Compare commits
28
Commits
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0e6b3fab55 |
+1
-3
@@ -22,9 +22,7 @@ EXE/rem-server*
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|||||||
EXE/flserver_rebuilt.*
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EXE/flserver_rebuilt.*
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||||||
EXE/flbot.exe
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EXE/flbot.exe
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EXE/LargeID.dat
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EXE/LargeID.dat
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# ServerModule: the missions are the mod's (tracked); the server's run log and the local test missions are not
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EXE/REM/ServerModule/
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EXE/REM/ServerModule/trade_log.txt
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EXE/REM/ServerModule/missions/rem_demo*.ini
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EXE/REM/npc_profiles.ini
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EXE/REM/npc_profiles.ini
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||||||
EXE/REM/rem-server-*.txt
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EXE/REM/rem-server-*.txt
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flserver-reconstruction/
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flserver-reconstruction/
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|||||||
@@ -4916,8 +4916,8 @@ phantom_physics = true
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; Sublight-Modul
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; Sublight-Modul
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[ShieldGenerator]
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;[JumpEngine]
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[JumpEngine]
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nickname = jump_drive
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nickname = jump_drive
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ids_name = 265001
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ids_name = 265001
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ids_info = 265002
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ids_info = 265002
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@@ -1863,17 +1863,4 @@ combinable = false
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ids_name = 263960
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ids_name = 263960
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ids_info = 263960
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ids_info = 263960
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shop_archetype = equipment\models\st\ku_thruster.3db
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shop_archetype = equipment\models\st\ku_thruster.3db
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material_library = equipment\models\ku_equip.mat
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; Sublight-Modul
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[Good]
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nickname = jump_drive
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equipment = jump_drive
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category = equipment
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price = 75000
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
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combinable = false
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ids_name = 265001
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ids_info = 265002
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shop_archetype = equipment\models\st\ku_thruster.3db
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material_library = equipment\models\ku_equip.mat
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material_library = equipment\models\ku_equip.mat
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@@ -549,17 +549,16 @@ effect_crc = 116864929
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[VisEffect]
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[VisEffect]
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nickname = gf_tradeinnerring
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nickname = gf_tradeinnerring
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alchemy = fx\misc\gf_tradeinnerring.tale
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alchemy = fx\misc\gf_tradeinnerring.ale
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effect_crc = -141786875
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effect_crc = -141786875
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textures = fx\sarma.txm
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textures = fx\sarma.txm
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textures = fx\beam.txm
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textures = fx\beam.txm
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textures = fx\newglows.txm
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[VisEffect]
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[VisEffect]
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||||||
nickname = gf_tradelaneendsplash
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nickname = gf_tradelaneendsplash
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alchemy = fx\misc\gf_tradelaneendsplash.tale
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alchemy = fx\misc\gf_tradelaneendsplash.ale
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||||||
effect_crc = 272986435
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effect_crc = 272986435
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textures = fx\newglows.txm
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textures = fx\planetflare.txm
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[VisEffect]
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[VisEffect]
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||||||
nickname = gf_tradelaneflash
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nickname = gf_tradelaneflash
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@@ -569,13 +568,11 @@ textures = fx\sarma.txm
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[VisEffect]
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[VisEffect]
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||||||
nickname = tradelaneinship01
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nickname = tradelaneinship01
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alchemy = fx\misc\gf_tradelaneinship01.tale
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alchemy = fx\misc\gf_tradelaneinship01.ale
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||||||
effect_crc = -422626017
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effect_crc = -422626017
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||||||
textures = fx\sarma.txm
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textures = fx\sarma.txm
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||||||
textures = fx\flwt.txm
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textures = fx\planetflare.txm
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||||||
textures = fx\efx.txm
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textures = fx\kioncannon.txm
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||||||
textures = FX\smoke.txm
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||||||
textures = fx\newglows.txm
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||||||
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||||||
[VisEffect]
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[VisEffect]
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||||||
nickname = tradelaneship01donut
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nickname = tradelaneship01donut
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||||||
@@ -608,13 +605,10 @@ textures = fx\planetflare.txm
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[VisEffect]
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[VisEffect]
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||||||
nickname = tradelaneshipdebris01
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nickname = tradelaneshipdebris01
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||||||
alchemy = fx\misc\gf_tradelaneship01.tale
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alchemy = fx\misc\gf_tradelaneship01.ale
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||||||
effect_crc = 383368615
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effect_crc = 383368615
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||||||
textures = fx\sarma.txm
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textures = fx\beam.txm
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||||||
textures = fx\flwt.txm
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textures = fx\planetflare.txm
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||||||
textures = fx\efx.txm
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||||||
textures = FX\smoke.txm
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||||||
textures = fx\newglows.txm
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||||||
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||||||
[VisEffect]
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[VisEffect]
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||||||
nickname = tradelaneshipdebris03
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nickname = tradelaneshipdebris03
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||||||
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|||||||
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@@ -331,9 +331,6 @@ id = USER_REM_WAYPOINT_BOT
|
|||||||
[key]
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[key]
|
||||||
id = USER_REM_SECTOR_SCANNER
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id = USER_REM_SECTOR_SCANNER
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||||||
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||||||
[key]
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||||||
id = USER_REM_HUDLESS
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||||||
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||||||
[key]
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[key]
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||||||
id = USER_REM_WAYPOINTS
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id = USER_REM_WAYPOINTS
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||||||
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|
||||||
|
|||||||
@@ -1073,12 +1073,6 @@ ids_name = 524526
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|||||||
ids_info = 524527
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ids_info = 524527
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||||||
state = keydown
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state = keydown
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||||||
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||||||
[KeyCmd]
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|
||||||
nickname = USER_REM_HUDLESS
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|
||||||
ids_name = 524528
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||||||
ids_info = 524529
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||||||
state = keydown
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|
||||||
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||||||
[KeyMap]
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[KeyMap]
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||||||
nickname = IDR_ALWAYS_PRESENT
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nickname = IDR_ALWAYS_PRESENT
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||||||
key = USER_REM_WAYPOINTS
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key = USER_REM_WAYPOINTS
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||||||
@@ -1086,7 +1080,6 @@ key = USER_REM_BASE
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key = USER_REM_MISSIONS
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key = USER_REM_MISSIONS
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key = USER_REM_CONTRACTS
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key = USER_REM_CONTRACTS
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key = USER_REM_PLAYER
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key = USER_REM_PLAYER
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||||||
key = USER_REM_HUDLESS
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||||||
key = USER_YES
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key = USER_YES
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||||||
key = USER_NO
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key = USER_NO
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||||||
key = USER_CANCEL
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key = USER_CANCEL
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||||||
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|||||||
@@ -1,10 +0,0 @@
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|||||||
[CharacterEncounter]
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||||||
Location = Li01_01_base, Cityscape
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|
||||||
start_room = Cityscape
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|
||||||
action = scripts\rem_arcs\manhattan_story_arc01_start.thn
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||||||
autoplay
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[Char]
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|
||||||
npc = Trent
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|
||||||
actor = trent
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||||||
fidget = scripts\extras\fidget_stand_male_NULL.thn
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@@ -5020,7 +5020,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
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|||||||
hp_type = hp_elite_power_special_10, HpPower01
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hp_type = hp_elite_power_special_10, HpPower01
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||||||
hp_type = hp_fighter_power_special_1, HpPower02
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hp_type = hp_fighter_power_special_1, HpPower02
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||||||
hp_type = hp_rem_module01, HpVelocity
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hp_type = hp_rem_module01, HpVelocity
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||||||
hp_type = hp_rem_module02, HpJump
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hp_type = hp_rem_module01, HpJump
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||||||
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||||||
[CollisionGroup]
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[CollisionGroup]
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||||||
obj = wing_port_lod1
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obj = wing_port_lod1
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||||||
@@ -5658,7 +5658,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
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|||||||
hp_type = hp_elite_power_special_10, HpPower01
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hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
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hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_rem_module01, HpVelocity
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hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_rem_module02, HpJump
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hp_type = hp_rem_module01, HpJump
|
||||||
hp_type = hp_elite_shield_special_2, HpCloak01
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hp_type = hp_elite_shield_special_2, HpCloak01
|
||||||
|
|
||||||
[CollisionGroup]
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[CollisionGroup]
|
||||||
@@ -6397,7 +6397,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
|||||||
hp_type = hp_elite_power_special_10, HpPower01
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hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
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hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_rem_module01, HpVelocity
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hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_rem_module02, HpJump
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hp_type = hp_rem_module01, HpJump
|
||||||
|
|
||||||
[CollisionGroup]
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[CollisionGroup]
|
||||||
obj = bw_port_wing01_lod1
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obj = bw_port_wing01_lod1
|
||||||
@@ -10242,7 +10242,7 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
|||||||
hp_type = hp_elite_power_special_10, HpPower01
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hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
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hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_rem_module01, HpVelocity
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hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_rem_module02, HpJump
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hp_type = hp_rem_module01, HpJump
|
||||||
|
|
||||||
[CollisionGroup]
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[CollisionGroup]
|
||||||
obj = cv02_port_wing_lod1
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obj = cv02_port_wing_lod1
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||||||
|
|||||||
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|
After Width: | Height: | Size: 1.2 MiB |
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@@ -41,8 +41,6 @@ rem.AddInfoCard(524524, "MODULE SLOT 9")
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|||||||
rem.AddInfoCard(524525, "MODULE SLOT 10")
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rem.AddInfoCard(524525, "MODULE SLOT 10")
|
||||||
rem.AddInfoCard(524526, "SECTOR SCANNER")
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rem.AddInfoCard(524526, "SECTOR SCANNER")
|
||||||
rem.AddInfoCard(524527, "Shows / hides the 3D sector scanner (contacts within 7.5 km).")
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rem.AddInfoCard(524527, "Shows / hides the 3D sector scanner (contacts within 7.5 km).")
|
||||||
rem.AddInfoCard(524528, "HUDLESS")
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|
||||||
rem.AddInfoCard(524529, "Hides the HUD, then also the mouse cursor, then shows both again (screenshots).")
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|
||||||
|
|
||||||
-- RACE INFOCARDS
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-- RACE INFOCARDS
|
||||||
rem.AddInfoCard(9001, "1")
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rem.AddInfoCard(9001, "1")
|
||||||
@@ -86,21 +84,18 @@ rem.AddInfoCard(455100, "Cygnus-Cluster")
|
|||||||
|
|
||||||
-- Mission Infocards
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-- Mission Infocards
|
||||||
|
|
||||||
rem.AddInfoCard(458700, "Launch your Ship")
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|
||||||
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|
||||||
-- Story Arc I - Liberty | Zero Point (Planet Manhattan - Li01_01_Base)
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-- Story Arc I - Liberty | Zero Point (Planet Manhattan - Li01_01_Base)
|
||||||
rem.AddInfoCard(458751, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Zero Point</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Today, there was another disturbing unconsciousness and daydreaming. Something strange, like seeing the past and the future at the same time. It felt like a warning — a vision of a threat and artifacts. But there was something more... something that remained difficult to understand.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>By contacting Jun'ko Zane talking about ancient alien artifacts, she sent some information that Sean Ashcroft has been spotted near the Pittsburgh Debris Field. Ashcroft would be a good lead, as he has the best insight into the smuggling ring in Sirius, and after his former interrogation, he is still working for the Liberty Rogues on criminal activites.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Finding Sean Ashcroft and talk to him on planet Pittsburgh will be a good start.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy Ashcroft's Ship</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Tractor in Ashcroft's Lifepod</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Land on Planet Pittsburgh</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
rem.AddInfoCard(458751, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Zero Point</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Today, there was another disturbing unconsciousness and daydreaming. Something strange, like seeing the past and the future at the same time. It felt like a warning — a vision of a threat and artifacts. But there was something more... something that remained difficult to understand.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>By contacting Jun'ko Zane talking about ancient alien artifacts, she sent some information that Sean Ashcroft has been spotted near the Pittsburgh Debris Field. Ashcroft would be a good lead, as he has the best insight into the smuggling ring in Sirius, and after his former interrogation, he is still working for the Liberty Rogues on criminal activites.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Finding Sean Ashcroft and talk to him on planet Pittsburgh will be a good start.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy Ashcroft's Ship</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Tractor in Ashcroft's Lifepod</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Land on Planet Pittsburgh</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(458752, "Find Ashcroft in the Pittsburgh Debris Field")
|
rem.AddInfoCard(458752, "Find Ashcroft in the Pittsburgh Debris Field")
|
||||||
rem.AddInfoCard(458753, "Destroy Ashcroft's Ship")
|
rem.AddInfoCard(458753, "Destroy Ashcroft's Ship")
|
||||||
rem.AddInfoCard(458754, "Tractor in Ashcroft's Lifepod")
|
rem.AddInfoCard(458754, "Tractor in Ashcroft's Lifepod")
|
||||||
rem.AddInfoCard(458755, "Land on Planet Pittsburgh")
|
rem.AddInfoCard(458755, "Land on Planet Pittsburgh")
|
||||||
