11 Commits

Author SHA1 Message Date
Nekura eea610f4ac Horai Infocards 2026-05-03 19:36:53 +02:00
Nekura 54519b5dee Tradelane Pops 2026-05-03 19:28:02 +02:00
Nekura eabbd710b3 Updated Infocards - Mitsui Zaibatsu 2026-05-03 19:18:53 +02:00
Nekura 13865cdc64 Mitsui Zaibatsu 2026-05-03 19:15:34 +02:00
Nekura 0a0dc55fe9 Zaibatsu Infocards 2026-05-03 18:53:45 +02:00
Nekura 55c9553d9a Changed naval empathy 2026-05-03 18:45:36 +02:00
Nekura b53a356cbc Jumphole Pops KU08 2026-05-03 18:38:18 +02:00
Nekura 3e76511e2f Added Tradelane 1 Zone + pops 2026-05-03 18:19:22 +02:00
Nekura c198256827 Added Faction 2026-05-03 17:04:59 +02:00
Nekura 61a5cae34d Added Shogunate Naval Forces 2026-05-03 16:39:42 +02:00
Nekura 3479daba6b KU08 2026-05-03 13:50:46 +02:00
164 changed files with 8938 additions and 10085 deletions
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
-360
View File
@@ -329,10 +329,6 @@ attenuation = -4
msg = GCS_ML_D01aN04 msg = GCS_ML_D01aN04
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01aN05 msg = GCS_ML_D01aN05
attenuation = -4 attenuation = -4
@@ -440,10 +436,6 @@ attenuation = -4
msg = GCS_ML_D01fG03 msg = GCS_ML_D01fG03
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG04 msg = GCS_ML_D01fG04
attenuation = -4 attenuation = -4
@@ -456,26 +448,14 @@ attenuation = -4
msg = GCS_ML_D01fG05 msg = GCS_ML_D01fG05
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG06 msg = GCS_ML_D01fG06
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG07 msg = GCS_ML_D01fG07
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01hG01 msg = GCS_ML_D01hG01
attenuation = -4 attenuation = -4
@@ -988,10 +968,6 @@ attenuation = -4
msg = GCS_ML_F10aR02 msg = GCS_ML_F10aR02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_F10aR03 msg = GCS_ML_F10aR03
attenuation = -4 attenuation = -4
@@ -1048,10 +1024,6 @@ attenuation = -4
msg = GCS_ML_V01aV01 msg = GCS_ML_V01aV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V01aV02 msg = GCS_ML_V01aV02
attenuation = -4 attenuation = -4
@@ -1072,10 +1044,6 @@ attenuation = -4
msg = GCS_ML_V05bV01 msg = GCS_ML_V05bV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V05bV02 msg = GCS_ML_V05bV02
attenuation = -4 attenuation = -4
@@ -1108,10 +1076,6 @@ attenuation = -4
msg = GCS_ML_W01bB01 msg = GCS_ML_W01bB01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W01bB02 msg = GCS_ML_W01bB02
attenuation = -4 attenuation = -4
@@ -2044,10 +2008,6 @@ attenuation = -4
msg = GCS_ML_W03aF02 msg = GCS_ML_W03aF02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W03aF03 msg = GCS_ML_W03aF03
attenuation = -4 attenuation = -4
@@ -2403,10 +2363,6 @@ attenuation = -4
msg = GCS_ML_D01aN04 msg = GCS_ML_D01aN04
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01aN05 msg = GCS_ML_D01aN05
attenuation = -4 attenuation = -4
@@ -2514,10 +2470,6 @@ attenuation = -4
msg = GCS_ML_D01fG03 msg = GCS_ML_D01fG03
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG04 msg = GCS_ML_D01fG04
attenuation = -4 attenuation = -4
@@ -2530,26 +2482,14 @@ attenuation = -4
msg = GCS_ML_D01fG05 msg = GCS_ML_D01fG05
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG06 msg = GCS_ML_D01fG06
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG07 msg = GCS_ML_D01fG07
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01hG01 msg = GCS_ML_D01hG01
attenuation = -4 attenuation = -4
@@ -3062,10 +3002,6 @@ attenuation = -4
msg = GCS_ML_F10aR02 msg = GCS_ML_F10aR02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_F10aR03 msg = GCS_ML_F10aR03
attenuation = -4 attenuation = -4
@@ -3122,10 +3058,6 @@ attenuation = -4
msg = GCS_ML_V01aV01 msg = GCS_ML_V01aV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V01aV02 msg = GCS_ML_V01aV02
attenuation = -4 attenuation = -4
@@ -3146,10 +3078,6 @@ attenuation = -4
msg = GCS_ML_V05bV01 msg = GCS_ML_V05bV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V05bV02 msg = GCS_ML_V05bV02
attenuation = -4 attenuation = -4
@@ -3182,10 +3110,6 @@ attenuation = -4
msg = GCS_ML_W01bB01 msg = GCS_ML_W01bB01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W01bB02 msg = GCS_ML_W01bB02
attenuation = -4 attenuation = -4
@@ -4118,10 +4042,6 @@ attenuation = -4
msg = GCS_ML_W03aF02 msg = GCS_ML_W03aF02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W03aF03 msg = GCS_ML_W03aF03
attenuation = -4 attenuation = -4
@@ -4477,10 +4397,6 @@ attenuation = -4
msg = GCS_ML_D01aN04 msg = GCS_ML_D01aN04
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01aN05 msg = GCS_ML_D01aN05
attenuation = -4 attenuation = -4
@@ -4588,10 +4504,6 @@ attenuation = -4
msg = GCS_ML_D01fG03 msg = GCS_ML_D01fG03
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG04 msg = GCS_ML_D01fG04
attenuation = -4 attenuation = -4
@@ -4604,26 +4516,14 @@ attenuation = -4
msg = GCS_ML_D01fG05 msg = GCS_ML_D01fG05
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG06 msg = GCS_ML_D01fG06
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG07 msg = GCS_ML_D01fG07
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01hG01 msg = GCS_ML_D01hG01
attenuation = -4 attenuation = -4
@@ -5136,10 +5036,6 @@ attenuation = -4
msg = GCS_ML_F10aR02 msg = GCS_ML_F10aR02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_F10aR03 msg = GCS_ML_F10aR03
attenuation = -4 attenuation = -4
@@ -5196,10 +5092,6 @@ attenuation = -4
msg = GCS_ML_V01aV01 msg = GCS_ML_V01aV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V01aV02 msg = GCS_ML_V01aV02
attenuation = -4 attenuation = -4
@@ -5220,10 +5112,6 @@ attenuation = -4
msg = GCS_ML_V05bV01 msg = GCS_ML_V05bV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V05bV02 msg = GCS_ML_V05bV02
attenuation = -4 attenuation = -4
@@ -5256,10 +5144,6 @@ attenuation = -4
msg = GCS_ML_W01bB01 msg = GCS_ML_W01bB01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W01bB02 msg = GCS_ML_W01bB02
attenuation = -4 attenuation = -4
@@ -6192,10 +6076,6 @@ attenuation = -4
msg = GCS_ML_W03aF02 msg = GCS_ML_W03aF02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W03aF03 msg = GCS_ML_W03aF03
attenuation = -4 attenuation = -4
@@ -6551,10 +6431,6 @@ attenuation = -4
msg = GCS_ML_D01aN04 msg = GCS_ML_D01aN04
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01aN05 msg = GCS_ML_D01aN05
attenuation = -4 attenuation = -4
@@ -6663,10 +6539,6 @@ attenuation = -4
msg = GCS_ML_D01fG03 msg = GCS_ML_D01fG03
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG04 msg = GCS_ML_D01fG04
attenuation = -4 attenuation = -4
@@ -6679,26 +6551,14 @@ attenuation = -4
msg = GCS_ML_D01fG05 msg = GCS_ML_D01fG05
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG06 msg = GCS_ML_D01fG06
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG07 msg = GCS_ML_D01fG07
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01hG01 msg = GCS_ML_D01hG01
attenuation = -4 attenuation = -4
@@ -7211,10 +7071,6 @@ attenuation = -4
msg = GCS_ML_F10aR02 msg = GCS_ML_F10aR02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_F10aR03 msg = GCS_ML_F10aR03
attenuation = -4 attenuation = -4
@@ -7271,10 +7127,6 @@ attenuation = -4
msg = GCS_ML_V01aV01 msg = GCS_ML_V01aV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V01aV02 msg = GCS_ML_V01aV02
attenuation = -4 attenuation = -4
@@ -7295,10 +7147,6 @@ attenuation = -4
msg = GCS_ML_V05bV01 msg = GCS_ML_V05bV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V05bV02 msg = GCS_ML_V05bV02
attenuation = -4 attenuation = -4
@@ -7331,10 +7179,6 @@ attenuation = -4
msg = GCS_ML_W01bB01 msg = GCS_ML_W01bB01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W01bB02 msg = GCS_ML_W01bB02
attenuation = -4 attenuation = -4
@@ -8267,10 +8111,6 @@ attenuation = -4
msg = GCS_ML_W03aF02 msg = GCS_ML_W03aF02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W03aF03 msg = GCS_ML_W03aF03
attenuation = -4 attenuation = -4
@@ -8626,10 +8466,6 @@ attenuation = -4
msg = GCS_ML_D01aN04 msg = GCS_ML_D01aN04
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01aN05 msg = GCS_ML_D01aN05
attenuation = -4 attenuation = -4
@@ -8737,10 +8573,6 @@ attenuation = -4
msg = GCS_ML_D01fG03 msg = GCS_ML_D01fG03
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG04 msg = GCS_ML_D01fG04
attenuation = -4 attenuation = -4
@@ -8753,26 +8585,14 @@ attenuation = -4
msg = GCS_ML_D01fG05 msg = GCS_ML_D01fG05
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG06 msg = GCS_ML_D01fG06
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG07 msg = GCS_ML_D01fG07
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01hG01 msg = GCS_ML_D01hG01
attenuation = -4 attenuation = -4
@@ -9285,10 +9105,6 @@ attenuation = -4
msg = GCS_ML_F10aR02 msg = GCS_ML_F10aR02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_F10aR03 msg = GCS_ML_F10aR03
attenuation = -4 attenuation = -4
@@ -9345,10 +9161,6 @@ attenuation = -4
msg = GCS_ML_V01aV01 msg = GCS_ML_V01aV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V01aV02 msg = GCS_ML_V01aV02
attenuation = -4 attenuation = -4
@@ -9369,10 +9181,6 @@ attenuation = -4
msg = GCS_ML_V05bV01 msg = GCS_ML_V05bV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V05bV02 msg = GCS_ML_V05bV02
attenuation = -4 attenuation = -4
@@ -9405,10 +9213,6 @@ attenuation = -4
msg = GCS_ML_W01bB01 msg = GCS_ML_W01bB01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W01bB02 msg = GCS_ML_W01bB02
attenuation = -4 attenuation = -4
@@ -10341,10 +10145,6 @@ attenuation = -4
msg = GCS_ML_W03aF02 msg = GCS_ML_W03aF02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W03aF03 msg = GCS_ML_W03aF03
attenuation = -4 attenuation = -4
@@ -10700,10 +10500,6 @@ attenuation = -4
msg = GCS_ML_D01aN04 msg = GCS_ML_D01aN04
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01aN05 msg = GCS_ML_D01aN05
attenuation = -4 attenuation = -4
@@ -10811,10 +10607,6 @@ attenuation = -4
msg = GCS_ML_D01fG03 msg = GCS_ML_D01fG03
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG04 msg = GCS_ML_D01fG04
attenuation = -4 attenuation = -4
