vector_impact
effect_type = EFT_WEAPON_IMPACT
vis_effect = vector_impact
[Effect]
nickname = vector_proj
effect_type = EFT_WEAPON_PROJ
vis_effect = vector_proj
; Pulse Effects
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+953 -2
View File
@@ -298,6 +298,47 @@ jumper = true
label = Akira
label = us
; REM BEGIN
[MsnSolar]
nickname = rem_satellite
system = Li01
position = -35488, 4000, 28321
orientation = 0.00, 0.00, 0.00, 0
string_id = 217116
faction = li_n_grp
archetype = gas_collector
loadout = gas_collector
label = mission_target
[MsnSolar]
nickname = rem_osiris
system = Li01
position = 25289, 0, -20155
orientation = 0.75, 0, 0.6, 0
string_id = 217306
faction = fc_or_grp
archetype = o_osiris
loadout = or_osiris
label = rem_osiris
base = st01_02_base
[MsnSolar]
nickname = platform30
string_id = 10903
faction = fc_n_grp
system = Li01
position = -35488.4, 500.6535, 28321.6
;archetype = gas_collector
;loadout = gas_collector
;position = -16575.4, -28.6535, 13567.6
archetype = dyson_city_platform
loadout = dyson_city_platform
label = weapons_platform
radius = 0
; REM END
[MsnSolar]
nickname = nomadcap
system = St01
@@ -2381,7 +2422,7 @@ Act_DeactTrig = nomads_5
Act_DisableEnc = se_nomads_5
Act_LightFuse = Nomad_City, fuse_dyson_city_wormhole_start
Act_StartDialog = endgame_dialog
Act_SetNNObj = null
;Act_SetNNObj = null
Act_RandomPop = false
[Trigger]
@@ -2510,7 +2551,917 @@ Act_ActTrig = the_end_end
[Trigger]
nickname = the_end_end
Cnd_True = no_params
Act_ChangeState = SUCCEED
Act_ActTrig = jacobi_westpoint
Act_SetNNObj = goto_westpoint
;Act_ChangeState = SUCCEED
;============================================================================================================================
; REM begin
[Trigger]
nickname = jacobi_westpoint
Cnd_SpaceEnter = no_params
;Act_SetNNObj = null
Act_ActTrig = jacobi_westpoint2
Act_ActTrig = m13_clearing
[NNObjective]
nickname = test2
state = HIDDEN
type = rep_inst, Li01, 21875, 24875, -33356, 0, -25834, Li01_Trade_Lane_Ring_146
;type = rep_inst, Li01, 21835, 24835, -35488, -300, 28321, Li01_09
;type = navmarker, Li01, 21835, 24835, -33356, 0, -25834
[Trigger]
nickname = m13_clearing
Cnd_True = no_params
Act_Destroy = platform1
Act_Destroy = platform2
Act_Destroy = platform3
Act_Destroy = platform4
Act_Destroy = platform5
Act_Destroy = platform6
Act_Destroy = platform7
Act_Destroy = platform8
Act_Destroy = platform9
Act_Destroy = platform10
Act_Destroy = platform11
Act_Destroy = platform12
Act_Destroy = platform13
Act_Destroy = platform14
Act_Destroy = platform15
Act_Destroy = final_generator1
Act_Destroy = final_generator2
Act_Destroy = final_generator3
Act_Destroy = final_generator4
Act_Destroy = final_generator5
Act_Destroy = juni, SILENT
Act_Destroy = king, SILENT
Act_Destroy = Orillion, SILENT
Act_Destroy = VanClaussn, SILENT
Act_Destroy = AlphaWing, SILENT
Act_Destroy = BetaWing, SILENT
Act_Destroy = GammaWing, SILENT
Act_Destroy = order_wing1, SILENT
Act_GiveObjList = GammaWing, die
Act_Jumper = GammaWing, false
Act_GiveObjList = AlphaWing, die
Act_Jumper = BetaWing, false
Act_GiveObjList = BetaWing, die
Act_Jumper = BetaWing, false
Act_GiveObjList = order_wing1, die
Act_Jumper = order_wing1, false
Act_DeactTrig = take_off
Act_DeactTrig = goto_hole_key
Act_DeactTrig = entering_st03
Act_DeactTrig = inside_sphere
Act_DeactTrig = entering_st03b
Act_RpopAttClamp = true
Act_RandomPop = true
Act_HostileClamp = true
Act_PlayerCanTradelane = true
Act_GCSClamp = false
Act_NagClamp = true
Act_PlayerEnemyClamp = 3, 4
Act_RpopTLAttacksEnabled = true
Act_ActTrig = m13_clearing2
Act_RemoveRTC = missions\m13\M013_s076xb_Li01_01_nrml.ini
[NNObjective]
nickname = mlog_meettransports
state = HIDDEN
type = ids, 21845
[Trigger]
nickname = m13_clearing2
system = Li01
Cnd_Timer = 12
Act_AdjAcct = 12345
Act_SetNNObj = goto_westpoint2
Act_ActTrig = tradelane_westpoint
[Trigger]
nickname = tradelane_westpoint
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_147, Li01_Trade_Lane_Ring_148
;Act_SetNNObj = goto_westpoint3
;Act_NNPath = 600007, 600007, Li01_09, Li01
Act_ActTrig = tradelane_westpoint2
[Trigger]
nickname = tradelane_westpoint2
Cnd_DistVec = inside, Player, -35488, -300, 28321, 1500
Act_SetNNObj = goto_westpoint4
[NNObjective]
nickname = goto_westpoint
state = HIDDEN
type = ids, 600000
[NNObjective]
nickname = goto_westpoint2
state = HIDDEN
type = rep_inst, Li01, 600001, 1, -33356, 0, -25834, Li01_Trade_Lane_Ring_147
[NNObjective]
nickname = goto_westpoint3
state = HIDDEN
type = rep_inst, Li01, 600002, 1, -35488, -300, 28321, Li01_09
[NNObjective]
nickname = goto_westpoint4
state = HIDDEN
type = rep_inst, Li01, 600003, 1, -35488, -300, 28321, Li01_09
;type = ids, 600003
[Trigger]
nickname = jacobi_westpoint2
Cnd_Timer = 10
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0000_jacobi, -1, br_darcy_head, br_darcy_body
;Act_NNPath = 600007, 600007, Li01_09, Li01
Act_NNPath = 600007, 600007, Li01_Trade_Lane_Ring_147, Li01
Act_ActTrig = jacobi_westpoint3
[Trigger]
nickname = jacobi_westpoint3
Act_AdjAcct = 2000000
Cnd_LocEnter = deck, li01_09_base
Act_AddRTC = missions\REM_ARCs\m014a_s001x_li01_01_nrml.ini
Act_ActTrig = rem_deck
[Trigger]
nickname = rem_deck
Cnd_RTCDone = missions\REM_ARCs\m014a_s001x_li01_01_nrml.ini
Act_Popupdialog = 600020, 600021, CLOSE
Act_ActTrig = spawn1
[Trigger]
nickname = spawn1
system = Li01
Cnd_PopUpDialog = CLOSE
Act_AdjAcct = 2000000
Act_ActTrig = jacobi_westpoint_end
[Trigger]
nickname = jacobi_westpoint_end
Cnd_SpaceEnter = no_params
Act_AdjAcct = 2000000
Act_ActTrig = jacobi_westpoint_end2
[Trigger]
nickname = jacobi_westpoint_end2
Cnd_Timer = 10
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0001_jacobi, -1, br_darcy_head, br_darcy_body
Act_NNPath = 600004, 600004, Li01_Trade_Lane_Ring_179, Li01
Act_ActTrig = tradelane_alaska_entered
Act_ActTrig = jacobi_alaska_end
Act_ActTrig = jacobi_alaska_tradelane1
Act_ActTrig = jacobi_alaska_gate
[Trigger]
nickname = jacobi_alaska_tradelane1
Cnd_DistVec = inside, Player, 50482, 0, 7683, 1500
Act_ActTrig = jacobi_alaska_tradelane2
Act_NNPath = 600006, 600006, waypoint1_2, Li01
Act_Destroy = waypoint1_1, SILENT
[Trigger]
nickname = tradelane_alaska_entered
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_179, Li01_Trade_Lane_Ring_180
;Act_NNPath = 600005, 600005, Li01_Trade_Lane_Ring_190, Li01
Act_SpawnSolar = waypoint1_1
Act_SpawnSolar = waypoint1_2
Act_NNPath = 600006, 600006, waypoint1_1, Li01
Act_MarkObj = waypoint1_1, 0
[MsnSolar]
nickname = waypoint1_1
string_id = 10903
faction = fc_n_grp
system = Li01
position = 50482, 0, 7683
archetype = waypoint
label = waypoint_label
radius = 0
[MsnSolar]
nickname = waypoint1_2
string_id = 10903
faction = fc_n_grp
system = Li01
position = 64894, 0, 18160
archetype = waypoint
label = waypoint_label
radius = 0
[Trigger]
nickname = jacobi_alaska_tradelane2
Cnd_DistVec = inside, Player, 45741, 0, 6895, 1500
Act_NNPath = 600006, 600006, waypoint1_1, Li01
[Trigger]
nickname = jacobi_alaska_gate
Cnd_DistVec = inside, Player, 64894, 0, 18160, 1500
Act_NNPath = 600006, 600006, Li01_to_Li05, Li01
Act_Destroy = waypoint1_2, SILENT
[NNObjective]
nickname = alaska_mine_field_entrance
state = HIDDEN
type = navmarker, Li01, 21880, 64894, 0, 18160
[NNObjective]
nickname = goto_alaska
state = HIDDEN
type = rep_inst, Li01, 600004, 1, -34074, 0, 27771, Li01_Trade_Lane_Ring_179
[Trigger]
nickname = jacobi_alaska_end
Cnd_SystemEnter = Li05
Act_ActTrig = jacobi_alaska_end2
Act_NNPath = 600006, 600006, li_cruiser_debris_frnt_sm1, Li05
[MsnSolar]
nickname = li_cruiser_debris_frnt_sm1
string_id = 216121
faction = fc_lr_grp
system = Li05
position = 68000, 0, 33000
archetype = li_cruiser_debris_frnt_sm
pilot = MSN01b_Weapon_Platform
label = lbl_hplat
label = hostile_platform1
radius = 0
visit = UNKNOWABLE
[MsnSolar]
nickname = li_cruiser_debris_frnt_sm2
string_id = 216121
faction = fc_lr_grp
system = Li05
position = 70000, 0, 32000
archetype = li_cruiser_debris_frnt_sm
pilot = MSN01b_Weapon_Platform
label = lbl_hplat
label = hostile_platform1
radius = 0
visit = UNKNOWABLE
[NNObjective]
nickname = cruiser_debris2
state = HIDDEN
type = rep_inst, Li05, 600024, 1, 70000, 0, 3200, li_cruiser_debris_frnt_sm2
[ObjList]
nickname = rogues_attack
SetLifetime = 100
[NPC]
nickname = rogues_wave1
npc_ship_arch = MSN14_xenos
affiliation = fc_x_grp
individual_name = 216005
voice = repair_voice_m01a
space_costume = pl_female1_head, br_karina_body
[MsnShip]
nickname = Rogues1
NPC = rogues_wave1
position = 70500, 0, 31500
label = rogues_encounter1
[MsnLoot]
nickname = walker_audio_log1
archetype = walker_audio_log
string_id = 290010
rel_pos_obj = Rogues1
rel_pos_offset = 50, 0, 0
velocity = 0, 0, 0
equip_amount = 1
health = 1
Can_Jettison = false
[Trigger]
nickname = jacobi_alaska_end2
system = Li05
Cnd_Timer = 5
Act_AdjAcct = 2000000
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0002_jacobi, -1, br_darcy_head, br_darcy_body
Act_SpawnSolar = li_cruiser_debris_frnt_sm1
Act_ActTrig = cruiser_debris_destroyed1
Act_ActTrig = jacobi_westpoint_end3
Act_ActTrig = cruiser_debris_mark1
[Trigger]
nickname = cruiser_debris_mark1
Cnd_CommComplete = dx_m14_0002_jacobi
Act_MarkObj = li_cruiser_debris_frnt_sm1, 1
[Trigger]
nickname = cruiser_debris_destroyed1
system = Li05
Cnd_Destroyed = li_cruiser_debris_frnt_sm1, 1, ALL
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0003_jacobi, -1, br_darcy_head, br_darcy_body
Act_SpawnSolar = li_cruiser_debris_frnt_sm2
Act_ActTrig = cruiser_debris_destroyed2
Act_ActTrig = cruiser_debris_mark2
[Trigger]
nickname = cruiser_debris_mark2
Cnd_CommComplete = dx_m14_0003_jacobi
Act_MarkObj = li_cruiser_debris_frnt_sm2, 1
Act_NNPath = 600006, 600006, li_cruiser_debris_frnt_sm2, Li05
Act_MarkObj = li_cruiser_debris_frnt_sm2, 1
[Trigger]
nickname = cruiser_debris_destroyed2
system = Li05
Cnd_Destroyed = li_cruiser_debris_frnt_sm2, 1, ALL
Act_SpawnSolar = waypoint2
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0004_jacobi, -1, br_darcy_head, br_darcy_body
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0005_jacobi, -1, br_darcy_head, br_darcy_body
Act_ActTrig = cruiser_debris_destroyed3
[MsnSolar]
nickname = waypoint2
string_id = 10903
faction = fc_n_grp
system = Li05
position = 74500, 0, 31500
;archetype = gas_collector
