28 Commits
main ... ku

Author SHA1 Message Date
Nekura
13b734561f Kura POPs 2026-05-04 23:41:48 +02:00
Nekura
0980d0871f Tradelane POPs Kura Depot <-> Tatara Refinery 2026-05-04 23:38:35 +02:00
Nekura
cee771170b Tradelane POPs Planet Horai <-> Kura Depot 2026-05-04 23:25:31 +02:00
Nekura
57dc8f0d79 Moved Horai PopZone 2026-05-04 23:05:58 +02:00
D4rkl1ght3r
bf7fd1647f Revert "Adjust Schematics Droprate PhantomLoot"
This reverts commit 5fc661181b.
2026-05-04 20:31:31 +02:00
D4rkl1ght3r
a76b84bb2d Revert "Change Nomad Hitpoints"
This reverts commit 4a99ef7671.
2026-05-04 20:31:09 +02:00
D4rkl1ght3r
4a99ef7671 Change Nomad Hitpoints 2026-05-04 19:42:21 +02:00
D4rkl1ght3r
5fc661181b Adjust Schematics Droprate PhantomLoot 2026-05-04 19:40:04 +02:00
Nekura
e5f4eec90a Horai Planet dockable - MIGRATEME 2026-05-04 00:36:36 +02:00
Nekura
7d718c95b7 Added Inai Tanaka - The Bar Dude 2026-05-03 22:34:55 +02:00
Nekura
7859f87376 FIX Kusanagi Rooms 2026-05-03 21:56:34 +02:00
Nekura
e466335b0d FIX Mbases 2026-05-03 21:40:49 +02:00
Nekura
b17bdf9b66 Dockable Battleship Kusanagi 2026-05-03 21:34:41 +02:00
Nekura
3f15ba2b3f Added Planet POP 2026-05-03 21:10:34 +02:00
Nekura
3303c46271 Moved Tetsumon Station 2026-05-03 19:48:26 +02:00
Nekura
85ed5bb378 Horai - Base Infocards 2026-05-03 19:44:06 +02:00
Nekura
e4cf277d36 Added Infocardnames to Horai 2026-05-03 19:42:51 +02:00
Nekura
eea610f4ac Horai Infocards 2026-05-03 19:36:53 +02:00
Nekura
54519b5dee Tradelane Pops 2026-05-03 19:28:02 +02:00
Nekura
eabbd710b3 Updated Infocards - Mitsui Zaibatsu 2026-05-03 19:18:53 +02:00
Nekura
13865cdc64 Mitsui Zaibatsu 2026-05-03 19:15:34 +02:00
Nekura
0a0dc55fe9 Zaibatsu Infocards 2026-05-03 18:53:45 +02:00
Nekura
55c9553d9a Changed naval empathy 2026-05-03 18:45:36 +02:00
Nekura
b53a356cbc Jumphole Pops KU08 2026-05-03 18:38:18 +02:00
Nekura
3e76511e2f Added Tradelane 1 Zone + pops 2026-05-03 18:19:22 +02:00
Nekura
c198256827 Added Faction 2026-05-03 17:04:59 +02:00
Nekura
61a5cae34d Added Shogunate Naval Forces 2026-05-03 16:39:42 +02:00
Nekura
3479daba6b KU08 2026-05-03 13:50:46 +02:00
35 changed files with 8094 additions and 4643 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -2630,3 +2630,120 @@ legality = lawful
[FactionProps]
affiliation = PLAYER_KU
legality = lawful
; Shogunate Naval Forces
[FactionProps]
affiliation = sh_n_grp
legality = lawful
nickname_plurality = plural
msg_id_prefix = gcs_refer_faction_sh_n
jump_preference = jumpgate
npc_ship = ku_n_ku_elite_d1-8
npc_ship = ku_n_ku_elite_d9
npc_ship = ku_n_ku_elite_d10
npc_ship = ku_n_ku_elite_d11-19
npc_ship = ku_n_ku_gunboat_d1-9
npc_ship = ku_n_ku_gunboat_d10-19
npc_ship = ku_n_destroyer_d22
npc_ship = ku_n_battleship_d25
voice = pilot_f_mil_m01
voice = pilot_f_mil_m01a
voice = pilot_f_mil_m01b
voice = pilot_f_mil_m02
voice = pilot_f_mil_m02a
voice = pilot_f_mil_m02b
voice = pilot_f_leg_f01
voice = pilot_f_leg_f01a
voice = pilot_f_leg_f01b
mc_costume = mc_br
space_costume = ku_bartender_head_hat, ku_male_elite_body, comm_ku_kym
space_costume = ku_captain_head, ku_male_elite_body, comm_pl_player
space_costume = ku_bartender_head_hat, ku_male_elite_body, comm_ku_kym
space_costume = ku_captain_head, ku_male_elite_body, comm_pl_player
space_costume = ku_bartender_head_hat, ku_male_elite_body, comm_ku_kym
space_costume = ku_captain_head, ku_male_elite_body, comm_pl_player
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_ku_kym_female
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_pl_player_female
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_ku_kym_female
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_pl_player_female
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_ku_kym_female
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_pl_player_female
firstname_male = 228708, 228807
firstname_female = 228808, 228890
lastname = 228908, 229207
rank_desig = 197017, 197018, 197019, 9, 11
formation_desig = 197829, 197836
large_ship_desig = 196980
large_ship_names = 202808, 202847
scan_for_cargo = commodity_alien_artifacts, 1
scan_for_cargo = commodity_cardamine, 2
scan_announce = true
scan_chance = 0.3
formation = fighters, fighter_ku_n
formation = gunboats, gunboat_ku_n
; Mitsui Zaibatsu
[FactionProps]
affiliation = sh_corp_grp
legality = lawful
nickname_plurality = singular
msg_id_prefix = gcs_refer_faction_h_corp
jump_preference = jumpgate
npc_ship = co_alg_ge_fighter_d1
npc_ship = co_alg_ge_fighter_d2
npc_ship = co_alg_ge_fighter_d3
npc_ship = co_alg_ge_fighter2_d4
npc_ship = co_alg_ge_fighter2_d5
npc_ship = co_alg_ge_fighter2_d6
npc_ship = co_alg_ge_fighter2_d7
npc_ship = co_alg_ge_fighter4_d8
npc_ship = co_alg_ge_fighter4_d9
npc_ship = co_alg_ge_fighter4_d10
npc_ship = co_alg_ge_fighter4_d11
npc_ship = co_alg_ge_transport_d1
npc_ship = co_alg_ge_transport_d2
npc_ship = co_alg_ge_transport_d3
npc_ship = co_alg_ge_transport_d4
npc_ship = co_alg_ge_transport_d5
npc_ship = co_alg_ge_large_transport_d5
npc_ship = co_alg_ge_large_transport_d6
npc_ship = co_alg_ge_large_transport_d7
npc_ship = co_alg_ge_large_transport_d8
npc_ship = co_alg_ge_large_transport_d9
npc_ship = co_alg_ge_train_d9
npc_ship = co_alg_ge_train_d10
npc_ship = co_hsp_ge_fighter5_d12
npc_ship = co_hsp_ge_train_d11
npc_ship = co_hsp_ge_train_d12
npc_ship = co_hsp_ge_train_d13-19
npc_ship = co_kt_ku_freighter_d1-7
npc_ship = co_kt_ku_freighter_d8
npc_ship = co_kt_ge_lifter_d1-19
npc_ship = co_kt_ge_repair_d1-19
npc_ship = co_shi_ge_fighter5_d13
npc_ship = co_shi_ge_fighter5_d14-19
npc_ship = co_shi_ku_freighter_d9-10
npc_ship = co_shi_ku_freighter_d11-19
npc_ship = co_shi_ge_armored_d1-12
npc_ship = co_shi_ge_armored_d13-19
voice = pilot_f_leg_m01
voice = pilot_f_leg_m01b
mc_costume = mc_co
space_costume = ku_bartender_head_hat, sh_male3_body, comm_ku_kym
space_costume = ku_captain_head, sh_male3_body, comm_pl_player
space_costume = ku_bartender_head_hat, sh_male3_body, comm_ku_kym
space_costume = ku_captain_head, sh_male3_body, comm_pl_player
space_costume = ku_bartender_head_hat, sh_male3_body, comm_ku_kym
space_costume = ku_captain_head, sh_male3_body, comm_pl_player
firstname_male = 228708, 228807
lastname = 228908, 229207
rank_desig = 197029, 197030, 197031, 5, 9
formation_desig = 197829, 197836
large_ship_desig = 196984
large_ship_names = 202848, 202907
formation = fighters, fighter_basic
formation = freighters, freighter_kusari
formation = freighters2, freighter2_kusari
formation = transports, transport_kusari
formation = transports2, transport2_kusari
formation = gunboats, armored_basic

View File

@@ -46579,3 +46579,122 @@ offers_missions = false
[MVendor]
num_offers = 0, 0
[MBase]
nickname = KU08_01_Base
local_faction = sh_n_grp
diff = 1
msg_id_prefix = gcs_refer_base_KU08_01_Base
[MVendor]
num_offers = 0, 0
[GF_NPC]
nickname = ku0801_fix_bartender
body = ku_bartender_body
head = pl_male8_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 500020
affiliation = ku_n_grp
voice = rvp101
[MRoom]
nickname = bar
character_density = 4
fixture = ku0801_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_bartender_fidget.thn, bartender
[MBase]
nickname = KU08_02_Base
local_faction = sh_n_grp
diff = 1
msg_id_prefix = gcs_refer_base_KU08_02_Base
[MVendor]
num_offers = 0, 0
[MBase]
nickname = KU08_03_Base
local_faction = sh_n_grp
diff = 1
msg_id_prefix = gcs_refer_base_KU08_03_Base
[MVendor]
num_offers = 0, 0
[MBase]
nickname = KU08_04_Base
local_faction = sh_corp_grp
diff = 1
msg_id_prefix = gcs_refer_base_KU08_04_Base
[MVendor]
num_offers = 0, 0
[BaseFaction]
faction = sh_corp_grp
weight = 10
npc = ku08_04_base_bar_npc_01
npc = ku08_04_base_equipment_npc_01
npc = ku08_04_base_shipdealer_npc_01
npc = ku08_04_base_trader_npc_01
[GF_NPC]
nickname = ku08_04_base_bar_npc_01
body = ku_bartender_body
head = ge_male2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 524289
affiliation = sh_corp_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku08_04_base_equipment_npc_01
body = ku_commtrader_body
head = pl_male5_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 524290
affiliation = sh_corp_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku08_04_base_shipdealer_npc_01
body = ku_commtrader_body
head = ku_bartender_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 524291
affiliation = sh_corp_grp
voice = mc_leg_m01
[GF_NPC]
nickname = ku08_04_base_trader_npc_01
body = ku_commtrader_body
head = ku_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 524292
affiliation = sh_corp_grp
voice = mc_leg_m01
[MRoom]
nickname = bar
character_density = 7
fixture = ku08_04_base_bar_npc_01, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender
[MRoom]
nickname = trader
character_density = 3
fixture = ku08_04_base_trader_npc_01, Zs/NPC/trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
[MRoom]
nickname = Equipment
character_density = 2
fixture = ku08_04_base_equipment_npc_01, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
[MRoom]
nickname = ShipDealer
character_density = 2
fixture = ku08_04_base_shipdealer_npc_01, Zs/NPC/ShipDealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer

View File

@@ -0,0 +1,55 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 2800
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 60, 60, 60
empty_cube_frequency = 0.3
[properties]
flag = rock_objects
flag = object_density_low
[Cube]
asteroid = rock_asteroid10, 0.7, 0.2, -0.2, 35, 10, 20
asteroid = rock_asteroid10, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = rock_asteroid10, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = rock_asteroid10, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = rock_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = rock_asteroid30, 0.5, 0.5, -0.4, 75, 30, 70
[Band]
render_parts = 6
shape = asteroid_belt_dust
height = 4000
offset_dist = 2000
fade = 1, 1.35, 10, 14
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 300
start_dist = 2200
fade_dist_percent = 0.35
shape = roid_rock_tri
color_shift = 0.9, 0.9, 0.9
ambient_intensity = 1
size = 30, 65
[DynamicAsteroids]
asteroid = DAsteroid_rock_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
; Copied by FL Atlas from file: solar\ASTEROIDS\rh02_alster_rock_asteroid_field.ini
; Copied by FL Atlas from file: solar\ASTEROIDS\KU08_asteroid_002.ini

View File

@@ -0,0 +1,53 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 2800
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 60, 60, 60
empty_cube_frequency = 0.3
[properties]
flag = rock_objects
flag = object_density_low
[Cube]
asteroid = rock_asteroid10, 0.7, 0.2, -0.2, 35, 10, 20
asteroid = rock_asteroid10, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = rock_asteroid10, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = rock_asteroid10, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = rock_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = rock_asteroid30, 0.5, 0.5, -0.4, 75, 30, 70
[Band]
render_parts = 6
shape = asteroid_belt_dust
height = 4000
offset_dist = 2000
fade = 1, 1.35, 10, 14
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 300
start_dist = 2200
fade_dist_percent = 0.35
shape = roid_rock_tri
color_shift = 0.9, 0.9, 0.9
ambient_intensity = 1
size = 30, 65
[DynamicAsteroids]
asteroid = DAsteroid_rock_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
; Copied by FL Atlas from file: solar\ASTEROIDS\rh02_alster_rock_asteroid_field.ini

View File

@@ -0,0 +1,65 @@
[TexturePanels]
file = solar\nebula\crow_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 50, 110, 170
[properties]
flag = nebula
[Exterior]
shape = crow_exterior1
shape = crow_exterior2
shape = crow_exterior3
shape = crow_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 9000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 12
move_bit_percent = 0.75
equator_bias = 0.5
color = 140, 180, 200
[NebulaLight]
ambient = 30, 40, 80
sun_burnthrough_intensity = 1
sun_burnthrough_scaler = 1
[Clouds]
max_distance = 300
puff_count = 10
puff_radius = 100
puff_colora = 60, 130, 230
puff_colorb = 50, 200, 160
puff_max_alpha = 0.5
puff_shape = crow_cloud1
puff_shape = crow_cloud2
puff_shape = crow_cloud3
puff_shape = crow_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 65, 25, 85
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.55
gap = 4
color = 40, 50, 60
[DynamicLightning]
gap = 50
duration = 0
color = 0, 0, 0
ambient_intensity = 0
intensity_increase = 0
; Copied by FL Atlas from file: solar\NEBULA\ku04_hiryo_cloud.ini

View File

@@ -0,0 +1,65 @@
[TexturePanels]
file = solar\nebula\crow_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 50, 110, 170
[properties]
flag = nebula
[Exterior]
shape = crow_exterior1
shape = crow_exterior2
shape = crow_exterior3
shape = crow_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 9000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 12
move_bit_percent = 0.75
equator_bias = 0.5
color = 140, 180, 200
[NebulaLight]
ambient = 30, 40, 80
sun_burnthrough_intensity = 1
sun_burnthrough_scaler = 1
[Clouds]
max_distance = 300
puff_count = 10
puff_radius = 100
puff_colora = 60, 130, 230
puff_colorb = 50, 200, 160
puff_max_alpha = 0.5
puff_shape = crow_cloud1
puff_shape = crow_cloud2
puff_shape = crow_cloud3
puff_shape = crow_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 65, 25, 85
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.55
gap = 4
color = 40, 50, 60
[DynamicLightning]
gap = 50
duration = 0
color = 0, 0, 0
ambient_intensity = 0
intensity_increase = 0
; Copied by FL Atlas from file: solar\NEBULA\ku04_hiryo_cloud.ini

View File

@@ -690,3 +690,13 @@ difficulty_level = 11
goto = Ku05, Ku05_to_Ku06, gate_tunnel_bretonia
loadout = jumpgate_ku_02
pilot = pilot_solar_hardest
[Object]
nickname = KU06_to_KU08_jumphole
pos = -36618.95, 0.00, -32563.83
archetype = jumphole
goto = KU08, KU08_to_KU06_jumphole, gate_tunnel_bretonia
rotate = 0, 10, 0
ids_name = 0
ids_info = 0
msg_id_prefix = gcs_refer_system_KU08

