Compare commits
| Author | SHA1 | Date | |
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d3125e56cf | ||
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5a3c91cf37 | ||
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0db5cf0c83 | ||
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05513784ec | ||
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88c6e0c2fe |
@@ -22,9 +22,7 @@ EXE/rem-server*
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|||||||
EXE/flserver_rebuilt.*
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EXE/flserver_rebuilt.*
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EXE/flbot.exe
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EXE/flbot.exe
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EXE/LargeID.dat
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EXE/LargeID.dat
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# ServerModule: the missions are the mod's (tracked); the server's run log and the local test missions are not
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EXE/REM/ServerModule/
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EXE/REM/ServerModule/trade_log.txt
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EXE/REM/ServerModule/missions/rem_demo*.ini
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EXE/REM/npc_profiles.ini
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EXE/REM/npc_profiles.ini
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EXE/REM/rem-server-*.txt
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EXE/REM/rem-server-*.txt
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flserver-reconstruction/
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flserver-reconstruction/
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@@ -1,6 +0,0 @@
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REM-Client test build (64-bit)
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date: 2026-11-09 22:54
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commit: 2e058e11 (main)
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subject: Crew ships: the gunner sees the ship fly as the pilot flies it - the pilot's throttle, cruise and afterburner on the gunner's ship (engine flames, cruise charge, afterburner; the pilot's client reports its throttle, rem-server 123e97f), and its velocity from the net state (get_velocity of that one remote-controlled ship: the HUD's speed, contrails, trails - it read 0)
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tree: clean
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build: OK
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@@ -4608,74 +4608,6 @@ LODranges = 0, 1500
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lootable = true
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lootable = true
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phantom_physics = true
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phantom_physics = true
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;Jump Drive (rem-server [Native.JumpDrive]: to the last waypoint; module slot 1, so never with a cloak)
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[ShieldGenerator]
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nickname = jump_drive_module
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ids_name = 476020
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ids_info = 476021
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DA_archetype = equipment\models\st\li_refractor_shield.3db
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material_library = equipment\models\li_equip.mat
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HP_child = HpConnect
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hit_pts = 8000
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mass = 2000
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explosion_resistance = 0.300000
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0.000000
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regeneration_rate = 0
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max_capacity = 0
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toughness = 0
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hp_type = hp_rem_module01
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offline_rebuild_time = 0
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offline_threshold = 0.000000
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constant_power_draw = 0
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rebuild_power_draw = 0
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shield_type = S_Graviton01
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shield_collapse_sound = shield_offline
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shield_rebuilt_sound = shield_rebuilt
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shield_hit_effects = 0, gf_li_shield01
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shield_hit_effects = 100, gf_li_shield02
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shield_hit_effects = 500, gf_li_shield03
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separation_explosion = sever_debris
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LODranges = 0, 1500
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lootable = false
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phantom_physics = true
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;Admin Jump Drive (rem-server [Native.JumpDrive] FreeDevices: no limits), not sold - /addcargo
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[ShieldGenerator]
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nickname = jump_drive_module_admin
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ids_name = 476022
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ids_info = 476023
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DA_archetype = equipment\models\st\li_refractor_shield.3db
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material_library = equipment\models\li_equip.mat
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HP_child = HpConnect
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hit_pts = 8000
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mass = 2000
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explosion_resistance = 0.300000
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0.000000
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regeneration_rate = 0
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max_capacity = 0
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toughness = 0
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hp_type = hp_rem_module01
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offline_rebuild_time = 0
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offline_threshold = 0.000000
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constant_power_draw = 0
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rebuild_power_draw = 0
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shield_type = S_Graviton01
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shield_collapse_sound = shield_offline
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shield_rebuilt_sound = shield_rebuilt
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shield_hit_effects = 0, gf_li_shield01
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shield_hit_effects = 100, gf_li_shield02
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shield_hit_effects = 500, gf_li_shield03
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separation_explosion = sever_debris
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LODranges = 0, 1500
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lootable = false
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phantom_physics = true
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;Turbo Coolant Pump
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;Turbo Coolant Pump
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[ShieldGenerator]
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[ShieldGenerator]
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nickname = turbo_coolant_pump
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nickname = turbo_coolant_pump
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@@ -4981,39 +4913,3 @@ separation_explosion = sever_debris
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LODranges = 0, 1500
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LODranges = 0, 1500
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lootable = true
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lootable = true
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phantom_physics = true
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phantom_physics = true
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; Sublight-Modul
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[ShieldGenerator]
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;[JumpEngine]
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nickname = jump_drive
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ids_name = 265001
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ids_info = 265002
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DA_archetype = equipment\models\st\li_refractor_shield.3db
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material_library = equipment\models\li_equip.mat
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HP_child = HpConnect
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hit_pts = 8000
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mass = 0
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explosion_resistance = 0.300000
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debris_type = debris_normal
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parent_impulse = 20
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child_impulse = 80
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volume = 0.000000
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regeneration_rate = 0
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max_capacity = 0
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toughness = 0
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hp_type = hp_rem_module02
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offline_rebuild_time = 0
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offline_threshold = 0.000000
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constant_power_draw = 0
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rebuild_power_draw = 0
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shield_type = S_Graviton01
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shield_collapse_sound = shield_offline
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shield_rebuilt_sound = shield_rebuilt
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shield_hit_effects = 0, gf_li_shield01
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shield_hit_effects = 100, gf_li_shield02
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shield_hit_effects = 500, gf_li_shield03
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separation_explosion = sever_debris
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LODranges = 0, 1500
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lootable = true
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phantom_physics = true
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@@ -1748,32 +1748,6 @@ ids_info = 263914
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shop_archetype = equipment\models\st\ku_thruster.3db
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shop_archetype = equipment\models\st\ku_thruster.3db
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material_library = equipment\models\ku_equip.mat
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material_library = equipment\models\ku_equip.mat
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||||||
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;Jump Drive
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[Good]
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nickname = jump_drive_module
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equipment = jump_drive_module
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category = equipment
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price = 25000000
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
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combinable = false
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ids_name = 476020
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ids_info = 476021
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shop_archetype = equipment\models\st\ku_thruster.3db
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material_library = equipment\models\ku_equip.mat
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;Admin Jump Drive
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[Good]
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nickname = jump_drive_module_admin
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equipment = jump_drive_module_admin
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category = equipment
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price = 1
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item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
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combinable = false
