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@@ -885,3 +885,14 @@ type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\Jacobi\dx_exp_0204_jacobi.wav
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; WALKER
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[Sound]
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nickname = dx_exp_vignette_walker_sp
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type = voice
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is_2d = true
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attenuation = 0
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file = Audio\Rem_Audio\viginettes\DX_EXP_VIGNETTE_WALKER_SP.wav
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; Marcus Walker Viginette
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@@ -0,0 +1,151 @@
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[Voice]
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nickname = harrison_voice_m14
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;extend = harrison_voice_m14
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script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
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script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
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[Sound]
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msg = DX_M14_0000_HARRISON
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attenuation = -6
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[Sound]
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msg = DX_M14_0001_HARRISON
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attenuation = -6
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[Sound]
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msg = DX_M14_0002_HARRISON
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attenuation = -6
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[Sound]
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msg = DX_M14_0003_HARRISON
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attenuation = -6
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[Sound]
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msg = DX_M14_0004_HARRISON
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attenuation = -6
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[Sound]
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msg = DX_M14_0005_HARRISON
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attenuation = -6
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[Sound]
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msg = DX_M14_0006_HARRISON
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attenuation = -6
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[Voice]
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nickname = rebus_voice_m14
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;extend = rebus_voice_m14
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script = SC_FMHEAD_MOTION_WALLA_CASL_000LV_XA_%
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script = SC_FMBODY_CHRB_IDLE_SMALL_000LV_XA_05
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[Sound]
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msg = DX_M14_0000_REBUS
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attenuation = -6
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[Sound]
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msg = DX_M14_0001_REBUS
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attenuation = -6
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[Sound]
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msg = DX_M14_0100_REBUS
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attenuation = -6
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[Sound]
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msg = DX_M14_0101_REBUS
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attenuation = -6
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[Sound]
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msg = DX_M14_0102_REBUS
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attenuation = -6
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||||
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||||
[Voice]
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nickname = trent_voice_m14
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;extend = trent_voice_m14
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||||
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
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script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
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||||
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||||
[Sound]
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msg = DX_M14_0010_TRENT
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attenuation = -6
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||||
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||||
[Sound]
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msg = DX_M14_0011_TRENT
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attenuation = -6
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||||
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[Sound]
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msg = DX_M14_0012_TRENT
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attenuation = -6
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||||
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||||
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||||
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||||
[Voice]
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nickname = rochester_voice_m14
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||||
;extend = rochester_voice_m14
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||||
script = SC_MLHEAD_MOTION_WALLA_CASL_000LV_XA_%
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script = SC_MLBODY_CHRB_IDLE_SMALL_000LV_XA_07
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||||
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||||
[Sound]
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msg = DX_M14_0000_Junkers
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attenuation = -6
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||||
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||||
[Sound]
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msg = DX_M14_0001_Junkers
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attenuation = -6
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||||
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||||
[Sound]
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msg = DX_M14_0002_Junkers
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||||
attenuation = -6
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||||
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||||
[Sound]
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||||
msg = DX_M14_0003_Junkers
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attenuation = -6
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||||
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||||
[Voice]
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nickname = jacobi_voice_m14
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||||
;extend = jacobi_voice_m14
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script = SC_FMHEAD_MOTION_WALLA_CASL_000LV_XA_%
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script = SC_FMBODY_CHRB_IDLE_SMALL_000LV_XA_05
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||||
[Sound]
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msg = DX_M14_0000_JACOBI
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||||
attenuation = -6
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[Sound]
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msg = DX_M14_0001_JACOBI
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||||
attenuation = -6
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||||
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||||
[Sound]
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||||
msg = DX_M14_0002_JACOBI
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||||
attenuation = -6
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||||
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||||
[Sound]
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||||
msg = DX_M14_0003_JACOBI
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||||
attenuation = -6
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||||
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||||
[Sound]
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||||
msg = DX_M14_0004_JACOBI
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||||
attenuation = -6
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||||
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||||
[Sound]
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||||
msg = DX_M14_0005_JACOBI
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||||
attenuation = -6
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||||
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||||
[Sound]
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||||
msg = DX_M14_0006_JACOBI
|
||||
attenuation = -6
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||||
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||||
[Sound]
|
||||
msg = DX_M14_0007_JACOBI
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||||
attenuation = -6
|
||||
|
||||
[Sound]
|
||||
msg = DX_M14_0008_JACOBI
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||||
attenuation = -6
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||||
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||||
[Sound]
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||||
msg = DX_M14_0009_JACOBI
|
||||
attenuation = -6
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||||
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||||
[Sound]
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||||
msg = DX_M14_0010_JACOBI
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||||
attenuation = -6
|
||||
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@@ -1083,6 +1083,74 @@ shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
|
||||
item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
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||||
jump_dist = 2
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||||
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||||
; Tizona del Cid Blueprint
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||||
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||||
[Good]
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||||
nickname = commodity_tizona_blueprint
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equipment = commodity_tizona_blueprint
|
||||
msg_id_prefix = gcs_gen_commodity_tizona_blueprint
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||||
category = commodity
|
||||
price = 25000
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||||
combinable = false
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||||
good_sell_price = 1
|
||||
bad_buy_price = 1
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||||
bad_sell_price = 1
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||||
good_buy_price = 1
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||||
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
|
||||
item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
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||||
jump_dist = 2
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||||
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||||
; Tizona del Cid Schematic
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||||
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||||
[Good]
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||||
nickname = commodity_tizona_schematic
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||||
equipment = commodity_tizona_schematic
|
||||
msg_id_prefix = gcs_gen_commodity_tizona_schematics
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||||
category = commodity
|
||||
price = 25000
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||||
combinable = false
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||||
good_sell_price = 1
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||||
bad_buy_price = 1
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||||
bad_sell_price = 1
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||||
good_buy_price = 1
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||||
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
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||||
item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
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||||
jump_dist = 2
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||||
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||||
; WRAITH Schematic
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||||
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||||
[Good]
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||||
nickname = commodity_wraith_schematic
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||||
equipment = commodity_wraith_schematic
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||||
msg_id_prefix = gcs_gen_commodity_wraith_schematics
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||||
category = commodity
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||||
price = 25000
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||||
combinable = false
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||||
good_sell_price = 1
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||||
bad_buy_price = 1
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||||
bad_sell_price = 1
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||||
good_buy_price = 1
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||||
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
|
||||
item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
|
||||
jump_dist = 2
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||||
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||||
; VECTOR Schematic
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||||
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||||
[Good]
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||||
nickname = commodity_vector_schematic
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||||
equipment = commodity_vector_schematic
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||||
msg_id_prefix = gcs_gen_commodity_vector_schematics
|
||||
category = commodity
|
||||
price = 25000
|
||||
combinable = false
|
||||
good_sell_price = 1
|
||||
bad_buy_price = 1
|
||||
bad_sell_price = 1
|
||||
good_buy_price = 1
|
||||
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
|
||||
item_icon = Equipment\models\commodities\nn_icons\commod_weapon_secondary_blueprint.3db
|
||||
jump_dist = 2
|
||||
|
||||
; Tractor Beam Blueprint
|
||||
|
||||
[Good]
|
||||
@@ -3724,7 +3792,7 @@ addon = contrail01, HpContrail02, 1
|
||||
nickname = kubd_hull
|
||||
category = shiphull
|
||||
ship = ku_blooddragon
|
||||
price = 348320
|
||||
price = 63200
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||||
ids_name = 12006
|
||||
item_icon = Equipment\models\commodities\nn_icons\ku_elite.3db
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@ MarketGood = br_turret02_mark01, 6, -1, 10, 10, 0, 1
|
||||
MarketGood = br_turret02_mark02, 10, 0, 10, 10, 0, 1
|
||||
MarketGood = ge_s_thruster_02, 0, -1, 10, 10, 0, 1
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MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1
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MarketGood = bretonia_thruster, 0, -1, 10, 10, 0, 1
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MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1
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MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
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MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1
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@@ -4672,6 +4673,8 @@ MarketGood = cruise_disruptor01_mark02_ammo, 0, -1, 50, 50, 0, 1
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MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1
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MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1
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MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1
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MarketGood = torpedo06_mark01, 0, -1, 100, 100, 0, 1
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MarketGood = torpedo06_mark01_ammo, 10, -1, 50, 50, 0, 1
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MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
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||||
MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1
|
||||
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
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||||
@@ -6094,6 +6097,7 @@ MarketGood = fc_ou_turret02_mark01, 6, -1, 10, 10, 0, 1
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MarketGood = fc_ou_turret02_mark02, 16, 0, 10, 10, 0, 1
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MarketGood = fc_ou_turret02_mark03, 26, 0.4, 10, 10, 0, 1
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MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
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||||
MarketGood = outcast_thruster, 0, -1, 10, 10, 0, 1
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||||
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
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||||
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
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||||
MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1
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||||
@@ -6123,6 +6127,8 @@ MarketGood = cruise_disruptor01_mark02_ammo, 0, -1, 50, 50, 0, 1
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||||
MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1
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||||
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1
|
||||
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1
|
||||
MarketGood = torpedo02_mark01, 0, -1, 100, 100, 0, 1
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MarketGood = torpedo02_mark01_ammo, 10, -1, 50, 50, 0, 1
|
||||
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
|
||||
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
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||||
MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1
|
||||
@@ -6193,6 +6199,7 @@ MarketGood = fc_c_turret01_mark01, 10, -1, 10, 10, 0, 1
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MarketGood = fc_c_turret01_mark02, 22, 0.1, 10, 10, 0, 1
|
||||
MarketGood = fc_c_turret02_mark01, 16, -1, 10, 10, 0, 1
|
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MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
|
||||
MarketGood = corsair_thruster, 0, -1, 10, 10, 0, 1
|
||||
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
|
||||
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
|
||||
MarketGood = missile01_mark03, 10, 0, 10, 10, 0, 1
|
||||
@@ -6222,6 +6229,12 @@ MarketGood = cruise_disruptor01_mark02_ammo, 0, -1, 50, 50, 0, 1
|
||||
MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1
|
||||
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1
|
||||
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1
|
||||
MarketGood = torpedo02_mark01_ammo, 10, -1, 50, 50, 0, 1
|
||||
MarketGood = torpedo03_mark01_ammo, 10, -1, 50, 50, 0, 1
|
||||
MarketGood = torpedo04_mark01, 0, -1, 100, 100, 0, 1
|
||||
MarketGood = torpedo04_mark01_ammo, 10, -1, 50, 50, 0, 1
|
||||
MarketGood = torpedo05_mark01_ammo, 10, -1, 50, 50, 0, 1
|
||||
MarketGood = torpedo06_mark01_ammo, 10, -1, 50, 50, 0, 1
|
||||
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
|
||||
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
|
||||
MarketGood = mine01_mark03, 10, 0, 10, 10, 0, 1
|
||||
@@ -6956,6 +6969,7 @@ MarketGood = co_gun02_mark02, 2, -0.2, 10, 10, 0, 1
|
||||
MarketGood = co_turret01_mark02, 2, -0.2, 10, 10, 0, 1
|
||||
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
|
||||
MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1
|
||||
MarketGood = lanehackers_thruster, 0, -1, 10, 10, 0, 1
|
||||
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
|
||||
MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1
|
||||
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
|
||||
@@ -7612,6 +7626,7 @@ MarketGood = ku_gun02_mark03, 22, 0.4, 10, 10, 0, 1
|
||||
MarketGood = ku_turret01_mark01, 10, -1, 10, 10, 0, 1
|
||||
MarketGood = ku_turret01_mark03, 22, 0.4, 10, 10, 0, 1
|
||||
MarketGood = ge_s_thruster_03, 2, -1, 10, 10, 0, 1
|
||||
MarketGood = kusari_thruster, 0, -1, 10, 10, 0, 1
|
||||
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
|
||||
MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1
|
||||
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
|
||||
@@ -10400,6 +10415,15 @@ MarketGood = li_turret01_mark02, 2, -0.2, 10, 10, 0, 1
|
||||
MarketGood = li_turret01_mark03, 10, 0.2, 10, 10, 0, 1
|
||||
MarketGood = li_turret02_mark03, 10, 0.2, 10, 10, 0, 1
|
||||
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
|
||||
MarketGood = liberty_thruster, 0, -1, 10, 10, 0, 1
|
||||
MarketGood = green_light_package, 0, -1, 10, 10, 0, 1
|
||||
MarketGood = blue_light_package, 0, -1, 10, 10, 0, 1
|
||||
MarketGood = red_light_package, 0, -1, 10, 10, 0, 1
|
||||
MarketGood = orange_light_package, 0, -1, 10, 10, 0, 1
|
||||
MarketGood = yellow_light_package, 0, -1, 10, 10, 0, 1
|
||||
MarketGood = pink_light_package, 0, -1, 10, 10, 0, 1
|
||||
MarketGood = purple_light_package, 0, -1, 10, 10, 0, 1
|
||||
MarketGood = white_light_package, 0, -1, 10, 10, 0, 1
|
||||
MarketGood = missile01_mark01, 0, -1, 10, 10, 0, 1
|
||||
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
|
||||
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
|
||||
@@ -10446,6 +10470,8 @@ MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
|
||||
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
|
||||
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1
|
||||
MarketGood = nomad_torpedo01_player_ammo, 10, -1, 50, 50, 0, 1
|
||||
MarketGood = torpedo01_mark02, 0, -1, 100, 100, 0, 1
|
||||
MarketGood = torpedo01_mark02_ammo, 10, -1, 50, 50, 0, 1
|
||||
MarketGood = sensor_probe_player_ammo, 10, -1, 50, 50, 0, 1
|
||||
MarketGood = sensor_probe_player_ammo, 10, -1, 50, 50, 0, 1
|
||||
MarketGood = rem_cargopod_blue, 1, -1, 10, 10, 0, 1
|
||||
@@ -10588,6 +10614,8 @@ MarketGood = cruise_disruptor01_mark01_ammo, 0, -1, 50, 50, 0, 1
|
||||
MarketGood = cruise_disruptor01_mark02_ammo, 0, -1, 50, 50, 0, 1
|
||||
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1
|
||||
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1
|
||||
MarketGood = torpedo03_mark01, 0, -1, 100, 100, 0, 1
|
||||
MarketGood = torpedo03_mark01_ammo, 10, -1, 50, 50, 0, 1
|
||||
MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1
|
||||
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
|
||||
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
|
||||
@@ -13021,6 +13049,7 @@ MarketGood = rh_gun02_mark03, 26, 0.4, 10, 10, 0, 1
|
||||
MarketGood = rh_turret01_mark01, 16, -1, 10, 10, 0, 1
|
||||
MarketGood = rh_turret01_mark03, 26, 0.4, 10, 10, 0, 1
|
||||
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
|
||||
MarketGood = rheinland_thruster, 0, -1, 10, 10, 0, 1
|
||||
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
|
||||
MarketGood = missile01_mark02, 2, -0.2, 10, 10, 0, 1
|
||||
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
|
||||
@@ -13046,6 +13075,8 @@ MarketGood = cruise_disruptor01_mark02_ammo, 0, -1, 50, 50, 0, 1
|
||||
MarketGood = torpedo01_mark01, 10, 0, 10, 10, 0, 1
|
||||
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1
|
||||
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1
|
||||
MarketGood = torpedo05_mark01, 0, -1, 100, 100, 0, 1
|
||||
MarketGood = torpedo05_mark01_ammo, 10, -1, 50, 50, 0, 1
|
||||
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
|
||||
MarketGood = mine01_mark02, 2, -0.2, 10, 10, 0, 1
|
||||
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
|
||||
|
||||
@@ -910,7 +910,6 @@ decay_per_second = 0
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
|
||||
; CHIMERA Blueprint
|
||||
|
||||
[Commodity]
|
||||
@@ -1302,6 +1301,58 @@ decay_per_second = 0
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Tizona del Cid Blueprint
|
||||
|
||||
[Commodity]
|
||||
nickname = commodity_tizona_blueprint
|
||||
ids_name = 299860
|
||||
ids_info = 299861
|
||||
units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Tizona del Cid Schematic
|
||||
|
||||
[Commodity]
|
||||
nickname = commodity_tizona_schematic