;loadout = gas_collector
;position = -16575.4, -28.6535, 13567.6
archetype = waypoint
;loadout = dyson_city_platform
label = waypoint_label
radius = 0
[Trigger]
nickname = cruiser_debris_destroyed3
system = Li05
Cnd_Timer = 5
Act_SpawnShip = Rogues1, rogues_attack, 74500, 0, 31500
;Act_NNPath = 600006, 600006, rogues_wave1, Li05
;Act_SetNNObj = rogues_spawn1
Act_NNPath = 600006, 600006, waypoint2, Li05
Act_ActTrig = rem_space_rogues_destroyed
Act_ActTrig = cruiser_debris_rogues_encounter_comm
[NNObjective]
nickname = rogues_spawn1
state = HIDDEN
type = navmarker, Li05, 600007, 600007, 70500, 0, 31500
; TEST
[Trigger]
nickname = cruiser_debris_rogues_encounter_comm
system = Li05
Cnd_DistVec = inside, Player, 74500, 0, 31500, 2000
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0006_jacobi, -1, br_darcy_head, br_darcy_body
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0007_jacobi, -1, br_darcy_head, br_darcy_body
[Trigger]
nickname = rem_space_rogues_destroyed
Cnd_Destroyed = rogues_encounter1, 1
Act_SpawnLoot = walker_audio_log1
Act_MarkObj = walker_audio_log1, 1
Act_ActTrig = rem_space_rogues_loot
[Trigger]
nickname = rem_space_rogues_loot
Cnd_LootAcquired = walker_audio_log1, Player
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0008_jacobi, -1, br_darcy_head, br_darcy_body
Act_NNPath = 600006, 600006, Li05_to_Li01, Li05
Act_ActTrig = jacobi_westpoint_end3
Act_ActTrig = rem_space_rogues_loot_waypoint
Act_ActTrig = rem_space_loot_viginette
;[Trigger]
;nickname = rem_space_loot_viginette
;Cnd_Timer = 16
;Line = Player, Player, dx_exp_vignette_walker_sp
[MsnSolar]
nickname = waypoint1_5
string_id = 10903
faction = fc_n_grp
system = Li01
position = 74020, 0, 14572
archetype = waypoint
label = waypoint_label
radius = 0
[Trigger]
nickname = rem_space_rogues_loot_waypoint
Cnd_SystemEnter = Li01
Act_SpawnSolar = waypoint1_5
Act_AdjAcct = 2000000
Act_NNPath = 600005, 600005, waypoint1_5, Li01
Act_ActTrig = rem_space_rogues_loot_waypoint2
Act_ActTrig = rem_space_walker_audio
Act_ActTrig = rem_space_jacobi_ether1
Act_ActTrig = rem_space_jacobi_ether2
[Trigger]
nickname = rem_space_walker_audio
Cnd_Timer = 12
Act_PlaySoundEffect = dx_exp_vignette_walker_sp
[Trigger]
nickname = rem_space_jacobi_ether1
Cnd_Timer = 5
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0009_jacobi, -1, br_darcy_head, br_darcy_body
[Trigger]
nickname = rem_space_jacobi_ether2
Cnd_Timer = 115
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0010_jacobi, -1, br_darcy_head, br_darcy_body
[Trigger]
nickname = rem_space_rogues_loot_waypoint2
Cnd_DistVec = inside, Player, 74020, 0, 14572, 3000
Act_NNPath = 600003, 600003, Li01_09, Li01
[Trigger]
nickname = jacobi_westpoint_end3
Cnd_LocEnter = deck, li01_09_base
Act_AdjAcct = 2000000
Act_AddRTC = missions\REM_ARCs\m014a_s002x_li01_01_nrml.ini
Act_ActTrig = rem_deck2
[Trigger]
nickname = rem_deck2
Cnd_RTCDone = missions\REM_ARCs\m014a_s002x_li01_01_nrml.ini
Act_Popupdialog = 600020, 600027, CLOSE
Act_ActTrig = rem_space_harrison01
[Trigger]
nickname = rem_space_harrison01
Cnd_PopUpDialog = CLOSE
Act_AdjAcct = 2000000
Act_ActTrig = rem_space_harrison01_test
[Trigger]
nickname = rem_space_harrison01_test
system = Li01
Cnd_Timer = 2
Act_ActTrig = rem_space_harrison01_test2
[Trigger]
nickname = rem_space_harrison01_test2
Cnd_SpaceEnter = no_params
Act_AdjAcct = 2000000
Act_ActTrig = rem_space_harrison01_test3
[Trigger]
nickname = rem_space_harrison01_test3
Cnd_Timer = 10
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0000_HARRISON, -1, rh_captain_head, li_rockford_body
Act_NNPath = 600007, 600007, Dock_Ring_Li01_01, Li01
Act_ActTrig = rem_manhattan_harrison01
[Trigger]
nickname = rem_manhattan_harrison01
Cnd_LocEnter = Cityscape, Li01_01_base
Act_AdjAcct = 2000000
Act_AddRTC = missions\REM_ARCs\m014a_s003x_li01_01_nrml.ini
Act_ActTrig = rem_cityscape01
[Trigger]
nickname = rem_cityscape01
Cnd_Timer = 1
Act_ActTrig = rem_cityscape01_test
nickname = rem_cityscape01_test
Cnd_RTCDone = missions\REM_ARCs\m014a_s003x_li01_01_nrml.ini
Act_Popupdialog = 600030, 600031, CLOSE
Act_ActTrig = rem_space_harrison02
Act_ActTrig = bsx_newnnobj
[Trigger]
nickname = rem_space_harrison02
Cnd_PopUpDialog = CLOSE
Act_ActTrig = rem_space_harrison03_test
[Trigger]
nickname = rem_space_harrison03_test
system = Li01
Cnd_Timer = 2
Act_ActTrig = rem_space_harrison03_test2
[Trigger]
nickname = rem_space_harrison03_test2
Cnd_SpaceEnter = no_params
Act_AdjAcct = 2000000
Act_ActTrig = rem_space_harrison03_test3
[Trigger]
nickname = rem_space_harrison03_test3
Cnd_Timer = 2
Act_ActTrig = rem_space_harrison03
[NNObjective]
nickname = mlog_meetking
state = HIDDEN
type = navmarker, Li01, 21880, 21800, -33267, 0, -28810
[Trigger]
nickname = bsx_newnnobj
Cnd_BaseExit = Li01_01_Base
Act_SetNNObj = mlog_meetking
[Trigger]
nickname = rem_space_harrison03
system = Li01
Cnd_LaunchComplete = Player
Act_SpawnSolar = waypoint3
Act_NNPath = 600006, 600006, waypoint3, Li01
Act_ActTrig = rem_space_harrison03_test4
[ObjList]
nickname = xenos_attack
SetLifetime = 100
[NPC]
nickname = xenos_wave1
npc_ship_arch = MSN14_xenos
affiliation = fc_x_grp
individual_name = 216005
voice = repair_voice_m01a
space_costume = pl_female1_head, br_karina_body
[MsnShip]
nickname = Xenos1
NPC = xenos_wave1
position = -35763, 1000, -25450
label = xenos_encounter1
[NPC]
nickname = xenos_wave2
npc_ship_arch = MSN14_xenos
affiliation = fc_x_grp
individual_name = 216005
voice = repair_voice_m01a
space_costume = pl_female1_head, br_karina_body
[MsnShip]
nickname = Xenos2
NPC = xenos_wave2
position = -35763, 1000, -25550
label = xenos_encounter1
[NPC]
nickname = xenos_wave3
npc_ship_arch = MSN14_xenos
affiliation = fc_x_grp
individual_name = 216005
voice = repair_voice_m01a
space_costume = pl_female1_head, br_karina_body
[MsnShip]
nickname = Xenos3
NPC = xenos_wave3
position = -35763, 1000, -25650
label = xenos_encounter1
[NPC]
nickname = xenos_wave4
npc_ship_arch = MSN14_xenos
affiliation = fc_x_grp
individual_name = 216005
voice = repair_voice_m01a
space_costume = pl_female1_head, br_karina_body
[MsnShip]
nickname = Xenos4
NPC = xenos_wave4
position = -35563, 1000, -25550
label = xenos_encounter1
[NPC]
nickname = xenos_wave5
npc_ship_arch = MSN14_xenos
affiliation = fc_x_grp
individual_name = 216005
voice = repair_voice_m01a
space_costume = pl_female1_head, br_karina_body
[MsnShip]
nickname = Xenos5
NPC = xenos_wave5
position = -35463, 1000, -25450
label = xenos_encounter1
[MsnSolar]
nickname = pirate_transmitter1
string_id = 216121
faction = fc_lr_grp
system = Li01
position = -35763, 350, -25450
archetype = pirate_transmitter_sm
;loadout = pirate_transmitter_liberty_sm_load
pilot = MSN01b_Weapon_Platform
label = lbl_hplat
label = hostile_platform1
radius = 0
visit = UNKNOWABLE
[MsnLoot]
nickname = liberty_fragment_data
archetype = fragment_data_liberty
string_id = 290010
rel_pos_obj = pirate_transmitter1
rel_pos_offset = 50, 0, 0
velocity = 0, 0, 0
equip_amount = 1
health = 1
Can_Jettison = false
[MsnSolar]
nickname = hostile_platform1
string_id = 216121
faction = fc_lr_grp
system = Li01
position = -35763, 350, -25450
archetype = wplatform
loadout = weapon_platform_1
pilot = MSN01b_Weapon_Platform
label = lbl_hplat
label = hostile_platform1
radius = 0
visit = UNKNOWABLE
[Trigger]
nickname = rem_space_harrison03_test4
Cnd_Timer = 2
Act_AdjAcct = 2000000
Act_LockDock = Player, Li01_01, lock
Act_LockDock = Player, Li01_02, lock
Act_LockDock = Player, Li01_03, lock
Act_LockDock = Player, Li01_04, lock
Act_LockDock = Player, Li01_05, lock
Act_LockDock = Player, Li01_06, lock
Act_LockDock = Player, Li01_07, lock
Act_LockDock = Player, Li01_08, lock
Act_LockDock = Player, Li01_09, lock
Act_LockDock = Player, Li01_10, lock
Act_LockDock = Player, Li01_11, lock
Act_LockDock = Player, Li01_12, lock
Act_LockDock = Player, Li01_13, lock
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0001_HARRISON, -1, rh_captain_head, li_rockford_body
;Act_SpawnSolar = hostile_platform1
;Act_SpawnSolar = pirate_transmitter1
;Act_ActTrig = transmitter_destroyed
Act_ActTrig = rem_space_harrison03_test5
[Trigger]
nickname = transmitter_destroyed
system = Li03
Cnd_Destroyed = pirate_transmitter1, 1, ALL
Act_SpawnLoot = liberty_fragment_data
[MsnSolar]
nickname = waypoint3
string_id = 10903
faction = fc_n_grp
system = Li05
position = -30763, 0, -60916
;archetype = gas_collector
;loadout = gas_collector
;position = -16575.4, -28.6535, 13567.6
archetype = waypoint
;loadout = dyson_city_platform
label = waypoint_label
radius = 0
[Trigger]
nickname = rem_space_harrison03_test5
Cnd_DistVec = inside, Player, -30763, 0, -60916, 5000
Act_SpawnShip = Xenos1, xenos_attack, -30663, 0, -60516
Act_SpawnShip = Xenos2, xenos_attack, -30963, 0, -60616
Act_SpawnShip = Xenos3, xenos_attack, -30863, 0, -60716
Act_SpawnShip = Xenos4, xenos_attack, -30863, 0, -60716
Act_SpawnShip = Xenos5, xenos_attack, -30863, 0, -60716
Act_EtherComm = rochester_voice_m14, 227159, Player, dx_m14_0000_JUNKERS, -1, sc_scientist1_head, pl_male3_journeyman_body
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0002_HARRISON, -1, rh_captain_head, li_rockford_body
Act_ActTrig = rem_space_harrison03_test6
[Trigger]
nickname = rem_space_harrison03_test6
Cnd_Destroyed = xenos_encounter1, 5
Act_EtherComm = rochester_voice_m14, 227159, Player, dx_m14_0001_JUNKERS, -1, sc_scientist1_head, pl_male3_journeyman_body
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0003_HARRISON, -1, rh_captain_head, li_rockford_body
Act_ActTrig = rem_rochester_dock_permission1
[Trigger]
nickname = rem_rochester_dock_permission1
Cnd_Timer = 12
Act_EtherComm = rochester_voice_m14, 227159, Player, dx_m14_0002_JUNKERS, -1, sc_scientist1_head, pl_male3_journeyman_body
Act_ActTrig = rem_rochester_dock_permission2
[Trigger]
nickname = rem_rochester_dock_permission2
Cnd_Timer = 6
Act_EtherComm = rochester_voice_m14, 227159, Player, dx_m14_0003_JUNKERS, -1, sc_scientist1_head, pl_male3_journeyman_body
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0004_HARRISON, -1, rh_captain_head, li_rockford_body
Act_LockDock = Player, Li01_13, unlock
Act_ActTrig = rem_rochester_harrison01
[Trigger]
nickname = rem_rochester_harrison01
Act_AdjAcct = 2000000
Cnd_LocEnter = deck, li01_13_base
Act_AdjAcct = 2000000