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||||||
ids_name = 476022
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ids_info = 476023
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||||||
shop_archetype = equipment\models\st\ku_thruster.3db
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||||||
material_library = equipment\models\ku_equip.mat
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||||||
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||||||
;Turbo Coolant Pump
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;Turbo Coolant Pump
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[Good]
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[Good]
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||||||
nickname = turbo_coolant_pump
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nickname = turbo_coolant_pump
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||||||
@@ -1890,133 +1864,3 @@ ids_name = 263960
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ids_info = 263960
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ids_info = 263960
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||||||
shop_archetype = equipment\models\st\ku_thruster.3db
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shop_archetype = equipment\models\st\ku_thruster.3db
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||||||
material_library = equipment\models\ku_equip.mat
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material_library = equipment\models\ku_equip.mat
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||||||
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||||||
; REM cloak module
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||||||
[Good]
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||||||
nickname = cloak_module
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||||||
equipment = cloak_module
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||||||
category = equipment
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||||||
price = 50000000
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||||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
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||||||
combinable = false
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||||||
ids_name = 476000
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||||||
ids_info = 476001
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||||||
shop_archetype = equipment\models\st\ku_thruster.3db
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||||||
material_library = equipment\models\ku_equip.mat
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||||||
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||||||
; REM admin cloak module
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||||||
[Good]
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||||||
nickname = cloak_module_admin
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||||||
equipment = cloak_module_admin
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||||||
category = equipment
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||||||
price = 1
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||||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
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||||||
combinable = false
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||||||
ids_name = 476002
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||||||
ids_info = 476003
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||||||
shop_archetype = equipment\models\st\ku_thruster.3db
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||||||
material_library = equipment\models\ku_equip.mat
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||||||
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||||||
; REM Nomad Cloak Module
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||||||
[Good]
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||||||
nickname = cloak_module_nomad
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||||||
equipment = cloak_module_nomad
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||||||
category = equipment
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||||||
price = 50000000
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||||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
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||||||
combinable = false
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||||||
ids_name = 476004
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|
||||||
ids_info = 476005
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||||||
shop_archetype = equipment\models\st\ku_thruster.3db
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||||||
material_library = equipment\models\ku_equip.mat
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||||||
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||||||
; REM Osiris Cloak Module
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||||||
[Good]
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||||||
nickname = cloak_module_osiris
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||||||
equipment = cloak_module_osiris
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||||||
category = equipment
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||||||
price = 50000000
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||||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
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||||||
combinable = false
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|
||||||
ids_name = 476006
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|
||||||
ids_info = 476007
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|
||||||
shop_archetype = equipment\models\st\ku_thruster.3db
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||||||
material_library = equipment\models\ku_equip.mat
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|
||||||
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|
||||||
; REM Gunboat Cloak Module
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|
||||||
[Good]
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||||||
nickname = cloak_module_gunboat
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|
||||||
equipment = cloak_module_gunboat
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|
||||||
category = equipment
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|
||||||
price = 50000000
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|
||||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
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|
||||||
combinable = false
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|
||||||
ids_name = 476008
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|
||||||
ids_info = 476009
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|
||||||
shop_archetype = equipment\models\st\ku_thruster.3db
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|
||||||
material_library = equipment\models\ku_equip.mat
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|
||||||
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|
||||||
; REM Cruiser Cloak Module
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|
||||||
[Good]
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|
||||||
nickname = cloak_module_cruiser
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|
||||||
equipment = cloak_module_cruiser
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|
||||||
category = equipment
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|
||||||
price = 50000000
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|
||||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
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|
||||||
combinable = false
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|
||||||
ids_name = 476010
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|
||||||
ids_info = 476011
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|
||||||
shop_archetype = equipment\models\st\ku_thruster.3db
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|
||||||
material_library = equipment\models\ku_equip.mat
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|
||||||
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|
||||||
; REM Battleship Cloak Module
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|
||||||
[Good]
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|
||||||
nickname = cloak_module_battleship
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|
||||||
equipment = cloak_module_battleship
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|
||||||
category = equipment
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|
||||||
price = 50000000
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|
||||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
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|
||||||
combinable = false
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|
||||||
ids_name = 476012
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|
||||||
ids_info = 476013
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|
||||||
shop_archetype = equipment\models\st\ku_thruster.3db
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|
||||||
material_library = equipment\models\ku_equip.mat
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|
||||||
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|
||||||
; REM Nomad Gunboat Cloak Module
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|
||||||
[Good]
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|
||||||
nickname = cloak_module_nomad_gunboat
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|
||||||
equipment = cloak_module_nomad_gunboat
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|
||||||
category = equipment
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|
||||||
price = 50000000
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|
||||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
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|
||||||
combinable = false
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|
||||||
ids_name = 476014
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|
||||||
ids_info = 476015
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|
||||||
shop_archetype = equipment\models\st\ku_thruster.3db
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|
||||||
material_library = equipment\models\ku_equip.mat
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|
||||||
|
|
||||||
; REM Nomad Battleship Cloak Module
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|
||||||
[Good]
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|
||||||
nickname = cloak_module_nomad_battleship
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|
||||||
equipment = cloak_module_nomad_battleship
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|
||||||
category = equipment
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|
||||||
price = 50000000
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|
||||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_vector_coil.3db
|
|
||||||
combinable = false
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|
||||||
ids_name = 476016
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|
||||||
ids_info = 476017
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|
||||||
shop_archetype = equipment\models\st\ku_thruster.3db
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|
||||||
material_library = equipment\models\ku_equip.mat
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|
||||||
|
|
||||||
; Sublight-Modul
|
|
||||||
[Good]
|
|
||||||
nickname = jump_drive
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|
||||||
equipment = jump_drive
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|
||||||
category = equipment
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|
||||||
price = 75000
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|
||||||
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
|
|
||||||
combinable = false
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|
||||||
ids_name = 265001
|
|
||||||
ids_info = 265002
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|
||||||
shop_archetype = equipment\models\st\ku_thruster.3db
|
|
||||||
material_library = equipment\models\ku_equip.mat
|
|
||||||
@@ -24,186 +24,6 @@ cloakin_fx = no_cloakeffect01
|
|||||||
cloakout_fx = no_cloakeffect01
|
cloakout_fx = no_cloakeffect01
|
||||||
debris_type = debris_normal
|
debris_type = debris_normal
|
||||||
|
|
||||||
; REM cloak module (players: module slot 1, hp_cloak on HpVelocity in shiparch.ini)
|
|
||||||
[CloakingDevice]
|
|
||||||
nickname = cloak_module
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|
||||||
ids_name = 476000
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|
||||||
ids_info = 476001
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|
||||||
hit_pts = 8000
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|
||||||
DA_archetype = equipment\models\st\li_refractor_shield.3db
|
|
||||||
material_library = equipment\models\li_equip.mat
|
|
||||||
material_library = Ships\nomad\nomad_fx.txm
|
|
||||||
HP_child = HpConnect
|
|
||||||
mass = 2000
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|
||||||
volume = 0
|
|
||||||
power_usage = 0
|
|
||||||
cloakin_time = 4
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|
||||||
cloakout_time = 4