|
||||
ids_name = 299862
|
||||
ids_info = 299863
|
||||
units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; WRAITH Schematic
|
||||
|
||||
[Commodity]
|
||||
nickname = commodity_wraith_schematic
|
||||
ids_name = 299866
|
||||
ids_info = 299867
|
||||
units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; VECTOR Schematic
|
||||
|
||||
[Commodity]
|
||||
nickname = commodity_vector_schematic
|
||||
ids_name = 299870
|
||||
ids_info = 299871
|
||||
units_per_container = 1
|
||||
pod_appearance = cargopod_drab
|
||||
loot_appearance = lootcrate_drab
|
||||
decay_per_second = 0
|
||||
volume = 0
|
||||
hit_pts = 250
|
||||
|
||||
; Tractor Beam Blueprint
|
||||
|
||||
[Commodity]
|
||||
@@ -3235,6 +3286,14 @@ particles = gf_blhazard_01
|
||||
nickname = rtc_mis5view_effect
|
||||
particles = rtc_mis5view
|
||||
|
||||
[AttachedFX]
|
||||
nickname = dmkv_sphere_shield_effect
|
||||
particles = dmkv_sphere_shield
|
||||
|
||||
[AttachedFX]
|
||||
nickname = rtc_helium_effect
|
||||
particles = rtc_helium
|
||||
|
||||
[AttachedFX]
|
||||
nickname = mission01_prison_smoke
|
||||
particles = gf_prisonattack_smallsmoke
|
||||
|
||||
+453
-11
@@ -98,6 +98,174 @@ lootable = true
|
||||
separation_explosion = sever_debris
|
||||
LODranges = 0, 999999
|
||||
|
||||
; Bretonia Thruster
|
||||
|
||||
[Thruster]
|
||||
nickname = bretonia_thruster
|
||||
ids_name = 263919
|
||||
ids_info = 263920
|
||||
DA_archetype = equipment\models\st\ku_thruster.3db
|
||||
material_library = equipment\models\ku_equip.mat
|
||||
HP_child = HpConnect
|
||||
hit_pts = 2000
|
||||
explosion_resistance = 0.5
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
max_force = 75500
|
||||
particles = gf_ge_br_thruster_01
|
||||
hp_particles = hpthrust
|
||||
power_usage = 210
|
||||
lootable = true
|
||||
separation_explosion = sever_debris
|
||||
LODranges = 0, 999999
|
||||
|
||||
; Corsair Thruster
|
||||
|
||||
[Thruster]
|
||||
nickname = corsair_thruster
|
||||
ids_name = 263921
|
||||
ids_info = 263922
|
||||
DA_archetype = equipment\models\st\ku_thruster.3db
|
||||
material_library = equipment\models\ku_equip.mat
|
||||
HP_child = HpConnect
|
||||
hit_pts = 2000
|
||||
explosion_resistance = 0.5
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
max_force = 75500
|
||||
particles = gf_ge_co_thruster_01
|
||||
hp_particles = hpthrust
|
||||
power_usage = 210
|
||||
lootable = true
|
||||
separation_explosion = sever_debris
|
||||
LODranges = 0, 999999
|
||||
|
||||
; Kusari Thruster
|
||||
|
||||
[Thruster]
|
||||
nickname = kusari_thruster
|
||||
ids_name = 263923
|
||||
ids_info = 263924
|
||||
DA_archetype = equipment\models\st\ku_thruster.3db
|
||||
material_library = equipment\models\ku_equip.mat
|
||||
HP_child = HpConnect
|
||||
hit_pts = 2000
|
||||
explosion_resistance = 0.5
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
max_force = 75500
|
||||
particles = gf_ge_ku_thruster_01
|
||||
hp_particles = hpthrust
|
||||
power_usage = 210
|
||||
lootable = true
|
||||
separation_explosion = sever_debris
|
||||
LODranges = 0, 999999
|
||||
|
||||
; Lanehackers Thruster
|
||||
|
||||
[Thruster]
|
||||
nickname = lanehackers_thruster
|
||||
ids_name = 263925
|
||||
ids_info = 263926
|
||||
DA_archetype = equipment\models\st\ku_thruster.3db
|
||||
material_library = equipment\models\ku_equip.mat
|
||||
HP_child = HpConnect
|
||||
hit_pts = 2000
|
||||
explosion_resistance = 0.5
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
max_force = 75500
|
||||
particles = gf_ge_lh_thruster_01
|
||||
hp_particles = hpthrust
|
||||
power_usage = 210
|
||||
lootable = true
|
||||
separation_explosion = sever_debris
|
||||
LODranges = 0, 999999
|
||||
|
||||
; Liberty Thruster
|
||||
|
||||
[Thruster]
|
||||
nickname = liberty_thruster
|
||||
ids_name = 263927
|
||||
ids_info = 263928
|
||||
DA_archetype = equipment\models\st\ku_thruster.3db
|
||||
material_library = equipment\models\ku_equip.mat
|
||||
HP_child = HpConnect
|
||||
hit_pts = 2000
|
||||
explosion_resistance = 0.5
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
max_force = 75500
|
||||
particles = gf_ge_li_thruster_01
|
||||
hp_particles = hpthrust
|
||||
power_usage = 210
|
||||
lootable = true
|
||||
separation_explosion = sever_debris
|
||||
LODranges = 0, 999999
|
||||
|
||||
; Outcast Thruster
|
||||
|
||||
[Thruster]
|
||||
nickname = outcast_thruster
|
||||
ids_name = 263929
|
||||
ids_info = 263930
|
||||
DA_archetype = equipment\models\st\ku_thruster.3db
|
||||
material_library = equipment\models\ku_equip.mat
|
||||
HP_child = HpConnect
|
||||
hit_pts = 2000
|
||||
explosion_resistance = 0.5
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
max_force = 75500
|
||||
particles = gf_ge_ou_thruster_01
|
||||
hp_particles = hpthrust
|
||||
power_usage = 210
|
||||
lootable = true
|
||||
separation_explosion = sever_debris
|
||||
LODranges = 0, 999999
|
||||
|
||||
; Rheinland Thruster
|
||||
|
||||
[Thruster]
|
||||
nickname = rheinland_thruster
|
||||
ids_name = 263931
|
||||
ids_info = 263932
|
||||
DA_archetype = equipment\models\st\ku_thruster.3db
|
||||
material_library = equipment\models\ku_equip.mat
|
||||
HP_child = HpConnect
|
||||
hit_pts = 2000
|
||||
explosion_resistance = 0.5
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
max_force = 75500
|
||||
particles = gf_ge_rh_thruster_01
|
||||
hp_particles = hpthrust
|
||||
power_usage = 210
|
||||
lootable = true
|
||||
separation_explosion = sever_debris
|
||||
LODranges = 0, 999999
|
||||
|
||||
; Order Thruster
|
||||
|
||||
[Thruster]
|
||||
@@ -122,6 +290,8 @@ lootable = true
|
||||
separation_explosion = sever_debris
|
||||
LODranges = 0, 999999
|
||||
|
||||
; Nomad Thruster
|
||||
|
||||
[Thruster]
|
||||
nickname = no_thruster
|
||||
ids_name = 263742
|
||||
@@ -136,7 +306,7 @@ child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
max_force = 75500
|
||||
particles = gf_ge_s_thruster_01
|
||||
particles = gf_ge_no_thruster_01
|
||||
hp_particles = hpthrust
|
||||
power_usage = 210
|
||||
lootable = true
|
||||
@@ -1506,7 +1676,7 @@ mass = 10
|
||||
regeneration_rate = 14.5
|
||||
max_capacity = 654
|
||||
toughness = 6.5
|
||||
hp_type = hp_elite_shield_special_2
|
||||
hp_type = hp_elite_shield_special_3
|
||||
offline_rebuild_time = 12
|
||||
offline_threshold = 0.15
|
||||
constant_power_draw = 0
|
||||
@@ -1538,7 +1708,7 @@ mass = 10
|
||||
regeneration_rate = 19.9
|
||||
max_capacity = 894.89
|
||||
toughness = 8.9
|
||||
hp_type = hp_elite_shield_special_2
|
||||
hp_type = hp_elite_shield_special_3
|
||||
offline_rebuild_time = 12
|
||||
offline_threshold = 0.15
|
||||
constant_power_draw = 0
|
||||
@@ -2472,7 +2642,7 @@ mass = 10
|
||||
regeneration_rate = 10.9
|
||||
max_capacity = 490
|
||||
toughness = 4.9
|
||||
hp_type = hp_elite_shield_special_2
|
||||
hp_type = hp_elite_shield_special_3
|
||||
offline_rebuild_time = 12
|
||||
offline_threshold = 0.15
|
||||
constant_power_draw = 0
|
||||
@@ -2504,7 +2674,7 @@ mass = 10
|
||||
regeneration_rate = 14.9
|
||||
max_capacity = 670
|
||||
toughness = 6.7
|
||||
hp_type = hp_elite_shield_special_2
|
||||
hp_type = hp_elite_shield_special_3
|
||||
offline_rebuild_time = 12
|
||||
offline_threshold = 0.15
|
||||
constant_power_draw = 0
|
||||
@@ -3436,7 +3606,7 @@ mass = 10
|
||||
regeneration_rate = 10.9
|
||||
max_capacity = 490
|
||||
toughness = 4.9
|
||||
hp_type = hp_elite_shield_special_2
|
||||
hp_type = hp_elite_shield_special_3
|
||||
offline_rebuild_time = 12
|
||||
offline_threshold = 0.15
|
||||
constant_power_draw = 0
|
||||
@@ -3468,7 +3638,7 @@ mass = 10
|
||||
regeneration_rate = 14.9
|
||||
max_capacity = 670
|
||||
toughness = 6.7
|
||||
hp_type = hp_elite_shield_special_2
|
||||
hp_type = hp_elite_shield_special_3
|
||||
offline_rebuild_time = 12
|
||||
offline_threshold = 0.15
|
||||
constant_power_draw = 0
|
||||
@@ -4407,8 +4577,8 @@ lootable = true
|
||||
;Vector Thrust Coil
|
||||
[ShieldGenerator]
|
||||
nickname = vector_thrust_coil
|
||||
ids_name = 001712
|
||||
ids_info = 001712
|
||||
ids_name = 263914
|
||||
ids_info = 263914
|
||||
DA_archetype = equipment\models\st\li_refractor_shield.3db
|
||||
material_library = equipment\models\li_equip.mat
|
||||
HP_child = HpConnect
|
||||
@@ -4441,8 +4611,8 @@ phantom_physics = true
|
||||
;Turbo Coolant Pump
|
||||
[ShieldGenerator]
|
||||
nickname = turbo_coolant_pump
|
||||
ids_name = 001713
|
||||
ids_info = 001713
|
||||
ids_name = 263916
|
||||
ids_info = 263916
|
||||
DA_archetype = equipment\models\st\li_refractor_shield.3db
|
||||
material_library = equipment\models\li_equip.mat
|
||||
HP_child = HpConnect
|
||||
@@ -4470,4 +4640,276 @@ shield_hit_effects = 500, gf_li_shield03
|
||||
separation_explosion = sever_debris
|
||||
LODranges = 0, 1500
|
||||
lootable = true
|
||||
phantom_physics = true
|
||||
|
||||
; Green Light Package
|
||||
[ShieldGenerator]
|
||||
nickname = green_light_package
|
||||
ids_name = 263964
|
||||
ids_info = 263964
|
||||
DA_archetype = equipment\models\st\li_refractor_shield.3db
|
||||
material_library = equipment\models\li_equip.mat
|
||||
HP_child = HpConnect
|
||||
hit_pts = 8000
|
||||
mass = 2000
|
||||
explosion_resistance = 0.300000
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0.000000
|
||||
regeneration_rate = 0
|
||||
max_capacity = 0
|
||||
toughness = 0
|
||||
hp_type = hp_elite_shield_special_2
|
||||
offline_rebuild_time = 0
|
||||
offline_threshold = 0.000000
|
||||
constant_power_draw = 0
|
||||
rebuild_power_draw = 0
|
||||
shield_type = S_Graviton01
|
||||
shield_collapse_sound = shield_offline
|
||||
shield_rebuilt_sound = shield_rebuilt
|
||||
shield_hit_effects = 0, gf_li_shield01
|
||||
shield_hit_effects = 100, gf_li_shield02
|
||||
shield_hit_effects = 500, gf_li_shield03
|
||||
separation_explosion = sever_debris
|
||||
LODranges = 0, 1500
|
||||
lootable = true
|
||||
phantom_physics = true
|
||||
|
||||
; Blue Light Package
|
||||
[ShieldGenerator]
|
||||
nickname = blue_light_package
|
||||
ids_name = 263962
|
||||
ids_info = 263962
|
||||
DA_archetype = equipment\models\st\li_refractor_shield.3db
|
||||
material_library = equipment\models\li_equip.mat
|
||||
HP_child = HpConnect
|
||||
hit_pts = 8000
|
||||
mass = 2000
|
||||
explosion_resistance = 0.300000
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0.000000
|
||||
regeneration_rate = 0
|
||||
max_capacity = 0
|
||||
toughness = 0
|
||||
hp_type = hp_elite_shield_special_2
|
||||
offline_rebuild_time = 0
|
||||
offline_threshold = 0.000000
|
||||
constant_power_draw = 0
|
||||
rebuild_power_draw = 0
|
||||
shield_type = S_Graviton01
|
||||
shield_collapse_sound = shield_offline
|
||||
shield_rebuilt_sound = shield_rebuilt
|
||||
shield_hit_effects = 0, gf_li_shield01
|
||||
shield_hit_effects = 100, gf_li_shield02
|
||||
shield_hit_effects = 500, gf_li_shield03
|
||||
separation_explosion = sever_debris
|
||||
LODranges = 0, 1500
|
||||
lootable = true
|
||||
phantom_physics = true
|
||||
|
||||
; Red Light Package
|
||||
[ShieldGenerator]
|
||||
nickname = red_light_package
|
||||
ids_name = 263963
|
||||
ids_info = 263963
|
||||
DA_archetype = equipment\models\st\li_refractor_shield.3db
|
||||
material_library = equipment\models\li_equip.mat
|
||||
HP_child = HpConnect
|
||||
hit_pts = 8000
|
||||
mass = 2000
|
||||
explosion_resistance = 0.300000
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0.000000
|
||||
regeneration_rate = 0
|
||||
max_capacity = 0
|
||||
toughness = 0
|
||||
hp_type = hp_elite_shield_special_2
|
||||
offline_rebuild_time = 0
|
||||
offline_threshold = 0.000000
|
||||
constant_power_draw = 0
|
||||
rebuild_power_draw = 0
|
||||
shield_type = S_Graviton01
|
||||
shield_collapse_sound = shield_offline
|
||||
shield_rebuilt_sound = shield_rebuilt
|
||||
shield_hit_effects = 0, gf_li_shield01
|
||||
shield_hit_effects = 100, gf_li_shield02
|
||||
shield_hit_effects = 500, gf_li_shield03
|
||||
separation_explosion = sever_debris
|
||||
LODranges = 0, 1500
|
||||
lootable = true
|
||||
phantom_physics = true
|
||||
|
||||
; Orange Light Package
|
||||
[ShieldGenerator]
|
||||
nickname = orange_light_package
|
||||
ids_name = 263961
|
||||
ids_info = 263961
|
||||
DA_archetype = equipment\models\st\li_refractor_shield.3db
|
||||
material_library = equipment\models\li_equip.mat
|
||||
HP_child = HpConnect
|
||||
hit_pts = 8000
|
||||
mass = 2000
|
||||
explosion_resistance = 0.300000
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0.000000
|
||||
regeneration_rate = 0
|
||||
max_capacity = 0
|
||||
toughness = 0
|
||||
hp_type = hp_elite_shield_special_2
|
||||
offline_rebuild_time = 0
|
||||
offline_threshold = 0.000000
|
||||
constant_power_draw = 0
|
||||
rebuild_power_draw = 0
|
||||
shield_type = S_Graviton01
|
||||
shield_collapse_sound = shield_offline
|
||||
shield_rebuilt_sound = shield_rebuilt
|
||||
shield_hit_effects = 0, gf_li_shield01
|
||||
shield_hit_effects = 100, gf_li_shield02
|
||||
shield_hit_effects = 500, gf_li_shield03
|
||||
separation_explosion = sever_debris
|
||||
LODranges = 0, 1500
|
||||
lootable = true
|
||||
phantom_physics = true
|
||||
|
||||
; Yellow Light Package
|
||||
[ShieldGenerator]
|
||||
nickname = yellow_light_package
|
||||
ids_name = 263965
|
||||
ids_info = 263965
|
||||
DA_archetype = equipment\models\st\li_refractor_shield.3db
|
||||
material_library = equipment\models\li_equip.mat
|
||||
HP_child = HpConnect
|
||||
hit_pts = 8000
|
||||
mass = 2000
|
||||
explosion_resistance = 0.300000
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0.000000
|
||||
regeneration_rate = 0
|
||||
max_capacity = 0
|
||||
toughness = 0
|
||||
hp_type = hp_elite_shield_special_2
|
||||
offline_rebuild_time = 0
|
||||
offline_threshold = 0.000000
|
||||
constant_power_draw = 0
|
||||
rebuild_power_draw = 0
|
||||
shield_type = S_Graviton01
|
||||
shield_collapse_sound = shield_offline
|
||||
shield_rebuilt_sound = shield_rebuilt
|
||||
shield_hit_effects = 0, gf_li_shield01
|
||||
shield_hit_effects = 100, gf_li_shield02
|
||||
shield_hit_effects = 500, gf_li_shield03
|
||||
separation_explosion = sever_debris
|
||||
LODranges = 0, 1500
|
||||
lootable = true
|
||||
phantom_physics = true
|
||||
|
||||
; Pink Light Package
|
||||
[ShieldGenerator]
|
||||
nickname = pink_light_package
|
||||
ids_name = 263966
|
||||
ids_info = 263966
|
||||
DA_archetype = equipment\models\st\li_refractor_shield.3db
|
||||
material_library = equipment\models\li_equip.mat
|
||||
HP_child = HpConnect
|
||||
hit_pts = 8000
|
||||
mass = 2000
|
||||
explosion_resistance = 0.300000
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0.000000
|
||||
regeneration_rate = 0
|
||||
max_capacity = 0
|
||||
toughness = 0
|
||||
hp_type = hp_elite_shield_special_2
|
||||
offline_rebuild_time = 0
|
||||
offline_threshold = 0.000000
|
||||
constant_power_draw = 0
|
||||
rebuild_power_draw = 0
|
||||
shield_type = S_Graviton01
|
||||
shield_collapse_sound = shield_offline
|
||||
shield_rebuilt_sound = shield_rebuilt
|
||||
shield_hit_effects = 0, gf_li_shield01
|
||||
shield_hit_effects = 100, gf_li_shield02
|
||||
shield_hit_effects = 500, gf_li_shield03
|
||||
separation_explosion = sever_debris
|
||||
LODranges = 0, 1500
|
||||
lootable = true
|
||||
phantom_physics = true
|
||||
|
||||
; Purple Light Package
|
||||
[ShieldGenerator]
|
||||
nickname = purple_light_package
|
||||
ids_name = 263967
|
||||
ids_info = 263967
|
||||
DA_archetype = equipment\models\st\li_refractor_shield.3db
|
||||
material_library = equipment\models\li_equip.mat
|
||||
HP_child = HpConnect
|
||||
hit_pts = 8000
|
||||
mass = 2000
|
||||
explosion_resistance = 0.300000
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0.000000
|
||||
regeneration_rate = 0
|
||||
max_capacity = 0
|
||||
toughness = 0
|
||||
hp_type = hp_elite_shield_special_2
|
||||
offline_rebuild_time = 0
|
||||
offline_threshold = 0.000000
|
||||
constant_power_draw = 0
|
||||
rebuild_power_draw = 0
|
||||
shield_type = S_Graviton01
|
||||
shield_collapse_sound = shield_offline
|
||||
shield_rebuilt_sound = shield_rebuilt
|
||||
shield_hit_effects = 0, gf_li_shield01
|
||||
shield_hit_effects = 100, gf_li_shield02
|
||||
shield_hit_effects = 500, gf_li_shield03
|
||||
separation_explosion = sever_debris
|
||||
LODranges = 0, 1500
|
||||
lootable = true
|
||||
phantom_physics = true
|
||||
|
||||
; White Light Package
|
||||
[ShieldGenerator]
|
||||
nickname = white_light_package
|
||||
ids_name = 263960
|
||||
ids_info = 263960
|
||||
DA_archetype = equipment\models\st\li_refractor_shield.3db
|
||||
material_library = equipment\models\li_equip.mat
|
||||
HP_child = HpConnect
|
||||
hit_pts = 8000
|
||||
mass = 2000
|
||||
explosion_resistance = 0.300000
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0.000000
|
||||
regeneration_rate = 0
|
||||
max_capacity = 0
|
||||
toughness = 0
|
||||
hp_type = hp_elite_shield_special_2
|
||||
offline_rebuild_time = 0
|
||||
offline_threshold = 0.000000
|
||||
constant_power_draw = 0
|
||||
rebuild_power_draw = 0
|
||||
shield_type = S_Graviton01
|
||||
shield_collapse_sound = shield_offline
|
||||
shield_rebuilt_sound = shield_rebuilt
|
||||
shield_hit_effects = 0, gf_li_shield01
|
||||
shield_hit_effects = 100, gf_li_shield02
|
||||
shield_hit_effects = 500, gf_li_shield03
|
||||
separation_explosion = sever_debris
|
||||
LODranges = 0, 1500
|
||||
lootable = true
|
||||
phantom_physics = true
|
||||
+206
-4
@@ -58,6 +58,104 @@ ids_info = 264741
|
||||
shop_archetype = equipment\models\st\ku_thruster.3db
|
||||
material_library = equipment\models\ku_equip.mat
|
||||
|
||||
; Bretonia Thruster
|
||||
|
||||
[Good]
|
||||
nickname = bretonia_thruster
|
||||
equipment = bretonia_thruster
|
||||
category = equipment
|
||||
price = 100
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
|
||||
combinable = false
|
||||
ids_name = 263919
|
||||
ids_info = 263920
|
||||
shop_archetype = equipment\models\st\ku_thruster.3db
|
||||
material_library = equipment\models\ku_equip.mat
|
||||
|
||||
; Corsair Thruster
|
||||
|
||||
[Good]
|
||||
nickname = corsair_thruster
|
||||
equipment = corsair_thruster
|
||||
category = equipment
|
||||
price = 100
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
|
||||
combinable = false
|
||||
ids_name = 263921
|
||||
ids_info = 263922
|
||||
shop_archetype = equipment\models\st\ku_thruster.3db
|
||||
material_library = equipment\models\ku_equip.mat
|
||||
|
||||
; Kusari Thruster
|
||||
|
||||
[Good]
|
||||
nickname = kusari_thruster
|
||||
equipment = kusari_thruster
|
||||
category = equipment
|
||||
price = 100
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
|
||||
combinable = false
|
||||
ids_name = 263923
|
||||
ids_info = 263924
|
||||
shop_archetype = equipment\models\st\ku_thruster.3db
|
||||
material_library = equipment\models\ku_equip.mat
|
||||
|
||||
; Lanehackers Thruster
|
||||
|
||||
[Good]
|
||||
nickname = lanehackers_thruster
|
||||
equipment = lanehackers_thruster
|
||||
category = equipment
|
||||
price = 100
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
|
||||
combinable = false
|
||||
ids_name = 263925
|
||||
ids_info = 263926
|
||||
shop_archetype = equipment\models\st\ku_thruster.3db
|
||||
material_library = equipment\models\ku_equip.mat
|
||||
|
||||
; Liberty Thruster
|
||||
|
||||
[Good]
|
||||
nickname = liberty_thruster
|
||||
equipment = liberty_thruster
|
||||
category = equipment
|
||||
price = 100
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
|
||||
combinable = false
|
||||
ids_name = 263927
|
||||
ids_info = 263928
|
||||
shop_archetype = equipment\models\st\ku_thruster.3db
|
||||
material_library = equipment\models\ku_equip.mat
|
||||
|
||||
; Outcast Thruster
|
||||
|
||||
[Good]
|
||||
nickname = outcast_thruster
|
||||
equipment = outcast_thruster
|
||||
category = equipment
|
||||
price = 100
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
|
||||
combinable = false
|
||||
ids_name = 263929
|
||||
ids_info = 263930
|
||||
shop_archetype = equipment\models\st\ku_thruster.3db
|
||||
material_library = equipment\models\ku_equip.mat
|
||||
|
||||
; Rheinland Thruster
|
||||
|
||||
[Good]
|
||||
nickname = rheinland_thruster
|
||||
equipment = rheinland_thruster
|
||||
category = equipment
|
||||
price = 100
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
|
||||
combinable = false
|
||||
ids_name = 263931
|
||||
ids_info = 263932
|
||||
shop_archetype = equipment\models\st\ku_thruster.3db
|
||||
material_library = equipment\models\ku_equip.mat
|
||||
|
||||
[Good]
|
||||
nickname = no_thruster
|
||||
equipment = no_thruster
|
||||
@@ -1645,8 +1743,8 @@ category = equipment
|
||||
price = 75000
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
|
||||
combinable = false
|
||||
ids_name = 001712
|
||||
ids_info = 001712
|
||||
ids_name = 263914
|
||||
ids_info = 263914
|
||||
shop_archetype = equipment\models\st\ku_thruster.3db
|
||||
material_library = equipment\models\ku_equip.mat
|
||||
|
||||
@@ -1658,7 +1756,111 @@ category = equipment
|
||||
price = 75000
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_coolant_pump.3db
|
||||
combinable = false
|
||||
ids_name = 001713
|
||||
ids_info = 001713
|
||||
ids_name = 263916
|
||||
ids_info = 263916
|
||||
shop_archetype = equipment\models\st\ku_thruster.3db
|
||||
material_library = equipment\models\ku_equip.mat
|
||||
|
||||
; Green Light Package
|
||||
[Good]
|
||||
nickname = green_light_package
|
||||
equipment = green_light_package
|
||||
category = equipment
|
||||
price = 1000
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_green.3db
|
||||
combinable = false
|
||||
ids_name = 263964
|
||||
ids_info = 263964
|
||||
shop_archetype = equipment\models\st\ku_thruster.3db
|
||||
material_library = equipment\models\ku_equip.mat
|
||||
|
||||
; Blue Light Package
|
||||
[Good]
|
||||
nickname = blue_light_package
|
||||
equipment = blue_light_package
|
||||
category = equipment
|
||||
price = 1000
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_blue.3db
|
||||
combinable = false
|
||||
ids_name = 263964
|
||||
ids_info = 263964
|
||||
shop_archetype = equipment\models\st\ku_thruster.3db
|
||||
material_library = equipment\models\ku_equip.mat
|
||||
|
||||
; Red Light Package
|
||||
[Good]
|
||||
nickname = red_light_package
|
||||
equipment = red_light_package
|
||||
category = equipment
|
||||
price = 1000
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_red.3db
|
||||
combinable = false
|
||||
ids_name = 263964
|
||||
ids_info = 263964
|
||||
shop_archetype = equipment\models\st\ku_thruster.3db
|
||||
material_library = equipment\models\ku_equip.mat
|
||||
|
||||
; Orange Light Package
|
||||
[Good]
|
||||
nickname = orange_light_package
|
||||
equipment = orange_light_package
|
||||
category = equipment
|
||||
price = 1000
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_orange.3db
|
||||
combinable = false
|
||||
ids_name = 263964
|
||||
ids_info = 263964
|
||||
shop_archetype = equipment\models\st\ku_thruster.3db
|
||||
material_library = equipment\models\ku_equip.mat
|
||||
|
||||
; Yellow Light Package
|
||||
[Good]
|
||||
nickname = yellow_light_package
|
||||
equipment = yellow_light_package
|
||||
category = equipment
|
||||
price = 1000
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_yellow.3db
|
||||
combinable = false
|
||||
ids_name = 263964
|
||||
ids_info = 263964
|
||||
shop_archetype = equipment\models\st\ku_thruster.3db
|
||||
material_library = equipment\models\ku_equip.mat
|
||||
|
||||
; Pink Light Package
|
||||
[Good]
|
||||
nickname = pink_light_package
|
||||
equipment = pink_light_package
|
||||
category = equipment
|
||||
price = 1000
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_pink.3db
|
||||
combinable = false
|
||||
ids_name = 263964
|
||||
ids_info = 263964
|
||||
shop_archetype = equipment\models\st\ku_thruster.3db
|
||||
material_library = equipment\models\ku_equip.mat
|
||||
|
||||
; Purple Light Package
|
||||
[Good]
|
||||
nickname = purple_light_package
|
||||
equipment = purple_light_package
|
||||
category = equipment
|
||||
price = 1000
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_purple.3db
|
||||
combinable = false
|
||||
ids_name = 263964
|
||||
ids_info = 263964
|
||||
shop_archetype = equipment\models\st\ku_thruster.3db
|
||||
material_library = equipment\models\ku_equip.mat
|
||||
|
||||
; White Light Package
|
||||
[Good]
|
||||
nickname = white_light_package
|
||||
equipment = white_light_package
|
||||
category = equipment
|
||||
price = 1000
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_light_white.3db
|
||||
combinable = false
|
||||
ids_name = 263960
|
||||
ids_info = 263960
|
||||
shop_archetype = equipment\models\st\ku_thruster.3db
|
||||
material_library = equipment\models\ku_equip.mat
|
||||
@@ -1414,6 +1414,8 @@ turn_rate = 90
|
||||
lootable = true
|
||||
LODranges = 0, 999999
|
||||
|
||||
; Starkiller Torpedo
|
||||
|
||||
[Motor]
|
||||
nickname = torpedo01_mark01_motor
|
||||
lifetime = 7.5
|
||||
@@ -1486,6 +1488,8 @@ turn_rate = 90
|
||||
lootable = true
|
||||
LODranges = 0, 999999
|
||||
|
||||
; Sunslayer Torpedo
|
||||
|
||||
[Motor]
|
||||
nickname = torpedo01_mark02_motor
|
||||
lifetime = 11.25
|
||||
@@ -1558,6 +1562,378 @@ turn_rate = 90
|
||||
lootable = true
|
||||
LODranges = 0, 999999
|
||||
|
||||
; Skyscatter Torpedo
|
||||
[Motor]
|
||||
nickname = torpedo02_mark01_motor
|
||||
lifetime = 7.5
|
||||
accel = 4.4444
|
||||
delay = 0
|
||||
|
||||
[Explosion]
|
||||