@@ -10827,26 +10619,14 @@ attenuation = -4
msg = GCS_ML_D01fG05 msg = GCS_ML_D01fG05
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG06 msg = GCS_ML_D01fG06
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG07 msg = GCS_ML_D01fG07
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01hG01 msg = GCS_ML_D01hG01
attenuation = -4 attenuation = -4
@@ -11359,10 +11139,6 @@ attenuation = -4
msg = GCS_ML_F10aR02 msg = GCS_ML_F10aR02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_F10aR03 msg = GCS_ML_F10aR03
attenuation = -4 attenuation = -4
@@ -11419,10 +11195,6 @@ attenuation = -4
msg = GCS_ML_V01aV01 msg = GCS_ML_V01aV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V01aV02 msg = GCS_ML_V01aV02
attenuation = -4 attenuation = -4
@@ -11443,10 +11215,6 @@ attenuation = -4
msg = GCS_ML_V05bV01 msg = GCS_ML_V05bV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V05bV02 msg = GCS_ML_V05bV02
attenuation = -4 attenuation = -4
@@ -11479,10 +11247,6 @@ attenuation = -4
msg = GCS_ML_W01bB01 msg = GCS_ML_W01bB01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W01bB02 msg = GCS_ML_W01bB02
attenuation = -4 attenuation = -4
@@ -12415,10 +12179,6 @@ attenuation = -4
msg = GCS_ML_W03aF02 msg = GCS_ML_W03aF02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W03aF03 msg = GCS_ML_W03aF03
attenuation = -4 attenuation = -4
@@ -12774,10 +12534,6 @@ attenuation = -4
msg = GCS_ML_D01aN04 msg = GCS_ML_D01aN04
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01aN05 msg = GCS_ML_D01aN05
attenuation = -4 attenuation = -4
@@ -12885,10 +12641,6 @@ attenuation = -4
msg = GCS_ML_D01fG03 msg = GCS_ML_D01fG03
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG04 msg = GCS_ML_D01fG04
attenuation = -4 attenuation = -4
@@ -12901,26 +12653,14 @@ attenuation = -4
msg = GCS_ML_D01fG05 msg = GCS_ML_D01fG05
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG06 msg = GCS_ML_D01fG06
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG07 msg = GCS_ML_D01fG07
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01hG01 msg = GCS_ML_D01hG01
attenuation = -4 attenuation = -4
@@ -13433,10 +13173,6 @@ attenuation = -4
msg = GCS_ML_F10aR02 msg = GCS_ML_F10aR02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_F10aR03 msg = GCS_ML_F10aR03
attenuation = -4 attenuation = -4
@@ -13493,10 +13229,6 @@ attenuation = -4
msg = GCS_ML_V01aV01 msg = GCS_ML_V01aV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V01aV02 msg = GCS_ML_V01aV02
attenuation = -4 attenuation = -4
@@ -13517,10 +13249,6 @@ attenuation = -4
msg = GCS_ML_V05bV01 msg = GCS_ML_V05bV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V05bV02 msg = GCS_ML_V05bV02
attenuation = -4 attenuation = -4
@@ -13553,10 +13281,6 @@ attenuation = -4
msg = GCS_ML_W01bB01 msg = GCS_ML_W01bB01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W01bB02 msg = GCS_ML_W01bB02
attenuation = -4 attenuation = -4
@@ -14489,10 +14213,6 @@ attenuation = -4
msg = GCS_ML_W03aF02 msg = GCS_ML_W03aF02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W03aF03 msg = GCS_ML_W03aF03
attenuation = -4 attenuation = -4
@@ -14848,10 +14568,6 @@ attenuation = -4
msg = GCS_ML_D01aN04 msg = GCS_ML_D01aN04
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01aN05 msg = GCS_ML_D01aN05
attenuation = -4 attenuation = -4
@@ -14959,10 +14675,6 @@ attenuation = -4
msg = GCS_ML_D01fG03 msg = GCS_ML_D01fG03
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG04 msg = GCS_ML_D01fG04
attenuation = -4 attenuation = -4
@@ -14975,26 +14687,14 @@ attenuation = -4
msg = GCS_ML_D01fG05 msg = GCS_ML_D01fG05
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG06 msg = GCS_ML_D01fG06
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG07 msg = GCS_ML_D01fG07
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01hG01 msg = GCS_ML_D01hG01
attenuation = -4 attenuation = -4
@@ -15507,10 +15207,6 @@ attenuation = -4
msg = GCS_ML_F10aR02 msg = GCS_ML_F10aR02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_F10aR03 msg = GCS_ML_F10aR03
attenuation = -4 attenuation = -4
@@ -15567,10 +15263,6 @@ attenuation = -4
msg = GCS_ML_V01aV01 msg = GCS_ML_V01aV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V01aV02 msg = GCS_ML_V01aV02
attenuation = -4 attenuation = -4
@@ -15591,10 +15283,6 @@ attenuation = -4
msg = GCS_ML_V05bV01 msg = GCS_ML_V05bV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V05bV02 msg = GCS_ML_V05bV02
attenuation = -4 attenuation = -4
@@ -15627,10 +15315,6 @@ attenuation = -4
msg = GCS_ML_W01bB01 msg = GCS_ML_W01bB01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W01bB02 msg = GCS_ML_W01bB02
attenuation = -4 attenuation = -4
@@ -16563,10 +16247,6 @@ attenuation = -4
msg = GCS_ML_W03aF02 msg = GCS_ML_W03aF02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W03aF03 msg = GCS_ML_W03aF03
attenuation = -4 attenuation = -4
@@ -16922,10 +16602,6 @@ attenuation = -4
msg = GCS_ML_D01aN04 msg = GCS_ML_D01aN04
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01aN04_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01aN05 msg = GCS_ML_D01aN05
attenuation = -4 attenuation = -4
@@ -17033,10 +16709,6 @@ attenuation = -4
msg = GCS_ML_D01fG03 msg = GCS_ML_D01fG03
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG03_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG04 msg = GCS_ML_D01fG04
attenuation = -4 attenuation = -4
@@ -17049,26 +16721,14 @@ attenuation = -4
msg = GCS_ML_D01fG05 msg = GCS_ML_D01fG05
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG05_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG06 msg = GCS_ML_D01fG06
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG06_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01fG07 msg = GCS_ML_D01fG07
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_D01fG07_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_D01hG01 msg = GCS_ML_D01hG01
attenuation = -4 attenuation = -4
@@ -17581,10 +17241,6 @@ attenuation = -4
msg = GCS_ML_F10aR02 msg = GCS_ML_F10aR02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_F10aR02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_F10aR03 msg = GCS_ML_F10aR03
attenuation = -4 attenuation = -4
@@ -17641,10 +17297,6 @@ attenuation = -4
msg = GCS_ML_V01aV01 msg = GCS_ML_V01aV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V01aV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V01aV02 msg = GCS_ML_V01aV02
attenuation = -4 attenuation = -4
@@ -17665,10 +17317,6 @@ attenuation = -4
msg = GCS_ML_V05bV01 msg = GCS_ML_V05bV01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_V05bV01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_V05bV02 msg = GCS_ML_V05bV02
attenuation = -4 attenuation = -4
@@ -17701,10 +17349,6 @@ attenuation = -4
msg = GCS_ML_W01bB01 msg = GCS_ML_W01bB01
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W01bB01_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W01bB02 msg = GCS_ML_W01bB02
attenuation = -4 attenuation = -4
@@ -18637,10 +18281,6 @@ attenuation = -4
msg = GCS_ML_W03aF02 msg = GCS_ML_W03aF02
attenuation = -4 attenuation = -4
[Sound]
msg = GCS_ML_W03aF02_JUNI
attenuation = -4
[Sound] [Sound]
msg = GCS_ML_W03aF03 msg = GCS_ML_W03aF03
attenuation = -4 attenuation = -4
-4
View File
@@ -524,8 +524,6 @@ ids_info = 264886
shop_archetype = equipment\models\hardware\br_xenon_ion_drive.3db shop_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
attachment_archetype = equipment\models\hardware\br_xenon_ion_drive.3db attachment_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
; Liberty Cruiser Engine
[Good] [Good]
nickname = ge_lc_engine_01 nickname = ge_lc_engine_01
equipment = ge_lc_engine_01 equipment = ge_lc_engine_01
@@ -538,8 +536,6 @@ ids_info = 264887
shop_archetype = equipment\models\hardware\br_xenon_ion_drive.3db shop_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
attachment_archetype = equipment\models\hardware\br_xenon_ion_drive.3db attachment_archetype = equipment\models\hardware\br_xenon_ion_drive.3db
; Liberty Battleship Engine
[Good] [Good]
nickname = ge_lb_engine_01 nickname = ge_lb_engine_01
equipment = ge_lb_engine_01 equipment = ge_lb_engine_01
+6 -5
View File
@@ -1464,7 +1464,6 @@ MarketGood = commodity_luxury_consumer_goods, 0, -1, 150, 500, 0, 1
MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 2 MarketGood = commodity_cardamine, 0, -1, 0, 0, 1, 2
MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 0.55 MarketGood = commodity_sidearms, 0, -1, 0, 0, 1, 0.55
MarketGood = commodity_soldiers, 0, -1, 0, 0, 1, 1.100000 MarketGood = commodity_soldiers, 0, -1, 0, 0, 1, 1.100000
;MarketGood = commodity_candycane, 0, -1, 150, 500, 0, 1.100000 ;MarketGood = commodity_candycane, 0, -1, 150, 500, 0, 1.100000
@@ -2564,6 +2563,7 @@ MarketGood = commodity_high_temp_alloys, 0, -1, 0, 0, 1, 0.5
MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 6.6667 MarketGood = commodity_mining_machinery, 0, -1, 0, 0, 1, 6.6667
MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263 MarketGood = commodity_pharm, 0, -1, 0, 0, 1, 0.5263
; REM LINER ; REM LINER
[BaseGood] [BaseGood]
@@ -2571,6 +2571,7 @@ base = Hi02_REM_LINER_Base
MarketGood = commodity_slaves, 0, -1, 150, 500, 0, 1.000000 MarketGood = commodity_slaves, 0, -1, 150, 500, 0, 1.000000
MarketGood = commodity_prisoners, 0, -1, 0, 0, 1, 2.000000 MarketGood = commodity_prisoners, 0, -1, 0, 0, 1, 2.000000
; Farway Station ; Farway Station
[BaseGood] [BaseGood]
@@ -2584,21 +2585,21 @@ MarketGood = commodity_water, 0, -1, 150, 500, 0, 0.1
[BaseGood] [BaseGood]
base = ST03_01_Base base = ST03_01_Base
; Kairo ; Kairo
[BaseGood] [BaseGood]
base = ST04_01_Base base = ST04_01_Base
; Menes ; Menes
[BaseGood] [BaseGood]
base = ST04_02_Base base = ST04_02_Base
; Sinai ; Sinai
[BaseGood] [BaseGood]
base = ST04_03_Base base = ST04_03_Base
[BaseGood]
base = LI06_01_Base
MarketGood = commodity_water, 0, -1, 0, 0, 1, 4.000
File diff suppressed because it is too large Load Diff