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|
||||||
cloakin_fx = no_cloakeffect01
|
|
||||||
cloakout_fx = no_cloakeffect01
|
|
||||||
debris_type = debris_normal
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|
||||||
lootable = false
|
|
||||||
|
|
||||||
; REM admin cloak: no rules (rem-server [Native.Cloak] FreeDevices), not sold - /addcargo
|
|
||||||
[CloakingDevice]
|
|
||||||
nickname = cloak_module_admin
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|
||||||
ids_name = 476002
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|
||||||
ids_info = 476003
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|
||||||
hit_pts = 8000
|
|
||||||
DA_archetype = equipment\models\st\li_refractor_shield.3db
|
|
||||||
material_library = equipment\models\li_equip.mat
|
|
||||||
material_library = Ships\nomad\nomad_fx.txm
|
|
||||||
HP_child = HpConnect
|
|
||||||
mass = 2000
|
|
||||||
volume = 0
|
|
||||||
power_usage = 0
|
|
||||||
cloakin_time = 1
|
|
||||||
cloakout_time = 1
|
|
||||||
cloakin_fx = no_cloakeffect01
|
|
||||||
cloakout_fx = no_cloakeffect01
|
|
||||||
debris_type = debris_normal
|
|
||||||
lootable = false
|
|
||||||
|
|
||||||
; REM cloak module: Nomad Cloak Module
|
|
||||||
[CloakingDevice]
|
|
||||||
nickname = cloak_module_nomad
|
|
||||||
ids_name = 476004
|
|
||||||
ids_info = 476005
|
|
||||||
hit_pts = 8000
|
|
||||||
DA_archetype = equipment\models\st\li_refractor_shield.3db
|
|
||||||
material_library = equipment\models\li_equip.mat
|
|
||||||
material_library = Ships\nomad\nomad_fx.txm
|
|
||||||
HP_child = HpConnect
|
|
||||||
mass = 2000
|
|
||||||
volume = 0
|
|
||||||
power_usage = 0
|
|
||||||
cloakin_time = 4
|
|
||||||
cloakout_time = 4
|
|
||||||
cloakin_fx = no_cloakeffect05
|
|
||||||
cloakout_fx = no_cloakeffect05
|
|
||||||
debris_type = debris_normal
|
|
||||||
lootable = false
|
|
||||||
|
|
||||||
; REM cloak module: Osiris Cloak Module
|
|
||||||
[CloakingDevice]
|
|
||||||
nickname = cloak_module_osiris
|
|
||||||
ids_name = 476006
|
|
||||||
ids_info = 476007
|
|
||||||
hit_pts = 8000
|
|
||||||
DA_archetype = equipment\models\st\li_refractor_shield.3db
|
|
||||||
material_library = equipment\models\li_equip.mat
|
|
||||||
material_library = Ships\nomad\nomad_fx.txm
|
|
||||||
HP_child = HpConnect
|
|
||||||
mass = 2000
|
|
||||||
volume = 0
|
|
||||||
power_usage = 0
|
|
||||||
cloakin_time = 5
|
|
||||||
cloakout_time = 5
|
|
||||||
cloakin_fx = no_cloakeffect06
|
|
||||||
cloakout_fx = no_cloakeffect06
|
|
||||||
debris_type = debris_normal
|
|
||||||
lootable = false
|
|
||||||
|
|
||||||
; REM cloak module: Gunboat Cloak Module
|
|
||||||
[CloakingDevice]
|
|
||||||
nickname = cloak_module_gunboat
|
|
||||||
ids_name = 476008
|
|
||||||
ids_info = 476009
|
|
||||||
hit_pts = 8000
|
|
||||||
DA_archetype = equipment\models\st\li_refractor_shield.3db
|
|
||||||
material_library = equipment\models\li_equip.mat
|
|
||||||
material_library = Ships\nomad\nomad_fx.txm
|
|
||||||
HP_child = HpConnect
|
|
||||||
mass = 2000
|
|
||||||
volume = 0
|
|
||||||
power_usage = 0
|
|
||||||
cloakin_time = 10
|
|
||||||
cloakout_time = 10
|
|
||||||
cloakin_fx = no_cloakeffect02
|
|
||||||
cloakout_fx = no_cloakeffect02
|
|
||||||
debris_type = debris_normal
|
|
||||||
lootable = false
|
|
||||||
|
|
||||||
; REM cloak module: Cruiser Cloak Module
|
|
||||||
[CloakingDevice]
|
|
||||||
nickname = cloak_module_cruiser
|
|
||||||
ids_name = 476010
|
|
||||||
ids_info = 476011
|
|
||||||
hit_pts = 8000
|
|
||||||
DA_archetype = equipment\models\st\li_refractor_shield.3db
|
|
||||||
material_library = equipment\models\li_equip.mat
|
|
||||||
material_library = Ships\nomad\nomad_fx.txm
|
|
||||||
HP_child = HpConnect
|
|
||||||
mass = 2000
|
|
||||||
volume = 0
|
|
||||||
power_usage = 0
|
|
||||||
cloakin_time = 10
|
|
||||||
cloakout_time = 10
|
|
||||||
cloakin_fx = no_cloakeffect03
|
|
||||||
cloakout_fx = no_cloakeffect03
|
|
||||||
debris_type = debris_normal
|
|
||||||
lootable = false
|
|
||||||
|
|
||||||
; REM cloak module: Battleship Cloak Module
|
|
||||||
[CloakingDevice]
|
|
||||||
nickname = cloak_module_battleship
|
|
||||||
ids_name = 476012
|
|
||||||
ids_info = 476013
|
|
||||||
hit_pts = 8000
|
|
||||||
DA_archetype = equipment\models\st\li_refractor_shield.3db
|
|
||||||
material_library = equipment\models\li_equip.mat
|
|
||||||
material_library = Ships\nomad\nomad_fx.txm
|
|
||||||
HP_child = HpConnect
|
|
||||||
mass = 2000
|
|
||||||
volume = 0
|
|
||||||
power_usage = 0
|
|
||||||
cloakin_time = 10
|
|
||||||
cloakout_time = 10
|
|
||||||
cloakin_fx = no_cloakeffect04
|
|
||||||
cloakout_fx = no_cloakeffect04
|
|
||||||
debris_type = debris_normal
|
|
||||||
lootable = false
|
|
||||||
|
|
||||||
; REM cloak module: Nomad Gunboat Cloak Module
|
|
||||||
[CloakingDevice]
|
|
||||||
nickname = cloak_module_nomad_gunboat
|
|
||||||
ids_name = 476014
|
|
||||||
ids_info = 476015
|
|
||||||
hit_pts = 8000
|
|
||||||
DA_archetype = equipment\models\st\li_refractor_shield.3db
|
|
||||||
material_library = equipment\models\li_equip.mat
|
|
||||||
material_library = Ships\nomad\nomad_fx.txm
|
|
||||||
HP_child = HpConnect
|
|
||||||
mass = 2000
|
|
||||||
volume = 0
|
|
||||||
power_usage = 0
|
|
||||||
cloakin_time = 10
|
|
||||||
cloakout_time = 10
|
|
||||||
cloakin_fx = no_cloakeffect_gunboat
|
|
||||||
cloakout_fx = no_cloakeffect_gunboat
|
|
||||||
debris_type = debris_normal
|
|
||||||
lootable = false
|
|
||||||
|
|
||||||
; REM cloak module: Nomad Battleship Cloak Module
|
|
||||||
[CloakingDevice]
|
|
||||||
nickname = cloak_module_nomad_battleship
|
|
||||||
ids_name = 476016
|
|
||||||
ids_info = 476017
|
|
||||||
hit_pts = 8000
|
|
||||||
DA_archetype = equipment\models\st\li_refractor_shield.3db
|
|
||||||
material_library = equipment\models\li_equip.mat
|
|
||||||
material_library = Ships\nomad\nomad_fx.txm
|
|
||||||
HP_child = HpConnect
|
|
||||||
mass = 2000
|
|
||||||
volume = 0
|
|
||||||
power_usage = 0
|
|
||||||
cloakin_time = 10
|
|
||||||
cloakout_time = 10
|
|
||||||
cloakin_fx = no_cloakeffect_battleship
|
|
||||||
cloakout_fx = no_cloakeffect_battleship
|
|
||||||
debris_type = debris_normal
|
|
||||||
lootable = false
|
|
||||||
|
|
||||||
[CloakingDevice]
|
[CloakingDevice]
|
||||||
nickname = cloak_nomad
|
nickname = cloak_nomad
|
||||||
ids_name = 1
|
ids_name = 1
|
||||||
|
|||||||
@@ -549,17 +549,16 @@ effect_crc = 116864929
|
|||||||
|
|
||||||
[VisEffect]
|
[VisEffect]
|
||||||
nickname = gf_tradeinnerring
|
nickname = gf_tradeinnerring
|
||||||
alchemy = fx\misc\gf_tradeinnerring.tale
|
alchemy = fx\misc\gf_tradeinnerring.ale
|
||||||
effect_crc = -141786875
|
effect_crc = -141786875
|
||||||
textures = fx\sarma.txm
|
textures = fx\sarma.txm
|
||||||
textures = fx\beam.txm
|
textures = fx\beam.txm
|
||||||
textures = fx\newglows.txm
|
|
||||||
|
|
||||||
[VisEffect]
|
[VisEffect]
|
||||||
nickname = gf_tradelaneendsplash
|
nickname = gf_tradelaneendsplash
|
||||||
alchemy = fx\misc\gf_tradelaneendsplash.tale
|
alchemy = fx\misc\gf_tradelaneendsplash.ale
|
||||||
effect_crc = 272986435
|
effect_crc = 272986435
|
||||||
textures = fx\newglows.txm
|
textures = fx\planetflare.txm
|
||||||
|
|
||||||
[VisEffect]
|
[VisEffect]
|
||||||
nickname = gf_tradelaneflash
|
nickname = gf_tradelaneflash
|
||||||
@@ -569,13 +568,11 @@ textures = fx\sarma.txm
|
|||||||
|
|
||||||
[VisEffect]
|
[VisEffect]
|
||||||
nickname = tradelaneinship01
|
nickname = tradelaneinship01
|
||||||
alchemy = fx\misc\gf_tradelaneinship01.tale
|
alchemy = fx\misc\gf_tradelaneinship01.ale
|
||||||
effect_crc = -422626017
|
effect_crc = -422626017
|
||||||
textures = fx\sarma.txm
|
textures = fx\sarma.txm
|
||||||
textures = fx\flwt.txm
|
textures = fx\planetflare.txm
|
||||||
textures = fx\efx.txm
|
textures = fx\kioncannon.txm
|
||||||
textures = FX\smoke.txm
|
|
||||||
textures = fx\newglows.txm
|
|
||||||
|
|
||||||
[VisEffect]
|
[VisEffect]
|
||||||
nickname = tradelaneship01donut
|
nickname = tradelaneship01donut
|
||||||
@@ -608,13 +605,10 @@ textures = fx\planetflare.txm
|
|||||||
|
|
||||||
[VisEffect]
|
[VisEffect]
|
||||||
nickname = tradelaneshipdebris01
|
nickname = tradelaneshipdebris01
|
||||||
alchemy = fx\misc\gf_tradelaneship01.tale
|
alchemy = fx\misc\gf_tradelaneship01.ale
|
||||||
effect_crc = 383368615
|
effect_crc = 383368615
|
||||||
textures = fx\sarma.txm
|
textures = fx\beam.txm
|
||||||
textures = fx\flwt.txm
|
textures = fx\planetflare.txm
|
||||||
textures = fx\efx.txm
|
|
||||||
textures = FX\smoke.txm
|
|
||||||
textures = fx\newglows.txm
|
|
||||||
|
|
||||||
[VisEffect]
|
[VisEffect]
|
||||||
nickname = tradelaneshipdebris03
|
nickname = tradelaneshipdebris03
|
||||||
|
|||||||
@@ -3372,18 +3372,6 @@ nickname = gf_TLR_powerout
|
|||||||
effect_type = EFT_DAMAGE_LARGE_SHIELD
|
effect_type = EFT_DAMAGE_LARGE_SHIELD
|
||||||
vis_effect = gf_TLR_powerout
|
vis_effect = gf_TLR_powerout
|
||||||
|
|
||||||
; REM jump drive: its activation sound when it starts to charge (REM client, rem-server [Native.JumpDrive])
|
|
||||||
[Effect]
|
|
||||||
nickname = jumpdrive_charge
|
|
||||||
effect_type = EFT_LANE_SHIP
|
|
||||||
snd_effect = engine_no_cruise_start
|
|
||||||
|
|
||||||
; REM jump drive: its hum while it charges, on the ship until the jump (a travel effect: it runs until stopped)
|
|
||||||
[Effect]
|
|
||||||
nickname = jumpdrive_charge_loop
|
|
||||||
effect_type = EFT_LANE_SHIP_TRAVEL
|
|
||||||
snd_effect = engine_no_cruise_loop
|
|
||||||
|
|
||||||
[Effect]
|
[Effect]
|
||||||
nickname = basic_tl_ship_enter
|
nickname = basic_tl_ship_enter
|
||||||
effect_type = EFT_LANE_SHIP
|
effect_type = EFT_LANE_SHIP
|
||||||
|
|||||||
@@ -24,8 +24,8 @@ max_rgb = 0, 0, 100
|
|||||||
[layer]
|
[layer]
|
||||||
texture = jumptube
|
texture = jumptube
|
||||||
color = 0, 0, 200
|
color = 0, 0, 200
|
||||||
near_alpha = 0.8
|
near_alpha_factor = 0.8
|
||||||
far_alpha = 0
|
far_alpha_factor = 0
|
||||||
radius_factor = 1.5
|
radius_factor = 1.5
|
||||||
u_offset = 0
|
u_offset = 0
|
||||||
v_offset = 0
|
v_offset = 0
|
||||||
@@ -36,8 +36,8 @@ v_scale = 10
|
|||||||
[layer]
|
[layer]
|
||||||
texture = jumptube5
|
texture = jumptube5
|
||||||
color = 100, 200, 255
|
color = 100, 200, 255
|
||||||
near_alpha = 1
|
near_alpha_factor = 1
|
||||||
far_alpha = 0
|
far_alpha_factor = 0
|
||||||
radius_factor = 1
|
radius_factor = 1
|
||||||
u_offset = 0.5
|
u_offset = 0.5
|
||||||
v_offset = 0.33
|
v_offset = 0.33
|
||||||
@@ -71,8 +71,8 @@ max_rgb = 255, 255, 255
|
|||||||
[layer]
|
[layer]
|
||||||
texture = jumptube
|
texture = jumptube
|
||||||
color = 0, 0, 200
|
color = 0, 0, 200
|
||||||
near_alpha = 0.8
|
near_alpha_factor = 0.8
|
||||||
far_alpha = 0
|
far_alpha_factor = 0
|
||||||
radius_factor = 1.5
|
radius_factor = 1.5
|
||||||
u_offset = 0
|
u_offset = 0
|
||||||
v_offset = 0
|
v_offset = 0
|
||||||
@@ -83,8 +83,8 @@ v_scale = 10
|
|||||||
[layer]
|
[layer]
|
||||||
texture = jumptube5
|
texture = jumptube5
|
||||||
color = 255, 255, 255
|
color = 255, 255, 255
|
||||||
near_alpha = 1
|
near_alpha_factor = 1
|
||||||
far_alpha = 0
|
far_alpha_factor = 0
|
||||||
radius_factor = 1
|
radius_factor = 1
|
||||||
u_offset = 0.5
|
u_offset = 0.5
|
||||||
v_offset = 0.33
|
v_offset = 0.33
|
||||||
@@ -110,34 +110,34 @@ near_alpha = 1
|
|||||||
far_alpha = 1
|
far_alpha = 1
|
||||||
num_t_steps = 200
|
num_t_steps = 200
|
||||||
num_s_steps = 12
|
num_s_steps = 12
|
||||||
min_rotation = -0.35
|
min_rotation = 3
|
||||||
max_rotation = 0.35
|
max_rotation = -3
|
||||||
min_rgb = 0, 0, 30
|
min_rgb = 0, 0, 30
|
||||||
max_rgb = 16, 30, 65
|
max_rgb = 0, 0, 100
|
||||||
|
|
||||||
[layer]
|
[layer]
|
||||||
texture = jumptube
|
texture = jumptube
|
||||||
color = 0, 0, 200
|
color = 0, 0, 200
|
||||||
near_alpha = 0.8
|
near_alpha_factor = 0.8
|
||||||
far_alpha = 0
|
far_alpha_factor = 0
|
||||||
radius_factor = 1.5
|
radius_factor = 1.5
|
||||||
u_offset = 0
|
u_offset = 0
|
||||||
v_offset = 0
|
v_offset = 0
|
||||||
du = 0.055
|
du = 0.1
|
||||||
dv = 0.07
|
dv = 0.07
|
||||||
v_scale = 10
|
v_scale = 10
|
||||||
|
|
||||||
[layer]
|
[layer]
|
||||||
texture = jumptube5
|
texture = jumptube5
|
||||||
color = 100, 200, 255
|
color = 100, 200, 255
|
||||||
near_alpha = 1
|
near_alpha_factor = 1
|
||||||
far_alpha = 0
|
far_alpha_factor = 0
|
||||||
radius_factor = 1
|
radius_factor = 1
|
||||||
u_offset = 0.5
|
u_offset = 0.5
|
||||||
v_offset = 0.33
|
v_offset = 0.33
|
||||||
du = -0.095
|
du = -0.2
|
||||||
dv = 0.16
|
dv = 0.1
|
||||||
v_scale = 13.7
|
v_scale = 15
|
||||||
|
|
||||||
[gate_tunnel]
|
[gate_tunnel]
|
||||||
nickname = gate_tunnel_liberty
|
nickname = gate_tunnel_liberty
|
||||||
@@ -165,8 +165,8 @@ max_rgb = 100, 100, 255
|
|||||||
[layer]
|
[layer]
|
||||||
texture = jumptube
|
texture = jumptube
|
||||||
color = 50, 50, 200
|
color = 50, 50, 200
|
||||||
near_alpha = 1
|
near_alpha_factor = 1
|
||||||
far_alpha = 0
|
far_alpha_factor = 0
|
||||||
radius_factor = 1
|
radius_factor = 1
|
||||||
u_offset = 0
|
u_offset = 0
|
||||||
v_offset = 0
|
v_offset = 0
|
||||||
@@ -177,8 +177,8 @@ v_scale = 10
|
|||||||
[layer]
|
[layer]
|
||||||
texture = jumptube5
|
texture = jumptube5
|
||||||
color = 0, 50, 255
|
color = 0, 50, 255
|
||||||
near_alpha = 0.5
|
near_alpha_factor = 0.5
|
||||||
far_alpha = 0.3
|
far_alpha_factor = 0.3
|
||||||
radius_factor = 1
|
radius_factor = 1
|
||||||
u_offset = 0.5
|
u_offset = 0.5
|
||||||
v_offset = 0.33
|
v_offset = 0.33
|
||||||
@@ -186,53 +186,3 @@ du = -0.05
|
|||||||
dv = 0.7
|
dv = 0.7
|
||||||
v_scale = 10
|
v_scale = 10
|
||||||
|
|
||||||
|
|
||||||
; REM: irregular jump-hole presentation; no route/protocol changes.