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = KU08_01_Base
start_room = Deck
price_variance = 0.00
[Room]
nickname = Deck
file = Universe\Systems\KU08\Bases\Rooms\KU08_01_Base_deck.ini
[Room]
nickname = Bar
file = Universe\Systems\KU08\Bases\Rooms\KU08_01_Base_bar.ini

View File

@@ -0,0 +1,12 @@
[BaseInfo]
nickname = KU08_02_Base
start_room = Deck
price_variance = 0.00
[Room]
nickname = Deck
file = Universe\Systems\KU08\Bases\Rooms\KU08_02_Base_deck.ini
[Room]
nickname = Bar
file = Universe\Systems\KU08\Bases\Rooms\KU08_02_Base_bar.ini

View File

@@ -0,0 +1,16 @@
[BaseInfo]
nickname = KU08_03_Base
start_room = Deck
price_variance = 0.00
[Room]
nickname = Deck
file = Universe\Systems\KU08\Bases\Rooms\KU08_03_Base_deck.ini
[Room]
nickname = Bar
file = Universe\Systems\KU08\Bases\Rooms\KU08_03_Base_bar.ini
[Room]
nickname = Trader
file = Universe\Systems\KU08\Bases\Rooms\KU08_03_Base_trader.ini

View File

@@ -0,0 +1,28 @@
[BaseInfo]
nickname = KU08_04_Base
start_room = Cityscape
price_variance = 0.20
[Room]
nickname = Bar
file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_bar.ini
[Room]
nickname = Trader
file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_trader.ini
[Room]
nickname = Equipment
file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_equipment.ini
[Room]
nickname = ShipDealer
file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_shipdealer.ini
[Room]
nickname = Cityscape
file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_cityscape.ini
[Room]
nickname = bar
file = Universe\Systems\KU08\Bases\Rooms\KU08_04_Base_bar.ini

View File

@@ -0,0 +1,32 @@
[Room_Info]
set_script = Scripts\Bases\ku_04_Bar_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\ku_04_Bar_ambi_int_01.thn
[Room_Sound]
music = music_bar_generic04
ambient = ambience_bar_space
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\Bases\ku_04_Bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -0,0 +1,30 @@
[Room_Info]
set_script = Scripts\Bases\ku_04_Deck_HardPoint_01.thn
scene = all, ambient, Scripts\Bases\ku_04_Deck_ambi_int_01.thn
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck

View File

@@ -0,0 +1,44 @@
[Room_Info]
set_script = scripts\bases\cv_01_Bar_hardpoint_01.thn
scene = all, ambient, scripts\bases\cv_01_bar_ambi_Li01_07.thn
[Room_Sound]
music = music_bar_generic02
ambient = ambience_deck_space_smaller
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\Cv_01_bar_enter_01.thn
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -0,0 +1,82 @@
[Room_Info]
set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Spiels]
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
[Room_Sound]
ambient = ambience_deck_space_smaller
[PlayerShipPlacement]
name = X/Shipcentre/01
[Camera]
name = Camera_0
[Hotspot]
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment

View File

@@ -0,0 +1,35 @@
[Room_Info]
set_script = Scripts\Bases\Li_09_bar_hardpoint_s020x.thn
scene = all, ambient, Scripts\Bases\Li_09_bar_ambi_int_s020x.thn
[Room_Sound]
ambient = ambience_deck_space_smaller
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -0,0 +1,32 @@
[Room_Info]
set_script = Scripts\Bases\Li_08_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_08_Deck_ambi_int_01.thn
animation = Sc_loop
[Room_Sound]
ambient = ambience_deck_space_smaller
[Camera]
name = Camera_0
[PlayerShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair

View File

@@ -0,0 +1,42 @@
[Room_Info]
set_script = Scripts\Bases\Li_01_Trader_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_01_Trader_ambi_int_01.thn
[Spiels]
CommodityDealer = manhattan_commodity_spiel
[Room_Sound]
ambient = ambience_comm
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Deck
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1

View File

@@ -0,0 +1,47 @@
[Room_Info]
set_script = Scripts\bases\Ku_01_Bar_hardpoint_01.thn
scene = all, ambient, Scripts\bases\Ku_01_Bar_ambi_int_01.thn
[Room_Sound]
music = music_bar_ku01
ambient = ambience_bar_ground_larger
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Ku_01_Bar_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
[Hotspot]
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor

View File

@@ -0,0 +1,399 @@
[Room_Info]
set_script = Scripts\bases\Ku_01_cityscape_hardpoint_01.thn
animation = Sc_loop
scene = all, ambient, Scripts\bases\Ku_01_cityscape_ambi_day_01.thn
scene = all, ambient, Scripts\bases\Ku_01_cityscape_traffic_01.thn, TRAFFIC_PRIORITY
[Room_Sound]
music = music_newtokyo, oneshot
ambient = ambience_cityscape_heavy
[Camera]
name = Camera_0
[PlayerShipPlacement]
name = X/Shipcentre/01
landing_script = Scripts\bases\Ku_01_cityscape_land_01.thn
launching_script = Scripts\bases\Ku_01_cityscape_launch_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[FlashlightLine]
icolor = 238, 141, 46
scale = 0.5
gap = 0.04
blink = 2
endpause = 2
numlights = 20
hardpoint = RunLightA01
hardpoint = RunLightA100
[FlashlightSet]
icolor = 238, 141, 46
scale = 5
blink = 2
endpause = 2
hardpoint = RunLightA100
hardpoint = RunLightA01
[FlashlightLine]
icolor = 238, 141, 46
scale = 0.5
gap = 0.04
blink = 2
endpause = 2
numlights = 20
hardpoint = RunLightB01
hardpoint = RunLightB100
[FlashlightLine]
icolor = 238, 141, 46
scale = 0.5
gap = 0.04
blink = 2
endpause = 2
numlights = 20
hardpoint = RunLightC01
hardpoint = RunLightC100
[FlashlightSet]
icolor = 238, 141, 46
scale = 5
blink = 2
endpause = 2
hardpoint = RunLightC100
hardpoint = RunLightC01
[FlashlightLine]
icolor = 171, 164, 195
scale = 4
gap = 0.1
blink = 0.4
numlights = 12
hardpoint = RunLightE01
hardpoint = RunLightE12
[FlashlightLine]
icolor = 254, 117, 195
scale = 2
gap = 0.08
blink = 0.4
endpause = 2.5
numlights = 12
hardpoint = RunLightF01
hardpoint = RunLightF12
[FlashlightSet]
icolor = 250, 180, 55
scale = 0.8
gap = 0
blink = 7
endpause = 3
hardpoint = HpLightJ01
hardpoint = HpLightJ02
hardpoint = HpLightJ03
hardpoint = HpLightJ04
hardpoint = HpLightJ05
hardpoint = HpLightJ06
hardpoint = HpLightJ07
hardpoint = HpLightJ08
hardpoint = HpLightJ09
hardpoint = HpLightJ10
hardpoint = HpLightJ11
hardpoint = HpLightJ12
hardpoint = HpLightJ13
hardpoint = HpLightJ14
hardpoint = HpLightJ15
hardpoint = HpLightJ16
hardpoint = HpLightJ17
hardpoint = HpLightJ18
hardpoint = HpLightJ19
hardpoint = HpLightJ20
hardpoint = HpLightJ21
hardpoint = HpLightJ22
hardpoint = HpLightJ23
hardpoint = HpLightJ24
hardpoint = HpLightJ25
hardpoint = HpLightJ26
hardpoint = HpLightJ27
hardpoint = HpLightJ28
hardpoint = HpLightJ29
hardpoint = HpLightJ30
hardpoint = HpLightJ31
hardpoint = HpLightJ32
hardpoint = HpLightJ33
hardpoint = HpLightJ34
hardpoint = HpLightJ35
hardpoint = HpLightJ36
hardpoint = HpLightJ37
hardpoint = HpLightJ38
hardpoint = HpLightJ39
hardpoint = HpLightJ40
hardpoint = HpLightJ41
hardpoint = HpLightJ42
hardpoint = HpLightJ43
hardpoint = HpLightJ44
hardpoint = HpLightJ45
hardpoint = HpLightJ46
[FlashlightSet]
icolor = 238, 141, 46
scale = 2
blink = 1
endpause = 2
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA04
hardpoint = HpLightA03
hardpoint = HpLightA02
hardpoint = HpLightA01
hardpoint = HpLightA01
hardpoint = HpLightA01
hardpoint = HpLightA01
[FlashlightSet]
icolor = 255, 176, 90
scale = 2
blink = 0.6
endpause = 3
hardpoint = HpLightB
[FlashlightSet]
icolor = 255, 176, 90
scale = 1
blink = 0.6
endpause = 2.5
hardpoint = HpLightC
[FlashlightSet]
icolor = 255, 176, 90
scale = 3
blink = 0.6
endpause = 2
hardpoint = HpLightD
[FlashlightSet]
icolor = 125, 120, 70
scale = 4
blink = 0.6
endpause = 5
hardpoint = HpLightE01
hardpoint = HpLightE02
hardpoint = HpLightE03
hardpoint = HpLightE04
hardpoint = HpLightE05
hardpoint = HpLightE06
hardpoint = HpLightE07
hardpoint = HpLightE08
hardpoint = HpLightE09
hardpoint = HpLightE10
hardpoint = HpLightE11
hardpoint = HpLightE10
hardpoint = HpLightE09
hardpoint = HpLightE08
hardpoint = HpLightE07
hardpoint = HpLightE06
hardpoint = HpLightE05
hardpoint = HpLightE04
hardpoint = HpLightE03
hardpoint = HpLightE02
[FlashlightSet]
icolor = 50, 50, 255
scale = 2.5
blink = 5
endpause = 1
hardpoint = HpLightE01
hardpoint = HpLightE11
[FlashlightSet]
icolor = 255, 242, 140
scale = 2
blink = 0.6
endpause = 0.5
hardpoint = HpLightF
[FlashlightSet]
icolor = 184, 54, 33
scale = 2
blink = 0.6
endpause = 1
hardpoint = HpLightG
[FlashlightSet]
icolor = 163, 184, 49
scale = 2
blink = 1
endpause = 1.3
hardpoint = HpLightH
[FlashlightSet]
icolor = 163, 184, 49
scale = 2.5
blink = 2
endpause = 1.6
hardpoint = HpLightI
[FlashlightSet]
icolor = 0, 242, 220
scale = 1.5
blink = 0.6
endpause = 0.5
hardpoint = HpLightK
[FlashlightSet]
icolor = 170, 100, 40
scale = 1.5
blink = 0.85
hardpoint = HpLightL01
hardpoint = HpLightL02
hardpoint = HpLightL03
hardpoint = HpLightL04
hardpoint = HpLightL05
hardpoint = HpLightL06
hardpoint = HpLightL07
hardpoint = HpLightL08
hardpoint = HpLightL09
hardpoint = HpLightL10
hardpoint = HpLightL11
hardpoint = HpLightL10
hardpoint = HpLightL09
hardpoint = HpLightL08
hardpoint = HpLightL07
hardpoint = HpLightL06
hardpoint = HpLightL05
hardpoint = HpLightL04
hardpoint = HpLightL03
hardpoint = HpLightL02
hardpoint = HpLightL01
[FlashlightSet]
icolor = 220, 135, 75
scale = 1
blink = 2
endpause = 2.5
hardpoint = HpLightM01
hardpoint = HpLightM02
hardpoint = HpLightM03
hardpoint = HpLightM04
hardpoint = HpLightM05
hardpoint = HpLightM06
hardpoint = HpLightM07
hardpoint = HpLightM08
hardpoint = HpLightM09
hardpoint = HpLightM10
hardpoint = HpLightM11
hardpoint = HpLightM12
[FlashlightSet]
icolor = 254, 117, 195
scale = 1
blink = 2
endpause = 2.5
hardpoint = HpLightM12
hardpoint = HpLightM11
hardpoint = HpLightM10
hardpoint = HpLightM09
hardpoint = HpLightM08
hardpoint = HpLightM07
hardpoint = HpLightM06
hardpoint = HpLightM05
hardpoint = HpLightM04
hardpoint = HpLightM03
hardpoint = HpLightM02
hardpoint = HpLightM01
[FlashlightSet]
icolor = 145, 40, 25
scale = 1
blink = 3
hardpoint = HpLightN01
hardpoint = HpLightN02
hardpoint = HpLightN03
hardpoint = HpLightN04
hardpoint = HpLightN05
hardpoint = HpLightN06
hardpoint = HpLightN07
hardpoint = HpLightN08
hardpoint = HpLightN09
hardpoint = HpLightN10
hardpoint = HpLightN11
hardpoint = HpLightN12
hardpoint = HpLightN13
hardpoint = HpLightN14
hardpoint = HpLightN15
hardpoint = HpLightN16
hardpoint = HpLightN17
hardpoint = HpLightN18
hardpoint = HpLightN19
hardpoint = HpLightN20
hardpoint = HpLightN21
hardpoint = HpLightN22
hardpoint = HpLightN23
hardpoint = HpLightN24
[FlashlightSet]
icolor = 145, 80, 50
scale = 1.25
blink = 2
endpause = 1.5
hardpoint = HpLightO01
hardpoint = HpLightO02
hardpoint = HpLightO03
hardpoint = HpLightO04
hardpoint = HpLightO05
hardpoint = HpLightO06
hardpoint = HpLightO07
hardpoint = HpLightO08
hardpoint = HpLightO09
hardpoint = HpLightO10
hardpoint = HpLightO11
hardpoint = HpLightO12
[FlashlightSet]
icolor = 145, 100, 70
scale = 1.5
blink = 2.5
endpause = 0.75
hardpoint = HpLightP01
hardpoint = HpLightP02
hardpoint = HpLightP03
hardpoint = HpLightP04
hardpoint = HpLightP05
hardpoint = HpLightP06
hardpoint = HpLightP07
hardpoint = HpLightP08
hardpoint = HpLightP09
hardpoint = HpLightP10
hardpoint = HpLightP11
hardpoint = HpLightP12

View File

@@ -0,0 +1,63 @@
[Room_Info]
set_script = scripts\bases\Ku_01_equipment_hardpoint_01.thn
scene = all, ambient, Scripts\bases\Ku_01_equipment_ambi_int_01.thn
goodscart_script = scripts\bases\Ku_01_equipment_carts_01.thn
[Room_Sound]
ambient = ambience_equip_ground_larger
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
[PlayerShipPlacement]
name = X/Shipcentre/01
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
[Hotspot]
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1

View File

@@ -0,0 +1,62 @@
[Room_Info]
set_script = Scripts\bases\Ku_01_shipdealer_hardpoint_01.thn
scene = all, ambient, Scripts\bases\Ku_01_shipdealer_ambi_int_01.thn
[Spiels]
ShipDealer = test_ship_dealer
[Camera]
name = Camera_0
[Room_Sound]
ambient = ambience_shipbuy
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Ku_01_shipdealer_enter_01.thn
[ForSaleShipPlacement]
name = X/Shipcentre/01
[ForSaleShipPlacement]
name = X/Shipcentre/02
[ForSaleShipPlacement]
name = X/Shipcentre/03
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER
behavior = StartShipDealer
state_read = 2
state_send = 1

View File

@@ -0,0 +1,50 @@
[Room_Info]
set_script = Scripts\bases\Ku_01_Trader_hardpoint_01.thn
scene = all, ambient, Scripts\bases\Ku_01_Trader_ambi_int_01.thn
[Room_Sound]
ambient = ambience_comm
[Camera]
name = Camera_0
[CharacterPlacement]
name = Zg/PC/Player/01/A/Stand
start_script = scripts\bases\Ku_01_Trader_enter_01.thn
[Hotspot]
name = IDS_HOTSPOT_EXIT
behavior = ExitDoor
room_switch = Cityscape
[Hotspot]
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Trader
[Hotspot]
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Equipment
[Hotspot]
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
[Hotspot]
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
[Hotspot]
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1