+10 -2
View File
@@ -158,7 +158,6 @@ marketgood = bhe_package, 13, -1, 1, 1, 0, 1, 1
[BaseGood] [BaseGood]
base = Ku04_03_base base = Ku04_03_base
;marketgood = kugu_package, 16, -1, 1, 1, 0, 1, 1 ;marketgood = kugu_package, 16, -1, 1, 1, 0, 1, 1
; Matsumoto ; Matsumoto
@@ -185,7 +184,6 @@ marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1
[BaseGood] [BaseGood]
base = Li01_02_base base = Li01_02_base
marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1 marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1
; marketgood = cv02_heavy_fighter_package, 1, -1, 1, 1, 0, 1, 1 ; marketgood = cv02_heavy_fighter_package, 1, -1, 1, 1, 0, 1, 1
; Battleship Missouri ; Battleship Missouri
@@ -333,27 +331,37 @@ marketgood = oe_package, 16, -1, 1, 1, 0, 1, 1
base = Hi02_REM_LINER_Base base = Hi02_REM_LINER_Base
marketgood = package_bh_elite3, 1, -1, 1, 1, 0, 1, 1 marketgood = package_bh_elite3, 1, -1, 1, 1, 0, 1, 1
; Farway Station ; Farway Station
[BaseGood] [BaseGood]
base = Ew06_Farway_Base base = Ew06_Farway_Base
; Alexandria ; Alexandria
[BaseGood] [BaseGood]
base = ST03_01_Base base = ST03_01_Base
; Cairo ; Cairo
[BaseGood] [BaseGood]
base = ST04_01_Base base = ST04_01_Base
marketgood = prospector_package, 1, -1, 1, 1, 0, 1, 1 marketgood = prospector_package, 1, -1, 1, 1, 0, 1, 1
; Menes ; Menes
[BaseGood] [BaseGood]
base = ST04_02_Base base = ST04_02_Base
; Sinai ; Sinai
[BaseGood] [BaseGood]
+36 -51
View File
@@ -24,8 +24,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 3600 capacity = 2700
charge_rate = 365 charge_rate = 265
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -40,8 +40,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 4200 capacity = 3700
charge_rate = 425 charge_rate = 365
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -57,8 +57,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 5200 capacity = 4700
charge_rate = 525 charge_rate = 465
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -108,8 +108,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 5200 capacity = 4700
charge_rate = 525 charge_rate = 465
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -176,8 +176,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 5200 capacity = 4700
charge_rate = 525 charge_rate = 465
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -244,8 +244,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 5200 capacity = 4700
charge_rate = 525 charge_rate = 465
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -295,8 +295,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 5200 capacity = 4700
charge_rate = 525 charge_rate = 465
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -346,8 +346,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 5200 capacity = 4700
charge_rate = 525 charge_rate = 465
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -397,8 +397,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 5200 capacity = 4700
charge_rate = 525 charge_rate = 465
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -448,8 +448,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 5200 capacity = 4700
charge_rate = 525 charge_rate = 465
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -499,8 +499,8 @@ mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
hp_type = hp_fighter_power_special_10 hp_type = hp_fighter_power_special_10
capacity = 5200 capacity = 4700
charge_rate = 525 charge_rate = 465
thrust_capacity = 1000 thrust_capacity = 1000
thrust_charge_rate = 100 thrust_charge_rate = 100
lootable = false lootable = false
@@ -558,21 +558,6 @@ lootable = false
; Energy Core Extensions ; Energy Core Extensions
[Power]
nickname = nomad_power_regulator
ids_name = 261692
ids_info = 222208
volume = 0
mass = 0
hp_type = hp_fighter_power_special_1
DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat
capacity = 925
charge_rate = 400
thrust_capacity = 360
thrust_charge_rate = 120
lootable = true
[Power] [Power]
nickname = mono_power_converter nickname = mono_power_converter
ids_name = 299501 ids_name = 299501
@@ -584,8 +569,8 @@ DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
capacity = 975 capacity = 975
charge_rate = 390 charge_rate = 390
thrust_capacity = 375 thrust_capacity = 300
thrust_charge_rate = 125 thrust_charge_rate = 100
lootable = true lootable = true
[Power] [Power]
@@ -599,8 +584,8 @@ DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
capacity = 1950 capacity = 1950
charge_rate = 150 charge_rate = 150
thrust_capacity = 350 thrust_capacity = 275
thrust_charge_rate = 135 thrust_charge_rate = 115
lootable = true lootable = true
[Power] [Power]
@@ -614,8 +599,8 @@ DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
capacity = 1275 capacity = 1275
charge_rate = 315 charge_rate = 315
thrust_capacity = 340 thrust_capacity = 265
thrust_charge_rate = 145 thrust_charge_rate = 120
lootable = true lootable = true
[Power] [Power]
@@ -629,8 +614,8 @@ DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
capacity = 1500 capacity = 1500
charge_rate = 200 charge_rate = 200
thrust_capacity = 275 thrust_capacity = 200
thrust_charge_rate = 175 thrust_charge_rate = 150
lootable = true lootable = true
[Power] [Power]
@@ -644,8 +629,8 @@ DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
capacity = 1050 capacity = 1050
charge_rate = 375 charge_rate = 375
thrust_capacity = 425 thrust_capacity = 350
thrust_charge_rate = 100 thrust_charge_rate = 75
lootable = true lootable = true
[Power] [Power]
@@ -657,10 +642,10 @@ mass = 0
hp_type = hp_fighter_power_special_1 hp_type = hp_fighter_power_special_1
DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db DA_archetype = equipment\models\hardware\ge_heavy_power_converter.3db
material_library = equipment\models\hardware.mat material_library = equipment\models\hardware.mat
capacity = 950 capacity = 900
charge_rate = 375 charge_rate = 450
thrust_capacity = 325 thrust_capacity = 250
thrust_charge_rate = 150 thrust_charge_rate = 125
lootable = true lootable = true
[Power] [Power]
+22 -33
View File
@@ -278,7 +278,7 @@ material_library = equipment\models\hardware.mat
nickname = infinite_power nickname = infinite_power
equipment = infinite_power equipment = infinite_power
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -330,7 +330,7 @@ material_library = equipment\models\hardware.mat
nickname = ge_fighter5_power01 nickname = ge_fighter5_power01
equipment = ge_fighter5_power01 equipment = ge_fighter5_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -343,7 +343,7 @@ material_library = equipment\models\hardware.mat
nickname = ge_fighter6_power01 nickname = ge_fighter6_power01
equipment = ge_fighter6_power01 equipment = ge_fighter6_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -369,7 +369,7 @@ material_library = equipment\models\hardware.mat
nickname = bw_elite_power01 nickname = bw_elite_power01
equipment = bw_elite_power01 equipment = bw_elite_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -382,7 +382,7 @@ material_library = equipment\models\hardware.mat
nickname = bw_elite2_power01 nickname = bw_elite2_power01
equipment = bw_elite2_power01 equipment = bw_elite2_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -395,7 +395,7 @@ material_library = equipment\models\hardware.mat
nickname = bw_freighter_power01 nickname = bw_freighter_power01
equipment = bw_freighter_power01 equipment = bw_freighter_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -421,7 +421,7 @@ material_library = equipment\models\hardware.mat
nickname = co_elite_power01 nickname = co_elite_power01
equipment = co_elite_power01 equipment = co_elite_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -434,7 +434,7 @@ material_library = equipment\models\hardware.mat
nickname = co_elite2_power01 nickname = co_elite2_power01
equipment = co_elite2_power01 equipment = co_elite2_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -447,7 +447,7 @@ material_library = equipment\models\hardware.mat
nickname = transport_power01 nickname = transport_power01
equipment = transport_power01 equipment = transport_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -473,7 +473,7 @@ material_library = equipment\models\hardware.mat
nickname = bh_elite_power01 nickname = bh_elite_power01
equipment = bh_elite_power01 equipment = bh_elite_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -486,7 +486,7 @@ material_library = equipment\models\hardware.mat
nickname = bh_elite2_power01 nickname = bh_elite2_power01
equipment = bh_elite2_power01 equipment = bh_elite2_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -512,7 +512,7 @@ material_library = equipment\models\hardware.mat
nickname = li_elite_power01 nickname = li_elite_power01
equipment = li_elite_power01 equipment = li_elite_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -525,7 +525,7 @@ material_library = equipment\models\hardware.mat
nickname = li_freighter_power01 nickname = li_freighter_power01
equipment = li_freighter_power01 equipment = li_freighter_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -551,7 +551,7 @@ material_library = equipment\models\hardware.mat
nickname = br_elite_power01 nickname = br_elite_power01
equipment = br_elite_power01 equipment = br_elite_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -564,7 +564,7 @@ material_library = equipment\models\hardware.mat
nickname = br_freighter_power01 nickname = br_freighter_power01
equipment = br_freighter_power01 equipment = br_freighter_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -590,7 +590,7 @@ material_library = equipment\models\hardware.mat
nickname = ku_elite_power01 nickname = ku_elite_power01
equipment = ku_elite_power01 equipment = ku_elite_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -603,7 +603,7 @@ material_library = equipment\models\hardware.mat
nickname = ku_freighter_power01 nickname = ku_freighter_power01