|
|
||||||
[gate_tunnel]
|
|
||||||
nickname = rem_tunnel_hole
|
|
||||||
warp_chaos = 1 ; REM warp: 0 calm (gates), 1 chaotic (swirl, jolts, suns)
|
|
||||||
write_depth_buffer = 0
|
|
||||||
num_spline_control_points = 9
|
|
||||||
x_range = 850
|
|
||||||
y_range = 700
|
|
||||||
z_range = 20000
|
|
||||||
min_radius = 50
|
|
||||||
max_radius = 100
|
|
||||||
far_radius_factor = 0
|
|
||||||
min_speed = 0.003
|
|
||||||
max_speed = 0.08
|
|
||||||
time_to_max_speed = 5
|
|
||||||
fade_distance = 0.1
|
|
||||||
near_alpha = 1
|
|
||||||
far_alpha = 1
|
|
||||||
num_t_steps = 200
|
|
||||||
num_s_steps = 12
|
|
||||||
min_rotation = -0.85
|
|
||||||
max_rotation = 0.85
|
|
||||||
min_rgb = 0, 0, 30
|
|
||||||
max_rgb = 16, 30, 65
|
|
||||||
|
|
||||||
[layer]
|
|
||||||
texture = jumptube
|
|
||||||
color = 55, 25, 140
|
|
||||||
near_alpha = 0.8
|
|
||||||
far_alpha = 0
|
|
||||||
radius_factor = 1.5
|
|
||||||
u_offset = 0
|
|
||||||
v_offset = 0
|
|
||||||
du = 0.055
|
|
||||||
dv = 0.07
|
|
||||||
v_scale = 10
|
|
||||||
|
|
||||||
[layer]
|
|
||||||
texture = jumptube5
|
|
||||||
color = 130, 145, 255
|
|
||||||
near_alpha = 1
|
|
||||||
far_alpha = 0
|
|
||||||
radius_factor = 1
|
|
||||||
u_offset = 0.5
|
|
||||||
v_offset = 0.33
|
|
||||||
du = -0.16
|
|
||||||
dv = 0.16
|
|
||||||
v_scale = 11.3
|
|
||||||
|
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ kill_time_before_done = 0.65
|
|||||||
jump_tunnel_effect = jump_tunnel_interior_player
|
jump_tunnel_effect = jump_tunnel_interior_player
|
||||||
jump_tunnel = gate_tunnel_bretonia
|
jump_tunnel = gate_tunnel_bretonia
|
||||||
jump_ambient = 25, 25, 50
|
jump_ambient = 25, 25, 50
|
||||||
jump_background_color = 8, 12, 28
|
jump_background_color = 255, 255, 255
|
||||||
|
|
||||||
[JumpGateEffect]
|
[JumpGateEffect]
|
||||||
nickname = jump_effect_asteroid_belt
|
nickname = jump_effect_asteroid_belt
|
||||||
@@ -30,7 +30,7 @@ kill_time_before_done = 0.65
|
|||||||
jump_tunnel_effect = jump_tunnel_interior_player
|
jump_tunnel_effect = jump_tunnel_interior_player
|
||||||
jump_tunnel = gate_tunnel_bretonia
|
jump_tunnel = gate_tunnel_bretonia
|
||||||
jump_ambient = 25, 25, 50
|
jump_ambient = 25, 25, 50
|
||||||
jump_background_color = 8, 12, 28
|
jump_background_color = 255, 255, 255
|
||||||
|
|
||||||
[JumpGateEffect]
|
[JumpGateEffect]
|
||||||
nickname = jump_effect_liberty
|
nickname = jump_effect_liberty
|
||||||
@@ -45,7 +45,7 @@ kill_time_before_done = 0.65
|
|||||||
jump_tunnel_effect = jump_tunnel_interior_player
|
jump_tunnel_effect = jump_tunnel_interior_player
|
||||||
jump_tunnel = gate_tunnel_bretonia
|
jump_tunnel = gate_tunnel_bretonia
|
||||||
jump_ambient = 25, 25, 50
|
jump_ambient = 25, 25, 50
|
||||||
jump_background_color = 8, 12, 28
|
jump_background_color = 255, 255, 255
|
||||||
|
|
||||||
[JumpGateEffect]
|
[JumpGateEffect]
|
||||||
nickname = jump_effect_bretonia
|
nickname = jump_effect_bretonia
|
||||||
@@ -53,14 +53,14 @@ glow_ring_effect = jumpgate_tunnel, jumpgate_rings, jumpgate_rings, jumpgate_end
|
|||||||
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5, HpFX5
|
glow_ring_hp = HpFX2, HpFX3, HpFX4, HpFX5, HpFX5
|
||||||
glow_create_time = 1, 3, 5, 7, 9
|
glow_create_time = 1, 3, 5, 7, 9
|
||||||
jump_out_time = 1.5
|
jump_out_time = 1.5
|
||||||
jump_out_tunnel_time = 6
|
jump_out_tunnel_time = 3.5
|
||||||
jump_in_tunnel_time = 2.5
|
jump_in_tunnel_time = 1.5
|
||||||
jump_in_time = 1
|
jump_in_time = 1
|
||||||
kill_time_before_done = 0.6
|
kill_time_before_done = 0.6
|
||||||
jump_tunnel_effect = jump_tunnel_interior_player
|
jump_tunnel_effect = jump_tunnel_interior_player
|
||||||
jump_tunnel = gate_tunnel_bretonia
|
jump_tunnel = gate_tunnel_bretonia
|
||||||
jump_ambient = 25, 25, 50
|
jump_ambient = 25, 25, 50
|
||||||
jump_background_color = 8, 12, 28
|
jump_background_color = 255, 255, 255
|
||||||
|
|
||||||
[JumpGateEffect]
|
[JumpGateEffect]
|
||||||
nickname = jump_effect_hole
|
nickname = jump_effect_hole
|
||||||
@@ -73,7 +73,7 @@ jump_in_tunnel_time = 1.5
|
|||||||
jump_in_time = 1
|
jump_in_time = 1
|
||||||
kill_time_before_done = 0.6
|
kill_time_before_done = 0.6
|
||||||
jump_tunnel_effect = jump_tunnel_interior_player
|
jump_tunnel_effect = jump_tunnel_interior_player
|
||||||
jump_tunnel = rem_tunnel_hole
|
jump_tunnel = gate_tunnel_bretonia
|
||||||
jump_ambient = 25, 25, 50
|
jump_ambient = 25, 25, 50
|
||||||
jump_background_color = 14, 8, 26
|
jump_background_color = 255, 255, 255
|
||||||
|
|
||||||
|
|||||||
@@ -1,53 +0,0 @@
|
|||||||
; REM: the colours of a jump gate's warp tunnel by the region of the system it leads to (jump holes keep
|
|
||||||
; their own look, see warp_chaos in gate_tunnel.ini). Read once by the client.
|
|
||||||
; cloud_color = the near and the far cloud layer, r, g, b each (0..255; brighter = more glow)
|
|
||||||
; dark = 0..1, how much the clouds hide the stars and darken the tunnel (black smoke)
|
|
||||||
; system = the systems of the region (several per line, as many lines as needed)
|
|
||||||
; A system in no list takes the section named "default".