File diff suppressed because it is too large Load Diff

View File

@@ -37,6 +37,7 @@ Path = Br01, Ku04, Br01, Br03, Bw02, Ew03, Ew04, Bw06, Bw07, Ku04
Path = Br01, Ku05, Br01, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05
Path = Br01, Ku06, Br01, Br03, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06
Path = Br01, Ku07, Br01, Br03, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Br01, KU08, Br01, Br03, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, KU08
Path = Br01, Li01, Br01, Br04, Iw03, Iw04, LI06, Li01
Path = Br01, Li02, Br01, Br04, Iw03, Iw04, Li02
Path = Br01, Li03, Br01, Br04, Iw03, Iw04, LI06, Li01, Li03
@@ -91,6 +92,7 @@ Path = Br02, Ku04, Br02, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku01, Ku04
Path = Br02, Ku05, Br02, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05
Path = Br02, Ku06, Br02, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06
Path = Br02, Ku07, Br02, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05, Ku07
Path = Br02, KU08, Br02, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06, KU08
Path = Br02, Li01, Br02, Iw03, Iw04, LI06, Li01
Path = Br02, Li02, Br02, Iw03, Iw04, Li02
Path = Br02, Li03, Br02, Iw03, Iw04, LI06, Li01, Li03
@@ -145,6 +147,7 @@ Path = Br03, Ku04, Br03, Bw02, Ew03, Ew04, Bw06, Bw07, Ku04
Path = Br03, Ku05, Br03, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku05
Path = Br03, Ku06, Br03, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06
Path = Br03, Ku07, Br03, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Br03, KU08, Br03, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, KU08
Path = Br03, Li01, Br03, Br04, Iw03, Iw04, LI06, Li01
Path = Br03, Li02, Br03, Br04, Iw03, Iw04, Li02
Path = Br03, Li03, Br03, Br04, Iw03, Iw04, LI06, Li01, Li03
@@ -199,6 +202,7 @@ Path = Br04, Ku04, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku01, Ku04
Path = Br04, Ku05, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05
Path = Br04, Ku06, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06
Path = Br04, Ku07, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05, Ku07
Path = Br04, KU08, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06, KU08
Path = Br04, Li01, Br04, Iw03, Iw04, LI06, Li01
Path = Br04, Li02, Br04, Iw03, Iw04, Li02
Path = Br04, Li03, Br04, Iw03, Iw04, LI06, Li01, Li03
@@ -253,6 +257,7 @@ Path = Br05, Ku04, Br05, Br01, Br03, Bw02, Ew03, Ew04, Bw06, Bw07, Ku04
Path = Br05, Ku05, Br05, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05
Path = Br05, Ku06, Br05, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06
Path = Br05, Ku07, Br05, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05, Ku07
Path = Br05, KU08, Br05, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06, KU08
Path = Br05, Li01, Br05, Br04, Iw03, Iw04, LI06, Li01
Path = Br05, Li02, Br05, Br04, Iw03, Iw04, Li02
Path = Br05, Li03, Br05, Br04, Iw03, Iw04, LI06, Li01, Li03
@@ -307,6 +312,7 @@ Path = Br06, Ku04, Br06, Bw10, Bw09, Bw08, Ku03, Ku01, Ku04
Path = Br06, Ku05, Br06, Bw10, Bw09, Bw08, Ku03, Ku05
Path = Br06, Ku06, Br06, Bw10, Bw09, Bw08, Ew01, Ku06
Path = Br06, Ku07, Br06, Bw10, Bw09, Bw08, Ku03, Ku05, Ku07
Path = Br06, KU08, Br06, Bw10, Bw09, Bw08, Ew01, Ku06, KU08
Path = Br06, Li01, Br06, Br04, Iw03, Iw04, LI06, Li01
Path = Br06, Li02, Br06, Br04, Iw03, Iw04, Li02
Path = Br06, Li03, Br06, Br04, Iw03, Iw04, LI06, Li01, Li03
@@ -361,6 +367,7 @@ Path = Bw01, Ku04, Bw01, Bw02, Ew03, Ew04, Bw06, Bw07, Ku04
Path = Bw01, Ku05, Bw01, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku05
Path = Bw01, Ku06, Bw01, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06
Path = Bw01, Ku07, Bw01, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Bw01, KU08, Bw01, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, KU08
Path = Bw01, Li01, Bw01, Br03, Br04, Iw03, Iw04, LI06, Li01
Path = Bw01, Li02, Bw01, Br03, Br04, Iw03, Iw04, Li02
Path = Bw01, Li03, Bw01, Br03, Br04, Iw03, Iw04, LI06, Li01, Li03
@@ -415,6 +422,7 @@ Path = Bw02, Ku04, Bw02, Ew03, Ew04, Bw06, Bw07, Ku04
Path = Bw02, Ku05, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku05
Path = Bw02, Ku06, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06
Path = Bw02, Ku07, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Bw02, KU08, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, KU08
Path = Bw02, Li01, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01
Path = Bw02, Li02, Bw02, Br03, Br04, Iw03, Iw04, Li02
Path = Bw02, Li03, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01, Li03
@@ -469,6 +477,7 @@ Path = Bw03, Ku04, Bw03, Bw04, Rh05, Rh01, Bw05, Ku04
Path = Bw03, Ku05, Bw03, Bw04, Rh05, Rh01, Bw05, Ku06, Ku05
Path = Bw03, Ku06, Bw03, Bw04, Rh05, Rh01, Bw05, Ku06
Path = Bw03, Ku07, Bw03, Bw04, Rh05, Rh01, Bw05, Ku06, Ku07
Path = Bw03, KU08, Bw03, Bw04, Rh05, Rh01, Bw05, Ku06, KU08
Path = Bw03, Li01, Bw03, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01
Path = Bw03, Li02, Bw03, Bw02, Br03, Br04, Iw03, Iw04, Li02
Path = Bw03, Li03, Bw03, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01, Li03
@@ -523,6 +532,7 @@ Path = Bw04, Ku04, Bw04, Rh05, Rh01, Bw05, Ku04
Path = Bw04, Ku05, Bw04, Rh05, Rh01, Bw05, Ku06, Ku05
Path = Bw04, Ku06, Bw04, Rh05, Rh01, Bw05, Ku06
Path = Bw04, Ku07, Bw04, Rh05, Rh01, Bw05, Ku06, Ku07
Path = Bw04, KU08, Bw04, Rh05, Rh01, Bw05, Ku06, KU08
Path = Bw04, Li01, Bw04, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01
Path = Bw04, Li02, Bw04, Bw02, Br03, Br04, Iw03, Iw04, Li02
Path = Bw04, Li03, Bw04, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01, Li03
@@ -577,6 +587,7 @@ Path = Bw05, Ku04, Bw05, Ku04
Path = Bw05, Ku05, Bw05, Ku06, Ku05
Path = Bw05, Ku06, Bw05, Ku06
Path = Bw05, Ku07, Bw05, Ku06, Ku07
Path = Bw05, KU08, Bw05, Ku06, KU08
Path = Bw05, Li01, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li01
Path = Bw05, Li02, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
Path = Bw05, Li03, Bw05, Ku04, Ku01, Ku03, Ku02, Iw06, Li03
@@ -631,6 +642,7 @@ Path = Bw06, Ku04, Bw06, Bw07, Ku04
Path = Bw06, Ku05, Bw06, Bw05, Ku06, Ku05
Path = Bw06, Ku06, Bw06, Bw05, Ku06
Path = Bw06, Ku07, Bw06, Bw05, Ku06, Ku07
Path = Bw06, KU08, Bw06, Bw05, Ku06, KU08
Path = Bw06, Li01, Bw06, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li01
Path = Bw06, Li02, Bw06, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
Path = Bw06, Li03, Bw06, Bw07, Ku04, Ku01, Ku03, Ku02, Iw06, Li03
@@ -685,6 +697,7 @@ Path = Bw07, Ku04, Bw07, Ku04
Path = Bw07, Ku05, Bw07, Bw05, Ku06, Ku05
Path = Bw07, Ku06, Bw07, Bw05, Ku06
Path = Bw07, Ku07, Bw07, Bw05, Ku06, Ku07
Path = Bw07, KU08, Bw07, Bw05, Ku06, KU08
Path = Bw07, Li01, Bw07, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li01
Path = Bw07, Li02, Bw07, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
Path = Bw07, Li03, Bw07, Ku04, Ku01, Ku03, Ku02, Iw06, Li03
@@ -739,6 +752,7 @@ Path = Bw08, Ku04, Bw08, Ku03, Ku01, Ku04
Path = Bw08, Ku05, Bw08, Ku03, Ku05
Path = Bw08, Ku06, Bw08, Ew01, Ku06
Path = Bw08, Ku07, Bw08, Ku03, Ku05, Ku07
Path = Bw08, KU08, Bw08, Ew01, Ku06, KU08
Path = Bw08, Li01, Bw08, Ku03, Ku02, Iw06, Li03, Li01
Path = Bw08, Li02, Bw08, Ku03, Ku02, Iw06, Li03, Li01, Li04, Li02
Path = Bw08, Li03, Bw08, Ku03, Ku02, Iw06, Li03
@@ -793,6 +807,7 @@ Path = Bw09, Ku04, Bw09, Bw08, Ku03, Ku01, Ku04
Path = Bw09, Ku05, Bw09, Bw08, Ku03, Ku05
Path = Bw09, Ku06, Bw09, Bw08, Ew01, Ku06
Path = Bw09, Ku07, Bw09, Bw08, Ku03, Ku05, Ku07
Path = Bw09, KU08, Bw09, Bw08, Ew01, Ku06, KU08
Path = Bw09, Li01, Bw09, Bw08, Ku03, Ku02, Iw06, Li03, Li01
Path = Bw09, Li02, Bw09, Bw10, Br06, Br04, Iw03, Iw04, Li02
Path = Bw09, Li03, Bw09, Bw08, Ku03, Ku02, Iw06, Li03
@@ -847,6 +862,7 @@ Path = Bw10, Ku04, Bw10, Bw09, Bw08, Ku03, Ku01, Ku04
Path = Bw10, Ku05, Bw10, Bw09, Bw08, Ku03, Ku05
Path = Bw10, Ku06, Bw10, Bw09, Bw08, Ew01, Ku06
Path = Bw10, Ku07, Bw10, Bw09, Bw08, Ku03, Ku05, Ku07
Path = Bw10, KU08, Bw10, Bw09, Bw08, Ew01, Ku06, KU08
Path = Bw10, Li01, Bw10, Br06, Br04, Iw03, Iw04, LI06, Li01
Path = Bw10, Li02, Bw10, Br06, Br04, Iw03, Iw04, Li02
Path = Bw10, Li03, Bw10, Bw09, Bw08, Ku03, Ku02, Iw06, Li03
@@ -901,6 +917,7 @@ Path = Bw11, Ku04, Bw11, Bw05, Ku04
Path = Bw11, Ku05, Bw11, Bw05, Ku06, Ku05
Path = Bw11, Ku06, Bw11, Bw05, Ku06
Path = Bw11, Ku07, Bw11, Bw05, Ku06, Ku07
Path = Bw11, KU08, Bw11, Bw05, Ku06, KU08
Path = Bw11, Li01, Bw11, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li01
Path = Bw11, Li02, Bw11, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
Path = Bw11, Li03, Bw11, Bw05, Ku04, Ku01, Ku03, Ku02, Iw06, Li03
@@ -955,6 +972,7 @@ Path = Ew01, Ku04, Ew01, Ku06, Ku04
Path = Ew01, Ku05, Ew01, Ku06, Ku05
Path = Ew01, Ku06, Ew01, Ku06
Path = Ew01, Ku07, Ew01, Ku06, Ku07
Path = Ew01, KU08, Ew01, Ku06, KU08
Path = Ew01, Li01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03, Li01
Path = Ew01, Li02, Ew01, Bw08, Ku03, Ku02, Iw06, Li03, Li01, Li04, Li02
Path = Ew01, Li03, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -1009,6 +1027,7 @@ Path = Ew02, Ku04, Ew02, Bw07, Ku04
Path = Ew02, Ku05, Ew02, Hi01, Ew01, Ku06, Ku05
Path = Ew02, Ku06, Ew02, Hi01, Ew01, Ku06
Path = Ew02, Ku07, Ew02, Hi01, Ew01, Ku06, Ku07
Path = Ew02, KU08, Ew02, Hi01, Ew01, Ku06, KU08
Path = Ew02, Li01, Ew02, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03, Li01
Path = Ew02, Li02, Ew02, Bw07, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
Path = Ew02, Li03, Ew02, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -1063,6 +1082,7 @@ Path = Ew03, Ku04, Ew03, Ew04, Bw06, Bw07, Ku04
Path = Ew03, Ku05, Ew03, Ew04, Bw06, Bw05, Ku06, Ku05
Path = Ew03, Ku06, Ew03, Ew04, Bw06, Bw05, Ku06
Path = Ew03, Ku07, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Ew03, KU08, Ew03, Ew04, Bw06, Bw05, Ku06, KU08
Path = Ew03, Li01, Ew03, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01
Path = Ew03, Li02, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
Path = Ew03, Li03, Ew03, Ew04, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -1117,6 +1137,7 @@ Path = Ew04, Ku04, Ew04, Bw06, Bw07, Ku04
Path = Ew04, Ku05, Ew04, Bw06, Bw05, Ku06, Ku05
Path = Ew04, Ku06, Ew04, Bw06, Bw05, Ku06
Path = Ew04, Ku07, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Ew04, KU08, Ew04, Bw06, Bw05, Ku06, KU08
Path = Ew04, Li01, Ew04, Bw06, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li01
Path = Ew04, Li02, Ew04, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
Path = Ew04, Li03, Ew04, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -1171,6 +1192,7 @@ Path = Ew05, Ku04, Ew05, Hi01, Ew01, Ku06, Ku04
Path = Ew05, Ku05, Ew05, Hi01, Ew01, Ku06, Ku05
Path = Ew05, Ku06, Ew05, Hi01, Ew01, Ku06
Path = Ew05, Ku07, Ew05, Hi01, Ew01, Ku06, Ku07
Path = Ew05, KU08, Ew05, Hi01, Ew01, Ku06, KU08
Path = Ew05, Li01, Ew05, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03, Li01
Path = Ew05, Li02, Ew05, Hi01, Ew04, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
Path = Ew05, Li03, Ew05, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -1225,6 +1247,7 @@ Path = Ew06, Ku04, Ew06, Hi02, Ew04, Bw06, Bw07, Ku04
Path = Ew06, Ku05, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06, Ku05
Path = Ew06, Ku06, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06
Path = Ew06, Ku07, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Ew06, KU08, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06, KU08
Path = Ew06, Li01, Ew06, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01
Path = Ew06, Li02, Ew06, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
Path = Ew06, Li03, Ew06, Hi02, Ew04, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -1282,6 +1305,7 @@ Path = Hi01, Ku04, Hi01, Ew01, Ku06, Ku04
Path = Hi01, Ku05, Hi01, Ew01, Ku06, Ku05
Path = Hi01, Ku06, Hi01, Ew01, Ku06
Path = Hi01, Ku07, Hi01, Ew01, Ku06, Ku07
Path = Hi01, KU08, Hi01, Ew01, Ku06, KU08
Path = Hi01, Li01, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03, Li01
Path = Hi01, Li02, Hi01, Ew04, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
Path = Hi01, Li03, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -1336,6 +1360,7 @@ Path = Hi02, Ku04, Hi02, Ew04, Bw06, Bw07, Ku04
Path = Hi02, Ku05, Hi02, Ew04, Bw06, Bw05, Ku06, Ku05
Path = Hi02, Ku06, Hi02, Ew04, Bw06, Bw05, Ku06
Path = Hi02, Ku07, Hi02, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Hi02, KU08, Hi02, Ew04, Bw06, Bw05, Ku06, KU08
Path = Hi02, Li01, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01
Path = Hi02, Li02, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
Path = Hi02, Li03, Hi02, Ew04, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -1390,6 +1415,7 @@ Path = Iw01, Ku04, Iw01, Rh02, Rh01, Bw05, Ku04
Path = Iw01, Ku05, Iw01, Rh02, Rh01, Bw05, Ku06, Ku05
Path = Iw01, Ku06, Iw01, Rh02, Rh01, Bw05, Ku06
Path = Iw01, Ku07, Iw01, Rh02, Rh01, Bw05, Ku06, Ku07
Path = Iw01, KU08, Iw01, Rh02, Rh01, Bw05, Ku06, KU08
Path = Iw01, Li01, Iw01, Iw02, Li04, Li01
Path = Iw01, Li02, Iw01, Iw02, Li04, Li02
Path = Iw01, Li03, Iw01, Iw02, Li04, Li01, Li03
@@ -1444,6 +1470,7 @@ Path = Iw02, Ku04, Iw02, Iw01, Rh02, Rh01, Bw05, Ku04
Path = Iw02, Ku05, Iw02, Iw01, Rh02, Rh01, Bw05, Ku06, Ku05
Path = Iw02, Ku06, Iw02, Iw01, Rh02, Rh01, Bw05, Ku06
Path = Iw02, Ku07, Iw02, Iw01, Rh02, Rh01, Bw05, Ku06, Ku07
Path = Iw02, KU08, Iw02, Iw01, Rh02, Rh01, Bw05, Ku06, KU08
Path = Iw02, Li01, Iw02, Li04, Li01
Path = Iw02, Li02, Iw02, Li04, Li02
Path = Iw02, Li03, Iw02, Li04, Li01, Li03
@@ -1498,6 +1525,7 @@ Path = Iw03, Ku04, Iw03, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku01, Ku04
Path = Iw03, Ku05, Iw03, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05
Path = Iw03, Ku06, Iw03, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06
Path = Iw03, Ku07, Iw03, Br04, Br06, Bw10, Bw09, Bw08, Ku03, Ku05, Ku07