equipment = ku_freighter_power01 equipment = ku_freighter_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -629,7 +629,7 @@ material_library = equipment\models\hardware.mat
nickname = rh_elite_power01 nickname = rh_elite_power01
equipment = rh_elite_power01 equipment = rh_elite_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -642,7 +642,7 @@ material_library = equipment\models\hardware.mat
nickname = rh_freighter_power01 nickname = rh_freighter_power01
equipment = rh_freighter_power01 equipment = rh_freighter_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -668,7 +668,7 @@ material_library = equipment\models\hardware.mat
nickname = pi_elite_power01 nickname = pi_elite_power01
equipment = pi_elite_power01 equipment = pi_elite_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -681,7 +681,7 @@ material_library = equipment\models\hardware.mat
nickname = pi_freighter_power01 nickname = pi_freighter_power01
equipment = pi_freighter_power01 equipment = pi_freighter_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -694,7 +694,7 @@ material_library = equipment\models\hardware.mat
nickname = or_elite_power01 nickname = or_elite_power01
equipment = or_elite_power01 equipment = or_elite_power01
category = equipment category = equipment
price = 25000 price = 250000
item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db item_icon = EQUIPMENT\MODELS\COMMODITIES\NN_ICONS\POWERS\EQUIPICON_powerplant.3db
combinable = False combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
@@ -703,17 +703,6 @@ material_library = equipment\models\hardware.mat
; Energy Core Extensions ; Energy Core Extensions
[Good]
nickname = nomad_power_regulator
equipment = nomad_power_regulator
category = equipment
price = 75000
item_icon = equipment\models\commodities\nn_icons\commod_nomad_power_regulator.3db
combinable = False
shop_archetype = equipment\models\hardware\li_fusion_reactor.3db
attachment_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
[Good] [Good]
nickname = mono_power_converter nickname = mono_power_converter
equipment = mono_power_converter equipment = mono_power_converter
+72 -72
View File
@@ -607,7 +607,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Nomad Power Cell ; Nomad Power Cell
@@ -620,7 +620,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Nomad Energy Distributor ; Nomad Energy Distributor
@@ -633,7 +633,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Nomad Fusion Reactor ; Nomad Fusion Reactor
@@ -646,7 +646,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
@@ -662,7 +662,7 @@ units_per_container = 5
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
@@ -676,7 +676,7 @@ units_per_container = 5
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
@@ -690,7 +690,7 @@ units_per_container = 5
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
@@ -704,7 +704,7 @@ units_per_container = 5
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
@@ -718,7 +718,7 @@ units_per_container = 5
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
@@ -732,7 +732,7 @@ units_per_container = 5
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
@@ -748,7 +748,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Yellow Crystal ; Yellow Crystal
@@ -761,7 +761,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Purple Crystal ; Purple Crystal
@@ -774,7 +774,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Red Crystal ; Red Crystal
@@ -787,7 +787,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Orange Crystal ; Orange Crystal
@@ -800,7 +800,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Green Crystal ; Green Crystal
@@ -813,7 +813,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Cyan Crystal ; Cyan Crystal
@@ -826,7 +826,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
@@ -840,7 +840,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Nomad Blaster Schematic ; Nomad Blaster Schematic
@@ -853,7 +853,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
@@ -867,7 +867,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Nomad Cannon Schematic ; Nomad Cannon Schematic
@@ -880,7 +880,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
@@ -894,7 +894,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Nomad Prototyp Schematic ; Nomad Prototyp Schematic
@@ -907,7 +907,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
@@ -921,7 +921,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; CHIMERA Schematic ; CHIMERA Schematic
@@ -934,7 +934,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
@@ -948,7 +948,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; POISON CLAW Schematic ; POISON CLAW Schematic
@@ -961,7 +961,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; AVALON Blueprint ; AVALON Blueprint
@@ -974,7 +974,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; AVALON Schematic ; AVALON Schematic
@@ -987,7 +987,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; NEMESIS Blueprint ; NEMESIS Blueprint
@@ -1000,7 +1000,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; NEMESIS Schematic ; NEMESIS Schematic
@@ -1013,7 +1013,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; ECLIPSE Blueprint ; ECLIPSE Blueprint
@@ -1026,7 +1026,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; ECLIPSE Schematic ; ECLIPSE Schematic
@@ -1039,7 +1039,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; NIGHTFALL Blueprint ; NIGHTFALL Blueprint
@@ -1052,7 +1052,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; NIGHTFALL Schematic ; NIGHTFALL Schematic
@@ -1065,7 +1065,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; SPECTRE Blueprint ; SPECTRE Blueprint
@@ -1078,7 +1078,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; SPECTRE Schematic ; SPECTRE Schematic
@@ -1091,7 +1091,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; DAWNBREAKER Blueprint ; DAWNBREAKER Blueprint
@@ -1104,7 +1104,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; DAWNBREAKER Schematic ; DAWNBREAKER Schematic
@@ -1117,7 +1117,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; FROSTBITE Blueprint ; FROSTBITE Blueprint
@@ -1130,7 +1130,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; FROSTBITE Schematic ; FROSTBITE Schematic
@@ -1143,7 +1143,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; HYDRA Blueprint ; HYDRA Blueprint
@@ -1156,7 +1156,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; HYDRA Schematic ; HYDRA Schematic
@@ -1169,7 +1169,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; MOONSHARD Blueprint ; MOONSHARD Blueprint
@@ -1182,7 +1182,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; MOONSHARD Schematic ; MOONSHARD Schematic
@@ -1195,7 +1195,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; NYX Blueprint ; NYX Blueprint
@@ -1208,7 +1208,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; NYX Schematic ; NYX Schematic
@@ -1221,7 +1221,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; VENATOR Blueprint ; VENATOR Blueprint
@@ -1234,7 +1234,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; VENATOR Schematic ; VENATOR Schematic
@@ -1247,7 +1247,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; PHANTOM Blueprint ; PHANTOM Blueprint
@@ -1260,7 +1260,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; PHANTOM Schematic ; PHANTOM Schematic
@@ -1273,7 +1273,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; VULCAN Blueprint ; VULCAN Blueprint
@@ -1286,7 +1286,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; VULCAN Schematic ; VULCAN Schematic
@@ -1299,7 +1299,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Tractor Beam Blueprint ; Tractor Beam Blueprint
@@ -1312,7 +1312,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Tractor Beam Schematic ; Tractor Beam Schematic
@@ -1325,7 +1325,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Shield Blueprint ; Shield Blueprint
@@ -1338,7 +1338,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Shield Schematic ; Shield Schematic
@@ -1351,7 +1351,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Armor Blueprint ; Armor Blueprint
@@ -1364,7 +1364,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Armor Schematic ; Armor Schematic
@@ -1377,7 +1377,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Nomad Structure Composites ; Nomad Structure Composites
@@ -1390,7 +1390,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Anti Blasting Composites ; Anti Blasting Composites
@@ -1403,7 +1403,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Energy Absorbation Composites ; Energy Absorbation Composites
@@ -1416,7 +1416,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Anti Radiation Composites ; Anti Radiation Composites
@@ -1429,7 +1429,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Encoded Shield Data ; Encoded Shield Data
@@ -1442,7 +1442,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Encoded Armor Data ; Encoded Armor Data
@@ -1455,7 +1455,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Keycards ; Keycards
@@ -1470,7 +1470,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
@@ -1484,7 +1484,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Blue Keycard ; Blue Keycard
@@ -1497,7 +1497,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Green Keycard ; Green Keycard
@@ -1510,7 +1510,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Yellow Keycard ; Yellow Keycard
@@ -1523,7 +1523,7 @@ units_per_container = 1
pod_appearance = cargopod_drab pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab loot_appearance = lootcrate_drab
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Vip ; Vip
@@ -1549,7 +1549,7 @@ units_per_container = 18
pod_appearance = cargopod_blue pod_appearance = cargopod_blue
loot_appearance = lootcrate_pumpkin loot_appearance = lootcrate_pumpkin
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Present Box ; Present Box
@@ -1562,7 +1562,7 @@ units_per_container = 18
pod_appearance = cargopod_blue pod_appearance = cargopod_blue