|
|
||||||
|
|
||||||
[WarpRegion]
|
|
||||||
nickname = default
|
|
||||||
cloud_color = 36, 71, 204, 26, 87, 180
|
|
||||||
dark = 0
|
|
||||||
|
|
||||||
[WarpRegion]
|
|
||||||
nickname = blue ; Kusari
|
|
||||||
cloud_color = 36, 71, 204, 26, 87, 180
|
|
||||||
dark = 0
|
|
||||||
system = Ku01, Ku02, Ku03, Ku04, Ku05, Ku06, Ku07
|
|
||||||
system = Iw05, Iw06, Hi01, Ew02
|
|
||||||
|
|
||||||
[WarpRegion]
|
|
||||||
nickname = green ; the Sigmas and Omicrons in the east
|
|
||||||
cloud_color = 26, 158, 77, 46, 178, 140
|
|
||||||
dark = 0
|
|
||||||
system = Bw05, Bw06, Bw07, Bw11
|
|
||||||
system = St01, St02, St03, St03b, St02c, ST04, St05, FP7_system
|
|
||||||
system = Ew04, Ew05, Ew06, Hi02
|
|
||||||
|
|
||||||
[WarpRegion]
|
|
||||||
nickname = brown ; Rheinland and the Omegas south of it
|
|
||||||
cloud_color = 178, 97, 31, 140, 71, 26
|
|
||||||
dark = 0
|
|
||||||
system = Rh01, Rh02, Rh03, Rh04, Rh05
|
|
||||||
system = Bw03, Bw04, Ew03, Iw02
|
|
||||||
|
|
||||||
[WarpRegion]
|
|
||||||
nickname = white ; the Tau band
|
|
||||||
cloud_color = 153, 153, 158, 191, 184, 173
|
|
||||||
dark = 0
|
|
||||||
system = Bw08, Bw09, Bw10, Ew01, LI07
|
|
||||||
|
|
||||||
[WarpRegion]
|
|
||||||
nickname = red ; Bretonia
|
|
||||||
cloud_color = 191, 38, 31, 140, 26, 46
|
|
||||||
dark = 0
|
|
||||||
system = Br01, Br02, Br03, Br04, Br05, Br06
|
|
||||||
system = Bw01, Bw02
|
|
||||||
|
|
||||||
[WarpRegion]
|
|
||||||
nickname = black ; Liberty
|
|
||||||
cloud_color = 15, 18, 28, 25, 25, 35
|
|
||||||
dark = 0.85
|
|
||||||
system = Li01, Li02, Li03, Li04, Li05, LI06
|
|
||||||
system = Iw01, Iw03, Iw04
|
|
||||||
|
Before Width: | Height: | Size: 32 MiB After Width: | Height: | Size: 32 MiB |
|
Before Width: | Height: | Size: 3.5 MiB After Width: | Height: | Size: 3.5 MiB |
|
Before Width: | Height: | Size: 5.9 MiB After Width: | Height: | Size: 5.9 MiB |
|
Before Width: | Height: | Size: 7.9 MiB After Width: | Height: | Size: 7.9 MiB |
|
Before Width: | Height: | Size: 10 MiB After Width: | Height: | Size: 10 MiB |
|
Before Width: | Height: | Size: 14 MiB After Width: | Height: | Size: 14 MiB |
|
Before Width: | Height: | Size: 24 MiB After Width: | Height: | Size: 24 MiB |
|
Before Width: | Height: | Size: 2.6 MiB After Width: | Height: | Size: 2.6 MiB |
@@ -1,23 +0,0 @@
|
|||||||
; REM: the main menu's black hole scene (one of the intro scenes picked at random at start-up).
|
|
||||||
; The renderer traces it through the Schwarzschild metric onto the room scene's empty sky; where it
|
|
||||||
; cannot (HDR off, MSAA, an older renderer), the menu shows one of the other scenes instead.
|
|
||||||
[BlackHole]
|
|
||||||
base = Intro5_Base
|
|
||||||
; the hole in the scene (Scripts\Intro\intro_blackhole.thn), m
|
|
||||||
pos = 4300, 500, -24000
|
|
||||||
; its event horizon (Schwarzschild radius), m -- the camera is 24 of them away
|
|
||||||
schwarzschild_radius = 1000
|
|
||||||
; the accretion disk: its normal and a reference axis in its plane; inner (the innermost stable
|
|
||||||
; orbit is 3) and outer radius in Schwarzschild radii
|
|
||||||
disk_normal = 0.10, 0.985, 0.14
|
|
||||||
disk_axis = 1, 0, 0
|
|
||||||
disk_radii = 3, 15
|
|
||||||
; emission scale, peak temperature (K), relativistic beaming (0 off .. 1 physical)
|
|
||||||
disk_brightness = 1.0
|
|
||||||
disk_temperature = 6500
|
|
||||||
doppler = 1.0
|
|
||||||
; the lensed star field and galaxy band behind it
|
|
||||||
sky_brightness = 1.0
|
|
||||||
galaxy = 0.3, 0.8
|
|
||||||
; the disk's angular speed at its inner edge, rad/s (outwards it slows as r^-1.5)
|
|
||||||
disk_spin = 0.35
|
|
||||||
@@ -1,47 +0,0 @@
|
|||||||
; REM: volumetric clouds in main menu scenes (one of the intro scenes picked at random at start-up).
|
|
||||||
; The renderer draws each [Nebula] as a lit volume over its base's room scene; without volumetric
|
|
||||||
; nebulae (NebulaVolume off, HDR off) the scene shows without them. Positions are in the scene's
|
|
||||||
; THN coordinates (m; the camera at the origin looks down -z).
|
|
||||||
|
|
||||||
; the crystal graveyard (Scripts\Intro\intro_crystals.thn): a cloud bank behind and round the spires
|
|
||||||
[Nebula]
|
|
||||||
base = Intro6_Base
|
|
||||||
pos = 1700, 300, -6500
|
|
||||||
; yaw, pitch, roll (degrees) and the ellipsoid's radii (m)
|
|
||||||
rotate = 0, 0, 18
|
|
||||||
size = 2600, 900, 1400
|
|
||||||
; fog colour (0..1) and how far one sees inside (m: less is denser)
|
|
||||||
fog_color = 0.02, 0.04, 0.1
|
|
||||||
fog_distance = 6000
|
|
||||||
; cloud puffs: radius (m), drift, colour a / b, ambient light, the star's light through them, opacity
|
|
||||||
puff_radius = 380
|
|
||||||
drift = 1
|
|
||||||
puff_color_a = 0.16, 0.26, 0.55
|
|
||||||
puff_color_b = 0.04, 0.08, 0.22
|
|
||||||
ambient = 0.02, 0.04, 0.1
|
|
||||||
burn_through = 0.45
|
|
||||||
max_alpha = 0.4
|
|
||||||
; lightning: seconds between flashes, flash length (s), intensity, and its hue
|
|
||||||
lightning = 12, 0.4, 1
|
|
||||||
lightning_color = 0.6, 0.8, 1
|
|
||||||
; the star it is lit from (Sun_1 in the THN) and its reach (m)
|
|
||||||
sun = 3791, 766, -9000, 60000
|
|
||||||
|
|
||||||
; a thinner bank drifting in front, lower left
|
|
||||||
[Nebula]
|
|
||||||
base = Intro6_Base
|
|
||||||
pos = -500, -700, -3400
|
|
||||||
rotate = 30, 0, -10
|
|
||||||
size = 1200, 400, 700
|
|
||||||
fog_color = 0.02, 0.035, 0.08
|
|
||||||
fog_distance = 7000
|
|
||||||
puff_radius = 260
|
|
||||||
drift = 1.5
|
|
||||||
puff_color_a = 0.14, 0.22, 0.48
|
|
||||||
puff_color_b = 0.03, 0.07, 0.2
|
|
||||||
ambient = 0.02, 0.03, 0.08
|
|
||||||
burn_through = 0.5
|
|
||||||
max_alpha = 0.3
|
|
||||||
lightning = 30, 0.3, 0.6
|
|
||||||
lightning_color = 0.6, 0.8, 1
|
|
||||||
sun = 3791, 766, -9000, 60000
|
|
||||||
@@ -331,15 +331,6 @@ id = USER_REM_WAYPOINT_BOT
|
|||||||
[key]
|
[key]
|
||||||
id = USER_REM_SECTOR_SCANNER
|
id = USER_REM_SECTOR_SCANNER
|
||||||
|
|
||||||
[key]
|
|
||||||
id = USER_CLOAK
|
|
||||||
|
|
||||||
[key]
|
|
||||||
id = USER_REM_JUMPDRIVE
|
|
||||||
|
|
||||||
[key]
|
|
||||||
id = USER_REM_HUDLESS
|
|
||||||
|
|
||||||
[key]
|
[key]
|
||||||
id = USER_REM_WAYPOINTS
|
id = USER_REM_WAYPOINTS
|
||||||
|
|
||||||
|
|||||||
@@ -1073,28 +1073,6 @@ ids_name = 524526
|
|||||||
ids_info = 524527
|
ids_info = 524527
|
||||||
state = keydown
|
state = keydown
|
||||||
|
|
||||||
[KeyCmd]
|
|
||||||
nickname = USER_REM_HUDLESS
|
|
||||||
ids_name = 524528
|
|
||||||
ids_info = 524529
|
|
||||||
state = keydown
|
|
||||||
|
|
||||||
; REM: the player cloak (cloaking device in a module slot, rem-server [Native.Cloak])
|
|
||||||
[KeyCmd]
|
|
||||||
nickname = USER_CLOAK
|
|
||||||
ids_name = 524530
|
|
||||||
ids_info = 524531
|
|
||||||
state = keydown
|
|
||||||
key = "C", SHIFT
|
|
||||||
|
|
||||||
; REM: the jump drive (module slot 1, rem-server [Native.JumpDrive]) to the last waypoint
|
|
||||||
[KeyCmd]
|
|
||||||
nickname = USER_REM_JUMPDRIVE
|
|
||||||
ids_name = 524532
|
|
||||||
ids_info = 524533
|
|
||||||
state = keydown
|
|
||||||
key = "K"
|
|
||||||
|
|
||||||
[KeyMap]
|
[KeyMap]
|
||||||
nickname = IDR_ALWAYS_PRESENT
|
nickname = IDR_ALWAYS_PRESENT
|
||||||
key = USER_REM_WAYPOINTS
|
key = USER_REM_WAYPOINTS
|
||||||
@@ -1102,7 +1080,6 @@ key = USER_REM_BASE
|
|||||||
key = USER_REM_MISSIONS
|
key = USER_REM_MISSIONS
|
||||||
key = USER_REM_CONTRACTS
|
key = USER_REM_CONTRACTS
|
||||||
key = USER_REM_PLAYER
|
key = USER_REM_PLAYER
|
||||||
key = USER_REM_HUDLESS
|
|
||||||
key = USER_YES
|
key = USER_YES
|
||||||
key = USER_NO
|
key = USER_NO
|
||||||
key = USER_CANCEL
|
key = USER_CANCEL
|
||||||
@@ -1139,8 +1116,6 @@ nickname = IDR_GAMEFLOW
|
|||||||
[KeyMap]
|
[KeyMap]
|
||||||
nickname = IDR_SPACE
|
nickname = IDR_SPACE
|
||||||
key = USER_REM_SECTOR_SCANNER
|
key = USER_REM_SECTOR_SCANNER
|
||||||
key = USER_CLOAK
|
|
||||||
key = USER_REM_JUMPDRIVE
|
|
||||||
key = USER_REM_WAYPOINT_BOT
|
key = USER_REM_WAYPOINT_BOT
|
||||||
key = USER_REM_SENSOR_PROBE
|
key = USER_REM_SENSOR_PROBE
|
||||||
key = USER_REM_ACTIVATE_PROBE
|
key = USER_REM_ACTIVATE_PROBE
|
||||||
|
|||||||
@@ -1,10 +0,0 @@
|
|||||||
[CharacterEncounter]