Path = Iw03, KU08, Iw03, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06, KU08
Path = Iw03, Li01, Iw03, Iw04, LI06, Li01
Path = Iw03, Li02, Iw03, Iw04, Li02
Path = Iw03, Li03, Iw03, Iw04, LI06, Li01, Li03
@@ -1552,6 +1580,7 @@ Path = Iw04, Ku04, Iw04, Li02, Li04, Iw02, Iw01, Rh02, Rh01, Bw05, Ku04
Path = Iw04, Ku05, Iw04, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05
Path = Iw04, Ku06, Iw04, Iw03, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06
Path = Iw04, Ku07, Iw04, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku07
Path = Iw04, KU08, Iw04, Iw03, Br04, Br06, Bw10, Bw09, Bw08, Ew01, Ku06, KU08
Path = Iw04, Li01, Iw04, LI06, Li01
Path = Iw04, Li02, Iw04, Li02
Path = Iw04, Li03, Iw04, LI06, Li01, Li03
@@ -1606,6 +1635,7 @@ Path = Iw05, Ku04, Iw05, Iw06, Ku02, Ku03, Ku01, Ku04
Path = Iw05, Ku05, Iw05, Iw06, Ku02, Ku03, Ku05
Path = Iw05, Ku06, Iw05, Iw06, Ku02, Ku03, Ku05, Ku06
Path = Iw05, Ku07, Iw05, Iw06, Ku02, Ku03, Ku05, Ku07
Path = Iw05, KU08, Iw05, Iw06, Ku02, Ku03, Ku05, Ku06, KU08
Path = Iw05, Li01, Iw05, Li03, Li01
Path = Iw05, Li02, Iw05, Li03, Li01, Li04, Li02
Path = Iw05, Li03, Iw05, Li03
@@ -1660,6 +1690,7 @@ Path = Iw06, Ku04, Iw06, Ku02, Ku03, Ku01, Ku04
Path = Iw06, Ku05, Iw06, Ku02, Ku03, Ku05
Path = Iw06, Ku06, Iw06, Ku02, Ku03, Ku05, Ku06
Path = Iw06, Ku07, Iw06, Ku02, Ku03, Ku05, Ku07
Path = Iw06, KU08, Iw06, Ku02, Ku03, Ku05, Ku06, KU08
Path = Iw06, Li01, Iw06, Li03, Li01
Path = Iw06, Li02, Iw06, Li03, Li01, Li04, Li02
Path = Iw06, Li03, Iw06, Li03
@@ -1714,6 +1745,7 @@ Path = Ku01, Ku04, Ku01, Ku04
Path = Ku01, Ku05, Ku01, Ku03, Ku05
Path = Ku01, Ku06, Ku01, Ku04, Ku06
Path = Ku01, Ku07, Ku01, Ku03, Ku05, Ku07
Path = Ku01, KU08, Ku01, Ku04, Ku06, KU08
Path = Ku01, Li01, Ku01, Ku03, Ku02, Iw06, Li03, Li01
Path = Ku01, Li02, Ku01, Ku03, Ku02, Iw06, Li03, Li01, Li04, Li02
Path = Ku01, Li03, Ku01, Ku03, Ku02, Iw06, Li03
@@ -1768,6 +1800,7 @@ Path = Ku02, Ku04, Ku02, Ku03, Ku01, Ku04
Path = Ku02, Ku05, Ku02, Ku03, Ku05
Path = Ku02, Ku06, Ku02, Ku03, Ku05, Ku06
Path = Ku02, Ku07, Ku02, Ku03, Ku05, Ku07
Path = Ku02, KU08, Ku02, Ku03, Ku05, Ku06, KU08
Path = Ku02, Li01, Ku02, Iw06, Li03, Li01
Path = Ku02, Li02, Ku02, Iw06, Li03, Li01, Li04, Li02
Path = Ku02, Li03, Ku02, Iw06, Li03
@@ -1822,6 +1855,7 @@ Path = Ku03, Ku04, Ku03, Ku01, Ku04
Path = Ku03, Ku05, Ku03, Ku05
Path = Ku03, Ku06, Ku03, Ku05, Ku06
Path = Ku03, Ku07, Ku03, Ku05, Ku07
Path = Ku03, KU08, Ku03, Ku05, Ku06, KU08
Path = Ku03, Li01, Ku03, Ku02, Iw06, Li03, Li01
Path = Ku03, Li02, Ku03, Ku02, Iw06, Li03, Li01, Li04, Li02
Path = Ku03, Li03, Ku03, Ku02, Iw06, Li03
@@ -1876,6 +1910,7 @@ Path = Ku04, Ku04, Ku04
Path = Ku04, Ku05, Ku04, Ku06, Ku05
Path = Ku04, Ku06, Ku04, Ku06
Path = Ku04, Ku07, Ku04, Ku06, Ku07
Path = Ku04, KU08, Ku04, Ku06, KU08
Path = Ku04, Li01, Ku04, Ku01, Ku03, Ku02, Iw06, Li03, Li01
Path = Ku04, Li02, Ku04, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
Path = Ku04, Li03, Ku04, Ku01, Ku03, Ku02, Iw06, Li03
@@ -1930,6 +1965,7 @@ Path = Ku05, Ku04, Ku05, Ku06, Ku04
Path = Ku05, Ku05, Ku05
Path = Ku05, Ku06, Ku05, Ku06
Path = Ku05, Ku07, Ku05, Ku07
Path = Ku05, KU08, Ku05, Ku06, KU08
Path = Ku05, Li01, Ku05, Ku03, Ku02, Iw06, Li03, Li01
Path = Ku05, Li02, Ku05, Ku03, Ku02, Iw06, Li03, Li01, Li04, Li02
Path = Ku05, Li03, Ku05, Ku03, Ku02, Iw06, Li03
@@ -1984,6 +2020,7 @@ Path = Ku06, Ku04, Ku06, Ku04
Path = Ku06, Ku05, Ku06, Ku05
Path = Ku06, Ku06, Ku06
Path = Ku06, Ku07, Ku06, Ku07
Path = Ku06, KU08, Ku06, KU08
Path = Ku06, Li01, Ku06, Ku05, Ku03, Ku02, Iw06, Li03, Li01
Path = Ku06, Li02, Ku06, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
Path = Ku06, Li03, Ku06, Ku05, Ku03, Ku02, Iw06, Li03
@@ -2038,6 +2075,7 @@ Path = Ku07, Ku04, Ku07, Ku06, Ku04
Path = Ku07, Ku05, Ku07, Ku05
Path = Ku07, Ku06, Ku07, Ku06
Path = Ku07, Ku07, Ku07
Path = Ku07, KU08, Ku07, Ku06, KU08
Path = Ku07, Li01, Ku07, Ku05, Ku03, Ku02, Iw06, Li03, Li01
Path = Ku07, Li02, Ku07, Ku06, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
Path = Ku07, Li03, Ku07, Ku05, Ku03, Ku02, Iw06, Li03
@@ -2053,6 +2091,61 @@ Path = Ku07, Rh05, Ku07, Ku06, Bw05, Rh04, Rh05
Path = Ku07, ST04, Ku07, Ku06, Ew01, Hi01, Ew05, ST04
Path = Ku07, St05, Ku07, Ku06, Bw05, Bw06, Ew04, Ew03, St05
[SystemConnections]
Path = KU08, Br01, KU08, Ku06, Bw05, Bw06, Ew04, Ew03, Bw02, Br03, Br01
Path = KU08, Br02, KU08, Ku06, Ew01, Bw08, Bw09, Bw10, Br06, Br04, Br02
Path = KU08, Br03, KU08, Ku06, Bw05, Bw06, Ew04, Ew03, Bw02, Br03
Path = KU08, Br04, KU08, Ku06, Ew01, Bw08, Bw09, Bw10, Br06, Br04
Path = KU08, Br05, KU08, Ku06, Ew01, Bw08, Bw09, Bw10, Br06, Br04, Br05
Path = KU08, Br06, KU08, Ku06, Ew01, Bw08, Bw09, Bw10, Br06
Path = KU08, Bw01, KU08, Ku06, Bw05, Bw06, Ew04, Ew03, Bw02, Bw01
Path = KU08, Bw02, KU08, Ku06, Bw05, Bw06, Ew04, Ew03, Bw02
Path = KU08, Bw03, KU08, Ku06, Bw05, Rh04, Rh05, Bw04, Bw03
Path = KU08, Bw04, KU08, Ku06, Bw05, Rh04, Rh05, Bw04
Path = KU08, Bw05, KU08, Ku06, Bw05
Path = KU08, Bw06, KU08, Ku06, Bw05, Bw06
Path = KU08, Bw07, KU08, Ku06, Ku04, Bw07
Path = KU08, Bw08, KU08, Ku06, Ew01, Bw08
Path = KU08, Bw09, KU08, Ku06, Ew01, Bw08, Bw09
Path = KU08, Bw10, KU08, Ku06, Ew01, Bw08, Bw09, Bw10
Path = KU08, Bw11, KU08, Ku06, Bw05, Bw11
Path = KU08, Ew01, KU08, Ku06, Ew01
Path = KU08, Ew02, KU08, Ku06, Ku04, Bw07, Ew02
Path = KU08, Ew03, KU08, Ku06, Bw05, Bw06, Ew04, Ew03
Path = KU08, Ew04, KU08, Ku06, Bw05, Bw06, Ew04
Path = KU08, Ew05, KU08, Ku06, Ew01, Hi01, Ew05
Path = KU08, Ew06, KU08, Ku06, Bw05, Bw06, Ew04, Hi02, Ew06
Path = KU08, Hi01, KU08, Ku06, Ew01, Hi01
Path = KU08, Hi02, KU08, Ku06, Bw05, Bw06, Ew04, Hi02
Path = KU08, Iw01, KU08, Ku06, Bw05, Rh04, Rh02, Iw01
Path = KU08, Iw02, KU08, Ku06, Bw05, Rh04, Rh02, Iw01, Iw02
Path = KU08, Iw03, KU08, Ku06, Ew01, Bw08, Bw09, Bw10, Br06, Br04, Iw03
Path = KU08, Iw04, KU08, Ku06, Ku05, Ku03, Ku02, Iw06, Li03, Li01, LI06, Iw04
Path = KU08, Iw05, KU08, Ku06, Ku05, Ku03, Ku02, Iw06, Iw05
Path = KU08, Iw06, KU08, Ku06, Ku05, Ku03, Ku02, Iw06
Path = KU08, Ku01, KU08, Ku06, Ku04, Ku01
Path = KU08, Ku02, KU08, Ku06, Ku05, Ku03, Ku02
Path = KU08, Ku03, KU08, Ku06, Ku05, Ku03
Path = KU08, Ku04, KU08, Ku06, Ku04
Path = KU08, Ku05, KU08, Ku06, Ku05
Path = KU08, Ku06, KU08, Ku06
Path = KU08, Ku07, KU08, Ku06, Ku07
Path = KU08, KU08, KU08
Path = KU08, Li01, KU08, Ku06, Ku05, Ku03, Ku02, Iw06, Li03, Li01
Path = KU08, Li02, KU08, Ku06, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
Path = KU08, Li03, KU08, Ku06, Ku05, Ku03, Ku02, Iw06, Li03
Path = KU08, Li04, KU08, Ku06, Bw05, Rh04, Rh02, Iw01, Iw02, Li04
Path = KU08, Li05, KU08, Ku06, Bw05, Bw11, Li05
Path = KU08, LI06, KU08, Ku06, Ku05, Ku03, Ku02, Iw06, Li03, Li01, LI06
Path = KU08, LI07, KU08, Ku06, Ku05, Ku03, Ku02, Iw06, Li03, Li01, LI06, LI07
Path = KU08, Rh01, KU08, Ku06, Bw05, Rh01
Path = KU08, Rh02, KU08, Ku06, Bw05, Rh04, Rh02
Path = KU08, Rh03, KU08, Ku06, Bw05, Rh04, Rh05, Rh03
Path = KU08, Rh04, KU08, Ku06, Bw05, Rh04
Path = KU08, Rh05, KU08, Ku06, Bw05, Rh04, Rh05
Path = KU08, ST04, KU08, Ku06, Ew01, Hi01, Ew05, ST04
Path = KU08, St05, KU08, Ku06, Bw05, Bw06, Ew04, Ew03, St05
[SystemConnections]
Path = Li01, Br01, Li01, LI06, Iw04, Iw03, Br04, Br01
Path = Li01, Br02, Li01, LI06, Iw04, Iw03, Br02
@@ -2092,6 +2185,7 @@ Path = Li01, Ku04, Li01, Li03, Iw06, Ku02, Ku03, Ku01, Ku04
Path = Li01, Ku05, Li01, Li03, Iw06, Ku02, Ku03, Ku05
Path = Li01, Ku06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku06
Path = Li01, Ku07, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku07
Path = Li01, KU08, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku06, KU08
Path = Li01, Li01, Li01
Path = Li01, Li02, Li01, Li04, Li02
Path = Li01, Li03, Li01, Li03
@@ -2146,6 +2240,7 @@ Path = Li02, Ku04, Li02, Li04, Iw02, Iw01, Rh02, Rh01, Bw05, Ku04
Path = Li02, Ku05, Li02, Li04, Li01, Li03, Iw06, Ku02, Ku03, Ku05
Path = Li02, Ku06, Li02, Li04, Iw02, Iw01, Rh02, Rh01, Bw05, Ku06
Path = Li02, Ku07, Li02, Li04, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku07
Path = Li02, KU08, Li02, Li04, Iw02, Iw01, Rh02, Rh01, Bw05, Ku06, KU08
Path = Li02, Li01, Li02, Li04, Li01
Path = Li02, Li02, Li02
Path = Li02, Li03, Li02, Li04, Li01, Li03
@@ -2200,6 +2295,7 @@ Path = Li03, Ku04, Li03, Iw06, Ku02, Ku03, Ku01, Ku04
Path = Li03, Ku05, Li03, Iw06, Ku02, Ku03, Ku05
Path = Li03, Ku06, Li03, Iw06, Ku02, Ku03, Ku05, Ku06
Path = Li03, Ku07, Li03, Iw06, Ku02, Ku03, Ku05, Ku07
Path = Li03, KU08, Li03, Iw06, Ku02, Ku03, Ku05, Ku06, KU08
Path = Li03, Li01, Li03, Li01
Path = Li03, Li02, Li03, Li01, Li04, Li02
Path = Li03, Li03, Li03
@@ -2254,6 +2350,7 @@ Path = Li04, Ku04, Li04, Iw02, Iw01, Rh02, Rh01, Bw05, Ku04
Path = Li04, Ku05, Li04, Li01, Li03, Iw06, Ku02, Ku03, Ku05
Path = Li04, Ku06, Li04, Iw02, Iw01, Rh02, Rh01, Bw05, Ku06
Path = Li04, Ku07, Li04, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku07
Path = Li04, KU08, Li04, Iw02, Iw01, Rh02, Rh01, Bw05, Ku06, KU08
Path = Li04, Li01, Li04, Li01
Path = Li04, Li02, Li04, Li02
Path = Li04, Li03, Li04, Li01, Li03
@@ -2308,6 +2405,7 @@ Path = Li05, Ku04, Li05, Bw11, Bw05, Ku04
Path = Li05, Ku05, Li05, Bw11, Bw05, Ku06, Ku05
Path = Li05, Ku06, Li05, Bw11, Bw05, Ku06
Path = Li05, Ku07, Li05, Bw11, Bw05, Ku06, Ku07
Path = Li05, KU08, Li05, Bw11, Bw05, Ku06, KU08
Path = Li05, Li01, Li05, Bw11, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li01
Path = Li05, Li02, Li05, Bw11, Bw05, Rh04, Rh02, Iw01, Iw02, Li04, Li02
Path = Li05, Li03, Li05, Bw11, Bw05, Ku04, Ku01, Ku03, Ku02, Iw06, Li03
@@ -2362,6 +2460,7 @@ Path = LI06, Ku04, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku01, Ku04
Path = LI06, Ku05, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05
Path = LI06, Ku06, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku06
Path = LI06, Ku07, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku07
Path = LI06, KU08, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku06, KU08
Path = LI06, Li01, LI06, Li01
Path = LI06, Li02, LI06, Iw04, Li02
Path = LI06, Li03, LI06, Li01, Li03
@@ -2416,6 +2515,7 @@ Path = LI07, Ku04, LI07, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku01, Ku04
Path = LI07, Ku05, LI07, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05
Path = LI07, Ku06, LI07, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku06
Path = LI07, Ku07, LI07, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku07
Path = LI07, KU08, LI07, LI06, Li01, Li03, Iw06, Ku02, Ku03, Ku05, Ku06, KU08
Path = LI07, Li01, LI07, LI06, Li01
Path = LI07, Li02, LI07, LI06, Iw04, Li02
Path = LI07, Li03, LI07, LI06, Li01, Li03
@@ -2470,6 +2570,7 @@ Path = Rh01, Ku04, Rh01, Bw05, Ku04
Path = Rh01, Ku05, Rh01, Bw05, Ku06, Ku05
Path = Rh01, Ku06, Rh01, Bw05, Ku06
Path = Rh01, Ku07, Rh01, Bw05, Ku06, Ku07
Path = Rh01, KU08, Rh01, Bw05, Ku06, KU08
Path = Rh01, Li01, Rh01, Rh02, Iw01, Iw02, Li04, Li01
Path = Rh01, Li02, Rh01, Rh02, Iw01, Iw02, Li04, Li02
Path = Rh01, Li03, Rh01, Rh02, Iw01, Iw02, Li04, Li01, Li03
@@ -2524,6 +2625,7 @@ Path = Rh02, Ku04, Rh02, Rh01, Bw05, Ku04
Path = Rh02, Ku05, Rh02, Rh01, Bw05, Ku06, Ku05
Path = Rh02, Ku06, Rh02, Rh01, Bw05, Ku06
Path = Rh02, Ku07, Rh02, Rh01, Bw05, Ku06, Ku07
Path = Rh02, KU08, Rh02, Rh01, Bw05, Ku06, KU08
Path = Rh02, Li01, Rh02, Iw01, Iw02, Li04, Li01
Path = Rh02, Li02, Rh02, Iw01, Iw02, Li04, Li02
Path = Rh02, Li03, Rh02, Iw01, Iw02, Li04, Li01, Li03
@@ -2578,6 +2680,7 @@ Path = Rh03, Ku04, Rh03, Rh05, Rh01, Bw05, Ku04
Path = Rh03, Ku05, Rh03, Rh05, Rh01, Bw05, Ku06, Ku05
Path = Rh03, Ku06, Rh03, Rh05, Rh01, Bw05, Ku06
Path = Rh03, Ku07, Rh03, Rh05, Rh01, Bw05, Ku06, Ku07
Path = Rh03, KU08, Rh03, Rh05, Rh01, Bw05, Ku06, KU08
Path = Rh03, Li01, Rh03, Rh05, Rh01, Rh02, Iw01, Iw02, Li04, Li01
Path = Rh03, Li02, Rh03, Bw04, Bw02, Br03, Br04, Iw03, Iw04, Li02
Path = Rh03, Li03, Rh03, Rh05, Rh01, Rh02, Iw01, Iw02, Li04, Li01, Li03
@@ -2632,6 +2735,7 @@ Path = Rh04, Ku04, Rh04, Bw05, Ku04
Path = Rh04, Ku05, Rh04, Bw05, Ku06, Ku05
Path = Rh04, Ku06, Rh04, Bw05, Ku06
Path = Rh04, Ku07, Rh04, Bw05, Ku06, Ku07
Path = Rh04, KU08, Rh04, Bw05, Ku06, KU08
Path = Rh04, Li01, Rh04, Rh02, Iw01, Iw02, Li04, Li01
Path = Rh04, Li02, Rh04, Rh02, Iw01, Iw02, Li04, Li02
Path = Rh04, Li03, Rh04, Rh02, Iw01, Iw02, Li04, Li01, Li03
@@ -2686,6 +2790,7 @@ Path = Rh05, Ku04, Rh05, Rh01, Bw05, Ku04
Path = Rh05, Ku05, Rh05, Rh01, Bw05, Ku06, Ku05
Path = Rh05, Ku06, Rh05, Rh01, Bw05, Ku06
Path = Rh05, Ku07, Rh05, Rh01, Bw05, Ku06, Ku07
Path = Rh05, KU08, Rh05, Rh01, Bw05, Ku06, KU08
Path = Rh05, Li01, Rh05, Rh01, Rh02, Iw01, Iw02, Li04, Li01
Path = Rh05, Li02, Rh05, Rh01, Rh02, Iw01, Iw02, Li04, Li02
Path = Rh05, Li03, Rh05, Rh01, Rh02, Iw01, Iw02, Li04, Li01, Li03
@@ -2763,6 +2868,7 @@ Path = ST04, Ku04, ST04, Ew05, Hi01, Ew01, Ku06, Ku04
Path = ST04, Ku05, ST04, Ew05, Hi01, Ew01, Ku06, Ku05
Path = ST04, Ku06, ST04, Ew05, Hi01, Ew01, Ku06
Path = ST04, Ku07, ST04, Ew05, Hi01, Ew01, Ku06, Ku07
Path = ST04, KU08, ST04, Ew05, Hi01, Ew01, Ku06, KU08
Path = ST04, Li01, ST04, Ew05, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03, Li01
Path = ST04, Li02, ST04, Ew05, Hi01, Ew04, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
Path = ST04, Li03, ST04, Ew05, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -2817,6 +2923,7 @@ Path = St05, Ku04, St05, Ew03, Ew04, Bw06, Bw07, Ku04
Path = St05, Ku05, St05, Ew03, Ew04, Bw06, Bw05, Ku06, Ku05
Path = St05, Ku06, St05, Ew03, Ew04, Bw06, Bw05, Ku06
Path = St05, Ku07, St05, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
Path = St05, KU08, St05, Ew03, Ew04, Bw06, Bw05, Ku06, KU08
Path = St05, Li01, St05, Ew03, Bw02, Br03, Br04, Iw03, Iw04, LI06, Li01
Path = St05, Li02, St05, Ew03, Bw02, Br03, Br04, Iw03, Iw04, Li02
Path = St05, Li03, St05, Ew03, Ew04, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03