Act_AddRTC = missions\REM_ARCs\m014a_s004x_li01_01_nrml.ini
Act_ActTrig = rem_deck03
[Trigger]
nickname = rem_deck03
Cnd_RTCDone = missions\REM_ARCs\m014a_s004x_li01_01_nrml.ini
Act_Popupdialog = 600030, 600036, CLOSE
Act_ActTrig = rem_undock1_harrison04
[MsnSolar]
nickname = waypoint4
string_id = 10903
faction = fc_n_grp
system = Li05
position = -39424, 0, -30534
;archetype = gas_collector
;loadout = gas_collector
;position = -16575.4, -28.6535, 13567.6
archetype = waypoint
;loadout = dyson_city_platform
label = waypoint_label
radius = 0
[MsnSolar]
nickname = waypoint5
string_id = 10903
faction = fc_n_grp
system = Li05
position = -32816, -300, 29451
;archetype = gas_collector
;loadout = gas_collector
;position = -16575.4, -28.6535, 13567.6
archetype = waypoint
;loadout = dyson_city_platform
label = waypoint_label
radius = 0
[MsnSolar]
nickname = waypoint6
string_id = 10903
faction = fc_n_grp
system = Li05
position = -18951, -300, 34452
archetype = waypoint
label = waypoint_label
radius = 0
[Trigger]
nickname = rem_undock1_harrison04
system = Li01
Cnd_BaseExit = li01_13_base
Act_SpawnSolar = waypoint4
Act_SpawnSolar = waypoint5
Act_SpawnSolar = waypoint6
Act_NNPath = 600007, 600007, waypoint4, Li01
Act_ActTrig = rem_space_harrison05
Act_ActTrig = rem_tradelane1_harrison01
Act_ActTrig = rem_tradelane2_harrison02
[Trigger]
nickname = rem_tradelane2_harrison02
Cnd_DistVec = inside, Player, -39424, 0, -30534, 3000
Act_NNPath = 600004, 600004, Li01_Trade_Lane_Ring_147, Li01
Act_ActTrig = rem_tradelane1_harrison01
[Trigger]
nickname = rem_tradelane1_harrison01
;system = Li01
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_147, Li01_Trade_Lane_Ring_148
Act_NNPath = 600007, 600007, Li01_Trade_Lane_Ring_154, Li01
Act_ActTrig = rem_tradelane1_harrison02
;Waypoint 4 NNPATH
[Trigger]
nickname = rem_tradelane1_harrison02
;system = Li01
Cnd_DistVec = inside, Player, -35542, 0, 26621, 3000
Act_AdjAcct = 2000000
Act_NNPath = 600007, 600007, waypoint5, Li01
Act_ActTrig = rem_tradelane1_harrison03
;Waypoint 5 NNPATH
[Trigger]
nickname = rem_tradelane1_harrison03
Cnd_DistVec = inside, Player, -32816, -300, 29451, 2000
Act_NNPath = 600007, 600007, waypoint6, Li01
Act_ActTrig = rem_tradelane1_harrison04
;Waypoint 6 NNPATH
[Trigger]
nickname = rem_tradelane1_harrison04
Cnd_DistVec = inside, Player, -18951, -300, 34452, 2000
Act_NNPath = 600006, 600006, Li01_12, Li01
[Trigger]
nickname = rem_space_harrison05
Cnd_Timer = 12
Act_AdjAcct = 2000000
Act_EtherComm = rebus_voice_m14, 600019, Player, dx_m14_0000_Rebus, -1, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust
Act_EtherComm = rebus_voice_m14, 600019, Player, dx_m14_0001_Rebus, -1, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0005_HARRISON, -1, rh_captain_head, li_rockford_body
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0006_HARRISON, -1, rh_captain_head, li_rockford_body
Act_SetRep = Player, fc_lr_grp, 0.91
Act_LockDock = Player, Li01_12, unlock
Act_ActTrig = rem_buffalo_rebus
[Trigger]
nickname = rem_buffalo_rebus
Cnd_LocEnter = deck, li01_12_base
Act_AdjAcct = 2000000
Act_AddRTC = missions\REM_ARCs\m014a_s005x_li01_01_nrml.ini
Act_ActTrig = rem_undock1_buffalo01
Act_ActTrig = rem_undock1_buffalo02
[MsnSolar]
nickname = waypoint10
string_id = 10903
faction = fc_n_grp
system = Li05
position = 59763, 0, -65135
archetype = waypoint
label = waypoint_label
radius = 0
[MsnSolar]
nickname = navy_satellite1
string_id = 216121
faction = fc_lr_grp
system = Li01
position = 59763, 0, -65135
archetype = navy_satellite
pilot = MSN01b_Weapon_Platform
label = lbl_hplat
label = hostile_platform1
radius = 0
visit = UNKNOWABLE
[MsnSolar]
nickname = navy_satellite2
string_id = 216121
faction = fc_lr_grp
system = Li01
position = 59763, 0, -65135
archetype = navy_satellite
;loadout = navy_satellite_sm_load
;pilot = MSN01b_Weapon_Platform
;label = hostile_satellite1
radius = 0
visit = UNKNOWABLE
[Trigger]
nickname = rem_undock1_buffalo01
system = Li01
Cnd_BaseExit = li01_12_base
Act_SpawnSolar = navy_satellite1
[Trigger]
nickname = rem_undock1_buffalo02
Cnd_SpaceEnter = Li01
Act_ActTrig = rem_undock1_buffalo03
[Trigger]
nickname = rem_undock1_buffalo03
Cnd_Timer = 10
Act_EtherComm = rebus_voice_m14, 600019, Player, dx_m14_0100_Rebus, -1, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust
Act_NNPath = 600007, 600007, navy_satellite1, Li01
;Act_StartDialog = dlg_R001_0100
[Dialog]
nickname = dlg_R001_0100
system = Li01
;Line = Player, Player, DX_M01_0110_TRENT
Line = Player, Player, DX_M14_0010_TRENT
[Trigger]
nickname = rem_buffalo_rebus_old
;Cnd_CommComplete = DX_M01_0000_FREEPORT_7_BRIDGE
;Act_PlayMusic = none, none, none, music_srtc_second_cue, 2
;Act_CallThorn = missions\m01a\m01a_fp7_02b.thn, fp7base
;Act_SetNNObj = mlog_job
; REM end
[MsnRandEnc]
nickname = se_nomads_5
+11
View File
@@ -160,3 +160,14 @@ pilot = MSN13_Osirus
state_graph = CRUISER
npc_class = lawful, CRUISER
; REM NPCs
[NPCShipArch]
nickname = MSN14_xenos
loadout = fc_x_ge_fighter4_loadout01
level = d11
ship_archetype = ge_fighter4
pilot = pilot_xenos_ace
state_graph = FIGHTER
npc_class = unlawful, elite_fighter
@@ -0,0 +1,10 @@
[CharacterEncounter]
Location = Li01_09_base, Deck
start_room = Deck
action = scripts\rem_arcs\westpoint_exploration_start.thn
autoplay
[Char]
npc = Jacobi
actor = jacobi
fidget = scripts\extras\fidget_stand_male_NULL.thn
@@ -0,0 +1,10 @@
[CharacterEncounter]
Location = Li01_09_base, Deck
start_room = Deck
action = scripts\rem_arcs\westpoint_exploration_end.thn
autoplay
[Char]
npc = Jacobi
actor = jacobi
fidget = scripts\extras\fidget_stand_male_NULL.thn
@@ -0,0 +1,10 @@
[CharacterEncounter]
Location = Li01_01_base, Cityscape
start_room = Cityscape
action = scripts\rem_arcs\manhattan_story_start01.thn
autoplay
[Char]
npc = King
actor = king
fidget = scripts\extras\fidget_stand_male_NULL.thn
@@ -0,0 +1,10 @@
[CharacterEncounter]
Location = Li01_13_base, Deck
start_room = Deck
action = scripts\rem_arcs\rochester_story_end01.thn
autoplay
[Char]
npc = King
actor = king
fidget = scripts\extras\fidget_stand_male_NULL.thn
@@ -0,0 +1,10 @@
[CharacterEncounter]
Location = Li01_12_base, Deck
start_room = Deck
action = scripts\rem_arcs\buffalo_story_start.thn
autoplay
[Char]
npc = sh_female2_rebus
actor = juni
fidget = scripts\extras\fidget_stand_female_NULL.thn
+41
View File
@@ -2594,6 +2594,29 @@ toughness_range = 11, 19
percent_chance = 0.32
num_to_drop = 1, 1
; Tizona del Cid Schematic
[PhantomLoot]
nickname = commodity_tizona_schematic
toughness_range = 11, 19
percent_chance = 0.52
num_to_drop = 1, 1
; VECTOR Schematic
[PhantomLoot]
nickname = commodity_vector_schematic
toughness_range = 11, 19
percent_chance = 0.52
num_to_drop = 1, 1
; WRAITH Schematic
[PhantomLoot]
nickname = commodity_wraith_schematic
toughness_range = 11, 19
percent_chance = 0.52
num_to_drop = 1, 1
; Nomad Torpedo
@@ -2919,6 +2942,24 @@ drop_properties = 100, 500, 600, 0, 2, 1
nickname = commodity_phantom_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; Tizona del Cid Schematic
[mLootProps]
nickname = commodity_tizona_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; VECTOR Cid Schematic
[mLootProps]
nickname = commodity_vector_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; WRAITH Cid Schematic
[mLootProps]
nickname = commodity_wraith_schematic
drop_properties = 100, 500, 600, 0, 2, 1
; VULCAN Blueprint
[mLootProps]
+14 -55
View File
@@ -46072,6 +46072,7 @@ offers_missions = false
faction = gd_z_grp
weight = 9
offers_missions = false
npc = LI0601_universal_001_m
[BaseFaction]
faction = co_ti_grp
@@ -46085,7 +46086,6 @@ npc = LI0601_planetform_003_m
[BaseFaction]
faction = co_ss_grp
weight = 9
npc = LI0601_universal_001_m
[BaseFaction]
faction = gd_bh_grp
@@ -46106,13 +46106,10 @@ affiliation = gd_bh_grp
voice = rvp501
misn = DestroyMission, 0.112387, 0.351002
room = Bar
bribe = co_hsp_grp, 10000, 16100
bribe = co_ni_grp, 10000, 16100
bribe = co_ss_grp, 10000, 16100
bribe = co_vr_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16101
know = 251644, 252612, 6000, 2
knowdb = li02_to_li04_hole
rumor = base_0_rank, mission_end, 1, 263086
rumor = base_0_rank, mission_end, 1, 263085
rumor = base_0_rank, mission_end, 1, 263084
[GF_NPC]
nickname = LI0601_bounty_002_m
@@ -46201,7 +46198,7 @@ head = li_sales_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220160
affiliation = co_ss_grp
affiliation = gd_z_grp
voice = rvp101
room = Bar
bribe = li_p_grp, 10000, 16100
@@ -46561,58 +46558,20 @@ individual_name = 263009
[GF_NPC]
nickname = li06_01_base_bar_npc_08
body = li_bartender_body
body = pi_orillion_body
head = li_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
affiliation = co_me_grp
affiliation = gd_z_grp
voice = rvp106
bribe = co_me_grp, 10000, 16101
bribe = co_ni_grp, 10000, 16100
bribe = co_ss_grp, 10000, 16100
bribe = co_vr_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 131280
rumor = base_0_rank, mission_end, 2, 131281
rumor = base_0_rank, mission_end, 1, 131283
rumor = base_0_rank, mission_end, 2, 131284
rumor = base_0_rank, mission_end, 1, 131285
rumor = base_0_rank, mission_end, 2, 131286
rumor = base_0_rank, mission_end, 1, 131287
rumor = base_0_rank, mission_end, 2, 131288
rumor = base_0_rank, mission_end, 1, 131289
rumor = base_0_rank, mission_end, 1, 131290
rumor = base_0_rank, mission_end, 1, 131291
rumor_type2 = mission_01a_loaded, mission_01b_loaded, 1, 393429
rumor_type2 = mission_01a_accepted, freetime_01_02, 1, 393438
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393572
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393474
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393373
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
bribe = gd_z_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16100
bribe = fc_lr_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 263086
individual_name = 263008
rumor = base_0_rank, mission_end, 1, 263087
rumor = base_0_rank, mission_end, 1, 263088
rumor = base_0_rank, mission_end, 1, 263089
[GF_NPC]
nickname = li06_01_base_bar_npc_09
+2
View File
@@ -2859,3 +2859,5 @@ permutation_count = gcs_combat_inflicting_damage_worst, 6
permutation_count = gcs_combat_comingin_p, 3
permutation_count = gcs_combat_fleereason_noweapons, 3
[mVoiceProp]
voice = trent_voice_m14
Binary file not shown.