nickname = torpedo02_mark01_explosion
|
||||
effect = li_torpedo01_impact
|
||||
;effect = ou_torpedo01_impact
|
||||
lifetime = 0, 0
|
||||
process = disappear
|
||||
strength = 100
|
||||
radius = 25
|
||||
hull_damage = 2424
|
||||
energy_damage = 0
|
||||
impulse = 0
|
||||
|
||||
[Munition]
|
||||
nickname = torpedo02_mark01_ammo
|
||||
explosion_arch = torpedo02_mark01_explosion
|
||||
loot_appearance = ammo_crate
|
||||
units_per_container = 1
|
||||
hp_type = hp_torpedo
|
||||
requires_ammo = true
|
||||
hit_pts = 2
|
||||
one_shot_sound = fire_torpedo
|
||||
detonation_dist = 6.25
|
||||
lifetime = 37.5
|
||||
Motor = torpedo02_mark01_motor
|
||||
force_gun_ori = false
|
||||
const_effect = gf_ou_torpedo01_drive
|
||||
HP_trail_parent = HPExhaust
|
||||
seeker = LOCK
|
||||
time_to_lock = 0
|
||||
seeker_range = 1500
|
||||
seeker_fov_deg = 35
|
||||
max_angular_velocity = 0.58067
|
||||
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
ids_name = 263950
|
||||
ids_info = 263951
|
||||
mass = 1
|
||||
volume = 0
|
||||
|
||||
[Gun]
|
||||
nickname = torpedo02_mark01
|
||||
ids_name = 263940
|
||||
ids_info = 263941
|
||||
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
HP_child = HPConnect
|
||||
hit_pts = 1405
|
||||
explosion_resistance = 1
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_torpedo_special_1
|
||||
damage_per_fire = 0
|
||||
power_usage = 0
|
||||
refire_delay = 2
|
||||
muzzle_velocity = 16.7
|
||||
toughness = 12.1
|
||||
projectile_archetype = torpedo02_mark01_ammo
|
||||
dry_fire_sound = fire_dry
|
||||
separation_explosion = sever_debris
|
||||
auto_turret = false
|
||||
turn_rate = 90
|
||||
lootable = true
|
||||
LODranges = 0, 999999
|
||||
|
||||
; Doomgiver Torpedo
|
||||
[Motor]
|
||||
nickname = torpedo03_mark01_motor
|
||||
lifetime = 7.5
|
||||
accel = 4.4444
|
||||
delay = 0
|
||||
|
||||
[Explosion]
|
||||
nickname = torpedo03_mark01_explosion
|
||||
effect = li_torpedo01_impact
|
||||
;effect = ou_torpedo01_impact
|
||||
lifetime = 0, 0
|
||||
process = disappear
|
||||
strength = 100
|
||||
radius = 25
|
||||
hull_damage = 2424
|
||||
energy_damage = 0
|
||||
impulse = 0
|
||||
|
||||
[Munition]
|
||||
nickname = torpedo03_mark01_ammo
|
||||
explosion_arch = torpedo03_mark01_explosion
|
||||
loot_appearance = ammo_crate
|
||||
units_per_container = 1
|
||||
hp_type = hp_torpedo
|
||||
requires_ammo = true
|
||||
hit_pts = 2
|
||||
one_shot_sound = fire_torpedo
|
||||
detonation_dist = 6.25
|
||||
lifetime = 37.5
|
||||
Motor = torpedo03_mark01_motor
|
||||
force_gun_ori = false
|
||||
const_effect = gf_c_torpedo01_drive
|
||||
HP_trail_parent = HPExhaust
|
||||
seeker = LOCK
|
||||
time_to_lock = 0
|
||||
seeker_range = 1500
|
||||
seeker_fov_deg = 35
|
||||
max_angular_velocity = 0.58067
|
||||
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
ids_name = 263952
|
||||
ids_info = 263953
|
||||
mass = 1
|
||||
volume = 0
|
||||
|
||||
[Gun]
|
||||
nickname = torpedo03_mark01
|
||||
ids_name = 263942
|
||||
ids_info = 263943
|
||||
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
HP_child = HPConnect
|
||||
hit_pts = 1405
|
||||
explosion_resistance = 1
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_torpedo_special_1
|
||||
damage_per_fire = 0
|
||||
power_usage = 0
|
||||
refire_delay = 2
|
||||
muzzle_velocity = 16.7
|
||||
toughness = 12.1
|
||||
projectile_archetype = torpedo03_mark01_ammo
|
||||
dry_fire_sound = fire_dry
|
||||
separation_explosion = sever_debris
|
||||
auto_turret = false
|
||||
turn_rate = 90
|
||||
lootable = true
|
||||
LODranges = 0, 999999
|
||||
|
||||
|
||||
; Hellfire Torpedo
|
||||
[Motor]
|
||||
nickname = torpedo04_mark01_motor
|
||||
lifetime = 7.5
|
||||
accel = 4.4444
|
||||
delay = 0
|
||||
|
||||
[Explosion]
|
||||
nickname = torpedo04_mark01_explosion
|
||||
effect = li_torpedo01_impact
|
||||
;effect = ou_torpedo01_impact
|
||||
lifetime = 0, 0
|
||||
process = disappear
|
||||
strength = 100
|
||||
radius = 25
|
||||
hull_damage = 2424
|
||||
energy_damage = 0
|
||||
impulse = 0
|
||||
|
||||
[Munition]
|
||||
nickname = torpedo04_mark01_ammo
|
||||
explosion_arch = torpedo04_mark01_explosion
|
||||
loot_appearance = ammo_crate
|
||||
units_per_container = 1
|
||||
hp_type = hp_torpedo
|
||||
requires_ammo = true
|
||||
hit_pts = 2
|
||||
one_shot_sound = fire_torpedo
|
||||
detonation_dist = 6.25
|
||||
lifetime = 37.5
|
||||
Motor = torpedo04_mark01_motor
|
||||
force_gun_ori = false
|
||||
const_effect = gf_x_torpedo01_drive
|
||||
HP_trail_parent = HPExhaust
|
||||
seeker = LOCK
|
||||
time_to_lock = 0
|
||||
seeker_range = 1500
|
||||
seeker_fov_deg = 35
|
||||
max_angular_velocity = 0.58067
|
||||
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
ids_name = 263954
|
||||
ids_info = 263955
|
||||
mass = 1
|
||||
volume = 0
|
||||
|
||||
[Gun]
|
||||
nickname = torpedo04_mark01
|
||||
ids_name = 263944
|
||||
ids_info = 263945
|
||||
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
HP_child = HPConnect
|
||||
hit_pts = 1405
|
||||
explosion_resistance = 1
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_torpedo_special_1
|
||||
damage_per_fire = 0
|
||||
power_usage = 0
|
||||
refire_delay = 2
|
||||
muzzle_velocity = 16.7
|
||||
toughness = 12.1
|
||||
projectile_archetype = torpedo04_mark01_ammo
|
||||
dry_fire_sound = fire_dry
|
||||
separation_explosion = sever_debris
|
||||
auto_turret = false
|
||||
turn_rate = 90
|
||||
lootable = true
|
||||
LODranges = 0, 999999
|
||||
|
||||
; Wayfinder Torpedo
|
||||
[Motor]
|
||||
nickname = torpedo05_mark01_motor
|
||||
lifetime = 7.5
|
||||
accel = 4.4444
|
||||
delay = 0
|
||||
|
||||
[Explosion]
|
||||
nickname = torpedo05_mark01_explosion
|
||||
effect = li_torpedo01_impact
|
||||
;effect = ou_torpedo01_impact
|
||||
lifetime = 0, 0
|
||||
process = disappear
|
||||
strength = 100
|
||||
radius = 25
|
||||
hull_damage = 2424
|
||||
energy_damage = 0
|
||||
impulse = 0
|
||||
|
||||
[Munition]
|
||||
nickname = torpedo05_mark01_ammo
|
||||
explosion_arch = torpedo05_mark01_explosion
|
||||
loot_appearance = ammo_crate
|
||||
units_per_container = 1
|
||||
hp_type = hp_torpedo
|
||||
requires_ammo = true
|
||||
hit_pts = 2
|
||||
one_shot_sound = fire_torpedo
|
||||
detonation_dist = 6.25
|
||||
lifetime = 37.5
|
||||
Motor = torpedo05_mark01_motor
|
||||
force_gun_ori = false
|
||||
const_effect = gf_rh_torpedo01_drive
|
||||
HP_trail_parent = HPExhaust
|
||||
seeker = LOCK
|
||||
time_to_lock = 0
|
||||
seeker_range = 1500
|
||||
seeker_fov_deg = 35
|
||||
max_angular_velocity = 0.58067
|
||||
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
ids_name = 263956
|
||||
ids_info = 263957
|
||||
mass = 1
|
||||
volume = 0
|
||||
|
||||
[Gun]
|
||||
nickname = torpedo05_mark01
|
||||
ids_name = 263946
|
||||
ids_info = 263947
|
||||
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
HP_child = HPConnect
|
||||
hit_pts = 1405
|
||||
explosion_resistance = 1
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_torpedo_special_1
|
||||
damage_per_fire = 0
|
||||
power_usage = 0
|
||||
refire_delay = 2
|
||||
muzzle_velocity = 16.7
|
||||
toughness = 12.1
|
||||
projectile_archetype = torpedo05_mark01_ammo
|
||||
dry_fire_sound = fire_dry
|
||||
separation_explosion = sever_debris
|
||||
auto_turret = false
|
||||
turn_rate = 90
|
||||
lootable = true
|
||||
LODranges = 0, 999999
|
||||
|
||||
; Sunrider Torpedo
|
||||
[Motor]
|
||||
nickname = torpedo06_mark01_motor
|
||||
lifetime = 7.5
|
||||
accel = 4.4444
|
||||
delay = 0
|
||||
|
||||
[Explosion]
|
||||
nickname = torpedo06_mark01_explosion
|
||||
effect = li_torpedo01_impact
|
||||
;effect = ou_torpedo01_impact
|
||||
lifetime = 0, 0
|
||||
process = disappear
|
||||
strength = 100
|
||||
radius = 25
|
||||
hull_damage = 2424
|
||||
energy_damage = 0
|
||||
impulse = 0
|
||||
|
||||
[Munition]
|
||||
nickname = torpedo06_mark01_ammo
|
||||
explosion_arch = torpedo06_mark01_explosion
|
||||
loot_appearance = ammo_crate
|
||||
units_per_container = 1
|
||||
hp_type = hp_torpedo
|
||||
requires_ammo = true
|
||||
hit_pts = 2
|
||||
one_shot_sound = fire_torpedo
|
||||
detonation_dist = 6.25
|
||||
lifetime = 37.5
|
||||
Motor = torpedo06_mark01_motor
|
||||
force_gun_ori = false
|
||||
const_effect = gf_gm_torpedo01_drive
|
||||
HP_trail_parent = HPExhaust
|
||||
seeker = LOCK
|
||||
time_to_lock = 0
|
||||
seeker_range = 1500
|
||||
seeker_fov_deg = 35
|
||||
max_angular_velocity = 0.58067
|
||||
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
ids_name = 263958
|
||||
ids_info = 263959
|
||||
mass = 1
|
||||
volume = 0
|
||||
|
||||
[Gun]
|
||||
nickname = torpedo06_mark01
|
||||
ids_name = 263948
|
||||
ids_info = 263949
|
||||
DA_archetype = equipment\models\torpedoes\ge_torpedo.3db
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
HP_child = HPConnect
|
||||
hit_pts = 1405
|
||||
explosion_resistance = 1
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_torpedo_special_1
|
||||
damage_per_fire = 0
|
||||
power_usage = 0
|
||||
refire_delay = 2
|
||||
muzzle_velocity = 16.7
|
||||
toughness = 12.1
|
||||
projectile_archetype = torpedo06_mark01_ammo
|
||||
dry_fire_sound = fire_dry
|
||||
separation_explosion = sever_debris
|
||||
auto_turret = false
|
||||
turn_rate = 90
|
||||
lootable = true
|
||||
LODranges = 0, 999999
|
||||
|
||||
|
||||
[Explosion]
|
||||
nickname = mine01_mark01_explosion
|
||||
effect = li_mine01_blast25
|
||||
@@ -21935,6 +22311,193 @@ turn_rate = 90
|
||||
lootable = true
|
||||
LODranges = 0, 40, 80, 150
|
||||
|
||||
; WRAITH
|
||||
|
||||
[Munition]
|
||||
nickname = special_gun31_ammo
|
||||
hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 925
|
||||
energy_damage = 132
|
||||
one_shot_sound = fire_tachyon5
|
||||
munition_hit_effect = wraith_impact
|
||||
const_effect = wraith_proj
|
||||
lifetime = 1
|
||||
force_gun_ori = false
|
||||
mass = 1
|
||||
volume = 0.0001
|
||||
|
||||
[Gun]
|
||||
nickname = special_gun31
|
||||
ids_name = 299040
|
||||
ids_info = 299041
|
||||
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
HP_child = HPConnect
|
||||
hit_pts = 6752
|
||||
explosion_resistance = 1
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 185.8
|
||||
refire_delay = 0.330000
|
||||
muzzle_velocity = 700
|
||||
toughness = 17.600000
|
||||
flash_particle_name = wraith_flash
|
||||
flash_radius = 15
|
||||
light_anim = l_gun01_flash
|
||||
projectile_archetype = special_gun31_ammo
|
||||
separation_explosion = sever_debris
|
||||
auto_turret = false
|
||||
turn_rate = 90
|
||||
lootable = true
|
||||
LODranges = 0, 40, 80, 150
|
||||
|
||||
; VECTOR
|
||||
|
||||
[Munition]
|
||||
nickname = special_gun32_ammo
|
||||
hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 925
|
||||
energy_damage = 132
|
||||
one_shot_sound = fire_tachyon5
|
||||
munition_hit_effect = vector_impact
|
||||
const_effect = vector_proj
|
||||
lifetime = 1
|
||||
force_gun_ori = false
|
||||
mass = 1
|
||||
volume = 0.0001
|
||||
|
||||
[Gun]
|
||||
nickname = special_gun32
|
||||
ids_name = 299042
|
||||
ids_info = 299043
|
||||
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
HP_child = HPConnect
|
||||
hit_pts = 6752
|
||||
explosion_resistance = 1
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 185.8
|
||||
refire_delay = 0.330000
|
||||
muzzle_velocity = 700
|
||||
toughness = 17.600000
|
||||
flash_particle_name = vector_flash
|
||||
flash_radius = 15
|
||||
light_anim = l_gun01_flash
|
||||
projectile_archetype = special_gun32_ammo
|
||||
separation_explosion = sever_debris
|
||||
auto_turret = false
|
||||
turn_rate = 90
|
||||
lootable = true
|
||||
LODranges = 0, 40, 80, 150
|
||||
|
||||
; NIGHTFROST
|
||||
|
||||
[Munition]
|
||||
nickname = special_gun33_ammo
|
||||
hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 870
|
||||
energy_damage = 182
|
||||
one_shot_sound = fire_tachyon5
|
||||
munition_hit_effect = nightfrost_impact
|
||||
const_effect = nightfrost_proj
|
||||
lifetime = 1
|
||||
force_gun_ori = false
|
||||
mass = 1
|
||||
volume = 0.0001
|
||||
|
||||
[Gun]
|
||||
nickname = special_gun33
|
||||
ids_name = 299044
|
||||
ids_info = 299045
|
||||
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
HP_child = HPConnect
|
||||
hit_pts = 6752
|
||||
explosion_resistance = 1
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 191.8
|
||||
refire_delay = 0.330000
|
||||
muzzle_velocity = 700
|
||||
toughness = 17.600000
|
||||
flash_particle_name = nightfrost_flash
|
||||
flash_radius = 15
|
||||
light_anim = l_gun01_flash
|
||||
projectile_archetype = special_gun33_ammo
|
||||
separation_explosion = sever_debris
|
||||
auto_turret = false
|
||||
turn_rate = 90
|
||||
lootable = true
|
||||
LODranges = 0, 40, 80, 150
|
||||
|
||||
; FIREFREEZE
|
||||
|
||||
[Munition]
|
||||
nickname = special_gun34_ammo
|
||||
hp_type = hp_gun
|
||||
requires_ammo = false
|
||||
hit_pts = 2
|
||||
hull_damage = 870
|
||||
energy_damage = 182
|
||||
one_shot_sound = fire_tachyon5
|
||||
munition_hit_effect = frostbite_impact
|
||||
const_effect = firefreeze_proj
|
||||
lifetime = 1
|
||||
force_gun_ori = false
|
||||
mass = 1
|
||||
volume = 0.0001
|
||||
|
||||
[Gun]
|
||||
nickname = special_gun34
|
||||
ids_name = 299046
|
||||
ids_info = 299047
|
||||
DA_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
HP_child = HPConnect
|
||||
hit_pts = 6752
|
||||
explosion_resistance = 1
|
||||
debris_type = debris_normal
|
||||
parent_impulse = 20
|
||||
child_impulse = 80
|
||||
volume = 0
|
||||
mass = 10
|
||||
hp_gun_type = hp_gun_special_10
|
||||
damage_per_fire = 0
|
||||
power_usage = 191.8
|
||||
refire_delay = 0.330000
|
||||
muzzle_velocity = 700
|
||||
toughness = 17.600000
|
||||
flash_particle_name = frostbite_flash
|
||||
flash_radius = 15
|
||||
light_anim = l_gun01_flash
|
||||
projectile_archetype = special_gun34_ammo
|
||||
separation_explosion = sever_debris
|
||||
auto_turret = false
|
||||
turn_rate = 90
|
||||
lootable = true
|
||||
LODranges = 0, 40, 80, 150
|
||||
|
||||
; Scythe Mk I
|
||||
|
||||
|
||||
@@ -6816,6 +6816,128 @@ free_ammo = nomad_torpedo01_player_ammo, 1
|
||||
shop_archetype = equipment\models\torpedoes\ge_torpedo.3db
|
||||
|
||||
|
||||
; Skyscatter Torpedo
|
||||
[Good]
|
||||
nickname = torpedo02_mark01_ammo
|
||||
equipment = torpedo02_mark01_ammo
|
||||
shop_archetype = equipment\models\torpedoes\ge_torpedo.3db
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
category = equipment
|
||||
price = 373
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torpedo.3db
|
||||
combinable = true
|
||||
|
||||
[Good]
|
||||
nickname = torpedo02_mark01
|
||||
equipment = torpedo02_mark01
|
||||
category = equipment
|
||||
;price = 7460
|
||||
price = 1200
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torplauncher.3db
|
||||
combinable = false
|
||||
ids_name = 263940
|
||||
ids_info = 263941
|
||||
free_ammo = nomad_torpedo01_player_ammo, 1
|
||||
shop_archetype = equipment\models\torpedoes\ge_torpedo.3db
|
||||
|
||||
; Doomgiver Torpedo
|
||||
[Good]
|
||||
nickname = torpedo03_mark01_ammo
|
||||
equipment = torpedo03_mark01_ammo
|
||||
shop_archetype = equipment\models\torpedoes\ge_torpedo.3db
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
category = equipment
|
||||
price = 373
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torpedo.3db
|
||||
combinable = true
|
||||
|
||||
[Good]
|
||||
nickname = torpedo03_mark01
|
||||
equipment = torpedo03_mark01
|
||||
category = equipment
|
||||
;price = 7460
|
||||
price = 1200
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torplauncher.3db
|
||||
combinable = false
|
||||
ids_name = 263942
|
||||
ids_info = 263943
|
||||
free_ammo = nomad_torpedo01_player_ammo, 1
|
||||
shop_archetype = equipment\models\torpedoes\ge_torpedo.3db
|
||||
|
||||
; Hellfire Torpedo
|
||||
[Good]
|
||||
nickname = torpedo04_mark01_ammo
|
||||
equipment = torpedo04_mark01_ammo
|
||||
shop_archetype = equipment\models\torpedoes\ge_torpedo.3db
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
category = equipment
|
||||
price = 373
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torpedo.3db
|
||||
combinable = true
|
||||
|
||||
[Good]
|
||||
nickname = torpedo04_mark01
|
||||
equipment = torpedo04_mark01
|
||||
category = equipment
|
||||
;price = 7460
|
||||
price = 1200
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torplauncher.3db
|
||||
combinable = false
|
||||
ids_name = 263944
|
||||
ids_info = 263945
|
||||
free_ammo = nomad_torpedo01_player_ammo, 1
|
||||
shop_archetype = equipment\models\torpedoes\ge_torpedo.3db
|
||||
|
||||
; Wayfinder Torpedo
|
||||
|
||||
[Good]
|
||||
nickname = torpedo05_mark01_ammo
|
||||
equipment = torpedo05_mark01_ammo
|
||||
shop_archetype = equipment\models\torpedoes\ge_torpedo.3db
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
category = equipment
|
||||
price = 373
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torpedo.3db
|
||||
combinable = true
|
||||
|
||||
[Good]
|
||||
nickname = torpedo05_mark01
|
||||
equipment = torpedo05_mark01
|
||||
category = equipment
|
||||
;price = 7460
|
||||
price = 1200
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torplauncher.3db
|
||||
combinable = false
|
||||
ids_name = 263946
|
||||
ids_info = 263947
|
||||
free_ammo = nomad_torpedo01_player_ammo, 1
|
||||
shop_archetype = equipment\models\torpedoes\ge_torpedo.3db
|
||||
|
||||
; Sunrider Torpedo
|
||||
[Good]
|
||||
nickname = torpedo06_mark01_ammo
|
||||
equipment = torpedo06_mark01_ammo
|
||||
shop_archetype = equipment\models\torpedoes\ge_torpedo.3db
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
category = equipment
|
||||
price = 373
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torpedo.3db
|
||||
combinable = true
|
||||
|
||||
[Good]
|
||||
nickname = torpedo06_mark01
|
||||
equipment = torpedo06_mark01
|
||||
category = equipment
|
||||
;price = 7460
|
||||
price = 1200
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_torplauncher.3db
|
||||
combinable = false
|
||||
ids_name = 263948
|
||||
ids_info = 263949
|
||||
free_ammo = nomad_torpedo01_player_ammo, 1
|
||||
shop_archetype = equipment\models\torpedoes\ge_torpedo.3db
|
||||
|
||||
|
||||
; Player SensorProbe
|
||||
|
||||
[Good]
|
||||
@@ -8545,6 +8667,60 @@ ids_info = 299039
|
||||
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
|
||||
; Codename WRAITH
|
||||
|
||||
[Good]
|
||||
nickname = special_gun31
|
||||
equipment = special_gun31
|
||||
category = equipment
|
||||
price = 115660
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
|
||||
combinable = false
|
||||
ids_name = 299040
|
||||
ids_info = 299041
|
||||
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
|
||||
; Codename VECTOR
|
||||
|
||||
[Good]
|
||||
nickname = special_gun32
|
||||
equipment = special_gun32
|
||||
category = equipment
|
||||
price = 115660
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
|
||||
combinable = false
|
||||
ids_name = 299042
|
||||
ids_info = 299043
|
||||
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
|
||||
; Codename NIGHTFROST
|
||||
[Good]
|
||||
nickname = special_gun33
|
||||
equipment = special_gun33
|
||||
category = equipment
|
||||
price = 115660
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
|
||||
combinable = false
|
||||
ids_name = 299044
|
||||
ids_info = 299045
|
||||
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
|
||||
; Codename FIREFREEZE
|
||||
[Good]
|
||||
nickname = special_gun34
|
||||
equipment = special_gun34
|
||||
category = equipment
|
||||
price = 115660
|
||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
|
||||
combinable = false
|
||||
ids_name = 299046
|
||||
ids_info = 299047
|
||||
shop_archetype = equipment\models\weapons\co_proton_cooker.cmp
|
||||
material_library = equipment\models\ge_equip.mat
|
||||
|
||||
; Scythe Mk I
|
||||
|
||||
[Good]
|
||||
|
||||
Binary file not shown.
Binary file not shown.
@@ -10,6 +10,8 @@ alchemy = fx\equipment\gf_br_thruster01.ale
|
||||
effect_crc = -8412557
|
||||
textures = fx\planetflare.txm
|
||||
|
||||
; Thruster
|
||||
|
||||
[VisEffect]
|
||||
nickname = gf_ge_s_thruster_01
|
||||
alchemy = fx\equipment\gf_ge_s_thruster_01.ale
|
||||
@@ -17,6 +19,79 @@ effect_crc = -130606767
|
||||
textures = fx\planetflare.txm
|
||||
textures = fx\smoke.txm
|
||||
|
||||
; BRETONIA
|
||||
|
||||
[VisEffect]
|
||||
nickname = gf_gebr_s_thruster_01
|
||||
alchemy = fx\rem_equipment\gf_gebr_s_thruster_01.ale
|
||||
effect_crc = 251884499
|
||||
textures = fx\planetflare.txm
|
||||
textures = fx\smoke.txm
|
||||
|
||||
; CORSAIR
|
||||
|
||||
[VisEffect]
|
||||
nickname = gf_geco_s_thruster_01
|
||||
alchemy = fx\rem_equipment\gf_geco_s_thruster_01.ale
|
||||
effect_crc = -517966348
|
||||
textures = fx\planetflare.txm
|
||||
textures = fx\smoke.txm
|
||||
|
||||
; KUSARI
|
||||
|
||||
[VisEffect]
|
||||
nickname = gf_geku_s_thruster_01
|
||||
alchemy = fx\rem_equipment\gf_geku_s_thruster_01.ale
|
||||
effect_crc = -505388160
|
||||
textures = fx\planetflare.txm
|
||||
textures = fx\smoke.txm
|
||||
|
||||
; LANEHACKERS
|
||||
|
||||
[VisEffect]
|
||||
nickname = gf_gelh_s_thruster_01
|
||||
alchemy = fx\rem_equipment\gf_gelh_s_thruster_01.ale
|
||||
effect_crc = 426398371
|
||||
textures = fx\planetflare.txm
|
||||
textures = fx\smoke.txm
|
||||
|
||||
; LIBERTY
|
||||
|
||||
[VisEffect]
|
||||
nickname = gf_geli_s_thruster_01
|
||||
alchemy = fx\rem_equipment\gf_geli_s_thruster_01.ale
|
||||
effect_crc = -47930056
|
||||
textures = fx\planetflare.txm
|
||||
textures = fx\smoke.txm
|
||||
|
||||
; NOMAD
|
||||
|
||||
[VisEffect]
|
||||
nickname = gf_geno_s_thruster_01
|
||||
alchemy = fx\rem_equipment\gf_geno_s_thruster_01.ale
|
||||
effect_crc = -59155655
|
||||
textures = fx\planetflare.txm
|
||||
textures = fx\smoke.txm
|
||||
|
||||
; OUTCAST
|
||||
|
||||
[VisEffect]
|
||||
nickname = gf_geou_s_thruster_01
|
||||
alchemy = fx\rem_equipment\gf_geou_s_thruster_01.ale
|
||||
effect_crc = -468497178
|
||||
textures = fx\planetflare.txm
|
||||
textures = fx\smoke.txm
|
||||
|
||||
; RHEINLAND
|
||||
|
||||
[VisEffect]
|
||||
nickname = gf_gerh_s_thruster_01
|
||||
alchemy = fx\rem_equipment\gf_gerh_s_thruster_01.ale
|
||||
effect_crc = 51579063
|
||||
textures = fx\planetflare.txm
|
||||
textures = fx\smoke.txm
|
||||
|
||||
|
||||
[VisEffect]
|
||||
nickname = gf_ku_thruster01
|
||||
alchemy = fx\equipment\gf_ku_thruster01.ale
|
||||
@@ -41,12 +116,78 @@ alchemy = fx\equipment\gf_li_thruster02.ale
|
||||
effect_crc = 61552118
|
||||
textures = fx\planetflare.txm
|
||||
|
||||
; Thruster
|
||||
|
||||
[VisEffect]
|
||||
nickname = gf_min_s_thruster_01
|
||||
alchemy = fx\equipment\gf_min_s_thruster_01.ale
|
||||
effect_crc = 265569660
|
||||
textures = fx\planetflare.txm
|
||||
|
||||
; BRETONIA
|
||||
|
||||
[VisEffect]
|
||||
nickname = gf_br_s_thruster_01
|
||||
alchemy = fx\rem_equipment\gf_br_s_thruster_01.ale
|
||||
effect_crc = 24309784
|
||||
textures = fx\planetflare.txm
|
||||
|
||||
; CORSAIR
|
||||
|
||||
[VisEffect]
|
||||
nickname = gf_co_s_thruster_01
|
||||
alchemy = fx\rem_equipment\gf_co_s_thruster_01.ale
|
||||
effect_crc = -279841217
|
||||
textures = fx\planetflare.txm
|
||||
|
||||
; KUSARI
|
||||
|
||||
[VisEffect]
|
||||
nickname = gf_ku_s_thruster_01
|
||||
alchemy = fx\rem_equipment\gf_ku_s_thruster_01.ale
|
||||
effect_crc = -275652533
|
||||
textures = fx\planetflare.txm
|
||||
|
||||
; LANE HACKERS
|
||||
|
||||
[VisEffect]
|
||||
nickname = gf_lh_s_thruster_01
|
||||
alchemy = fx\rem_equipment\gf_lh_s_thruster_01.ale
|
||||
effect_crc = 387699048
|
||||
textures = fx\planetflare.txm
|
||||
|
||||
; LIBERTY
|
||||
|
||||
[VisEffect]
|
||||
nickname = gf_li_s_thruster_01
|
||||
alchemy = fx\rem_equipment\gf_li_s_thruster_01.ale
|
||||
effect_crc = -212523277
|
||||
textures = fx\planetflare.txm
|
||||
|
||||
; NOMAD
|
||||
|
||||
[VisEffect]
|
||||
nickname = gf_no_s_thruster_01
|
||||
alchemy = fx\rem_equipment\gf_no_s_thruster_01.ale
|
||||
effect_crc = -234301198
|
||||
textures = fx\planetflare.txm
|
||||
|
||||
; OUTCAST
|
||||
|
||||
[VisEffect]
|
||||
nickname = gf_ou_s_thruster_01
|
||||
alchemy = fx\rem_equipment\gf_ou_s_thruster_01.ale
|
||||
effect_crc = -362623187
|
||||
textures = fx\planetflare.txm
|
||||
|
||||
; RHEINLAND
|
||||
|
||||
[VisEffect]
|
||||
nickname = gf_rh_s_thruster_01
|
||||
alchemy = fx\rem_equipment\gf_rh_s_thruster_01.ale
|
||||
effect_crc = 224562044
|
||||
textures = fx\planetflare.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = gf_rh_thruster01
|
||||
alchemy = fx\equipment\gf_rh_thruster01.ale
|
||||
|
||||
@@ -1546,6 +1546,22 @@ effect_crc = -354741597
|
||||
textures = fx\planetflare.txm
|
||||
textures = fx\sarma.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = dmkv_sphere_shield
|
||||
alchemy = fx\rem_misc\dmkv_sphere_shield.ale
|
||||
effect_crc = -292664322
|
||||
textures = fx\planetflare.txm
|
||||
textures = fx\sarma.txm
|
||||
textures = fx\hexagon.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = rtc_helium
|
||||
alchemy = fx\rem_misc\rtc_helium.ale
|
||||
effect_crc = -368419298
|
||||
textures = fx\planetflare.txm
|
||||
textures = fx\sarma.txm
|
||||
textures = fx\lightning2.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = rtc_mister
|
||||
alchemy = fx\misc\rtc_mister.ale
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
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Binary file not shown.
Binary file not shown.
Binary file not shown.