rem.AddInfoCard(458756, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Zero Point</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Excellent! Through his smuggling connections, Ashcroft had obtained an ancient artifact: the Athena Orb.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>This could be the beginning to a journey finding more Daam-K'vosh artifacts by its ability to locate other artifacts, potentially makes it a tracking device for the entire collection. Meanwhile there's another mission on Planet Manhattan.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Launch your ship to continue for the mission interlude. Diplomat Harrison will contact you in space.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
rem.AddInfoCard(458756, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 02: Zero Point</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Excellent! Through his smuggling connections, Ashcroft had obtained an ancient artifact: the Athena Orb.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>This could be the beginning to a journey finding more Daam-K'vosh artifacts by its ability to locate other artifacts, potentially makes it a tracking device for the entire collection. Meanwhile there's another mission on Planet Manhattan.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Launch your ship to continue the next mission. Diplomat Harrison will contact you in space.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||||
|
rem.AddInfoCard(458757, "Launch your Ship")
|
||||||
rem.AddInfoCard(458757, "Fly to Planet Manhattan")
|
rem.AddInfoCard(458758, "Fly to Planet Manhattan")
|
||||||
rem.AddInfoCard(458758, "Land on Planet Manhattan")
|
|
||||||
|
|
||||||
-- Mission Text Introducing Story Arc I - Tour of Duty
|
-- Mission Text Introducing Story Arc I - Tour of Duty
|
||||||
rem.AddInfoCard(458759, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission Interlude</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Harrison contacted through an open channel, requesting a meeting on Planet Manhattan. Deeply concerned about Liberty's inner politics, the common afairs and the growing instability reaching to an unpreventable turmoil. Nevertheless he also has his duties and need some assistance.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Harrison's the first choice by President Jacobi to blot out the Nomad corruption. Starting the next mission on the job-board will lead to the meeting on the Manhattan Landing Pads.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
rem.AddInfoCard(458759, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Juni introduced Harrison to me in the Manhattan Bar. We talked a lot of Liberty's inner politics and its common afairs. Harrison's the first choice by the President of Liberty to blot out the Nomad corruption.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>I should come later to get more informations about the current politic situation.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Story Arc I - Liberty | Tour of Duty (Planet Manhattan - Li01_01_Base)
|
-- Story Arc I - Liberty | Tour of Duty (Planet Manhattan - Li01_01_Base)
|
||||||
rem.AddInfoCard(458760, "Story Arc I - Liberty")
|
rem.AddInfoCard(458760, "Story Arc I - Liberty")
|
||||||
|
|||||||
@@ -1,236 +0,0 @@
|
|||||||
; >>> MISSION SECTION <<<
|
|
||||||
|
|
||||||
[Mission]
|
|
||||||
nickname = li_story_arc_chapter_1
|
|
||||||
story_name = li_arc_chapter_1_m01 ; progress key, lowercase
|
|
||||||
offer_type = CapturePrisoner
|
|
||||||
offer_target_system = Li01
|
|
||||||
offer_faction = li_n_grp
|
|
||||||
offer_title_id = 458760
|
|
||||||
offer_description_id = 458751
|
|
||||||
offer_bases = Li01_01_Base
|
|
||||||
; reoffer defaults to OnFail for story missions
|
|
||||||
|
|
||||||
; >>> NPC SECTION <<<
|
|
||||||
|
|
||||||
[NpcShipArch]
|
|
||||||
nickname = MSN14_Ashcroft
|
|
||||||
archetype = pi_elite ; shiparch nickname from your mod data
|
|
||||||
loadout = MSN02_Ashcroft ; loadout nickname from your mod data
|
|
||||||
state_graph = fighter
|
|
||||||
pilot = MSN02_Ashcroft ; pilot nickname from pilots.ini
|
|
||||||
level = 5
|
|
||||||
|
|
||||||
[MsnNpc]
|
|
||||||
nickname = Ashcroft
|
|
||||||
npc_ship = MSN14_Ashcroft
|
|
||||||
string_id = 216206
|
|
||||||
faction = fc_lr_grp
|
|
||||||
system = Li01
|
|
||||||
position = 32234, 0, -82297
|
|
||||||
label = lr_ashcroft
|
|
||||||
|
|
||||||
[NpcShipArch]
|
|
||||||
nickname = MSN14_Ashcroft_Escort
|
|
||||||
archetype = pi_fighter ; shiparch nickname from your mod data
|
|
||||||
loadout = MSN02_Ashcroft_Escort ; loadout nickname from your mod data
|
|
||||||
state_graph = fighter
|
|
||||||
pilot = MSN02_Ashcroft_Escort ; pilot nickname from pilots.ini
|
|
||||||
level = 5
|
|
||||||
|
|
||||||
[MsnNpc]
|
|
||||||
nickname = Ashcroft_Escort_1
|
|
||||||
npc_ship = MSN14_Ashcroft_Escort
|
|
||||||
string_id = 196888
|
|
||||||
faction = fc_lr_grp
|
|
||||||
system = Li01
|
|
||||||
position = 32254, 0, -82297
|
|
||||||
label = lr_pirates
|
|
||||||
|
|
||||||
[MsnNpc]
|
|
||||||
nickname = Ashcroft_Escort_2
|
|
||||||
npc_ship = MSN14_Ashcroft_Escort
|
|
||||||
string_id = 196888
|
|
||||||
faction = fc_lr_grp
|
|
||||||
system = Li01
|
|
||||||
position = 32234, 0, -82297
|
|
||||||
label = lr_pirates
|
|
||||||
|
|
||||||
[MsnNpc]
|
|
||||||
nickname = Ashcroft_Escort_3
|
|
||||||
npc_ship = MSN14_Ashcroft_Escort
|
|
||||||
string_id = 196888
|
|
||||||
faction = fc_lr_grp
|
|
||||||
system = Li01
|
|
||||||
position = 32224, 0, -82297
|
|
||||||
label = lr_pirates
|
|
||||||
|
|
||||||
[MsnNpc]
|
|
||||||
nickname = Ashcroft_Escort_4
|
|
||||||
npc_ship = MSN14_Ashcroft_Escort
|
|
||||||
string_id = 196888
|
|
||||||
faction = fc_lr_grp
|
|
||||||
system = Li01
|
|
||||||
position = 32264, 0, -82297
|
|
||||||
label = lr_pirates
|
|
||||||
|
|
||||||
; >>> LOOT SECTION <<<
|
|
||||||
|
|
||||||
[MsnLoot]
|
|
||||||
nickname = ashcroft_pod
|
|
||||||
archetype = escape_lifeboat
|
|
||||||
string_id = 216206
|
|
||||||
rel_pos_obj = Ashcroft
|
|
||||||
rel_pos_offset = 50, 0, 0
|
|
||||||
velocity = 0, 0, 0
|
|
||||||
equip_amount = 1
|
|
||||||
health = 1
|
|
||||||
Can_Jettison = false
|
|
||||||
|
|
||||||
; >>> TRIGGER SECTION <<<
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = arc01_m01_c01_scene
|
|
||||||
InitState = Active
|
|
||||||
Act_SetTHNConfig = players, manhattan_gen, li_arc01_m01_c01
|
|
||||||
Act_PlayTHN = players, 48, 458760, 458751
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = arc01_m01_scene
|
|
||||||
InitState = Active
|
|
||||||
Cnd_THNComplete = players
|
|
||||||
Act_DisplayMsg = players, 458700
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_ashcroft_spawn_destination
|
|
||||||
InitState = Active
|
|
||||||
Cnd_LaunchComplete = players, Li01_01_Base
|
|
||||||
Act_NNPath = players, 458752, Li01, 32234, 0, -82297, true
|
|
||||||
Act_Mark = players, lr_pirates, true
|
|
||||||
Act_ActTrig = t_ashcroft_ship_spawn
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_ashcroft_ship_spawn
|
|
||||||
Cnd_DistVec = Player, 32234, 0, -82297, 7500, Li01, inside
|
|
||||||
Act_SpawnShip = Ashcroft, no_ol
|
|
||||||
Act_SpawnShip = Ashcroft_Escort_1, no_ol
|
|
||||||
Act_SpawnShip = Ashcroft_Escort_2, no_ol
|
|
||||||
Act_SpawnShip = Ashcroft_Escort_3, no_ol
|
|
||||||
Act_SpawnShip = Ashcroft_Escort_4, no_ol
|
|
||||||
Act_Mark = players, lr_pirates, true
|
|
||||||
Act_ActTrig = t_ashcroft_ship_hostile
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_ashcroft_ship_hostile
|
|
||||||
Cnd_DistVec = Player, 32234, 0, -82297, 6000, Li01, inside
|
|
||||||
Act_SetVibe = Ashcroft, players, REP_HOSTILE_MAX
|
|
||||||
Act_SetVibe = Ashcroft_Escort_1, players, REP_HOSTILE_MAX
|
|
||||||
Act_SetVibe = Ashcroft_Escort_2, players, REP_HOSTILE_MAX
|
|
||||||
Act_SetVibe = Ashcroft_Escort_3, players, REP_HOSTILE_MAX
|
|
||||||
Act_SetVibe = Ashcroft_Escort_4, players, REP_HOSTILE_MAX
|
|
||||||
Act_ActTrig = t_ashcroft_ship_comm
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_ashcroft_ship_comm
|
|
||||||
Cnd_DistVec = Player, 32234, 0, -82297, 2500, Li01, inside
|
|
||||||
Act_EtherComm = ashcroft_m2_0880, players, ashcroft_voice_m02, DX_M02_0880_ASHCROFT, 0.5, false, 600019, pi_pirate4_head, pi_pirate8_body
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_ashcroft_ship_destroyed
|
|
||||||
InitState = Active
|
|
||||||
Cnd_Destroyed = lr_ashcroft, 1, EXPLODE ; explicit count = wait for ALL
|
|
||||||
Act_DisplayMsg = players, 458754
|
|
||||||
Act_SpawnLoot = ashcroft_pod
|
|
||||||
Act_ActTrig = t_ashcroft_cargopod_loot
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_ashcroft_health_50
|
|
||||||
InitState = Active
|
|
||||||
;system = Li01
|
|
||||||
Cnd_HealthDec = Ashcroft, 0.5
|
|
||||||
Act_EtherComm = ashcroft_m2_0900, players, ashcroft_voice_m02, DX_M02_0900_ASHCROFT, 0.5, false, 600019, pi_pirate4_head, pi_pirate8_body
|
|
||||||
Act_ActTrig = t_ashcroft_health_25
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_ashcroft_health_25
|
|
||||||
Cnd_HealthDec = Ashcroft, 0.25
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_ashcroft_cargopod_loot
|
|
||||||
Cnd_LootAcquired = ashcroft_pod, Player
|
|
||||||
Act_NNPath = players, 458755, Li01, 50655, 0, -77595, true, Li01_02_dock_ring
|
|
||||||
Act_SetTHNConfig = players, pittsburgh_gen, li_arc01_m01_c02
|
|
||||||
Act_ActTrig = t_ashcroft_cargopod_landed
|
|
||||||
Act_ActTrig = t_pittsburgh_marked
|
|
||||||
Act_ActTrig = pod_dies
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = pod_dies
|
|
||||||
system = ANY
|
|
||||||
Cnd_Destroyed = ashcroft_pod, 1, EXPLODE
|
|
||||||
Act_ChangeState = FAIL, 22355
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_pittsburgh_marked
|
|
||||||
Cnd_Timer = 1
|
|
||||||
Act_Mark = players, Li01_02, true
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_ashcroft_cargopod_landed
|
|
||||||
Cnd_BaseEnter = players, Li01_02_Base
|
|
||||||
;Act_PlayTHN = players, 30, 458760, 458756
|
|
||||||
Act_ActTrig = t_mission_ending
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_mission_ending
|
|
||||||
Cnd_Timer = 33
|
|
||||||
Act_PopUpDialog = players, 458760, 458756
|
|
||||||
Act_ActTrig = t_ashcroft_pittsburgh_close
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_ashcroft_pittsburgh_close
|
|
||||||
Cnd_PopUpDialog = CLOSE
|
|
||||||
Act_RemoveCargo = players, ashcroft_pod, 1
|
|
||||||
Act_ActTrig = t_ashcroft_mission_completed3
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_ashcroft_mission_completed3
|
|
||||||
Cnd_PopUpDialog = CLOSE
|
|
||||||
Act_SetMsnResult = Success ; won - the mission goes on (interlude)
|
|
||||||
Act_AdjAcct = players, 250000 ; the actual payout
|
|
||||||
Act_DisplayMsg = players, 479000 ; Mission Success NEURAL-NET MESSAGE
|
|
||||||
Act_Destroy = Ashcroft, SILENT ; Ashcroft goes (Act_TerminateMsn would end the whole mission)
|
|
||||||
Act_ActTrig = t_ashcroft_pittsburgh_launched
|
|
||||||
Act_ActTrig = t_ashcroft_pittsburgh_success
|
|
||||||
|
|
||||||
; >>> INTERLUDE SECTION <<<
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_ashcroft_pittsburgh_success
|
|
||||||
Cnd_Timer = 2
|
|
||||||
Act_DisplayMsg = players, 458700
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_ashcroft_pittsburgh_launched
|
|
||||||
Cnd_LaunchComplete = players, Li01_02_Base
|
|
||||||
Act_ActTrig = t_ashcroft_mission_outro
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_ashcroft_mission_outro
|
|
||||||
Cnd_Timer = 1
|
|
||||||
Act_EtherComm = harrison_intro, players, harrison_voice_m14, dx_m14_0000_HARRISON, 0.5, false, 227159, rh_captain_head, li_rockford_body
|
|
||||||
Act_NNPath = players, 458757, Li01, -33267, 0, -28810, true, Dock_Ring_Li01_01
|
|
||||||
Act_ActTrig = t_ashcroft_mission_completed
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_ashcroft_mission_completed
|
|
||||||
Cnd_DistVec = Player, -33267, 0, -28810, 3500, Li01, inside
|
|
||||||
Act_DisplayMsg = players, 458758
|
|
||||||
Act_ActTrig = t_ashcroft_mission_completed2
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_ashcroft_mission_completed2
|
|
||||||
Cnd_BaseEnter = players, Li01_01_Base
|
|
||||||
Act_PopUpDialog = players, 458760, 458759
|
|
||||||
Act_LeaveMsn = players, Success ; the interlude is over: records li_arc_chapter_1_m01
|
|
||||||
Act_TerminateMsn
|
|
||||||
@@ -59,39 +59,3 @@ LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
|||||||
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
## The modern interface (docs/rem/ui-modern.md)
|
|
||||||
|
|
||||||
The modern windows are drawn with these libraries and fonts, shipped unchanged:
|
|
||||||
|
|
||||||
- RmlUi 6.3, https://github.com/mikke89/RmlUi -- src/RmlUi/vendor, license below.
|
|
||||||
- FreeType 2.14.3, https://freetype.org -- src/freetype/vendor. Portions of this software are
|
|
||||||
copyright (c) 2026 The FreeType Project (www.freetype.org). All rights reserved. Used under the
|
|
||||||
FreeType License (src/freetype/vendor/FTL.TXT).
|
|
||||||
- Saira Semi Condensed, Barlow and IBM Plex Mono (Google Fonts) -- assets/remui/fonts, each under
|
|
||||||
the SIL Open Font License 1.1 (the OFL-*.txt files beside the fonts).
|
|
||||||
|
|
||||||
RmlUi:
|
|
||||||
|
|
||||||
MIT License
|
|
||||||
|
|
||||||
Copyright (c) 2008-2014 CodePoint Ltd, Shift Technology Ltd, and contributors
|
|
||||||
Copyright (c) 2019-2026 The RmlUi Team, and contributors
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
|
||||||
in the Software without restriction, including without limitation the rights
|
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
|
||||||
furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in all
|
|
||||||
copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
||||||
SOFTWARE.
|
|
||||||
|
|||||||
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+2
-29
@@ -16,23 +16,17 @@
|
|||||||
[REM]
|
[REM]
|
||||||
|
|
||||||
; ---- Display ----
|
; ---- Display ----
|
||||||
better_resolutions = true ; default mode = main monitor size
|
better_resolutions = false ; default mode = main monitor size
|
||||||
png_screenshots = false ; screenshots as PNG (WIC) instead of BMP
|
png_screenshots = false ; screenshots as PNG (WIC) instead of BMP
|
||||||
run_in_background = true ; keep running and drawing without focus (Alt+Tab)
|
run_in_background = true ; keep running and drawing without focus (Alt+Tab)
|
||||||
alt_enter_toggle = true ; Alt+Enter: borderless fullscreen <-> window filling the desktop
|
alt_enter_toggle = true ; Alt+Enter: borderless fullscreen <-> window filling the desktop
|
||||||
dpi_aware = true ; per monitor DPI aware: Windows display scaling (125 %) does not shrink the modes
|
|
||||||
|
|
||||||
; ---- Physics ----
|
|
||||||
draw_time_extrapolation = true ; multiplayer: moving objects drawn as of the frame's time (false: as of the last physics step, retail)
|
|
||||||
|
|
||||||
; ---- Cursor and mouse ----
|
; ---- Cursor and mouse ----
|
||||||
cursor_color = 0 ; cursor colour: 0 game default, 1 red, 2 green, 3 blue, 4 yellow, 5 pink
|
cursor_color_custom = false ; draw every cursor in the colour below
|
||||||
cursor_color_custom = false ; older switch (no preset chosen): every cursor in the colour below
|
|
||||||
cursor_color_r = 255
|
cursor_color_r = 255
|
||||||
cursor_color_g = 255
|
cursor_color_g = 255
|
||||||
cursor_color_b = 255
|
cursor_color_b = 255
|
||||||
more_cursor_colors = false ; target cursor in group / trade-request colour
|
more_cursor_colors = false ; target cursor in group / trade-request colour
|
||||||
lead_marker_color = 0 ; crosshair (lead cross) colour: 0 game default, 1 red, 2 green, 3 blue, 4 yellow, 5 pink
|
|
||||||
lead_marker_color_custom = false ; the lead cross (aim point) in the colour below (ClientHook "crosshair colour")
|
lead_marker_color_custom = false ; the lead cross (aim point) in the colour below (ClientHook "crosshair colour")
|
||||||
lead_marker_color_r = 191
|
lead_marker_color_r = 191
|
||||||
lead_marker_color_g = 29
|
lead_marker_color_g = 29
|
||||||
@@ -49,28 +43,7 @@ particle_linger_seconds = 20 ; particles of a stopped emitter fade over th
|
|||||||
; ---- Interface ----
|
; ---- Interface ----
|
||||||
hide_npc_players = false ; leave the server's player bots ("[NPC] " names) out of the player lists (chat window, chat target)
|
hide_npc_players = false ; leave the server's player bots ("[NPC] " names) out of the player lists (chat window, chat target)
|
||||||
numeric_damage = true ; target hull (with armour) and shield as numbers beside the bars (adoxa Numeric Damage)
|
numeric_damage = true ; target hull (with armour) and shield as numbers beside the bars (adoxa Numeric Damage)
|
||||||
delay_display = true ; refire time left beside the ammo count of slow launchers, "20--1.5" (M0tah DelayDisplay)
|
|
||||||
zone_messages = true ; "Entered <zone>." / "Left <zone>." in the arrival text, coloured for dangerous zones (adoxa Zone)
|
|
||||||
join_server_button = true ; JOIN SERVER in the main menu: straight to the first rem_servers entry
|
|
||||||
chat_widescreen_shift = true ; the chat window at the left screen edge on wide screens (adoxa HudShift, chat groups)
|
|
||||||
rem_bar = true ; REM bar top left (NeuroNet bar twin with the REM windows) *
|
rem_bar = true ; REM bar top left (NeuroNet bar twin with the REM windows) *
|
||||||
modern_ui = true ; the modern windows (new design, docs/rem/ui-modern.md) where there are some; off: all classic
|
|
||||||
modern_ui_scale = 1.0 ; size of the modern windows (1 = 1 dp per pixel at 1080 lines)
|
|
||||||
hud_scale = 1.0 ; size of the modern flight HUD (the parts keep their own size from the HUD editor)
|
|
||||||
hud_opacity = 1.0 ; opacity of the modern flight HUD
|
|
||||||
ui_theme = 0 ; colours of the modern windows: 0 REM, 1 neon blue, 2 red, 3 green, 4 purple, 5 high contrast
|
|
||||||
colorblind_mode = 0 ; friend / foe colours: 0 FL red / green, 1 orange / blue (red-green), 2 red / cyan (blue-yellow)
|
|
||||||
; chat colours per channel (the chat settings, gear in the chat line): rrggbb, empty = FL's own
|
|
||||||
chat_color_universe =
|
|
||||||
chat_color_system =
|
|
||||||
chat_color_local =
|
|
||||||
chat_color_group =
|
|
||||||
chat_color_private =
|
|
||||||
chat_color_server =
|
|
||||||
chat_color_console =
|
|
||||||
chat_timestamps = true ; times in the modern chat history
|
|
||||||
chat_ignore = ; ignored players (the chat menu on a name), names joined by |
|
|
||||||
modern_ui_debugger = false ; F8 shows the RmlUi debugger over the modern windows *
|
|
||||||
rem_protocol_log = true ; every REM server message in LOGS\rem_protocol.log *
|
rem_protocol_log = true ; every REM server message in LOGS\rem_protocol.log *
|
||||||
rem_servers = srv.rem-freelancer.moe:2302 ; servers always in the multiplayer list (host:port, comma separated) *
|
rem_servers = srv.rem-freelancer.moe:2302 ; servers always in the multiplayer list (host:port, comma separated) *
|
||||||
copy_paste_feature = false ; Ctrl+C / Ctrl+V in text boxes
|
copy_paste_feature = false ; Ctrl+C / Ctrl+V in text boxes
|
||||||
|
|||||||
+7
-25
@@ -14,9 +14,6 @@ VSync = -1
|
|||||||
; full-screen (non-windowed) modes: 1 = borderless window over the monitor, the back buffer is
|
; full-screen (non-windowed) modes: 1 = borderless window over the monitor, the back buffer is
|
||||||
; scaled to it (no exclusive mode switch); 0 = leave the window alone
|
; scaled to it (no exclusive mode switch); 0 = leave the window alone
|
||||||
Fullscreen = 1
|
Fullscreen = 1
|
||||||
; ... and the back buffer takes the monitor's size: a mode smaller than the monitor is not scaled
|
|
||||||
; up with black bars (16:9 on an ultrawide), the picture is simply wider; 0 = scale the mode up
|
|
||||||
FullscreenNative = 1
|
|
||||||
; anti-aliasing: 0/1 off, 2, 4 or 8 = MSAA samples (the back buffer is resolved before present)
|
; anti-aliasing: 0/1 off, 2, 4 or 8 = MSAA samples (the back buffer is resolved before present)
|
||||||
Msaa = 0
|
Msaa = 0
|
||||||
; texture filtering: 0 = as the game sets it, 2..16 = force anisotropic filtering
|
; texture filtering: 0 = as the game sets it, 2..16 = force anisotropic filtering
|
||||||
@@ -37,6 +34,10 @@ NormalFlipY = 0
|
|||||||
NormalStrength = 0.6
|
NormalStrength = 0.6
|
||||||
; depth of the height-map parallax (0 = off, 0.25 = default, 2 = strong)
|
; depth of the height-map parallax (0 = off, 0.25 = default, 2 = strong)
|
||||||
ParallaxStrength = 0.25
|
ParallaxStrength = 0.25
|
||||||
|
; REM normals: how the height maps give relief. 1 = V1 offset parallax (one sample, cheap; swims at
|
||||||
|
; grazing angles), 2 = V2 parallax occlusion (the view ray walks through the height field: edges hide
|
||||||
|
; what lies behind them, stable at grazing angles; more GPU time close up)
|
||||||
|
RemNormals = 2
|
||||||
; relief of planets, worked out from the brightness of their own texture (0 = flat as the original)
|
; relief of planets, worked out from the brightness of their own texture (0 = flat as the original)
|
||||||
PlanetRelief = 1.0
|
PlanetRelief = 1.0
|
||||||
; R3b REM lighting: 1 = physically based per-pixel light (GGX) on ships, stations, planets and
|
; R3b REM lighting: 1 = physically based per-pixel light (GGX) on ships, stations, planets and
|
||||||
@@ -85,10 +86,6 @@ Overlay = 1
|
|||||||
; R4 sun shadows in space and space cutscenes (cascaded shadow maps): ShadowMapSize is the atlas
|
; R4 sun shadows in space and space cutscenes (cascaded shadow maps): ShadowMapSize is the atlas
|
||||||
; of the four cascades (2048 / 4096 / 8192), ShadowDistance how far from the camera (metres).
|
; of the four cascades (2048 / 4096 / 8192), ShadowDistance how far from the camera (metres).
|
||||||
Shadows = 1
|
Shadows = 1
|
||||||
; R32 soft shadow-map shadows (PCSS): the sun's angular size in degrees -- sharp where a shadow touches
|
|
||||||
; its caster, softer farther away (0 = the fixed 3x3 filter). The ray-traced shadows (RtShadows) are
|
|
||||||
; not affected.
|
|
||||||
ShadowSoftness = 1.5
|
|
||||||
ShadowMapSize = 4096
|
ShadowMapSize = 4096
|
||||||
ShadowDistance = 3000
|
ShadowDistance = 3000
|
||||||
; PlanetShadows = 1: planets also receive the shadows of ships, docking rings and stations
|
; PlanetShadows = 1: planets also receive the shadows of ships, docking rings and stations
|
||||||
@@ -102,37 +99,22 @@ ShadowCullMargin = 400
|
|||||||
DynamicLights = 1
|
DynamicLights = 1
|
||||||
; R17 weapon lights: laser beams light their surroundings along their length, muzzle flashes,
|
; R17 weapon lights: laser beams light their surroundings along their length, muzzle flashes,
|
||||||
; projectiles, impacts and explosions as points in the colour of their particles (needs
|
; projectiles, impacts and explosions as points in the colour of their particles (needs
|
||||||
; DynamicLights = 1). WeaponGlow draws weapon effects brighter for the bloom (1 = original, below 1
|
; DynamicLights = 1). WeaponGlow draws weapon effects brighter for the bloom (1 = original).
|
||||||
; dimmer); BeamGlow the lasers' glowing volumes (R24, 0 = off).
|
|
||||||
WeaponLights = 1
|
WeaponLights = 1
|
||||||
WeaponLightIntensity = 1.0
|
WeaponLightIntensity = 1.0
|
||||||
WeaponLightRange = 1.0
|
WeaponLightRange = 1.0
|
||||||
WeaponGlow = 1.0
|
WeaponGlow = 1.6
|
||||||
BeamGlow = 0.4
|
|
||||||
; R23: the jump holes as faint gravitational lenses, growing and rippling while activated (0 = off:
|
|
||||||
; Freelancer's own effect; also off with MSAA).