loot_appearance = lootcrate_presentbox loot_appearance = lootcrate_presentbox
decay_per_second = 0 decay_per_second = 0
volume = 0 volume = 1
hit_pts = 250 hit_pts = 250
; Candy Cane ; Candy Cane
+11 -118
View File
@@ -222,7 +222,7 @@ mass = 10
regeneration_rate = 1 regeneration_rate = 1
max_capacity = 600 max_capacity = 600
toughness = 6 toughness = 6
hp_type = hp_fighter_shield_special_2 hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12 offline_rebuild_time = 12
offline_threshold = 0.15 offline_threshold = 0.15
constant_power_draw = 0 constant_power_draw = 0
@@ -542,7 +542,7 @@ mass = 10
regeneration_rate = 1 regeneration_rate = 1
max_capacity = 600 max_capacity = 600
toughness = 6 toughness = 6
hp_type = hp_fighter_shield_special_2 hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12 offline_rebuild_time = 12
offline_threshold = 0.15 offline_threshold = 0.15
constant_power_draw = 0 constant_power_draw = 0
@@ -866,7 +866,7 @@ mass = 10
regeneration_rate = 1 regeneration_rate = 1
max_capacity = 600 max_capacity = 600
toughness = 6 toughness = 6
hp_type = hp_fighter_shield_special_2 hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12 offline_rebuild_time = 12
offline_threshold = 0.15 offline_threshold = 0.15
constant_power_draw = 0 constant_power_draw = 0
@@ -1186,7 +1186,7 @@ mass = 10
regeneration_rate = 13.3 regeneration_rate = 13.3
max_capacity = 600 max_capacity = 600
toughness = 6 toughness = 6
hp_type = hp_fighter_shield_special_2 hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12 offline_rebuild_time = 12
offline_threshold = 0.15 offline_threshold = 0.15
constant_power_draw = 0 constant_power_draw = 0
@@ -1506,7 +1506,7 @@ mass = 10
regeneration_rate = 14.5 regeneration_rate = 14.5
max_capacity = 654 max_capacity = 654
toughness = 6.5 toughness = 6.5
hp_type = hp_elite_shield_special_2 hp_type = hp_elite_shield_special_1
offline_rebuild_time = 12 offline_rebuild_time = 12
offline_threshold = 0.15 offline_threshold = 0.15
constant_power_draw = 0 constant_power_draw = 0
@@ -2152,7 +2152,7 @@ mass = 10
regeneration_rate = 10 regeneration_rate = 10
max_capacity = 450 max_capacity = 450
toughness = 4.5 toughness = 4.5
hp_type = hp_fighter_shield_special_2 hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12 offline_rebuild_time = 12
offline_threshold = 0.15 offline_threshold = 0.15
constant_power_draw = 0 constant_power_draw = 0
@@ -2472,7 +2472,7 @@ mass = 10
regeneration_rate = 10.9 regeneration_rate = 10.9
max_capacity = 490 max_capacity = 490
toughness = 4.9 toughness = 4.9
hp_type = hp_elite_shield_special_2 hp_type = hp_elite_shield_special_1
offline_rebuild_time = 12 offline_rebuild_time = 12
offline_threshold = 0.15 offline_threshold = 0.15
constant_power_draw = 0 constant_power_draw = 0
@@ -3116,7 +3116,7 @@ mass = 10
regeneration_rate = 10 regeneration_rate = 10
max_capacity = 450 max_capacity = 450
toughness = 4.5 toughness = 4.5
hp_type = hp_fighter_shield_special_2 hp_type = hp_fighter_shield_special_1
offline_rebuild_time = 12 offline_rebuild_time = 12
offline_threshold = 0.15 offline_threshold = 0.15
constant_power_draw = 0 constant_power_draw = 0
@@ -3436,7 +3436,7 @@ mass = 10
regeneration_rate = 10.9 regeneration_rate = 10.9
max_capacity = 490 max_capacity = 490
toughness = 4.9 toughness = 4.9
hp_type = hp_elite_shield_special_2 hp_type = hp_elite_shield_special_1
offline_rebuild_time = 12 offline_rebuild_time = 12
offline_threshold = 0.15 offline_threshold = 0.15
constant_power_draw = 0 constant_power_draw = 0
@@ -4331,46 +4331,12 @@ LODranges = 0, 1500
lootable = true lootable = true
phantom_physics = true phantom_physics = true
; Adv. Brigandine Mk II H. F. Shield ; Reinf. Nomad H. F. Shield
[ShieldGenerator] [ShieldGenerator]
nickname = shield03_mark11_hf nickname = shield03_mark11_hf
ids_name = 263911 ids_name = 263911
ids_info = 263912 ids_info = 264000
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 6752
explosion_resistance = 0.5
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
regeneration_rate = 265.3
max_capacity = 12860
toughness = 82.8
hp_type = hp_elite_shield_special_10
offline_rebuild_time = 12
offline_threshold = 0.15
constant_power_draw = 0
rebuild_power_draw = 10
shield_type = S_Positron01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris
LODranges = 0, 999999
lootable = true
; Reinf. Nomad H. F. Shield
[ShieldGenerator]
nickname = shield_ancient_mark11_hf
ids_name = 264000
ids_info = 264001
DA_archetype = equipment\models\st\li_refractor_shield.3db DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat material_library = equipment\models\li_equip.mat
HP_child = HpConnect HP_child = HpConnect
@@ -4398,76 +4364,3 @@ shield_hit_effects = 500, gf_pi_shield03
separation_explosion = sever_debris separation_explosion = sever_debris
LODranges = 0, 999999 LODranges = 0, 999999
lootable = true lootable = true
;Thrust Velocity Extensions
;Vector Thrust Coil
[ShieldGenerator]
nickname = vector_thrust_coil
ids_name = 001712
ids_info = 001712
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
;Turbo Coolant Pump
[ShieldGenerator]
nickname = turbo_coolant_pump
ids_name = 001713
ids_info = 001713
DA_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 8000
mass = 2000
explosion_resistance = 0.300000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
regeneration_rate = 0
max_capacity = 0
toughness = 0
hp_type = hp_elite_shield_special_1
offline_rebuild_time = 0
offline_threshold = 0.000000
constant_power_draw = 0
rebuild_power_draw = 0
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_li_shield01
shield_hit_effects = 100, gf_li_shield02
shield_hit_effects = 500, gf_li_shield03
separation_explosion = sever_debris
LODranges = 0, 1500
lootable = true
phantom_physics = true
+2 -46
View File
@@ -1605,7 +1605,7 @@ ids_name = 266756
ids_info = 266756 ids_info = 266756
shop_archetype = equipment\models\commodities\crates\crate_grey.3db shop_archetype = equipment\models\commodities\crates\crate_grey.3db
; Adv. Brigandine Mk II H. F. Shield ; Reinf. Brigandine H. F. Shield
[Good] [Good]
nickname = shield03_mark11_hf nickname = shield03_mark11_hf
@@ -1615,50 +1615,6 @@ price = 3185256
item_icon = equipment\models\commodities\nn_icons\equipicon_shieldgen2.3db item_icon = equipment\models\commodities\nn_icons\equipicon_shieldgen2.3db
combinable = false combinable = false
ids_name = 263911 ids_name = 263911
ids_info = 263912 ids_info = 264000
shop_archetype = equipment\models\st\li_refractor_shield.3db shop_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat material_library = equipment\models\li_equip.mat
; Reinf. Nomad H. F. Shield
[Good]
nickname = shield_ancient_mark11_hf
equipment = shield_ancient_mark11_hf
category = equipment
price = 3185256
item_icon = equipment\models\commodities\nn_icons\equipicon_shieldgen2.3db
combinable = false
ids_name = 264000
ids_info = 264001
shop_archetype = equipment\models\st\li_refractor_shield.3db
material_library = equipment\models\li_equip.mat
;Thrust Velocity Extensions
;Vector Thrust Coil
[Good]
nickname = vector_thrust_coil
equipment = vector_thrust_coil
category = equipment
price = 75000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
combinable = false
ids_name = 001712
ids_info = 001712
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
;Turbo Coolant Pump
[Good]
nickname = turbo_coolant_pump
equipment = turbo_coolant_pump
category = equipment
price = 75000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_coolant_pump.3db
combinable = false
ids_name = 001713
ids_info = 001713
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
+24 -122
View File
@@ -2457,7 +2457,7 @@ nickname = fc_lr_gun01_mark01_ammo
hp_type = hp_gun hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 76.6 hull_damage = 73.6
energy_damage = 0 energy_damage = 0
weapon_type = W_Laser01 weapon_type = W_Laser01
one_shot_sound = fire_laser1 one_shot_sound = fire_laser1
@@ -2702,7 +2702,7 @@ nickname = fc_lr_turret01_mark01_ammo
hp_type = hp_gun hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 76.6 hull_damage = 73.6
energy_damage = 0 energy_damage = 0
weapon_type = W_Laser01 weapon_type = W_Laser01
one_shot_sound = fire_laser1 one_shot_sound = fire_laser1
@@ -4057,104 +4057,6 @@ turn_rate = 90
lootable = true lootable = true
LODranges = 0, 999999 LODranges = 0, 999999
; Acc Tizona del Cid
[Munition]
nickname = fc_c_gun02_mark03_700_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40.8
energy_damage = 1222.5
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = pi_pulse_03_impact
const_effect = pi_pulse_03_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = fc_c_gun02_mark03_700
ids_name = 520000
ids_info = 264213
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 97.8
refire_delay = 0.25
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 1.6
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun02_mark03_700_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Rapid Tizona del Cid
[Munition]
nickname = fc_c_gun02_mark03_750_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 40.8
energy_damage = 1222.5
weapon_type = W_Pulse01
one_shot_sound = fire_pulse5
munition_hit_effect = pi_pulse_03_impact
const_effect = pi_pulse_03_proj
lifetime = 0.8
force_gun_ori = false
mass = 1
volume = 0.0001
[Gun]
nickname = fc_c_gun02_mark03_750
ids_name = 520001
ids_info = 264213
DA_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
HP_child = HPConnect
hit_pts = 6752
explosion_resistance = 1
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0
mass = 10
hp_gun_type = hp_gun_special_9
damage_per_fire = 0
power_usage = 97.8
refire_delay = 0.25
muzzle_velocity = 750
use_animation = Sc_fire
toughness = 1.6
flash_particle_name = pi_laser_03_flash
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = fc_c_gun02_mark03_750_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 999999