Binary file not shown.
Binary file not shown.
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+2 -2
View File
@@ -5146,7 +5146,6 @@ hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
@@ -5154,6 +5153,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_fighter_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity
hp_type = hp_elite_shield_special_2, HpCloak01
[CollisionGroup]
obj = port_wing_lod1
@@ -5627,7 +5627,6 @@ hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
@@ -5647,6 +5646,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
hp_type = hp_elite_power_special_10, HpPower01
hp_type = hp_fighter_power_special_1, HpPower02
hp_type = hp_elite_shield_special_1, HpVelocity
hp_type = hp_elite_shield_special_2, HpCloak01
[CollisionGroup]
obj = cv_port_wing_lod1
Binary file not shown.
+9 -1
View File
@@ -101,6 +101,14 @@ equip = blhazard_effect, HpFX01
nickname = baxter_mission5
equip = rtc_mis5view_effect, HpFX01
;[Loadout]
;nickname = dmkv_sphere_shield_load
;equip = dmkv_sphere_shield_effect, HpFX01
[Loadout]
nickname = dmkv_sphere_shield_load
equip = rtc_helium_effect, HpFX01
[Loadout]
nickname = track_ring
equip = TrackGreen, HpRunningLight01
@@ -13323,7 +13331,7 @@ cargo = emergency_action_documents_liberty, 1
[Loadout]
nickname = navy_satellite_sm_load
archetype = navy_satellite_relay_sm
archetype = navy_satellite
cargo = emergency_action_documents_liberty, 1
; pirate_transmitter_liberty_sm_load
+30 -2
View File
@@ -2256,6 +2256,16 @@ mass = 10000
loadout = baxter_mission5
hit_pts = 1e36
[Solar]
nickname = dmkv_shield
ids_name = 60239
ids_info = 60240
type = NON_TARGETABLE
DA_archetype = solar\REM_MISC\dmkv_sphere.3db
mass = 10000
loadout = dmkv_sphere_shield_load
hit_pts = 1e36
[Solar]
nickname = gravity_buoy
type = SATELLITE
@@ -9522,7 +9532,7 @@ fuse = intermed_damage_transport01, 0, 750
fuse = intermed_damage_transport02, 0, 375
[Solar]
nickname = navy_satellite
nickname = navy_satellite_test
ids_name = 217116
type = MISSION_SATELLITE
DA_archetype = solar\misc\gas_collector.cmp
@@ -9531,7 +9541,7 @@ material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
mass = 10000
loadout = gas_collector
;loadout = navy_satellite_sm_load
solar_radius = 300
shape_name = NNM_SM_MINING
hit_pts = 15000
@@ -9540,6 +9550,24 @@ fuse = fuse_gas_collector_burning, 0, 30000
explosion_arch = explosion_docking_ring
destructible = true
[Solar]
nickname = navy_satellite
type = MISSION_SATELLITE
;ids_name = 237031
;ids_info = 300101
DA_archetype = solar\misc\gas_collector.cmp
material_library = solar\Solar_mat_misc01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 999999
mass = 10000
;loadout = li_cruiser_debris_front_wal_sm_load
solar_radius = 1000
destructible = true
shape_name = NNM_SM_MINING
explosion_arch = explosion_wplatform
hit_pts = 2000
; Gravity Buoy Big
[Solar]
+1
View File
@@ -412,6 +412,7 @@ prop = stacked_parchment_panels, Characters\props\prop_stacked_parchment_panels.
prop = Tekagi_blade, Characters\props\prop_Tekagi_blade.3db
prop = Tekagi_blade_small, Characters\props\prop_Tekagi_blade_small.3db
prop = gun_laser_2, Characters\props\prop_gun_laser_2.3db
prop = gun_laser_2_mk2, Characters\props2\prop_gun_laser_mk2.cmp
prop = Orillion_watch, Characters\props\prop_Orillion_watch.3db
prop = tome, Characters\props\prop_artifact_tome.3db
prop = ku_sanctum_shrine, Characters\props\prop_tome_shine.3db
+138
View File
@@ -0,0 +1,138 @@
# Configuration
`rem-essentials` uses one active runtime configuration and, when the REM
Launcher is used, one persistent user override file.
## Configuration files
### Active game configuration
The DLL reads only this file at game startup:
```text
Freelancer/EXE/rem-essentials.ini
```
The file is shipped with the mod and contains the complete setting schema,
descriptions, metadata, and release defaults. A manual installation only needs
this INI and `rem-essentials.dll` in the `EXE` directory.
If the active INI is missing, the DLL uses its compiled defaults. The compiled
defaults intentionally match the shipped INI, but distributing the INI is
recommended because it exposes every feature and typed parameter.
### Launcher user overrides
The REM Launcher stores player choices separately:
```text
My Games/REM/rem-essentials.user.ini
```
On Wine or Proton, `My Games` is inside the Windows user profile of the active
prefix. Its exact Linux path depends on how the Launcher or game prefix was
created.
The DLL does not read this user file. The Launcher merges matching values from
the user file into `Freelancer/EXE/rem-essentials.ini`:
- after a game/mod update
- after saving settings in the Launcher
- immediately before starting Freelancer
This allows an update to replace the shipped schema while retaining player
choices. New settings from an updated default INI appear automatically. Values
from the user override win when the same section and key exist in both files.
## Value precedence
At runtime, the effective value is determined in this order:
1. The compiled DLL fallback is used when no setting can be read.
2. `Freelancer/EXE/rem-essentials.ini` overrides the compiled fallback.
3. Before launch, the Launcher materializes values from
`rem-essentials.user.ini` into the active INI.
For a manual installation without the Launcher, only the first two levels
apply. Editing the active INI is therefore sufficient.
## Sections and value types
Feature switches live in `[rem-essentials]`. Parameters used by migrated
flplusplus behavior live in `[flplusplus]`.
Boolean values accept:
```text
true / false
1 / 0
yes / no
on / off
```
Integer, float, and string settings are described by the comments immediately
above each key. Metadata such as `type`, `min`, `max`, `default`, `group`, and
`risk` is also used by the Launcher to build the settings UI.
## Save directory behavior
REM keeps the historical installation-local save directory as its default:
```ini
[rem-essentials]
save_path_feature = true
[flplusplus]
save_in_directory = true
save_folder_name = Freelancer
```
With `save_in_directory = true`, the patched path is calculated relative to
`Freelancer.exe`:
```text
Freelancer/EXE/../SAVE
```
For an installation such as:
```text
/home/<user>/Schreibtisch/RemLauncher_AppData/current/Freelancer/EXE/Freelancer.exe
```
the effective save directory is:
```text
/home/<user>/Schreibtisch/RemLauncher_AppData/current/Freelancer/SAVE
```
With `save_in_directory = false`, the plugin instead uses the Windows
Documents folder exposed by Windows, Wine, or Proton and appends:
```text
My Games/<save_folder_name>
```
`save_folder_name` is therefore only relevant when
`save_in_directory = false`. Setting `save_path_feature = false` disables this
hook completely and restores Freelancer's unpatched path behavior.
Changing the setting does not move existing saves. Move existing files to the
selected directory before launching when switching between layouts.
## Manual installation
1. Copy `rem-essentials.dll` and `rem-essentials.ini` into `Freelancer/EXE`.
2. Add `rem-essentials.dll` to the appropriate `[Libraries]` section in
`dacom.ini` and, for FLServer features, `dacomsrv.ini`.
3. Ensure `save_path_feature = true` and `save_in_directory = true` for the REM
installation-local `SAVE` layout.
4. Fully restart Freelancer after changing the INI. Settings are read when the
DLL is loaded.
## Launcher-managed installation
Use the Game Settings page to change supported values. Saving creates or
updates `My Games/REM/rem-essentials.user.ini`. Avoid manually changing the
active INI while a conflicting user override exists, because the Launcher will
materialize the user value again before game startup.
BIN
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-80
View File
@@ -1,80 +0,0 @@
; This ini files specifies for each FLSharp feature whether or not it will be enabled.
; For more information, see https://github.com/BC46/FLSharp/blob/main/README.md
[FLSharp]
; Ensures client-server updates occur more smoothly to prevent players with high/inconsistent framerates from jittering.
; Also fixes a bug where the client doesn't send the right engine state to the server.
better_updates = true
; Prevents waypoints from being cleared when the player reaches the coordinates in a different system.
; Makes it so that the player ship cannot be selected as a waypoint target on the nav map.
waypoint_fixes = true
; Fixes waypoints being called "Unknown Object" in the target view and Current Information window.
; Fixes information about waypoints being printed incorrectly in the Current Information window.
waypoint_name_fixes = true
; Fixes a bug where multi-barrel launchers do not play their one-shot sound.
projectiles_sound_fix = true
; Fixes a bug on the client and server where multi-barrel launchers do not decrement the correct amount of ammo.
projectiles_server_fix = true
; Allows for up to 127 resolutions in the display options menu which are based on the main monitor's resolution.
; Also fixes some resolution-related issues.
better_resolutions = true
; Adds support for playing ui_interface_test and ui_ambiance_test in the options menu.
more_test_sounds = true
; Fixes a bug where the lights of a trade lane never turn back on after the trade lane gets disrupted.
trade_lane_lights_fix = true
; Allows the Ctrl + C key to copy text from any in-game input box to the clipboard.
; Also allows for the Ctrl + V key to copy text from the clipboard to any in-game input box.
copy_paste_feature = true
; Fixes a minor bug where in some Multiplayer menus the slide-out animation of the buttons happens incorrectly.
slide_ui_anim_fix = true
; Fixes a bug that causes weapon animations to not work; i.e. enables weapon animations.
; Also allows a weapon animation to be played on the parent of the weapon.
weapon_anim_fix = true
; Fixes a bug that makes a weapon's flash particle effect only play on the first barrel. This fix makes it play on all barrels.
flash_particle_fix = true
; Allows the reputation requirement to be printed when the "You must be on friendlier terms to purchase this." string gets displayed in the dealer menus.
print_rep_requirements = true
; Fixes a bug that causes the Freelancer process to not always terminate after exiting the game.
post_game_deadlock_fix = true
; Fixes Freelancer sometimes getting stuck in the message loop after the "Quit" message is retrieved.
quit_message_fix = true
; Makes sure auto level and rotation lock are set to the default value when launching to space to prevent issues related to the flight controls.
flight_controls_fix = true
; Allows infocards for dynamic solars to be displayed in the Current Information window.
; Show a fallback infocard based on the solar's archetype in the Current Information window if the solar itself has no infocard.
dynamic_solar_infocards = true
; Fixes a startup crash that occurs when FL tries to load a modded/malformed save file.
; Also fixes a crash when selecting a modded/malformed save file in the F1 Load Game menu.
save_crash_fix = true
; Fixes a very rare and inconsistent crash in alchemy.dll.
alchemy_crash_fix = true
; Fixes ships with the fc_uk_grp faction assigned having a blank faction name in the Current Information window.
blank_faction_fix = true
; Fixes a crash that sometimes happens when closing the Server Filter dialog.
server_filter_crash_fix = true
; Fixes a bug that causes the game speed to sometimes suddenly increase when opening the Server Filter dialog.
server_filter_speed_fix = true
; Fixes Freelancer and FLServer crashing if a non-existing DLL is loaded via freelancer.ini.
freelancer_dll_crash_fix = true
; Shows the actual shield capacity value in the shield infocards (reduced by the offline_threshold value).
shield_capacity_fix = true
; Fixes the equipment and commodity dealer menus not opening when clicking the dealer twice.
dealer_menu_open_fix = true
; Fixes some crashes that can occur when opening the dealer menus.
dealer_crash_fix = true
; No longer kick players from the server for re-purchasing the same ship.
ship_buy_kick_fix = true
; Allows the player to enter formation with hostile group members.
hostile_group_formation = true
; Prevents hostile group members from being shown as hostile.
unhostile_group_members = true
; Shows the "GROUP MEMBER" attitude for group members in the Current Information window.
group_member_attitude = true
; Adds custom targeting cursor colors for group members and players who sent a trade request.
more_cursor_colors = true
; Fixes the first entry of every sold item category being misaligned in the Current Information window on some resolutions.
base_info_spacing_fix = true
; Fixes the in-game mouse cursor remaining visible when the cursor is outside the window.
; Also fixes the Windows mouse cursor flickering when it touches the screen borders in borderless windowed mode.
mouse_fix = true
; Fixes pilots with long names having their name truncated in the Current Information window, comm text, and the "Hand over your cargo" dialog.
pilot_names_fix = true
Binary file not shown.