View File

@@ -1115,6 +1115,9 @@ Path = Ku06, Rh05, Ku06, Ku05, Ku01, Ku04, Bw05, Rh04, Rh01, Rh05
[SystemConnections]
Path = Ku07, Ku07, Ku07
[SystemConnections]
Path = KU08, KU08, KU08
[SystemConnections]
Path = Li01, Br01, Li01, Iw03, Br02, Br01
Path = Li01, Br02, Li01, Iw03, Br02

View File

@@ -37,6 +37,7 @@ Path = Br01, Ku04, Br01, Br04, Bw10, Bw09, Ku03, Ku01, Ku04
Path = Br01, Ku05, Br01, Br04, Bw10, Bw09, Ku03, Ku05
Path = Br01, Ku06, Br01, Br04, Bw10, Bw08, Ew01, Ku06
Path = Br01, Ku07, Br01, Br04, Bw10, Bw09, Ku03, Ku05, Ku07
Path = Br01, KU08, Br01, Br04, Bw10, Bw08, Ew01, Ku06, KU08
Path = Br01, Li01, Br01, Br04, Iw03, Li01
Path = Br01, Li02, Br01, Br04, Iw03, Li02
Path = Br01, Li03, Br01, Br04, Iw03, Li01, Li03
@@ -91,6 +92,7 @@ Path = Br02, Ku04, Br02, Iw03, Li01, Li05, Bw11, Bw05, Ku04
Path = Br02, Ku05, Br02, Br04, Bw10, Bw09, Ku03, Ku05
Path = Br02, Ku06, Br02, Br04, Bw10, Bw08, Ew01, Ku06
Path = Br02, Ku07, Br02, Br04, Bw10, Bw09, Ku03, Ku05, Ku07
Path = Br02, KU08, Br02, Br04, Bw10, Bw08, Ew01, Ku06, KU08
Path = Br02, Li01, Br02, Iw03, Li01
Path = Br02, Li02, Br02, Iw04, Li02
Path = Br02, Li03, Br02, Iw03, Li01, Li03
@@ -145,6 +147,7 @@ Path = Br03, Ku04, Br03, Bw01, Bw03, Rh03, Rh01, Bw05, Ku04
Path = Br03, Ku05, Br03, Br04, Bw10, Bw09, Ku03, Ku05
Path = Br03, Ku06, Br03, Br04, Bw10, Bw08, Ew01, Ku06
Path = Br03, Ku07, Br03, Br04, Bw10, Bw09, Ku03, Ku05, Ku07
Path = Br03, KU08, Br03, Br04, Bw10, Bw08, Ew01, Ku06, KU08
Path = Br03, Li01, Br03, Br04, Iw03, Li01
Path = Br03, Li02, Br03, Br04, Iw03, Li02
Path = Br03, Li03, Br03, Br04, Iw03, Li01, Li03
@@ -199,6 +202,7 @@ Path = Br04, Ku04, Br04, Bw10, Bw09, Ku03, Ku01, Ku04
Path = Br04, Ku05, Br04, Bw10, Bw09, Ku03, Ku05
Path = Br04, Ku06, Br04, Bw10, Bw08, Ew01, Ku06
Path = Br04, Ku07, Br04, Bw10, Bw09, Ku03, Ku05, Ku07
Path = Br04, KU08, Br04, Bw10, Bw08, Ew01, Ku06, KU08
Path = Br04, Li01, Br04, Iw03, Li01
Path = Br04, Li02, Br04, Iw03, Li02
Path = Br04, Li03, Br04, Iw03, Li01, Li03
@@ -253,6 +257,7 @@ Path = Br05, Ku04, Br05, Br04, Bw10, Bw09, Ku03, Ku01, Ku04
Path = Br05, Ku05, Br05, Br04, Bw10, Bw09, Ku03, Ku05
Path = Br05, Ku06, Br05, Br04, Bw10, Bw08, Ew01, Ku06
Path = Br05, Ku07, Br05, Br04, Bw10, Bw09, Ku03, Ku05, Ku07
Path = Br05, KU08, Br05, Br04, Bw10, Bw08, Ew01, Ku06, KU08
Path = Br05, Li01, Br05, Br04, Iw03, Li01
Path = Br05, Li02, Br05, Br04, Iw03, Li02
Path = Br05, Li03, Br05, Br04, Iw03, Li01, Li03
@@ -307,6 +312,7 @@ Path = Br06, Ku04, Br06, Bw10, Bw09, Ku03, Ku01, Ku04
Path = Br06, Ku05, Br06, Bw10, Bw09, Ku03, Ku05
Path = Br06, Ku06, Br06, Bw10, Bw08, Ew01, Ku06
Path = Br06, Ku07, Br06, Bw10, Bw09, Ku03, Ku05, Ku07
Path = Br06, KU08, Br06, Bw10, Bw08, Ew01, Ku06, KU08
Path = Br06, Li01, Br06, Br04, Iw03, Li01
Path = Br06, Li02, Br06, Br04, Iw03, Li02
Path = Br06, Li03, Br06, Br04, Iw03, Li01, Li03
@@ -361,6 +367,7 @@ Path = Bw01, Ku04, Bw01, Bw03, Rh03, Rh01, Bw05, Ku04
Path = Bw01, Ku05, Bw01, Bw03, Rh03, Rh01, Bw05, Ku06, Ku05
Path = Bw01, Ku06, Bw01, Bw03, Rh03, Rh01, Bw05, Ku06
Path = Bw01, Ku07, Bw01, Bw03, Rh03, Rh01, Bw05, Ku06, Ku07
Path = Bw01, KU08, Bw01, Bw03, Rh03, Rh01, Bw05, Ku06, KU08
Path = Bw01, Li01, Bw01, Br03, Br04, Iw03, Li01
Path = Bw01, Li02, Bw01, Br03, Br04, Iw03, Li02
Path = Bw01, Li03, Bw01, Br03, Br04, Iw03, Li01, Li03
@@ -415,6 +422,7 @@ Path = Bw02, Ku04, Bw02, Ew03, Ew04, Bw06, Bw07, Ku04
Path = Bw02, Ku05, Bw02, Br03, Br04, Bw10, Bw09, Ku03, Ku05
Path = Bw02, Ku06, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06
Path = Bw02, Ku07, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Bw02, KU08, Bw02, Ew03, Ew04, Bw06, Bw05, Ku06, KU08
Path = Bw02, Li01, Bw02, Br03, Br04, Iw03, Li01
Path = Bw02, Li02, Bw02, Br03, Br04, Iw03, Li02
Path = Bw02, Li03, Bw02, Br03, Br04, Iw03, Li01, Li03
@@ -469,6 +477,7 @@ Path = Bw03, Ku04, Bw03, Rh03, Rh01, Bw05, Ku04
Path = Bw03, Ku05, Bw03, Rh03, Rh01, Bw05, Ku06, Ku05
Path = Bw03, Ku06, Bw03, Rh03, Rh01, Bw05, Ku06
Path = Bw03, Ku07, Bw03, Rh03, Rh01, Bw05, Ku06, Ku07
Path = Bw03, KU08, Bw03, Rh03, Rh01, Bw05, Ku06, KU08
Path = Bw03, Li01, Bw03, Bw01, Br03, Br04, Iw03, Li01
Path = Bw03, Li02, Bw03, Bw01, Br03, Br04, Iw03, Li02
Path = Bw03, Li03, Bw03, Bw01, Br03, Br04, Iw03, Li01, Li03
@@ -523,6 +532,7 @@ Path = Bw04, Ku04, Bw04, Rh03, Rh01, Bw05, Ku04
Path = Bw04, Ku05, Bw04, Rh03, Rh01, Bw05, Ku06, Ku05
Path = Bw04, Ku06, Bw04, Rh03, Rh01, Bw05, Ku06
Path = Bw04, Ku07, Bw04, Rh03, Rh01, Bw05, Ku06, Ku07
Path = Bw04, KU08, Bw04, Rh03, Rh01, Bw05, Ku06, KU08
Path = Bw04, Li01, Bw04, Bw02, Br03, Br04, Iw03, Li01
Path = Bw04, Li02, Bw04, Bw02, Br03, Br04, Iw03, Li02
Path = Bw04, Li03, Bw04, Bw02, Br03, Br04, Iw03, Li01, Li03
@@ -577,6 +587,7 @@ Path = Bw05, Ku04, Bw05, Ku04
Path = Bw05, Ku05, Bw05, Ku06, Ku05
Path = Bw05, Ku06, Bw05, Ku06
Path = Bw05, Ku07, Bw05, Ku06, Ku07
Path = Bw05, KU08, Bw05, Ku06, KU08
Path = Bw05, Li01, Bw05, Bw11, Li05, Li01
Path = Bw05, Li02, Bw05, Bw11, Li05, Li01, Li02
Path = Bw05, Li03, Bw05, Bw11, Li05, Li01, Li03
@@ -631,6 +642,7 @@ Path = Bw06, Ku04, Bw06, Bw07, Ku04
Path = Bw06, Ku05, Bw06, Bw05, Ku06, Ku05
Path = Bw06, Ku06, Bw06, Bw05, Ku06
Path = Bw06, Ku07, Bw06, Bw05, Ku06, Ku07
Path = Bw06, KU08, Bw06, Bw05, Ku06, KU08
Path = Bw06, Li01, Bw06, Bw05, Bw11, Li05, Li01
Path = Bw06, Li02, Bw06, Bw05, Bw11, Li05, Li01, Li02
Path = Bw06, Li03, Bw06, Bw05, Bw11, Li05, Li01, Li03
@@ -685,6 +697,7 @@ Path = Bw07, Ku04, Bw07, Ku04
Path = Bw07, Ku05, Bw07, Ku04, Ku01, Ku05
Path = Bw07, Ku06, Bw07, Ku04, Ku06
Path = Bw07, Ku07, Bw07, Ku04, Ku06, Ku07
Path = Bw07, KU08, Bw07, Ku04, Ku06, KU08
Path = Bw07, Li01, Bw07, Bw05, Bw11, Li05, Li01
Path = Bw07, Li02, Bw07, Bw05, Bw11, Li05, Li01, Li02
Path = Bw07, Li03, Bw07, Ku04, Ku01, Ku02, Iw06, Li03
@@ -739,6 +752,7 @@ Path = Bw08, Ku04, Bw08, Ku03, Ku01, Ku04
Path = Bw08, Ku05, Bw08, Ku03, Ku05
Path = Bw08, Ku06, Bw08, Ew01, Ku06
Path = Bw08, Ku07, Bw08, Ku03, Ku05, Ku07
Path = Bw08, KU08, Bw08, Ew01, Ku06, KU08
Path = Bw08, Li01, Bw08, Bw10, Br04, Iw03, Li01
Path = Bw08, Li02, Bw08, Bw10, Br04, Iw03, Li02
Path = Bw08, Li03, Bw08, Ku03, Ku02, Iw06, Li03
@@ -793,6 +807,7 @@ Path = Bw09, Ku04, Bw09, Ku03, Ku01, Ku04
Path = Bw09, Ku05, Bw09, Ku03, Ku05
Path = Bw09, Ku06, Bw09, Ku03, Ku05, Ku06
Path = Bw09, Ku07, Bw09, Ku03, Ku05, Ku07
Path = Bw09, KU08, Bw09, Ku03, Ku05, Ku06, KU08
Path = Bw09, Li01, Bw09, Bw10, Br04, Iw03, Li01
Path = Bw09, Li02, Bw09, Bw10, Br04, Iw03, Li02
Path = Bw09, Li03, Bw09, Ku03, Ku02, Iw06, Li03
@@ -847,6 +862,7 @@ Path = Bw10, Ku04, Bw10, Bw09, Ku03, Ku01, Ku04
Path = Bw10, Ku05, Bw10, Bw09, Ku03, Ku05
Path = Bw10, Ku06, Bw10, Bw08, Ew01, Ku06
Path = Bw10, Ku07, Bw10, Bw09, Ku03, Ku05, Ku07
Path = Bw10, KU08, Bw10, Bw08, Ew01, Ku06, KU08
Path = Bw10, Li01, Bw10, Br04, Iw03, Li01
Path = Bw10, Li02, Bw10, Br04, Iw03, Li02
Path = Bw10, Li03, Bw10, Br04, Iw03, Li01, Li03
@@ -901,6 +917,7 @@ Path = Bw11, Ku04, Bw11, Bw05, Ku04
Path = Bw11, Ku05, Bw11, Bw05, Ku06, Ku05
Path = Bw11, Ku06, Bw11, Bw05, Ku06
Path = Bw11, Ku07, Bw11, Bw05, Ku06, Ku07
Path = Bw11, KU08, Bw11, Bw05, Ku06, KU08
Path = Bw11, Li01, Bw11, Li05, Li01
Path = Bw11, Li02, Bw11, Li05, Li01, Li02
Path = Bw11, Li03, Bw11, Li05, Li01, Li03
@@ -955,6 +972,7 @@ Path = Ew01, Ku04, Ew01, Ku06, Ku04
Path = Ew01, Ku05, Ew01, Ku06, Ku05
Path = Ew01, Ku06, Ew01, Ku06
Path = Ew01, Ku07, Ew01, Ku06, Ku07
Path = Ew01, KU08, Ew01, Ku06, KU08
Path = Ew01, Li01, Ew01, Bw08, Bw10, Br04, Iw03, Li01
Path = Ew01, Li02, Ew01, Bw08, Bw10, Br04, Iw03, Li02
Path = Ew01, Li03, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -1009,6 +1027,7 @@ Path = Ew02, Ku04, Ew02, Bw07, Ku04
Path = Ew02, Ku05, Ew02, Hi01, Ew01, Ku06, Ku05
Path = Ew02, Ku06, Ew02, Hi01, Ew01, Ku06
Path = Ew02, Ku07, Ew02, Hi01, Ew01, Ku06, Ku07
Path = Ew02, KU08, Ew02, Hi01, Ew01, Ku06, KU08
Path = Ew02, Li01, Ew02, Bw07, Bw05, Bw11, Li05, Li01
Path = Ew02, Li02, Ew02, Bw07, Bw05, Bw11, Li05, Li01, Li02
Path = Ew02, Li03, Ew02, Bw07, Ku04, Ku01, Ku02, Iw06, Li03
@@ -1063,6 +1082,7 @@ Path = Ew03, Ku04, Ew03, Ew04, Bw06, Bw07, Ku04
Path = Ew03, Ku05, Ew03, Ew04, Bw06, Bw05, Ku06, Ku05