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Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1368,6 +1368,66 @@ effect_crc = 213490555
|
||||
textures = fx\missleeffect.txm
|
||||
textures = fx\planetflare.txm
|
||||
|
||||
|
||||
; Outcast Torpedo Effect
|
||||
[VisEffect]
|
||||
nickname = gf_ou_torpedo01_drive
|
||||
alchemy = fx\weapons\customs\ou_gf_torpedo.ale
|
||||
effect_crc = 65775083
|
||||
textures = fx\sarma.txm
|
||||
textures = fx\planetflare.txm
|
||||
textures = fx\smoke.txm
|
||||
textures = fx\beam.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = gf_ou_torpedo01_flash
|
||||
alchemy = fx\weapons\customs\ou_gf_torpedo.ale
|
||||
effect_crc = 171409292
|
||||
textures = fx\sarma.txm
|
||||
textures = fx\planetflare.txm
|
||||
textures = fx\smoke.txm
|
||||
textures = fx\beam.txm
|
||||
|
||||
; Corsair Torpedo Effect
|
||||
[VisEffect]
|
||||
nickname = gf_c_torpedo01_drive
|
||||
alchemy = fx\weapons\customs\c_gf_torpedo.ale
|
||||
effect_crc = 177422635
|
||||
textures = fx\sarma.txm
|
||||
textures = fx\planetflare.txm
|
||||
textures = fx\smoke.txm
|
||||
textures = fx\beam.txm
|
||||
|
||||
; Xeno Torpedo Effect
|
||||
[VisEffect]
|
||||
nickname = gf_x_torpedo01_drive
|
||||
alchemy = fx\weapons\customs\x_gf_torpedo.ale
|
||||
effect_crc = 192482158
|
||||
textures = fx\sarma.txm
|
||||
textures = fx\planetflare.txm
|
||||
textures = fx\smoke.txm
|
||||
textures = fx\beam.txm
|
||||
|
||||
; Rheinland Torpedo Effect
|
||||
[VisEffect]
|
||||
nickname = gf_rh_torpedo01_drive
|
||||
alchemy = fx\weapons\customs\rh_gf_torpedo.ale
|
||||
effect_crc = 367307639
|
||||
textures = fx\sarma.txm
|
||||
textures = fx\planetflare.txm
|
||||
textures = fx\smoke.txm
|
||||
textures = fx\beam.txm
|
||||
|
||||
; Gas Miners Torpedo Effect
|
||||
[VisEffect]
|
||||
nickname = gf_gm_torpedo01_drive
|
||||
alchemy = fx\weapons\customs\gm_gf_torpedo.ale
|
||||
effect_crc = 26998500
|
||||
textures = fx\sarma.txm
|
||||
textures = fx\planetflare.txm
|
||||
textures = fx\smoke.txm
|
||||
textures = fx\beam.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = gf_li_torpedo01_drive
|
||||
alchemy = fx\weapons\gf_li_torpedo01_drive.ale
|
||||
@@ -5379,6 +5439,46 @@ alchemy = fx\weapons\customs\spectre.ale
|
||||
effect_crc = -178857344
|
||||
textures = fx\planetflare.txm
|
||||
|
||||
; Codename: WRAITH
|
||||
[VisEffect]
|
||||
nickname = wraith_proj
|
||||
alchemy = fx\weapons\customs\wraith.ale
|
||||
effect_crc = 193568762
|
||||
textures = fx\rem_fractals.txm
|
||||
textures = fx\nomad.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = wraith_impact
|
||||
alchemy = fx\weapons\customs\wraith.ale
|
||||
effect_crc = 266457070
|
||||
textures = fx\sarma.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = wraith_flash
|
||||
alchemy = fx\weapons\customs\wraith.ale
|
||||
effect_crc = -250259315
|
||||
textures = fx\planetflare.txm
|
||||
|
||||
; Codename: VECTOR
|
||||
[VisEffect]
|
||||
nickname = vector_proj
|
||||
alchemy = fx\weapons\customs\vector.ale
|
||||
effect_crc = -409571194
|
||||
textures = fx\rem_fractals.txm
|
||||
textures = fx\newglows.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = vector_impact
|
||||
alchemy = fx\weapons\customs\vector.ale
|
||||
effect_crc = -327750942
|
||||
textures = fx\sarma.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = vector_flash
|
||||
alchemy = fx\weapons\customs\vector.ale
|
||||
effect_crc = 4881013
|
||||
textures = fx\planetflare.txm
|
||||
|
||||
; Codename: Dawnbreaker
|
||||
[VisEffect]
|
||||
nickname = dawnbreaker_proj
|
||||
@@ -5421,6 +5521,34 @@ alchemy = fx\weapons\customs\frostbite.ale
|
||||
effect_crc = 165267108
|
||||
textures = fx\planetflare.txm
|
||||
|
||||
; Codename: Firefreeze
|
||||
[VisEffect]
|
||||
nickname = firefreeze_proj
|
||||
alchemy = fx\weapons\customs\firefreeze.ale
|
||||
effect_crc = 443714051
|
||||
textures = fx\rem_fractals.txm
|
||||
textures = fx\hexagon.txm
|
||||
|
||||
; Codename: Nightfrost
|
||||
[VisEffect]
|
||||
nickname = nightfrost_proj
|
||||
alchemy = fx\weapons\customs\nightfrost.ale
|
||||
effect_crc = -141895269
|
||||
textures = fx\rem_fractals.txm
|
||||
textures = fx\hexagon.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = nightfrost_impact
|
||||
alchemy = fx\weapons\customs\nightfrost.ale
|
||||
effect_crc = 478580142
|
||||
textures = fx\sarma.txm
|
||||
|
||||
[VisEffect]
|
||||
nickname = nightfrost_flash
|
||||
alchemy = fx\weapons\customs\nightfrost.ale
|
||||
effect_crc = -178517499
|
||||
textures = fx\planetflare.txm
|
||||
|
||||
; Codename: HYDRA
|
||||
[VisEffect]
|
||||
nickname = hydra_proj
|
||||
|
||||
@@ -1779,6 +1779,42 @@ effect_type = EFT_EXPLOSION_LARGE
|
||||
snd_effect = asteroid_explosion
|
||||
vis_effect = ku_torpedo01_impact
|
||||
|
||||
; Skyscatter
|
||||
[Effect]
|
||||
nickname = gf_ou_torpedo01_drive
|
||||
effect_type = EFT_MISSILE_DRIVE
|
||||
vis_effect = gf_ou_torpedo01_drive
|
||||
vis_generic = min_missile01_drive
|
||||
|
||||
; Doomgiver
|
||||
[Effect]
|
||||
nickname = gf_x_torpedo01_drive
|
||||
effect_type = EFT_MISSILE_DRIVE
|
||||
vis_effect = gf_x_torpedo01_drive
|
||||
vis_generic = min_missile01_drive
|
||||
|
||||
; Hellfire
|
||||
[Effect]
|
||||
nickname = gf_c_torpedo01_drive
|
||||
effect_type = EFT_MISSILE_DRIVE
|
||||
vis_effect = gf_c_torpedo01_drive
|
||||
vis_generic = min_missile01_drive
|
||||
|
||||
; Wayfinder
|
||||
[Effect]
|
||||
nickname = gf_rh_torpedo01_drive
|
||||
effect_type = EFT_MISSILE_DRIVE
|
||||
vis_effect = gf_rh_torpedo01_drive
|
||||
vis_generic = min_missile01_drive
|
||||
|
||||
; Sunrider
|
||||
[Effect]
|
||||
nickname = gf_gm_torpedo01_drive
|
||||
effect_type = EFT_MISSILE_DRIVE
|
||||
vis_effect = gf_gm_torpedo01_drive
|
||||
vis_generic = min_missile01_driv
|
||||
|
||||
|
||||
[Effect]
|
||||
nickname = ku_mine01_blast25
|
||||
effect_type = EFT_EXPLOSION_MINE
|
||||
@@ -2590,12 +2626,78 @@ effect_type = EFT_DAMAGE_HULL
|
||||
vis_effect = gf_br_hull_impact01
|
||||
snd_effect = hh_small_heavy03
|
||||
|
||||
; Thruster Effect
|
||||
|
||||
[Effect]
|
||||
nickname = gf_ge_s_thruster_01
|
||||
effect_type = EFT_ENGINE_THRUSTER
|
||||
vis_effect = gf_ge_s_thruster_01
|
||||
vis_generic = gf_min_s_thruster_01
|
||||
|
||||
; Bretonia Thruster
|
||||
|
||||
[Effect]
|
||||
nickname = gf_ge_br_thruster_01
|
||||
effect_type = EFT_ENGINE_THRUSTER
|
||||
vis_effect = gf_gebr_s_thruster_01
|
||||
vis_generic = gf_br_s_thruster_01
|
||||
|
||||
; Corsair Thruster
|
||||
|
||||
[Effect]
|
||||
nickname = gf_ge_co_thruster_01
|
||||
effect_type = EFT_ENGINE_THRUSTER
|
||||
vis_effect = gf_geco_s_thruster_01
|
||||
vis_generic = gf_co_s_thruster_01
|
||||
|
||||
; Kusari Thruster
|
||||
|
||||
[Effect]
|
||||
nickname = gf_ge_ku_thruster_01
|
||||
effect_type = EFT_ENGINE_THRUSTER
|
||||
vis_effect = gf_geku_s_thruster_01
|
||||
vis_generic = gf_ku_s_thruster_01
|
||||
|
||||
; Lanehackers Thruster
|
||||
|
||||
[Effect]
|
||||
nickname = gf_ge_lh_thruster_01
|
||||
effect_type = EFT_ENGINE_THRUSTER
|
||||
vis_effect = gf_gelh_s_thruster_01
|
||||
vis_generic = gf_lh_s_thruster_01
|
||||
|
||||
; Liberty Thruster
|
||||
|
||||
[Effect]
|
||||
nickname = gf_ge_li_thruster_01
|
||||
effect_type = EFT_ENGINE_THRUSTER
|
||||
vis_effect = gf_geli_s_thruster_01
|
||||
vis_generic = gf_li_s_thruster_01
|
||||
|
||||
; Nomad Thruster
|
||||
|
||||
[Effect]
|
||||
nickname = gf_ge_no_thruster_01
|
||||
effect_type = EFT_ENGINE_THRUSTER
|
||||
vis_effect = gf_geno_s_thruster_01
|
||||
vis_generic = gf_no_s_thruster_01
|
||||
|
||||
; Outcast Thruster
|
||||
|
||||
[Effect]
|
||||
nickname = gf_ge_ou_thruster_01
|
||||
effect_type = EFT_ENGINE_THRUSTER
|
||||
vis_effect = gf_geou_s_thruster_01
|
||||
vis_generic = gf_ou_s_thruster_01
|
||||
|
||||
; Rheinland Thruster
|
||||
|
||||
[Effect]
|
||||
nickname = gf_ge_rh_thruster_01
|
||||
effect_type = EFT_ENGINE_THRUSTER
|
||||
vis_effect = gf_gerh_s_thruster_01
|
||||
vis_generic = gf_rh_s_thruster_01
|
||||
|
||||
[Effect]
|
||||
nickname = ku_countermeasures
|
||||
effect_type = EFT_WEAPON_COUNTER_MEASURE
|
||||
@@ -2901,6 +3003,16 @@ nickname = rtc_mis5view
|
||||
effect_type = EFT_EQUIP_ATTACHED_LARGE
|
||||
vis_effect = rtc_mis5view
|
||||
|
||||
[Effect]
|
||||
nickname = dmkv_sphere_shield
|
||||
effect_type = EFT_EQUIP_ATTACHED_LARGE
|
||||
vis_effect = dmkv_sphere_shield
|
||||
|
||||
[Effect]
|
||||
nickname = rtc_helium
|
||||
effect_type = EFT_EQUIP_ATTACHED_LARGE
|
||||
vis_effect = rtc_helium
|
||||
|
||||
[Effect]
|
||||
nickname = gf_blhazard_01
|
||||
effect_type = EFT_EQUIP_ATTACHED_LARGE
|
||||
@@ -3848,6 +3960,29 @@ effect_type = EFT_WEAPON_PROJ
|
||||
vis_effect = frostbite_proj
|
||||
;vis_generic = min_photon_01_proj
|
||||
|
||||
; FIREFREEZE
|
||||
[Effect]
|
||||
nickname = firefreeze_proj
|
||||
effect_type = EFT_WEAPON_PROJ
|
||||
vis_effect = firefreeze_proj
|
||||
|
||||
; NIGHTFROST
|
||||
|
||||
[Effect]
|
||||
nickname = nightfrost_flash
|
||||
effect_type = EFT_MUZZLE_FLASH
|
||||
vis_effect = nightfrost_flash
|
||||
|
||||
[Effect]
|
||||
nickname = nightfrost_impact
|
||||
effect_type = EFT_WEAPON_IMPACT
|
||||
vis_effect = nightfrost_impact
|
||||
|
||||
[Effect]
|
||||
nickname = nightfrost_proj
|
||||
effect_type = EFT_WEAPON_PROJ
|
||||
vis_effect = nightfrost_proj
|
||||
|
||||
; HYDRA
|
||||
[Effect]
|
||||
nickname = hydra_flash
|
||||
@@ -3990,6 +4125,37 @@ nickname = vulcan_proj
|
||||
effect_type = EFT_WEAPON_PROJ
|
||||
vis_effect = vulcan_proj
|
||||
|
||||
; WRAITH
|
||||
[Effect]
|
||||
nickname = wraith_flash
|
||||
effect_type = EFT_MUZZLE_FLASH
|
||||
vis_effect = wraith_flash
|
||||
|
||||
[Effect]
|
||||
nickname = wraith_impact
|
||||
effect_type = EFT_WEAPON_IMPACT
|
||||
vis_effect = wraith_impact
|
||||
|
||||
[Effect]
|
||||
nickname = wraith_proj
|
||||
effect_type = EFT_WEAPON_PROJ
|
||||
vis_effect = wraith_proj
|
||||
|
||||
; VECTOR
|
||||
[Effect]
|
||||
nickname = vector_flash
|
||||
effect_type = EFT_MUZZLE_FLASH
|
||||
vis_effect = vector_flash
|
||||
|
||||
[Effect]
|
||||
nickname = vector_impact
|
||||
effect_type = EFT_WEAPON_IMPACT
|
||||
vis_effect = vector_impact
|
||||
|
||||
[Effect]
|
||||
nickname = vector_proj
|
||||
effect_type = EFT_WEAPON_PROJ
|
||||
vis_effect = vector_proj
|
||||
|
||||
; Pulse Effects
|
||||
|
||||
|
||||
Binary file not shown.
+953
-2
@@ -298,6 +298,47 @@ jumper = true
|
||||
label = Akira
|
||||
label = us
|
||||
|
||||
; REM BEGIN
|
||||
|
||||
[MsnSolar]
|
||||
nickname = rem_satellite
|
||||
system = Li01
|
||||
position = -35488, 4000, 28321
|
||||
orientation = 0.00, 0.00, 0.00, 0
|
||||
string_id = 217116
|
||||
faction = li_n_grp
|
||||
archetype = gas_collector
|
||||
loadout = gas_collector
|
||||
label = mission_target
|
||||
|
||||
[MsnSolar]
|
||||
nickname = rem_osiris
|
||||
system = Li01
|
||||
position = 25289, 0, -20155
|
||||
orientation = 0.75, 0, 0.6, 0
|
||||
string_id = 217306
|
||||
faction = fc_or_grp
|
||||
archetype = o_osiris
|
||||
loadout = or_osiris
|
||||
label = rem_osiris
|
||||
base = st01_02_base
|
||||
|
||||
[MsnSolar]
|
||||
nickname = platform30
|
||||
string_id = 10903
|
||||
faction = fc_n_grp
|
||||
system = Li01
|
||||
position = -35488.4, 500.6535, 28321.6
|
||||
;archetype = gas_collector
|
||||
;loadout = gas_collector
|
||||
;position = -16575.4, -28.6535, 13567.6
|
||||
archetype = dyson_city_platform
|
||||
loadout = dyson_city_platform
|
||||
label = weapons_platform
|
||||
radius = 0
|
||||
|
||||
; REM END
|
||||
|
||||
[MsnSolar]
|
||||
nickname = nomadcap
|
||||
system = St01
|
||||
@@ -2381,7 +2422,7 @@ Act_DeactTrig = nomads_5
|
||||
Act_DisableEnc = se_nomads_5
|
||||
Act_LightFuse = Nomad_City, fuse_dyson_city_wormhole_start
|
||||
Act_StartDialog = endgame_dialog
|
||||
Act_SetNNObj = null
|
||||
;Act_SetNNObj = null
|
||||
Act_RandomPop = false
|
||||
|
||||
[Trigger]
|
||||
@@ -2510,7 +2551,917 @@ Act_ActTrig = the_end_end
|
||||
[Trigger]
|
||||
nickname = the_end_end
|
||||
Cnd_True = no_params
|
||||
Act_ChangeState = SUCCEED
|
||||
Act_ActTrig = jacobi_westpoint
|
||||
Act_SetNNObj = goto_westpoint
|
||||
;Act_ChangeState = SUCCEED
|
||||
|
||||
|
||||
;============================================================================================================================
|
||||
; REM begin
|
||||
|
||||
[Trigger]
|
||||
nickname = jacobi_westpoint
|
||||
Cnd_SpaceEnter = no_params
|
||||
;Act_SetNNObj = null
|
||||
Act_ActTrig = jacobi_westpoint2
|
||||
Act_ActTrig = m13_clearing
|
||||
|
||||
[NNObjective]
|
||||
nickname = test2
|
||||
state = HIDDEN
|
||||
type = rep_inst, Li01, 21875, 24875, -33356, 0, -25834, Li01_Trade_Lane_Ring_146
|
||||
;type = rep_inst, Li01, 21835, 24835, -35488, -300, 28321, Li01_09
|
||||
;type = navmarker, Li01, 21835, 24835, -33356, 0, -25834
|
||||
|
||||
[Trigger]
|
||||
nickname = m13_clearing
|
||||
Cnd_True = no_params
|
||||
Act_Destroy = platform1
|
||||
Act_Destroy = platform2
|
||||
Act_Destroy = platform3
|
||||
Act_Destroy = platform4
|
||||
Act_Destroy = platform5
|
||||
Act_Destroy = platform6
|
||||
Act_Destroy = platform7
|
||||
Act_Destroy = platform8
|
||||
Act_Destroy = platform9
|
||||
Act_Destroy = platform10
|
||||
Act_Destroy = platform11
|
||||
Act_Destroy = platform12
|
||||
Act_Destroy = platform13
|
||||
Act_Destroy = platform14
|
||||
Act_Destroy = platform15
|
||||
Act_Destroy = final_generator1
|
||||
Act_Destroy = final_generator2
|
||||
Act_Destroy = final_generator3
|
||||
Act_Destroy = final_generator4
|
||||
Act_Destroy = final_generator5
|
||||
Act_Destroy = juni, SILENT
|
||||
Act_Destroy = king, SILENT
|
||||
Act_Destroy = Orillion, SILENT
|
||||
Act_Destroy = VanClaussn, SILENT
|
||||
Act_Destroy = AlphaWing, SILENT
|
||||
Act_Destroy = BetaWing, SILENT
|
||||
Act_Destroy = GammaWing, SILENT
|
||||
Act_Destroy = order_wing1, SILENT
|
||||
Act_GiveObjList = GammaWing, die
|
||||
Act_Jumper = GammaWing, false
|
||||
Act_GiveObjList = AlphaWing, die
|
||||
Act_Jumper = BetaWing, false
|
||||
Act_GiveObjList = BetaWing, die
|
||||
Act_Jumper = BetaWing, false
|
||||
Act_GiveObjList = order_wing1, die
|
||||
Act_Jumper = order_wing1, false
|
||||
Act_DeactTrig = take_off
|
||||
Act_DeactTrig = goto_hole_key
|
||||
Act_DeactTrig = entering_st03
|
||||
Act_DeactTrig = inside_sphere
|
||||
Act_DeactTrig = entering_st03b
|
||||
Act_RpopAttClamp = true
|
||||
Act_RandomPop = true
|
||||
Act_HostileClamp = true
|
||||
Act_PlayerCanTradelane = true
|
||||
Act_GCSClamp = false
|
||||
Act_NagClamp = true
|
||||
Act_PlayerEnemyClamp = 3, 4
|
||||
Act_RpopTLAttacksEnabled = true
|
||||
Act_ActTrig = m13_clearing2
|
||||
Act_RemoveRTC = missions\m13\M013_s076xb_Li01_01_nrml.ini
|
||||
|
||||
[NNObjective]
|
||||
nickname = mlog_meettransports
|
||||
state = HIDDEN
|
||||
type = ids, 21845
|
||||
|
||||
[Trigger]
|
||||
nickname = m13_clearing2
|
||||
system = Li01
|
||||
Cnd_Timer = 12
|
||||
Act_AdjAcct = 12345
|
||||
Act_SetNNObj = goto_westpoint2
|
||||
Act_ActTrig = tradelane_westpoint
|
||||
|
||||
[Trigger]
|
||||
nickname = tradelane_westpoint
|
||||
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_147, Li01_Trade_Lane_Ring_148
|
||||
;Act_SetNNObj = goto_westpoint3
|
||||
;Act_NNPath = 600007, 600007, Li01_09, Li01
|
||||
Act_ActTrig = tradelane_westpoint2
|
||||
|
||||
[Trigger]
|
||||
nickname = tradelane_westpoint2
|
||||
Cnd_DistVec = inside, Player, -35488, -300, 28321, 1500
|
||||
Act_SetNNObj = goto_westpoint4
|
||||
|
||||
[NNObjective]
|
||||
nickname = goto_westpoint
|
||||
state = HIDDEN
|
||||
type = ids, 600000
|
||||
|
||||
[NNObjective]
|
||||
nickname = goto_westpoint2
|
||||
state = HIDDEN
|
||||
type = rep_inst, Li01, 600001, 1, -33356, 0, -25834, Li01_Trade_Lane_Ring_147
|
||||
|
||||
[NNObjective]
|
||||
nickname = goto_westpoint3
|
||||
state = HIDDEN
|
||||
type = rep_inst, Li01, 600002, 1, -35488, -300, 28321, Li01_09
|
||||
|
||||
[NNObjective]
|
||||
nickname = goto_westpoint4
|
||||
state = HIDDEN
|
||||
type = rep_inst, Li01, 600003, 1, -35488, -300, 28321, Li01_09
|
||||
;type = ids, 600003
|
||||
|
||||
[Trigger]
|
||||
nickname = jacobi_westpoint2
|
||||
Cnd_Timer = 10
|
||||
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0000_jacobi, -1, br_darcy_head, br_darcy_body
|
||||
;Act_NNPath = 600007, 600007, Li01_09, Li01
|
||||
Act_NNPath = 600007, 600007, Li01_Trade_Lane_Ring_147, Li01
|
||||
Act_ActTrig = jacobi_westpoint3
|
||||
|
||||
[Trigger]
|
||||
nickname = jacobi_westpoint3
|
||||
Act_AdjAcct = 2000000
|
||||
Cnd_LocEnter = deck, li01_09_base
|
||||
Act_AddRTC = missions\REM_ARCs\m014a_s001x_li01_01_nrml.ini
|
||||
Act_ActTrig = rem_deck
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_deck
|
||||
Cnd_RTCDone = missions\REM_ARCs\m014a_s001x_li01_01_nrml.ini
|
||||
Act_Popupdialog = 600020, 600021, CLOSE
|
||||
Act_ActTrig = spawn1
|
||||
|
||||
[Trigger]
|
||||
nickname = spawn1
|
||||
system = Li01
|
||||
Cnd_PopUpDialog = CLOSE
|
||||
Act_AdjAcct = 2000000
|
||||
Act_ActTrig = jacobi_westpoint_end
|
||||
|
||||
[Trigger]
|
||||
nickname = jacobi_westpoint_end
|
||||
Cnd_SpaceEnter = no_params
|
||||
Act_AdjAcct = 2000000
|
||||
Act_ActTrig = jacobi_westpoint_end2
|
||||
|
||||
[Trigger]
|
||||
nickname = jacobi_westpoint_end2
|
||||
Cnd_Timer = 10
|
||||
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0001_jacobi, -1, br_darcy_head, br_darcy_body
|
||||
Act_NNPath = 600004, 600004, Li01_Trade_Lane_Ring_179, Li01
|
||||
Act_ActTrig = tradelane_alaska_entered
|
||||
Act_ActTrig = jacobi_alaska_end
|
||||
Act_ActTrig = jacobi_alaska_tradelane1
|
||||
Act_ActTrig = jacobi_alaska_gate
|
||||
|
||||
[Trigger]
|
||||
nickname = jacobi_alaska_tradelane1
|
||||
Cnd_DistVec = inside, Player, 50482, 0, 7683, 1500
|
||||
Act_ActTrig = jacobi_alaska_tradelane2
|
||||
Act_NNPath = 600006, 600006, waypoint1_2, Li01
|
||||
Act_Destroy = waypoint1_1, SILENT
|
||||
|
||||
[Trigger]
|
||||
nickname = tradelane_alaska_entered
|
||||
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_179, Li01_Trade_Lane_Ring_180
|
||||
;Act_NNPath = 600005, 600005, Li01_Trade_Lane_Ring_190, Li01
|
||||
Act_SpawnSolar = waypoint1_1
|
||||
Act_SpawnSolar = waypoint1_2
|
||||
Act_NNPath = 600006, 600006, waypoint1_1, Li01
|
||||
Act_MarkObj = waypoint1_1, 0
|
||||
|
||||
[MsnSolar]
|
||||
nickname = waypoint1_1
|
||||
string_id = 10903
|
||||
faction = fc_n_grp
|
||||
system = Li01
|
||||
position = 50482, 0, 7683
|
||||
archetype = waypoint
|
||||
label = waypoint_label
|
||||
radius = 0
|
||||
|
||||
[MsnSolar]
|
||||
nickname = waypoint1_2
|
||||
string_id = 10903
|
||||
faction = fc_n_grp
|
||||
system = Li01
|
||||
position = 64894, 0, 18160
|
||||
archetype = waypoint
|
||||
label = waypoint_label
|
||||
radius = 0
|
||||
|
||||
[Trigger]
|
||||
nickname = jacobi_alaska_tradelane2
|
||||
Cnd_DistVec = inside, Player, 45741, 0, 6895, 1500
|
||||
Act_NNPath = 600006, 600006, waypoint1_1, Li01
|
||||
|
||||
[Trigger]
|
||||
nickname = jacobi_alaska_gate
|
||||
Cnd_DistVec = inside, Player, 64894, 0, 18160, 1500
|
||||
Act_NNPath = 600006, 600006, Li01_to_Li05, Li01
|
||||
Act_Destroy = waypoint1_2, SILENT
|
||||
|
||||
[NNObjective]
|
||||
nickname = alaska_mine_field_entrance
|
||||
state = HIDDEN
|
||||
type = navmarker, Li01, 21880, 64894, 0, 18160
|
||||
|
||||
[NNObjective]
|
||||
nickname = goto_alaska
|
||||
state = HIDDEN
|
||||
type = rep_inst, Li01, 600004, 1, -34074, 0, 27771, Li01_Trade_Lane_Ring_179
|
||||
|
||||
[Trigger]
|
||||
nickname = jacobi_alaska_end
|
||||
Cnd_SystemEnter = Li05
|
||||
Act_ActTrig = jacobi_alaska_end2
|
||||
Act_NNPath = 600006, 600006, li_cruiser_debris_frnt_sm1, Li05
|
||||
|
||||
[MsnSolar]
|
||||
nickname = li_cruiser_debris_frnt_sm1
|
||||
string_id = 216121
|
||||
faction = fc_lr_grp
|
||||
system = Li05
|
||||
position = 68000, 0, 33000
|
||||
archetype = li_cruiser_debris_frnt_sm
|
||||
pilot = MSN01b_Weapon_Platform
|
||||
label = lbl_hplat
|
||||
label = hostile_platform1
|
||||
radius = 0
|
||||
visit = UNKNOWABLE
|
||||
|
||||
|
||||
[MsnSolar]
|
||||
nickname = li_cruiser_debris_frnt_sm2
|
||||
string_id = 216121
|
||||
faction = fc_lr_grp
|
||||
system = Li05
|
||||
position = 70000, 0, 32000
|
||||
archetype = li_cruiser_debris_frnt_sm
|
||||
pilot = MSN01b_Weapon_Platform
|
||||
label = lbl_hplat
|
||||
label = hostile_platform1
|
||||
radius = 0
|
||||
visit = UNKNOWABLE
|
||||
|
||||
[NNObjective]
|
||||
nickname = cruiser_debris2
|
||||
state = HIDDEN
|
||||
type = rep_inst, Li05, 600024, 1, 70000, 0, 3200, li_cruiser_debris_frnt_sm2
|
||||
|
||||
[ObjList]
|
||||
nickname = rogues_attack
|
||||
SetLifetime = 100
|
||||
|
||||
[NPC]
|
||||
nickname = rogues_wave1
|
||||
npc_ship_arch = MSN14_xenos
|
||||
affiliation = fc_x_grp
|
||||
individual_name = 216005
|
||||
voice = repair_voice_m01a
|
||||
space_costume = pl_female1_head, br_karina_body
|
||||
|
||||
[MsnShip]
|
||||
nickname = Rogues1
|
||||
NPC = rogues_wave1
|
||||
position = 70500, 0, 31500
|
||||
label = rogues_encounter1
|
||||
|
||||
[MsnLoot]
|
||||
nickname = walker_audio_log1
|
||||
archetype = walker_audio_log
|
||||
string_id = 290010
|
||||
rel_pos_obj = Rogues1
|
||||
rel_pos_offset = 50, 0, 0
|
||||
velocity = 0, 0, 0
|
||||
equip_amount = 1
|
||||
health = 1
|
||||
Can_Jettison = false
|
||||
|
||||
[Trigger]
|
||||
nickname = jacobi_alaska_end2
|
||||
system = Li05
|
||||
Cnd_Timer = 5
|
||||
Act_AdjAcct = 2000000
|
||||
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0002_jacobi, -1, br_darcy_head, br_darcy_body
|
||||
Act_SpawnSolar = li_cruiser_debris_frnt_sm1
|
||||
Act_ActTrig = cruiser_debris_destroyed1
|
||||
Act_ActTrig = jacobi_westpoint_end3
|
||||
Act_ActTrig = cruiser_debris_mark1
|
||||
|
||||
[Trigger]
|
||||
nickname = cruiser_debris_mark1
|
||||
Cnd_CommComplete = dx_m14_0002_jacobi
|
||||
Act_MarkObj = li_cruiser_debris_frnt_sm1, 1
|
||||
|
||||
[Trigger]
|
||||
nickname = cruiser_debris_destroyed1
|
||||
system = Li05
|
||||
Cnd_Destroyed = li_cruiser_debris_frnt_sm1, 1, ALL
|
||||
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0003_jacobi, -1, br_darcy_head, br_darcy_body
|
||||
Act_SpawnSolar = li_cruiser_debris_frnt_sm2
|
||||
Act_ActTrig = cruiser_debris_destroyed2
|
||||
Act_ActTrig = cruiser_debris_mark2
|
||||
|
||||
[Trigger]
|
||||
nickname = cruiser_debris_mark2
|
||||
Cnd_CommComplete = dx_m14_0003_jacobi
|
||||
Act_MarkObj = li_cruiser_debris_frnt_sm2, 1
|
||||
Act_NNPath = 600006, 600006, li_cruiser_debris_frnt_sm2, Li05
|
||||
Act_MarkObj = li_cruiser_debris_frnt_sm2, 1
|
||||
|
||||
[Trigger]
|
||||
nickname = cruiser_debris_destroyed2
|
||||
system = Li05
|
||||
Cnd_Destroyed = li_cruiser_debris_frnt_sm2, 1, ALL
|
||||
Act_SpawnSolar = waypoint2
|
||||
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0004_jacobi, -1, br_darcy_head, br_darcy_body
|
||||
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0005_jacobi, -1, br_darcy_head, br_darcy_body
|
||||
Act_ActTrig = cruiser_debris_destroyed3
|
||||
|
||||
[MsnSolar]
|
||||
nickname = waypoint2
|
||||
string_id = 10903
|
||||
faction = fc_n_grp
|
||||
system = Li05
|
||||
position = 74500, 0, 31500
|
||||
;archetype = gas_collector
|
||||
;loadout = gas_collector
|
||||
;position = -16575.4, -28.6535, 13567.6
|
||||
archetype = waypoint
|
||||
;loadout = dyson_city_platform
|
||||
label = waypoint_label
|
||||
radius = 0
|
||||
|
||||
[Trigger]
|
||||
nickname = cruiser_debris_destroyed3
|
||||
system = Li05
|
||||
Cnd_Timer = 5
|
||||
Act_SpawnShip = Rogues1, rogues_attack, 74500, 0, 31500
|
||||
;Act_NNPath = 600006, 600006, rogues_wave1, Li05
|
||||
;Act_SetNNObj = rogues_spawn1
|
||||
Act_NNPath = 600006, 600006, waypoint2, Li05
|
||||
Act_ActTrig = rem_space_rogues_destroyed
|
||||
Act_ActTrig = cruiser_debris_rogues_encounter_comm
|
||||
|
||||
[NNObjective]
|
||||
nickname = rogues_spawn1
|
||||
state = HIDDEN
|
||||
type = navmarker, Li05, 600007, 600007, 70500, 0, 31500
|
||||
|
||||
; TEST
|
||||
[Trigger]
|
||||
nickname = cruiser_debris_rogues_encounter_comm
|
||||
system = Li05
|
||||
Cnd_DistVec = inside, Player, 74500, 0, 31500, 2000
|
||||
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0006_jacobi, -1, br_darcy_head, br_darcy_body
|
||||
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0007_jacobi, -1, br_darcy_head, br_darcy_body
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_rogues_destroyed
|
||||
Cnd_Destroyed = rogues_encounter1, 1
|
||||
Act_SpawnLoot = walker_audio_log1
|
||||
Act_MarkObj = walker_audio_log1, 1
|
||||
Act_ActTrig = rem_space_rogues_loot
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_rogues_loot
|
||||
Cnd_LootAcquired = walker_audio_log1, Player
|
||||
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0008_jacobi, -1, br_darcy_head, br_darcy_body
|
||||
Act_NNPath = 600006, 600006, Li05_to_Li01, Li05
|
||||
Act_ActTrig = jacobi_westpoint_end3
|
||||
Act_ActTrig = rem_space_rogues_loot_waypoint
|
||||
Act_ActTrig = rem_space_loot_viginette
|
||||
|
||||
;[Trigger]
|
||||
;nickname = rem_space_loot_viginette
|
||||
;Cnd_Timer = 16
|
||||
;Line = Player, Player, dx_exp_vignette_walker_sp
|
||||
|
||||
[MsnSolar]
|
||||
nickname = waypoint1_5
|
||||
string_id = 10903
|
||||
faction = fc_n_grp
|
||||
system = Li01
|
||||
position = 74020, 0, 14572
|
||||
archetype = waypoint
|
||||
label = waypoint_label
|
||||
radius = 0
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_rogues_loot_waypoint
|
||||
Cnd_SystemEnter = Li01
|
||||
Act_SpawnSolar = waypoint1_5
|
||||
Act_AdjAcct = 2000000
|
||||
Act_NNPath = 600005, 600005, waypoint1_5, Li01
|
||||
Act_ActTrig = rem_space_rogues_loot_waypoint2
|
||||
Act_ActTrig = rem_space_walker_audio
|
||||
Act_ActTrig = rem_space_jacobi_ether1
|
||||
Act_ActTrig = rem_space_jacobi_ether2
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_walker_audio
|
||||
Cnd_Timer = 12
|
||||
Act_PlaySoundEffect = dx_exp_vignette_walker_sp
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_jacobi_ether1
|
||||
Cnd_Timer = 5
|
||||
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0009_jacobi, -1, br_darcy_head, br_darcy_body
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_jacobi_ether2
|
||||
Cnd_Timer = 115
|
||||
Act_EtherComm = jacobi_voice_m14, 600018, Player, dx_m14_0010_jacobi, -1, br_darcy_head, br_darcy_body
|
||||