+48
View File
@@ -883,3 +883,51 @@ rem.AddInfoCard(500010, "Chugoku->Hokkaido")
-- Weapons
rem.AddInfoCard(520000, "Acc. Tizona del Cid")
rem.AddInfoCard(520001, "Rapid Tizona del Cid")
-- Single Player
rem.AddInfoCard(600000, "Launch your Ship")
rem.AddInfoCard(600001, "Dock on Tradelane")
rem.AddInfoCard(600002, "Fly to Westpoint Military Academy")
rem.AddInfoCard(600003, "Dock on Westpoint Military Academy")
rem.AddInfoCard(600004, "Dock on Tradelane")
rem.AddInfoCard(600005, "Fly to the Destination Point")
rem.AddInfoCard(600006, "Dock on Alaska Jumpgate")
rem.AddInfoCard(600007, "Fly to the Destination Point")
rem.AddInfoCard(600017, "Junkers")
rem.AddInfoCard(600018, "President Jacobi")
rem.AddInfoCard(600019, "The Rebus")
-- Exploration Arc I - West Point (West Point - Li01_09_Base)
rem.AddInfoCard(600020, "Exploration Arc - West Point ")
rem.AddInfoCard(600021, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Walker's Remembrence</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Marcus Walker died when the Liberty Cruiser LNS Utah breaks a blockade at Zone 21. He sacrificed himself to help Jun'ko Zane and Edison Trent escape from the Alaska System.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>President Jacobi says that she has a reliable source saying that an audio-log from Markus Walker exists. The task is to find the cruiser debris on Zone 21 and extract the audio-log and transmit it to West Point academy.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Inverstigate the LNS Utah wreckage.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Find and transmit the audio log to West Point.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(600022, "Find Walkers Audio Log")
rem.AddInfoCard(600023, "Fly to Zone 21 in the Alaska System")
rem.AddInfoCard(600024, "Destroy the Cruiser's debris")
rem.AddInfoCard(600025, "Tractor in the Audio Log")
rem.AddInfoCard(600026, "Deliver the log to West Point Academy")
rem.AddInfoCard(600027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Walker's Remembrence</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>The success of this mission and the sourcing of informations, was probably more important than it appeared. It's an unusal behaviour that the Liberty Rogues engaged on that mission because of this insignificant audio-log.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>An investigation with the Neural-Net found some encrypted files hidden in some trace loops. There's no way to get on these informations, unless you have the key to unlock the files.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The current situation is a dead-end, so let's get into space for another mission.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(600028, "Enter the West Point Academy Bar")
rem.AddInfoCard(600029, "Launch into Space")
-- Story Arc I - Tour of Duty (Planet Manhattan - Li01_01_Base)
rem.AddInfoCard(600030, "Story Arc I - Manhattan")
rem.AddInfoCard(600031, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 02: Tour of Duty</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Harrison explains that the nomad incident changed the initial situation of the colonies. Political and military permissions are in transition, but also new conflicts arise. Only the highest government authorities know more about the reasons for these structural changes.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Liberty's government was considering a new taxation scheme aimed at the Junkers, that would impos tariffs on their scrap businesses in exchange for protection and infrastructure support. Many in the Junker community saw this as another attempt to restrict their hard fought independence.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Harrison is asking giving him an escort to Rochester Base in sector D3 in the New York System. As a new diplomat he needs to arrange an agreement between Liberty and the Junkers..</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Fly to Rochester Base.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Negotiate an agreement with the Junkers.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(600032, "Negotiate an agreement with the Junkers")
rem.AddInfoCard(600033, "Fly to Rochester Base")
rem.AddInfoCard(600034, "Eliminate all Xenos")
rem.AddInfoCard(600035, "Land on Rochester Base")
rem.AddInfoCard(600036, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>When we arrived sector D3 a few Xenos attacked Rochester Base. We joined the fight to support the Junkers. After the threat has been eliminated, we landed on Rochster Base to start the negotiations.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Harrison seems to have a good knack for it. The negotiations seems to went well.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
-- Story Arc Buffalo - Inner Corruption (Buffalo Station - Li01_12_Base)
rem.AddInfoCard(600040, "Story Arc - Buffalo")
rem.AddInfoCard(600041, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Inner Corruption</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>After arriving at Buffalo Station, a female artificial intelligence unit linked with an underground news channel called the Rebus has been introduced: Revealing the truth about Liberty's intention, it's inner corruption and the lie to cover-up of the impacts of the nomad incident.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Through the complex security communication structure of the Rebus, independent freelancers are always required to gain information. Liberty transmitted their planned emergency action documents to their intel Navy Satellite near Maine. Based on our intelligence, this Navy Satellite near the icy moon Maine functions as a connection hub for communication networks used in covert operations and discreet messaging. Getting these documents will certainly have an impact to the further political events and the revelation of Liberty's political agendas.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy the Navy Satellite</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Obtain the latest emergency action documents from Liberty</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Deliver the files to the Rebus on Buffalo Base</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(600042, "Obtain the Emergency Action Documents")
rem.AddInfoCard(600043, "Destroy the Navy Satellite")
rem.AddInfoCard(600044, "Tractor in the Emergency Action Documents")
rem.AddInfoCard(600045, "Deliver the Documents to Buffalo")
rem.AddInfoCard(600046, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>>Mission 01: Inner Corruption</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>The Rebus was right. By obtaining the latest emergency action documents, there are some delicate information what hardliners of the Liberty authorities have planned as a reaction for the destruction of Freeport 7 and the Nomad incident.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>These actions are primarely focussing to restrict the scope in what the The Rebus is acting. The political pressure is forcing President Jacobi to take action accordingly.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>It will take some time to evalute all captured documents. In the meantime the Lane Hackers are requesting some assistance with one of their patrols. Fly to Mactan Base in the Magellan System to start the mission.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(600047, "Fly to Mactan Base")
rem.AddInfoCard(600048, "Land on Mactan Base")
+473
View File
@@ -0,0 +1,473 @@
rem.AddInfoCard(454900, "Omicron Prime")
rem.AddInfoCard(454901, "Daam-K'Vosh Maze")
rem.AddInfoCard(454902, "The Abyss")
rem.AddInfoCard(454903, "Sapphire")
-- System Infocards
rem.AddInfoCard(450000, "Nevada")
rem.AddInfoCard(450001, "California -> Nevada")
rem.AddInfoCard(450002, "Nevada -> California")
rem.AddInfoCard(450003, "Nevada Jump Gate")
rem.AddInfoCard(450010, "Planet Las Vegas")
rem.AddInfoCard(450011, "Planet Las Vegas Docking Ring")
rem.AddInfoCard(450020, "Planet Reno")
rem.AddInfoCard(450021, "Planet Reno Docking Ring")
rem.AddInfoCard(450030, "Sentinel Outpost")
rem.AddInfoCard(450035, "Hoover Station")
rem.AddInfoCard(450040, "Helios Station")
rem.AddInfoCard(450045, "Primm Station")
rem.AddInfoCard(450050, "Mojave Dust Cloud")
rem.AddInfoCard(450051, "Death Valley Dust Storm")
rem.AddInfoCard(450055, "Paradise Valley Station")
rem.AddInfoCard(450060, "Battleship Henderson")
rem.AddInfoCard(450070, "Nevada Jump Hole")
rem.AddInfoCard(450071, "Nevada Jump Hole")
rem.AddInfoCard(450072, "Cascadia Jump Hole")
rem.AddInfoCard(450100, "Cascadia")
-- Infocards Items
-- Jack O'Latern
rem.AddInfoCard(50021, "Jack O'Latern Event")
rem.AddInfoCard(50022, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="center"/><TRA data="1" mask="-31" def="-2"/><TEXT>EVENT: </TEXT><TRA data="65281" mask="-31" def="30"/><TEXT>Jack O'Latern</TEXT><PARA/><JUST loc="left"/><TRA data="96" mask="-31" def="-1"/><PARA/><TEXT>Spooky season has arrived in space with the Jack O'Lantern Event! For a limited time, every Kill and Trade Mission will earn you a pumpkin. Collect as many pumpkins as possible and store them in your depot. The player with the most pumpkins at the end of the event will be crowned the Jack O'Lantern Champion and earn exclusive rewards!</TEXT><PARA/><POP/></RDL>]])
-- Heavy Protection Armor
rem.AddInfoCard(222155, "Heavy Protection Armor")
rem.AddInfoCard(222227, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Heavy Protection Armor</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is an enhanced hull-panel-based armor that provides additional protection from all weapons at low costs. That armor class is not specifically designed for a specialized fighter. It can be mounted on every fighter class. </TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(263911, "Adv. Brigandine Mk II H. F. Shield")
rem.AddInfoCard(263912, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>SP-e2 "Advanced Brigandine" Mk II Heavy Fighter Positron Shield</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a positron-based shield that provides improved protection with Nomad Technology from tachyon and neutron weapons. This shield is specifically designed for Heavy Fighter class ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(264000, "Reinforced Nomad H. F. Shield")
rem.AddInfoCard(264001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>SP-e3 "Reinforced Nomad" Heavy Fighter Positron Shield</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a positron-based shield that provides enhanced protection by xeno-energy from tachyon and neutron weapons. This shield is specifically designed for Heavy Fighter class ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
-- Thrust Velocity Extensions Equipment
rem.AddInfoCard(001711, "Thrust Velocity Extension")
rem.AddInfoCard(263914, "Vector Thrust Coil")
rem.AddInfoCard(263916, "Turbo Coolant Pump")
-- Light System Extension Equipment
rem.AddInfoCard(001712, "Light System Extension")
rem.AddInfoCard(263960, "White Light Package")
rem.AddInfoCard(263961, "Orange Light Package")
rem.AddInfoCard(263962, "Blue Light Package")
rem.AddInfoCard(263963, "Red Light Package")
rem.AddInfoCard(263964, "Green Light Package")
rem.AddInfoCard(263965, "Yellow Light Package")
rem.AddInfoCard(263966, "Pink Light Package")
rem.AddInfoCard(263967, "Purple Light Package")
rem.AddInfoCard(263968, "Green-Blue Light Package")
rem.AddInfoCard(263969, "Red-Blue Light Package")
rem.AddInfoCard(263970, "Yellow-Blue Light Package")
rem.AddInfoCard(263971, "Orange-Blue Light Package")
rem.AddInfoCard(263972, "Pink-Blue Light Package")
rem.AddInfoCard(263973, "Purple-Blue Light Package")
rem.AddInfoCard(263974, "Red-Green Light Package")
rem.AddInfoCard(263975, "Red-Yellow Light Package")
rem.AddInfoCard(263976, "Red-Orange Light Package")
rem.AddInfoCard(263977, "Red-Pink Light Package")
rem.AddInfoCard(263978, "Red-Purple Light Package")
rem.AddInfoCard(263979, "Green-Yellow Light Package")
rem.AddInfoCard(263980, "Green-Orange Light Package")
rem.AddInfoCard(263981, "Green-Pink Light Package")
rem.AddInfoCard(263982, "Green-Purple Light Package")
rem.AddInfoCard(263983, "Yellow-Orange Light Package")
rem.AddInfoCard(263984, "Yellow-Pink Light Package")
rem.AddInfoCard(263985, "Yellow-Purple Light Package")
rem.AddInfoCard(263986, "Orange-Pink Light Package")
rem.AddInfoCard(263987, "Orange-Purple Light Package")
-- Cargo Hold Extension Equipment
-- Free Infocard Numbers
rem.AddInfoCard(263743, "Bretonia Thruster")
rem.AddInfoCard(263745, "Corsair Thruster")
rem.AddInfoCard(263747, "Kusari Thruster")
rem.AddInfoCard(263749, "Lane Hackers Thruster")
rem.AddInfoCard(263752, "Outcasts Thruster")
rem.AddInfoCard(263756, "Rheinland Thruster")
-- Endgame Thrusters
rem.AddInfoCard(263919, "Bretonia Thruster")
rem.AddInfoCard(263920, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Bretonia Thruster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Thruster is specifically designed for the Bretonia Heavy Fighter but is easily mounted on other ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263921, "Corsairs Thruster")
rem.AddInfoCard(263922, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Corsairs Thruster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Thruster is specifically designed for the Corsairs Heavy Fighter but is easily mounted on other ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263923, "Kusari Thruster")
rem.AddInfoCard(263924, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Kusari Thruster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Thruster is specifically designed for the Kusari Heavy Fighter but is easily mounted on other ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263925, "Lane Hackers Thruster")
rem.AddInfoCard(263926, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Lane Hackers Thruster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Thruster is specifically designed for the Lane Hackers Heavy Fighter but is easily mounted on other ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263927, "Liberty Thruster")
rem.AddInfoCard(263928, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Liberty Thruster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Thruster is specifically designed for the Liberty Heavy Fighter but is easily mounted on other ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263929, "Outcasts Thruster")
rem.AddInfoCard(263930, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Outcasts Thruster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Thruster is specifically designed for the Outcasts Heavy Fighter but is easily mounted on other ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263931, "Rheinland Thruster")
rem.AddInfoCard(263932, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Rheinland Thruster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Thruster is specifically designed for the Rheinland Heavy Fighter but is easily mounted on other ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263940, "Skyscatter Torpedo Launcher")
rem.AddInfoCard(263941, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>T-92 "Skyscatter" Torpedo Launcher</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Skyscatter launcher deploys a devastatingly powerful torpedo that has enough destructive potential to severely damage a small station, and adversely affect any small craft caught in the wake of its blast radius. Despite its power however, the Skyscatter is a slower projectile and so is considered by many to be most effective against equally as slow or stationary objects.</TEXT><PARA/><PARA/><TEXT>* Requires Skyscatter Torpedo.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263942, "Doomgiver Torpedo Launcher")
rem.AddInfoCard(263943, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>T-92 "Doomgiver" Torpedo Launcher</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Doomgiver launcher deploys a devastatingly powerful torpedo that has enough destructive potential to severely damage a small station, and adversely affect any small craft caught in the wake of its blast radius. Despite its power however, the Doomgiver is a slower projectile and so is considered by many to be most effective against equally as slow or stationary objects.</TEXT><PARA/><PARA/><TEXT>* Requires Doomgiver Torpedo.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263944, "Hellfire Torpedo Launcher")
rem.AddInfoCard(263945, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>T-92 "Hellfire" Torpedo Launcher</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Hellfire launcher deploys a devastatingly powerful torpedo that has enough destructive potential to severely damage a small station, and adversely affect any small craft caught in the wake of its blast radius. Despite its power however, the Hellfire is a slower projectile and so is considered by many to be most effective against equally as slow or stationary objects.</TEXT><PARA/><PARA/><TEXT>* Requires Hellfire Torpedo.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263946, "Wayfinder Torpedo Launcher")