|
|
||||||
JumpHoles = 1
|
|
||||||
; R2 debug view (diagnosis from screenshots): 0 off, 1 normals, 2 depth (1 m black .. 130 km
|
; R2 debug view (diagnosis from screenshots): 0 off, 1 normals, 2 depth (1 m black .. 130 km
|
||||||
; white), 3 motion vectors (grey = still, magenta = unknown), 4 material class (glass, nomad,
|
; white), 3 motion vectors (grey = still, magenta = unknown), 4 material class (glass, nomad,
|
||||||
; planet water, engine glow ... one colour each), 5 game object (one colour per object), 6 phase
|
; planet water, engine glow ... one colour each), 5 game object (one colour per object), 6 phase
|
||||||
DebugView = 0
|
DebugView = 0
|
||||||
; motion diagnostics in remgfx.log after each statistics line (planet surfaces, own ship, camera): 1 on
|
|
||||||
MotionLog = 0
|
|
||||||
; slow frames: a line in remgfx.log for each frame far slower than the running average (new pipelines,
|
|
||||||
; ray-tracing meshes, textures / buffers created, presenting and Reflex / Anti-Lag wait); 10 per 600 frames at most
|
|
||||||
HitchLog = 1
|
|
||||||
; where RemGfx spends its CPU time per frame (draws, constants, motion, pipelines, ray tracing, post, present): 1 on
|
|
||||||
CpuLog = 0
|
|
||||||
; ray tracing: new meshes (their acceleration structures) built per frame at most, and their triangles;
|
|
||||||
; the rest waits for the next frames (a group of ships coming into view built everything in one frame)
|
|
||||||
RtBuildPerFrame = 16
|
|
||||||
RtBuildTriangles = 400000
|
|
||||||
; R16 distortion: heat haze behind engines and around explosions, refraction at shield hits and
|
; R16 distortion: heat haze behind engines and around explosions, refraction at shield hits and
|
||||||
; cloaks, a swirl in the jump tunnel; Distortion switches all of it, the others scale each kind
|
; cloaks, a swirl in the jump tunnel; Distortion switches all of it, the others scale each kind
|
||||||
; (0 = off). Needs Taa = 1 (it shares the scene's extra targets with the motion vectors).
|
; (0 = off). Needs Taa = 1 (it shares the scene's extra targets with the motion vectors).
|
||||||
Distortion = 1
|
Distortion = 1
|
||||||
HeatHaze = 1.0
|
HeatHaze = 1.0
|
||||||
ShieldRefraction = 1.0
|
ShieldRefraction = 1.0
|
||||||
|
CloakRefraction = 1.0
|
||||||
TunnelDistortion = 1.0
|
TunnelDistortion = 1.0
|
||||||
; R15 planet atmospheres: light scattering like Earth's (blue rim on the day side, red at the
|
; R15 planet atmospheres: light scattering like Earth's (blue rim on the day side, red at the
|
||||||
; terminator, glow against the sun); AtmosphereReplace = 1 hides the planets' original atmosphere
|
; terminator, glow against the sun); AtmosphereReplace = 1 hides the planets' original atmosphere
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,28 +0,0 @@
|
|||||||
<rml>
|
|
||||||
<head>
|
|
||||||
<title>Account</title>
|
|
||||||
<link type="text/rcss" href="rem.rcss"/>
|
|
||||||
<style>
|
|
||||||
.explain { white-space: pre-line; line-height: 1.5; font-size: 15dp; padding: 12dp; margin-bottom: 14dp; background-color: #5cc8f008; }
|
|
||||||
.label { margin-bottom: 6dp; }
|
|
||||||
</style>
|
|
||||||
</head>
|
|
||||||
<body class="window small" data-model="account">
|
|
||||||
<div class="win-head">
|
|
||||||
<span class="title">MULTIPLAYER ACCOUNT</span><span class="sl">\\\</span>
|
|
||||||
</div>
|
|
||||||
<div class="win-main">
|
|
||||||
<div class="content">
|
|
||||||
<div class="explain">{{ explain }}</div>
|
|
||||||
<div class="label">Account key</div>
|
|
||||||
<input class="text" type="text" data-value="key" maxlength="40"/>
|
|
||||||
<div class="actions" style="margin-top: 14dp;">
|
|
||||||
<div class="btn primary" data-class-disabled="key == ''" data-action="go">Continue<div class="tip">Checks the key and goes on to the server list.</div></div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="win-foot">
|
|
||||||
<div class="btn" data-action="back">Back</div>
|
|
||||||
</div>
|
|
||||||
</body>
|
|
||||||
</rml>
|
|
||||||
@@ -1,77 +0,0 @@
|
|||||||
<rml>
|
|
||||||
<head>
|
|
||||||
<title>Admin</title>
|
|
||||||
<link type="text/rcss" href="rem.rcss"/>
|
|
||||||
<style>
|
|
||||||
.split { flex: 1; display: flex; flex-direction: row; min-height: 0; }
|
|
||||||
.side { flex: 0 0 38%; display: flex; flex-direction: column; min-height: 0; margin-right: 18dp; }
|
|
||||||
.list { flex: 1 1 0; min-height: 0; overflow-y: auto; }
|
|
||||||
.row { padding: 6dp 10dp; border-bottom: 1dp #ffffff08; border-left: 2dp #00000000; font-family: "IBM Plex Mono"; font-size: 14dp; }
|
|
||||||
.row:hover { background-color: #122033; }
|
|
||||||
.row.selected { background-color: #f2b13c24; border-left-color: #f2b13c; }
|
|
||||||
.detail { flex: 1; display: flex; flex-direction: column; min-width: 0; }
|
|
||||||
.help { padding: 12dp 14dp; line-height: 1.5; margin-bottom: 14dp; background-color: #5cc8f008; }
|
|
||||||
.cmd { font-family: "IBM Plex Mono"; font-size: 18dp; color: #f2b13c; margin-bottom: 8dp; }
|
|
||||||
.runline { display: flex; flex-direction: row; align-items: center; }
|
|
||||||
.runline input { flex: 1; margin-right: 10dp; }
|
|
||||||
.search { margin-bottom: 8dp; }
|
|
||||||
.recent { margin-top: 14dp; }
|
|
||||||
.recent .row { font-size: 13dp; color: #8197ad; }
|
|
||||||
.slots { display: flex; flex-direction: row; flex-wrap: wrap; margin-bottom: 8dp; }
|
|
||||||
.slot { padding: 5dp 10dp; margin: 0 6dp 6dp 0; border-bottom: 2dp #ffffff14; font-family: "IBM Plex Mono"; font-size: 14dp; }
|
|
||||||
.slot:hover { background-color: #122033; }
|
|
||||||
.slot.active { background-color: #f2b13c24; border-bottom-color: #f2b13c; }
|
|
||||||
.slot .k { color: #8197ad; margin-right: 6dp; }
|
|
||||||
.slot .v { color: #dbe6f0; }
|
|
||||||
.options { flex: 1 1 0; min-height: 0; overflow-y: auto; margin-top: 8dp; }
|
|
||||||
.options .row { font-size: 13dp; }
|
|
||||||
.options .row .n { color: #8197ad; margin-left: 8dp; }
|
|
||||||
</style>
|
|
||||||
</head>
|
|
||||||
<body class="window medium" data-model="admin">
|
|
||||||
<div class="win-head">
|
|
||||||
<img class="head-ico" src="3db:INTERFACE/NEURONET/ICONS/rem_player.3db"/>
|
|
||||||
<span class="title">ADMIN</span><span class="sl">\\\</span>
|
|
||||||
<span class="spacer"></span>
|
|
||||||
<span class="chip">{{ commands.size }} commands</span>
|
|
||||||
<span class="close" data-action="close">×</span>
|
|
||||||
</div>
|
|
||||||
<div class="win-main">
|
|
||||||
<div class="content">
|
|
||||||
<div class="split">
|
|
||||||
<div class="side">
|
|
||||||
<input class="text search" type="text" data-value="filter" maxlength="40"/>
|
|
||||||
<div class="list">
|
|
||||||
<div class="hint" style="padding: 10dp;" data-if="commands.size == 0">{{ received ? 'No command matches.' : 'Asking the server...' }}</div>
|
|
||||||
<div class="row" data-for="c : commands" data-class-selected="c.selected" data-action="pick" data-attr-data-arg="c.name">{{ c.name }}</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="detail">
|
|
||||||
<div class="help">
|
|
||||||
<div class="cmd">{{ has_pick ? pick_name : 'Pick a command' }}</div>
|
|
||||||
<div>{{ has_pick ? pick_help : 'Every admin command of the server, run from here - its answer comes in the chat.' }}</div>
|
|
||||||
</div>
|
|
||||||
<div class="label">Arguments</div>
|
|
||||||
<div class="slots" data-if="slots.size > 0">
|
|
||||||
<div class="slot" data-for="s, i : slots" data-class-active="s.active" data-action="slot" data-attr-data-arg="i"><span class="k">{{ s.label }}</span><span class="v">{{ s.value }}</span></div>
|
|
||||||
</div>
|
|
||||||
<div class="runline">
|
|
||||||
<input class="text" type="text" data-value="args" maxlength="200"/>
|
|
||||||
<div class="btn primary" data-class-disabled="!has_pick" data-action="run">Run<div class="tip">Runs the command on the server as you typed it; the answer comes as a system message in the chat.</div></div>
|
|
||||||
</div>
|
|
||||||
<div class="options" data-if="options.size > 0">
|
|
||||||
<div class="row" data-for="o : options" data-action="option" data-attr-data-arg="o.value">{{ o.label }}<span class="n" data-if="o.label != o.value">{{ o.value }}</span></div>
|
|
||||||
</div>
|
|
||||||
<div class="recent" data-if="recent.size > 0">
|
|
||||||
<div class="label">Run here</div>
|
|
||||||
<div class="row" data-for="r : recent" data-action="again" data-attr-data-arg="r">{{ r }}</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="win-foot">
|
|
||||||
<span class="key">Esc</span><span class="hint">close</span>
|
|
||||||
</div>
|
|
||||||
</body>
|
|
||||||
</rml>
|
|
||||||
-1003
File diff suppressed because it is too large
Load Diff
@@ -1,88 +0,0 @@
|
|||||||
<rml>
|
|
||||||
<head>
|
|
||||||
<title>New pilot</title>
|
|
||||||
<link type="text/rcss" href="rem.rcss"/>
|
|
||||||
<style>
|
|
||||||
.split { flex: 1; display: flex; flex-direction: row; min-height: 0; }
|
|
||||||
.colm { display: flex; flex-direction: column; min-width: 0; min-height: 0; }
|
|
||||||
.colm.list { flex: 1; }
|
|
||||||
.colm.side { flex: 0 0 32%; margin-left: 18dp; }
|
|
||||||
.colm.fig { flex: 0 0 24%; margin-left: 18dp; }
|
|
||||||
#figure { flex: 1; decorator: vertical-gradient(#0a1424 #05080d); cursor: move; }
|
|
||||||
.fig .hint { text-align: center; margin-top: 6dp; }
|
|
||||||
.starts { flex: 1; overflow-y: auto; }
|
|
||||||
.region { font-family: "Saira SemiCondensed"; font-weight: 600; font-size: 14dp; letter-spacing: 1.5dp; text-transform: uppercase; color: #f2b13c; margin: 10dp 0 6dp 0; }
|
|
||||||
.start { display: flex; flex-direction: row; align-items: center; padding: 8dp 12dp; margin-bottom: 6dp; border-left: 3dp #3d6d96; background-color: #5cc8f010; }
|
|
||||||
.start:hover { border-left-color: #5cc8f0; }
|
|
||||||
.start.selected { background-color: #f2b13c1a; border-left-color: #f2b13c; }
|
|
||||||
.start img { width: 38dp; height: 38dp; margin-right: 12dp; }
|
|
||||||
.start .txt { flex: 1; min-width: 0; }
|
|
||||||
.start .n { font-family: "Saira SemiCondensed"; font-weight: 600; font-size: 17dp; }
|
|
||||||
.start.selected .n { color: #f2b13c; }
|
|
||||||
.start .k { font-size: 13dp; color: #8197ad; margin-top: 2dp; }
|
|
||||||
.start .m { font-family: "IBM Plex Mono"; color: #f2b13c; }
|
|
||||||
.namebox { margin-bottom: 14dp; }
|
|
||||||
.namebox .label { margin-bottom: 6dp; }
|
|
||||||
.detail { padding: 12dp; flex: 1; display: flex; flex-direction: column; min-height: 0; background-color: #5cc8f008; }
|
|
||||||
.detail .n { font-family: "Saira SemiCondensed"; font-weight: 600; font-size: 22dp; }
|
|
||||||
.detail .k { font-size: 14dp; color: #8197ad; margin-top: 2dp; }
|
|
||||||
.detail .facts { display: flex; flex-direction: row; margin: 10dp 0; }
|
|
||||||
.detail .facts div { margin-right: 24dp; }
|
|
||||||
.detail .facts .v { font-family: "IBM Plex Mono"; color: #f2b13c; font-size: 16dp; }
|
|
||||||
.detail .d { flex: 1; overflow-y: auto; white-space: pre-line; line-height: 1.45; font-size: 14dp; }
|
|
||||||
</style>
|
|
||||||
</head>
|
|
||||||
<body class="window" data-model="charcreate">
|
|
||||||
<div class="win-head">
|
|
||||||
<span class="title">NEW PILOT</span><span class="sl">\\\</span>
|
|
||||||
<span class="spacer"></span>
|
|
||||||
<span class="chip">Starts <span class="v">{{ count }}</span></span>
|
|
||||||
</div>
|
|
||||||
<div class="win-main">
|
|
||||||
<div class="content">
|
|
||||||
<div class="split">
|
|
||||||
<div class="colm list">
|
|
||||||
<h3 style="margin-bottom: 4dp;">Where do you start?</h3>
|
|
||||||
<div class="hint" data-if="count == 0">The server offers no start.</div>
|
|
||||||
<div class="starts">
|
|
||||||
<div data-for="r : regions">
|
|
||||||
<div class="region">{{ r.name }}</div>
|
|
||||||
<div class="start" data-for="s : r.starts" data-class-selected="s.selected" data-action="pick" data-attr-data-arg="s.key">
|
|
||||||
<img data-if="s.icon != ''" data-attr-src="s.icon"/>
|
|
||||||
<div class="txt"><div class="n">{{ s.base }}</div><div class="k">{{ s.ship }}</div></div>
|
|
||||||
<span class="m">{{ s.money }}</span>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="colm fig">
|
|
||||||
<h3 style="margin-bottom: 8dp;">Your pilot</h3>
|
|
||||||
<div id="figure"></div>
|
|
||||||
<div class="hint">drag to turn</div>
|
|
||||||
</div>
|
|
||||||
<div class="colm side">
|
|
||||||
<div class="namebox">
|
|
||||||
<div class="label">Pilot name</div>
|
|
||||||
<input class="text" type="text" data-value="name" maxlength="23" placeholder="Your name in Sirius"/>
|
|
||||||
</div>
|
|
||||||
<div class="detail" data-if="has_pick">
|
|
||||||
<div class="n">{{ pick.base }}</div>
|
|
||||||
<div class="k">{{ pick_region }}</div>
|
|
||||||
<div class="facts">
|
|
||||||
<div><div class="label">Ship</div><div class="v">{{ pick.ship }}</div></div>
|
|
||||||
<div><div class="label">Credits</div><div class="v">{{ pick.money }}</div></div>
|
|
||||||
</div>
|
|
||||||
<div class="d">{{ pick_desc }}</div>
|
|
||||||
</div>
|
|
||||||
<div class="actions" style="margin-top: 12dp;">
|
|
||||||
<div class="btn primary" data-class-disabled="name == '' || !has_pick || !ready" data-action="create">Create pilot<div class="tip">Creates the pilot at the picked start; the server may refuse a name that is taken.</div></div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="win-foot">
|
|
||||||
<div class="btn" data-action="back">Back</div>
|
|
||||||
</div>
|
|
||||||
</body>
|
|
||||||
</rml>
|
|
||||||
@@ -1,84 +0,0 @@
|
|||||||
<rml>
|
|
||||||
<head>
|
|
||||||
<title>Characters</title>
|
|
||||||
<link type="text/rcss" href="rem.rcss"/>
|
|
||||||
<style>
|
|
||||||
.split { flex: 1; display: flex; flex-direction: row; min-height: 0; }
|
|
||||||
.colm { display: flex; flex-direction: column; min-width: 0; min-height: 0; }
|
|
||||||
.colm.list { flex: 1; }
|
|
||||||
.colm.side { flex: 0 0 32%; margin-left: 18dp; }
|
|
||||||
.colm.fig { flex: 0 0 22%; margin-left: 18dp; }
|
|
||||||
#figure { flex: 1; decorator: vertical-gradient(#0a1424 #05080d); cursor: move; }
|
|
||||||
.fig .hint { text-align: center; margin-top: 6dp; }
|
|
||||||
.roster { flex: 1; overflow-y: auto; }
|
|
||||||
.pilot { display: flex; flex-direction: row; align-items: center; padding: 10dp 12dp; margin-bottom: 8dp; border-left: 3dp #3d6d96; background-color: #5cc8f010; }
|
|
||||||
.pilot:hover { border-left-color: #5cc8f0; }
|
|
||||||
.pilot.selected { background-color: #f2b13c1a; border-left-color: #f2b13c; }
|
|
||||||
.pilot img { width: 44dp; height: 44dp; margin-right: 14dp; }
|
|
||||||
.pilot .txt { flex: 1; min-width: 0; }
|
|
||||||
.pilot .n { font-family: "Saira SemiCondensed"; font-weight: 600; font-size: 19dp; }
|
|
||||||
.pilot.selected .n { color: #f2b13c; }
|
|
||||||
.pilot .k { font-size: 13dp; color: #8197ad; margin-top: 2dp; }
|
|
||||||
.pilot .r { text-align: right; }
|
|
||||||
.pilot .m { font-family: "IBM Plex Mono"; color: #f2b13c; }
|
|
||||||
.pilot .lv { font-family: "IBM Plex Mono"; font-size: 12dp; color: #5cc8f0; margin-top: 2dp; }
|
|
||||||
.detail { padding: 12dp; margin-bottom: 12dp; background-color: #5cc8f008; }
|
|
||||||
.detail .n { font-family: "Saira SemiCondensed"; font-weight: 600; font-size: 22dp; margin-bottom: 4dp; }
|
|
||||||
.detail .k { font-size: 14dp; color: #8197ad; }
|
|
||||||
.detail .s { white-space: pre-line; font-family: "IBM Plex Mono"; font-size: 13dp; line-height: 1.5; margin-top: 8dp; }
|
|
||||||
.motd { flex: 1; overflow-y: auto; white-space: pre-line; line-height: 1.45; font-size: 14dp; padding: 12dp; background-color: #5cc8f008; }
|
|
||||||
.empty-roster { flex: 1; display: flex; flex-direction: column; align-items: center; justify-content: center; }
|
|
||||||
</style>
|
|
||||||
</head>
|
|
||||||
<body class="window" data-model="charselect">
|
|
||||||
<div class="win-head">
|
|
||||||
<span class="title">{{ server }}</span><span class="sl">\\\</span>
|
|
||||||
<span class="spacer"></span>
|
|
||||||
<span class="chip">Characters <span class="v">{{ chars.size }}</span> / <span class="v">5</span></span>
|
|
||||||
</div>
|
|
||||||
<div class="win-main">
|
|
||||||
<div class="content">
|
|
||||||
<div class="split">
|
|
||||||
<div class="colm list">
|
|
||||||
<h3 style="margin-bottom: 8dp;">Your pilots</h3>
|
|
||||||
<div class="empty-roster" data-if="chars.size == 0">
|
|
||||||
<div class="hint">No pilot on this server yet. Create one to begin.</div>
|
|
||||||
</div>
|
|
||||||
<div class="roster" data-if="chars.size > 0">
|
|
||||||
<div class="pilot" data-for="c : chars" data-class-selected="c.selected" data-action="pick" data-attr-data-arg="c.key">
|
|
||||||
<img data-if="c.icon != ''" data-attr-src="c.icon"/>
|
|
||||||
<div class="txt"><div class="n">{{ c.name }}</div><div class="k">{{ c.ship }} - {{ c.place }}</div></div>
|
|
||||||
<div class="r"><div class="m">{{ c.money }}</div><div class="lv">{{ c.level }}</div></div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="actions" style="margin-top: 10dp;">
|
|
||||||
<div class="btn primary" data-class-disabled="!has_pick || !ready" data-action="load">Launch<div class="tip">Plays the picked pilot. A double click on a pilot does the same.</div></div>
|
|
||||||
<div class="btn" data-class-disabled="!can_new || !ready" data-action="new">New pilot<div class="tip">Creates a new pilot (at most five per account).</div></div>
|
|
||||||
<div class="btn" data-class-disabled="!has_pick || !ready" data-action="delete">Delete<div class="tip">Deletes the picked pilot for good (you are asked first).</div></div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="colm fig">
|
|
||||||
<h3 style="margin-bottom: 8dp;">Pilot</h3>
|
|
||||||
<div id="figure"></div>
|
|
||||||
<div class="hint">drag to turn</div>
|
|
||||||
</div>
|
|
||||||
<div class="colm side">
|
|
||||||
<div class="detail" data-if="has_pick">
|
|
||||||
<div class="n">{{ pick.name }}</div>
|
|
||||||
<div class="k">{{ pick.level }} - {{ pick.money }}</div>
|
|
||||||
<div class="k">{{ pick.ship }}, {{ pick.place }}</div>
|
|
||||||
<div class="s">{{ pick_stats }}</div>
|
|
||||||
</div>
|
|
||||||
<div class="detail" data-if="!has_pick"><div class="k">Pick a pilot.</div></div>
|
|
||||||
<h3 style="margin-bottom: 8dp;">Message of the day</h3>
|
|