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_rogues_loot_waypoint2
|
||||
Cnd_DistVec = inside, Player, 74020, 0, 14572, 3000
|
||||
Act_NNPath = 600003, 600003, Li01_09, Li01
|
||||
|
||||
|
||||
[Trigger]
|
||||
nickname = jacobi_westpoint_end3
|
||||
Cnd_LocEnter = deck, li01_09_base
|
||||
Act_AdjAcct = 2000000
|
||||
Act_AddRTC = missions\REM_ARCs\m014a_s002x_li01_01_nrml.ini
|
||||
Act_ActTrig = rem_deck2
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_deck2
|
||||
Cnd_RTCDone = missions\REM_ARCs\m014a_s002x_li01_01_nrml.ini
|
||||
Act_Popupdialog = 600020, 600027, CLOSE
|
||||
Act_ActTrig = rem_space_harrison01
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_harrison01
|
||||
Cnd_PopUpDialog = CLOSE
|
||||
Act_AdjAcct = 2000000
|
||||
Act_ActTrig = rem_space_harrison01_test
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_harrison01_test
|
||||
system = Li01
|
||||
Cnd_Timer = 2
|
||||
Act_ActTrig = rem_space_harrison01_test2
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_harrison01_test2
|
||||
Cnd_SpaceEnter = no_params
|
||||
Act_AdjAcct = 2000000
|
||||
Act_ActTrig = rem_space_harrison01_test3
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_harrison01_test3
|
||||
Cnd_Timer = 10
|
||||
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0000_HARRISON, -1, rh_captain_head, li_rockford_body
|
||||
Act_NNPath = 600007, 600007, Dock_Ring_Li01_01, Li01
|
||||
Act_ActTrig = rem_manhattan_harrison01
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_manhattan_harrison01
|
||||
Cnd_LocEnter = Cityscape, Li01_01_base
|
||||
Act_AdjAcct = 2000000
|
||||
Act_AddRTC = missions\REM_ARCs\m014a_s003x_li01_01_nrml.ini
|
||||
Act_ActTrig = rem_cityscape01
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_cityscape01
|
||||
Cnd_Timer = 1
|
||||
Act_ActTrig = rem_cityscape01_test
|
||||
|
||||
nickname = rem_cityscape01_test
|
||||
Cnd_RTCDone = missions\REM_ARCs\m014a_s003x_li01_01_nrml.ini
|
||||
Act_Popupdialog = 600030, 600031, CLOSE
|
||||
Act_ActTrig = rem_space_harrison02
|
||||
Act_ActTrig = bsx_newnnobj
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_harrison02
|
||||
Cnd_PopUpDialog = CLOSE
|
||||
Act_ActTrig = rem_space_harrison03_test
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_harrison03_test
|
||||
system = Li01
|
||||
Cnd_Timer = 2
|
||||
Act_ActTrig = rem_space_harrison03_test2
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_harrison03_test2
|
||||
Cnd_SpaceEnter = no_params
|
||||
Act_AdjAcct = 2000000
|
||||
Act_ActTrig = rem_space_harrison03_test3
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_harrison03_test3
|
||||
Cnd_Timer = 2
|
||||
Act_ActTrig = rem_space_harrison03
|
||||
|
||||
[NNObjective]
|
||||
nickname = mlog_meetking
|
||||
state = HIDDEN
|
||||
type = navmarker, Li01, 21880, 21800, -33267, 0, -28810
|
||||
|
||||
[Trigger]
|
||||
nickname = bsx_newnnobj
|
||||
Cnd_BaseExit = Li01_01_Base
|
||||
Act_SetNNObj = mlog_meetking
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_harrison03
|
||||
system = Li01
|
||||
Cnd_LaunchComplete = Player
|
||||
Act_SpawnSolar = waypoint3
|
||||
Act_NNPath = 600006, 600006, waypoint3, Li01
|
||||
Act_ActTrig = rem_space_harrison03_test4
|
||||
|
||||
[ObjList]
|
||||
nickname = xenos_attack
|
||||
SetLifetime = 100
|
||||
|
||||
[NPC]
|
||||
nickname = xenos_wave1
|
||||
npc_ship_arch = MSN14_xenos
|
||||
affiliation = fc_x_grp
|
||||
individual_name = 216005
|
||||
voice = repair_voice_m01a
|
||||
space_costume = pl_female1_head, br_karina_body
|
||||
|
||||
[MsnShip]
|
||||
nickname = Xenos1
|
||||
NPC = xenos_wave1
|
||||
position = -35763, 1000, -25450
|
||||
label = xenos_encounter1
|
||||
|
||||
[NPC]
|
||||
nickname = xenos_wave2
|
||||
npc_ship_arch = MSN14_xenos
|
||||
affiliation = fc_x_grp
|
||||
individual_name = 216005
|
||||
voice = repair_voice_m01a
|
||||
space_costume = pl_female1_head, br_karina_body
|
||||
|
||||
[MsnShip]
|
||||
nickname = Xenos2
|
||||
NPC = xenos_wave2
|
||||
position = -35763, 1000, -25550
|
||||
label = xenos_encounter1
|
||||
|
||||
[NPC]
|
||||
nickname = xenos_wave3
|
||||
npc_ship_arch = MSN14_xenos
|
||||
affiliation = fc_x_grp
|
||||
individual_name = 216005
|
||||
voice = repair_voice_m01a
|
||||
space_costume = pl_female1_head, br_karina_body
|
||||
|
||||
[MsnShip]
|
||||
nickname = Xenos3
|
||||
NPC = xenos_wave3
|
||||
position = -35763, 1000, -25650
|
||||
label = xenos_encounter1
|
||||
|
||||
[NPC]
|
||||
nickname = xenos_wave4
|
||||
npc_ship_arch = MSN14_xenos
|
||||
affiliation = fc_x_grp
|
||||
individual_name = 216005
|
||||
voice = repair_voice_m01a
|
||||
space_costume = pl_female1_head, br_karina_body
|
||||
|
||||
[MsnShip]
|
||||
nickname = Xenos4
|
||||
NPC = xenos_wave4
|
||||
position = -35563, 1000, -25550
|
||||
label = xenos_encounter1
|
||||
|
||||
[NPC]
|
||||
nickname = xenos_wave5
|
||||
npc_ship_arch = MSN14_xenos
|
||||
affiliation = fc_x_grp
|
||||
individual_name = 216005
|
||||
voice = repair_voice_m01a
|
||||
space_costume = pl_female1_head, br_karina_body
|
||||
|
||||
[MsnShip]
|
||||
nickname = Xenos5
|
||||
NPC = xenos_wave5
|
||||
position = -35463, 1000, -25450
|
||||
label = xenos_encounter1
|
||||
|
||||
[MsnSolar]
|
||||
nickname = pirate_transmitter1
|
||||
string_id = 216121
|
||||
faction = fc_lr_grp
|
||||
system = Li01
|
||||
position = -35763, 350, -25450
|
||||
archetype = pirate_transmitter_sm
|
||||
;loadout = pirate_transmitter_liberty_sm_load
|
||||
pilot = MSN01b_Weapon_Platform
|
||||
label = lbl_hplat
|
||||
label = hostile_platform1
|
||||
radius = 0
|
||||
visit = UNKNOWABLE
|
||||
|
||||
[MsnLoot]
|
||||
nickname = liberty_fragment_data
|
||||
archetype = fragment_data_liberty
|
||||
string_id = 290010
|
||||
rel_pos_obj = pirate_transmitter1
|
||||
rel_pos_offset = 50, 0, 0
|
||||
velocity = 0, 0, 0
|
||||
equip_amount = 1
|
||||
health = 1
|
||||
Can_Jettison = false
|
||||
|
||||
[MsnSolar]
|
||||
nickname = hostile_platform1
|
||||
string_id = 216121
|
||||
faction = fc_lr_grp
|
||||
system = Li01
|
||||
position = -35763, 350, -25450
|
||||
archetype = wplatform
|
||||
loadout = weapon_platform_1
|
||||
pilot = MSN01b_Weapon_Platform
|
||||
label = lbl_hplat
|
||||
label = hostile_platform1
|
||||
radius = 0
|
||||
visit = UNKNOWABLE
|
||||
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_harrison03_test4
|
||||
Cnd_Timer = 2
|
||||
Act_AdjAcct = 2000000
|
||||
Act_LockDock = Player, Li01_01, lock
|
||||
Act_LockDock = Player, Li01_02, lock
|
||||
Act_LockDock = Player, Li01_03, lock
|
||||
Act_LockDock = Player, Li01_04, lock
|
||||
Act_LockDock = Player, Li01_05, lock
|
||||
Act_LockDock = Player, Li01_06, lock
|
||||
Act_LockDock = Player, Li01_07, lock
|
||||
Act_LockDock = Player, Li01_08, lock
|
||||
Act_LockDock = Player, Li01_09, lock
|
||||
Act_LockDock = Player, Li01_10, lock
|
||||
Act_LockDock = Player, Li01_11, lock
|
||||
Act_LockDock = Player, Li01_12, lock
|
||||
Act_LockDock = Player, Li01_13, lock
|
||||
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0001_HARRISON, -1, rh_captain_head, li_rockford_body
|
||||
;Act_SpawnSolar = hostile_platform1
|
||||
;Act_SpawnSolar = pirate_transmitter1
|
||||
;Act_ActTrig = transmitter_destroyed
|
||||
Act_ActTrig = rem_space_harrison03_test5
|
||||
|
||||
[Trigger]
|
||||
nickname = transmitter_destroyed
|
||||
system = Li03
|
||||
Cnd_Destroyed = pirate_transmitter1, 1, ALL
|
||||
Act_SpawnLoot = liberty_fragment_data
|
||||
|
||||
[MsnSolar]
|
||||
nickname = waypoint3
|
||||
string_id = 10903
|
||||
faction = fc_n_grp
|
||||
system = Li05
|
||||
position = -30763, 0, -60916
|
||||
;archetype = gas_collector
|
||||
;loadout = gas_collector
|
||||
;position = -16575.4, -28.6535, 13567.6
|
||||
archetype = waypoint
|
||||
;loadout = dyson_city_platform
|
||||
label = waypoint_label
|
||||
radius = 0
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_harrison03_test5
|
||||
Cnd_DistVec = inside, Player, -30763, 0, -60916, 5000
|
||||
Act_SpawnShip = Xenos1, xenos_attack, -30663, 0, -60516
|
||||
Act_SpawnShip = Xenos2, xenos_attack, -30963, 0, -60616
|
||||
Act_SpawnShip = Xenos3, xenos_attack, -30863, 0, -60716
|
||||
Act_SpawnShip = Xenos4, xenos_attack, -30863, 0, -60716
|
||||
Act_SpawnShip = Xenos5, xenos_attack, -30863, 0, -60716
|
||||
Act_EtherComm = rochester_voice_m14, 227159, Player, dx_m14_0000_JUNKERS, -1, sc_scientist1_head, pl_male3_journeyman_body
|
||||
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0002_HARRISON, -1, rh_captain_head, li_rockford_body
|
||||
Act_ActTrig = rem_space_harrison03_test6
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_harrison03_test6
|
||||
Cnd_Destroyed = xenos_encounter1, 5
|
||||
Act_EtherComm = rochester_voice_m14, 227159, Player, dx_m14_0001_JUNKERS, -1, sc_scientist1_head, pl_male3_journeyman_body
|
||||
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0003_HARRISON, -1, rh_captain_head, li_rockford_body
|
||||
Act_ActTrig = rem_rochester_dock_permission1
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_rochester_dock_permission1
|
||||
Cnd_Timer = 12
|
||||
Act_EtherComm = rochester_voice_m14, 227159, Player, dx_m14_0002_JUNKERS, -1, sc_scientist1_head, pl_male3_journeyman_body
|
||||
Act_ActTrig = rem_rochester_dock_permission2
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_rochester_dock_permission2
|
||||
Cnd_Timer = 6
|
||||
Act_EtherComm = rochester_voice_m14, 227159, Player, dx_m14_0003_JUNKERS, -1, sc_scientist1_head, pl_male3_journeyman_body
|
||||
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0004_HARRISON, -1, rh_captain_head, li_rockford_body
|
||||
Act_LockDock = Player, Li01_13, unlock
|
||||
Act_ActTrig = rem_rochester_harrison01
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_rochester_harrison01
|
||||
Act_AdjAcct = 2000000
|
||||
Cnd_LocEnter = deck, li01_13_base
|
||||
Act_AdjAcct = 2000000
|
||||
Act_AddRTC = missions\REM_ARCs\m014a_s004x_li01_01_nrml.ini
|
||||
Act_ActTrig = rem_deck03
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_deck03
|
||||
Cnd_RTCDone = missions\REM_ARCs\m014a_s004x_li01_01_nrml.ini
|
||||
Act_Popupdialog = 600030, 600036, CLOSE
|
||||
Act_ActTrig = rem_undock1_harrison04
|
||||
|
||||
[MsnSolar]
|
||||
nickname = waypoint4
|
||||
string_id = 10903
|
||||
faction = fc_n_grp
|
||||
system = Li05
|
||||
position = -39424, 0, -30534
|
||||
;archetype = gas_collector
|
||||
;loadout = gas_collector
|
||||
;position = -16575.4, -28.6535, 13567.6
|
||||
archetype = waypoint
|
||||
;loadout = dyson_city_platform
|
||||
label = waypoint_label
|
||||
radius = 0
|
||||
|
||||
[MsnSolar]
|
||||
nickname = waypoint5
|
||||
string_id = 10903
|
||||
faction = fc_n_grp
|
||||
system = Li05
|
||||
position = -32816, -300, 29451
|
||||
;archetype = gas_collector
|
||||
;loadout = gas_collector
|
||||
;position = -16575.4, -28.6535, 13567.6
|
||||
archetype = waypoint
|
||||
;loadout = dyson_city_platform
|
||||
label = waypoint_label
|
||||
radius = 0
|
||||
|
||||
[MsnSolar]
|
||||
nickname = waypoint6
|
||||
string_id = 10903
|
||||
faction = fc_n_grp
|
||||
system = Li05
|
||||
position = -18951, -300, 34452
|
||||
archetype = waypoint
|
||||
label = waypoint_label
|
||||
radius = 0
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_undock1_harrison04
|
||||
system = Li01
|
||||
Cnd_BaseExit = li01_13_base
|
||||
Act_SpawnSolar = waypoint4
|
||||
Act_SpawnSolar = waypoint5
|
||||
Act_SpawnSolar = waypoint6
|
||||
Act_NNPath = 600007, 600007, waypoint4, Li01
|
||||
Act_ActTrig = rem_space_harrison05
|
||||
Act_ActTrig = rem_tradelane1_harrison01
|
||||
Act_ActTrig = rem_tradelane2_harrison02
|
||||
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_tradelane2_harrison02
|
||||
Cnd_DistVec = inside, Player, -39424, 0, -30534, 3000
|
||||
Act_NNPath = 600004, 600004, Li01_Trade_Lane_Ring_147, Li01
|
||||
Act_ActTrig = rem_tradelane1_harrison01
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_tradelane1_harrison01
|
||||
;system = Li01
|
||||
Cnd_TLEntered = Player, Li01_Trade_Lane_Ring_147, Li01_Trade_Lane_Ring_148
|
||||
Act_NNPath = 600007, 600007, Li01_Trade_Lane_Ring_154, Li01
|
||||
Act_ActTrig = rem_tradelane1_harrison02
|
||||
|
||||
;Waypoint 4 NNPATH
|
||||
[Trigger]
|
||||
nickname = rem_tradelane1_harrison02
|
||||
;system = Li01
|
||||
Cnd_DistVec = inside, Player, -35542, 0, 26621, 3000
|
||||
Act_AdjAcct = 2000000
|
||||
Act_NNPath = 600007, 600007, waypoint5, Li01
|
||||
Act_ActTrig = rem_tradelane1_harrison03
|
||||
|
||||
;Waypoint 5 NNPATH
|
||||
[Trigger]
|
||||
nickname = rem_tradelane1_harrison03
|
||||
Cnd_DistVec = inside, Player, -32816, -300, 29451, 2000
|
||||
Act_NNPath = 600007, 600007, waypoint6, Li01
|
||||
Act_ActTrig = rem_tradelane1_harrison04
|
||||
|
||||
;Waypoint 6 NNPATH
|
||||
[Trigger]
|
||||
nickname = rem_tradelane1_harrison04
|
||||
Cnd_DistVec = inside, Player, -18951, -300, 34452, 2000
|
||||
Act_NNPath = 600006, 600006, Li01_12, Li01
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_space_harrison05
|
||||
Cnd_Timer = 12
|
||||
Act_AdjAcct = 2000000
|
||||
Act_EtherComm = rebus_voice_m14, 600019, Player, dx_m14_0000_Rebus, -1, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust
|
||||
Act_EtherComm = rebus_voice_m14, 600019, Player, dx_m14_0001_Rebus, -1, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust
|
||||
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0005_HARRISON, -1, rh_captain_head, li_rockford_body
|
||||
Act_EtherComm = harrison_voice_m14, 227159, Player, dx_m14_0006_HARRISON, -1, rh_captain_head, li_rockford_body
|
||||
Act_SetRep = Player, fc_lr_grp, 0.91
|
||||
Act_LockDock = Player, Li01_12, unlock
|
||||
Act_ActTrig = rem_buffalo_rebus
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_buffalo_rebus
|
||||
Cnd_LocEnter = deck, li01_12_base
|
||||
Act_AdjAcct = 2000000
|
||||
Act_AddRTC = missions\REM_ARCs\m014a_s005x_li01_01_nrml.ini
|
||||
Act_ActTrig = rem_undock1_buffalo01
|
||||
Act_ActTrig = rem_undock1_buffalo02
|
||||
|
||||
[MsnSolar]
|
||||
nickname = waypoint10
|
||||
string_id = 10903
|
||||
faction = fc_n_grp
|
||||
system = Li05
|
||||
position = 59763, 0, -65135
|
||||
archetype = waypoint
|
||||
label = waypoint_label
|
||||
radius = 0
|
||||
|
||||
[MsnSolar]
|
||||
nickname = navy_satellite1
|
||||
string_id = 216121
|
||||
faction = fc_lr_grp
|
||||
system = Li01
|
||||
position = 59763, 0, -65135
|
||||
archetype = navy_satellite
|
||||
pilot = MSN01b_Weapon_Platform
|
||||
label = lbl_hplat
|
||||
label = hostile_platform1
|
||||
radius = 0
|
||||
visit = UNKNOWABLE
|
||||
|
||||
[MsnSolar]
|
||||
nickname = navy_satellite2
|
||||
string_id = 216121
|
||||
faction = fc_lr_grp
|
||||
system = Li01
|
||||
position = 59763, 0, -65135
|
||||
archetype = navy_satellite
|
||||
;loadout = navy_satellite_sm_load
|
||||
;pilot = MSN01b_Weapon_Platform
|
||||
;label = hostile_satellite1
|
||||
radius = 0
|
||||
visit = UNKNOWABLE
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_undock1_buffalo01
|
||||
system = Li01
|
||||
Cnd_BaseExit = li01_12_base
|
||||
Act_SpawnSolar = navy_satellite1
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_undock1_buffalo02
|
||||
Cnd_SpaceEnter = Li01
|
||||
Act_ActTrig = rem_undock1_buffalo03
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_undock1_buffalo03
|
||||
Cnd_Timer = 10
|
||||
Act_EtherComm = rebus_voice_m14, 600019, Player, dx_m14_0100_Rebus, -1, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust
|
||||
Act_NNPath = 600007, 600007, navy_satellite1, Li01
|
||||
|
||||
|
||||
;Act_StartDialog = dlg_R001_0100
|
||||
|
||||
[Dialog]
|
||||
nickname = dlg_R001_0100
|
||||
system = Li01
|
||||
;Line = Player, Player, DX_M01_0110_TRENT
|
||||
Line = Player, Player, DX_M14_0010_TRENT
|
||||
|
||||
[Trigger]
|
||||
nickname = rem_buffalo_rebus_old
|
||||
;Cnd_CommComplete = DX_M01_0000_FREEPORT_7_BRIDGE
|
||||
;Act_PlayMusic = none, none, none, music_srtc_second_cue, 2
|
||||
;Act_CallThorn = missions\m01a\m01a_fp7_02b.thn, fp7base
|
||||
;Act_SetNNObj = mlog_job
|
||||
|
||||
|
||||
; REM end
|
||||
|
||||
[MsnRandEnc]
|
||||
nickname = se_nomads_5
|
||||
|
||||
@@ -160,3 +160,14 @@ pilot = MSN13_Osirus
|
||||
state_graph = CRUISER
|
||||
npc_class = lawful, CRUISER
|
||||
|
||||
; REM NPCs
|
||||
|
||||
[NPCShipArch]
|
||||
nickname = MSN14_xenos
|
||||
loadout = fc_x_ge_fighter4_loadout01
|
||||
level = d11
|
||||
ship_archetype = ge_fighter4
|
||||
pilot = pilot_xenos_ace
|
||||
state_graph = FIGHTER
|
||||
npc_class = unlawful, elite_fighter
|
||||
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
[CharacterEncounter]
|
||||
Location = Li01_09_base, Deck
|
||||
start_room = Deck
|
||||
action = scripts\rem_arcs\westpoint_exploration_start.thn
|
||||
autoplay
|
||||
|
||||
[Char]
|
||||
npc = Jacobi
|
||||
actor = jacobi
|
||||
fidget = scripts\extras\fidget_stand_male_NULL.thn
|
||||
@@ -0,0 +1,10 @@
|
||||
[CharacterEncounter]
|
||||
Location = Li01_09_base, Deck
|
||||
start_room = Deck
|
||||
action = scripts\rem_arcs\westpoint_exploration_end.thn
|
||||
autoplay
|
||||
|
||||
[Char]
|
||||
npc = Jacobi
|
||||
actor = jacobi
|
||||
fidget = scripts\extras\fidget_stand_male_NULL.thn
|
||||
@@ -0,0 +1,10 @@
|
||||
[CharacterEncounter]
|
||||
Location = Li01_01_base, Cityscape
|
||||
start_room = Cityscape
|
||||
action = scripts\rem_arcs\manhattan_story_start01.thn
|
||||
autoplay
|
||||
|
||||
[Char]
|
||||
npc = King
|
||||
actor = king
|
||||
fidget = scripts\extras\fidget_stand_male_NULL.thn
|
||||
@@ -0,0 +1,10 @@
|
||||
[CharacterEncounter]
|
||||
Location = Li01_13_base, Deck
|
||||
start_room = Deck
|
||||
action = scripts\rem_arcs\rochester_story_end01.thn
|
||||
autoplay
|
||||
|
||||
[Char]
|
||||
npc = King
|
||||
actor = king
|
||||
fidget = scripts\extras\fidget_stand_male_NULL.thn
|
||||
@@ -0,0 +1,10 @@
|
||||
[CharacterEncounter]
|
||||
Location = Li01_12_base, Deck
|
||||
start_room = Deck
|
||||
action = scripts\rem_arcs\buffalo_story_start.thn
|
||||
autoplay
|
||||
|
||||
[Char]
|
||||
npc = sh_female2_rebus
|
||||
actor = juni
|
||||
fidget = scripts\extras\fidget_stand_female_NULL.thn
|
||||
@@ -2594,6 +2594,29 @@ toughness_range = 11, 19
|
||||
percent_chance = 0.32
|
||||
num_to_drop = 1, 1
|
||||
|
||||
; Tizona del Cid Schematic
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = commodity_tizona_schematic
|
||||
toughness_range = 11, 19
|
||||
percent_chance = 0.52
|
||||
num_to_drop = 1, 1
|
||||
|
||||
; VECTOR Schematic
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = commodity_vector_schematic
|
||||
toughness_range = 11, 19
|
||||
percent_chance = 0.52
|
||||
num_to_drop = 1, 1
|
||||
|
||||
; WRAITH Schematic
|
||||
|
||||
[PhantomLoot]
|
||||
nickname = commodity_wraith_schematic
|
||||
toughness_range = 11, 19
|
||||
percent_chance = 0.52
|
||||
num_to_drop = 1, 1
|
||||
|
||||
; Nomad Torpedo
|
||||
|
||||
@@ -2919,6 +2942,24 @@ drop_properties = 100, 500, 600, 0, 2, 1
|
||||
nickname = commodity_phantom_schematic
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
; Tizona del Cid Schematic
|
||||
|
||||
[mLootProps]
|
||||
nickname = commodity_tizona_schematic
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
; VECTOR Cid Schematic
|
||||
|
||||
[mLootProps]
|
||||
nickname = commodity_vector_schematic
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
; WRAITH Cid Schematic
|
||||
|
||||
[mLootProps]
|
||||
nickname = commodity_wraith_schematic
|
||||
drop_properties = 100, 500, 600, 0, 2, 1
|
||||
|
||||
; VULCAN Blueprint
|
||||
|
||||
[mLootProps]
|
||||
|
||||
+14
-55
@@ -46072,6 +46072,7 @@ offers_missions = false
|
||||
faction = gd_z_grp
|
||||
weight = 9
|
||||
offers_missions = false
|
||||
npc = LI0601_universal_001_m
|
||||
|
||||
[BaseFaction]
|
||||
faction = co_ti_grp
|
||||
@@ -46085,7 +46086,6 @@ npc = LI0601_planetform_003_m
|
||||
[BaseFaction]
|
||||
faction = co_ss_grp
|
||||
weight = 9
|
||||
npc = LI0601_universal_001_m
|
||||
|
||||
[BaseFaction]
|
||||
faction = gd_bh_grp
|
||||
@@ -46106,13 +46106,10 @@ affiliation = gd_bh_grp
|
||||
voice = rvp501
|
||||
misn = DestroyMission, 0.112387, 0.351002
|
||||
room = Bar
|
||||
bribe = co_hsp_grp, 10000, 16100
|
||||
bribe = co_ni_grp, 10000, 16100
|
||||
bribe = co_ss_grp, 10000, 16100
|
||||
bribe = co_vr_grp, 10000, 16100
|
||||
bribe = gd_bh_grp, 10000, 16101
|
||||
know = 251644, 252612, 6000, 2
|
||||
knowdb = li02_to_li04_hole
|
||||
rumor = base_0_rank, mission_end, 1, 263086
|
||||
rumor = base_0_rank, mission_end, 1, 263085
|
||||
rumor = base_0_rank, mission_end, 1, 263084
|
||||
|
||||
[GF_NPC]
|
||||
nickname = LI0601_bounty_002_m
|
||||
@@ -46201,7 +46198,7 @@ head = li_sales_head
|
||||
lefthand = benchmark_male_hand_left
|
||||
righthand = benchmark_male_hand_right
|
||||
individual_name = 220160
|
||||
affiliation = co_ss_grp
|
||||
affiliation = gd_z_grp
|
||||
voice = rvp101
|
||||
room = Bar
|
||||
bribe = li_p_grp, 10000, 16100
|
||||
@@ -46561,58 +46558,20 @@ individual_name = 263009
|
||||
|
||||
[GF_NPC]
|
||||
nickname = li06_01_base_bar_npc_08
|
||||
body = li_bartender_body
|
||||
body = pi_orillion_body
|
||||
head = li_captain_head
|
||||
lefthand = benchmark_male_hand_left
|
||||
righthand = benchmark_male_hand_right
|
||||
affiliation = co_me_grp
|
||||
affiliation = gd_z_grp
|
||||
voice = rvp106
|
||||
bribe = co_me_grp, 10000, 16101
|
||||
bribe = co_ni_grp, 10000, 16100
|
||||
bribe = co_ss_grp, 10000, 16100
|
||||
bribe = co_vr_grp, 10000, 16100
|
||||
rumor = base_0_rank, mission_end, 1, 131280
|
||||
rumor = base_0_rank, mission_end, 2, 131281
|
||||
rumor = base_0_rank, mission_end, 1, 131283
|
||||
rumor = base_0_rank, mission_end, 2, 131284
|
||||
rumor = base_0_rank, mission_end, 1, 131285
|
||||
rumor = base_0_rank, mission_end, 2, 131286
|
||||
rumor = base_0_rank, mission_end, 1, 131287
|
||||
rumor = base_0_rank, mission_end, 2, 131288
|
||||
rumor = base_0_rank, mission_end, 1, 131289
|
||||
rumor = base_0_rank, mission_end, 1, 131290
|
||||
rumor = base_0_rank, mission_end, 1, 131291
|
||||
rumor_type2 = mission_01a_loaded, mission_01b_loaded, 1, 393429
|
||||
rumor_type2 = mission_01a_accepted, freetime_01_02, 1, 393438
|
||||
rumor_type2 = mission_01b_loaded, freetime_01_02, 1, 393439
|
||||
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393440
|
||||
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393441
|
||||
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393442
|
||||
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393572
|
||||
rumor_type2 = freetime_01_02, mission_02_accepted, 1, 393573
|
||||
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393574
|
||||
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393575
|
||||
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393577
|
||||
rumor_type2 = mission_02_loaded, mission_02_loaded, 1, 393578
|
||||
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393579
|
||||
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393580
|
||||
rumor_type2 = mission_02_loaded, mission_02_accepted, 1, 393581
|
||||
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393583
|
||||
rumor_type2 = mission_02_loaded, freetime_02_03, 1, 393584
|
||||
rumor_type2 = mission_02_accepted, freetime_02_03, 1, 393586
|
||||
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393591
|
||||
rumor_type2 = freetime_03_04, mission_04_loaded, 1, 393594
|
||||
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393600
|
||||
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393603
|
||||
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393604
|
||||
rumor_type2 = mission_04_loaded, mission_04_accepted, 1, 393605
|
||||
rumor_type2 = mission_03_loaded, mission_04_accepted, 1, 393606
|
||||
rumor_type2 = freetime_03_04, mission_04_accepted, 1, 393607
|
||||
rumor_type2 = mission_02_loaded, mission_04_accepted, 1, 393648
|
||||
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393474
|
||||
rumor_type2 = base_0_rank, mission_04_loaded, 1, 393373
|
||||
rumor_type2 = freetime_01_02, mission_02_loaded, 1, 393649
|
||||
bribe = gd_z_grp, 10000, 16100
|
||||
bribe = gd_bh_grp, 10000, 16100
|
||||
bribe = fc_lr_grp, 10000, 16100
|
||||
rumor = base_0_rank, mission_end, 1, 263086
|
||||
individual_name = 263008
|
||||
rumor = base_0_rank, mission_end, 1, 263087
|
||||
rumor = base_0_rank, mission_end, 1, 263088
|
||||
rumor = base_0_rank, mission_end, 1, 263089
|
||||
|
||||
[GF_NPC]
|
||||
nickname = li06_01_base_bar_npc_09
|
||||
|
||||
@@ -2859,3 +2859,5 @@ permutation_count = gcs_combat_inflicting_damage_worst, 6
|
||||
permutation_count = gcs_combat_comingin_p, 3
|
||||
permutation_count = gcs_combat_fleereason_noweapons, 3
|
||||
|
||||
[mVoiceProp]
|
||||
voice = trent_voice_m14
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -5146,7 +5146,6 @@ hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03
|
||||
hp_type = hp_fighter_shield_special_4, HpShield01
|
||||
hp_type = hp_fighter_shield_special_3, HpShield01
|
||||
hp_type = hp_fighter_shield_special_2, HpShield01
|
||||
hp_type = hp_thruster, HpThruster01
|
||||
hp_type = hp_mine_dropper, HpMine01
|
||||
hp_type = hp_countermeasure_dropper, HpCM01
|
||||
@@ -5154,6 +5153,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_fighter_power_special_10, HpPower01
|
||||
hp_type = hp_fighter_power_special_1, HpPower02
|
||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
||||
hp_type = hp_elite_shield_special_2, HpCloak01
|
||||
|
||||
[CollisionGroup]
|
||||
obj = port_wing_lod1
|
||||
@@ -5627,7 +5627,6 @@ hp_type = hp_elite_shield_special_6, HpShield01
|
||||
hp_type = hp_elite_shield_special_5, HpShield01
|
||||
hp_type = hp_elite_shield_special_4, HpShield01
|
||||
hp_type = hp_elite_shield_special_3, HpShield01
|
||||
hp_type = hp_elite_shield_special_2, HpShield01
|
||||
hp_type = hp_thruster, HpThruster01
|
||||
hp_type = hp_mine_dropper, HpMine01
|
||||
hp_type = hp_countermeasure_dropper, HpCM01
|
||||
@@ -5647,6 +5646,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||
hp_type = hp_elite_power_special_10, HpPower01
|
||||
hp_type = hp_fighter_power_special_1, HpPower02
|
||||
hp_type = hp_elite_shield_special_1, HpVelocity
|
||||
hp_type = hp_elite_shield_special_2, HpCloak01
|
||||
|
||||
[CollisionGroup]
|
||||
obj = cv_port_wing_lod1
|
||||
|
||||
Binary file not shown.