|
|
||||||
Location = Li01_01_base, Cityscape
|
|
||||||
start_room = Cityscape
|
|
||||||
action = scripts\rem_arcs\manhattan_story_arc01_start.thn
|
|
||||||
autoplay
|
|
||||||
|
|
||||||
[Char]
|
|
||||||
npc = Trent
|
|
||||||
actor = trent
|
|
||||||
fidget = scripts\extras\fidget_stand_male_NULL.thn
|
|
||||||
@@ -10807,29 +10807,3 @@ cargo = commodity_ship_hull_panels, 25
|
|||||||
nickname = SECRET_transport_large_anomalie01
|
nickname = SECRET_transport_large_anomalie01
|
||||||
archetype = suprise_transport_large
|
archetype = suprise_transport_large
|
||||||
cargo = commodity_shield_schematic, 1
|
cargo = commodity_shield_schematic, 1
|
||||||
|
|
||||||
|
|
||||||
; Drone
|
|
||||||
|
|
||||||
[Loadout]
|
|
||||||
nickname = ge_drone_loadout01
|
|
||||||
archetype = ge_drone
|
|
||||||
equip = ge_gf6_engine_01, HpDrive01
|
|
||||||
equip = shield01_mark07_hf, HpShield01
|
|
||||||
equip = ge_fighter6_power01, HpPower01
|
|
||||||
equip = ge_s_scanner_01
|
|
||||||
equip = ge_s_tractor_01
|
|
||||||
equip = ge_s_thruster_01, HpThruster01
|
|
||||||
equip = rem_gun05_mark05, HpWeapon01
|
|
||||||
equip = rem_gun05_mark05, HpWeapon02
|
|
||||||
equip = rem_gun05_mark05, HpWeapon03
|
|
||||||
equip = rem_gun05_mark05, HpWeapon04
|
|
||||||
equip = ge_s_cm_01, HpCM01
|
|
||||||
cargo = ge_s_cm_01_ammo, 50
|
|
||||||
equip = LargeWhiteSpecial, HpHeadlight
|
|
||||||
equip = SlowSmallBlue, HpRunningLight01
|
|
||||||
equip = SlowSmallBlue, HpRunningLight02
|
|
||||||
equip = SlowSmallBlue, HpRunningLight03
|
|
||||||
equip = SlowSmallBlue, HpRunningLight04
|
|
||||||
equip = DockingLightRedSmall, HpDockLight01
|
|
||||||
equip = DockingLightRedSmall, HpDockLight02
|
|
||||||
@@ -81,7 +81,6 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
|||||||
hp_type = hp_fighter_power_special_10, HpPower01
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = port fin_lod1
|
obj = port fin_lod1
|
||||||
@@ -218,7 +217,6 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
|||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = Li_star_wing_lod1
|
obj = Li_star_wing_lod1
|
||||||
@@ -496,7 +494,6 @@ hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
steering_torque = 54000, 54000, 104000
|
steering_torque = 54000, 54000, 104000
|
||||||
angular_drag = 60000, 60000, 60000
|
angular_drag = 60000, 60000, 60000
|
||||||
rotation_inertia = 16800, 16800, 16800
|
rotation_inertia = 16800, 16800, 16800
|
||||||
@@ -1112,7 +1109,6 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
|||||||
hp_type = hp_fighter_power_special_10, HpPower01
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = br_fighter_tail_lod1
|
obj = br_fighter_tail_lod1
|
||||||
@@ -1213,7 +1209,6 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
|||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = br_port_wing_lod1
|
obj = br_port_wing_lod1
|
||||||
@@ -1358,7 +1353,6 @@ hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = br_freighter_port_wing_lod1
|
obj = br_freighter_port_wing_lod1
|
||||||
@@ -1995,7 +1989,6 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
|||||||
hp_type = hp_fighter_power_special_10, HpPower01
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = wing_starboard_lod1
|
obj = wing_starboard_lod1
|
||||||
@@ -2294,7 +2287,6 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
|||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = starboard_wing_lod1
|
obj = starboard_wing_lod1
|
||||||
@@ -2437,7 +2429,6 @@ hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 2
|
num_exhaust_nozzles = 2
|
||||||
|
|
||||||
@@ -3137,7 +3128,6 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
|||||||
hp_type = hp_fighter_power_special_10, HpPower01
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = port_wing_lod1
|
obj = port_wing_lod1
|
||||||
@@ -3267,7 +3257,6 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
|||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = Rh_port_wing_lod1
|
obj = Rh_port_wing_lod1
|
||||||
@@ -3410,7 +3399,6 @@ hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 2
|
num_exhaust_nozzles = 2
|
||||||
|
|
||||||
@@ -3948,7 +3936,6 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
|||||||
hp_type = hp_fighter_power_special_10, HpPower01
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = bh_topfin_lod1
|
obj = bh_topfin_lod1
|
||||||
@@ -4084,7 +4071,6 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
|||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = bh_topfin_lod1
|
obj = bh_topfin_lod1
|
||||||
@@ -4229,7 +4215,6 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
|||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = bh_topfin_lod1
|
obj = bh_topfin_lod1
|
||||||
@@ -4367,7 +4352,6 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
|||||||
hp_type = hp_fighter_power_special_10, HpPower01
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 2
|
num_exhaust_nozzles = 2
|
||||||
|
|
||||||
@@ -4481,7 +4465,6 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
|||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = fins_top_lod1
|
obj = fins_top_lod1
|
||||||
@@ -4609,7 +4592,6 @@ hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
HP_tractor_source = HpTractor_Source
|
HP_tractor_source = HpTractor_Source
|
||||||
num_exhaust_nozzles = 2
|
num_exhaust_nozzles = 2
|
||||||
|
|
||||||
@@ -4724,7 +4706,6 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
|||||||
hp_type = hp_fighter_power_special_10, HpPower01
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
@@ -4891,7 +4872,6 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
|||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = wing_port_lod1
|
obj = wing_port_lod1
|
||||||
@@ -5040,8 +5020,6 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
|||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
hp_type = hp_rem_module02, HpJump
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = wing_port_lod1
|
obj = wing_port_lod1
|
||||||
@@ -5187,7 +5165,6 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
|||||||
hp_type = hp_fighter_power_special_10, HpPower01
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
hp_type = hp_elite_shield_special_2, HpCloak01
|
hp_type = hp_elite_shield_special_2, HpCloak01
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
@@ -5288,7 +5265,6 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
|||||||
hp_type = hp_fighter_power_special_10, HpPower01
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = port_wing_lod1
|
obj = port_wing_lod1
|
||||||
@@ -5405,7 +5381,6 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
|||||||
hp_type = hp_fighter_power_special_10, HpPower01
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = cv_port_wing_lod1
|
obj = cv_port_wing_lod1
|
||||||
@@ -5549,7 +5524,6 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
|||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = cv_port_wing_lod1
|
obj = cv_port_wing_lod1
|
||||||
@@ -5683,8 +5657,6 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
|||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
hp_type = hp_rem_module02, HpJump
|
|
||||||
hp_type = hp_elite_shield_special_2, HpCloak01
|
hp_type = hp_elite_shield_special_2, HpCloak01
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
@@ -5835,7 +5807,6 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
|||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = cv_port_wing_g_lod1
|
obj = cv_port_wing_g_lod1
|
||||||
@@ -5985,7 +5956,6 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
|||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = cv_port_wing_b_lod1
|
obj = cv_port_wing_b_lod1
|
||||||
@@ -6125,7 +6095,6 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
|||||||
hp_type = hp_fighter_power_special_10, HpPower01
|
hp_type = hp_fighter_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = bw_port_wing01_lod1
|
obj = bw_port_wing01_lod1
|
||||||
@@ -6236,7 +6205,6 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
|||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = bw_port_wing01_lod1
|
obj = bw_port_wing01_lod1
|
||||||
@@ -6427,8 +6395,6 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