||||||
<div class="motd">{{ motd }}</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="win-foot">
|
|
||||||
<div class="btn" data-action="back">Back to servers</div>
|
|
||||||
<div class="btn" data-action="menu">Main menu</div>
|
|
||||||
</div>
|
|
||||||
</body>
|
|
||||||
</rml>
|
|
||||||
@@ -1,32 +0,0 @@
|
|||||||
<rml>
|
|
||||||
<head>
|
|
||||||
<title>Chat</title>
|
|
||||||
<link type="text/rcss" href="rem.rcss"/>
|
|
||||||
<style>
|
|
||||||
/* the running chat as FL shows it: lines at the left edge without a frame, the newest at
|
|
||||||
the bottom; the chat line below while one is typed. Its foot 420dp up (the HUD's contacts and
|
|
||||||
target panel below reaches 341dp): at 67 % of the height it ran into that panel */
|
|
||||||
body.feed { position: absolute; left: 16dp; bottom: 420dp; width: 46%; height: 40%; background-color: transparent; display: flex; flex-direction: column; justify-content: flex-end; font-family: "Saira SemiCondensed"; font-size: 19dp; color: #dbe6f0; }
|
|
||||||
.lines { pointer-events: none; overflow: hidden; line-height: 1.25; font-effect: shadow(1dp 1dp #000000d0); }
|
|
||||||
.line { margin-top: 8dp; padding: 5dp 10dp; display: flex; flex-direction: row; decorator: ninepatch(fw, fw-i); }
|
|
||||||
.line .p { white-space: nowrap; margin-right: 6dp; }
|
|
||||||
.line .t { flex: 1; white-space: pre-wrap; word-break: break-word; }
|
|
||||||
/* the chat line under the running chat: a long one wraps and grows downwards (the lines above stay) */
|
|
||||||
.line.typing { position: absolute; left: 0; right: 0; top: 100%; align-items: flex-start; }
|
|
||||||
.gear { width: 22dp; height: 22dp; margin-left: 8dp; image-color: #8fb8d8; }
|
|
||||||
.gear:hover { image-color: #f2b13c; }
|
|
||||||
.caret { color: #f2d23c; animation: 1s steps(1) infinite blink; }
|
|
||||||
@keyframes blink { 0% { opacity: 1; } 50% { opacity: 0; } 100% { opacity: 1; } }
|
|
||||||
.edit-grip { display: none; position: absolute; left: 0; top: 0; padding: 2dp 8dp; background-color: #f2b13c; color: #05080d; font-family: "Saira SemiCondensed"; font-weight: 600; font-size: 13dp; border-radius: 3dp; white-space: nowrap; drag: drag; cursor: move; pointer-events: auto; z-index: 10; }
|
|
||||||
.hud-editing .edit-grip { display: block; }
|
|
||||||
</style>
|
|
||||||
</head>
|
|
||||||
<body class="feed movable" data-model="chatfeed">
|
|
||||||
<div class="win-head edit-grip">Chat ✥</div>
|
|
||||||
<div class="lines" data-if="feed_shown" data-rml="feed"></div>
|
|
||||||
<div class="line typing" data-if="typing">
|
|
||||||
<span class="p" data-rml="prefix"></span><span class="t">{{ text }}<span class="caret">|</span></span>
|
|
||||||
<img class="gear" src="img/gear.png" data-action="settings"/>
|
|
||||||
</div>
|
|
||||||
</body>
|
|
||||||
</rml>
|
|
||||||
@@ -1,64 +0,0 @@
|
|||||||
<rml>
|
|
||||||
<head>
|
|
||||||
<title>Chat history</title>
|
|
||||||
<link type="text/rcss" href="rem.rcss"/>
|
|
||||||
<style>
|
|
||||||
.cols { flex: 1; display: flex; flex-direction: row; min-height: 0; }
|
|
||||||
.histcol { flex: 1; display: flex; flex-direction: column; min-width: 0; min-height: 0; }
|
|
||||||
.ctabs { display: flex; flex-direction: row; margin-bottom: 8dp; }
|
|
||||||
.ct { padding: 4dp 12dp; margin-right: 4dp; font-size: 13dp; color: #8197ad; border-bottom: 2dp #00000000; }
|
|
||||||
.ct:hover { color: #dbe6f0; border-bottom-color: #3d6d96; }
|
|
||||||
.ct.on { color: #f2b13c; background-color: #f2b13c1a; border-bottom-color: #f2b13c; }
|
|
||||||
.hl { padding: 1dp 4dp; border-radius: 2dp; }
|
|
||||||
.hl.mention { background-color: #f2b13c26; border-left: 2dp #f2b13c; }
|
|
||||||
.hl .tm { font-family: "IBM Plex Mono"; font-size: 12dp; color: #8197ad; margin-right: 8dp; }
|
|
||||||
#hist { flex: 1; overflow-y: auto; padding: 12dp; font-size: 16dp; line-height: 1.35; background-color: #5cc8f008; }
|
|
||||||
.gear { width: 22dp; height: 22dp; margin: 0 10dp; image-color: #8fb8d8; }
|
|
||||||
.gear:hover { image-color: #f2b13c; }
|
|
||||||
.targets { width: 260dp; margin-left: 14dp; display: flex; flex-direction: column; min-height: 0; }
|
|
||||||
.tl { flex: 1; overflow-y: auto; background-color: #5cc8f008; }
|
|
||||||
.tg { padding: 6dp 10dp; border-bottom: 1dp #ffffff08; border-left: 2dp #00000000; white-space: nowrap; overflow: hidden; }
|
|
||||||
.tg:hover { background-color: #122033; }
|
|
||||||
.tg.cur { border-left-color: #f2b13c; background-color: #f2b13c1a; }
|
|
||||||
.tg.ch { font-family: "Saira SemiCondensed"; font-weight: 600; letter-spacing: 0.6dp; }
|
|
||||||
.tg .tn, .tg .loc { pointer-events: none; overflow: hidden; } /* the row takes the click, not its lines */
|
|
||||||
/* a player's system under the name */
|
|
||||||
.tg .loc { margin-top: 1dp; font-size: 12dp; color: #8197ad; }
|
|
||||||
</style>
|
|
||||||
</head>
|
|
||||||
<body class="window medium" data-model="chathistory">
|
|
||||||
<div class="win-head">
|
|
||||||
<img class="head-ico" src="3db:INTERFACE/NEURONET/ICONS/NN_Chat.3db"/>
|
|
||||||
<span class="title">CHAT</span><span class="sl">\\\</span>
|
|
||||||
<span class="spacer"></span>
|
|
||||||
<span class="chip">Targets <span class="v">{{ count }}</span></span>
|
|
||||||
<img class="gear" src="img/gear.png" data-action="settings"/>
|
|
||||||
<span class="close" data-action="close">×</span>
|
|
||||||
</div>
|
|
||||||
<div class="win-main">
|
|
||||||
<div class="content" style="display: flex; flex-direction: column;">
|
|
||||||
<div class="cols">
|
|
||||||
<div class="histcol">
|
|
||||||
<div class="ctabs">
|
|
||||||
<div class="ct" data-for="t : tabs" data-class-on="t.on" data-action="tab" data-attr-data-arg="t.key">{{ t.label }}</div>
|
|
||||||
</div>
|
|
||||||
<div id="hist">
|
|
||||||
<div class="hint" data-if="lines.size == 0">No messages yet.</div>
|
|
||||||
<div class="hl" data-for="l : lines" data-class-mention="l.mention"><span class="tm" data-if="stamps">{{ l.time }}</span><span data-rml="l.rml"></span></div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="targets">
|
|
||||||
<h3>Write to</h3>
|
|
||||||
<div class="tl">
|
|
||||||
<div class="tg" data-for="t : targets" data-class-cur="t.current" data-class-ch="t.channel" data-action="target" data-ctx="target" data-attr-data-arg="t.key">
|
|
||||||
<div class="tn" data-rml="t.name"></div>
|
|
||||||
<div class="loc" data-if="t.location != ''">{{ t.location }}</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="hint" style="margin-top: 10dp;">Pick whom to write to, then press Enter in flight or on a base to type.</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</body>
|
|
||||||
</rml>
|
|
||||||
@@ -1,60 +0,0 @@
|
|||||||
<rml>
|
|
||||||
<head>
|
|
||||||
<title>Chat settings</title>
|
|
||||||
<link type="text/rcss" href="rem.rcss"/>
|
|
||||||
<style>
|
|
||||||
body.window.chatset { left: 50%; margin-left: -330dp; top: 12%; width: 660dp; height: 640dp; }
|
|
||||||
.sec { margin-bottom: 16dp; }
|
|
||||||
.tgl { display: flex; flex-direction: row; align-items: center; padding: 10dp 12dp; background-color: #5cc8f008; }
|
|
||||||
.tgl:hover { background-color: #122033; }
|
|
||||||
.tgl .box { width: 18dp; height: 18dp; border: 2dp #3d6d96; border-radius: 3dp; margin-right: 12dp; }
|
|
||||||
.tgl .box.on { border-color: #f2b13c; background-color: #f2b13c; }
|
|
||||||
.tgl .l { flex: 1; font-size: 16dp; }
|
|
||||||
.info { margin-top: 6dp; font-size: 13dp; color: #8197ad; }
|
|
||||||
.row { display: flex; flex-direction: row; align-items: center; padding: 7dp 0; border-bottom: 1dp #ffffff08; }
|
|
||||||
.row .l { width: 130dp; font-size: 15dp; }
|
|
||||||
.row .sample { width: 170dp; font-family: "Saira SemiCondensed"; font-size: 16dp; white-space: nowrap; overflow: hidden; }
|
|
||||||
.sw { width: 22dp; height: 22dp; margin-right: 6dp; border: 2dp #00000000; border-radius: 4dp; }
|
|
||||||
.sw .c { width: 100%; height: 100%; border-radius: 2dp; }
|
|
||||||
.sw:hover { border-color: #5cc8f0; }
|
|
||||||
.sw.on { border-color: #f2b13c; }
|
|
||||||
.sw.fl { margin-right: 12dp; }
|
|
||||||
.foot2 { display: flex; flex-direction: row; align-items: center; margin-top: 16dp; }
|
|
||||||
.foot2 .hint { flex: 1; }
|
|
||||||
.foot2 .btn { margin: 0 0 0 8dp; }
|
|
||||||
</style>
|
|
||||||
</head>
|
|
||||||
<body class="window chatset" data-model="chatsettings">
|
|
||||||
<div class="win-head">
|
|
||||||
<img class="head-ico" src="img/gear.png"/>
|
|
||||||
<span class="title">CHAT SETTINGS</span><span class="sl">\\\</span>
|
|
||||||
<span class="spacer"></span>
|
|
||||||
<span class="close" data-action="cancel">×</span>
|
|
||||||
</div>
|
|
||||||
<div class="win-main">
|
|
||||||
<div class="content">
|
|
||||||
<div class="sec">
|
|
||||||
<h3>Players</h3>
|
|
||||||
<div class="tgl" data-action="npc"><div class="box" data-class-on="hide_npc"></div><span class="l">Hide NPC pilots</span></div>
|
|
||||||
<div class="info">Hides the server's NPC pilots ([NPC] names) from the chat, the player list of the chat window, the chat targets and the contact list.</div>
|
|
||||||
<div class="tgl" style="margin-top: 8dp;" data-action="stamps"><div class="box" data-class-on="stamps"></div><span class="l">Show times in the chat history</span></div>
|
|
||||||
</div>
|
|
||||||
<div class="sec">
|
|
||||||
<h3>Colours</h3>
|
|
||||||
<div class="row" data-for="r : rows">
|
|
||||||
<span class="l">{{ r.label }}</span>
|
|
||||||
<span class="sample" data-style-color="r.colour">Pilot: Hello Sirius!</span>
|
|
||||||
<div class="sw" data-for="w : r.swatches" data-class-on="w.on" data-class-fl="w.key == 0" data-action="pick" data-attr-data-arg="w.arg"><div class="c" data-style-background-color="w.colour"></div></div>
|
|
||||||
</div>
|
|
||||||
<div class="info">The first colour of a row is FL's own. Server messages (new players, server notices) run as Admin / Server.</div>
|
|
||||||
</div>
|
|
||||||
<div class="foot2">
|
|
||||||
<span class="hint">{{ dirty ? 'Unsaved changes' : '' }}</span>
|
|
||||||
<div class="btn" data-action="reset">FL colours</div>
|
|
||||||
<div class="btn" data-action="cancel">Cancel</div>
|
|
||||||
<div class="btn primary" data-action="save">Save settings</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</body>
|
|
||||||
</rml>
|
|
||||||
@@ -1,58 +0,0 @@
|
|||||||
<rml>
|
|
||||||
<head>
|
|
||||||
<title>Contracts</title>
|
|
||||||
<link type="text/rcss" href="rem.rcss"/>
|
|
||||||
<style>
|
|
||||||
.split { flex: 1; display: flex; flex-direction: row; min-height: 0; }
|
|
||||||
.colm { flex: 1; display: flex; flex-direction: column; min-width: 0; min-height: 0; }
|
|
||||||
.colm.gap { margin-right: 18dp; }
|
|
||||||
.colm.side { flex: 0 0 360dp; }
|
|
||||||
.banner { height: 120dp; margin-bottom: 14dp; decorator: image(3db:INTERFACE/REM/IMAGES/contracts_banner.3db cover); }
|
|
||||||
.target { display: flex; flex-direction: row; align-items: center; margin-bottom: 14dp; }
|
|
||||||
.target img { width: 34dp; height: 34dp; margin-right: 12dp; }
|
|
||||||
.target.off img { opacity: 0.3; }
|
|
||||||
.namefield { display: flex; flex-direction: row; align-items: center; margin-bottom: 10dp; }
|
|
||||||
.namefield .label { margin-right: 10dp; }
|
|
||||||
.namefield input.text { flex: 1; }
|
|
||||||
.row .c1 img { width: 16dp; height: 16dp; margin-right: 8dp; }
|
|
||||||
</style>
|
|
||||||
</head>
|
|
||||||
<body class="window medium" data-model="contracts">
|
|
||||||
<div class="win-head">
|
|
||||||
<img class="head-ico" src="3db:INTERFACE/NEURONET/ICONS/rem_contracts.3db"/>
|
|
||||||
<span class="title">CONTRACT NETWORK</span><span class="sl">\\\</span>
|
|
||||||
<span class="spacer"></span>
|
|
||||||
<span class="chip">Bounties <span class="v">{{ bounties.size }}</span></span>
|
|
||||||
<span class="close" data-action="close">×</span>
|
|
||||||
</div>
|
|
||||||
<div class="win-main">
|
|
||||||
<div class="content">
|
|
||||||
<div class="banner"></div>
|
|
||||||
<div class="split">
|
|
||||||
<div class="colm gap">
|
|
||||||
<div class="col-h" style="display: flex; flex-direction: row; margin-bottom: 8dp;"><h3>Bounty contracts</h3></div>
|
|
||||||
<div class="table" style="flex: 1;">
|
|
||||||
<div class="head"><span class="c1">Pilot</span><span class="c4">Reward</span></div>
|
|
||||||
<div class="body">
|
|
||||||
<div class="empty" data-if="bounties.size == 0">{{ has_list ? 'No bounties open.' : 'Waiting for the server...' }}</div>
|
|
||||||
<div class="row" data-for="r : bounties"><span class="c1"><img src="3db:INTERFACE/REM/IMAGES/icon_bounty.3db"/>{{ r.a }}</span><span class="c4">{{ r.b }}</span></div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="actions" style="margin-top: 10dp;"><div class="btn" data-action="refresh">Refresh list</div></div>
|
|
||||||
</div>
|
|
||||||
<div class="colm side">
|
|
||||||
<h3 style="margin-bottom: 10dp;">Place a bounty</h3>
|
|
||||||
<div class="target" data-class-off="target != 1"><img src="3db:INTERFACE/REM/IMAGES/icon_skull.3db"/><span>{{ target_text }}</span></div>
|
|
||||||
<div class="namefield"><span class="label">Credits</span><input class="text" type="text" data-value="credits" maxlength="13"/></div>
|
|
||||||
<div class="actions"><div class="btn primary" data-action="place">On my target<div class="tip">Puts a bounty of these credits on the player you have targeted. Paid from your credits.</div></div></div>
|
|
||||||
<div class="hint">Whoever destroys the pilot gets the reward.</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="win-foot">
|
|
||||||
<span class="key">Esc</span><span class="hint">close</span>
|
|
||||||
<span class="status">{{ status }}</span>
|
|
||||||
</div>
|
|
||||||
</body>
|
|
||||||
</rml>
|
|
||||||
@@ -1,22 +0,0 @@
|
|||||||
<rml>
|
|
||||||
<head>
|
|
||||||
<title>Menu</title>
|
|
||||||
<link type="text/rcss" href="rem.rcss"/>
|
|
||||||
<style>
|
|
||||||
/* the whole screen: a click beside the menu closes it */
|
|
||||||
body.ctx { position: absolute; left: 0; top: 0; right: 0; bottom: 0; background-color: transparent; }
|
|
||||||
.menu { position: absolute; width: 220dp; padding: 4dp; decorator: ninepatch(fw, fw-i); }
|
|
||||||
.menu .t { font-size: 12dp; color: #f2b13c; padding: 4dp 8dp 6dp 8dp; white-space: nowrap; overflow: hidden; border-bottom: 1dp #24405c; margin-bottom: 3dp; }
|
|
||||||
.menu .r { padding: 6dp 10dp; font-size: 15dp; border-radius: 3dp; }
|
|
||||||
.menu .r:hover { background-color: #122033; color: #5cc8f0; }
|
|
||||||
.menu .r.disabled { color: #5d6e80; }
|
|
||||||
.menu .r.disabled:hover { background-color: transparent; color: #5d6e80; }
|
|
||||||
</style>
|
|
||||||
</head>
|
|
||||||
<body class="ctx" data-model="ctxmenu" data-action="dismiss">
|
|
||||||
<div class="menu" data-style-left="left" data-style-top="top">
|
|
||||||
<div class="t" data-if="title != ''">{{ title }}</div>
|
|
||||||
<div class="r" data-for="r : rows" data-class-disabled="r.disabled" data-action="pick" data-attr-data-arg="r.key">{{ r.label }}</div>
|
|
||||||
</div>
|
|
||||||
</body>
|
|
||||||
</rml>
|
|
||||||
@@ -1,42 +0,0 @@
|
|||||||
<rml>
|
|
||||||
<head>
|
|
||||||
<title>Message</title>
|
|
||||||
<link type="text/rcss" href="rem.rcss"/>
|
|
||||||
<style>
|
|
||||||
body.box
|
|
||||||
{
|
|
||||||
position: absolute;
|
|
||||||
left: 50%;
|
|
||||||
top: 50%;
|
|
||||||
width: 520dp;
|
|
||||||
margin-left: -260dp;
|
|
||||||
margin-top: -140dp;
|
|
||||||
display: block;
|
|
||||||
decorator: ninepatch(fw, fw-i);
|
|
||||||
}
|
|
||||||
/* the windows' head (rem.rcss .win-head): clear of the cut corner, the title with its three slashes */
|
|
||||||
.box-head { display: flex; flex-direction: row; align-items: center; padding: 12dp 18dp 12dp 28dp; border-bottom: 1dp #2b6f9e; }
|
|
||||||
.box-head .title { font-family: "Saira SemiCondensed"; font-weight: 600; font-size: 20dp; letter-spacing: 2dp; text-transform: uppercase; color: #e8f4ff; }
|
|
||||||
.box-head .sl { flex: 1; font-family: "Saira SemiCondensed"; font-weight: 600; font-size: 20dp; letter-spacing: -1dp; color: #5cc8f0; margin-left: 10dp; }
|
|
||||||
.box-body { padding: 16dp 18dp 16dp 28dp; }
|
|
||||||
.box-body .text { white-space: pre-line; line-height: 1.5; font-size: 15dp; max-height: 320dp; overflow-y: auto; }
|
|
||||||
.box-body input.text { margin-top: 12dp; }
|
|
||||||
.box-foot { display: flex; flex-direction: row; justify-content: flex-end; padding: 0 18dp 14dp 18dp; }
|
|
||||||
.box-foot .btn { margin: 0 0 0 8dp; min-width: 90dp; text-align: center; }
|
|
||||||
</style>
|
|
||||||
</head>
|
|
||||||
<body class="box" data-model="dialog">
|
|
||||||
<div class="box-head">
|
|
||||||
<span class="title">{{ title }}</span><span class="sl">\\\</span>
|
|
||||||
<span class="close" data-action="button" data-arg="-1">×</span>
|
|
||||||
</div>
|
|
||||||
<div class="box-body">
|
|
||||||
<div class="text">{{ text }}</div>
|
|
||||||
<input class="text" type="text" data-if="has_edit && !secret" data-value="edit" maxlength="64"/>
|
|
||||||
<input class="text" type="password" data-if="has_edit && secret" data-value="edit" maxlength="64"/>
|
|
||||||
</div>
|
|
||||||
<div class="box-foot">
|
|
||||||
<div class="btn" data-for="b, i : buttons" data-class-primary="i == 0" data-action="button" data-attr-data-arg="i">{{ b }}</div>
|
|
||||||
</div>
|
|
||||||
</body>
|
|
||||||
</rml>
|
|
||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,93 +0,0 @@
|
|||||||
Copyright 2017 The Barlow Project Authors (https://github.com/jpt/barlow)
|
|
||||||
|
|
||||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
|
||||||
This license is copied below, and is also available with a FAQ at:
|
|
||||||
http://scripts.sil.org/OFL
|
|
||||||
|
|
||||||
|
|
||||||
-----------------------------------------------------------
|
|
||||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
|
||||||
-----------------------------------------------------------
|
|
||||||
|
|
||||||
PREAMBLE
|
|
||||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
|
||||||
development of collaborative font projects, to support the font creation
|
|
||||||
efforts of academic and linguistic communities, and to provide a free and
|
|
||||||
open framework in which fonts may be shared and improved in partnership
|
|
||||||
with others.