rem.AddInfoCard(263947, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>T-92 "Wayfinder" Torpedo Launcher</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Wayfinder launcher deploys a devastatingly powerful torpedo that has enough destructive potential to severely damage a small station, and adversely affect any small craft caught in the wake of its blast radius. Despite its power however, the Wayfinder is a slower projectile and so is considered by many to be most effective against equally as slow or stationary objects.</TEXT><PARA/><PARA/><TEXT>* Requires Wayfinder Torpedo.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263948, "Sunrider Torpedo Launcher")
rem.AddInfoCard(263949, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>T-92 "Sunrider" Torpedo Launcher</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Sunrider launcher deploys a devastatingly powerful torpedo that has enough destructive potential to severely damage a small station, and adversely affect any small craft caught in the wake of its blast radius. Despite its power however, the Sunrider is a slower projectile and so is considered by many to be most effective against equally as slow or stationary objects.</TEXT><PARA/><PARA/><TEXT>* Requires Sunrider Torpedo.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263950, "Skyscatter Torpedo")
rem.AddInfoCard(263951, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>T-92 "Skyscatter" Torpedo Launcher</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Skyscatter launcher deploys a devastatingly powerful torpedo that has enough destructive potential to severely damage a small station, and adversely affect any small craft caught in the wake of its blast radius. Despite its power however, the Skyscatter is a slower projectile and so is considered by many to be most effective against equally as slow or stationary objects.</TEXT><PARA/><PARA/><TEXT>* Requires Skyscatter Torpedo.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263952, "Doomgiver Torpedo")
rem.AddInfoCard(263953, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>T-92 "Doomgiver" Torpedo Launcher</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Doomgiver launcher deploys a devastatingly powerful torpedo that has enough destructive potential to severely damage a small station, and adversely affect any small craft caught in the wake of its blast radius. Despite its power however, the Doomgiver is a slower projectile and so is considered by many to be most effective against equally as slow or stationary objects.</TEXT><PARA/><PARA/><TEXT>* Requires Doomgiver Torpedo.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263954, "Hellfire Torpedo")
rem.AddInfoCard(263955, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>T-92 "Hellfire" Torpedo Launcher</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Hellfire launcher deploys a devastatingly powerful torpedo that has enough destructive potential to severely damage a small station, and adversely affect any small craft caught in the wake of its blast radius. Despite its power however, the Hellfire is a slower projectile and so is considered by many to be most effective against equally as slow or stationary objects.</TEXT><PARA/><PARA/><TEXT>* Requires Hellfire Torpedo.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263956, "Wayfinder Torpedo")
rem.AddInfoCard(263957, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>T-92 "Wayfinder" Torpedo Launcher</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Wayfinder launcher deploys a devastatingly powerful torpedo that has enough destructive potential to severely damage a small station, and adversely affect any small craft caught in the wake of its blast radius. Despite its power however, the Wayfinder is a slower projectile and so is considered by many to be most effective against equally as slow or stationary objects.</TEXT><PARA/><PARA/><TEXT>* Requires Wayfinder Torpedo.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(263958, "Sunrider Torpedo")
rem.AddInfoCard(263959, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>T-92 "Sunrider" Torpedo Launcher</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Sunrider launcher deploys a devastatingly powerful torpedo that has enough destructive potential to severely damage a small station, and adversely affect any small craft caught in the wake of its blast radius. Despite its power however, the Sunrider is a slower projectile and so is considered by many to be most effective against equally as slow or stationary objects.</TEXT><PARA/><PARA/><TEXT>* Requires Sunrider Torpedo.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(520000, "Acc. Tizona del Cid")
rem.AddInfoCard(520001, "Rapid Tizona del Cid")
-- Infocards Power
-- Energy Core Extension
rem.AddInfoCard(299501, "Mono Power Converter")
rem.AddInfoCard(299502, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Mono Power Converter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Mono Power Converter is a cutting-edge energy core extension designed to optimize and regulate the flow of power between a spacecrafts central energy core and its high-efficiency systems. This advanced converter is engineered to handle a wide range of energy types, converting raw, high-output power into a more stable and usable form for sensitive systems.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299511, "Cluster Power Plug")
rem.AddInfoCard(299512, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Cluster Power Plug</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Cluster Power Plug is a versatile energy core extension designed to streamline power distribution across a spacecrafts multiple subsystems, particularly for ships with complex or modular configurations. This high-capacity connector serves as the central junction point for distributing energy from the core to various auxiliary systems.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299521, "Combined Thermal Cooler")
rem.AddInfoCard(299522, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Combined Thermal Cooler</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Combined Thermal Cooler is an essential energy core extension designed to maintain optimal operational temperatures for a spacecraft's power systems, especially during periods of intense energy output. At the heart of the Combined Thermal Cooler is a dual-phase cooling system that works in tandem to absorb and dissipate heat more effectively than traditional cooling methods.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299531, "High Performance Amplifier")
rem.AddInfoCard(299532, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>High Performance Amplifier</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The High Performance Amplifier is an advanced energy core extension engineered to maximize the output potential of a spacecrafts power systems. Its compact, modular design ensures compatibility with a wide range of ship classes and can be easily integrated into existing energy core setups.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299541, "Control Grid Stabilizer")
rem.AddInfoCard(299542, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Control Grid Stabilizer</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Control Grid Stabilizer is a critical energy core extension designed to optimize and maintain the stability of a spacecraft's power grid under varying operational conditions. At its core, the Control Grid Stabilizer monitors the power flow throughout the ship, using advanced algorithms to detect even the smallest fluctuations in voltage or current.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299551, "Rotary Power Connector")
rem.AddInfoCard(299552, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Rotary Power Connector</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Rotary Power Connector is an advanced energy core extension designed to streamline power distribution across a spacecrafts vital systems. Engineered for high efficiency and adaptability, this innovative connector serves as a rotating conduit, enabling the seamless transfer of energy between the core and multiple rotating or moving components of the ship.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299561, "Propulsion Epicyclic Gear")
rem.AddInfoCard(299562, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Propulsion Epicyclic Gear</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Propulsion Epicyclic Gear is a sophisticated energy core extension designed to amplify and fine-tune the propulsion systems of advanced spacecraft. This high-performance module uses an epicyclic gear system to enhance torque and power transfer, allowing for more efficient acceleration and deceleration across a wide range of space travel conditions.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(299571, "Conductive System Charger")
rem.AddInfoCard(299572, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Conductive System Charger</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Conductive System Charger is a compact yet powerful extension module designed to enhance the energy core efficiency of modern spacecraft. Engineered for seamless integration with a wide range of ship architectures, it acts as a dynamic conduit between the core reactor and onboard systems, optimizing energy distribution in real time.</TEXT><PARA/><PARA/><POP/></RDL>]])
-- Infocards Blueprints
rem.AddInfoCard(299800, "CHIMERA Blueprint")
rem.AddInfoCard(299801, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CHIMERA Blueprints are lootable items from special enemies and locations. It must be cloned to a CHIMERA Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299802, "CHIMERA Schematic")
rem.AddInfoCard(299803, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CHIMERA Schematics are limited cloned CHIMERA Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299804, "POISON CLAW Blueprint")
rem.AddInfoCard(299805, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>POISON CLAW Blueprints are lootable items from special enemies and locations. It must be cloned to a POISON CLAW Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299806, "POISON CLAW Schematic")
rem.AddInfoCard(299807, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>POISON CLAW Schematics are limited cloned POISON CLAW Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299808, "AVALON Blueprint")
rem.AddInfoCard(299809, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>AVALON Blueprints are lootable items from special enemies and locations. It must be cloned to a AVALON Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299810, "AVALON Schematic")
rem.AddInfoCard(299811, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>AVALON Schematics are limited cloned AVALON Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299812, "NEMESIS Blueprint")
rem.AddInfoCard(299813, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NEMESIS Blueprints are lootable items from special enemies and locations. It must be cloned to a NEMESIS Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299814, "NEMESIS Schematic")
rem.AddInfoCard(299815, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NEMESIS Schematics are limited cloned NEMESIS Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299816, "ECLIPSE Blueprint")
rem.AddInfoCard(299817, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>ECLIPSE Blueprints are lootable items from special enemies and locations. It must be cloned to a ECLIPSE Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299818, "ECLIPSE Schematic")
rem.AddInfoCard(299819, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>ECLIPSE Schematics are limited cloned ECLIPSE Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299820, "NIGHTFALL Blueprint")
rem.AddInfoCard(299821, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NIGHTFALL Blueprints are lootable items from special enemies and locations. It must be cloned to a NIGHTFALL Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299822, "NIGHTFALL Schematic")
rem.AddInfoCard(299823, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NIGHTFALL Schematics are limited cloned NIGHTFALL Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299824, "SPECTRE Blueprint")
rem.AddInfoCard(299825, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>SPECTRE Blueprints are lootable items from special enemies and locations. It must be cloned to a SPECTRE Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299826, "SPECTRE Schematic")
rem.AddInfoCard(299827, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>SPECTRE Schematics are limited cloned SPECTRE Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299828, "DAWNBREAKER Blueprint")
rem.AddInfoCard(299829, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DAWNBREAKER Blueprints are lootable items from special enemies and locations. It must be cloned to a DAWNBREAKER Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299830, "DAWNBREAKER Schematic")
rem.AddInfoCard(299831, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DAWNBREAKER Schematics are limited cloned DAWNBREAKER Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299832, "FROSTBITE Blueprint")
rem.AddInfoCard(299833, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>FROSTBITE Blueprints are lootable items from special enemies and locations. It must be cloned to a FROSTBITE Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299834, "FROSTBITE Schematic")
rem.AddInfoCard(299835, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>FROSTBITE Schematics are limited cloned FROSTBITE Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299836, "HYDRA Blueprint")
rem.AddInfoCard(299837, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>HYDRA Blueprints are lootable items from special enemies and locations. It must be cloned to a HYDRA Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299838, "HYDRA Schematic")
rem.AddInfoCard(299839, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>HYDRA Schematics are limited cloned HYDRA Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299840, "MOONSHARD Blueprint")
rem.AddInfoCard(299841, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>MOONSHARD Blueprints are lootable items from special enemies and locations. It must be cloned to a MOONSHARD Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299842, "MOONSHARD Schematic")
rem.AddInfoCard(299843, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>MOONSHARD Schematics are limited cloned MOONSHARD Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299844, "NYX Blueprint")
rem.AddInfoCard(299845, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NYX Blueprints are lootable items from special enemies and locations. It must be cloned to a NYX Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299846, "NYX Schematic")
rem.AddInfoCard(299847, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NYX Schematics are limited cloned NYX Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299848, "VENATOR Blueprint")
rem.AddInfoCard(299849, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>VENATOR Blueprints are lootable items from special enemies and locations. It must be cloned to a VENATOR Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299850, "VENATOR Schematic")
rem.AddInfoCard(299851, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>VENATOR Schematics are limited cloned VENATOR Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299852, "PHANTOM Blueprint")
rem.AddInfoCard(299853, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>PHANTOM Blueprints are lootable items from special enemies and locations. It must be cloned to a PHANTOM Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299854, "PHANTOM Schematic")
rem.AddInfoCard(299855, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>PHANTOM Schematics are limited cloned PHANTOM Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299856, "VULCAN Blueprint")
rem.AddInfoCard(299857, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>VULCAN Blueprints are lootable items from special enemies and locations. It must be cloned to a VULCAN Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299858, "VULCAN Schematic")
rem.AddInfoCard(299859, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>VULCAN Schematics are limited cloned VULCAN Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299860, "Tizona del Cid Blueprint")
rem.AddInfoCard(299861, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Tizona del Cid Blueprints are lootable items from special enemies and locations. It must be cloned to a Tizona del Cid Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(299862, "Tizona del Cid Schematic")
rem.AddInfoCard(299863, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Tizona del Cid Schematics are limited cloned Tizona del Cid Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
-- Planet Infocards