|||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
hp_type = hp_rem_module02, HpJump
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = bw_port_wing01_lod1
|
obj = bw_port_wing01_lod1
|
||||||
@@ -6563,7 +6529,6 @@ hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
steering_torque = 54000, 54000, 54000
|
steering_torque = 54000, 54000, 54000
|
||||||
angular_drag = 60000, 60000, 60000
|
angular_drag = 60000, 60000, 60000
|
||||||
rotation_inertia = 16800, 16800, 16800
|
rotation_inertia = 16800, 16800, 16800
|
||||||
@@ -6699,7 +6664,6 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
|||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = Or_star_wing_lod1
|
obj = Or_star_wing_lod1
|
||||||
@@ -8722,7 +8686,6 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
|||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
@@ -8894,7 +8857,6 @@ hp_type = hp_turret_special_1, HpTurret01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
|
||||||
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
|
||||||
@@ -9002,7 +8964,6 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
|||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = starboard_wing_lod1
|
obj = starboard_wing_lod1
|
||||||
@@ -9138,7 +9099,6 @@ hp_type = hp_countermeasure_dropper, HpEngine02
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
|
|
||||||
|
|
||||||
@@ -9185,7 +9145,6 @@ hp_type = hp_freighter_shield_special_1, HpCargo01, HpCargo02
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
steering_torque = 22405000, 22405000, 22405000
|
steering_torque = 22405000, 22405000, 22405000
|
||||||
angular_drag = 64000000, 64000000, 64000000
|
angular_drag = 64000000, 64000000, 64000000
|
||||||
rotation_inertia = 2000000, 18000000, 18000000
|
rotation_inertia = 2000000, 18000000, 18000000
|
||||||
@@ -9260,7 +9219,6 @@ cockpit = cockpits\hc_transport.ini
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
|
|
||||||
|
|
||||||
; Alpaca
|
; Alpaca
|
||||||
@@ -9340,7 +9298,6 @@ hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, H
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
steering_torque = 54000, 54000, 104000
|
steering_torque = 54000, 54000, 104000
|
||||||
angular_drag = 60000, 60000, 60000
|
angular_drag = 60000, 60000, 60000
|
||||||
rotation_inertia = 16800, 16800, 16800
|
rotation_inertia = 16800, 16800, 16800
|
||||||
@@ -9437,7 +9394,6 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
|||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = Or_star_wing_s_lod1
|
obj = Or_star_wing_s_lod1
|
||||||
@@ -9531,7 +9487,6 @@ hp_type = hp_turret_special_1, HpTurret_U1_01, HpTurret_U1_02, HpTurret_U1_03, H
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = lifter_clamp01_lod1
|
obj = lifter_clamp01_lod1
|
||||||
@@ -9617,7 +9572,6 @@ hp_type = hp_countermeasure_dropper, HpCM01
|
|||||||
hp_type = hp_fighter_engine_special_10, HpDrive01
|
hp_type = hp_fighter_engine_special_10, HpDrive01
|
||||||
hp_type = hp_freighter_power_special_10, HpPower01
|
hp_type = hp_freighter_power_special_10, HpPower01
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
@@ -10166,7 +10120,6 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
|||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
|
|
||||||
|
|
||||||
; HALLOWEEN JACK O LANTERN NPC
|
; HALLOWEEN JACK O LANTERN NPC
|
||||||
@@ -10286,8 +10239,6 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
|||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_fighter_power_special_1, HpPower02
|
hp_type = hp_fighter_power_special_1, HpPower02
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
hp_type = hp_rem_module02, HpJump
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = cv02_port_wing_lod1
|
obj = cv02_port_wing_lod1
|
||||||
@@ -10562,7 +10513,6 @@ hp_type = hp_fighter_engine_special_10, HpDrive01
|
|||||||
hp_type = hp_elite_power_special_10, HpPower01
|
hp_type = hp_elite_power_special_10, HpPower01
|
||||||
hp_type = hp_elite_power_special_1, HpPower02
|
hp_type = hp_elite_power_special_1, HpPower02
|
||||||
hp_type = hp_rem_module01, HpVelocity
|
hp_type = hp_rem_module01, HpVelocity
|
||||||
hp_type = hp_cloak, HpVelocity
|
|
||||||
|
|
||||||
[CollisionGroup]
|
[CollisionGroup]
|
||||||
obj = drone_port_wing01_lod1
|
obj = drone_port_wing01_lod1
|
||||||
|
|||||||
@@ -9849,15 +9849,3 @@ nomad = true
|
|||||||
loadout = neb_debris_load
|
loadout = neb_debris_load
|
||||||
solar_radius = 3000
|
solar_radius = 3000
|
||||||
shape_name = NNM_SM_COMMUNICATIONS
|
shape_name = NNM_SM_COMMUNICATIONS
|
||||||
|
|
||||||
; Construction Site
|
|
||||||
[Solar]
|
|
||||||
nickname = construction_site
|
|
||||||
type = NON_TARGETABLE
|
|
||||||
DA_archetype = solar\rem_misc\construction_site.3db
|
|
||||||
material_library = solar\rem_misc\construction_site.3db
|
|
||||||
LODranges = 0, 999999
|
|
||||||
mass = 10000
|
|
||||||
hit_pts = 1e36
|
|
||||||
solar_radius = 3000
|
|
||||||
shape_name = NNM_SM_COMMUNICATIONS
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
[Room_Info]
|
|
||||||
scene = ambient, Scripts\Intro\intro_blackhole.thn
|
|
||||||
|
|
||||||
[Room_Sound]
|
|
||||||
music = music_sigma_space
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
[Room_Info]
|
|
||||||
scene = ambient, Scripts\Intro\intro_crystals.thn
|
|
||||||
|
|
||||||
[Room_Sound]
|
|
||||||
music = music_iw_space
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[BaseInfo]
|
|
||||||
nickname = intro5_base
|
|
||||||
start_room = Cityscape
|
|
||||||
|
|
||||||
[Room]
|
|
||||||
nickname = Cityscape
|
|
||||||
file = Universe\Systems\Intro\Bases\Rooms\intro5_blackhole.ini
|
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
[BaseInfo]
|
|
||||||
nickname = intro6_base
|
|
||||||
start_room = Cityscape
|
|
||||||
|
|
||||||
[Room]
|
|
||||||
nickname = Cityscape
|
|
||||||
file = Universe\Systems\Intro\Bases\Rooms\intro6_crystals.ini
|
|
||||||
@@ -1665,20 +1665,6 @@ strid_name = 196766
|
|||||||
file = Universe\Systems\Intro\Bases\Intro4_Base.ini
|
file = Universe\Systems\Intro\Bases\Intro4_Base.ini
|
||||||
BGCS_base_run_by = W02bF35
|
BGCS_base_run_by = W02bF35
|
||||||
|
|
||||||
[Base]
|
|
||||||
nickname = Intro5_Base
|
|
||||||
system = Li01
|
|
||||||
strid_name = 196766
|
|
||||||
file = Universe\Systems\Intro\Bases\Intro5_Base.ini
|
|
||||||
BGCS_base_run_by = W02bF35
|
|
||||||
|
|
||||||
[Base]
|
|
||||||
nickname = Intro6_Base
|
|
||||||
system = Li01
|
|
||||||
strid_name = 196766
|
|
||||||
file = Universe\Systems\Intro\Bases\Intro6_Base.ini
|
|
||||||
BGCS_base_run_by = W02bF35
|
|
||||||
|
|
||||||
[Base]
|
[Base]
|
||||||
nickname = Ew06_01_Base
|
nickname = Ew06_01_Base
|
||||||
system = Ew06
|
system = Ew06
|
||||||
|
|||||||
@@ -24,8 +24,6 @@ MATERIAL_FRICTION = 0.1
|
|||||||
MATERIAL_ELASTICITY = 0.9
|
MATERIAL_ELASTICITY = 0.9
|
||||||
DEFAULT_LINEAR_DAMPING = 0.5
|
DEFAULT_LINEAR_DAMPING = 0.5
|
||||||
DEFAULT_ANGULAR_DAMPING = 0.2, 0.2, 0.2
|
DEFAULT_ANGULAR_DAMPING = 0.2, 0.2, 0.2
|
||||||
; REM: the jump drive flies ships faster than the default 1000 m/s (rem-server [Native.JumpDrive] WarpSpeed)
|
|
||||||
ANOM_LIMITS_MAX_VELOCITY = 3000
|
|
||||||
|
|
||||||
[CommConsts]
|
[CommConsts]
|
||||||
COMM_PLAYER_FAR_DIST = 6000
|
COMM_PLAYER_FAR_DIST = 6000
|
||||||
|
|||||||
|
After Width: | Height: | Size: 1.2 MiB |
@@ -41,12 +41,6 @@ rem.AddInfoCard(524524, "MODULE SLOT 9")
|
|||||||
rem.AddInfoCard(524525, "MODULE SLOT 10")
|
rem.AddInfoCard(524525, "MODULE SLOT 10")
|
||||||
rem.AddInfoCard(524526, "SECTOR SCANNER")
|
rem.AddInfoCard(524526, "SECTOR SCANNER")
|
||||||
rem.AddInfoCard(524527, "Shows / hides the 3D sector scanner (contacts within 7.5 km).")
|
rem.AddInfoCard(524527, "Shows / hides the 3D sector scanner (contacts within 7.5 km).")
|
||||||
rem.AddInfoCard(524528, "HUDLESS")
|
|
||||||
rem.AddInfoCard(524529, "Hides the HUD, then also the mouse cursor, then shows both again (screenshots).")
|
|
||||||
rem.AddInfoCard(524530, "CLOAK")
|
|
||||||
rem.AddInfoCard(524531, "Switches the cloaking device on or off.")
|
|
||||||
rem.AddInfoCard(524532, "JUMP DRIVE")
|
|
||||||
rem.AddInfoCard(524533, "In cruise: charges the jump drive to the last waypoint (again: stops the charge or the flight).")