|
|
||||||
|
|
||||||
The OFL allows the licensed fonts to be used, studied, modified and
|
|
||||||
redistributed freely as long as they are not sold by themselves. The
|
|
||||||
fonts, including any derivative works, can be bundled, embedded,
|
|
||||||
redistributed and/or sold with any software provided that any reserved
|
|
||||||
names are not used by derivative works. The fonts and derivatives,
|
|
||||||
however, cannot be released under any other type of license. The
|
|
||||||
requirement for fonts to remain under this license does not apply
|
|
||||||
to any document created using the fonts or their derivatives.
|
|
||||||
|
|
||||||
DEFINITIONS
|
|
||||||
"Font Software" refers to the set of files released by the Copyright
|
|
||||||
Holder(s) under this license and clearly marked as such. This may
|
|
||||||
include source files, build scripts and documentation.
|
|
||||||
|
|
||||||
"Reserved Font Name" refers to any names specified as such after the
|
|
||||||
copyright statement(s).
|
|
||||||
|
|
||||||
"Original Version" refers to the collection of Font Software components as
|
|
||||||
distributed by the Copyright Holder(s).
|
|
||||||
|
|
||||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
|
||||||
or substituting -- in part or in whole -- any of the components of the
|
|
||||||
Original Version, by changing formats or by porting the Font Software to a
|
|
||||||
new environment.
|
|
||||||
|
|
||||||
"Author" refers to any designer, engineer, programmer, technical
|
|
||||||
writer or other person who contributed to the Font Software.
|
|
||||||
|
|
||||||
PERMISSION & CONDITIONS
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining
|
|
||||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
|
||||||
redistribute, and sell modified and unmodified copies of the Font
|
|
||||||
Software, subject to the following conditions:
|
|
||||||
|
|
||||||
1) Neither the Font Software nor any of its individual components,
|
|
||||||
in Original or Modified Versions, may be sold by itself.
|
|
||||||
|
|
||||||
2) Original or Modified Versions of the Font Software may be bundled,
|
|
||||||
redistributed and/or sold with any software, provided that each copy
|
|
||||||
contains the above copyright notice and this license. These can be
|
|
||||||
included either as stand-alone text files, human-readable headers or
|
|
||||||
in the appropriate machine-readable metadata fields within text or
|
|
||||||
binary files as long as those fields can be easily viewed by the user.
|
|
||||||
|
|
||||||
3) No Modified Version of the Font Software may use the Reserved Font
|
|
||||||
Name(s) unless explicit written permission is granted by the corresponding
|
|
||||||
Copyright Holder. This restriction only applies to the primary font name as
|
|
||||||
presented to the users.
|
|
||||||
|
|
||||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
|
||||||
Software shall not be used to promote, endorse or advertise any
|
|
||||||
Modified Version, except to acknowledge the contribution(s) of the
|
|
||||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
|
||||||
permission.
|
|
||||||
|
|
||||||
5) The Font Software, modified or unmodified, in part or in whole,
|
|
||||||
must be distributed entirely under this license, and must not be
|
|
||||||
distributed under any other license. The requirement for fonts to
|
|
||||||
remain under this license does not apply to any document created
|
|
||||||
using the Font Software.
|
|
||||||
|
|
||||||
TERMINATION
|
|
||||||
This license becomes null and void if any of the above conditions are
|
|
||||||
not met.
|
|
||||||
|
|
||||||
DISCLAIMER
|
|
||||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
||||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
|
||||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
|
||||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
|
||||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
|
||||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
|
||||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
||||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
|
||||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
|
||||||
@@ -1,93 +0,0 @@
|
|||||||
Copyright © 2017 IBM Corp. with Reserved Font Name "Plex"
|
|
||||||
|
|
||||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
|
||||||
|
|
||||||
This license is copied below, and is also available with a FAQ at: http://scripts.sil.org/OFL
|
|
||||||
|
|
||||||
|
|
||||||
-----------------------------------------------------------
|
|
||||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
|
||||||
-----------------------------------------------------------
|
|
||||||
|
|
||||||
PREAMBLE
|
|
||||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
|
||||||
development of collaborative font projects, to support the font creation
|
|
||||||
efforts of academic and linguistic communities, and to provide a free and
|
|
||||||
open framework in which fonts may be shared and improved in partnership
|
|
||||||
with others.
|
|
||||||
|
|
||||||
The OFL allows the licensed fonts to be used, studied, modified and
|
|
||||||
redistributed freely as long as they are not sold by themselves. The
|
|
||||||
fonts, including any derivative works, can be bundled, embedded,
|
|
||||||
redistributed and/or sold with any software provided that any reserved
|
|
||||||
names are not used by derivative works. The fonts and derivatives,
|
|
||||||
however, cannot be released under any other type of license. The
|
|
||||||
requirement for fonts to remain under this license does not apply
|
|
||||||
to any document created using the fonts or their derivatives.
|
|
||||||
|
|
||||||
DEFINITIONS
|
|
||||||
"Font Software" refers to the set of files released by the Copyright
|
|
||||||
Holder(s) under this license and clearly marked as such. This may
|
|
||||||
include source files, build scripts and documentation.
|
|
||||||
|
|
||||||
"Reserved Font Name" refers to any names specified as such after the
|
|
||||||
copyright statement(s).
|
|
||||||
|
|
||||||
"Original Version" refers to the collection of Font Software components as
|
|
||||||
distributed by the Copyright Holder(s).
|
|
||||||
|
|
||||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
|
||||||
or substituting -- in part or in whole -- any of the components of the
|
|
||||||
Original Version, by changing formats or by porting the Font Software to a
|
|
||||||
new environment.
|
|
||||||
|
|
||||||
"Author" refers to any designer, engineer, programmer, technical
|
|
||||||
writer or other person who contributed to the Font Software.
|
|
||||||
|
|
||||||
PERMISSION & CONDITIONS
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining
|
|
||||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
|
||||||
redistribute, and sell modified and unmodified copies of the Font
|
|
||||||
Software, subject to the following conditions:
|
|
||||||
|
|
||||||
1) Neither the Font Software nor any of its individual components,
|
|
||||||
in Original or Modified Versions, may be sold by itself.
|
|
||||||
|
|
||||||
2) Original or Modified Versions of the Font Software may be bundled,
|
|
||||||
redistributed and/or sold with any software, provided that each copy
|
|
||||||
contains the above copyright notice and this license. These can be
|
|
||||||
included either as stand-alone text files, human-readable headers or
|
|
||||||
in the appropriate machine-readable metadata fields within text or
|
|
||||||
binary files as long as those fields can be easily viewed by the user.
|
|
||||||
|
|
||||||
3) No Modified Version of the Font Software may use the Reserved Font
|
|
||||||
Name(s) unless explicit written permission is granted by the corresponding
|
|
||||||
Copyright Holder. This restriction only applies to the primary font name as
|
|
||||||
presented to the users.
|
|
||||||
|
|
||||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
|
||||||
Software shall not be used to promote, endorse or advertise any
|
|
||||||
Modified Version, except to acknowledge the contribution(s) of the
|
|
||||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
|
||||||
permission.
|
|
||||||
|
|
||||||
5) The Font Software, modified or unmodified, in part or in whole,
|
|
||||||
must be distributed entirely under this license, and must not be
|
|
||||||
distributed under any other license. The requirement for fonts to
|
|
||||||
remain under this license does not apply to any document created
|
|
||||||
using the Font Software.
|
|
||||||
|
|
||||||
TERMINATION
|
|
||||||
This license becomes null and void if any of the above conditions are
|
|
||||||
not met.
|
|
||||||
|
|
||||||
DISCLAIMER
|
|
||||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
||||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
|
||||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
|
||||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
|
||||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
|
||||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
|
||||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
||||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
|
||||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
|
||||||
@@ -1,93 +0,0 @@
|
|||||||
Copyright 2016 The Saira Project Authors (omnibus.type@gmail.com), with reserved font name "Saira".
|
|
||||||
|
|
||||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
|
||||||
This license is copied below, and is also available with a FAQ at:
|
|
||||||
http://scripts.sil.org/OFL
|
|
||||||
|
|
||||||
|
|
||||||
-----------------------------------------------------------
|
|
||||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
|
||||||
-----------------------------------------------------------
|
|
||||||
|
|
||||||
PREAMBLE
|
|
||||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
|
||||||
development of collaborative font projects, to support the font creation
|
|
||||||
efforts of academic and linguistic communities, and to provide a free and
|
|
||||||
open framework in which fonts may be shared and improved in partnership
|
|
||||||
with others.
|
|
||||||
|
|
||||||
The OFL allows the licensed fonts to be used, studied, modified and
|
|
||||||
redistributed freely as long as they are not sold by themselves. The
|
|
||||||
fonts, including any derivative works, can be bundled, embedded,
|
|
||||||
redistributed and/or sold with any software provided that any reserved
|
|
||||||
names are not used by derivative works. The fonts and derivatives,
|
|
||||||
however, cannot be released under any other type of license. The
|
|
||||||
requirement for fonts to remain under this license does not apply
|
|
||||||
to any document created using the fonts or their derivatives.
|
|
||||||
|
|
||||||
DEFINITIONS
|
|
||||||
"Font Software" refers to the set of files released by the Copyright
|
|
||||||
Holder(s) under this license and clearly marked as such. This may
|
|
||||||
include source files, build scripts and documentation.
|
|
||||||
|
|
||||||
"Reserved Font Name" refers to any names specified as such after the
|
|
||||||
copyright statement(s).
|
|
||||||
|
|
||||||
"Original Version" refers to the collection of Font Software components as
|
|
||||||
distributed by the Copyright Holder(s).
|
|
||||||
|
|
||||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
|
||||||
or substituting -- in part or in whole -- any of the components of the
|
|
||||||
Original Version, by changing formats or by porting the Font Software to a
|
|
||||||
new environment.
|
|
||||||
|
|
||||||
"Author" refers to any designer, engineer, programmer, technical
|
|
||||||
writer or other person who contributed to the Font Software.
|
|
||||||
|
|
||||||
PERMISSION & CONDITIONS
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining
|
|
||||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
|
||||||
redistribute, and sell modified and unmodified copies of the Font
|
|
||||||
Software, subject to the following conditions:
|
|
||||||
|
|
||||||
1) Neither the Font Software nor any of its individual components,
|
|
||||||
in Original or Modified Versions, may be sold by itself.
|
|
||||||
|
|
||||||
2) Original or Modified Versions of the Font Software may be bundled,
|
|
||||||
redistributed and/or sold with any software, provided that each copy
|
|
||||||
contains the above copyright notice and this license. These can be
|
|
||||||
included either as stand-alone text files, human-readable headers or
|
|
||||||
in the appropriate machine-readable metadata fields within text or
|
|
||||||
binary files as long as those fields can be easily viewed by the user.
|
|
||||||
|
|
||||||
3) No Modified Version of the Font Software may use the Reserved Font
|
|
||||||
Name(s) unless explicit written permission is granted by the corresponding
|
|
||||||
Copyright Holder. This restriction only applies to the primary font name as
|
|
||||||
presented to the users.
|
|
||||||
|
|
||||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
|
||||||
Software shall not be used to promote, endorse or advertise any
|
|
||||||
Modified Version, except to acknowledge the contribution(s) of the
|
|
||||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
|
||||||
permission.
|
|
||||||
|
|
||||||
5) The Font Software, modified or unmodified, in part or in whole,
|
|
||||||
must be distributed entirely under this license, and must not be
|
|
||||||
distributed under any other license. The requirement for fonts to
|
|
||||||
remain under this license does not apply to any document created
|
|
||||||
using the Font Software.
|
|
||||||
|
|
||||||
TERMINATION
|
|
||||||
This license becomes null and void if any of the above conditions are
|
|
||||||
not met.
|
|
||||||
|
|
||||||
DISCLAIMER
|
|
||||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
||||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
|
||||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
|
||||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
|
||||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
|
||||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
|
||||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
||||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
|
||||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
|
||||||
Binary file not shown.