rem.AddInfoCard(262024, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA bold="true"/><JUST loc="c"/><PARA/><TEXT>Planet Cairo</TEXT><PARA/><TEXT> </TEXT><TRA bold="false"/><JUST loc="l"/><PARA/><TEXT>Cairo is the main planet in the Omicron Lambda System. This planet, controlled by The Order, is famous for producing high-quality luxury goods. Since The Order are produced in limited quantities, the necessity remains high.</TEXT><PARA/><TEXT></TEXT><PARA/><TEXT>Large water stocks are necessary to supply water to the predominantly wealthy society of Cairo. From the Wadis debris field around Sinai Shipyard, the government of Cairo extracts building materials for houses and other purposes. This method is controversial but tolerated.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(262029, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA bold="true"/><JUST loc="c"/><PARA/><TEXT>Sinai Shipyard</TEXT><PARA/><TEXT></TEXT><TRA bold="false"/><JUST loc="l"/><PARA/><TEXT>The Sinai Shipyard is employed by The Order to produce a wide range of goods. They sell external ship equipment such as weapons, shields, and thrusters, as well as ships, including Train transporters.</TEXT><PARA/><PARA/><TEXT>Since the shipyard gets almost all of its resources from the debris field near Cairo, the prices are very low.</TEXT><PARA/><PARA/><TEXT>However, the shipyard does not guarantee the compatibility or functionality of weapons and other equipment, as they are made from debris.</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(262027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA bold="true"/><JUST loc="c"/><PARA/><TEXT>Menes Station</TEXT><PARA/><TEXT></TEXT><TRA bold="false"/><JUST loc="l"/><PARA/><TEXT>Little is known about Menes, as all data are subject to the highest secrecy.</TEXT><PARA/><PARA/><TEXT>According to rumors, The Order tries to find out more about the Nomads and their ability for taking over humans.</TEXT><PARA/><PARA/><TEXT>There are strict safety measures for docking and visitors.</TEXT><PARA/><PARA/><PARA/><TEXT>+++ It is strictly forbidden to take cargo like Light Arms and Optical Chips with you into the security zone +++</TEXT><PARA/><PARA/><POP/></RDL>]])
-- Tradelane Infocards
rem.AddInfoCard(458000, "Hamburg Liner Wreckage")
-- Infocards Ships
-- Alpaca
rem.AddInfoCard(480001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT></TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Max. Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(480002, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="center"/><TEXT>Alpaca</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Alpaca's cargo hold is a marvel of modern engineering, with multiple compartments and storage options that allow for efficient and secure transportation of goods. The ship's advanced life support systems and comfortable crew quarters also make it an attractive option for longer hauls and more extended voyages.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
rem.AddInfoCard(480003, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]])
-- Light Fighter Infocards
-- Banshee
rem.AddInfoCard(66601, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66603, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Blood Hound
rem.AddInfoCard(66588, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/1</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66590, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/1</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Cavalier
rem.AddInfoCard(66508, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 15/15</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66510, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Clydsdale
rem.AddInfoCard(66511, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66513, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Dagger
rem.AddInfoCard(66521, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/1</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66523, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/1</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Drake
rem.AddInfoCard(66558, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66560, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Dromedary
rem.AddInfoCard(66524, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 8600</TEXT><PARA/><TEXT>Cargo Space: 350</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 42/42</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66526, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>8600</TEXT><PARA/><TEXT>350</TEXT><PARA/><TEXT>42/42</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Drone
rem.AddInfoCard(66561, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66563, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Hawk
rem.AddInfoCard(66533, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66535, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Humpback
rem.AddInfoCard(66604, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66606, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Legionare
rem.AddInfoCard(66548, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66550, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Mule
rem.AddInfoCard(66591, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/4</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66593, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/4</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Patriot
rem.AddInfoCard(66570, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66572, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Piranha
rem.AddInfoCard(66500, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66502, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Rhino
rem.AddInfoCard(66573, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66575, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
-- Heavy Fighter Infocards
-- Anubis
rem.AddInfoCard(66581, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/1</TEXT><PARA/><TEXT>Armor: 9200</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66583, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>9200</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Barracuda
rem.AddInfoCard(66497, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66499, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Blood Dragon
rem.AddInfoCard(221800, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(221900, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Centurio
rem.AddInfoCard(66545, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9200</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66547, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9200</TEXT><PARA/><TEXT>7,</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Crusader
rem.AddInfoCard(66505, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66507, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Defender
rem.AddInfoCard(66567, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66569, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Dragon
rem.AddInfoCard(66555, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66557, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Falcon
rem.AddInfoCard(66536, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turrets Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66538, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Stiletto
rem.AddInfoCard(66518, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9200</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66520, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9200</TEXT><PARA/><TEXT>45</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Valkyrie
rem.AddInfoCard(66598, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66600, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Wolfshound
rem.AddInfoCard(66585, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(66587, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>40</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
-- Train
rem.AddInfoCard(221795, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 0/0</TEXT><PARA/><TEXT>Armor: 295000</TEXT><PARA/><TEXT>Cargo Space: 600</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 0/0</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: -</TEXT><PARA/><PARA/><POP/></RDL>]])
rem.AddInfoCard(221796, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>295000</TEXT><PARA/><TEXT>600</TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>- </TEXT><PARA/><POP/></RDL>]])
-- Prospector
rem.AddInfoCard(490000, "Prospector")
rem.AddInfoCard(490001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 9200</TEXT><PARA/><TEXT>Cargo Space: 40</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 63/63</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(490002, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>DSR-409 "Prospector" Liberty Heavy Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This fighter is designed for unparalleled surveillance and scouting in the depths of space. Equipped with cutting-edge sensor arrays and lightweight armor, it moves silently through the stars, gathering critical intelligence without detection. Its superior maneuverability and compact design make it the perfect asset for recon operations. No other craft matches its ability to scout, observe, and report from the farthest reaches of space.</TEXT><PARA/><POP/></RDL>]])
-- DSR = Deep Space Recon
rem.AddInfoCard(490003, [[<RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>9200</TEXT><PARA/><TEXT>40</TEXT><PARA/><TEXT>63/63</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
-- Infocards Bases
rem.AddInfoCard(262040, "Safe Dock") -- Bw11_01_Base
-- Emergency Action Documents (Liberty)
rem.AddInfoCard(290000, "Emergency Action Documents")
rem.AddInfoCard(290001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Emergency Action Documents</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>These Documents provide a legal framework for necessary actions — such as asset control, operational interventions, and security measures to protect Liberty's citizens and preserve stability during crises.</TEXT><PARA/><POP/></RDL>]])
-- Cracked Firmware Codes
rem.AddInfoCard(290002, "Cracked Firmware Codes")
rem.AddInfoCard(290003, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Cracked Firmware Codes</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><POP/></RDL>]])
-- Experimental Weapons
rem.AddInfoCard(290004, "Experimental Weapons")
rem.AddInfoCard(290005, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Experimental Weapons</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><POP/></RDL>]])
-- High-Level Cipher Decoder
rem.AddInfoCard(290006, "High-Level Cipher Decoder")
rem.AddInfoCard(290007, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>High-Level Cipher Decoder</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><POP/></RDL>]])
-- Fragment Data (Liberty)
rem.AddInfoCard(290010, "Fragment Data (Liberty)")
rem.AddInfoCard(290011, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Fragment Data (Liberty)</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Data Fragment is a crucial piece of collected location information about the Rebus. Combine all Data Fragments together will reveal the secret location of the Rebus.</TEXT><PARA/><POP/></RDL>]])
-- Walker Audio Log
rem.AddInfoCard(290020, "Walker Audio Log")
rem.AddInfoCard(290021, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Fragment Data (Liberty)</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Audio Log was recorded by Marcus Walker</TEXT><PARA/><POP/></RDL>]])
-- VanPelt Audio Log
rem.AddInfoCard(290030, "Vanpelt Audio Log")
rem.AddInfoCard(290031, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Fragment Data (Liberty)</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Audio Log was recorded by Hermann VanPelt</TEXT><PARA/><POP/></RDL>]])
-- Scrambled Navigation Routes
rem.AddInfoCard(290040, "Scrambled Navigation Routes")
rem.AddInfoCard(290041, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Scrambled Navigation Routes</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Many high-security captured telemetric data containing strategic pathways and expeditions into traced and uncharted region of the galaxy.</TEXT><PARA/><POP/></RDL>]])
-- Blue Diamonds
rem.AddInfoCard(290050, "Blue Diamonds")
rem.AddInfoCard(290051, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Blue Diamonds</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>These Diamonds have recently gained in popularity among the Rheinland super-rich. More top designers and jewelers are using the expensive rocks that have come to be known as Hessian Tears.</TEXT><PARA/><POP/></RDL>]])
-- Genealogical Certificate
rem.AddInfoCard(290100, "Genealogical Certificate")
rem.AddInfoCard(290101, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Genealogical Certificate</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A Genealogical Certificate is an official document that traces an individual's family history and lineage. It provides detailed information about ancestors, including names, birth and death dates, marriage records, and familial relationships. Often used for legal, heritage, or cultural purposes, this certificate helps verify family connections and preserve historical records. I</TEXT><PARA/><POP/></RDL>]])
-- Fragment Data (Kusari)
rem.AddInfoCard(290110, "Fragment Data (Kusari)")
rem.AddInfoCard(290111, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Fragment Data (Kusari)</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Data Fragment is a crucial piece of collected location information about the Rebus. Combine all Data Fragments together will reveal the secret location of the Rebus.</TEXT><PARA/><POP/></RDL>]])
-- Rheinland Military Black Box (Mission item)
rem.AddInfoCard(290200, "Rheinland Military Black Box")
rem.AddInfoCard(290201, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Rheinland Military Black Box</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Rheinland Military Black Box is a critical piece of recovered equipment, encased in a durable, blackened shell designed to withstand extreme conditions. It contains vital data and recordings from military operations, offering valuable insights into recent missions and tactical information. Its presence is a key indicator of recent conflict or vessel activity within the area. Handle with care, as the data it holds could be crucial for intelligence and strategic analysis.</TEXT><PARA/><POP/></RDL>]])
-- Fragment Data (Rheinland)
rem.AddInfoCard(290210, "Fragment Data (Rheinland)")
rem.AddInfoCard(290211, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Fragment Data (Rheinland)</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Data Fragment is a crucial piece of collected location information about the Rebus. Combine all Data Fragments together will reveal the secret location of the Rebus.</TEXT><PARA/><POP/></RDL>]])
-- Fragment Data (Bretonia)
rem.AddInfoCard(290310, "Fragment Data (Bretonia)")
rem.AddInfoCard(290311, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Fragment Data (Bretonia)</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Data Fragment is a crucial piece of collected location information about the Rebus. Combine all Data Fragments together will reveal the secret location of the Rebus.</TEXT><PARA/><POP/></RDL>]])
-- Pirate Transmitter
rem.AddInfoCard(300000, "Pirate Transmitter")
rem.AddInfoCard(300001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Equipped with advanced encryption and stealth protocols, the Pirate Transmitter can hijack legitimate signals that all echo the scrambled signal from one ship - The Rebus.</TEXT><PARA/><POP/></RDL>]])
-- Infocards Solars
rem.AddInfoCard(300100, "Rheinland Cruiser Wreckage")
rem.AddInfoCard(300101, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Lootable debris from a Rheinland cruiser, with some pieces containing essential items, making it worth the effort to scavenge. Proceed with caution, as the environment may still pose risks.</TEXT><PARA/><POP/></RDL>]])
rem.AddInfoCard(300102, "Liberty Cruiser Wreckage")
rem.AddInfoCard(300103, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Lootable debris from a Liberty cruiser, with some pieces containing essential items, making it worth the effort to scavenge. Proceed with caution, as the environment may still pose risks.</TEXT><PARA/><POP/></RDL>]])
-- Communication Relay
rem.AddInfoCard(300004, "Communication Relay")
rem.AddInfoCard(300005, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Designed to facilitate instantaneous long-distance communication across vast reaches of space. Positioned strategically on planets and moons they serve as vital nodes in a galactic communication network, ensuring seamless contact between planets and colonies</TEXT><PARA/><POP/></RDL>]])
-- Navy Satellite
rem.AddInfoCard(300006, "Navy Satellite")
rem.AddInfoCard(300007, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>A specialized space asset used by naval forces to ensure secure communications, navigation, and surveillance.</TEXT><PARA/><POP/></RDL>]])
-- Navy Satellite
rem.AddInfoCard(300008, "Gravity Buoy")
rem.AddInfoCard(300009, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>A specialized space asset used by naval forces to ensure secure communications, navigation, and surveillance.</TEXT><PARA/><POP/></RDL>]])
+57
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@@ -0,0 +1,57 @@
# Third Party Notices
This project contains code derived from:
- FLSharp, https://github.com/BC46/FLSharp
- flplusplus, https://github.com/FLHDE/flplusplus
FLSharp is licensed under the MIT License.
Copyright (c) 2026 C.S. Melis
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
flplusplus is licensed under the BSD 3-Clause License.
