Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 33956ea352 | |||
| ca39d43749 | |||
| 49407ae0b6 |
+143
-1
@@ -298,6 +298,47 @@ jumper = true
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label = Akira
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label = Akira
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label = us
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label = us
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; REM BEGIN
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[MsnSolar]
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nickname = rem_satellite
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system = Li01
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position = -35488, 4000, 28321
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orientation = 0.00, 0.00, 0.00, 0
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string_id = 217116
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faction = li_n_grp
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archetype = gas_collector
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loadout = gas_collector
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label = mission_target
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[MsnSolar]
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nickname = rem_osiris
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system = Li01
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position = 25289, 0, -20155
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orientation = 0.75, 0, 0.6, 0
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string_id = 217306
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faction = fc_or_grp
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archetype = o_osiris
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loadout = or_osiris
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label = rem_osiris
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base = st01_02_base
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[MsnSolar]
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nickname = platform30
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string_id = 10903
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faction = fc_n_grp
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system = Li01
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position = -35488.4, 500.6535, 28321.6
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;archetype = gas_collector
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;loadout = gas_collector
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;position = -16575.4, -28.6535, 13567.6
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archetype = dyson_city_platform
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loadout = dyson_city_platform
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label = weapons_platform
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radius = 0
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; REM END
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[MsnSolar]
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[MsnSolar]
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nickname = nomadcap
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nickname = nomadcap
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system = St01
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system = St01
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@@ -2510,7 +2551,108 @@ Act_ActTrig = the_end_end
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[Trigger]
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[Trigger]
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nickname = the_end_end
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nickname = the_end_end
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Cnd_True = no_params
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Cnd_True = no_params
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Act_ChangeState = SUCCEED
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Act_ActTrig = jacobi_westpoint
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;Act_ChangeState = SUCCEED
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; REM begin
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[Trigger]
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nickname = jacobi_westpoint
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Act_AdjAcct = 2000000
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Cnd_LocEnter = deck, li01_09_base
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Act_AddRTC = missions\REM_ARCs\m014a_s001x_li01_01_nrml.ini
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Act_ActTrig = rem_deck
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[Trigger]
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nickname = rem_deck
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Cnd_RTCDone = missions\REM_ARCs\m014a_s001x_li01_01_nrml.ini
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Act_Popupdialog = 458800, 458801, CLOSE
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Act_ActTrig = spawn1
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[Trigger]
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nickname = spawn1
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system = Li01
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Cnd_PopUpDialog = CLOSE
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Act_AdjAcct = 2000000
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Cnd_SpaceEnter = Li01
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Act_ActTrig = jacobi_westpoint_end
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;Cnd_Timer = 5
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;Act_SpawnSolar = platform30
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;Act_SpawnSolar = rem_satellite
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;Act_MarkObj = rem_satellite, 1
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;Act_SetVibe = rem_satellite, Player, REP_HOSTILE_THRESHOLD
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;Cnd_True = no_params
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;Act_ActTrig = cruiser_debris
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[Trigger]
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nickname = jacobi_westpoint_end
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Cnd_LocEnter = deck, li01_09_base
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Act_AdjAcct = 2000000
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Act_AddRTC = missions\REM_ARCs\m014a_s002x_li01_01_nrml.ini
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Act_ActTrig = rem_deck2
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[Trigger]
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nickname = rem_deck2
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Cnd_RTCDone = missions\REM_ARCs\m014a_s002x_li01_01_nrml.ini
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Act_Popupdialog = 21892, 21930, CLOSE
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Act_ActTrig = rem_space_harrison01
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[Trigger]
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nickname = rem_space_harrison01
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;system = Li01
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Cnd_PopUpDialog = CLOSE
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Act_AdjAcct = 2000000
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Cnd_SpaceEnter = Li01
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;Act_SendComm = king, Player, DX_M13_0840_KING
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Cnd_Timer = 5
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;Act_EtherComm = juni_voice_m01a, 216116, Player, dx_m01_1580_juni, -1, pl_female4_head, li_hatcher_body
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Act_EtherComm = juni, 216200, Player, dx_m02_0000_Juni, -1, pl_female4_head, li_hatcher_body
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Act_ActTrig = rem_manhattan_harrison01
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[Trigger]
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nickname = rem_manhattan_harrison01
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Cnd_LocEnter = Cityscape, Li01_01_base
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Act_AdjAcct = 2000000
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Act_AddRTC = missions\REM_ARCs\m014a_s003x_li01_01_nrml.ini
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Act_ActTrig = rem_cityscape01
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nickname = rem_cityscape01
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;Cnd_RTCDone = missions\REM_ARCs\m014a_s003x_li01_01_nrml.ini
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Act_Popupdialog = 21892, 21930, CLOSE
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Act_ActTrig = rem_space_harrison02
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[Trigger]
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nickname = rem_space_harrison02
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system = Li01
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Cnd_SpaceEnter = Li01
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Act_AdjAcct = 2000000
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Act_ActTrig = rem_rochester_harrison01
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[Trigger]
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nickname = rem_rochester_harrison01
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Act_AdjAcct = 2000000
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Cnd_LocEnter = deck, li01_13_base
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Act_AdjAcct = 2000000
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Act_AddRTC = missions\REM_ARCs\m014a_s004x_li01_01_nrml.ini
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Act_ActTrig = rem_deck03
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[Trigger]
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nickname = rem_deck03
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Cnd_RTCDone = missions\REM_ARCs\m014a_s004x_li01_01_nrml.ini
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Act_Popupdialog = 21892, 21930, CLOSE
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Act_ActTrig = rem_space_harrison03
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[Trigger]
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nickname = rem_space_harrison03
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system = Li01
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Cnd_SpaceEnter = Li01
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Act_AdjAcct = 2000000
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Act_ActTrig = rem_buffalo_rebus
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[Trigger]
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nickname = rem_buffalo_rebus
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; REM end
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[MsnRandEnc]
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[MsnRandEnc]
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nickname = se_nomads_5
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nickname = se_nomads_5
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@@ -0,0 +1,10 @@
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[CharacterEncounter]
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Location = Li01_09_base, Deck
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start_room = Deck
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action = scripts\rem_arcs\westpoint_exploration_start.thn
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autoplay
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[Char]
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npc = Jacobi
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actor = jacobi
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fidget = scripts\extras\fidget_stand_male_NULL.thn
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@@ -0,0 +1,10 @@
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[CharacterEncounter]
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Location = Li01_09_base, Deck
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start_room = Deck
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action = scripts\rem_arcs\westpoint_exploration_end.thn
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autoplay
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[Char]
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npc = Jacobi
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actor = jacobi
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fidget = scripts\extras\fidget_stand_male_NULL.thn
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@@ -0,0 +1,10 @@
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[CharacterEncounter]
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Location = Li01_01_base, Cityscape
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start_room = Cityscape
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action = scripts\rem_arcs\manhattan_story_start01.thn
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autoplay
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[Char]
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npc = King
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actor = king
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fidget = scripts\extras\fidget_stand_male_NULL.thn
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@@ -0,0 +1,10 @@
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[CharacterEncounter]
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Location = Li01_13_base, Deck
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start_room = Deck
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action = scripts\rem_arcs\rochester_story_end01.thn
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autoplay
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[Char]
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npc = King
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actor = king
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fidget = scripts\extras\fidget_stand_male_NULL.thn
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