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@@ -1,19 +0,0 @@
|
|||||||
<rml>
|
|
||||||
<head>
|
|
||||||
<title>FPS</title>
|
|
||||||
<link type="text/rcss" href="rem.rcss"/>
|
|
||||||
<style>
|
|
||||||
/* the FPS display (rem_ui_fps.cpp): a small plate under the REM bar; no click target but its grip in the editor */
|
|
||||||
body.fps { position: absolute; left: 16dp; top: 64dp; width: 160dp; height: 30dp; background-color: transparent; pointer-events: none; }
|
|
||||||
.plate { display: flex; flex-direction: row; align-items: center; height: 30dp; padding: 0 10dp; decorator: ninepatch(fw, fw-i); font-family: "IBM Plex Mono"; font-size: 14dp; color: #dbe6f0; }
|
|
||||||
.plate .v { color: #f2b13c; }
|
|
||||||
.plate .k { font-family: "Saira SemiCondensed"; font-weight: 600; font-size: 11dp; letter-spacing: 1.5dp; color: #8197ad; margin: 0 10dp 0 5dp; }
|
|
||||||
.edit-grip { display: none; position: absolute; left: 0; top: -26dp; padding: 2dp 8dp; background-color: #f2b13c; color: #05080d; font-family: "Saira SemiCondensed"; font-weight: 600; font-size: 13dp; border-radius: 3dp; white-space: nowrap; drag: drag; cursor: move; pointer-events: auto; z-index: 10; }
|
|
||||||
.hud-editing .edit-grip { display: block; }
|
|
||||||
</style>
|
|
||||||
</head>
|
|
||||||
<body class="fps movable" data-model="fps">
|
|
||||||
<div class="win-head edit-grip">FPS ✥</div>
|
|
||||||
<div class="plate"><span class="v">{{ fps }}</span><span class="k">FPS</span><span>{{ ms }} ms</span></div>
|
|
||||||
</body>
|
|
||||||
</rml>
|
|
||||||
@@ -1,46 +0,0 @@
|
|||||||
<rml>
|
|
||||||
<head>
|
|
||||||
<title>Group</title>
|
|
||||||
<link type="text/rcss" href="rem.rcss"/>
|
|
||||||
<style>
|
|
||||||
.members { margin-bottom: 14dp; }
|
|
||||||
.member { display: flex; flex-direction: row; align-items: center; padding: 8dp 12dp; margin-bottom: 6dp; font-size: 15dp; border-left: 3dp #5cc8f0; background-color: #5cc8f010; }
|
|
||||||
.request { padding: 12dp; margin-bottom: 10dp; border-left: 3dp #f2b13c; background-color: #5cc8f008; }
|
|
||||||
.request .t { white-space: pre-line; line-height: 1.5; font-size: 15dp; }
|
|
||||||
.request .w { font-size: 12dp; color: #8197ad; margin-top: 6dp; }
|
|
||||||
</style>
|
|
||||||
</head>
|
|
||||||
<body class="window small" data-model="group">
|
|
||||||
<div class="win-head">
|
|
||||||
<span class="title">GROUP</span><span class="sl">\\\</span>
|
|
||||||
<span class="spacer"></span>
|
|
||||||
<span class="chip">Members <span class="v">{{ members.size }}</span></span>
|
|
||||||
<span class="close" data-action="close">×</span>
|
|
||||||
</div>
|
|
||||||
<div class="win-main">
|
|
||||||
<div class="content">
|
|
||||||
<h3 style="margin-bottom: 8dp;">Requests</h3>
|
|
||||||
<div class="hint" data-if="!has_request" style="margin-bottom: 14dp;">No invitation or trade request is waiting.</div>
|
|
||||||
<div class="request" data-if="has_request">
|
|
||||||
<div class="t">{{ request }}</div>
|
|
||||||
<div class="w" data-if="waiting != ''">{{ waiting }}</div>
|
|
||||||
<div class="actions" style="margin-top: 10dp;">
|
|
||||||
<div class="btn primary" data-action="accept">{{ is_trade ? 'Accept trade' : 'Join group' }}</div>
|
|
||||||
<div class="btn" data-action="decline">Decline</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<h3 style="margin-bottom: 8dp;">Your group</h3>
|
|
||||||
<div class="hint" data-if="members.size == 0">You are not in a group. Invite a pilot from the chat (/invite name).</div>
|
|
||||||
<div class="members">
|
|
||||||
<div class="member" data-for="m : members">{{ m }}</div>
|
|
||||||
</div>
|
|
||||||
<div class="actions" data-if="can_leave">
|
|
||||||
<div class="btn" data-action="leave">Leave group</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="win-foot">
|
|
||||||
<span class="key">Esc</span><span class="hint">close</span>
|
|
||||||
</div>
|
|
||||||
</body>
|
|
||||||
</rml>
|
|
||||||
@@ -1,25 +0,0 @@
|
|||||||
<rml>
|
|
||||||
<head>
|
|
||||||
<title>Information</title>
|
|
||||||
<link type="text/rcss" href="rem.rcss"/>
|
|
||||||
<style>
|
|
||||||
.card { flex: 1; overflow-y: auto; white-space: pre-line; line-height: 1.5; font-size: 15dp; padding: 14dp 16dp; background-color: #5cc8f008; }
|
|
||||||
</style>
|
|
||||||
</head>
|
|
||||||
<body class="window small" data-model="help">
|
|
||||||
<div class="win-head">
|
|
||||||
<img class="head-ico" src="3db:INTERFACE/NEURONET/ICONS/rem_missions.3db"/>
|
|
||||||
<span class="title">{{ title }}</span><span class="sl">\\\</span>
|
|
||||||
<span class="spacer"></span>
|
|
||||||
<span class="close" data-action="close">×</span>
|
|
||||||
</div>
|
|
||||||
<div class="win-main">
|
|
||||||
<div class="content">
|
|
||||||
<div class="card">{{ text }}</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="win-foot">
|
|
||||||
<span class="key">Esc</span><span class="hint">close</span>
|
|
||||||
</div>
|
|
||||||
</body>
|
|
||||||
</rml>
|
|
||||||
@@ -1,330 +0,0 @@
|
|||||||
<rml>
|
|
||||||
<head>
|
|
||||||
<title>HUD</title>
|
|
||||||
<link type="text/rcss" href="rem.rcss"/>
|
|
||||||
<style>
|
|
||||||
/* the flight HUD in the shape of FL's own (bottom left / centre / right, the maneuver bar):
|
|
||||||
panels with cut corners (the hudframes sprites, rem.rcss), FL's icons,
|
|
||||||
labelled bars, drawn by RmlUi */
|
|
||||||
body.hud { position: absolute; left: 0; top: 0; right: 0; bottom: 0; background-color: transparent; pointer-events: none; font-family: "Saira SemiCondensed"; font-size: 15dp; color: #dbe6f0; }
|
|
||||||
.fp { position: absolute; box-sizing: border-box; decorator: ninepatch(fa, fa-i); }
|
|
||||||
.fp.all { decorator: ninepatch(fb, fb-i); }
|
|
||||||
.fp.small { decorator: ninepatch(fs, fs-i); }
|
|
||||||
.ico { width: 40dp; height: 40dp; margin: 0 3dp; }
|
|
||||||
.ib { display: inline-block; padding: 1dp; border-radius: 4dp; }
|
|
||||||
.ib:hover { background-color: #f2b13c14; }
|
|
||||||
.ib:hover .ico, .ib.on .ico { image-color: #f2b13c; }
|
|
||||||
.ib.on { background-color: #f2b13c1f; }
|
|
||||||
.ib.off { opacity: 0.35; }
|
|
||||||
/* a panel's title: caps, spaced, three slashes after it */
|
|
||||||
.ttl { font-weight: 600; font-size: 16dp; letter-spacing: 2dp; color: #e8f4ff; white-space: nowrap; }
|
|
||||||
.ttl .sl { margin-left: 10dp; color: #5cc8f0; letter-spacing: -1dp; }
|
|
||||||
.sp { flex: 1; }
|
|
||||||
|
|
||||||
/* --- the maneuver bar, top centre: icon over its name, the active one amber ----------- */
|
|
||||||
.mans { left: 50%; margin-left: -300dp; top: 8dp; width: 600dp; height: 76dp; padding: 0 18dp; display: flex; flex-direction: row; justify-content: center; align-items: center; }
|
|
||||||
.mans .ib { flex: 1; display: flex; flex-direction: column; align-items: center; height: 62dp; padding: 6dp 4dp 0 4dp; border-left: 1dp #2b6f9e; border-radius: 0; }
|
|
||||||
.mans .ib:first-child { border-left-width: 0; }
|
|
||||||
.mans .ib.on { border-left-width: 0; }
|
|
||||||
.mans .ico { width: 34dp; height: 34dp; margin: 0; }
|
|
||||||
.mans .lb { margin-top: 2dp; font-weight: 600; font-size: 12dp; letter-spacing: 1dp; color: #b9d4ea; white-space: nowrap; text-transform: uppercase; }
|
|
||||||
.mans .ib.on .lb { color: #f2b13c; }
|
|
||||||
/* a tab hanging from the bar (fts: no top edge, its sides start on the bar's bottom edge), clear of its cut */
|
|
||||||
.cruise { left: 50%; margin-left: -286dp; top: 84dp; width: 64dp; height: 52dp; display: flex; justify-content: center; align-items: center; }
|
|
||||||
.fp.cruise { decorator: ninepatch(fts, fts-i); }
|
|
||||||
.cruise .ico { width: 40dp; height: 40dp; }
|
|
||||||
|
|
||||||
/* --- bottom centre: the ship in its shield ring (the hull the red ring inside); power and thrust as a
|
|
||||||
wing on the left, the speed as one on the right -- arcs of a large circle under the panel rising to the
|
|
||||||
ring; the rings and wings are lit segments, each turned about its circle's centre (seg16 / seg32) */
|
|
||||||
.fp.core { left: 50%; margin-left: -310dp; bottom: 8dp; width: 620dp; height: 170dp; decorator: none; font-effect: shadow(1dp 1dp #000000cc); }
|
|
||||||
.core .disc { position: absolute; left: 242dp; top: 24dp; width: 134dp; height: 134dp; border: 1dp #2b6f9e; border-radius: 68dp; }
|
|
||||||
.core .ship { display: block; position: absolute; left: 280dp; top: 58dp; width: 60dp; height: 56dp; }
|
|
||||||
.core .pc { position: absolute; left: 242dp; top: 114dp; width: 136dp; text-align: center; font-weight: 600; font-size: 11dp; letter-spacing: 1dp; }
|
|
||||||
.core .pc .s { color: #4fc6ee; margin-right: 8dp; }
|
|
||||||
.core .pc .h { color: #e0484e; }
|
|
||||||
/* the segments as soft-edged geometry (<segarc>: centre, radius and size in dp from the panel's corner) */
|
|
||||||
.core segarc { display: block; position: absolute; left: 0; top: 0; width: 1dp; height: 1dp; }
|
|
||||||
.core .side { position: absolute; top: 106dp; width: 180dp; }
|
|
||||||
.core .side.l { left: 50dp; text-align: right; }
|
|
||||||
.core .side.r { left: 390dp; text-align: left; }
|
|
||||||
.core .cap { font-weight: 600; font-size: 10dp; letter-spacing: 1.5dp; color: #8fb3d0; margin: 0 6dp; }
|
|
||||||
.core .big { font-weight: 600; font-size: 26dp; color: #e8f4ff; }
|
|
||||||
.core .big.low { color: #ef6a5b; }
|
|
||||||
.core .big .u { font-weight: 400; font-size: 12dp; color: #8fb3d0; margin-left: 4dp; }
|
|
||||||
.core .pw { display: block; font-weight: 600; font-size: 13dp; color: #f0943c; }
|
|
||||||
.core .pw .cap { color: #f0943c; }
|
|
||||||
/* the other ship status (REM settings: Ship status "bars"): thrust | shield / hull / power | speed, one panel */
|
|
||||||
.fp.coreb { left: 50%; margin-left: -240dp; bottom: 8dp; width: 480dp; height: 66dp; padding: 0 16dp; display: flex; flex-direction: row; align-items: center; }
|
|
||||||
.coreb .val { width: 76dp; text-align: center; font-weight: 600; font-size: 22dp; color: #e8f4ff; }
|
|
||||||
.coreb .val .u { font-weight: 400; font-size: 11dp; color: #8fb3d0; margin-left: 4dp; }
|
|
||||||
.coreb .cap { display: block; font-weight: 600; font-size: 9dp; letter-spacing: 1.5dp; color: #8fb3d0; }
|
|
||||||
.coreb .thrust.low { color: #ef6a5b; }
|
|
||||||
.coreb .sep { width: 1dp; height: 42dp; background-color: #2b6f9e; margin: 0 10dp; }
|
|
||||||
.bars { flex: 1; display: flex; flex-direction: column; justify-content: center; }
|
|
||||||
.brow { display: flex; flex-direction: row; align-items: center; height: 15dp; }
|
|
||||||
.brow .l { width: 52dp; font-weight: 600; font-size: 10dp; letter-spacing: 1.5dp; color: #b9d4ea; }
|
|
||||||
.bar { position: relative; flex: 1; height: 8dp; }
|
|
||||||
.chips { position: absolute; left: 0; top: 0; right: 0; height: 8dp; display: flex; flex-direction: row; }
|
|
||||||
.sg { flex: 1; height: 8dp; margin-right: 2dp; }
|
|
||||||
.sg:last-child { margin-right: 0; }
|
|
||||||
/* each segment lit by the value (no clipped fill row: the HUD's scaled parts are not clipped) */
|
|
||||||
.power .sg { background-color: #f0943c26; }
|
|
||||||
.power .sg.lit { background-color: #f0943c; }
|
|
||||||
.shield .sg { background-color: #4fc6ee26; }
|
|
||||||
.shield .sg.lit { background-color: #4fc6ee; }
|
|
||||||
.hull .sg { background-color: #e0484e26; }
|
|
||||||
.hull .sg.lit { background-color: #e0484e; }
|
|
||||||
|
|
||||||
/* --- bottom left: target / contacts --------------------------------------------------- */
|
|
||||||
/* the head a tab on the body: its sides run on into the body's (fht / fbl, rem.rcss) */
|
|
||||||
.lhead { left: 8dp; bottom: 342dp; width: 310dp; height: 42dp; decorator: ninepatch(fht, fht-i); display: flex; flex-direction: row; align-items: center; padding: 0 8dp 0 22dp; }
|
|
||||||
.lhead .ico { width: 30dp; height: 30dp; }
|
|
||||||
/* as high as the weapons panel (symmetric): FL's eight contact rows a little taller */
|
|
||||||
.lbody { left: 8dp; bottom: 8dp; width: 367dp; height: 334dp; decorator: ninepatch(fbl, fbl-i); padding: 12dp 16dp; }
|
|
||||||
.filters { display: flex; flex-direction: row; justify-content: center; margin-bottom: 6dp; padding-bottom: 6dp; border-bottom: 1dp #2b6f9e; }
|
|
||||||
.filters .ico { width: 32dp; height: 32dp; margin: 0 4dp; }
|
|
||||||
.rows { height: 246dp; margin-right: 22dp; }
|
|
||||||
.c { display: flex; flex-direction: row; align-items: center; height: 30dp; padding: 0 2dp; border-bottom: 1dp #24405c66; }
|
|
||||||
.c:hover { background-color: #3a8fc822; }
|
|
||||||
.c img { width: 20dp; height: 20dp; margin-right: 8dp; }
|
|
||||||
.c .n { flex: 1; white-space: nowrap; overflow: hidden; font-weight: 500; font-size: 16dp; letter-spacing: 1dp; text-transform: uppercase; }
|
|
||||||
.c .r { width: 64dp; text-align: right; margin-left: 8dp; font-size: 16dp; }
|
|
||||||
/* a scroll bar at the right of the rows: the arrows and a click on the track above / below
|
|
||||||
the middle step a row (the classic list's own scroll); the thumb's place and size come from
|
|
||||||
the list (thumb_top / thumb_size), dragged it scrolls the list (rem_ui_hud.cpp) */
|
|
||||||
.sbar { position: absolute; right: 6dp; top: 66dp; bottom: 12dp; width: 20dp; display: flex; flex-direction: column; align-items: center; }
|
|
||||||
.sbar .ar { width: 20dp; height: 20dp; line-height: 20dp; text-align: center; font-size: 11dp; color: #5cc8f0; }
|
|
||||||
.sbar .ar:hover { color: #f2b13c; background-color: #f2b13c1f; }
|
|
||||||
.sbar .ar.off { color: #2b6f9e; }
|
|
||||||
.sbar .ar.off:hover { color: #2b6f9e; background-color: transparent; }
|
|
||||||
.sbar .track { position: relative; flex: 1; width: 20dp; margin: 2dp 0; }
|
|
||||||
.sbar .rail { position: absolute; left: 8dp; top: 0; bottom: 0; width: 4dp; background-color: #24405c; }
|
|
||||||
.sbar .thumb { position: absolute; left: 7dp; width: 6dp; background-color: #5cc8f0; drag: drag; }
|
|
||||||
.sbar .zu, .sbar .zd { position: absolute; left: 0; right: 0; height: 50%; }
|
|
||||||
.sbar .zu { top: 0; }
|
|
||||||
.sbar .zd { top: 50%; }
|
|
||||||
.sbar .track:hover .thumb { background-color: #f2b13c; }
|
|
||||||
.tname { font-weight: 600; font-size: 22dp; letter-spacing: 1dp; color: #e8f1fa; text-transform: uppercase; }
|
|
||||||
.tsub { font-size: 15dp; letter-spacing: 1dp; color: #8fb3d0; margin-bottom: 10dp; }
|
|
||||||
.tbar { display: flex; flex-direction: row; align-items: center; height: 20dp; margin: 3dp 0; }
|
|
||||||
.tbar .l { width: 74dp; font-weight: 600; font-size: 13dp; letter-spacing: 2dp; color: #b9d4ea; }
|
|
||||||
.tbtns { display: flex; flex-direction: row; flex-wrap: wrap; margin-top: 10dp; }
|
|
||||||
.tbtns .ico { width: 40dp; height: 40dp; }
|
|
||||||
|
|
||||||
/* --- bottom right: status ------------------------------------------------------------- */
|
|
||||||
.rhead { right: 8dp; bottom: 342dp; width: 310dp; height: 42dp; decorator: ninepatch(fht, fht-i); display: flex; flex-direction: row; align-items: center; padding: 0 12dp 0 22dp; }
|
|
||||||
.rhead .ico { width: 26dp; height: 26dp; margin: 0 4dp 0 10dp; }
|
|
||||||
.rhead .cnt { font-weight: 600; font-size: 18dp; }
|
|
||||||
/* 10 weapons fit (a ship may carry more: the list scrolls; it drew the 9th and on outside the frame) */
|
|
||||||
.rbody { right: 8dp; bottom: 8dp; width: 367dp; height: 334dp; decorator: ninepatch(fbrt, fbrt-i); padding: 12dp 16dp; }
|
|
||||||
.rbody .wl { height: 100%; overflow-y: auto; }
|
|
||||||
.w { display: flex; flex-direction: row; align-items: center; height: 28dp; padding: 0 6dp 0 8dp; border-left: 3dp #00000000; border-bottom: 1dp #24405c66; font-weight: 500; font-size: 16dp; letter-spacing: 1dp; color: #8197ad; text-transform: uppercase; }
|
|
||||||
.w:hover { background-color: #3a8fc822; }
|
|
||||||
.w.on { color: #e8f4ff; border-left-color: #5cc8f0; background-color: #5cc8f014; }
|
|
||||||
.w .k { width: 30dp; font-size: 14dp; color: #5cc8f0; }
|
|
||||||
.w .n { flex: 1; white-space: nowrap; overflow: hidden; }
|
|
||||||
.w .a { margin-left: 8dp; color: #b9d4ea; }
|
|
||||||
.w.cloak { margin-top: 4dp; color: #8fb8d8; }
|
|
||||||
.w.cloak.on { color: #b98cf2; border-left-color: #b98cf2; }
|
|
||||||
.special { color: #f2d23c; font-size: 16dp; letter-spacing: 1dp; margin-top: 8dp; }
|
|
||||||
/* --- the cruise engine's countdown / charge (HUD_CruiseProgress). With the ring: an arc of 16 segments (-55 to +55 degrees) around
|
|
||||||
the top of the ring that fills from left to right, a glow riding its tip, caption and number above it;
|
|
||||||
the countdown shows the arc empty and the seconds pulsing; a full charge flashes the arc. With the bars:
|
|
||||||
a band of chevrons with a light running along it. It moves and sizes with the ship status but shows when
|
|
||||||
that is hidden (its own layer, the ship status' transform) */
|
|
||||||
.fp.cruisearc { left: 50%; margin-left: -310dp; bottom: 8dp; width: 620dp; height: 170dp; decorator: none; font-effect: shadow(1dp 1dp #000000cc); }
|
|
||||||
.grp .fp.cruisearc, .grp .fp.cruiseband { pointer-events: none; }
|
|
||||||
.cruisearc segarc { display: block; position: absolute; left: 0; top: 0; width: 1dp; height: 1dp; }
|
|
||||||
.cruisearc .glow { position: absolute; width: 44dp; height: 44dp; decorator: radial-gradient(circle, #ffe2a0e6 0%, #f2b13c80 30%, #f2b13c00 70%); animation: 0.9s sine-in-out infinite cr-glow; }
|
|
||||||
@keyframes cr-glow { 0% { opacity: 0.65; } 50% { opacity: 1; } 100% { opacity: 0.65; } }
|
|
||||||
.cruisearc .head { position: absolute; left: 160dp; width: 300dp; top: -58dp; text-align: center; }
|
|
||||||