; Angelito Turret Mk I ; Angelito Turret Mk I
[Munition] [Munition]
@@ -11378,7 +11280,7 @@ nickname = li_gun01_mark04_ammo
hp_type = hp_gun hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 140.6 hull_damage = 134.6
energy_damage = 0 energy_damage = 0
weapon_type = W_Laser01 weapon_type = W_Laser01
one_shot_sound = fire_laser2 one_shot_sound = fire_laser2
@@ -11405,7 +11307,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_4 hp_gun_type = hp_gun_special_4
damage_per_fire = 0 damage_per_fire = 0
power_usage = 38.88 power_usage = 33.88
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -33130,7 +33032,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 62 energy_damage = 25
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_1_impact munition_hit_effect = template_1_impact
const_effect = template_1_proj const_effect = template_1_proj
@@ -33155,7 +33057,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 68.05 power_usage = 61.12
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -33271,7 +33173,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 62 energy_damage = 25
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_red_impact munition_hit_effect = template_3_red_impact
const_effect = template_3_red_proj const_effect = template_3_red_proj
@@ -33296,7 +33198,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 68.05 power_usage = 61.12
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -33412,7 +33314,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 62 energy_damage = 25
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_yellow_impact munition_hit_effect = template_3_yellow_impact
const_effect = template_3_yellow_proj const_effect = template_3_yellow_proj
@@ -33437,7 +33339,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 68.05 power_usage = 61.12
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -33553,7 +33455,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 62 energy_damage = 25
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_orange_impact munition_hit_effect = template_3_orange_impact
const_effect = template_3_orange_proj const_effect = template_3_orange_proj
@@ -33578,7 +33480,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 68.05 power_usage = 61.12
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -33694,7 +33596,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 62 energy_damage = 25
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_green_impact munition_hit_effect = template_3_green_impact
const_effect = template_3_green_proj const_effect = template_3_green_proj
@@ -33719,7 +33621,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 68.05 power_usage = 61.12
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -33835,7 +33737,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 62 energy_damage = 25
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_cyan_impact munition_hit_effect = template_3_cyan_impact
const_effect = template_3_cyan_proj const_effect = template_3_cyan_proj
@@ -33860,7 +33762,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 68.05 power_usage = 61.12
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -33976,7 +33878,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 62 energy_damage = 25
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_rosa_impact munition_hit_effect = template_3_rosa_impact
const_effect = template_3_rosa_proj const_effect = template_3_rosa_proj
@@ -34001,7 +33903,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 68.05 power_usage = 61.12
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -34117,7 +34019,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 62 energy_damage = 25
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_rosagold_impact munition_hit_effect = template_3_rosagold_impact
const_effect = template_3_rosagold_proj const_effect = template_3_rosagold_proj
@@ -34142,7 +34044,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 68.05 power_usage = 61.12
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -34258,7 +34160,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 62 energy_damage = 25
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_blue_impact munition_hit_effect = template_3_blue_impact
const_effect = template_3_blue_proj const_effect = template_3_blue_proj
@@ -34283,7 +34185,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 68.05 power_usage = 61.12
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
@@ -34399,7 +34301,7 @@ hp_type = hp_gun
requires_ammo = false requires_ammo = false
hit_pts = 2 hit_pts = 2
hull_damage = 328 hull_damage = 328
energy_damage = 62 energy_damage = 25
one_shot_sound = fire_tachyon5 one_shot_sound = fire_tachyon5
munition_hit_effect = template_3_bluegold_impact munition_hit_effect = template_3_bluegold_impact
const_effect = template_3_bluegold_proj const_effect = template_3_bluegold_proj
@@ -34424,7 +34326,7 @@ volume = 0
mass = 10 mass = 10
hp_gun_type = hp_gun_special_10 hp_gun_type = hp_gun_special_10
damage_per_fire = 0 damage_per_fire = 0
power_usage = 68.05 power_usage = 61.12
refire_delay = 0.12 refire_delay = 0.12
muzzle_velocity = 750 muzzle_velocity = 750
use_animation = Sc_fire use_animation = Sc_fire
-28
View File
@@ -1189,34 +1189,6 @@ ids_info = 264213
shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat material_library = equipment\models\ge_equip.mat
; Acc. Tizona del Cid
[Good]
nickname = fc_c_gun02_mark03_700
equipment = fc_c_gun02_mark03_700
category = equipment
price = 120480
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 520000
ids_info = 264213
shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
; Rapid Tizona del Cid
[Good]
nickname = fc_c_gun02_mark03_750
equipment = fc_c_gun02_mark03_750
category = equipment
price = 120480
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_gun.3db
combinable = false
ids_name = 520001
ids_info = 264213
shop_archetype = equipment\models\weapons\ge_shredder_shotgun.cmp
material_library = equipment\models\ge_equip.mat
; Angelito Turret Mk I ; Angelito Turret Mk I
[Good] [Good]
+1 -1
View File
@@ -46,7 +46,7 @@ fixed_height = 0.06
[TrueType] [TrueType]
nickname = Normal nickname = Normal
font = Agency FB font = Agency FB
fixed_height = 0.03 fixed_height = 0.035
[TrueType] [TrueType]
nickname = NewsMission nickname = NewsMission
Binary file not shown.
+2991 -2746
View File
File diff suppressed because it is too large Load Diff
+117
View File
@@ -2630,3 +2630,120 @@ legality = lawful
[FactionProps] [FactionProps]
affiliation = PLAYER_KU affiliation = PLAYER_KU
legality = lawful legality = lawful
; Shogunate Naval Forces
[FactionProps]
affiliation = sh_n_grp
legality = lawful
nickname_plurality = plural
msg_id_prefix = gcs_refer_faction_sh_n
jump_preference = jumpgate
npc_ship = ku_n_ku_elite_d1-8
npc_ship = ku_n_ku_elite_d9
npc_ship = ku_n_ku_elite_d10
npc_ship = ku_n_ku_elite_d11-19
npc_ship = ku_n_ku_gunboat_d1-9
npc_ship = ku_n_ku_gunboat_d10-19
npc_ship = ku_n_destroyer_d22
npc_ship = ku_n_battleship_d25
voice = pilot_f_mil_m01
voice = pilot_f_mil_m01a
voice = pilot_f_mil_m01b
voice = pilot_f_mil_m02
voice = pilot_f_mil_m02a
voice = pilot_f_mil_m02b
voice = pilot_f_leg_f01
voice = pilot_f_leg_f01a
voice = pilot_f_leg_f01b
mc_costume = mc_br
space_costume = ku_bartender_head_hat, ku_male_elite_body, comm_ku_kym
space_costume = ku_captain_head, ku_male_elite_body, comm_pl_player
space_costume = ku_bartender_head_hat, ku_male_elite_body, comm_ku_kym
space_costume = ku_captain_head, ku_male_elite_body, comm_pl_player
space_costume = ku_bartender_head_hat, ku_male_elite_body, comm_ku_kym
space_costume = ku_captain_head, ku_male_elite_body, comm_pl_player
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_ku_kym_female
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_pl_player_female
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_ku_kym_female
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_pl_player_female
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_ku_kym_female
space_costume = ku_newscaster_head_gen, ku_female_elite_body, comm_pl_player_female
firstname_male = 228708, 228807
firstname_female = 228808, 228890
lastname = 228908, 229207
rank_desig = 197017, 197018, 197019, 9, 11
formation_desig = 197829, 197836
large_ship_desig = 196980
large_ship_names = 202808, 202847
scan_for_cargo = commodity_alien_artifacts, 1
scan_for_cargo = commodity_cardamine, 2
scan_announce = true
scan_chance = 0.3
formation = fighters, fighter_ku_n
formation = gunboats, gunboat_ku_n
; Mitsui Zaibatsu
[FactionProps]
affiliation = sh_corp_grp
legality = lawful
nickname_plurality = singular
msg_id_prefix = gcs_refer_faction_h_corp
jump_preference = jumpgate
npc_ship = co_alg_ge_fighter_d1
npc_ship = co_alg_ge_fighter_d2
npc_ship = co_alg_ge_fighter_d3
npc_ship = co_alg_ge_fighter2_d4
npc_ship = co_alg_ge_fighter2_d5
npc_ship = co_alg_ge_fighter2_d6
npc_ship = co_alg_ge_fighter2_d7
npc_ship = co_alg_ge_fighter4_d8
npc_ship = co_alg_ge_fighter4_d9
npc_ship = co_alg_ge_fighter4_d10
npc_ship = co_alg_ge_fighter4_d11
npc_ship = co_alg_ge_transport_d1
npc_ship = co_alg_ge_transport_d2
npc_ship = co_alg_ge_transport_d3
npc_ship = co_alg_ge_transport_d4
npc_ship = co_alg_ge_transport_d5
npc_ship = co_alg_ge_large_transport_d5
npc_ship = co_alg_ge_large_transport_d6
npc_ship = co_alg_ge_large_transport_d7
npc_ship = co_alg_ge_large_transport_d8
npc_ship = co_alg_ge_large_transport_d9
npc_ship = co_alg_ge_train_d9
npc_ship = co_alg_ge_train_d10
npc_ship = co_hsp_ge_fighter5_d12
npc_ship = co_hsp_ge_train_d11
npc_ship = co_hsp_ge_train_d12
npc_ship = co_hsp_ge_train_d13-19
npc_ship = co_kt_ku_freighter_d1-7
npc_ship = co_kt_ku_freighter_d8
npc_ship = co_kt_ge_lifter_d1-19
npc_ship = co_kt_ge_repair_d1-19
npc_ship = co_shi_ge_fighter5_d13
npc_ship = co_shi_ge_fighter5_d14-19
npc_ship = co_shi_ku_freighter_d9-10
npc_ship = co_shi_ku_freighter_d11-19