Path = Ew03, Ku06, Ew03, Ew04, Bw06, Bw05, Ku06
Path = Ew03, Ku07, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Ew03, KU08, Ew03, Ew04, Bw06, Bw05, Ku06, KU08
Path = Ew03, Li01, Ew03, Bw02, Br03, Br04, Iw03, Li01
Path = Ew03, Li02, Ew03, Bw02, Br03, Br04, Iw03, Li02
Path = Ew03, Li03, Ew03, Bw02, Br03, Br04, Iw03, Li01, Li03
@@ -1117,6 +1137,7 @@ Path = Ew04, Ku04, Ew04, Bw06, Bw07, Ku04
Path = Ew04, Ku05, Ew04, Bw06, Bw05, Ku06, Ku05
Path = Ew04, Ku06, Ew04, Bw06, Bw05, Ku06
Path = Ew04, Ku07, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Ew04, KU08, Ew04, Bw06, Bw05, Ku06, KU08
Path = Ew04, Li01, Ew04, Bw06, Bw05, Bw11, Li05, Li01
Path = Ew04, Li02, Ew04, Bw06, Bw05, Bw11, Li05, Li01, Li02
Path = Ew04, Li03, Ew04, Bw06, Bw05, Bw11, Li05, Li01, Li03
@@ -1171,6 +1192,7 @@ Path = Ew05, Ku04, Ew05, Hi01, Ew01, Ku06, Ku04
Path = Ew05, Ku05, Ew05, Hi01, Ew01, Ku06, Ku05
Path = Ew05, Ku06, Ew05, Hi01, Ew01, Ku06
Path = Ew05, Ku07, Ew05, Hi01, Ew01, Ku06, Ku07
Path = Ew05, KU08, Ew05, Hi01, Ew01, Ku06, KU08
Path = Ew05, Li01, Ew05, Hi01, Ew01, Bw08, Bw10, Br04, Iw03, Li01
Path = Ew05, Li02, Ew05, Hi01, Ew01, Bw08, Bw10, Br04, Iw03, Li02
Path = Ew05, Li03, Ew05, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -1225,6 +1247,7 @@ Path = Ew06, Ku04, Ew06, Hi02, Ew04, Bw06, Bw07, Ku04
Path = Ew06, Ku05, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06, Ku05
Path = Ew06, Ku06, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06
Path = Ew06, Ku07, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Ew06, KU08, Ew06, Hi02, Ew04, Bw06, Bw05, Ku06, KU08
Path = Ew06, Li01, Ew06, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Li01
Path = Ew06, Li02, Ew06, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Li02
Path = Ew06, Li03, Ew06, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Li01, Li03
@@ -1282,6 +1305,7 @@ Path = Hi01, Ku04, Hi01, Ew01, Ku06, Ku04
Path = Hi01, Ku05, Hi01, Ew01, Ku06, Ku05
Path = Hi01, Ku06, Hi01, Ew01, Ku06
Path = Hi01, Ku07, Hi01, Ew01, Ku06, Ku07
Path = Hi01, KU08, Hi01, Ew01, Ku06, KU08
Path = Hi01, Li01, Hi01, Ew01, Bw08, Bw10, Br04, Iw03, Li01
Path = Hi01, Li02, Hi01, Ew01, Bw08, Bw10, Br04, Iw03, Li02
Path = Hi01, Li03, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -1336,6 +1360,7 @@ Path = Hi02, Ku04, Hi02, Ew04, Bw06, Bw07, Ku04
Path = Hi02, Ku05, Hi02, Ew04, Bw06, Bw05, Ku06, Ku05
Path = Hi02, Ku06, Hi02, Ew04, Bw06, Bw05, Ku06
Path = Hi02, Ku07, Hi02, Ew04, Bw06, Bw05, Ku06, Ku07
Path = Hi02, KU08, Hi02, Ew04, Bw06, Bw05, Ku06, KU08
Path = Hi02, Li01, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Li01
Path = Hi02, Li02, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Li02
Path = Hi02, Li03, Hi02, Ew03, Bw02, Br03, Br04, Iw03, Li01, Li03
@@ -1390,6 +1415,7 @@ Path = Iw01, Ku04, Iw01, Rh02, Rh01, Bw05, Ku04
Path = Iw01, Ku05, Iw01, Rh02, Rh01, Bw05, Ku06, Ku05
Path = Iw01, Ku06, Iw01, Rh02, Rh01, Bw05, Ku06
Path = Iw01, Ku07, Iw01, Rh02, Rh01, Bw05, Ku06, Ku07
Path = Iw01, KU08, Iw01, Rh02, Rh01, Bw05, Ku06, KU08
Path = Iw01, Li01, Iw01, Li04, Li01
Path = Iw01, Li02, Iw01, Li04, Li02
Path = Iw01, Li03, Iw01, Li04, Li01, Li03
@@ -1444,6 +1470,7 @@ Path = Iw02, Ku04, Iw02, Rh02, Rh01, Bw05, Ku04
Path = Iw02, Ku05, Iw02, Rh02, Rh01, Bw05, Ku06, Ku05
Path = Iw02, Ku06, Iw02, Rh02, Rh01, Bw05, Ku06
Path = Iw02, Ku07, Iw02, Rh02, Rh01, Bw05, Ku06, Ku07
Path = Iw02, KU08, Iw02, Rh02, Rh01, Bw05, Ku06, KU08
Path = Iw02, Li01, Iw02, Li04, Li01
Path = Iw02, Li02, Iw02, Li04, Li02
Path = Iw02, Li03, Iw02, Li04, Li01, Li03
@@ -1498,6 +1525,7 @@ Path = Iw03, Ku04, Iw03, Li01, Li05, Bw11, Bw05, Ku04
Path = Iw03, Ku05, Iw03, Br04, Bw10, Bw09, Ku03, Ku05
Path = Iw03, Ku06, Iw03, Li01, Li05, Bw11, Bw05, Ku06
Path = Iw03, Ku07, Iw03, Li01, Li05, Bw11, Bw05, Ku06, Ku07
Path = Iw03, KU08, Iw03, Li01, Li05, Bw11, Bw05, Ku06, KU08
Path = Iw03, Li01, Iw03, Li01
Path = Iw03, Li02, Iw03, Li02
Path = Iw03, Li03, Iw03, Li01, Li03
@@ -1552,6 +1580,7 @@ Path = Iw04, Ku04, Iw04, Li02, Li01, Li05, Bw11, Bw05, Ku04
Path = Iw04, Ku05, Iw04, Br02, Br04, Bw10, Bw09, Ku03, Ku05
Path = Iw04, Ku06, Iw04, Br02, Br04, Bw10, Bw08, Ew01, Ku06
Path = Iw04, Ku07, Iw04, Br02, Br04, Bw10, Bw09, Ku03, Ku05, Ku07
Path = Iw04, KU08, Iw04, Br02, Br04, Bw10, Bw08, Ew01, Ku06, KU08
Path = Iw04, Li01, Iw04, Li02, Li01
Path = Iw04, Li02, Iw04, Li02
Path = Iw04, Li03, Iw04, Li02, Li01, Li03
@@ -1606,6 +1635,7 @@ Path = Iw05, Ku04, Iw05, Ku02, Ku01, Ku04
Path = Iw05, Ku05, Iw05, Ku02, Ku01, Ku05
Path = Iw05, Ku06, Iw05, Ku02, Ku01, Ku04, Ku06
Path = Iw05, Ku07, Iw05, Ku02, Ku01, Ku05, Ku07
Path = Iw05, KU08, Iw05, Ku02, Ku01, Ku04, Ku06, KU08
Path = Iw05, Li01, Iw05, Li03, Li01
Path = Iw05, Li02, Iw05, Li03, Li01, Li02
Path = Iw05, Li03, Iw05, Li03
@@ -1660,6 +1690,7 @@ Path = Iw06, Ku04, Iw06, Ku02, Ku01, Ku04
Path = Iw06, Ku05, Iw06, Ku02, Ku01, Ku05
Path = Iw06, Ku06, Iw06, Ku02, Ku01, Ku04, Ku06
Path = Iw06, Ku07, Iw06, Ku02, Ku01, Ku05, Ku07
Path = Iw06, KU08, Iw06, Ku02, Ku01, Ku04, Ku06, KU08
Path = Iw06, Li01, Iw06, Li03, Li01
Path = Iw06, Li02, Iw06, Li03, Li01, Li02
Path = Iw06, Li03, Iw06, Li03
@@ -1714,6 +1745,7 @@ Path = Ku01, Ku04, Ku01, Ku04
Path = Ku01, Ku05, Ku01, Ku05
Path = Ku01, Ku06, Ku01, Ku04, Ku06
Path = Ku01, Ku07, Ku01, Ku05, Ku07
Path = Ku01, KU08, Ku01, Ku04, Ku06, KU08
Path = Ku01, Li01, Ku01, Ku02, Iw06, Li03, Li01
Path = Ku01, Li02, Ku01, Ku02, Iw06, Li03, Li01, Li02
Path = Ku01, Li03, Ku01, Ku02, Iw06, Li03
@@ -1768,6 +1800,7 @@ Path = Ku02, Ku04, Ku02, Ku01, Ku04
Path = Ku02, Ku05, Ku02, Ku01, Ku05
Path = Ku02, Ku06, Ku02, Ku01, Ku04, Ku06
Path = Ku02, Ku07, Ku02, Ku01, Ku05, Ku07
Path = Ku02, KU08, Ku02, Ku01, Ku04, Ku06, KU08
Path = Ku02, Li01, Ku02, Iw06, Li03, Li01
Path = Ku02, Li02, Ku02, Iw06, Li03, Li01, Li02
Path = Ku02, Li03, Ku02, Iw06, Li03
@@ -1822,6 +1855,7 @@ Path = Ku03, Ku04, Ku03, Ku01, Ku04
Path = Ku03, Ku05, Ku03, Ku05
Path = Ku03, Ku06, Ku03, Ku05, Ku06
Path = Ku03, Ku07, Ku03, Ku05, Ku07
Path = Ku03, KU08, Ku03, Ku05, Ku06, KU08
Path = Ku03, Li01, Ku03, Ku02, Iw06, Li03, Li01
Path = Ku03, Li02, Ku03, Bw09, Bw10, Br04, Iw03, Li02
Path = Ku03, Li03, Ku03, Ku02, Iw06, Li03
@@ -1876,6 +1910,7 @@ Path = Ku04, Ku04, Ku04
Path = Ku04, Ku05, Ku04, Ku01, Ku05
Path = Ku04, Ku06, Ku04, Ku06
Path = Ku04, Ku07, Ku04, Ku06, Ku07
Path = Ku04, KU08, Ku04, Ku06, KU08
Path = Ku04, Li01, Ku04, Bw05, Bw11, Li05, Li01
Path = Ku04, Li02, Ku04, Bw05, Bw11, Li05, Li01, Li02
Path = Ku04, Li03, Ku04, Ku01, Ku02, Iw06, Li03
@@ -1930,6 +1965,7 @@ Path = Ku05, Ku04, Ku05, Ku01, Ku04
Path = Ku05, Ku05, Ku05
Path = Ku05, Ku06, Ku05, Ku06
Path = Ku05, Ku07, Ku05, Ku07
Path = Ku05, KU08, Ku05, Ku06, KU08
Path = Ku05, Li01, Ku05, Ku01, Ku02, Iw06, Li03, Li01
Path = Ku05, Li02, Ku05, Ku01, Ku02, Iw06, Li03, Li01, Li02
Path = Ku05, Li03, Ku05, Ku01, Ku02, Iw06, Li03
@@ -1984,6 +2020,7 @@ Path = Ku06, Ku04, Ku06, Ku04
Path = Ku06, Ku05, Ku06, Ku05
Path = Ku06, Ku06, Ku06
Path = Ku06, Ku07, Ku06, Ku07
Path = Ku06, KU08, Ku06, KU08
Path = Ku06, Li01, Ku06, Bw05, Bw11, Li05, Li01
Path = Ku06, Li02, Ku06, Bw05, Bw11, Li05, Li01, Li02
Path = Ku06, Li03, Ku06, Ku05, Ku01, Ku02, Iw06, Li03
@@ -2038,6 +2075,7 @@ Path = Ku07, Ku04, Ku07, Ku06, Ku04
Path = Ku07, Ku05, Ku07, Ku05
Path = Ku07, Ku06, Ku07, Ku06
Path = Ku07, Ku07, Ku07
Path = Ku07, KU08, Ku07, Ku06, KU08
Path = Ku07, Li01, Ku07, Ku06, Bw05, Bw11, Li05, Li01
Path = Ku07, Li02, Ku07, Ku06, Bw05, Bw11, Li05, Li01, Li02
Path = Ku07, Li03, Ku07, Ku05, Ku01, Ku02, Iw06, Li03
@@ -2053,6 +2091,61 @@ Path = Ku07, Rh05, Ku07, Ku06, Bw05, Rh04, Rh05
Path = Ku07, ST04, Ku07, Ku06, Ew01, Hi01, Ew05, ST04
Path = Ku07, St05, Ku07, Ku06, Bw05, Rh04, Rh05, Ew03, St05
[SystemConnections]
Path = KU08, Br01, KU08, Ku06, Ew01, Bw08, Bw10, Br04, Br01
Path = KU08, Br02, KU08, Ku06, Ew01, Bw08, Bw10, Br04, Br02
Path = KU08, Br03, KU08, Ku06, Ew01, Bw08, Bw10, Br04, Br03
Path = KU08, Br04, KU08, Ku06, Ew01, Bw08, Bw10, Br04
Path = KU08, Br05, KU08, Ku06, Ew01, Bw08, Bw10, Br04, Br05
Path = KU08, Br06, KU08, Ku06, Ew01, Bw08, Bw10, Br06