@@ -101,6 +101,14 @@ equip = blhazard_effect, HpFX01
|
||||
nickname = baxter_mission5
|
||||
equip = rtc_mis5view_effect, HpFX01
|
||||
|
||||
;[Loadout]
|
||||
;nickname = dmkv_sphere_shield_load
|
||||
;equip = dmkv_sphere_shield_effect, HpFX01
|
||||
|
||||
[Loadout]
|
||||
nickname = dmkv_sphere_shield_load
|
||||
equip = rtc_helium_effect, HpFX01
|
||||
|
||||
[Loadout]
|
||||
nickname = track_ring
|
||||
equip = TrackGreen, HpRunningLight01
|
||||
@@ -13323,7 +13331,7 @@ cargo = emergency_action_documents_liberty, 1
|
||||
|
||||
[Loadout]
|
||||
nickname = navy_satellite_sm_load
|
||||
archetype = navy_satellite_relay_sm
|
||||
archetype = navy_satellite
|
||||
cargo = emergency_action_documents_liberty, 1
|
||||
|
||||
; pirate_transmitter_liberty_sm_load
|
||||
|
||||
@@ -2256,6 +2256,16 @@ mass = 10000
|
||||
loadout = baxter_mission5
|
||||
hit_pts = 1e36
|
||||
|
||||
[Solar]
|
||||
nickname = dmkv_shield
|
||||
ids_name = 60239
|
||||
ids_info = 60240
|
||||
type = NON_TARGETABLE
|
||||
DA_archetype = solar\REM_MISC\dmkv_sphere.3db
|
||||
mass = 10000
|
||||
loadout = dmkv_sphere_shield_load
|
||||
hit_pts = 1e36
|
||||
|
||||
[Solar]
|
||||
nickname = gravity_buoy
|
||||
type = SATELLITE
|
||||
@@ -9522,7 +9532,7 @@ fuse = intermed_damage_transport01, 0, 750
|
||||
fuse = intermed_damage_transport02, 0, 375
|
||||
|
||||
[Solar]
|
||||
nickname = navy_satellite
|
||||
nickname = navy_satellite_test
|
||||
ids_name = 217116
|
||||
type = MISSION_SATELLITE
|
||||
DA_archetype = solar\misc\gas_collector.cmp
|
||||
@@ -9531,7 +9541,7 @@ material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
LODranges = 0, 999999
|
||||
mass = 10000
|
||||
loadout = gas_collector
|
||||
;loadout = navy_satellite_sm_load
|
||||
solar_radius = 300
|
||||
shape_name = NNM_SM_MINING
|
||||
hit_pts = 15000
|
||||
@@ -9540,6 +9550,24 @@ fuse = fuse_gas_collector_burning, 0, 30000
|
||||
explosion_arch = explosion_docking_ring
|
||||
destructible = true
|
||||
|
||||
[Solar]
|
||||
nickname = navy_satellite
|
||||
type = MISSION_SATELLITE
|
||||
;ids_name = 237031
|
||||
;ids_info = 300101
|
||||
DA_archetype = solar\misc\gas_collector.cmp
|
||||
material_library = solar\Solar_mat_misc01.mat
|
||||
material_library = fx\envmapbasic.mat
|
||||
envmap_material = envmapbasic
|
||||
LODranges = 0, 999999
|
||||
mass = 10000
|
||||
;loadout = li_cruiser_debris_front_wal_sm_load
|
||||
solar_radius = 1000
|
||||
destructible = true
|
||||
shape_name = NNM_SM_MINING
|
||||
explosion_arch = explosion_wplatform
|
||||
hit_pts = 2000
|
||||
|
||||
; Gravity Buoy Big
|
||||
|
||||
[Solar]
|
||||
|
||||
@@ -412,6 +412,7 @@ prop = stacked_parchment_panels, Characters\props\prop_stacked_parchment_panels.
|
||||
prop = Tekagi_blade, Characters\props\prop_Tekagi_blade.3db
|
||||
prop = Tekagi_blade_small, Characters\props\prop_Tekagi_blade_small.3db
|
||||
prop = gun_laser_2, Characters\props\prop_gun_laser_2.3db
|
||||
prop = gun_laser_2_mk2, Characters\props2\prop_gun_laser_mk2.cmp
|
||||
prop = Orillion_watch, Characters\props\prop_Orillion_watch.3db
|
||||
prop = tome, Characters\props\prop_artifact_tome.3db
|
||||
prop = ku_sanctum_shrine, Characters\props\prop_tome_shine.3db
|
||||
|
||||
@@ -0,0 +1,138 @@
|
||||
# Configuration
|
||||
|
||||
`rem-essentials` uses one active runtime configuration and, when the REM
|
||||
Launcher is used, one persistent user override file.
|
||||
|
||||
## Configuration files
|
||||
|
||||
### Active game configuration
|
||||
|
||||
The DLL reads only this file at game startup:
|
||||
|
||||
```text
|
||||
Freelancer/EXE/rem-essentials.ini
|
||||
```
|
||||
|
||||
The file is shipped with the mod and contains the complete setting schema,
|
||||
descriptions, metadata, and release defaults. A manual installation only needs
|
||||
this INI and `rem-essentials.dll` in the `EXE` directory.
|
||||
|
||||
If the active INI is missing, the DLL uses its compiled defaults. The compiled
|
||||
defaults intentionally match the shipped INI, but distributing the INI is
|
||||
recommended because it exposes every feature and typed parameter.
|
||||
|
||||
### Launcher user overrides
|
||||
|
||||
The REM Launcher stores player choices separately:
|
||||
|
||||
```text
|
||||
My Games/REM/rem-essentials.user.ini
|
||||
```
|
||||
|
||||
On Wine or Proton, `My Games` is inside the Windows user profile of the active
|
||||
prefix. Its exact Linux path depends on how the Launcher or game prefix was
|
||||
created.
|
||||
|
||||
The DLL does not read this user file. The Launcher merges matching values from
|
||||
the user file into `Freelancer/EXE/rem-essentials.ini`:
|
||||
|
||||
- after a game/mod update
|
||||
- after saving settings in the Launcher
|
||||
- immediately before starting Freelancer
|
||||
|
||||
This allows an update to replace the shipped schema while retaining player
|
||||
choices. New settings from an updated default INI appear automatically. Values
|
||||
from the user override win when the same section and key exist in both files.
|
||||
|
||||
## Value precedence
|
||||
|
||||
At runtime, the effective value is determined in this order:
|
||||
|
||||
1. The compiled DLL fallback is used when no setting can be read.
|
||||
2. `Freelancer/EXE/rem-essentials.ini` overrides the compiled fallback.
|
||||
3. Before launch, the Launcher materializes values from
|
||||
`rem-essentials.user.ini` into the active INI.
|
||||
|
||||
For a manual installation without the Launcher, only the first two levels
|
||||
apply. Editing the active INI is therefore sufficient.
|
||||
|
||||
## Sections and value types
|
||||
|
||||
Feature switches live in `[rem-essentials]`. Parameters used by migrated
|
||||
flplusplus behavior live in `[flplusplus]`.
|
||||
|
||||
Boolean values accept:
|
||||
|
||||
```text
|
||||
true / false
|
||||
1 / 0
|
||||
yes / no
|
||||
on / off
|
||||
```
|
||||
|
||||
Integer, float, and string settings are described by the comments immediately
|
||||
above each key. Metadata such as `type`, `min`, `max`, `default`, `group`, and
|
||||
`risk` is also used by the Launcher to build the settings UI.
|
||||
|
||||
## Save directory behavior
|
||||
|
||||
REM keeps the historical installation-local save directory as its default:
|
||||
|
||||
```ini
|
||||
[rem-essentials]
|
||||
save_path_feature = true
|
||||
|
||||
[flplusplus]
|
||||
save_in_directory = true
|
||||
save_folder_name = Freelancer
|
||||
```
|
||||
|
||||
With `save_in_directory = true`, the patched path is calculated relative to
|
||||
`Freelancer.exe`:
|
||||
|
||||
```text
|
||||
Freelancer/EXE/../SAVE
|
||||
```
|
||||
|
||||
For an installation such as:
|
||||
|
||||
```text
|
||||
/home/<user>/Schreibtisch/RemLauncher_AppData/current/Freelancer/EXE/Freelancer.exe
|
||||
```
|
||||
|
||||
the effective save directory is:
|
||||
|
||||
```text
|
||||
/home/<user>/Schreibtisch/RemLauncher_AppData/current/Freelancer/SAVE
|
||||
```
|
||||
|
||||
With `save_in_directory = false`, the plugin instead uses the Windows
|
||||
Documents folder exposed by Windows, Wine, or Proton and appends:
|
||||
|
||||
```text
|
||||
My Games/<save_folder_name>
|
||||
```
|
||||
|
||||
`save_folder_name` is therefore only relevant when
|
||||
`save_in_directory = false`. Setting `save_path_feature = false` disables this
|
||||
hook completely and restores Freelancer's unpatched path behavior.
|
||||
|
||||
Changing the setting does not move existing saves. Move existing files to the
|
||||
selected directory before launching when switching between layouts.
|
||||
|
||||
## Manual installation
|
||||
|
||||
1. Copy `rem-essentials.dll` and `rem-essentials.ini` into `Freelancer/EXE`.
|
||||
2. Add `rem-essentials.dll` to the appropriate `[Libraries]` section in
|
||||
`dacom.ini` and, for FLServer features, `dacomsrv.ini`.
|
||||
3. Ensure `save_path_feature = true` and `save_in_directory = true` for the REM
|
||||
installation-local `SAVE` layout.
|
||||
4. Fully restart Freelancer after changing the INI. Settings are read when the
|
||||
DLL is loaded.
|
||||
|
||||
## Launcher-managed installation
|
||||
|
||||
Use the Game Settings page to change supported values. Saving creates or
|
||||
updates `My Games/REM/rem-essentials.user.ini`. Avoid manually changing the
|
||||
active INI while a conflicting user override exists, because the Launcher will
|
||||
materialize the user value again before game startup.
|
||||
Binary file not shown.
@@ -1,80 +0,0 @@
|
||||
; This ini files specifies for each FLSharp feature whether or not it will be enabled.
|
||||
; For more information, see https://github.com/BC46/FLSharp/blob/main/README.md
|
||||
[FLSharp]
|
||||
; Ensures client-server updates occur more smoothly to prevent players with high/inconsistent framerates from jittering.
|
||||
; Also fixes a bug where the client doesn't send the right engine state to the server.
|
||||
better_updates = true
|
||||
; Prevents waypoints from being cleared when the player reaches the coordinates in a different system.
|
||||
; Makes it so that the player ship cannot be selected as a waypoint target on the nav map.
|
||||
waypoint_fixes = true
|
||||
; Fixes waypoints being called "Unknown Object" in the target view and Current Information window.
|
||||
; Fixes information about waypoints being printed incorrectly in the Current Information window.
|
||||
waypoint_name_fixes = true
|
||||
; Fixes a bug where multi-barrel launchers do not play their one-shot sound.
|
||||
projectiles_sound_fix = true
|
||||
; Fixes a bug on the client and server where multi-barrel launchers do not decrement the correct amount of ammo.
|
||||
projectiles_server_fix = true
|
||||
; Allows for up to 127 resolutions in the display options menu which are based on the main monitor's resolution.
|
||||
; Also fixes some resolution-related issues.
|
||||
better_resolutions = true
|
||||
; Adds support for playing ui_interface_test and ui_ambiance_test in the options menu.
|
||||
more_test_sounds = true
|
||||
; Fixes a bug where the lights of a trade lane never turn back on after the trade lane gets disrupted.
|
||||
trade_lane_lights_fix = true
|
||||
; Allows the Ctrl + C key to copy text from any in-game input box to the clipboard.
|
||||
; Also allows for the Ctrl + V key to copy text from the clipboard to any in-game input box.
|
||||
copy_paste_feature = true
|
||||
; Fixes a minor bug where in some Multiplayer menus the slide-out animation of the buttons happens incorrectly.
|
||||
slide_ui_anim_fix = true
|
||||
; Fixes a bug that causes weapon animations to not work; i.e. enables weapon animations.
|
||||
; Also allows a weapon animation to be played on the parent of the weapon.
|
||||
weapon_anim_fix = true
|
||||
; Fixes a bug that makes a weapon's flash particle effect only play on the first barrel. This fix makes it play on all barrels.
|
||||
flash_particle_fix = true
|
||||
; Allows the reputation requirement to be printed when the "You must be on friendlier terms to purchase this." string gets displayed in the dealer menus.
|
||||
print_rep_requirements = true
|
||||
; Fixes a bug that causes the Freelancer process to not always terminate after exiting the game.
|
||||
post_game_deadlock_fix = true
|
||||
; Fixes Freelancer sometimes getting stuck in the message loop after the "Quit" message is retrieved.
|
||||
quit_message_fix = true
|
||||
; Makes sure auto level and rotation lock are set to the default value when launching to space to prevent issues related to the flight controls.
|
||||
flight_controls_fix = true
|
||||
; Allows infocards for dynamic solars to be displayed in the Current Information window.
|
||||
; Show a fallback infocard based on the solar's archetype in the Current Information window if the solar itself has no infocard.
|
||||
dynamic_solar_infocards = true
|
||||
; Fixes a startup crash that occurs when FL tries to load a modded/malformed save file.
|
||||
; Also fixes a crash when selecting a modded/malformed save file in the F1 Load Game menu.
|
||||
save_crash_fix = true
|
||||
; Fixes a very rare and inconsistent crash in alchemy.dll.
|
||||
alchemy_crash_fix = true
|
||||
; Fixes ships with the fc_uk_grp faction assigned having a blank faction name in the Current Information window.
|
||||
blank_faction_fix = true
|
||||
; Fixes a crash that sometimes happens when closing the Server Filter dialog.
|
||||
server_filter_crash_fix = true
|
||||
; Fixes a bug that causes the game speed to sometimes suddenly increase when opening the Server Filter dialog.
|
||||
server_filter_speed_fix = true
|
||||
; Fixes Freelancer and FLServer crashing if a non-existing DLL is loaded via freelancer.ini.
|
||||
freelancer_dll_crash_fix = true
|
||||
; Shows the actual shield capacity value in the shield infocards (reduced by the offline_threshold value).
|
||||
shield_capacity_fix = true
|
||||
; Fixes the equipment and commodity dealer menus not opening when clicking the dealer twice.
|
||||
dealer_menu_open_fix = true
|
||||
; Fixes some crashes that can occur when opening the dealer menus.
|
||||
dealer_crash_fix = true
|
||||
; No longer kick players from the server for re-purchasing the same ship.
|
||||
ship_buy_kick_fix = true
|
||||
; Allows the player to enter formation with hostile group members.
|
||||
hostile_group_formation = true
|
||||
; Prevents hostile group members from being shown as hostile.
|
||||
unhostile_group_members = true
|
||||
; Shows the "GROUP MEMBER" attitude for group members in the Current Information window.
|
||||
group_member_attitude = true
|
||||
; Adds custom targeting cursor colors for group members and players who sent a trade request.
|
||||
more_cursor_colors = true
|
||||
; Fixes the first entry of every sold item category being misaligned in the Current Information window on some resolutions.
|
||||
base_info_spacing_fix = true
|
||||
; Fixes the in-game mouse cursor remaining visible when the cursor is outside the window.
|
||||
; Also fixes the Windows mouse cursor flickering when it touches the screen borders in borderless windowed mode.
|
||||
mouse_fix = true
|
||||
; Fixes pilots with long names having their name truncated in the Current Information window, comm text, and the "Hand over your cargo" dialog.
|
||||
pilot_names_fix = true
|
||||
Binary file not shown.