Copyright 2020 Callum McGing, flplusplus contributors
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors
may be used to endorse or promote products derived from this software without
specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+1 -2
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@@ -31,7 +31,7 @@ storyfactions.dll
Territory.dll
TurretZoom.dll max=1000 shift=100 ctrl=10 alt=2 s+c=0.2 c+a=0.1 switch=50 interval=250 adjust=0.85
MultiIntro.dll
flplusplus.dll
rem-essentials.dll
WheelScroll.dll
Zone.dll
HUDless.dll
@@ -40,7 +40,6 @@ HudTarget.dll
HudStatus.dll
NoNavMap.dll
moors.dll
FLSharp.dll
Autoconnect.dll
shipclass.dll
console.dll
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; Settings file for flplusplus
[flplusplus]
; Multiplier for maximum render distance and the distance at which LODs are switched.
; The maximum render distances are scaled from the float values which are specified at file offsets 213EC8 and 1C8910 in Freelancer.exe.
; Supports decimal values.
; 1 = use the default values (no scaling)
; 2 = Double render distance & LOD switch threshold
; 3.5 = 3.5x render distance & LOD switch threshold, etc.
; Adjusting asteroid_dist_scale may cause bad performance and other issues; try at your own risk.
lod_scale = 15
pbubble_scale = 15
character_detail_scale = 15
asteroid_dist_scale = 1
; Name of the save folder in Documents/My Games
save_folder_name = Freelancer
; if true, save in the game directory (EXE/../SAVE) instead of Documents/My Games
save_in_directory = true
; Name of the screenshots folder in Pictures
screenshots_folder_name = FreelancerShots
; if true, screenshots are saved in the game directory (EXE/../SCREENSHOTS) instead of Pictures
screenshots_in_directory = false
; Uses alternative code for taking .png screenshots if Freelancer is running in fullscreen mode.
; By default this option is set to true if Freelancer is run through Wine, false if otherwise.
; If screenshots in fullscreen mode come out as fully black, changing this option's value might help.
;alternative_fullscreen_screenshots_code = false
; Uses alternative code for taking .png screenshots if Freelancer is running in fullscreen mode.
; Try setting this to true if screenshots in windowed mode come out as fully black.
alternative_windowed_screenshots_code = false
; Patch out "Failed to get start location" warning
remove_start_location_warning = true
; Log spew to a console window
log_to_console = false
; Scrolling speed when zooming in/out in the ship preview window
; Setting this value to 0 disables this scrolling feature entirely
ship_preview_scrolling_speed = 3
; Reverse scrolling direction when zooming in/out in the ship preview window
ship_preview_scrolling_inverse = false
; The minimum distance the player can zoom to the ship. Can be negative to allow for zooming "through" the ship.
ship_preview_scrolling_min_distance = 0
; The maximum distance the player can zoom away from the ship.
ship_preview_scrolling_max_distance = 100
; Regenerates the Restart.fl file on every launch to prevent crashes when the file is malformed or from another mod
always_regenerate_restart_file = true
; Changes the IDS of the message shown on startup if the game failed to init the saves directory.
; In vanilla FL, the message says "The account name and password you provided are not valid on this server.",
; so it's better to change this to something more relevant and descriptive.
failed_to_init_saves_dir_ids = 458802
; Fixes touchpad scrolling but breaks mouse wheel scrolling.
; Enabling this is only useful if you're planning to play Freelancer on a laptop without a mouse.
touchpad_support = false
; Confines/locks the mouse cursor to the game window.
; This prevents the in-game cursor from leaving the game window.
confine_cursor = true
; List of server IPs that will be added to the server list on startup.
; Basically does the same thing as the "-s" shortcut switch.
[direct_ips]
127.0.0.1:2302
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-11
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@@ -1,11 +0,0 @@
Copyright 2020 Callum McGing, flplusplus contributors
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+1
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@@ -110,6 +110,7 @@ DLL = remres.dll ; Dynamic Infocards
voices = audio\voices_mission11.ini ;dialogue specific to mission 11 (story & special supporting characters only - no reusable dialogue)
voices = audio\voices_mission12.ini ;dialogue specific to mission 12 (story & special supporting characters only - no reusable dialogue)
voices = audio\voices_mission13.ini ;dialogue specific to mission 13 (story & special supporting characters only - no reusable dialogue)
voices = audio\voices_mission14.ini ;dialogue specific to mission 14 (story & special supporting characters only - no reusable dialogue)
; voices = audio\voices_tutorial.ini ;dialogue specific to tutorial CUT on 20021211 MG
explosions = fx\explosions.ini
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@@ -0,0 +1,258 @@
[rem-essentials]
; type=bool group=Server default=true
; Do not kick players from the server for re-purchasing the same ship.
ship_buy_kick_fix = true
; type=bool group=Client Stability default=true
; Fix Freelancer sometimes getting stuck in the message loop after the Quit message is retrieved.
quit_message_fix = true
; type=bool group=Client Stability default=true
; Fix rare alchemy.dll crashes around offsets 0x701b and 0x77cb.
alchemy_crash_fix = true
; type=bool group=Navigation default=true
; Clear the jump destination waypoint after a successful system jump.
jump_destination_waypoint_fix = true
; type=bool group=Mouse default=true
; Hide the in-game cursor when the real cursor is outside the game window.
cursor_visibility_fix = true
; type=bool group=Mouse default=false risk=proton
; Fix Windows cursor flicker at screen borders in borderless windowed mode.
cursor_border_flicker_fix = true
; type=bool group=Mouse default=false risk=proton
; Prevent mouse warps to the center of the game window in windowed modes.
mouse_warp_fix = true
; type=bool group=Client Updates default=false
; Smooth client-server updates and fix incorrect engine-state updates.
better_updates = true
; type=bool group=Navigation default=true
; Keep cross-system waypoints and prevent setting waypoints on the player ship.
waypoint_fixes = true
; type=bool group=Navigation default=true
; Fix waypoint names and waypoint information in target/current-info views.
waypoint_name_fixes = true
; type=bool group=Combat default=true
; Play one-shot sounds for multi-barrel launchers.
projectiles_sound_fix = true
; type=bool group=Combat default=true
; Fix ammo decrementing for multi-barrel launchers on client/server.
projectiles_server_fix = true
; type=bool group=Display default=false
; Expand selectable resolutions and use the main monitor as default.
better_resolutions = false
; type=bool group=Audio default=true
; Add interface/ambience test sounds and safer volume slider behavior.
more_test_sounds = true
; type=bool group=World default=true
; Fix trade-lane lights not turning back on after disruptions.
trade_lane_lights_fix = true
; type=bool group=UI default=false
; Enable Ctrl+C/Ctrl+V in Freelancer input boxes.
copy_paste_feature = false
; type=bool group=UI default=true
; Improve slide-out animation for multiplayer menu buttons.
slide_ui_anim_fix = true
; type=bool group=Equipment default=true
; Enable weapon use_animation scripts and parent animations with leading underscore.
weapon_anim_fix = true
; type=bool group=Equipment default=true
; Play weapon flash particles on all barrels instead of only the first.
flash_particle_fix = true
; type=bool group=Dealer default=false
; Print exact reputation requirements in dealer rejection text when resources support it.
print_rep_requirements = false
; type=bool group=Client Stability default=true
; Move DirectPlay shutdown before process exit to avoid post-game deadlocks.
post_game_deadlock_fix = true
; type=bool group=Controls default=true
; Reset rotation lock and auto-level defaults when launching to space.
flight_controls_fix = true
; type=bool group=Infocards default=false
; Show infocards for dynamic solars and archetype fallback infocards.
dynamic_solar_infocards = false
; type=bool group=Client Stability default=true
; Prevent crashes from malformed save files.
save_crash_fix = true
; type=bool group=Infocards default=true
; Fix blank faction text for fc_uk_grp ships.
blank_faction_fix = true
; type=bool group=Client Stability default=true
; Fix crash when closing the Server Filter dialog.
server_filter_crash_fix = true
; type=bool group=Client Stability default=true
; Fix sudden game-speed increases after opening the Server Filter dialog.
server_filter_speed_fix = true
; type=bool group=Client Stability default=true
; Prevent Freelancer and FLServer crashing on missing DLL entries in freelancer.ini.
freelancer_dll_crash_fix = true
; type=bool group=Infocards default=true
; Show shield capacity reduced by offline_threshold.
shield_capacity_fix = true
; type=bool group=Dealer default=true
; Fix dealer menus not opening when clicking the dealer twice.
dealer_menu_open_fix = true
; type=bool group=Dealer default=true
; Fix crashes that can occur when opening dealer menus.
dealer_crash_fix = true
; type=bool group=Groups default=false
; Allow entering formation with hostile group members.
hostile_group_formation = false
; type=bool group=Groups default=true
; Prevent hostile group members from being shown as hostile.
unhostile_group_members = true
; type=bool group=Groups default=true
; Show GROUP MEMBER attitude for group members.
group_member_attitude = true
; type=bool group=Targeting default=false
; Add custom targeting cursor colors for group members and trade request senders.
more_cursor_colors = true
; type=bool group=Infocards default=true
; Fix first sold-item category entry alignment in Current Information on some resolutions.
base_info_spacing_fix = true
; type=bool group=Infocards default=true
; Fix long pilot names being truncated in Current Information, comms, and cargo dialogs.
pilot_names_fix = true
; type=bool group=Logging default=true source=flplusplus
; Add timestamps to FLSpew.txt and server log output.
timestamped_logs = true
; type=bool group=Logging default=false source=flplusplus
; Redirect FLSpew output to a console window.
log_to_console = false
; type=bool group=Saves default=true source=flplusplus
; Use the configured save folder path instead of Freelancer's hard-coded default.
save_path_feature = true
; type=bool group=Wine default=true source=flplusplus
; Suppress MP3 codec warning spam on Wine/Proton.
wine_mp3_codec_warning_fix = true
; type=bool group=Logging default=true source=flplusplus
; Remove the Failed to get start location warning.
remove_start_location_warning = true
; type=bool group=Saves default=true source=flplusplus
; Regenerate Restart.fl on startup to avoid malformed restart-file crashes.
always_regenerate_restart_file = true
; type=bool group=Screenshots default=false source=flplusplus
; Replace default screenshots with PNG output.
png_screenshots = false
; type=bool group=Screenshots default=true source=flplusplus
; Use the configured screenshot folder instead of Freelancer's default path.
screenshot_path_feature = true
; type=bool group=Fonts default=false source=flplusplus
; Load private TTF font resources from DATA/FONTS/fonts.ini [FontFiles].
font_file_loading = false
; type=bool group=Developer default=false source=flplusplus
; Enable THN player behavior when Freelancer is launched with -thn.
thn_player = false
; type=bool group=Input default=false source=flplusplus risk=mouse
; Fix touchpad scrolling but may break normal mouse wheel scrolling.
touchpad_support = false
; type=bool group=Mouse default=false source=flplusplus risk=mouse
; Confine the in-game cursor in windowed mode.
confine_cursor = true
; type=bool group=Dealer default=false source=flplusplus
; Enable mouse-wheel zoom in the ship dealer preview.
ship_preview_scroll = true
; type=bool group=Graphics default=true source=flplusplus
; Disable unsupported video dialog, fix max texture size, and suppress Vibrocentric font override.
graphics_base_fixes = true
; type=bool group=Graphics default=true source=flplusplus
; Apply configurable LOD, pBubble, character-detail, and asteroid-distance scaling.
graphics_detail_scaling = true
; type=bool group=Saves default=true source=flplusplus
; Override the IDS shown when Freelancer cannot initialize the saves directory.
failed_save_dir_ids_override = true
[flplusplus]
; type=float min=1 max=1000000 group=Graphics default=1.0
lod_scale = 1.0
; type=float min=1 max=1000000 group=Graphics default=1.0
pbubble_scale = 1.0
; type=float min=1 max=1000000 group=Graphics default=1.0
character_detail_scale = 1.0
; type=float min=1 max=10 group=Graphics default=1.0
asteroid_dist_scale = 1.0
; type=string group=Saves default=Freelancer
save_folder_name = Freelancer
; type=bool group=Saves default=true
save_in_directory = true
; type=string group=Screenshots default=FreelancerShots
screenshots_folder_name = FreelancerShots
; type=bool group=Screenshots default=false
screenshots_in_directory = false
; type=bool group=Screenshots risk=proton default=true
alternative_fullscreen_screenshots_code = true
; type=bool group=Screenshots risk=proton default=false
alternative_windowed_screenshots_code = false
; type=int min=0 group=Saves default=1849
failed_to_init_saves_dir_ids = 1849
; type=float min=0 max=50 group=Dealer default=3.0
ship_preview_scrolling_speed = 3.0
; type=bool group=Dealer default=false
ship_preview_scrolling_inverse = false
; type=float min=0 max=100 group=Dealer default=0.0
ship_preview_scrolling_min_distance = 0.0
; type=float min=0 max=100 group=Dealer default=100.0
ship_preview_scrolling_max_distance = 100.0
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+3 -1
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@@ -1,2 +1,4 @@
# >REM<Freelancer
# 0.4.3.1
# 0.4.4.0

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