.cruisearc .cv { display: block; font-family: "IBM Plex Mono"; font-size: 26dp; line-height: 30dp; color: #e8f4ff; }
|
|
||||||
.cruisearc .cc { display: block; margin-top: 2dp; font-weight: 600; font-size: 11dp; letter-spacing: 2.5dp; color: #f2b13c; text-transform: uppercase; white-space: nowrap; }
|
|
||||||
.cruisearc.count .cv { color: #f2b13c; font-size: 32dp; animation: 1s sine-in-out infinite cr-beat; }
|
|
||||||
@keyframes cr-beat { 0% { opacity: 1; } 50% { opacity: 0.35; } 100% { opacity: 1; } }
|
|
||||||
.cruisearc.count .glow { display: none; }
|
|
||||||
.cruisearc.done { animation: 0.35s sine-in-out 2 cr-flash; }
|
|
||||||
.cruisearc.done .cv, .cruisearc.done .cc { color: #5cc8f0; }
|
|
||||||
@keyframes cr-flash { 0% { opacity: 1; } 50% { opacity: 0.25; } 100% { opacity: 1; } }
|
|
||||||
.fp.cruiseband { left: 50%; margin-left: -200dp; bottom: 86dp; width: 400dp; height: 62dp; decorator: none; font-effect: shadow(1dp 1dp #000000cc); }
|
|
||||||
.cruiseband .cc { position: absolute; left: 0; right: 0; top: 0; text-align: center; font-weight: 600; font-size: 11dp; letter-spacing: 2.5dp; color: #f2b13c; text-transform: uppercase; white-space: nowrap; }
|
|
||||||
.cruiseband .row { position: absolute; left: 20dp; right: 90dp; top: 22dp; height: 18dp; display: flex; flex-direction: row; overflow: hidden; }
|
|
||||||
.cruiseband .ch { flex: 1; height: 18dp; margin-right: 5dp; transform: skewX(-30deg); background-color: #f2b13c2a; }
|
|
||||||
.cruiseband .ch.lit { background-color: #f2b13c; }
|
|
||||||
.cruiseband .run { position: absolute; top: 0; width: 22%; height: 18dp; left: -22%; decorator: horizontal-gradient(#dcf6ff00 #dcf6ffcc); animation: 1.1s linear infinite cr-run; }
|
|
||||||
@keyframes cr-run { 0% { left: -22%; } 100% { left: 100%; } }
|
|
||||||
.cruiseband .cv { position: absolute; right: 0; top: 14dp; width: 80dp; text-align: right; font-family: "IBM Plex Mono"; font-size: 24dp; color: #e8f4ff; }
|
|
||||||
.cruiseband.count .cv { color: #f2b13c; animation: 1s sine-in-out infinite cr-beat; }
|
|
||||||
.cruiseband.count .run { display: none; }
|
|
||||||
.cruiseband.done { animation: 0.35s sine-in-out 2 cr-flash; }
|
|
||||||
/* the HUD editor: four layers over the whole screen, each moved / sized as one */
|
|
||||||
.grp { position: absolute; left: 0; top: 0; width: 100%; height: 100%; pointer-events: none; }
|
|
||||||
.grp .fp, .grp .tag { pointer-events: auto; }
|
|
||||||
.g0 { transform-origin: 50% 0%; }
|
|
||||||
.g1 { transform-origin: 50% 100%; }
|
|
||||||
.g2 { transform-origin: 0% 100%; }
|
|
||||||
.g3 { transform-origin: 100% 100%; }
|
|
||||||
.grp.gone { display: none; }
|
|
||||||
.grp.faded { opacity: 0.35; }
|
|
||||||
.editing .fp { decorator: ninepatch(fed, fed-i); drag: drag; cursor: move; }
|
|
||||||
.editing .tag { drag: drag; cursor: move; }
|
|
||||||
.editing .fp * { pointer-events: none; }
|
|
||||||
.tag { position: absolute; padding: 3dp 8dp; background-color: #f2b13c; color: #05080d; font-family: "Saira SemiCondensed"; font-weight: 600; font-size: 14dp; border-radius: 3dp; white-space: nowrap; }
|
|
||||||
.tag .eye { margin-right: 8dp; padding: 0 6dp; background-color: #05080d; color: #f2b13c; border-radius: 2dp; }
|
|
||||||
.tag .eye:hover { color: #ffffff; }
|
|
||||||
.edbar { position: absolute; left: 50%; margin-left: -300dp; top: 190dp; width: 600dp; padding: 14dp 18dp; background-color: #070b12f2; border: 2dp #f2b13c; border-radius: 6dp; text-align: center; pointer-events: auto; }
|
|
||||||
.edbar .et { font-family: "Saira SemiCondensed"; font-weight: 700; font-size: 20dp; letter-spacing: 2dp; color: #f2b13c; }
|
|
||||||
.edbar .eh { margin: 6dp 0 12dp 0; font-size: 14dp; color: #b9cbe0; }
|
|
||||||
.edbar .eb { display: flex; flex-direction: row; justify-content: center; }
|
|
||||||
.edbar .btn { margin: 0 4dp; }
|
|
||||||
</style>
|
|
||||||
</head>
|
|
||||||
<body class="hud" data-model="hud" data-class-editing="editing" data-style-opacity="opacity">
|
|
||||||
<!-- maneuvers -->
|
|
||||||
<div class="grp g0" data-grp="0" data-style-transform="grp[0].tf" data-class-gone="!grp[0].shown && !editing" data-class-faded="!grp[0].shown && editing">
|
|
||||||
<div class="tag" data-if="editing" style="left: 50%; margin-left: 310dp; top: 40dp;"><span class="eye" data-action="eye" data-arg="0">{{ grp[0].shown ? 'Hide' : 'Show' }}</span>Maneuvers</div>
|
|
||||||
<div class="fp all mans" data-if="maneuvers_shown || editing">
|
|
||||||
<div class="ib" data-for="m : maneuvers" data-class-on="m.active" data-class-off="m.disabled" data-action="maneuver" data-attr-data-arg="m.key"><img class="ico" data-attr-src="m.icon"/><span class="lb">{{ m.label }}</span></div>
|
|
||||||
</div>
|
|
||||||
<div class="fp small cruise" data-if="(maneuvers_shown && has_cruise) || editing" data-action="maneuver" data-arg="4">
|
|
||||||
<div class="ib" data-class-on="cruise_on"><img class="ico" src="3db:interface/HUD/hud_mnvrwarp.3db"/></div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<!-- bottom centre -->
|
|
||||||
<div class="grp g1" data-grp="1" data-style-transform="grp[1].tf" data-class-gone="!grp[1].shown && !editing" data-class-faded="!grp[1].shown && editing">
|
|
||||||
<div class="tag" data-if="editing && core_ring" style="left: 50%; margin-left: -310dp; bottom: 184dp;"><span class="eye" data-action="eye" data-arg="1">{{ grp[1].shown ? 'Hide' : 'Show' }}</span>Ship status</div>
|
|
||||||
<div class="tag" data-if="editing && !core_ring" style="left: 50%; margin-left: -240dp; bottom: 82dp;"><span class="eye" data-action="eye" data-arg="1">{{ grp[1].shown ? 'Hide' : 'Show' }}</span>Ship status</div>
|
|
||||||
<div data-if="(core || editing) && core_ring">
|
|
||||||
<div class="fp all core">
|
|
||||||
<div class="disc"></div>
|
|
||||||
<shipwire class="ship"/>
|
|
||||||
<segarc cx="310" cy="92" r="60" w="10.5" h="7" n="32" a0="5.6" da="11.25" data-attr-lit="shield_n * 2" on="#4fc6ee" off="#4fc6ee26"/>
|
|
||||||
<segarc cx="310" cy="92" r="48" w="8" h="3" n="32" a0="5.6" da="11.25" data-attr-lit="hull_n * 2" on="#e0484e" off="#e0484e33"/>
|
|
||||||
<segarc cx="310" cy="420" r="370" w="10" h="8" n="16" a0="-42" da="2" data-attr-lit="power_n" on="#f0943c" off="#f0943c26"/>
|
|
||||||
<segarc cx="310" cy="420" r="384" w="10" h="4" n="16" a0="-42" da="2" data-attr-lit="thrust_n" data-attr-on="thrust_low ? '#ef6a5b' : '#dbe6f0'" off="#dbe6f026"/>
|
|
||||||
<segarc cx="310" cy="420" r="372" w="10" h="12" n="16" a0="42" da="-2" data-attr-lit="speed_n" on="#5cc8f0" off="#5cc8f026"/>
|
|
||||||
<div class="pc"><span class="s">{{ shield_t }}%</span><span class="h">{{ hull_t }}%</span></div>
|
|
||||||
<div class="side l">
|
|
||||||
<span class="cap">THRUST</span><span class="big" data-class-low="thrust_low">{{ thrust }}</span>
|
|
||||||
<span class="pw"><span class="cap">POWER</span>{{ power_t }}%</span>
|
|
||||||
</div>
|
|
||||||
<div class="side r">
|
|
||||||
<span class="big">{{ speed }}<span class="u">m/s</span></span><span class="cap">SPEED</span>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div data-if="(core || editing) && !core_ring">
|
|
||||||
<div class="fp all coreb">
|
|
||||||
<div class="val thrust" data-class-low="thrust_low"><span class="cap">THRUST</span>{{ thrust }}</div>
|
|
||||||
<div class="sep"></div>
|
|
||||||
<div class="bars">
|
|
||||||
<div class="brow power"><span class="l">POWER</span><div class="bar"><div class="chips"><div class="sg" data-class-lit="power_n > 0"></div><div class="sg" data-class-lit="power_n > 1"></div><div class="sg" data-class-lit="power_n > 2"></div><div class="sg" data-class-lit="power_n > 3"></div><div class="sg" data-class-lit="power_n > 4"></div><div class="sg" data-class-lit="power_n > 5"></div><div class="sg" data-class-lit="power_n > 6"></div><div class="sg" data-class-lit="power_n > 7"></div><div class="sg" data-class-lit="power_n > 8"></div><div class="sg" data-class-lit="power_n > 9"></div><div class="sg" data-class-lit="power_n > 10"></div><div class="sg" data-class-lit="power_n > 11"></div><div class="sg" data-class-lit="power_n > 12"></div><div class="sg" data-class-lit="power_n > 13"></div><div class="sg" data-class-lit="power_n > 14"></div><div class="sg" data-class-lit="power_n > 15"></div></div></div></div>
|
|
||||||
<div class="brow shield"><span class="l">SHIELD</span><div class="bar"><div class="chips"><div class="sg" data-class-lit="shield_n > 0"></div><div class="sg" data-class-lit="shield_n > 1"></div><div class="sg" data-class-lit="shield_n > 2"></div><div class="sg" data-class-lit="shield_n > 3"></div><div class="sg" data-class-lit="shield_n > 4"></div><div class="sg" data-class-lit="shield_n > 5"></div><div class="sg" data-class-lit="shield_n > 6"></div><div class="sg" data-class-lit="shield_n > 7"></div><div class="sg" data-class-lit="shield_n > 8"></div><div class="sg" data-class-lit="shield_n > 9"></div><div class="sg" data-class-lit="shield_n > 10"></div><div class="sg" data-class-lit="shield_n > 11"></div><div class="sg" data-class-lit="shield_n > 12"></div><div class="sg" data-class-lit="shield_n > 13"></div><div class="sg" data-class-lit="shield_n > 14"></div><div class="sg" data-class-lit="shield_n > 15"></div></div></div></div>
|
|
||||||
<div class="brow hull"><span class="l">HULL</span><div class="bar"><div class="chips"><div class="sg" data-class-lit="hull_n > 0"></div><div class="sg" data-class-lit="hull_n > 1"></div><div class="sg" data-class-lit="hull_n > 2"></div><div class="sg" data-class-lit="hull_n > 3"></div><div class="sg" data-class-lit="hull_n > 4"></div><div class="sg" data-class-lit="hull_n > 5"></div><div class="sg" data-class-lit="hull_n > 6"></div><div class="sg" data-class-lit="hull_n > 7"></div><div class="sg" data-class-lit="hull_n > 8"></div><div class="sg" data-class-lit="hull_n > 9"></div><div class="sg" data-class-lit="hull_n > 10"></div><div class="sg" data-class-lit="hull_n > 11"></div><div class="sg" data-class-lit="hull_n > 12"></div><div class="sg" data-class-lit="hull_n > 13"></div><div class="sg" data-class-lit="hull_n > 14"></div><div class="sg" data-class-lit="hull_n > 15"></div></div></div></div>
|
|
||||||
</div>
|
|
||||||
<div class="sep"></div>
|
|
||||||
<div class="val speed"><span class="cap">SPEED</span>{{ speed }}<span class="u">m/s</span></div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<!-- the cruise engine's countdown / charge (HUD_CruiseProgress): around the ship status' ring (or above its bars),
|
|
||||||
with the ship status' move and size, also while that is hidden -->
|
|
||||||
<div class="grp g1" data-style-transform="grp[1].tf">
|
|
||||||
<div class="fp cruisearc" data-if="cruise_bar && core_ring" data-class-count="cruise_count" data-class-done="cruise_done">
|
|
||||||
<segarc cx="310" cy="92" r="84" w="9" h="7" n="16" a0="-55" da="7.3333" data-attr-lit="cruise_n" on="#f2b13c" off="#f2b13c30"/>
|
|
||||||
<segarc cx="310" cy="92" r="94" w="9" h="2" n="16" a0="-55" da="7.3333" data-attr-lit="cruise_n" on="#ffd27a99" off="#5cc8f026"/>
|
|
||||||
<segarc cx="310" cy="92" r="84" w="10" h="9" n="1" data-attr-a0="cruise_tip_a" da="0" data-attr-lit="cruise_n > 0 ? 1 : 0" on="#fff1c8" off="#00000000"/>
|
|
||||||
<div class="glow" data-if="cruise_n > 0" data-style-left="cruise_tip_l" data-style-top="cruise_tip_t"></div>
|
|
||||||
<div class="head"><span class="cv">{{ cruise_val }}</span><span class="cc">{{ cruise_cap }}</span></div>
|
|
||||||
</div>
|
|
||||||
<div class="fp cruiseband" data-if="cruise_bar && !core_ring" data-class-count="cruise_count" data-class-done="cruise_done">
|
|
||||||
<span class="cc">» {{ cruise_cap }} «</span>
|
|
||||||
<div class="row"><div class="ch" data-class-lit="cruise_n > 0"></div><div class="ch" data-class-lit="cruise_n > 1"></div><div class="ch" data-class-lit="cruise_n > 2"></div><div class="ch" data-class-lit="cruise_n > 3"></div><div class="ch" data-class-lit="cruise_n > 4"></div><div class="ch" data-class-lit="cruise_n > 5"></div><div class="ch" data-class-lit="cruise_n > 6"></div><div class="ch" data-class-lit="cruise_n > 7"></div><div class="ch" data-class-lit="cruise_n > 8"></div><div class="ch" data-class-lit="cruise_n > 9"></div><div class="ch" data-class-lit="cruise_n > 10"></div><div class="ch" data-class-lit="cruise_n > 11"></div><div class="ch" data-class-lit="cruise_n > 12"></div><div class="ch" data-class-lit="cruise_n > 13"></div><div class="ch" data-class-lit="cruise_n > 14"></div><div class="ch" data-class-lit="cruise_n > 15"></div><div class="run"></div></div>
|
|
||||||
<span class="cv">{{ cruise_val }}</span>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<!-- bottom left: contacts / target -->
|
|
||||||
<div class="grp g2" data-grp="2" data-style-transform="grp[2].tf" data-class-gone="!grp[2].shown && !editing" data-class-faded="!grp[2].shown && editing">
|
|
||||||
<div class="tag" data-if="editing" style="left: 8dp; bottom: 390dp;"><span class="eye" data-action="eye" data-arg="2">{{ grp[2].shown ? 'Hide' : 'Show' }}</span>Contacts & target</div>
|
|
||||||
<div data-if="panel || editing">
|
|
||||||
<div class="fp lhead">
|
|
||||||
<span class="ttl">{{ mode == 1 ? 'TARGET' : 'CONTACTS' }}<span class="sl">\\\</span></span>
|
|
||||||
<span class="sp"></span>
|
|
||||||
<div class="ib" data-for="t : tabs" data-class-on="t.active" data-action="tab" data-attr-data-arg="t.key"><img class="ico" data-attr-src="t.icon"/></div>
|
|
||||||
</div>
|
|
||||||
<div class="fp lbody">
|
|
||||||
<div data-if="mode == 1">
|
|
||||||
<div class="tsub" data-if="!has_target">No target</div>
|
|
||||||
<div data-if="has_target">
|
|
||||||
<div class="tname">{{ target_name }}</div>
|
|
||||||
<div class="tsub">{{ target_sub }} {{ target_rank }} {{ target_range }}</div>
|
|
||||||
<div class="tbar hull"><span class="l">HULL</span><div class="bar"><div class="chips"><div class="sg" data-class-lit="target_hull_n > 0"></div><div class="sg" data-class-lit="target_hull_n > 1"></div><div class="sg" data-class-lit="target_hull_n > 2"></div><div class="sg" data-class-lit="target_hull_n > 3"></div><div class="sg" data-class-lit="target_hull_n > 4"></div><div class="sg" data-class-lit="target_hull_n > 5"></div><div class="sg" data-class-lit="target_hull_n > 6"></div><div class="sg" data-class-lit="target_hull_n > 7"></div><div class="sg" data-class-lit="target_hull_n > 8"></div><div class="sg" data-class-lit="target_hull_n > 9"></div><div class="sg" data-class-lit="target_hull_n > 10"></div><div class="sg" data-class-lit="target_hull_n > 11"></div><div class="sg" data-class-lit="target_hull_n > 12"></div><div class="sg" data-class-lit="target_hull_n > 13"></div><div class="sg" data-class-lit="target_hull_n > 14"></div><div class="sg" data-class-lit="target_hull_n > 15"></div></div></div></div>
|
|
||||||
<div class="tbar shield" data-if="target_has_shield"><span class="l">SHIELD</span><div class="bar"><div class="chips"><div class="sg" data-class-lit="target_shield_n > 0"></div><div class="sg" data-class-lit="target_shield_n > 1"></div><div class="sg" data-class-lit="target_shield_n > 2"></div><div class="sg" data-class-lit="target_shield_n > 3"></div><div class="sg" data-class-lit="target_shield_n > 4"></div><div class="sg" data-class-lit="target_shield_n > 5"></div><div class="sg" data-class-lit="target_shield_n > 6"></div><div class="sg" data-class-lit="target_shield_n > 7"></div><div class="sg" data-class-lit="target_shield_n > 8"></div><div class="sg" data-class-lit="target_shield_n > 9"></div><div class="sg" data-class-lit="target_shield_n > 10"></div><div class="sg" data-class-lit="target_shield_n > 11"></div><div class="sg" data-class-lit="target_shield_n > 12"></div><div class="sg" data-class-lit="target_shield_n > 13"></div><div class="sg" data-class-lit="target_shield_n > 14"></div><div class="sg" data-class-lit="target_shield_n > 15"></div></div></div></div>
|
|
||||||
<div class="tbtns">
|
|
||||||
<div class="ib" data-for="b : target_buttons" data-action="tbutton" data-attr-data-arg="b.key"><img class="ico" data-attr-src="b.icon"/></div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div data-if="mode != 1 && contacts_shown">
|
|
||||||
<div class="filters">
|
|
||||||
<div class="ib" data-for="f : filters" data-class-on="f.active" data-action="filter" data-attr-data-arg="f.key"><img class="ico" data-attr-src="f.icon"/></div>
|
|
||||||
</div>
|
|
||||||
<div class="rows">
|
|
||||||
<div class="c" data-for="c : contacts" data-style-color="c.colour" data-action="row" data-ctx="contact" data-attr-data-arg="c.key">
|
|
||||||
<img data-attr-src="c.icon" data-style-image-color="c.colour"/><span class="n">{{ c.name }}</span><span class="r">{{ c.range }}</span>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="sbar" data-if="more_up || more_down">
|
|
||||||
<div class="ar" data-class-off="!more_up" data-action="up">▲</div>
|
|
||||||
<div class="track">
|
|
||||||
<div class="rail"></div>
|
|
||||||
<div class="zu" data-action="up"></div><div class="zd" data-action="down"></div>
|
|
||||||
<div class="thumb" data-style-top="thumb_top" data-style-height="thumb_size"></div>
|
|
||||||
</div>
|
|
||||||
<div class="ar" data-class-off="!more_down" data-action="down">▼</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<!-- bottom right: the player's ship -->
|
|
||||||
<div class="grp g3" data-grp="3" data-style-transform="grp[3].tf" data-class-gone="!grp[3].shown && !editing" data-class-faded="!grp[3].shown && editing">
|
|
||||||
<div class="tag" data-if="editing" style="right: 8dp; bottom: 390dp;"><span class="eye" data-action="eye" data-arg="3">{{ grp[3].shown ? 'Hide' : 'Show' }}</span>Weapons & equipment</div>
|
|
||||||
<div data-if="status || editing">
|
|
||||||