npc_ship = co_shi_ge_armored_d1-12
npc_ship = co_shi_ge_armored_d13-19
voice = pilot_f_leg_m01
voice = pilot_f_leg_m01b
mc_costume = mc_co
space_costume = ku_bartender_head_hat, sh_male3_body, comm_ku_kym
space_costume = ku_captain_head, sh_male3_body, comm_pl_player
space_costume = ku_bartender_head_hat, sh_male3_body, comm_ku_kym
space_costume = ku_captain_head, sh_male3_body, comm_pl_player
space_costume = ku_bartender_head_hat, sh_male3_body, comm_ku_kym
space_costume = ku_captain_head, sh_male3_body, comm_pl_player
firstname_male = 228708, 228807
lastname = 228908, 229207
rank_desig = 197029, 197030, 197031, 5, 9
formation_desig = 197829, 197836
large_ship_desig = 196984
large_ship_names = 202848, 202907
formation = fighters, fighter_basic
formation = freighters, freighter_kusari
formation = freighters2, freighter2_kusari
formation = transports, transport_kusari
formation = transports2, transport2_kusari
formation = gunboats, armored_basic
+17 -17
View File
@@ -2495,103 +2495,103 @@ num_to_drop = 39, 50
[PhantomLoot] [PhantomLoot]
nickname = commodity_nemesis_schematic nickname = commodity_nemesis_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.32 percent_chance = 0.82
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_shield_schematic nickname = commodity_shield_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.32 percent_chance = 0.82
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_encoded_shield_data nickname = commodity_encoded_shield_data
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.32 percent_chance = 0.82
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_armor_schematic nickname = commodity_armor_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.32 percent_chance = 0.82
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_encoded_armor_data nickname = commodity_encoded_armor_data
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.32 percent_chance = 0.82
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_poison_claw_schematic nickname = commodity_poison_claw_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.32 percent_chance = 0.82
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_chimera_schematic nickname = commodity_chimera_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.32 percent_chance = 0.82
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_avalon_schematic nickname = commodity_avalon_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.32 percent_chance = 0.82
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_hydra_schematic nickname = commodity_hydra_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.32 percent_chance = 0.82
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_venator_schematic nickname = commodity_venator_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.32 percent_chance = 0.82
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_nyx_schematic nickname = commodity_nyx_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.32 percent_chance = 0.82
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_moonshard_schematic nickname = commodity_moonshard_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.32 percent_chance = 0.82
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_frostbite_schematic nickname = commodity_frostbite_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.32 percent_chance = 0.82
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_dawnbreaker_schematic nickname = commodity_dawnbreaker_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.32 percent_chance = 0.82
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_spectre_schematic nickname = commodity_spectre_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.32 percent_chance = 10.82
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_nightfall_schematic nickname = commodity_nightfall_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.32 percent_chance = 0.82
num_to_drop = 1, 1 num_to_drop = 1, 1
[PhantomLoot] [PhantomLoot]
nickname = commodity_phantom_schematic nickname = commodity_phantom_schematic
toughness_range = 11, 19 toughness_range = 11, 19
percent_chance = 0.32 percent_chance = 0.82
num_to_drop = 1, 1 num_to_drop = 1, 1
+228 -1843
View File
File diff suppressed because it is too large Load Diff
-112
View File
@@ -8183,115 +8183,3 @@ headline = 251000
text = 251001 text = 251001
base = Rh01_01_Base base = Rh01_01_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = system
logo = news_transport
category = 263028
headline = 263028
text = 263027
base = LI06_01_Base
base = LI06_02_Base
base = LI06_03_Base
base = LI06_04_Base
base = LI06_05_Base
base = LI06_06_Base
base = LI06_07_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = system
logo = news_denver
category = 263029
headline = 263029
text = 263030
base = LI06_01_Base
base = LI06_02_Base
base = LI06_03_Base
base = LI06_04_Base
base = LI06_05_Base
base = LI06_06_Base
base = LI06_07_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = world
logo = news_manhattan
category = 0
headline = 263031
text = 263032
base = LI06_01_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = universe
logo = news_chart_crime
category = 0
headline = 263035
text = 263036
base = LI06_01_Base
base = Li01_01_Base
base = Li02_01_Base
base = Li03_01_Base
base = Li04_01_Base
base = Li05_01_Base
base = Rh01_01_Base
base = Rh02_01_Base
base = Rh03_01_Base
base = Rh04_01_Base
base = Rh05_01_Base
base = Br01_01_Base
base = Br02_01_Base
base = Br03_01_Base
base = Br04_01_Base
base = Br05_01_Base
base = Br06_01_Base
base = Ku01_01_Base
base = Ku03_01_Base
base = Ku02_01_Base
base = Ku04_01_Base
base = Ku05_01_Base
base = Ku06_01_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = universe
logo = news_manhattan
category = 263038
headline = 263038
text = 263037
base = Iw01_02_Base
base = Iw03_01_Base
base = Bw01_02_Base
base = Bw09_03_Base
base = Ew01_01_Base
base = Ew03_02_Base
base = Ew04_01_Base
base = LI06_01_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = world
logo = news_manhattan
category = 0
headline = 263041
text = 263040
base = LI06_01_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = world
logo = news_manhattan
category = 0
headline = 263042
text = 263039
base = LI06_01_Base
[NewsItem]
rank = base_0_rank,mission_end
icon = world
logo = news_manhattan
category = 0
headline = 263044
text = 263043
base = LI06_01_Base
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
+1 -2
View File
@@ -7874,7 +7874,6 @@ equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 10 cargo = ge_s_battery_01, 10
cargo = ge_s_repair_01, 10 cargo = ge_s_repair_01, 10
cargo = fc_c_gun02_mark03, 1 cargo = fc_c_gun02_mark03, 1
cargo = fc_c_turret02_mark02, 1
[Loadout] [Loadout]
nickname = SECRET_c_co_elite_bw02a nickname = SECRET_c_co_elite_bw02a
@@ -10698,7 +10697,7 @@ equip = nomad02_turret01_mark01, Hp_1_05
equip = nomad02_turret01_mark01, Hp_1_06 equip = nomad02_turret01_mark01, Hp_1_06
cargo = special_nomad_gun01, 3 cargo = special_nomad_gun01, 3
cargo = special_nomad_gun02, 3 cargo = special_nomad_gun02, 3
;cargo = commodity_nomad_power_regulator, 1 cargo = commodity_nomad_power_regulator, 1
cargo = commodity_nomad_prototyp_schematic, 1 cargo = commodity_nomad_prototyp_schematic, 1
[Loadout] [Loadout]
+4 -4
View File
@@ -2252,11 +2252,11 @@ equip = nomad02_turret01_mark01, HpTurret24
;equip = NomadLargeLight, HpHeadLight01 ;equip = NomadLargeLight, HpHeadLight01
equip = cloak_nomad_battleship, HpCloak01 equip = cloak_nomad_battleship, HpCloak01
equip = fx_Nomad_battleship_engine, HpEngine01 equip = fx_Nomad_battleship_engine, HpEngine01
cargo = special_nomad_gun01, 8 cargo = special_nomad_gun01, 10
cargo = special_nomad_gun02, 8 cargo = special_nomad_gun02, 10
;cargo = commodity_nomad_energy_distributor, 5 cargo = commodity_nomad_energy_distributor, 5
cargo = commodity_nomad_structure_composites, 5 cargo = commodity_nomad_structure_composites, 5
;cargo = commodity_nomad_fusion_reactor, 2 cargo = commodity_nomad_fusion_reactor, 2
cargo = commodity_nomad_cannon_schematic, 1 cargo = commodity_nomad_cannon_schematic, 1
cargo = commodity_nomad_blaster_schematic, 1 cargo = commodity_nomad_blaster_schematic, 1
;cargo = commodity_nomad_cannon_blueprint, 1 ;cargo = commodity_nomad_cannon_blueprint, 1
+200 -178
View File
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,55 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 2800
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 60, 60, 60
empty_cube_frequency = 0.3
[properties]
flag = rock_objects
flag = object_density_low
[Cube]
asteroid = rock_asteroid10, 0.7, 0.2, -0.2, 35, 10, 20
asteroid = rock_asteroid10, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = rock_asteroid10, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = rock_asteroid10, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = rock_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = rock_asteroid30, 0.5, 0.5, -0.4, 75, 30, 70
[Band]
render_parts = 6
shape = asteroid_belt_dust
height = 4000
offset_dist = 2000
fade = 1, 1.35, 10, 14
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 300
start_dist = 2200
fade_dist_percent = 0.35
shape = roid_rock_tri
color_shift = 0.9, 0.9, 0.9
ambient_intensity = 1
size = 30, 65
[DynamicAsteroids]
asteroid = DAsteroid_rock_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
; Copied by FL Atlas from file: solar\ASTEROIDS\rh02_alster_rock_asteroid_field.ini
; Copied by FL Atlas from file: solar\ASTEROIDS\KU08_asteroid_002.ini
@@ -0,0 +1,53 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 2800
diffuse_color = 255, 255, 255
ambient_color = 40, 40, 40
ambient_increase = 60, 60, 60
empty_cube_frequency = 0.3
[properties]
flag = rock_objects
flag = object_density_low
[Cube]
asteroid = rock_asteroid10, 0.7, 0.2, -0.2, 35, 10, 20
asteroid = rock_asteroid10, 0.2, 0.8, 0.3, 45, 20, 0