@@ -883,3 +883,51 @@ rem.AddInfoCard(500010, "Chugoku->Hokkaido")
|
||||
-- Weapons
|
||||
rem.AddInfoCard(520000, "Acc. Tizona del Cid")
|
||||
rem.AddInfoCard(520001, "Rapid Tizona del Cid")
|
||||
|
||||
-- Single Player
|
||||
|
||||
rem.AddInfoCard(600000, "Launch your Ship")
|
||||
rem.AddInfoCard(600001, "Dock on Tradelane")
|
||||
rem.AddInfoCard(600002, "Fly to Westpoint Military Academy")
|
||||
rem.AddInfoCard(600003, "Dock on Westpoint Military Academy")
|
||||
rem.AddInfoCard(600004, "Dock on Tradelane")
|
||||
rem.AddInfoCard(600005, "Fly to the Destination Point")
|
||||
rem.AddInfoCard(600006, "Dock on Alaska Jumpgate")
|
||||
rem.AddInfoCard(600007, "Fly to the Destination Point")
|
||||
|
||||
rem.AddInfoCard(600017, "Junkers")
|
||||
rem.AddInfoCard(600018, "President Jacobi")
|
||||
rem.AddInfoCard(600019, "The Rebus")
|
||||
-- Exploration Arc I - West Point (West Point - Li01_09_Base)
|
||||
rem.AddInfoCard(600020, "Exploration Arc - West Point ")
|
||||
rem.AddInfoCard(600021, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Walker's Remembrence</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Marcus Walker died when the Liberty Cruiser LNS Utah breaks a blockade at Zone 21. He sacrificed himself to help Jun'ko Zane and Edison Trent escape from the Alaska System.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>President Jacobi says that she has a reliable source saying that an audio-log from Markus Walker exists. The task is to find the cruiser debris on Zone 21 and extract the audio-log and transmit it to West Point academy.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Inverstigate the LNS Utah wreckage.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Find and transmit the audio log to West Point.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
rem.AddInfoCard(600022, "Find Walker’s Audio Log")
|
||||
rem.AddInfoCard(600023, "Fly to Zone 21 in the Alaska System")
|
||||
rem.AddInfoCard(600024, "Destroy the Cruiser's debris")
|
||||
rem.AddInfoCard(600025, "Tractor in the Audio Log")
|
||||
rem.AddInfoCard(600026, "Deliver the log to West Point Academy")
|
||||
rem.AddInfoCard(600027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Walker's Remembrence</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>The success of this mission and the sourcing of informations, was probably more important than it appeared. It's an unusal behaviour that the Liberty Rogues engaged on that mission because of this insignificant audio-log.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>An investigation with the Neural-Net found some encrypted files hidden in some trace loops. There's no way to get on these informations, unless you have the key to unlock the files.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The current situation is a dead-end, so let's get into space for another mission.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
rem.AddInfoCard(600028, "Enter the West Point Academy Bar")
|
||||
rem.AddInfoCard(600029, "Launch into Space")
|
||||
|
||||
|
||||
-- Story Arc I - Tour of Duty (Planet Manhattan - Li01_01_Base)
|
||||
rem.AddInfoCard(600030, "Story Arc I - Manhattan")
|
||||
rem.AddInfoCard(600031, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 02: Tour of Duty</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Harrison explains that the nomad incident changed the initial situation of the colonies. Political and military permissions are in transition, but also new conflicts arise. Only the highest government authorities know more about the reasons for these structural changes.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Liberty's government was considering a new taxation scheme aimed at the Junkers, that would impos tariffs on their scrap businesses in exchange for protection and infrastructure support. Many in the Junker community saw this as another attempt to restrict their hard fought independence.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Harrison is asking giving him an escort to Rochester Base in sector D3 in the New York System. As a new diplomat he needs to arrange an agreement between Liberty and the Junkers..</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Fly to Rochester Base.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Negotiate an agreement with the Junkers.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
rem.AddInfoCard(600032, "Negotiate an agreement with the Junkers")
|
||||
rem.AddInfoCard(600033, "Fly to Rochester Base")
|
||||
rem.AddInfoCard(600034, "Eliminate all Xenos")
|
||||
rem.AddInfoCard(600035, "Land on Rochester Base")
|
||||
rem.AddInfoCard(600036, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>When we arrived sector D3 a few Xenos attacked Rochester Base. We joined the fight to support the Junkers. After the threat has been eliminated, we landed on Rochster Base to start the negotiations.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Harrison seems to have a good knack for it. The negotiations seems to went well.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
|
||||
-- Story Arc Buffalo - Inner Corruption (Buffalo Station - Li01_12_Base)
|
||||
|
||||
rem.AddInfoCard(600040, "Story Arc - Buffalo")
|
||||
rem.AddInfoCard(600041, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Inner Corruption</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>After arriving at Buffalo Station, a female artificial intelligence unit linked with an underground news channel called the Rebus has been introduced: Revealing the truth about Liberty's intention, it's inner corruption and the lie to cover-up of the impacts of the nomad incident.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Through the complex security communication structure of the Rebus, independent freelancers are always required to gain information. Liberty transmitted their planned emergency action documents to their intel Navy Satellite near Maine. Based on our intelligence, this Navy Satellite near the icy moon Maine functions as a connection hub for communication networks used in covert operations and discreet messaging. Getting these documents will certainly have an impact to the further political events and the revelation of Liberty's political agendas.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy the Navy Satellite</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Obtain the latest emergency action documents from Liberty</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Deliver the files to the Rebus on Buffalo Base</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
rem.AddInfoCard(600042, "Obtain the Emergency Action Documents")
|
||||
rem.AddInfoCard(600043, "Destroy the Navy Satellite")
|
||||
rem.AddInfoCard(600044, "Tractor in the Emergency Action Documents")
|
||||
rem.AddInfoCard(600045, "Deliver the Documents to Buffalo")
|
||||
rem.AddInfoCard(600046, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>>Mission 01: Inner Corruption</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>The Rebus was right. By obtaining the latest emergency action documents, there are some delicate information what hardliners of the Liberty authorities have planned as a reaction for the destruction of Freeport 7 and the Nomad incident.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>These actions are primarely focussing to restrict the scope in what the The Rebus is acting. The political pressure is forcing President Jacobi to take action accordingly.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>It will take some time to evalute all captured documents. In the meantime the Lane Hackers are requesting some assistance with one of their patrols. Fly to Mactan Base in the Magellan System to start the mission.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
rem.AddInfoCard(600047, "Fly to Mactan Base")
|
||||
rem.AddInfoCard(600048, "Land on Mactan Base")
|
||||
|
||||
@@ -0,0 +1,473 @@
|
||||
rem.AddInfoCard(454900, "Omicron Prime")
|
||||
rem.AddInfoCard(454901, "Daam-K'Vosh Maze")
|
||||
rem.AddInfoCard(454902, "The Abyss")
|
||||
rem.AddInfoCard(454903, "Sapphire")
|
||||
|
||||
-- System Infocards
|
||||
rem.AddInfoCard(450000, "Nevada")
|
||||
rem.AddInfoCard(450001, "California -> Nevada")
|
||||
rem.AddInfoCard(450002, "Nevada -> California")
|
||||
rem.AddInfoCard(450003, "Nevada Jump Gate")
|
||||
rem.AddInfoCard(450010, "Planet Las Vegas")
|
||||
rem.AddInfoCard(450011, "Planet Las Vegas Docking Ring")
|
||||
rem.AddInfoCard(450020, "Planet Reno")
|
||||
rem.AddInfoCard(450021, "Planet Reno Docking Ring")
|
||||
rem.AddInfoCard(450030, "Sentinel Outpost")
|
||||
rem.AddInfoCard(450035, "Hoover Station")
|
||||
rem.AddInfoCard(450040, "Helios Station")
|
||||
rem.AddInfoCard(450045, "Primm Station")
|
||||
rem.AddInfoCard(450050, "Mojave Dust Cloud")
|
||||
rem.AddInfoCard(450051, "Death Valley Dust Storm")
|
||||
rem.AddInfoCard(450055, "Paradise Valley Station")
|
||||
rem.AddInfoCard(450060, "Battleship Henderson")
|
||||
rem.AddInfoCard(450070, "Nevada Jump Hole")
|
||||
rem.AddInfoCard(450071, "Nevada Jump Hole")
|
||||
rem.AddInfoCard(450072, "Cascadia Jump Hole")
|
||||
rem.AddInfoCard(450100, "Cascadia")
|
||||
|
||||
-- Infocards Items
|
||||
|
||||
-- Jack O'Latern
|
||||
rem.AddInfoCard(50021, "Jack O'Latern Event")
|
||||
rem.AddInfoCard(50022, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="center"/><TRA data="1" mask="-31" def="-2"/><TEXT>EVENT: </TEXT><TRA data="65281" mask="-31" def="30"/><TEXT>Jack O'Latern</TEXT><PARA/><JUST loc="left"/><TRA data="96" mask="-31" def="-1"/><PARA/><TEXT>Spooky season has arrived in space with the Jack O'Lantern Event! For a limited time, every Kill and Trade Mission will earn you a pumpkin. Collect as many pumpkins as possible and store them in your depot. The player with the most pumpkins at the end of the event will be crowned the Jack O'Lantern Champion and earn exclusive rewards!</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Heavy Protection Armor
|
||||
rem.AddInfoCard(222155, "Heavy Protection Armor")
|
||||
rem.AddInfoCard(222227, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Heavy Protection Armor</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is an enhanced hull-panel-based armor that provides additional protection from all weapons at low costs. That armor class is not specifically designed for a specialized fighter. It can be mounted on every fighter class. </TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
rem.AddInfoCard(263911, "Adv. Brigandine Mk II H. F. Shield")
|
||||
rem.AddInfoCard(263912, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>SP-e2 "Advanced Brigandine" Mk II Heavy Fighter Positron Shield</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a positron-based shield that provides improved protection with Nomad Technology from tachyon and neutron weapons. This shield is specifically designed for Heavy Fighter class ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(264000, "Reinforced Nomad H. F. Shield")
|
||||
rem.AddInfoCard(264001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>SP-e3 "Reinforced Nomad" Heavy Fighter Positron Shield</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This is a positron-based shield that provides enhanced protection by xeno-energy from tachyon and neutron weapons. This shield is specifically designed for Heavy Fighter class ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
-- Thrust Velocity Extensions Equipment
|
||||
rem.AddInfoCard(001711, "Thrust Velocity Extension")
|
||||
rem.AddInfoCard(263914, "Vector Thrust Coil")
|
||||
rem.AddInfoCard(263916, "Turbo Coolant Pump")
|
||||
|
||||
-- Light System Extension Equipment
|
||||
|
||||
rem.AddInfoCard(001712, "Light System Extension")
|
||||
rem.AddInfoCard(263960, "White Light Package")
|
||||
rem.AddInfoCard(263961, "Orange Light Package")
|
||||
rem.AddInfoCard(263962, "Blue Light Package")
|
||||
rem.AddInfoCard(263963, "Red Light Package")
|
||||
rem.AddInfoCard(263964, "Green Light Package")
|
||||
rem.AddInfoCard(263965, "Yellow Light Package")
|
||||
rem.AddInfoCard(263966, "Pink Light Package")
|
||||
rem.AddInfoCard(263967, "Purple Light Package")
|
||||
rem.AddInfoCard(263968, "Green-Blue Light Package")
|
||||
rem.AddInfoCard(263969, "Red-Blue Light Package")
|
||||
rem.AddInfoCard(263970, "Yellow-Blue Light Package")
|
||||
rem.AddInfoCard(263971, "Orange-Blue Light Package")
|
||||
rem.AddInfoCard(263972, "Pink-Blue Light Package")
|
||||
rem.AddInfoCard(263973, "Purple-Blue Light Package")
|
||||
rem.AddInfoCard(263974, "Red-Green Light Package")
|
||||
rem.AddInfoCard(263975, "Red-Yellow Light Package")
|
||||
rem.AddInfoCard(263976, "Red-Orange Light Package")
|
||||
rem.AddInfoCard(263977, "Red-Pink Light Package")
|
||||
rem.AddInfoCard(263978, "Red-Purple Light Package")
|
||||
rem.AddInfoCard(263979, "Green-Yellow Light Package")
|
||||
rem.AddInfoCard(263980, "Green-Orange Light Package")
|
||||
rem.AddInfoCard(263981, "Green-Pink Light Package")
|
||||
rem.AddInfoCard(263982, "Green-Purple Light Package")
|
||||
rem.AddInfoCard(263983, "Yellow-Orange Light Package")
|
||||
rem.AddInfoCard(263984, "Yellow-Pink Light Package")
|
||||
rem.AddInfoCard(263985, "Yellow-Purple Light Package")
|
||||
rem.AddInfoCard(263986, "Orange-Pink Light Package")
|
||||
rem.AddInfoCard(263987, "Orange-Purple Light Package")
|
||||
|
||||
-- Cargo Hold Extension Equipment
|
||||
|
||||
-- Free Infocard Numbers
|
||||
rem.AddInfoCard(263743, "Bretonia Thruster")
|
||||
rem.AddInfoCard(263745, "Corsair Thruster")
|
||||
rem.AddInfoCard(263747, "Kusari Thruster")
|
||||
rem.AddInfoCard(263749, "Lane Hackers Thruster")
|
||||
rem.AddInfoCard(263752, "Outcasts Thruster")
|
||||
rem.AddInfoCard(263756, "Rheinland Thruster")
|
||||
|
||||
-- Endgame Thrusters
|
||||
rem.AddInfoCard(263919, "Bretonia Thruster")
|
||||
rem.AddInfoCard(263920, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Bretonia Thruster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Thruster is specifically designed for the Bretonia Heavy Fighter but is easily mounted on other ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(263921, "Corsairs Thruster")
|
||||
rem.AddInfoCard(263922, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Corsairs Thruster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Thruster is specifically designed for the Corsairs Heavy Fighter but is easily mounted on other ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(263923, "Kusari Thruster")
|
||||
rem.AddInfoCard(263924, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Kusari Thruster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Thruster is specifically designed for the Kusari Heavy Fighter but is easily mounted on other ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(263925, "Lane Hackers Thruster")
|
||||
rem.AddInfoCard(263926, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Lane Hackers Thruster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Thruster is specifically designed for the Lane Hackers Heavy Fighter but is easily mounted on other ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(263927, "Liberty Thruster")
|
||||
rem.AddInfoCard(263928, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Liberty Thruster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Thruster is specifically designed for the Liberty Heavy Fighter but is easily mounted on other ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(263929, "Outcasts Thruster")
|
||||
rem.AddInfoCard(263930, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Outcasts Thruster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Thruster is specifically designed for the Outcasts Heavy Fighter but is easily mounted on other ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(263931, "Rheinland Thruster")
|
||||
rem.AddInfoCard(263932, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Rheinland Thruster</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Thruster is specifically designed for the Rheinland Heavy Fighter but is easily mounted on other ships.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
|
||||
rem.AddInfoCard(263940, "Skyscatter Torpedo Launcher")
|
||||
rem.AddInfoCard(263941, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>T-92 "Skyscatter" Torpedo Launcher</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Skyscatter launcher deploys a devastatingly powerful torpedo that has enough destructive potential to severely damage a small station, and adversely affect any small craft caught in the wake of its blast radius. Despite its power however, the Skyscatter is a slower projectile and so is considered by many to be most effective against equally as slow or stationary objects.</TEXT><PARA/><PARA/><TEXT>* Requires Skyscatter Torpedo.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(263942, "Doomgiver Torpedo Launcher")
|
||||
rem.AddInfoCard(263943, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>T-92 "Doomgiver" Torpedo Launcher</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Doomgiver launcher deploys a devastatingly powerful torpedo that has enough destructive potential to severely damage a small station, and adversely affect any small craft caught in the wake of its blast radius. Despite its power however, the Doomgiver is a slower projectile and so is considered by many to be most effective against equally as slow or stationary objects.</TEXT><PARA/><PARA/><TEXT>* Requires Doomgiver Torpedo.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(263944, "Hellfire Torpedo Launcher")
|
||||
rem.AddInfoCard(263945, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>T-92 "Hellfire" Torpedo Launcher</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Hellfire launcher deploys a devastatingly powerful torpedo that has enough destructive potential to severely damage a small station, and adversely affect any small craft caught in the wake of its blast radius. Despite its power however, the Hellfire is a slower projectile and so is considered by many to be most effective against equally as slow or stationary objects.</TEXT><PARA/><PARA/><TEXT>* Requires Hellfire Torpedo.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(263946, "Wayfinder Torpedo Launcher")
|
||||
rem.AddInfoCard(263947, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>T-92 "Wayfinder" Torpedo Launcher</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Wayfinder launcher deploys a devastatingly powerful torpedo that has enough destructive potential to severely damage a small station, and adversely affect any small craft caught in the wake of its blast radius. Despite its power however, the Wayfinder is a slower projectile and so is considered by many to be most effective against equally as slow or stationary objects.</TEXT><PARA/><PARA/><TEXT>* Requires Wayfinder Torpedo.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(263948, "Sunrider Torpedo Launcher")
|
||||
rem.AddInfoCard(263949, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>T-92 "Sunrider" Torpedo Launcher</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Sunrider launcher deploys a devastatingly powerful torpedo that has enough destructive potential to severely damage a small station, and adversely affect any small craft caught in the wake of its blast radius. Despite its power however, the Sunrider is a slower projectile and so is considered by many to be most effective against equally as slow or stationary objects.</TEXT><PARA/><PARA/><TEXT>* Requires Sunrider Torpedo.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(263950, "Skyscatter Torpedo")
|
||||
rem.AddInfoCard(263951, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>T-92 "Skyscatter" Torpedo Launcher</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Skyscatter launcher deploys a devastatingly powerful torpedo that has enough destructive potential to severely damage a small station, and adversely affect any small craft caught in the wake of its blast radius. Despite its power however, the Skyscatter is a slower projectile and so is considered by many to be most effective against equally as slow or stationary objects.</TEXT><PARA/><PARA/><TEXT>* Requires Skyscatter Torpedo.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(263952, "Doomgiver Torpedo")
|
||||
rem.AddInfoCard(263953, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>T-92 "Doomgiver" Torpedo Launcher</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Doomgiver launcher deploys a devastatingly powerful torpedo that has enough destructive potential to severely damage a small station, and adversely affect any small craft caught in the wake of its blast radius. Despite its power however, the Doomgiver is a slower projectile and so is considered by many to be most effective against equally as slow or stationary objects.</TEXT><PARA/><PARA/><TEXT>* Requires Doomgiver Torpedo.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(263954, "Hellfire Torpedo")
|
||||
rem.AddInfoCard(263955, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>T-92 "Hellfire" Torpedo Launcher</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Hellfire launcher deploys a devastatingly powerful torpedo that has enough destructive potential to severely damage a small station, and adversely affect any small craft caught in the wake of its blast radius. Despite its power however, the Hellfire is a slower projectile and so is considered by many to be most effective against equally as slow or stationary objects.</TEXT><PARA/><PARA/><TEXT>* Requires Hellfire Torpedo.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(263956, "Wayfinder Torpedo")
|
||||
rem.AddInfoCard(263957, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>T-92 "Wayfinder" Torpedo Launcher</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Wayfinder launcher deploys a devastatingly powerful torpedo that has enough destructive potential to severely damage a small station, and adversely affect any small craft caught in the wake of its blast radius. Despite its power however, the Wayfinder is a slower projectile and so is considered by many to be most effective against equally as slow or stationary objects.</TEXT><PARA/><PARA/><TEXT>* Requires Wayfinder Torpedo.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(263958, "Sunrider Torpedo")
|
||||
rem.AddInfoCard(263959, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>T-92 "Sunrider" Torpedo Launcher</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Sunrider launcher deploys a devastatingly powerful torpedo that has enough destructive potential to severely damage a small station, and adversely affect any small craft caught in the wake of its blast radius. Despite its power however, the Sunrider is a slower projectile and so is considered by many to be most effective against equally as slow or stationary objects.</TEXT><PARA/><PARA/><TEXT>* Requires Sunrider Torpedo.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
|
||||
rem.AddInfoCard(520000, "Acc. Tizona del Cid")
|
||||
rem.AddInfoCard(520001, "Rapid Tizona del Cid")
|
||||
|
||||
-- Infocards Power
|
||||
|
||||
-- Energy Core Extension
|
||||
rem.AddInfoCard(299501, "Mono Power Converter")
|
||||
rem.AddInfoCard(299502, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Mono Power Converter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Mono Power Converter is a cutting-edge energy core extension designed to optimize and regulate the flow of power between a spacecraft’s central energy core and its high-efficiency systems. This advanced converter is engineered to handle a wide range of energy types, converting raw, high-output power into a more stable and usable form for sensitive systems.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299511, "Cluster Power Plug")
|
||||
rem.AddInfoCard(299512, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Cluster Power Plug</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Cluster Power Plug is a versatile energy core extension designed to streamline power distribution across a spacecraft’s multiple subsystems, particularly for ships with complex or modular configurations. This high-capacity connector serves as the central junction point for distributing energy from the core to various auxiliary systems.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299521, "Combined Thermal Cooler")
|
||||
rem.AddInfoCard(299522, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Combined Thermal Cooler</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Combined Thermal Cooler is an essential energy core extension designed to maintain optimal operational temperatures for a spacecraft's power systems, especially during periods of intense energy output. At the heart of the Combined Thermal Cooler is a dual-phase cooling system that works in tandem to absorb and dissipate heat more effectively than traditional cooling methods.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299531, "High Performance Amplifier")
|
||||
rem.AddInfoCard(299532, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>High Performance Amplifier</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The High Performance Amplifier is an advanced energy core extension engineered to maximize the output potential of a spacecraft’s power systems. Its compact, modular design ensures compatibility with a wide range of ship classes and can be easily integrated into existing energy core setups.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299541, "Control Grid Stabilizer")
|
||||
rem.AddInfoCard(299542, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Control Grid Stabilizer</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Control Grid Stabilizer is a critical energy core extension designed to optimize and maintain the stability of a spacecraft's power grid under varying operational conditions. At its core, the Control Grid Stabilizer monitors the power flow throughout the ship, using advanced algorithms to detect even the smallest fluctuations in voltage or current.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299551, "Rotary Power Connector")
|
||||
rem.AddInfoCard(299552, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Rotary Power Connector</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Rotary Power Connector is an advanced energy core extension designed to streamline power distribution across a spacecraft’s vital systems. Engineered for high efficiency and adaptability, this innovative connector serves as a rotating conduit, enabling the seamless transfer of energy between the core and multiple rotating or moving components of the ship.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299561, "Propulsion Epicyclic Gear")
|
||||
rem.AddInfoCard(299562, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Propulsion Epicyclic Gear</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Propulsion Epicyclic Gear is a sophisticated energy core extension designed to amplify and fine-tune the propulsion systems of advanced spacecraft. This high-performance module uses an epicyclic gear system to enhance torque and power transfer, allowing for more efficient acceleration and deceleration across a wide range of space travel conditions.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299571, "Conductive System Charger")
|
||||
rem.AddInfoCard(299572, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Conductive System Charger</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Conductive System Charger is a compact yet powerful extension module designed to enhance the energy core efficiency of modern spacecraft. Engineered for seamless integration with a wide range of ship architectures, it acts as a dynamic conduit between the core reactor and onboard systems, optimizing energy distribution in real time.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
|
||||
|
||||
|
||||
|
||||
-- Infocards Blueprints
|
||||
rem.AddInfoCard(299800, "CHIMERA Blueprint")
|
||||
rem.AddInfoCard(299801, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CHIMERA Blueprints are lootable items from special enemies and locations. It must be cloned to a CHIMERA Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299802, "CHIMERA Schematic")
|
||||
rem.AddInfoCard(299803, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>CHIMERA Schematics are limited cloned CHIMERA Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299804, "POISON CLAW Blueprint")
|
||||
rem.AddInfoCard(299805, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>POISON CLAW Blueprints are lootable items from special enemies and locations. It must be cloned to a POISON CLAW Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299806, "POISON CLAW Schematic")
|
||||
rem.AddInfoCard(299807, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>POISON CLAW Schematics are limited cloned POISON CLAW Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299808, "AVALON Blueprint")
|
||||
rem.AddInfoCard(299809, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>AVALON Blueprints are lootable items from special enemies and locations. It must be cloned to a AVALON Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299810, "AVALON Schematic")
|
||||
rem.AddInfoCard(299811, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>AVALON Schematics are limited cloned AVALON Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299812, "NEMESIS Blueprint")
|
||||
rem.AddInfoCard(299813, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NEMESIS Blueprints are lootable items from special enemies and locations. It must be cloned to a NEMESIS Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299814, "NEMESIS Schematic")
|
||||
rem.AddInfoCard(299815, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NEMESIS Schematics are limited cloned NEMESIS Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299816, "ECLIPSE Blueprint")
|
||||
rem.AddInfoCard(299817, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>ECLIPSE Blueprints are lootable items from special enemies and locations. It must be cloned to a ECLIPSE Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299818, "ECLIPSE Schematic")
|
||||
rem.AddInfoCard(299819, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>ECLIPSE Schematics are limited cloned ECLIPSE Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299820, "NIGHTFALL Blueprint")
|
||||
rem.AddInfoCard(299821, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NIGHTFALL Blueprints are lootable items from special enemies and locations. It must be cloned to a NIGHTFALL Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299822, "NIGHTFALL Schematic")
|
||||
rem.AddInfoCard(299823, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NIGHTFALL Schematics are limited cloned NIGHTFALL Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299824, "SPECTRE Blueprint")
|
||||
rem.AddInfoCard(299825, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>SPECTRE Blueprints are lootable items from special enemies and locations. It must be cloned to a SPECTRE Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299826, "SPECTRE Schematic")
|
||||
rem.AddInfoCard(299827, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>SPECTRE Schematics are limited cloned SPECTRE Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299828, "DAWNBREAKER Blueprint")
|
||||
rem.AddInfoCard(299829, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DAWNBREAKER Blueprints are lootable items from special enemies and locations. It must be cloned to a DAWNBREAKER Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299830, "DAWNBREAKER Schematic")
|
||||
rem.AddInfoCard(299831, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>DAWNBREAKER Schematics are limited cloned DAWNBREAKER Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299832, "FROSTBITE Blueprint")
|
||||
rem.AddInfoCard(299833, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>FROSTBITE Blueprints are lootable items from special enemies and locations. It must be cloned to a FROSTBITE Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299834, "FROSTBITE Schematic")
|
||||
rem.AddInfoCard(299835, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>FROSTBITE Schematics are limited cloned FROSTBITE Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299836, "HYDRA Blueprint")
|
||||
rem.AddInfoCard(299837, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>HYDRA Blueprints are lootable items from special enemies and locations. It must be cloned to a HYDRA Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299838, "HYDRA Schematic")
|
||||
rem.AddInfoCard(299839, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>HYDRA Schematics are limited cloned HYDRA Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299840, "MOONSHARD Blueprint")
|
||||
rem.AddInfoCard(299841, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>MOONSHARD Blueprints are lootable items from special enemies and locations. It must be cloned to a MOONSHARD Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299842, "MOONSHARD Schematic")
|
||||
rem.AddInfoCard(299843, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>MOONSHARD Schematics are limited cloned MOONSHARD Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299844, "NYX Blueprint")
|
||||
rem.AddInfoCard(299845, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NYX Blueprints are lootable items from special enemies and locations. It must be cloned to a NYX Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299846, "NYX Schematic")
|
||||
rem.AddInfoCard(299847, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>NYX Schematics are limited cloned NYX Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299848, "VENATOR Blueprint")
|
||||
rem.AddInfoCard(299849, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>VENATOR Blueprints are lootable items from special enemies and locations. It must be cloned to a VENATOR Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299850, "VENATOR Schematic")
|
||||
rem.AddInfoCard(299851, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>VENATOR Schematics are limited cloned VENATOR Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299852, "PHANTOM Blueprint")
|
||||
rem.AddInfoCard(299853, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>PHANTOM Blueprints are lootable items from special enemies and locations. It must be cloned to a PHANTOM Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299854, "PHANTOM Schematic")
|
||||
rem.AddInfoCard(299855, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>PHANTOM Schematics are limited cloned PHANTOM Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299856, "VULCAN Blueprint")
|
||||
rem.AddInfoCard(299857, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>VULCAN Blueprints are lootable items from special enemies and locations. It must be cloned to a VULCAN Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299858, "VULCAN Schematic")
|
||||
rem.AddInfoCard(299859, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>VULCAN Schematics are limited cloned VULCAN Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299860, "Tizona del Cid Blueprint")
|
||||
rem.AddInfoCard(299861, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Tizona del Cid Blueprints are lootable items from special enemies and locations. It must be cloned to a Tizona del Cid Schematic to use this item for further limited crafting purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(299862, "Tizona del Cid Schematic")
|
||||
rem.AddInfoCard(299863, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Tizona del Cid Schematics are limited cloned Tizona del Cid Blueprints which are usable for weapon crafting and trading purposes.</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
|
||||
-- Planet Infocards
|
||||
|
||||
rem.AddInfoCard(262024, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA bold="true"/><JUST loc="c"/><PARA/><TEXT>Planet Cairo</TEXT><PARA/><TEXT> </TEXT><TRA bold="false"/><JUST loc="l"/><PARA/><TEXT>Cairo is the main planet in the Omicron Lambda System. This planet, controlled by The Order, is famous for producing high-quality luxury goods. Since The Order are produced in limited quantities, the necessity remains high.</TEXT><PARA/><TEXT></TEXT><PARA/><TEXT>Large water stocks are necessary to supply water to the predominantly wealthy society of Cairo. From the Wadis debris field around Sinai Shipyard, the government of Cairo extracts building materials for houses and other purposes. This method is controversial but tolerated.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
|
||||
rem.AddInfoCard(262029, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA bold="true"/><JUST loc="c"/><PARA/><TEXT>Sinai Shipyard</TEXT><PARA/><TEXT></TEXT><TRA bold="false"/><JUST loc="l"/><PARA/><TEXT>The Sinai Shipyard is employed by The Order to produce a wide range of goods. They sell external ship equipment such as weapons, shields, and thrusters, as well as ships, including Train transporters.</TEXT><PARA/><PARA/><TEXT>Since the shipyard gets almost all of its resources from the debris field near Cairo, the prices are very low.</TEXT><PARA/><PARA/><TEXT>However, the shipyard does not guarantee the compatibility or functionality of weapons and other equipment, as they are made from debris.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