<div class="fp rhead">
|
|
||||||
<span class="ttl">WEAPONS<span class="sl">\\\</span></span>
|
|
||||||
<span class="sp"></span>
|
|
||||||
<div class="ib" data-if="has_repair" data-action="repair"><img class="ico" src="3db:interface/hud/HUD_repairactivate.3db"/></div><span class="cnt" data-if="has_repair">{{ repair }}</span>
|
|
||||||
<div class="ib" data-if="has_battery" data-action="battery"><img class="ico" src="3db:interface/hud/HUD_shieldgaugeicon.3db"/></div><span class="cnt" data-if="has_battery">{{ battery }}</span>
|
|
||||||
<div class="ib" data-if="loot" data-action="loot"><img class="ico" src="3db:interface/HUD/HUD_loot_bw.3db"/></div>
|
|
||||||
</div>
|
|
||||||
<div class="fp rbody"><div class="wl">
|
|
||||||
<div class="w" data-for="w : weapons" data-class-on="w.active" data-action="weapon" data-attr-data-arg="w.key">
|
|
||||||
<span class="k">{{ w.key + 1 }}</span><span class="n">{{ w.name }}</span><span class="a">{{ w.ammo }}</span>
|
|
||||||
</div>
|
|
||||||
<div class="w cloak" data-if="has_cloak" data-class-on="cloak_on" data-action="cloak"><span class="k"></span><span class="n">{{ cloak_name }}</span><span class="a">{{ cloak_on ? 'ON' : 'OFF' }}</span></div>
|
|
||||||
<div class="special" data-if="special != ''">{{ special }}</div>
|
|
||||||
</div></div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<!-- the HUD editor's bar -->
|
|
||||||
<div class="edbar" data-if="editing">
|
|
||||||
<div class="et">CUSTOMIZE HUD</div>
|
|
||||||
<div class="eh">Drag a part or its label to move it · mouse wheel over it to size it · Hide / Show on its label · the REM bars, the radar and the chat by their tags · Widgets: switch every part on or off. Parts snap to their home place.</div>
|
|
||||||
<div class="eb">
|
|
||||||
<div class="btn" data-action="ed_widgets">Widgets</div>
|
|
||||||
<div class="btn" data-action="ed_reset">Reset all</div>
|
|
||||||
<div class="btn" data-action="ed_cancel">Cancel</div>
|
|
||||||
<div class="btn primary" data-action="ed_save">Save</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</body>
|
|
||||||
</rml>
|
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 1.0 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 14 KiB |
@@ -1,122 +0,0 @@
|
|||||||
<rml>
|
|
||||||
<head>
|
|
||||||
<title>Inventory</title>
|
|
||||||
<link type="text/rcss" href="rem.rcss"/>
|
|
||||||
<style>
|
|
||||||
.split { flex: 1; display: flex; flex-direction: row; min-height: 0; }
|
|
||||||
.colm { flex: 1; display: flex; flex-direction: column; min-width: 0; min-height: 0; }
|
|
||||||
.colm.list-col { flex: 0 0 38%; margin-right: 18dp; }
|
|
||||||
.list { flex: 1 1 0; min-height: 0; overflow-y: auto; }
|
|
||||||
.inv { display: flex; flex-direction: row; align-items: center; padding: 6dp 10dp; border-bottom: 1dp #ffffff08; border-left: 2dp #00000000; }
|
|
||||||
.inv:hover { background-color: #122033; }
|
|
||||||
.inv.selected { background-color: #f2b13c24; border-left-color: #f2b13c; }
|
|
||||||
.inv img { width: 30dp; height: 30dp; margin-right: 10dp; }
|
|
||||||
.inv .txt { flex: 1; min-width: 0; }
|
|
||||||
.inv .n { font-size: 14dp; }
|
|
||||||
.inv .note { font-size: 12dp; color: #8197ad; }
|
|
||||||
.inv .c { font-family: "IBM Plex Mono"; color: #8197ad; margin-left: 8dp; }
|
|
||||||
#ship { flex: 1; min-height: 140dp; decorator: vertical-gradient(#0a1424 #05080d); margin-bottom: 12dp; }
|
|
||||||
.card { height: 110dp; overflow-y: auto; white-space: pre-line; line-height: 1.45; padding: 12dp; background-color: #5cc8f008; }
|
|
||||||
.pick-head { display: flex; flex-direction: row; align-items: center; margin-bottom: 8dp; }
|
|
||||||
.pick-head img { width: 40dp; height: 40dp; margin-right: 12dp; }
|
|
||||||
.pick-head .t { font-family: "Saira SemiCondensed"; font-weight: 600; font-size: 18dp; }
|
|
||||||
.jet { display: flex; flex-direction: row; align-items: center; margin-top: 10dp; }
|
|
||||||
.jet .abar { margin-right: 10dp; }
|
|
||||||
/* as the equipment dealer's list: the ship's hardpoints (what sits on each, the empty ones dim), what is mounted
|
|
||||||
without one, the hold -- not mounted, an amber edge; the hold's bar over the list (rem.rcss .dstat) */
|
|
||||||
.sec { display: flex; flex-direction: row; align-items: center; margin: 12dp 0 4dp 0; padding-bottom: 3dp; border-bottom: 1dp #2b6f9e; font-family: "Saira SemiCondensed"; font-weight: 600; font-size: 12dp; letter-spacing: 2dp; color: #5cc8f0; }
|
|
||||||
.sec:first-child { margin-top: 0; }
|
|
||||||
.sec .cnt { margin-left: auto; font-family: "IBM Plex Mono"; font-weight: 400; letter-spacing: 0; color: #8197ad; }
|
|
||||||
.sec.held { color: #f2b13c; border-bottom-color: #f2b13c66; }
|
|
||||||
.inv .slot { font-family: "Saira SemiCondensed"; font-weight: 600; font-size: 10dp; letter-spacing: 1dp; text-transform: uppercase; white-space: nowrap; color: #8fb3d0; }
|
|
||||||
.inv.empty .n { color: #5c7a94; }
|
|
||||||
.inv.empty .txt { margin-left: 40dp; }
|
|
||||||
.inv.held { border-left-color: #f2b13c66; }
|
|
||||||
.inv.held.selected { border-left-color: #f2b13c; }
|
|
||||||
/* the credits over the list (one line whatever the sum), the hold's bar over the ship model: each has its
|
|
||||||
column's width instead of sharing the list's */
|
|
||||||
.holdrow { display: flex; flex-direction: row; margin-bottom: 8dp; }
|
|
||||||
.holdrow .dstat { margin-left: 0; }
|
|
||||||
.holdrow .sv { font-size: 17dp; white-space: nowrap; }
|
|
||||||
.holdtop { display: flex; flex-direction: row; margin-bottom: 8dp; }
|
|
||||||
.holdtop .dstat { margin-left: 0; flex: 1 1 0; min-width: 0; }
|
|
||||||
.holdtop .hbar { flex: 1 1 0; width: auto; min-width: 0; max-width: 460dp; }
|
|
||||||
.holdtop .ht { white-space: nowrap; }
|
|
||||||
.jet .btn { margin: 0; }
|
|
||||||
/* the picked piece's figures (rem_ui_stats), two to a row */
|
|
||||||
.figs { display: flex; flex-direction: row; flex-wrap: wrap; margin-bottom: 8dp; padding: 6dp 10dp; background-color: #5cc8f008; }
|
|
||||||
.figs .fg { width: 50%; display: flex; flex-direction: row; padding: 2dp 8dp 2dp 0; box-sizing: border-box; }
|
|
||||||
.figs .fl { flex: 1; white-space: nowrap; overflow: hidden; color: #8fb3d0; font-size: 13dp; }
|
|
||||||
.figs .fv { font-family: "IBM Plex Mono"; font-size: 13dp; color: #e8f4ff; }
|
|
||||||
</style>
|
|
||||||
</head>
|
|
||||||
<body class="window medium" data-model="inventory">
|
|
||||||
<div class="win-head">
|
|
||||||
<img class="head-ico" src="3db:INTERFACE/REM/IMAGES/icon_cargo.3db"/>
|
|
||||||
<span class="title">INVENTORY</span><span class="sl">\\\</span>
|
|
||||||
<span class="spacer"></span>
|
|
||||||
<span class="close" data-action="close">×</span>
|
|
||||||
</div>
|
|
||||||
<div class="win-main">
|
|
||||||
<div class="nav">
|
|
||||||
<div class="item" data-class-active="filter == 5" data-action="filter" data-arg="5"><img class="ico" src="3db:INTERFACE/REM/IMAGES/icon_ships.3db"/><span>Everything</span></div>
|
|
||||||
<div class="item" data-class-active="filter == 0" data-action="filter" data-arg="0"><img class="ico" src="3db:INTERFACE/REM/IMAGES/icon_bounty.3db"/><span>Weapons</span></div>
|
|
||||||
<div class="item" data-class-active="filter == 1" data-action="filter" data-arg="1"><img class="ico" src="3db:INTERFACE/REM/IMAGES/icon_arrow.3db"/><span>Ammunition</span></div>
|
|
||||||
<div class="item" data-class-active="filter == 2" data-action="filter" data-arg="2"><img class="ico" src="3db:INTERFACE/REM/IMAGES/icon_construction.3db"/><span>Equipment</span></div>
|
|
||||||
<div class="item" data-class-active="filter == 3" data-action="filter" data-arg="3"><img class="ico" src="3db:INTERFACE/REM/IMAGES/icon_cargo.3db"/><span>Cargo</span></div>
|
|
||||||
</div>
|
|
||||||
<div class="content">
|
|
||||||
<div class="split">
|
|
||||||
<div class="colm list-col">
|
|
||||||
<div class="holdrow"><div class="dstat"><span class="sk">CREDITS</span><span class="sv">{{ credits }}</span></div></div>
|
|
||||||
<input class="text search" type="text" data-value="search" maxlength="40" style="margin-bottom: 8dp;"/>
|
|
||||||
<div class="list">
|
|
||||||
<div class="sec" data-if="hps.size > 0">HARDPOINTS<span class="cnt">{{ hp_used }} / {{ hps.size }}</span></div>
|
|
||||||
<div class="inv" data-for="r : hps" data-class-empty="r.key == ''" data-class-selected="r.selected" data-action="pick" data-attr-data-arg="r.key">
|
|
||||||
<img data-if="r.icon != ''" data-attr-src="r.icon"/>
|
|
||||||
<div class="txt"><div class="n">{{ r.key == '' ? 'empty' : r.name }}</div><div class="slot">{{ r.slot }}</div></div>
|
|
||||||
<span class="c">{{ r.note }}</span>
|
|
||||||
</div>
|
|
||||||
<div class="sec" data-if="inside.size > 0">MOUNTED, NO HARDPOINT</div>
|
|
||||||
<div class="inv" data-for="r : inside" data-class-selected="r.selected" data-action="pick" data-attr-data-arg="r.key">
|
|
||||||
<img data-if="r.icon != ''" data-attr-src="r.icon"/>
|
|
||||||
<div class="txt"><div class="n">{{ r.name }}</div><div class="note" data-if="r.note != ''">{{ r.note }}</div></div>
|
|
||||||
<span class="c">{{ r.count }}</span>
|
|
||||||
</div>
|
|
||||||
<div class="sec held">CARGO HOLD · NOT MOUNTED<span class="cnt">{{ items.size }}</span></div>
|
|
||||||
<div class="hint" style="padding: 10dp;" data-if="items.size == 0">Nothing in the hold.</div>
|
|
||||||
<div class="inv held" data-for="r : items" data-class-selected="r.selected" data-action="pick" data-attr-data-arg="r.key">
|
|
||||||
<img data-if="r.icon != ''" data-attr-src="r.icon"/>
|
|
||||||
<div class="txt"><div class="n">{{ r.name }}</div><div class="note" data-if="r.note != ''">{{ r.note }}</div></div>
|
|
||||||
<span class="c">{{ r.count }}</span>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="colm">
|
|
||||||
<div class="holdtop"><div class="dstat"><span class="sk">HOLD</span><div class="hbar"><div class="hf" data-class-warn="hold_pct >= 75" data-class-bad="hold_pct >= 100" data-style-width="hold_pct + '%'"></div><span class="ht">{{ hold }}</span></div></div></div>
|
|
||||||
<div id="ship"></div>
|
|
||||||
<div data-if="has_pick">
|
|
||||||
<div class="pick-head"><img data-if="pick.icon != ''" data-attr-src="pick.icon"/><div><div class="t">{{ pick.name }}</div><div class="hint">{{ pick.note }}</div></div></div>
|
|
||||||
<div class="figs" data-if="stats.size > 0"><div class="fg" data-for="f : stats"><span class="fl">{{ f.label }}</span><span class="fv">{{ f.value }}</span></div></div>
|
|
||||||
<div class="card">{{ info }}</div>
|
|
||||||
<div class="jet" data-if="mount_label != ''"><div class="btn primary" data-action="mount">{{ mount_label }}<div class="tip">{{ mount_tip }}</div></div></div>
|
|
||||||
<div class="jet" data-if="can_jettison">
|
|
||||||
<div class="abar" data-scrub="amount-at" data-class-off="amount_max <= 1">
|
|
||||||
<div class="arail"><div class="afill" data-style-width="amount_max > 1 ? (amount - 1) * 100 / (amount_max - 1) + '%' : '100%'"></div><div class="tk" style="left: 25%;"></div><div class="tk" style="left: 50%;"></div><div class="tk" style="left: 75%;"></div><div class="aknob" data-style-left="amount_max > 1 ? (amount - 1) * 100 / (amount_max - 1) + '%' : '100%'"></div></div>
|
|
||||||
<div class="aticks" data-if="amount_max > 1"><span class="lo" style="left: 0;">1</span><span style="left: 25%;" data-if="amount_max >= 5">{{ 1 + (amount_max - 1) / 4 | format(0) }}</span><span style="left: 50%;" data-if="amount_max >= 3">{{ 1 + (amount_max - 1) / 2 | format(0) }}</span><span style="left: 75%;" data-if="amount_max >= 5">{{ 1 + (amount_max - 1) * 3 / 4 | format(0) }}</span><span class="hi">{{ amount_max }}</span></div>
|
|
||||||
</div>
|
|
||||||
<span class="num" style="width: 60dp; text-align: right; margin-right: 12dp;">{{ amount }}</span>
|
|
||||||
<div class="btn danger" data-action="jettison">Jettison<div class="tip">Throws the amount overboard. It floats in space as loot.</div></div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="hint" data-if="!has_pick">Pick an item to see what it is.</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="win-foot">
|
|
||||||
<span class="key">Esc</span><span class="hint">close</span>
|
|
||||||
<span class="status">{{ status }}</span>
|
|
||||||
</div>
|
|
||||||
</body>
|
|
||||||
</rml>
|
|
||||||
@@ -1,56 +0,0 @@
|
|||||||
<rml>
|
|
||||||
<head>
|
|
||||||
<title>Load game</title>
|
|
||||||
<link type="text/rcss" href="rem.rcss"/>
|
|
||||||
<style>
|
|
||||||
body.window.lg { left: 50%; margin-left: -460dp; top: 12%; width: 920dp; height: 600dp; }
|
|
||||||
.cols { flex: 1; display: flex; flex-direction: row; min-height: 0; }
|
|
||||||
.savelist { flex: 1; overflow-y: auto; background-color: #5cc8f008; }
|
|
||||||
.sv { display: flex; flex-direction: row; align-items: center; padding: 9dp 12dp; border-bottom: 1dp #ffffff08; border-left: 3dp #00000000; }
|
|
||||||
.sv:hover { background-color: #122033; }
|
|
||||||
.sv.sel { border-left-color: #f2b13c; background-color: #f2b13c1a; }
|
|
||||||
.sv .n { flex: 1; font-size: 16dp; white-space: nowrap; overflow: hidden; }
|
|
||||||
.sv .t { font-family: "IBM Plex Mono"; font-size: 12dp; color: #8197ad; margin-left: 12dp; }
|
|
||||||
.det { width: 300dp; margin-left: 16dp; padding: 14dp; background-color: #5cc8f008; }
|
|
||||||
.det .row { display: flex; flex-direction: row; padding: 7dp 0; border-bottom: 1dp #ffffff08; }
|
|
||||||
.det .row .k { width: 90dp; color: #8197ad; font-size: 13dp; text-transform: uppercase; letter-spacing: 1dp; }
|
|
||||||
.det .row .v { flex: 1; font-size: 15dp; }
|
|
||||||
.acts { display: flex; flex-direction: row; justify-content: flex-end; margin-top: 14dp; }
|
|
||||||
.acts .btn { margin-left: 8dp; }
|
|
||||||
</style>
|
|
||||||
</head>
|
|
||||||
<body class="window lg" data-model="loadgame">
|
|
||||||
<div class="win-head">
|
|
||||||
<span class="title">LOAD GAME</span><span class="sl">\\\</span>
|
|
||||||
<span class="spacer"></span>
|
|
||||||
<span class="chip">Saves <span class="v">{{ saves.size }}</span></span>
|
|
||||||
</div>
|
|
||||||
<div class="win-main">
|
|
||||||
<div class="content" style="display: flex; flex-direction: column;">
|
|
||||||
<div class="cols">
|
|
||||||
<div class="savelist">
|
|
||||||
<div class="hint" style="padding: 12dp;" data-if="saves.size == 0">No saved games.</div>
|
|
||||||
<div class="sv" data-for="s : saves" data-class-sel="s.selected" data-action="pick" data-dbl="open" data-attr-data-arg="s.key">
|
|
||||||
<span class="n">{{ s.name }}</span><span class="t">{{ s.time }}</span>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="det">
|
|
||||||
<h3>Saved game</h3>
|
|
||||||
<div class="hint" data-if="!has_pick">Pick a saved game.</div>
|
|
||||||
<div data-if="has_pick">
|
|
||||||
<div class="row"><span class="k">Credits</span><span class="v">{{ money }}</span></div>
|
|
||||||
<div class="row"><span class="k">Rank</span><span class="v">{{ rank }}</span></div>
|
|
||||||
<div class="row"><span class="k">Place</span><span class="v">{{ place }}</span></div>
|
|
||||||
<div class="row"><span class="k">Ship</span><span class="v">{{ ship }}</span></div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
<div class="acts">
|
|
||||||
<div class="btn" data-class-disabled="busy" data-action="menu">Main menu</div>
|
|
||||||
<div class="btn" data-class-disabled="!has_pick || busy" data-action="delete">Delete</div>
|
|
||||||
<div class="btn primary" data-class-disabled="!has_pick || busy" data-action="load">Load game</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</body>
|
|
||||||
</rml>
|
|
||||||
@@ -1,23 +0,0 @@
|
|||||||
<rml>
|
|
||||||
<head>
|
|
||||||
<title>Loading</title>
|
|
||||||
<link type="text/rcss" href="rem.rcss"/>
|
|
||||||
<style>
|
|
||||||
body.loaddoc { position: absolute; left: 0; top: 0; right: 0; bottom: 0; display: block; background-color: transparent; pointer-events: none; }
|
|
||||||
/* a small HUD panel (cut corners): the title with its three slashes, a segmented rail as the HUD's
|
|
||||||
bars with the amber sweep running over it (the loading screen's own phase: no real progress) */
|
|
||||||
.load { position: absolute; left: 50%; bottom: 60dp; transform: translateX(-50%); width: 460dp; padding: 12dp 22dp 16dp 26dp; decorator: ninepatch(fw, fw-i); }
|
|
||||||
.load .t { font-family: "Saira SemiCondensed"; font-weight: 600; font-size: 18dp; letter-spacing: 3dp; color: #e8f4ff; margin-bottom: 10dp; }
|
|
||||||
.load .t .sl { margin-left: 10dp; letter-spacing: -1dp; color: #5cc8f0; }
|
|
||||||
.load .track { position: relative; height: 8dp; display: flex; flex-direction: row; }
|
|
||||||
.load .sg { flex: 1; height: 8dp; margin-right: 2dp; background-color: #f2b13c26; }
|
|
||||||
.load .sweep { position: absolute; top: 0; width: 25%; height: 8dp; background-color: #f2b13ccc; }
|
|
||||||
</style>
|
|
||||||
</head>
|
|
||||||
<body class="loaddoc" data-model="loading">
|
|
||||||
<div class="load" data-if="shown">
|
|
||||||
<div class="t">LOADING<span class="sl">\\\</span></div>
|
|
||||||
<div class="track"><div class="sg"></div><div class="sg"></div><div class="sg"></div><div class="sg"></div><div class="sg"></div><div class="sg"></div><div class="sg"></div><div class="sg"></div><div class="sg"></div><div class="sg"></div><div class="sg"></div><div class="sg"></div><div class="sg"></div><div class="sg"></div><div class="sg"></div><div class="sg"></div><div class="sg"></div><div class="sg"></div><div class="sg"></div><div class="sg"></div><div class="sweep" data-style-left="sweep"></div></div>
|
|
||||||
</div>
|
|
||||||
</body>
|
|
||||||
</rml>
|
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user