Path = KU08, Bw01, KU08, Ku06, Bw05, Rh01, Rh03, Bw03, Bw01
Path = KU08, Bw02, KU08, Ku06, Bw05, Rh04, Rh05, Bw04, Bw02
Path = KU08, Bw03, KU08, Ku06, Bw05, Rh01, Rh03, Bw03
Path = KU08, Bw04, KU08, Ku06, Bw05, Rh04, Rh05, Bw04
Path = KU08, Bw05, KU08, Ku06, Bw05
Path = KU08, Bw06, KU08, Ku06, Bw05, Bw06
Path = KU08, Bw07, KU08, Ku06, Ku04, Bw07
Path = KU08, Bw08, KU08, Ku06, Ew01, Bw08
Path = KU08, Bw09, KU08, Ku06, Ku05, Ku03, Bw09
Path = KU08, Bw10, KU08, Ku06, Ew01, Bw08, Bw10
Path = KU08, Bw11, KU08, Ku06, Bw05, Bw11
Path = KU08, Ew01, KU08, Ku06, Ew01
Path = KU08, Ew02, KU08, Ku06, Ku04, Bw07, Ew02
Path = KU08, Ew03, KU08, Ku06, Bw05, Rh04, Rh05, Ew03
Path = KU08, Ew04, KU08, Ku06, Bw05, Bw06, Ew04
Path = KU08, Ew05, KU08, Ku06, Ew01, Hi01, Ew05
Path = KU08, Ew06, KU08, Ku06, Bw05, Bw06, Ew04, Hi02, Ew06
Path = KU08, Hi01, KU08, Ku06, Ew01, Hi01
Path = KU08, Hi02, KU08, Ku06, Bw05, Bw06, Ew04, Hi02
Path = KU08, Iw01, KU08, Ku06, Bw05, Rh04, Rh02, Iw01
Path = KU08, Iw02, KU08, Ku06, Bw05, Rh04, Rh02, Iw02
Path = KU08, Iw03, KU08, Ku06, Bw05, Bw11, Li05, Li01, Iw03
Path = KU08, Iw04, KU08, Ku06, Bw05, Bw11, Li05, Li01, Li02, Iw04
Path = KU08, Iw05, KU08, Ku06, Ku05, Ku01, Ku02, Iw05
Path = KU08, Iw06, KU08, Ku06, Ku05, Ku01, Ku02, Iw06
Path = KU08, Ku01, KU08, Ku06, Ku05, Ku01
Path = KU08, Ku02, KU08, Ku06, Ku05, Ku01, Ku02
Path = KU08, Ku03, KU08, Ku06, Ku05, Ku03
Path = KU08, Ku04, KU08, Ku06, Ku04
Path = KU08, Ku05, KU08, Ku06, Ku05
Path = KU08, Ku06, KU08, Ku06
Path = KU08, Ku07, KU08, Ku06, Ku07
Path = KU08, KU08, KU08
Path = KU08, Li01, KU08, Ku06, Bw05, Bw11, Li05, Li01
Path = KU08, Li02, KU08, Ku06, Bw05, Bw11, Li05, Li01, Li02
Path = KU08, Li03, KU08, Ku06, Ku05, Ku01, Ku02, Iw06, Li03
Path = KU08, Li04, KU08, Ku06, Bw05, Rh04, Rh02, Iw02, Li04
Path = KU08, Li05, KU08, Ku06, Bw05, Bw11, Li05
Path = KU08, LI06, KU08, Ku06, Bw05, Bw11, Li05, Li01, LI06
Path = KU08, LI07, KU08, Ku06, Bw05, Bw11, Li05, Li01, LI06, LI07
Path = KU08, Rh01, KU08, Ku06, Bw05, Rh01
Path = KU08, Rh02, KU08, Ku06, Bw05, Rh04, Rh02
Path = KU08, Rh03, KU08, Ku06, Bw05, Rh01, Rh03
Path = KU08, Rh04, KU08, Ku06, Bw05, Rh04
Path = KU08, Rh05, KU08, Ku06, Bw05, Rh04, Rh05
Path = KU08, ST04, KU08, Ku06, Ew01, Hi01, Ew05, ST04
Path = KU08, St05, KU08, Ku06, Bw05, Rh04, Rh05, Ew03, St05
[SystemConnections]
Path = Li01, Br01, Li01, Iw03, Br02, Br01
Path = Li01, Br02, Li01, Iw03, Br02
@@ -2092,6 +2185,7 @@ Path = Li01, Ku04, Li01, Li05, Bw11, Bw05, Ku04
Path = Li01, Ku05, Li01, Li03, Iw06, Ku02, Ku01, Ku05
Path = Li01, Ku06, Li01, Li05, Bw11, Bw05, Ku06
Path = Li01, Ku07, Li01, Li05, Bw11, Bw05, Ku06, Ku07
Path = Li01, KU08, Li01, Li05, Bw11, Bw05, Ku06, KU08
Path = Li01, Li01, Li01
Path = Li01, Li02, Li01, Li02
Path = Li01, Li03, Li01, Li03
@@ -2146,6 +2240,7 @@ Path = Li02, Ku04, Li02, Li01, Li05, Bw11, Bw05, Ku04
Path = Li02, Ku05, Li02, Li01, Li03, Iw06, Ku02, Ku01, Ku05
Path = Li02, Ku06, Li02, Li01, Li05, Bw11, Bw05, Ku06
Path = Li02, Ku07, Li02, Li01, Li05, Bw11, Bw05, Ku06, Ku07
Path = Li02, KU08, Li02, Li01, Li05, Bw11, Bw05, Ku06, KU08
Path = Li02, Li01, Li02, Li01
Path = Li02, Li02, Li02
Path = Li02, Li03, Li02, Li01, Li03
@@ -2200,6 +2295,7 @@ Path = Li03, Ku04, Li03, Iw06, Ku02, Ku01, Ku04
Path = Li03, Ku05, Li03, Iw06, Ku02, Ku01, Ku05
Path = Li03, Ku06, Li03, Li01, Li05, Bw11, Bw05, Ku06
Path = Li03, Ku07, Li03, Iw06, Ku02, Ku01, Ku05, Ku07
Path = Li03, KU08, Li03, Li01, Li05, Bw11, Bw05, Ku06, KU08
Path = Li03, Li01, Li03, Li01
Path = Li03, Li02, Li03, Li01, Li02
Path = Li03, Li03, Li03
@@ -2254,6 +2350,7 @@ Path = Li04, Ku04, Li04, Li01, Li05, Bw11, Bw05, Ku04
Path = Li04, Ku05, Li04, Li01, Li03, Iw06, Ku02, Ku01, Ku05
Path = Li04, Ku06, Li04, Li01, Li05, Bw11, Bw05, Ku06
Path = Li04, Ku07, Li04, Li01, Li05, Bw11, Bw05, Ku06, Ku07
Path = Li04, KU08, Li04, Li01, Li05, Bw11, Bw05, Ku06, KU08
Path = Li04, Li01, Li04, Li01
Path = Li04, Li02, Li04, Li02
Path = Li04, Li03, Li04, Li01, Li03
@@ -2308,6 +2405,7 @@ Path = Li05, Ku04, Li05, Bw11, Bw05, Ku04
Path = Li05, Ku05, Li05, Bw11, Bw05, Ku06, Ku05
Path = Li05, Ku06, Li05, Bw11, Bw05, Ku06
Path = Li05, Ku07, Li05, Bw11, Bw05, Ku06, Ku07
Path = Li05, KU08, Li05, Bw11, Bw05, Ku06, KU08
Path = Li05, Li01, Li05, Li01
Path = Li05, Li02, Li05, Li01, Li02
Path = Li05, Li03, Li05, Li01, Li03
@@ -2362,6 +2460,7 @@ Path = LI06, Ku04, LI06, Li01, Li05, Bw11, Bw05, Ku04
Path = LI06, Ku05, LI06, Li01, Li03, Iw06, Ku02, Ku01, Ku05
Path = LI06, Ku06, LI06, Li01, Li05, Bw11, Bw05, Ku06
Path = LI06, Ku07, LI06, Li01, Li05, Bw11, Bw05, Ku06, Ku07
Path = LI06, KU08, LI06, Li01, Li05, Bw11, Bw05, Ku06, KU08
Path = LI06, Li01, LI06, Li01
Path = LI06, Li02, LI06, Li02
Path = LI06, Li03, LI06, Li01, Li03
@@ -2416,6 +2515,7 @@ Path = LI07, Ku04, LI07, LI06, Li01, Li05, Bw11, Bw05, Ku04
Path = LI07, Ku05, LI07, LI06, Li01, Li03, Iw06, Ku02, Ku01, Ku05
Path = LI07, Ku06, LI07, LI06, Li01, Li05, Bw11, Bw05, Ku06
Path = LI07, Ku07, LI07, LI06, Li01, Li05, Bw11, Bw05, Ku06, Ku07
Path = LI07, KU08, LI07, LI06, Li01, Li05, Bw11, Bw05, Ku06, KU08
Path = LI07, Li01, LI07, LI06, Li01
Path = LI07, Li02, LI07, LI06, Li02
Path = LI07, Li03, LI07, LI06, Li01, Li03
@@ -2470,6 +2570,7 @@ Path = Rh01, Ku04, Rh01, Bw05, Ku04
Path = Rh01, Ku05, Rh01, Bw05, Ku06, Ku05
Path = Rh01, Ku06, Rh01, Bw05, Ku06
Path = Rh01, Ku07, Rh01, Bw05, Ku06, Ku07
Path = Rh01, KU08, Rh01, Bw05, Ku06, KU08
Path = Rh01, Li01, Rh01, Rh02, Iw02, Li04, Li01
Path = Rh01, Li02, Rh01, Rh02, Iw02, Li04, Li02
Path = Rh01, Li03, Rh01, Rh02, Iw02, Li04, Li01, Li03
@@ -2524,6 +2625,7 @@ Path = Rh02, Ku04, Rh02, Rh01, Bw05, Ku04
Path = Rh02, Ku05, Rh02, Rh01, Bw05, Ku06, Ku05
Path = Rh02, Ku06, Rh02, Rh01, Bw05, Ku06
Path = Rh02, Ku07, Rh02, Rh01, Bw05, Ku06, Ku07
Path = Rh02, KU08, Rh02, Rh01, Bw05, Ku06, KU08
Path = Rh02, Li01, Rh02, Iw02, Li04, Li01
Path = Rh02, Li02, Rh02, Iw02, Li04, Li02
Path = Rh02, Li03, Rh02, Iw02, Li04, Li01, Li03
@@ -2578,6 +2680,7 @@ Path = Rh03, Ku04, Rh03, Rh01, Bw05, Ku04
Path = Rh03, Ku05, Rh03, Rh01, Bw05, Ku06, Ku05
Path = Rh03, Ku06, Rh03, Rh01, Bw05, Ku06
Path = Rh03, Ku07, Rh03, Rh01, Bw05, Ku06, Ku07
Path = Rh03, KU08, Rh03, Rh01, Bw05, Ku06, KU08
Path = Rh03, Li01, Rh03, Rh01, Rh02, Iw02, Li04, Li01
Path = Rh03, Li02, Rh03, Rh01, Rh02, Iw02, Li04, Li02
Path = Rh03, Li03, Rh03, Rh01, Rh02, Iw02, Li04, Li01, Li03
@@ -2632,6 +2735,7 @@ Path = Rh04, Ku04, Rh04, Bw05, Ku04
Path = Rh04, Ku05, Rh04, Bw05, Ku06, Ku05
Path = Rh04, Ku06, Rh04, Bw05, Ku06
Path = Rh04, Ku07, Rh04, Bw05, Ku06, Ku07
Path = Rh04, KU08, Rh04, Bw05, Ku06, KU08
Path = Rh04, Li01, Rh04, Bw05, Bw11, Li05, Li01
Path = Rh04, Li02, Rh04, Rh02, Iw02, Li04, Li02
Path = Rh04, Li03, Rh04, Bw05, Bw11, Li05, Li01, Li03
@@ -2686,6 +2790,7 @@ Path = Rh05, Ku04, Rh05, Rh01, Bw05, Ku04
Path = Rh05, Ku05, Rh05, Rh01, Bw05, Ku06, Ku05
Path = Rh05, Ku06, Rh05, Rh01, Bw05, Ku06
Path = Rh05, Ku07, Rh05, Rh01, Bw05, Ku06, Ku07
Path = Rh05, KU08, Rh05, Rh01, Bw05, Ku06, KU08
Path = Rh05, Li01, Rh05, Rh01, Rh02, Iw02, Li04, Li01
Path = Rh05, Li02, Rh05, Rh01, Rh02, Iw02, Li04, Li02
Path = Rh05, Li03, Rh05, Rh01, Rh02, Iw02, Li04, Li01, Li03
@@ -2775,6 +2880,7 @@ Path = ST04, Ku04, ST04, Ew05, Hi01, Ew01, Ku06, Ku04
Path = ST04, Ku05, ST04, Ew05, Hi01, Ew01, Ku06, Ku05
Path = ST04, Ku06, ST04, Ew05, Hi01, Ew01, Ku06
Path = ST04, Ku07, ST04, Ew05, Hi01, Ew01, Ku06, Ku07
Path = ST04, KU08, ST04, Ew05, Hi01, Ew01, Ku06, KU08
Path = ST04, Li01, ST04, Ew05, Hi01, Ew01, Bw08, Bw10, Br04, Iw03, Li01
Path = ST04, Li02, ST04, Ew05, Hi01, Ew01, Bw08, Bw10, Br04, Iw03, Li02
Path = ST04, Li03, ST04, Ew05, Hi01, Ew01, Bw08, Ku03, Ku02, Iw06, Li03
@@ -2829,6 +2935,7 @@ Path = St05, Ku04, St05, Ew03, Ew04, Bw06, Bw07, Ku04
Path = St05, Ku05, St05, Ew03, Ew04, Bw06, Bw05, Ku06, Ku05
Path = St05, Ku06, St05, Ew03, Ew04, Bw06, Bw05, Ku06
Path = St05, Ku07, St05, Ew03, Ew04, Bw06, Bw05, Ku06, Ku07
Path = St05, KU08, St05, Ew03, Ew04, Bw06, Bw05, Ku06, KU08
Path = St05, Li01, St05, Ew03, Bw02, Br03, Br04, Iw03, Li01
Path = St05, Li02, St05, Ew03, Bw02, Br03, Br04, Iw03, Li02
Path = St05, Li03, St05, Ew03, Bw02, Br03, Br04, Iw03, Li01, Li03