|
||||
rem.AddInfoCard(262027, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TRA bold="true"/><JUST loc="c"/><PARA/><TEXT>Menes Station</TEXT><PARA/><TEXT></TEXT><TRA bold="false"/><JUST loc="l"/><PARA/><TEXT>Little is known about Menes, as all data are subject to the highest secrecy.</TEXT><PARA/><PARA/><TEXT>According to rumors, The Order tries to find out more about the Nomads and their ability for taking over humans.</TEXT><PARA/><PARA/><TEXT>There are strict safety measures for docking and visitors.</TEXT><PARA/><PARA/><PARA/><TEXT>+++ It is strictly forbidden to take cargo like Light Arms and Optical Chips with you into the security zone +++</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
|
||||
|
||||
-- Tradelane Infocards
|
||||
|
||||
rem.AddInfoCard(458000, "Hamburg Liner Wreckage")
|
||||
|
||||
|
||||
|
||||
-- Infocards Ships
|
||||
|
||||
-- Alpaca
|
||||
rem.AddInfoCard(480001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT></TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Max. Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: CM</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(480002, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="center"/><TEXT>Alpaca</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Alpaca's cargo hold is a marvel of modern engineering, with multiple compartments and storage options that allow for efficient and secure transportation of goods. The ship's advanced life support systems and comfortable crew quarters also make it an attractive option for longer hauls and more extended voyages.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||
rem.AddInfoCard(480003, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>CM</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Light Fighter Infocards
|
||||
|
||||
-- Banshee
|
||||
rem.AddInfoCard(66601, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66603, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Blood Hound
|
||||
rem.AddInfoCard(66588, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/1</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66590, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/1</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Cavalier
|
||||
rem.AddInfoCard(66508, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 15/15</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66510, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Clydsdale
|
||||
rem.AddInfoCard(66511, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66513, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Dagger
|
||||
|
||||
rem.AddInfoCard(66521, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/1</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66523, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/1</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Drake
|
||||
|
||||
rem.AddInfoCard(66558, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66560, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Dromedary
|
||||
rem.AddInfoCard(66524, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 8600</TEXT><PARA/><TEXT>Cargo Space: 350</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 42/42</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66526, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>8600</TEXT><PARA/><TEXT>350</TEXT><PARA/><TEXT>42/42</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Drone
|
||||
rem.AddInfoCard(66561, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66563, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Hawk
|
||||
|
||||
rem.AddInfoCard(66533, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 5200</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 38/38</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66535, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>5200</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>38/38</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Humpback
|
||||
rem.AddInfoCard(66604, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 2/6</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66606, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>2/6</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Legionare
|
||||
|
||||
rem.AddInfoCard(66548, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4800</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 36/36</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66550, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4800</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>36/36</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Mule
|
||||
rem.AddInfoCard(66591, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/4</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66593, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/4</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Patriot
|
||||
|
||||
rem.AddInfoCard(66570, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4500</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66572, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4500</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Piranha
|
||||
|
||||
rem.AddInfoCard(66500, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 4600</TEXT><PARA/><TEXT>Cargo Space: 50</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66502, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>4600</TEXT><PARA/><TEXT>50</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Rhino
|
||||
rem.AddInfoCard(66573, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun Mounts: 3/5</TEXT><PARA/><TEXT>Armor: 6800</TEXT><PARA/><TEXT>Cargo Space: 100</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 32/32</TEXT><PARA/><TEXT>Optimal Weapon Class: 5</TEXT><PARA/><TEXT>Maximum Weapon Class: 7</TEXT><PARA/><TEXT>Additional Equipment: M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66575, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>3/5</TEXT><PARA/><TEXT>6800</TEXT><PARA/><TEXT>100</TEXT><PARA/><TEXT>32/32</TEXT><PARA/><TEXT>5</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>M, CM</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
|
||||
-- Heavy Fighter Infocards
|
||||
|
||||
-- Anubis
|
||||
rem.AddInfoCard(66581, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/1</TEXT><PARA/><TEXT>Armor: 9200</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66583, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/1</TEXT><PARA/><TEXT>9200</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Barracuda
|
||||
rem.AddInfoCard(66497, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66499, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Blood Dragon
|
||||
rem.AddInfoCard(221800, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(221900, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Centurio
|
||||
rem.AddInfoCard(66545, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9200</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66547, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9200</TEXT><PARA/><TEXT>7,</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Crusader
|
||||
rem.AddInfoCard(66505, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66507, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Defender
|
||||
rem.AddInfoCard(66567, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66569, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Dragon
|
||||
rem.AddInfoCard(66555, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66557, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Falcon
|
||||
rem.AddInfoCard(66536, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turrets Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66538, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Stiletto
|
||||
rem.AddInfoCard(66518, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 6/0</TEXT><PARA/><TEXT>Armor: 9200</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66520, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>6/0</TEXT><PARA/><TEXT>9200</TEXT><PARA/><TEXT>45</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Valkyrie
|
||||
rem.AddInfoCard(66598, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9600</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66600, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9600</TEXT><PARA/><TEXT>70</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Wolfshound
|
||||
rem.AddInfoCard(66585, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 5/1</TEXT><PARA/><TEXT>Armor: 9800</TEXT><PARA/><TEXT>Cargo Space: 70</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 58/58</TEXT><PARA/><TEXT>Optimal Weapon Class: 6</TEXT><PARA/><TEXT>Maximum Weapon Class: 8</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(66587, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><PARA/><TEXT>5/1</TEXT><PARA/><TEXT>9800</TEXT><PARA/><TEXT>40</TEXT><PARA/><TEXT>58/58</TEXT><PARA/><TEXT>6</TEXT><PARA/><TEXT>8</TEXT><PARA/><TEXT>M, CM, CD/T</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Train
|
||||
rem.AddInfoCard(221795, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TRA bold="true"/><JUST loc="c"/><TEXT>Stats</TEXT><PARA/><TRA bold="false"/><JUST loc="l"/><TEXT> </TEXT><PARA/><TEXT>Gun/Turret Mounts: 0/0</TEXT><PARA/><TEXT>Armor: 295000</TEXT><PARA/><TEXT>Cargo Space: 600</TEXT><PARA/><TEXT>Max Batteries/NanoBots: 0/0</TEXT><PARA/><TEXT>Optimal Weapon Class: 0</TEXT><PARA/><TEXT>Max. Weapon Class: 0</TEXT><PARA/><TEXT>Additional Equipment: -</TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(221796, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT> </TEXT><PARA/><TEXT> </TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>295000</TEXT><PARA/><TEXT>600</TEXT><PARA/><TEXT>0/0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>0</TEXT><PARA/><TEXT>- </TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
-- Prospector
|
||||
rem.AddInfoCard(490000, "Prospector")
|
||||
rem.AddInfoCard(490001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><PARA/><JUST loc="c"/><TRA bold="true"/><TEXT>Stats</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Gun/Turret Mounts: 4/0</TEXT><PARA/><TEXT>Armor: 9200</TEXT><PARA/><TEXT>Cargo Space: 40</TEXT><PARA/><TEXT>Max. Batteries/Nanobots: 63/63</TEXT><PARA/><TEXT>Optimal Weapon Class: 7</TEXT><PARA/><TEXT>Maximum Weapon Class: 9</TEXT><PARA/><TEXT>Additional Equipment: M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
rem.AddInfoCard(490002, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>DSR-409 "Prospector" Liberty Heavy Fighter</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This fighter is designed for unparalleled surveillance and scouting in the depths of space. Equipped with cutting-edge sensor arrays and lightweight armor, it moves silently through the stars, gathering critical intelligence without detection. Its superior maneuverability and compact design make it the perfect asset for recon operations. No other craft matches its ability to scout, observe, and report from the farthest reaches of space.</TEXT><PARA/><POP/></RDL>]])
|
||||
-- DSR = Deep Space Recon
|
||||
rem.AddInfoCard(490003, [[<RDL><PUSH/><PARA/><PARA/><TEXT>4/0</TEXT><PARA/><TEXT>9200</TEXT><PARA/><TEXT>40</TEXT><PARA/><TEXT>63/63</TEXT><PARA/><TEXT>7</TEXT><PARA/><TEXT>9</TEXT><PARA/><TEXT>M, CM, CD</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
-- Infocards Bases
|
||||
rem.AddInfoCard(262040, "Safe Dock") -- Bw11_01_Base
|
||||
|
||||
|
||||
-- Emergency Action Documents (Liberty)
|
||||
rem.AddInfoCard(290000, "Emergency Action Documents")
|
||||
rem.AddInfoCard(290001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Emergency Action Documents</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>These Documents provide a legal framework for necessary actions — such as asset control, operational interventions, and security measures to protect Liberty's citizens and preserve stability during crises.</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Cracked Firmware Codes
|
||||
rem.AddInfoCard(290002, "Cracked Firmware Codes")
|
||||
rem.AddInfoCard(290003, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Cracked Firmware Codes</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Experimental Weapons
|
||||
rem.AddInfoCard(290004, "Experimental Weapons")
|
||||
rem.AddInfoCard(290005, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Experimental Weapons</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- High-Level Cipher Decoder
|
||||
|
||||
rem.AddInfoCard(290006, "High-Level Cipher Decoder")
|
||||
rem.AddInfoCard(290007, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>High-Level Cipher Decoder</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>...</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Fragment Data (Liberty)
|
||||
rem.AddInfoCard(290010, "Fragment Data (Liberty)")
|
||||
rem.AddInfoCard(290011, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Fragment Data (Liberty)</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Data Fragment is a crucial piece of collected location information about the Rebus. Combine all Data Fragments together will reveal the secret location of the Rebus.</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Walker Audio Log
|
||||
rem.AddInfoCard(290020, "Walker Audio Log")
|
||||
rem.AddInfoCard(290021, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Fragment Data (Liberty)</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Audio Log was recorded by Marcus Walker</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- VanPelt Audio Log
|
||||
rem.AddInfoCard(290030, "Vanpelt Audio Log")
|
||||
rem.AddInfoCard(290031, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Fragment Data (Liberty)</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Audio Log was recorded by Hermann VanPelt</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Scrambled Navigation Routes
|
||||
rem.AddInfoCard(290040, "Scrambled Navigation Routes")
|
||||
rem.AddInfoCard(290041, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Scrambled Navigation Routes</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>Many high-security captured telemetric data containing strategic pathways and expeditions into traced and uncharted region of the galaxy.</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Blue Diamonds
|
||||
rem.AddInfoCard(290050, "Blue Diamonds")
|
||||
rem.AddInfoCard(290051, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Blue Diamonds</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>These Diamonds have recently gained in popularity among the Rheinland super-rich. More top designers and jewelers are using the expensive rocks that have come to be known as Hessian Tears.</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Genealogical Certificate
|
||||
rem.AddInfoCard(290100, "Genealogical Certificate")
|
||||
rem.AddInfoCard(290101, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Genealogical Certificate</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A Genealogical Certificate is an official document that traces an individual's family history and lineage. It provides detailed information about ancestors, including names, birth and death dates, marriage records, and familial relationships. Often used for legal, heritage, or cultural purposes, this certificate helps verify family connections and preserve historical records. I</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Fragment Data (Kusari)
|
||||
rem.AddInfoCard(290110, "Fragment Data (Kusari)")
|
||||
rem.AddInfoCard(290111, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Fragment Data (Kusari)</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Data Fragment is a crucial piece of collected location information about the Rebus. Combine all Data Fragments together will reveal the secret location of the Rebus.</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Rheinland Military Black Box (Mission item)
|
||||
rem.AddInfoCard(290200, "Rheinland Military Black Box")
|
||||
rem.AddInfoCard(290201, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Rheinland Military Black Box</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The Rheinland Military Black Box is a critical piece of recovered equipment, encased in a durable, blackened shell designed to withstand extreme conditions. It contains vital data and recordings from military operations, offering valuable insights into recent missions and tactical information. Its presence is a key indicator of recent conflict or vessel activity within the area. Handle with care, as the data it holds could be crucial for intelligence and strategic analysis.</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Fragment Data (Rheinland)
|
||||
rem.AddInfoCard(290210, "Fragment Data (Rheinland)")
|
||||
rem.AddInfoCard(290211, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Fragment Data (Rheinland)</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Data Fragment is a crucial piece of collected location information about the Rebus. Combine all Data Fragments together will reveal the secret location of the Rebus.</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Fragment Data (Bretonia)
|
||||
rem.AddInfoCard(290310, "Fragment Data (Bretonia)")
|
||||
rem.AddInfoCard(290311, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Fragment Data (Bretonia)</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>This Data Fragment is a crucial piece of collected location information about the Rebus. Combine all Data Fragments together will reveal the secret location of the Rebus.</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Pirate Transmitter
|
||||
rem.AddInfoCard(300000, "Pirate Transmitter")
|
||||
rem.AddInfoCard(300001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Equipped with advanced encryption and stealth protocols, the Pirate Transmitter can hijack legitimate signals that all echo the scrambled signal from one ship - The Rebus.</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Infocards Solars
|
||||
|
||||
|
||||
rem.AddInfoCard(300100, "Rheinland Cruiser Wreckage")
|
||||
rem.AddInfoCard(300101, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Lootable debris from a Rheinland cruiser, with some pieces containing essential items, making it worth the effort to scavenge. Proceed with caution, as the environment may still pose risks.</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
rem.AddInfoCard(300102, "Liberty Cruiser Wreckage")
|
||||
rem.AddInfoCard(300103, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Lootable debris from a Liberty cruiser, with some pieces containing essential items, making it worth the effort to scavenge. Proceed with caution, as the environment may still pose risks.</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Communication Relay
|
||||
rem.AddInfoCard(300004, "Communication Relay")
|
||||
rem.AddInfoCard(300005, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>Designed to facilitate instantaneous long-distance communication across vast reaches of space. Positioned strategically on planets and moons they serve as vital nodes in a galactic communication network, ensuring seamless contact between planets and colonies</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Navy Satellite
|
||||
rem.AddInfoCard(300006, "Navy Satellite")
|
||||
rem.AddInfoCard(300007, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>A specialized space asset used by naval forces to ensure secure communications, navigation, and surveillance.</TEXT><PARA/><POP/></RDL>]])
|
||||
|
||||
-- Navy Satellite
|
||||
rem.AddInfoCard(300008, "Gravity Buoy")
|
||||
rem.AddInfoCard(300009, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><TEXT>A specialized space asset used by naval forces to ensure secure communications, navigation, and surveillance.</TEXT><PARA/><POP/></RDL>]])
|
||||
@@ -0,0 +1,57 @@
|
||||
# Third Party Notices
|
||||
|
||||
This project contains code derived from:
|
||||
|
||||
- FLSharp, https://github.com/BC46/FLSharp
|
||||
- flplusplus, https://github.com/FLHDE/flplusplus
|
||||
|
||||
FLSharp is licensed under the MIT License.
|
||||
|
||||
Copyright (c) 2026 C.S. Melis
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
|
||||
flplusplus is licensed under the BSD 3-Clause License.
|
||||
|
||||
Copyright 2020 Callum McGing, flplusplus contributors
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification,
|
||||
are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice, this
|
||||
list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the copyright holder nor the names of its contributors
|
||||
may be used to endorse or promote products derived from this software without
|
||||
specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
|
||||
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
+1
-2
@@ -31,7 +31,7 @@ storyfactions.dll
|
||||
Territory.dll
|
||||
TurretZoom.dll max=1000 shift=100 ctrl=10 alt=2 s+c=0.2 c+a=0.1 switch=50 interval=250 adjust=0.85
|
||||
MultiIntro.dll
|
||||
flplusplus.dll
|
||||
rem-essentials.dll
|
||||
WheelScroll.dll
|
||||
Zone.dll
|
||||
HUDless.dll
|
||||
@@ -40,7 +40,6 @@ HudTarget.dll
|
||||
HudStatus.dll
|
||||
NoNavMap.dll
|
||||
moors.dll
|
||||
FLSharp.dll
|
||||
Autoconnect.dll
|
||||
shipclass.dll
|
||||
console.dll
|
||||
|
||||
Binary file not shown.
Binary file not shown.
@@ -1,58 +0,0 @@
|
||||
; Settings file for flplusplus
|
||||
[flplusplus]
|
||||
; Multiplier for maximum render distance and the distance at which LODs are switched.
|
||||
; The maximum render distances are scaled from the float values which are specified at file offsets 213EC8 and 1C8910 in Freelancer.exe.
|
||||
; Supports decimal values.
|
||||
; 1 = use the default values (no scaling)
|
||||
; 2 = Double render distance & LOD switch threshold
|
||||
; 3.5 = 3.5x render distance & LOD switch threshold, etc.
|
||||
; Adjusting asteroid_dist_scale may cause bad performance and other issues; try at your own risk.
|
||||
lod_scale = 15
|
||||
pbubble_scale = 15
|
||||
character_detail_scale = 15
|
||||
asteroid_dist_scale = 1
|
||||
; Name of the save folder in Documents/My Games
|
||||
save_folder_name = Freelancer
|
||||
; if true, save in the game directory (EXE/../SAVE) instead of Documents/My Games
|
||||
save_in_directory = true
|
||||
; Name of the screenshots folder in Pictures
|
||||
screenshots_folder_name = FreelancerShots
|
||||
; if true, screenshots are saved in the game directory (EXE/../SCREENSHOTS) instead of Pictures
|
||||
screenshots_in_directory = false
|
||||
; Uses alternative code for taking .png screenshots if Freelancer is running in fullscreen mode.
|
||||
; By default this option is set to true if Freelancer is run through Wine, false if otherwise.
|
||||
; If screenshots in fullscreen mode come out as fully black, changing this option's value might help.
|
||||
;alternative_fullscreen_screenshots_code = false
|
||||
; Uses alternative code for taking .png screenshots if Freelancer is running in fullscreen mode.
|
||||
; Try setting this to true if screenshots in windowed mode come out as fully black.
|
||||
alternative_windowed_screenshots_code = false
|
||||
; Patch out "Failed to get start location" warning
|
||||
remove_start_location_warning = true
|
||||
; Log spew to a console window
|
||||
log_to_console = false
|
||||
; Scrolling speed when zooming in/out in the ship preview window
|
||||
; Setting this value to 0 disables this scrolling feature entirely
|
||||
ship_preview_scrolling_speed = 3
|
||||
; Reverse scrolling direction when zooming in/out in the ship preview window
|
||||
ship_preview_scrolling_inverse = false
|
||||
; The minimum distance the player can zoom to the ship. Can be negative to allow for zooming "through" the ship.
|
||||
ship_preview_scrolling_min_distance = 0
|
||||
; The maximum distance the player can zoom away from the ship.
|
||||
ship_preview_scrolling_max_distance = 100
|
||||
; Regenerates the Restart.fl file on every launch to prevent crashes when the file is malformed or from another mod
|
||||
always_regenerate_restart_file = true
|
||||
; Changes the IDS of the message shown on startup if the game failed to init the saves directory.
|
||||
; In vanilla FL, the message says "The account name and password you provided are not valid on this server.",
|
||||
; so it's better to change this to something more relevant and descriptive.
|
||||
failed_to_init_saves_dir_ids = 458802
|
||||
; Fixes touchpad scrolling but breaks mouse wheel scrolling.
|
||||
; Enabling this is only useful if you're planning to play Freelancer on a laptop without a mouse.
|
||||
touchpad_support = false
|
||||
; Confines/locks the mouse cursor to the game window.
|
||||
; This prevents the in-game cursor from leaving the game window.
|
||||
confine_cursor = true
|
||||
|
||||
; List of server IPs that will be added to the server list on startup.
|
||||
; Basically does the same thing as the "-s" shortcut switch.
|
||||
[direct_ips]
|
||||
127.0.0.1:2302
|
||||
Binary file not shown.
@@ -1,11 +0,0 @@
|
||||
Copyright 2020 Callum McGing, flplusplus contributors
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
@@ -110,6 +110,7 @@ DLL = remres.dll ; Dynamic Infocards
|
||||
voices = audio\voices_mission11.ini ;dialogue specific to mission 11 (story & special supporting characters only - no reusable dialogue)
|
||||
voices = audio\voices_mission12.ini ;dialogue specific to mission 12 (story & special supporting characters only - no reusable dialogue)
|
||||
voices = audio\voices_mission13.ini ;dialogue specific to mission 13 (story & special supporting characters only - no reusable dialogue)
|
||||
voices = audio\voices_mission14.ini ;dialogue specific to mission 14 (story & special supporting characters only - no reusable dialogue)
|
||||
; voices = audio\voices_tutorial.ini ;dialogue specific to tutorial CUT on 20021211 MG
|
||||
|
||||
explosions = fx\explosions.ini
|
||||
|
||||
Binary file not shown.
BIN
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,258 @@
|
||||
[rem-essentials]
|
||||
; type=bool group=Server default=true
|
||||
; Do not kick players from the server for re-purchasing the same ship.
|
||||
ship_buy_kick_fix = true
|
||||
|
||||
; type=bool group=Client Stability default=true
|
||||
; Fix Freelancer sometimes getting stuck in the message loop after the Quit message is retrieved.
|
||||
quit_message_fix = true
|
||||
|
||||
; type=bool group=Client Stability default=true
|
||||
; Fix rare alchemy.dll crashes around offsets 0x701b and 0x77cb.
|
||||
alchemy_crash_fix = true
|
||||
|
||||
; type=bool group=Navigation default=true
|
||||
; Clear the jump destination waypoint after a successful system jump.
|
||||
jump_destination_waypoint_fix = true
|
||||
|
||||
; type=bool group=Mouse default=true
|
||||
; Hide the in-game cursor when the real cursor is outside the game window.
|
||||
cursor_visibility_fix = true
|
||||
|
||||
; type=bool group=Mouse default=false risk=proton
|
||||
; Fix Windows cursor flicker at screen borders in borderless windowed mode.
|
||||
cursor_border_flicker_fix = true
|
||||
|
||||
; type=bool group=Mouse default=false risk=proton
|
||||
; Prevent mouse warps to the center of the game window in windowed modes.
|
||||
mouse_warp_fix = true
|
||||
|
||||
; type=bool group=Client Updates default=false
|
||||
; Smooth client-server updates and fix incorrect engine-state updates.
|
||||
better_updates = true
|
||||
|
||||
; type=bool group=Navigation default=true
|
||||
; Keep cross-system waypoints and prevent setting waypoints on the player ship.
|
||||
waypoint_fixes = true
|
||||
|
||||
; type=bool group=Navigation default=true
|
||||
; Fix waypoint names and waypoint information in target/current-info views.
|
||||
waypoint_name_fixes = true
|
||||
|
||||
; type=bool group=Combat default=true
|
||||
; Play one-shot sounds for multi-barrel launchers.
|
||||
projectiles_sound_fix = true
|
||||
|
||||
; type=bool group=Combat default=true
|
||||
; Fix ammo decrementing for multi-barrel launchers on client/server.
|
||||
projectiles_server_fix = true
|
||||
|
||||
; type=bool group=Display default=false
|
||||
; Expand selectable resolutions and use the main monitor as default.
|
||||
better_resolutions = false
|
||||
|
||||
; type=bool group=Audio default=true
|
||||
; Add interface/ambience test sounds and safer volume slider behavior.
|
||||
more_test_sounds = true
|
||||
|
||||
; type=bool group=World default=true
|
||||
; Fix trade-lane lights not turning back on after disruptions.
|
||||
trade_lane_lights_fix = true
|
||||
|
||||
; type=bool group=UI default=false
|
||||
; Enable Ctrl+C/Ctrl+V in Freelancer input boxes.
|
||||
copy_paste_feature = false
|
||||
|
||||
; type=bool group=UI default=true
|
||||
; Improve slide-out animation for multiplayer menu buttons.
|
||||
slide_ui_anim_fix = true
|
||||
|
||||
; type=bool group=Equipment default=true
|
||||
; Enable weapon use_animation scripts and parent animations with leading underscore.
|
||||
weapon_anim_fix = true
|
||||
|
||||
; type=bool group=Equipment default=true
|
||||
; Play weapon flash particles on all barrels instead of only the first.
|
||||
flash_particle_fix = true
|
||||
|
||||
; type=bool group=Dealer default=false
|
||||
; Print exact reputation requirements in dealer rejection text when resources support it.
|
||||
print_rep_requirements = false
|
||||
|
||||
; type=bool group=Client Stability default=true
|
||||
; Move DirectPlay shutdown before process exit to avoid post-game deadlocks.
|
||||
post_game_deadlock_fix = true
|
||||
|
||||
; type=bool group=Controls default=true
|
||||
; Reset rotation lock and auto-level defaults when launching to space.
|
||||
flight_controls_fix = true
|
||||
|
||||
; type=bool group=Infocards default=false
|
||||
; Show infocards for dynamic solars and archetype fallback infocards.
|
||||
dynamic_solar_infocards = false
|
||||
|
||||
; type=bool group=Client Stability default=true
|
||||
; Prevent crashes from malformed save files.
|
||||
save_crash_fix = true
|
||||
|
||||
; type=bool group=Infocards default=true
|
||||
; Fix blank faction text for fc_uk_grp ships.
|
||||
blank_faction_fix = true
|
||||
|
||||
; type=bool group=Client Stability default=true
|
||||
; Fix crash when closing the Server Filter dialog.
|
||||
server_filter_crash_fix = true
|
||||
|
||||
; type=bool group=Client Stability default=true
|
||||
; Fix sudden game-speed increases after opening the Server Filter dialog.
|
||||
server_filter_speed_fix = true
|
||||
|
||||
; type=bool group=Client Stability default=true
|
||||
; Prevent Freelancer and FLServer crashing on missing DLL entries in freelancer.ini.
|
||||
freelancer_dll_crash_fix = true
|
||||
|
||||
; type=bool group=Infocards default=true
|
||||
; Show shield capacity reduced by offline_threshold.
|
||||
shield_capacity_fix = true
|
||||
|
||||
; type=bool group=Dealer default=true
|
||||
; Fix dealer menus not opening when clicking the dealer twice.
|
||||
dealer_menu_open_fix = true
|
||||
|
||||
; type=bool group=Dealer default=true
|
||||
; Fix crashes that can occur when opening dealer menus.
|
||||
dealer_crash_fix = true
|
||||
|
||||
; type=bool group=Groups default=false
|
||||
; Allow entering formation with hostile group members.
|
||||
hostile_group_formation = false
|
||||
|
||||
; type=bool group=Groups default=true
|
||||
; Prevent hostile group members from being shown as hostile.
|
||||
unhostile_group_members = true
|
||||
|
||||
; type=bool group=Groups default=true
|
||||
; Show GROUP MEMBER attitude for group members.
|
||||
group_member_attitude = true
|
||||
|
||||
; type=bool group=Targeting default=false
|
||||
; Add custom targeting cursor colors for group members and trade request senders.
|
||||
more_cursor_colors = true
|
||||
|
||||
; type=bool group=Infocards default=true
|
||||
; Fix first sold-item category entry alignment in Current Information on some resolutions.
|
||||
base_info_spacing_fix = true
|
||||
|
||||
; type=bool group=Infocards default=true
|
||||
; Fix long pilot names being truncated in Current Information, comms, and cargo dialogs.
|
||||
pilot_names_fix = true
|
||||
|
||||
; type=bool group=Logging default=true source=flplusplus
|
||||
; Add timestamps to FLSpew.txt and server log output.
|
||||
timestamped_logs = true
|
||||
|
||||
; type=bool group=Logging default=false source=flplusplus
|
||||
; Redirect FLSpew output to a console window.
|
||||
log_to_console = false
|
||||
|
||||
; type=bool group=Saves default=true source=flplusplus
|
||||
; Use the configured save folder path instead of Freelancer's hard-coded default.
|
||||
save_path_feature = true
|
||||
|
||||
; type=bool group=Wine default=true source=flplusplus
|
||||
; Suppress MP3 codec warning spam on Wine/Proton.
|
||||
wine_mp3_codec_warning_fix = true
|
||||
|
||||
; type=bool group=Logging default=true source=flplusplus
|
||||
; Remove the Failed to get start location warning.
|
||||
remove_start_location_warning = true
|
||||
|
||||
; type=bool group=Saves default=true source=flplusplus
|
||||
; Regenerate Restart.fl on startup to avoid malformed restart-file crashes.
|
||||
always_regenerate_restart_file = true
|
||||
|
||||
; type=bool group=Screenshots default=false source=flplusplus
|
||||
; Replace default screenshots with PNG output.
|
||||
png_screenshots = false
|
||||
|
||||
; type=bool group=Screenshots default=true source=flplusplus
|
||||
; Use the configured screenshot folder instead of Freelancer's default path.
|
||||
screenshot_path_feature = true
|
||||
|
||||
; type=bool group=Fonts default=false source=flplusplus
|
||||
; Load private TTF font resources from DATA/FONTS/fonts.ini [FontFiles].
|
||||
font_file_loading = false
|
||||
|
||||
; type=bool group=Developer default=false source=flplusplus
|
||||
; Enable THN player behavior when Freelancer is launched with -thn.
|
||||
thn_player = false
|
||||
|
||||
; type=bool group=Input default=false source=flplusplus risk=mouse
|
||||
; Fix touchpad scrolling but may break normal mouse wheel scrolling.
|
||||
touchpad_support = false
|
||||
|
||||
; type=bool group=Mouse default=false source=flplusplus risk=mouse
|
||||
; Confine the in-game cursor in windowed mode.
|
||||
confine_cursor = true
|
||||
|
||||
; type=bool group=Dealer default=false source=flplusplus
|
||||
; Enable mouse-wheel zoom in the ship dealer preview.
|
||||
ship_preview_scroll = true
|
||||
|
||||
; type=bool group=Graphics default=true source=flplusplus
|
||||
; Disable unsupported video dialog, fix max texture size, and suppress Vibrocentric font override.
|
||||
graphics_base_fixes = true
|
||||
|
||||
; type=bool group=Graphics default=true source=flplusplus
|
||||
; Apply configurable LOD, pBubble, character-detail, and asteroid-distance scaling.
|
||||
graphics_detail_scaling = true
|
||||
|
||||
; type=bool group=Saves default=true source=flplusplus
|
||||
; Override the IDS shown when Freelancer cannot initialize the saves directory.
|
||||
failed_save_dir_ids_override = true
|
||||
|
||||
[flplusplus]
|
||||
; type=float min=1 max=1000000 group=Graphics default=1.0
|
||||
lod_scale = 1.0
|
||||
|
||||
; type=float min=1 max=1000000 group=Graphics default=1.0
|
||||
pbubble_scale = 1.0
|
||||
|
||||
; type=float min=1 max=1000000 group=Graphics default=1.0
|
||||
character_detail_scale = 1.0
|
||||
|
||||
; type=float min=1 max=10 group=Graphics default=1.0
|
||||
asteroid_dist_scale = 1.0
|
||||
|
||||
; type=string group=Saves default=Freelancer
|
||||
save_folder_name = Freelancer
|
||||
|
||||
; type=bool group=Saves default=true
|
||||
save_in_directory = true
|
||||
|
||||
; type=string group=Screenshots default=FreelancerShots
|
||||
screenshots_folder_name = FreelancerShots
|
||||
|
||||
; type=bool group=Screenshots default=false
|
||||
screenshots_in_directory = false
|
||||
|
||||
; type=bool group=Screenshots risk=proton default=true
|
||||
alternative_fullscreen_screenshots_code = true
|
||||
|
||||
; type=bool group=Screenshots risk=proton default=false
|
||||
alternative_windowed_screenshots_code = false
|
||||
|
||||
; type=int min=0 group=Saves default=1849
|
||||
failed_to_init_saves_dir_ids = 1849
|
||||
|
||||
; type=float min=0 max=50 group=Dealer default=3.0
|
||||
ship_preview_scrolling_speed = 3.0
|
||||
|
||||
; type=bool group=Dealer default=false
|
||||
ship_preview_scrolling_inverse = false
|
||||
|
||||
; type=float min=0 max=100 group=Dealer default=0.0
|
||||
ship_preview_scrolling_min_distance = 0.0
|
||||
|
||||
; type=float min=0 max=100 group=Dealer default=100.0
|
||||
ship_preview_scrolling_max_distance = 100.0
|
||||
Binary file not shown.
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user