asteroid = rock_asteroid10, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = rock_asteroid10, -0.3, -0.3, 0.8, 85, 0, 185
asteroid = rock_asteroid10, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = rock_asteroid30, 0.5, 0.5, -0.4, 75, 30, 70
[Band]
render_parts = 6
shape = asteroid_belt_dust
height = 4000
offset_dist = 2000
fade = 1, 1.35, 10, 14
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 300
start_dist = 2200
fade_dist_percent = 0.35
shape = roid_rock_tri
color_shift = 0.9, 0.9, 0.9
ambient_intensity = 1
size = 30, 65
[DynamicAsteroids]
asteroid = DAsteroid_rock_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
; Copied by FL Atlas from file: solar\ASTEROIDS\rh02_alster_rock_asteroid_field.ini
@@ -1,75 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 300
fill_dist = 3200
diffuse_color = 255, 255, 255
ambient_color = 140, 140, 140
ambient_increase = 90, 60, 30
empty_cube_frequency = 0.4
[properties]
flag = lava_objects
flag = Object_density_low
[Cube]
asteroid = lava02_asteroid30, 0.2, 0.8, 0.3, 45, 20, 45
asteroid = lava02_asteroid10, 0.5, -0.3, -0.8, 10, 0, -40
asteroid = lava02_asteroid30, -0.1, -0.3, 0.8, 30, 0, -70
asteroid = lava02_asteroid10, 0.7, 0.4, -0.4, 75, 30, 120
asteroid = lava02_asteroid30, -0.8, -0.3, 0.5, 30, 0, -70
[AsteroidBillboards]
count = 600
start_dist = 1800
fade_dist_percent = 0.5
shape = asteroid_lava02
color_shift = 1, 1, 1
ambient_intensity = 1
size = 10, 50
[DynamicAsteroids]
asteroid = DAsteroid_lava02
count = 20
placement_radius = 120
placement_offset = 90
max_velocity = 10
max_angular_velocity = 3
color_shift = 1, 1, 1
[ExclusionBand]
zone = Zone_Bw04_sun_death
render_parts = 12
shape = asteroid_belt_04
height = 800
offset_dist = -300
fade = 1, 1.5, 15, 18
texture_aspect = 1
color_shift = 0, 0, 0
ambient_intensity = 1
cull_mode = 0
vert_increase = 2
[Band]
render_parts = 12
shape = asteroid_belt_04
height = 800
offset_dist = 300
fade = 0.8, 1.25, 15, 17
texture_aspect = 1
color_shift = 0, 0, 0
ambient_intensity = 0.4
vert_increase = 2
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_diamonds
asteroid_loot_commodity = commodity_diamonds
dynamic_loot_container = lootcrate_ast_loot_diamonds
dynamic_loot_commodity = commodity_diamonds
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 30
dynamic_loot_difficulty = 6
; Copied by FL Atlas from file: solar\ASTEROIDS\bw04_von_rohe_lava_asteroids.ini
@@ -1,65 +0,0 @@
[TexturePanels]
file = solar\asteroids\rock_shapes.ini
[Field]
cube_size = 400
fill_dist = 3300
tint_field = 255, 255, 255
empty_cube_frequency = 0.6
[Cube]
asteroid = mineable2_asteroid30, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = mineable2_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120
asteroid = mine_spike_mineable, -0.2, -0.1, -0.6, 105, 160, 25, mine
asteroid = mine_spike_mineable, 0.5, -0.2, -0.6, 75, 30, 70, mine
asteroid = mineable2_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70
asteroid = mine_spike_mineable, -0.9, 0.6, -0.8, 75, 30, 70, mine
[properties]
flag = rock_objects
flag = Object_density_med
flag = DANGER_DENSITY_MED
[Exclusion Zones]
exclusion = Zone_LI06_asteroid_002_exclusion_1
[Band]
render_parts = 6
shape = asteroid_belt_04
height = 3000
offset_dist = 2000
fade = 1, 1.35, 15, 17
texture_aspect = 1
color_shift = 0.8, 0.8, 0.8
ambient_intensity = 1
vert_increase = 2
[AsteroidBillboards]
count = 400
start_dist = 2000
fade_dist_percent = 0.35
shape = mine_rock_tri
color_shift = 0.7, 0.7, 0.7
ambient_intensity = 1
size = 60, 70
[DynamicAsteroids]
asteroid = DAsteroid_gold
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 15
max_angular_velocity = 3
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_gold
asteroid_loot_commodity = commodity_gold
dynamic_loot_container = lootcrate_ast_loot_gold
dynamic_loot_commodity = commodity_gold
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 40
dynamic_loot_difficulty = 2
; Copied by FL Atlas from file: solar\ASTEROIDS\br05_molly_gold_field.ini
-76
View File
@@ -1,76 +0,0 @@
[TexturePanels]
file = solar\asteroids\debris_shapes.ini
[Field]
cube_size = 400
fill_dist = 3000
diffuse_color = 100, 100, 80
ambient_color = 255, 255, 255
ambient_increase = 20, 20, 30
empty_cube_frequency = 0.4
contains_fog_zone = true
[properties]
flag = object_density_medium
flag = debris_objects
[Cube]
asteroid = debris_large3, 0.6, 0.2, -0.2, 35, 10, 20
asteroid = debris_med1, -0.7, 0.3, 0.2, 0, 20, 190
asteroid = debris_med2, 0.4, -0.8, -0.2, 15, 90, 120
asteroid = debris_large1, -0.2, -0.1, -0.6, 105, 160, 25
asteroid = debris_small2, 0, -0.8, -0.8, 35, 110, 60
[Band]
render_parts = 8
shape = debris_belt_04
height = 7000
offset_dist = 3500
fade = 1, 1.35, 10, 11
texture_aspect = 1.5
color_shift = 1, 1, 1
ambient_intensity = 1
vert_increase = 2
[ExclusionBand]
zone = Zone_Li01_005_Planet_Li01_02
render_parts = 12
shape = debris_belt_04
height = 3000
offset_dist = -500
fade = 1, 1.5, 15, 18
texture_aspect = 1
color_shift = 1, 1, 1
ambient_intensity = 1
cull_mode = 0
vert_increase = 2
[AsteroidBillboards]
count = 300
start_dist = 1800
fade_dist_percent = 0.5
shape = debris_tri
color_shift = 1, 1, 1
ambient_intensity = 1
size = 70, 160
[DynamicAsteroids]
asteroid = dasteroid_debris_small1
count = 10
placement_radius = 150
placement_offset = 90
max_velocity = 10
max_angular_velocity = 3
color_shift = 1, 1, 1
[LootableZone]
asteroid_loot_container = lootcrate_ast_loot_metal
asteroid_loot_commodity = commodity_scrap_metal
dynamic_loot_container = lootcrate_ast_loot_metal
dynamic_loot_commodity = commodity_scrap_metal
asteroid_loot_count = 0, 0
dynamic_loot_count = 1, 1
asteroid_loot_difficulty = 40
dynamic_loot_difficulty = 4
; Copied by FL Atlas from file: solar\ASTEROIDS\li01_pittsburgh_debris_field_001.ini
@@ -69,6 +69,8 @@ exclude_billboards = 1
exclude_dynamic_asteroids = 1 exclude_dynamic_asteroids = 1
exclusion = Zone_LI06_to_LI07_hole exclusion = Zone_LI06_to_LI07_hole
exclude_billboards = 1
exclude_dynamic_asteroids = 1
[DynamicAsteroids] [DynamicAsteroids]
asteroid = DAsteroid_lava02 asteroid = DAsteroid_lava02
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
+65
View File
@@ -0,0 +1,65 @@
[TexturePanels]
file = solar\nebula\crow_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 50, 110, 170
[properties]
flag = nebula
[Exterior]
shape = crow_exterior1
shape = crow_exterior2
shape = crow_exterior3
shape = crow_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 9000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 12
move_bit_percent = 0.75
equator_bias = 0.5
color = 140, 180, 200
[NebulaLight]
ambient = 30, 40, 80
sun_burnthrough_intensity = 1
sun_burnthrough_scaler = 1
[Clouds]
max_distance = 300
puff_count = 10
puff_radius = 100
puff_colora = 60, 130, 230
puff_colorb = 50, 200, 160
puff_max_alpha = 0.5
puff_shape = crow_cloud1
puff_shape = crow_cloud2
puff_shape = crow_cloud3
puff_shape = crow_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 65, 25, 85
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.55
gap = 4
color = 40, 50, 60
[DynamicLightning]
gap = 50
duration = 0
color = 0, 0, 0
ambient_intensity = 0
intensity_increase = 0
; Copied by FL Atlas from file: solar\NEBULA\ku04_hiryo_cloud.ini
+65
View File
@@ -0,0 +1,65 @@
[TexturePanels]
file = solar\nebula\crow_shapes.ini
[Fog]
fog_enabled = 1
near = 0
distance = 2000
color = 50, 110, 170
[properties]
flag = nebula
[Exterior]
shape = crow_exterior1
shape = crow_exterior2
shape = crow_exterior3
shape = crow_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 9000
bit_radius_random_variation = 0.2
min_bits = 5
max_bits = 12
move_bit_percent = 0.75
equator_bias = 0.5
color = 140, 180, 200
[NebulaLight]
ambient = 30, 40, 80
sun_burnthrough_intensity = 1
sun_burnthrough_scaler = 1
[Clouds]
max_distance = 300
puff_count = 10
puff_radius = 100
puff_colora = 60, 130, 230
puff_colorb = 50, 200, 160
puff_max_alpha = 0.5
puff_shape = crow_cloud1
puff_shape = crow_cloud2
puff_shape = crow_cloud3
puff_shape = crow_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1
near_fade_distance = 125, 200
lightning_intensity = 1
lightning_color = 65, 25, 85
lightning_gap = 20
lightning_duration = 0.5
[BackgroundLightning]
duration = 0.55
gap = 4
color = 40, 50, 60
[DynamicLightning]
gap = 50
duration = 0
color = 0, 0, 0
ambient_intensity = 0
intensity_increase = 0
; Copied by FL Atlas from file: solar\NEBULA\ku04_hiryo_cloud.ini
+4 -4
View File
@@ -3059,10 +3059,10 @@ docking_sphere = berth, HpDockMountE, 4.5, Sc_open dock5
docking_sphere = berth, HpDockMountF, 4.5, Sc_open dock6 docking_sphere = berth, HpDockMountF, 4.5, Sc_open dock6
docking_sphere = berth, HpDockMountG, 4.5, Sc_open dock7 docking_sphere = berth, HpDockMountG, 4.5, Sc_open dock7
docking_sphere = berth, HpDockMountH, 4.5, Sc_open dock8 docking_sphere = berth, HpDockMountH, 4.5, Sc_open dock8
docking_sphere = moor_medium, HpDockMountI, 15 docking_sphere = moor_medium, HpDockMountI, 5
docking_sphere = moor_medium, HpDockMountJ, 15 docking_sphere = moor_medium, HpDockMountJ, 5
docking_sphere = moor_medium, HpDockMountK, 15 docking_sphere = moor_medium, HpDockMountK, 5
docking_sphere = moor_large, HpDockMountL, 15 docking_sphere = moor_large, HpDockMountL, 5
docking_camera = 0 docking_camera = 0
solar_radius = 600 solar_radius = 600
shape_name = NAV_depot shape_name = NAV_depot
+10
View File
@@ -690,3 +690,13 @@ difficulty_level = 11
goto = Ku05, Ku05_to_Ku06, gate_tunnel_bretonia goto = Ku05, Ku05_to_Ku06, gate_tunnel_bretonia
loadout = jumpgate_ku_02 loadout = jumpgate_ku_02
pilot = pilot_solar_hardest pilot = pilot_solar_hardest
[Object]
nickname = KU06_to_KU08_jumphole
pos = -36618.95, 0.00, -32563.83
archetype = jumphole
goto = KU08, KU08_to_KU06_jumphole, gate_tunnel_bretonia
rotate = 0, 10, 0
ids_name = 0
ids_info = 0
msg_id_prefix = gcs_refer_system_KU08

Some files were not shown because too many files have changed in this diff Show More