View File

@@ -2363,3 +2363,36 @@ strid_name = 454900
NavMapScale = 2
msg_id_prefix = gcs_refer_system_St05
[system]
nickname = KU08
file = systems\KU08\KU08.ini
pos = 6, 3
visit = 0
strid_name = 500015
ids_info = 0
NavMapScale = 1.360000
msg_id_prefix = gcs_refer_system_KU08
[Base]
nickname = KU08_01_Base
system = KU08
strid_name = 500018
file = Universe\Systems\KU08\Bases\KU08_01_Base.ini
[Base]
nickname = KU08_02_Base
system = KU08
strid_name = 0
file = Universe\Systems\KU08\Bases\KU08_02_Base.ini
[Base]
nickname = KU08_03_Base
system = KU08
strid_name = 0
file = Universe\Systems\KU08\Bases\KU08_03_Base.ini
[Base]
nickname = KU08_04_Base
system = KU08
strid_name = 500016
file = Universe\Systems\KU08\Bases\KU08_04_Base.ini

File diff suppressed because it is too large Load Diff

BIN
EXE/FLAtlas_resources.dll Executable file

Binary file not shown.

View File

@@ -760,3 +760,21 @@ rem.AddInfoCard(500005, "Hokkaido->Chugoku")
-- Chugoku Infocards
rem.AddInfoCard(500010, "Chugoku->Hokkaido")
-- Shogunate
rem.AddInfoCard(500005, "Shogunate Naval Forces")
-- 500006 RESERVERD Shogunate Naval Forces INFOCARD
rem.AddInfoCard(500007, "Shogunate")
rem.AddInfoCard(500008, "Mitsui Zaibatsu")
rem.AddInfoCard(500009, "Mitsui")
-- 500010 RESERVERD Shogunate Zaibatsu INFOCARD
-- Shogunate Systems
-- Horai
rem.AddInfoCard(500015, "Horai")
rem.AddInfoCard(500016, "Planet Horai")
rem.AddInfoCard(500017, "Chugoku->Planet Horai")
rem.AddInfoCard(500018, "Battleship Kusanagi")
rem.AddInfoCard(500019, "Tetsumon Station")
rem.AddInfoCard(500020, "Inai Tanaka")

View File

@@ -63,6 +63,7 @@ DLL = EquipResources.dll ;Contains names of equipment (in string table) and inf
DLL = OfferBribeResources.dll ; Contains random mission offers and bribes
DLL = MiscTextInfo2.dll ;Contains MP UI elements as well as other misc. text
DLL = remres.dll ; Dynamic Infocards
DLL = FLAtlas_resources.dll
[Data]
@@ -96,7 +97,7 @@ DLL = remres.dll ; Dynamic Infocards
voices = audio\voices_space_female.ini ;dialogue for female NPCs in space (all re-usable)
voices = audio\voices_base_male.ini ;dialogue for male NPCs on bases (all re-usable)
voices = audio\voices_base_female.ini ;dialogue for female NPCs on bases (all re-usable)
voices = audio\voices_recognizable.ini ;all the main characters voice profiles (re-usable dialogue only) (must be read in before mission-specific lines)
voices = audio\voices_recognizable.ini ;all the main characters voice profiles (re-usable dialogue only) (must be read in before mission-specific lines)
voices = audio\voices_mission01.ini ;dialogue specific to mission 01 (story & special supporting characters only - no reusable dialogue)
voices = audio\voices_mission02.ini ;dialogue specific to mission 02 (story & special supporting characters only - no reusable dialogue)
voices = audio\voices_mission03.ini ;dialogue specific to mission 03 (story & special supporting characters only - no reusable dialogue)

Binary file not shown.

68
FLAtlas-Change.log Normal file
View File

@@ -0,0 +1,68 @@
[2026-05-04 00:07:52] [MOD] [Mod: REM-Mod] OpenSP wurde für diesen Mod angewendet.
OpenSP-Patch abgeschlossen.
- m01a.ini gepatcht: /home/nekura/Dokumente/GitHub/REM-Mod/DATA/MISSIONS/M01A/m01a.ini
- m01b.ini gepatcht: /home/nekura/Dokumente/GitHub/REM-Mod/DATA/MISSIONS/M01B/m01b.ini
[2026-05-04 00:24:58] [DLL] [Mod: REM-Mod] Resource DLL registriert in freelancer.ini: FLAtlas_resources.dll
[2026-05-04 00:24:59] [DLL] [Mod: REM-Mod] ids_name geschrieben: DLL=FLAtlas_resources.dll, local_id=1, global_id=524289
[2026-05-04 00:25:00] [DLL] [Mod: REM-Mod] ids_name geschrieben: DLL=FLAtlas_resources.dll, local_id=2, global_id=524290
[2026-05-04 00:25:01] [DLL] [Mod: REM-Mod] ids_name geschrieben: DLL=FLAtlas_resources.dll, local_id=3, global_id=524291
[2026-05-04 00:25:02] [DLL] [Mod: REM-Mod] ids_name geschrieben: DLL=FLAtlas_resources.dll, local_id=4, global_id=524292
[2026-05-04 00:25:03] [DLL] [Mod: REM-Mod] ids_name geschrieben: DLL=FLAtlas_resources.dll, local_id=5, global_id=524293
[2026-05-04 00:25:03] [CHANGE] [Mod: REM-Mod] Objekt erstellt: Dock_Ring_KU08_planet_001
[2026-05-04 00:25:03] [CHANGE] [Mod: REM-Mod] Objekt erstellt: KU08_docking_fixture_1
[2026-05-04 00:25:03] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
[2026-05-04 00:25:13] [STATUS] [Mod: REM-Mod] ✓ Docking Ring 'Dock_Ring_KU08_planet_001' an Planet 'KU08_planet_001' (Base: KU08_04_Base) erstellt
[2026-05-04 00:25:13] [CHANGE] [Mod: REM-Mod] ✓ Docking Ring 'Dock_Ring_KU08_planet_001' an Planet 'KU08_planet_001' (Base: KU08_04_Base) erstellt
[2026-05-04 22:56:35] [CHANGE] [Mod: REM-Mod] Zone bearbeitet: Zone_KU08_zone_003 -> Zone_KU08_zone_003
[2026-05-04 22:56:35] [CHANGE] [Mod: REM-Mod] ✓ Zone 'Zone_KU08_zone_003' rotiert: -1°
[2026-05-04 23:03:54] [CHANGE] [Mod: REM-Mod] Objekt bearbeitet: KU08_Trade_Lane_Ring_7 -> KU08_Trade_Lane_Ring_7
[2026-05-04 23:03:54] [STATUS] [Mod: REM-Mod] ✔ 'Chugoku->Planet Horai' übernommen (noch nicht gespeichert)
[2026-05-04 23:05:03] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_zone_003' übernommen (noch nicht gespeichert)
[2026-05-04 23:05:10] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
[2026-05-04 23:13:04] [CHANGE] [Mod: REM-Mod] Zone erstellt: Zone_KU08_tradelane_002
[2026-05-04 23:13:04] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
[2026-05-04 23:13:04] [STATUS] [Mod: REM-Mod] ✓ Zone 'Zone_KU08_tradelane_002' erstellt (52015, 2094, 2094)
[2026-05-04 23:13:04] [CHANGE] [Mod: REM-Mod] ✓ Zone 'Zone_KU08_tradelane_002' erstellt (52015, 2094, 2094)
[2026-05-04 23:13:31] [CHANGE] [Mod: REM-Mod] Zone bearbeitet: Zone_KU08_tradelane_002 -> Zone_KU08_tradelane_002
[2026-05-04 23:13:31] [CHANGE] [Mod: REM-Mod] ✓ Zone 'Zone_KU08_tradelane_002' rotiert: -81°
[2026-05-04 23:13:38] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_002' übernommen (noch nicht gespeichert)
[2026-05-04 23:15:23] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_002' übernommen (noch nicht gespeichert)
[2026-05-04 23:15:44] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
[2026-05-04 23:21:13] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_002' übernommen (noch nicht gespeichert)
[2026-05-04 23:21:47] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_002' übernommen (noch nicht gespeichert)
[2026-05-04 23:22:09] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
[2026-05-04 23:22:44] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_002' übernommen (noch nicht gespeichert)
[2026-05-04 23:22:46] [STATUS] [Mod: REM-Mod] ✔ Gespeichert · Lade neu …
[2026-05-04 23:24:35] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_002' übernommen (noch nicht gespeichert)
[2026-05-04 23:25:13] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
[2026-05-04 23:27:23] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_002' übernommen (noch nicht gespeichert)
[2026-05-04 23:27:59] [STATUS] [Mod: REM-Mod] ✔ Gespeichert · Lade neu …
[2026-05-04 23:30:01] [CHANGE] [Mod: REM-Mod] Objekt erstellt: KU08_NAV_BUOY_001
[2026-05-04 23:30:01] [CHANGE] [Mod: REM-Mod] Objekt erstellt: KU08_NAV_BUOY_002
[2026-05-04 23:30:01] [STATUS] [Mod: REM-Mod] ✓ 2 Bojen (nav_buoy) erstellt
[2026-05-04 23:30:01] [CHANGE] [Mod: REM-Mod] ✓ 2 Bojen (nav_buoy) erstellt
[2026-05-04 23:32:29] [CHANGE] [Mod: REM-Mod] Zone erstellt: Zone_KU08_tradelane_003
[2026-05-04 23:32:29] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
[2026-05-04 23:32:29] [STATUS] [Mod: REM-Mod] ✓ Zone 'Zone_KU08_tradelane_003' erstellt (68972, 2563, 2563)
[2026-05-04 23:32:29] [CHANGE] [Mod: REM-Mod] ✓ Zone 'Zone_KU08_tradelane_003' erstellt (68972, 2563, 2563)
[2026-05-04 23:32:46] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_003' übernommen (noch nicht gespeichert)
[2026-05-04 23:33:04] [CHANGE] [Mod: REM-Mod] Zone bearbeitet: Zone_KU08_tradelane_003 -> Zone_KU08_tradelane_003
[2026-05-04 23:33:04] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_003' übernommen (noch nicht gespeichert)
[2026-05-04 23:33:13] [CHANGE] [Mod: REM-Mod] Zone bearbeitet: Zone_KU08_tradelane_003 -> Zone_KU08_tradelane_003
[2026-05-04 23:33:19] [CHANGE] [Mod: REM-Mod] Zone bearbeitet: Zone_KU08_tradelane_003 -> Zone_KU08_tradelane_003
[2026-05-04 23:33:27] [CHANGE] [Mod: REM-Mod] Zone bearbeitet: Zone_KU08_tradelane_003 -> Zone_KU08_tradelane_003
[2026-05-04 23:33:32] [CHANGE] [Mod: REM-Mod] Zone bearbeitet: Zone_KU08_tradelane_003 -> Zone_KU08_tradelane_003
[2026-05-04 23:33:38] [CHANGE] [Mod: REM-Mod] Zone bearbeitet: Zone_KU08_tradelane_003 -> Zone_KU08_tradelane_003
[2026-05-04 23:33:46] [CHANGE] [Mod: REM-Mod] Zone bearbeitet: Zone_KU08_tradelane_003 -> Zone_KU08_tradelane_003
[2026-05-04 23:34:38] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
[2026-05-04 23:36:32] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_003' übernommen (noch nicht gespeichert)
[2026-05-04 23:36:36] [STATUS] [Mod: REM-Mod] ✔ Gespeichert · Lade neu …
[2026-05-04 23:37:54] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_003' übernommen (noch nicht gespeichert)
[2026-05-04 23:38:01] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_tradelane_002' übernommen (noch nicht gespeichert)
[2026-05-04 23:38:10] [STATUS] [Mod: REM-Mod] ✔ Gespeichert · Lade neu …
[2026-05-04 23:40:11] [CHANGE] [Mod: REM-Mod] Zone erstellt: Zone_KU08_zone_004
[2026-05-04 23:40:11] [STATUS] [Mod: REM-Mod] ✔ Gespeichert (/home/nekura/Dokumente/GitHub/REM-Mod/DATA/UNIVERSE/SYSTEMS/Ku08/KU08.ini)
[2026-05-04 23:40:12] [STATUS] [Mod: REM-Mod] ✓ Zone 'Zone_KU08_zone_004' erstellt (5307)
[2026-05-04 23:40:12] [CHANGE] [Mod: REM-Mod] ✓ Zone 'Zone_KU08_zone_004' erstellt (5307)
[2026-05-04 23:40:35] [STATUS] [Mod: REM-Mod] ✔ 'Zone_KU08_zone_004' übernommen (noch nicht gespeichert)
[2026-05-04 23:40:38] [STATUS] [Mod: REM-Mod] ✔ Gespeichert · Lade neu …