|
|
||||||
|
|
||||||
-- RACE INFOCARDS
|
-- RACE INFOCARDS
|
||||||
rem.AddInfoCard(9001, "1")
|
rem.AddInfoCard(9001, "1")
|
||||||
@@ -58,32 +52,6 @@ rem.AddInfoCard(9006, "START")
|
|||||||
|
|
||||||
-- Equipment Infocard Overrides
|
-- Equipment Infocard Overrides
|
||||||
|
|
||||||
-- Cloak Module Info
|
|
||||||
rem.AddInfoCard(476000, "Cloak Module")
|
|
||||||
rem.AddInfoCard(476001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Cloak Module</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A cloaking device that fits module slot 1. Once active, it hides the ship from sensors, scanners and targeting systems. Built after the cloaking fields of the Rheinland fighters.</TEXT><PARA/><PARA/><TEXT>Cloak time: 4 s. Effect: no_cloakeffect01.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
|
||||||
|
|
||||||
rem.AddInfoCard(476002, "Admin Cloak Module")
|
|
||||||
rem.AddInfoCard(476003, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Admin Cloak Module</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The cloak module without limits: firing, cruise, docking and the other rules of the server do not switch it off. Not for sale.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(476004, "Nomad Cloak Module")
|
|
||||||
rem.AddInfoCard(476005, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Nomad Cloak Module</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A cloaking device that fits module slot 1. Once active, it hides the ship from sensors, scanners and targeting systems. Built after the cloaking fields of the Nomad fighters. The ship fades out in the shimmer of a Nomad field.</TEXT><PARA/><PARA/><TEXT>Cloak time: 4 s. Effect: no_cloakeffect05.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(476006, "Osiris Cloak Module")
|
|
||||||
rem.AddInfoCard(476007, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Osiris Cloak Module</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A cloaking device that fits module slot 1. Once active, it hides the ship from sensors, scanners and targeting systems. A copy of the cloaking device of the Osiris, scaled down for smaller hulls.</TEXT><PARA/><PARA/><TEXT>Cloak time: 5 s. Effect: no_cloakeffect06.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(476008, "Gunboat Cloak Module")
|
|
||||||
rem.AddInfoCard(476009, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Gunboat Cloak Module</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A cloaking device that fits module slot 1. Once active, it hides the ship from sensors, scanners and targeting systems. The cloaking field of a Rheinland gunboat. Its effect is larger and takes longer to build up.</TEXT><PARA/><PARA/><TEXT>Cloak time: 10 s. Effect: no_cloakeffect02.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(476010, "Cruiser Cloak Module")
|
|
||||||
rem.AddInfoCard(476011, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Cruiser Cloak Module</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A cloaking device that fits module slot 1. Once active, it hides the ship from sensors, scanners and targeting systems. The cloaking field of a Rheinland cruiser. A large effect that takes long to build up.</TEXT><PARA/><PARA/><TEXT>Cloak time: 10 s. Effect: no_cloakeffect03.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(476012, "Battleship Cloak Module")
|
|
||||||
rem.AddInfoCard(476013, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Battleship Cloak Module</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A cloaking device that fits module slot 1. Once active, it hides the ship from sensors, scanners and targeting systems. The cloaking field of a Rheinland battleship. The largest Rheinland effect, slow to build up.</TEXT><PARA/><PARA/><TEXT>Cloak time: 10 s. Effect: no_cloakeffect04.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(476014, "Nomad Gunboat Cloak Module")
|
|
||||||
rem.AddInfoCard(476015, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Nomad Gunboat Cloak Module</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A cloaking device that fits module slot 1. Once active, it hides the ship from sensors, scanners and targeting systems. The cloaking field of a Nomad gunboat. A large Nomad effect that takes longer to build up.</TEXT><PARA/><PARA/><TEXT>Cloak time: 10 s. Effect: no_cloakeffect_gunboat.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(476016, "Nomad Battleship Cloak Module")
|
|
||||||
rem.AddInfoCard(476017, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Nomad Battleship Cloak Module</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A cloaking device that fits module slot 1. Once active, it hides the ship from sensors, scanners and targeting systems. The cloaking field of a Nomad battleship. The largest Nomad effect, slow to build up.</TEXT><PARA/><PARA/><TEXT>Cloak time: 10 s. Effect: no_cloakeffect_battleship.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
|
||||||
|
|
||||||
rem.AddInfoCard(476020, "Jump Drive")
|
|
||||||
rem.AddInfoCard(476021, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Jump Drive</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>A jump drive that fits module slot 1 (not together with a cloaking device). It takes the ship to the last waypoint set in the nav map: within the system as a warp, to a system nearby through a jump hole of its own.</TEXT><PARA/><PARA/><TEXT>Fly to the waypoint first (Goto): the drive works out of cruise only. It burns H-Fuel from the hold, charges for a while before the jump with the shield down, and has to cool down afterwards. Range, fuel, charge and cooldown are the server's.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
|
||||||
rem.AddInfoCard(476022, "Admin Jump Drive")
|
|
||||||
rem.AddInfoCard(476023, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Admin Jump Drive</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The jump drive without limits: no fuel, no range limit, no cooldown, the shield stays up, a short charge. Not for sale.</TEXT><PARA/><PARA/><POP/></RDL>]])
|
|
||||||
|
|
||||||
-- Sensor Probe Info
|
-- Sensor Probe Info
|
||||||
rem.AddInfoCard(264756, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Sensor Probe</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The sensor probe is a small, versatile device designed to scan the immediate surroundings for anomalies. Its compact size allows for easy deployment in various environments, making it ideal for scientific research, security applications, and environmental monitoring. The probe is equipped with advanced sensors capable of detecting a wide range of physical, chemical, and biological parameters, providing real-time data and analysis. Its robust design ensures reliable performance in challenging conditions, while its intuitive interface allows for straightforward operation and data interpretation.</TEXT><PARA/><PARA/><TEXT></TEXT><PARA/><PARA/><POP/></RDL>]])
|
rem.AddInfoCard(264756, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="c"/><TRA bold="true"/><TEXT>Sensor Probe</TEXT><TRA bold="false"/><PARA/><JUST loc="l"/><PARA/><TEXT>The sensor probe is a small, versatile device designed to scan the immediate surroundings for anomalies. Its compact size allows for easy deployment in various environments, making it ideal for scientific research, security applications, and environmental monitoring. The probe is equipped with advanced sensors capable of detecting a wide range of physical, chemical, and biological parameters, providing real-time data and analysis. Its robust design ensures reliable performance in challenging conditions, while its intuitive interface allows for straightforward operation and data interpretation.</TEXT><PARA/><PARA/><TEXT></TEXT><PARA/><PARA/><POP/></RDL>]])
|
||||||
|
|
||||||
@@ -116,50 +84,24 @@ rem.AddInfoCard(455100, "Cygnus-Cluster")
|
|||||||
|
|
||||||
-- Mission Infocards
|
-- Mission Infocards
|
||||||
|
|
||||||
rem.AddInfoCard(458600, "Story Arc I - Liberty | Zero Point ")
|
|
||||||
rem.AddInfoCard(458601, "Story Arc I - Liberty | Tour of Duty")
|
|
||||||
rem.AddInfoCard(458602, "Story Arc II - Liberty | Inner Corruption")
|
|
||||||
rem.AddInfoCard(458603, "Story Arc II - Liberty | Phantom Breach")
|
|
||||||
rem.AddInfoCard(458604, "Story Arc II - Liberty | Subversive Operation")
|
|
||||||
rem.AddInfoCard(458605, "Story Arc II - Liberty | Silent Deception")
|
|
||||||
rem.AddInfoCard(458606, "Story Arc II - Liberty | Data Fragment")
|
|
||||||
rem.AddInfoCard(458607, "Story Arc III - Liberty | The Reunion")
|
|
||||||
rem.AddInfoCard(458608, "Story Arc III - Liberty | Walker's Remembrence")
|
|
||||||
|
|
||||||
-- Mission Text Introducing Story Arc I - Liberty | Zero Point (Planet Manhattan - Li01_01_Base)
|
|
||||||
rem.AddInfoCard(458650, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Tormeted by unsettling visions and daily unconsciousness another journey starting to find ancient artifacts to reveal the truth about an impending threat.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>While the Nomads disappeared with the Hypergate their impact and influence is still recognizable. By following the traces they left behind, the path toward uncovering the answers slowly begins to reveal itself.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Sean Ashcroft have been seen near the Pittsburgh Debris Field. As a key figure in Sirius' smuggling ring and a Liberty Rogues operative, he may be the best lead. Starting the next mission on the job-board will lead to the meeting on the Manhattan Landing Pads.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
|
||||||
-- Mission Text Introducing Story Arc I - Liberty | Tour of Cuty (Planet Manhattan - Li01_01_Base)
|
|
||||||
rem.AddInfoCard(458651, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Harrison contacted through an open channel, requesting a meeting on Planet Manhattan. Deeply concerned about Liberty's inner politics, the common afairs and the growing instability reaching to an unpreventable turmoil. Nevertheless he also has his duties and need some assistance.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Despite his concerns about the broader political situation, Harrison cannot afford to neglect his own responsibilities. There are matters requiring his immediate attention, obligations that cannot simply be postponed, and developments that demand action before they escalate further.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Harrison's the first choice by President Jacobi to blot out the Nomad corruption. Starting the next mission on the job-board will lead to the meeting on the Manhattan Landing Pads.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
|
||||||
-- Mission Text Introducing Story Arc II - Liberty | Inner Corruption (Buffalo Base - Li12_01_Base)
|
|
||||||
rem.AddInfoCard(458652, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Receiving a cryptic message from an unknown contact for a rendezvous on Buffalo Station. The message contains also the specific location data for the meeting.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The sender provides little to no explanation regarding their identity, intentions, or the purpose of the meeting, leaving behind more questions than answers.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>There could be a trap, but at least giving it a chance and risk a look. Starting the next mission on the job-board will lead to the meeting on the Buffalo Base Deck.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
|
||||||
-- Mission Text Introducing Story Arc II - Liberty | Phantom Breach (Mactan Base - Iw03_02_Base)
|
|
||||||
rem.AddInfoCard(458653, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>The Lane Hackers need some assistance with one of their patrols in the Magellan System. Recent reports indicate that Ageira Technologies' armed forces have increased their presence in the area and are actively searching for Lane Hacker patrols.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Ageira Technologies has significantly increased its armed forces' presence throughout the region. Their patrols have become more frequent, and their forces appear to be conducting coordinated search operations targeting known Lane Hacker activity.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The entire Universal Ship Identification software system to track ships and their contents throughout the entire Trade Lane network in the Sirius Sector were designed by the Lane Hackers. Starting the next mission on the job-board will lead to the meeting on the Mactan Base Deck.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
|
||||||
-- Mission Text Introducing Story Arc II - Liberty | Subversive Operation (Buffalo Base - Li12_01_Base)
|
|
||||||
rem.AddInfoCard(458654, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>A Liberty Cruiser command post, accompanied by its undercover Strike Force, is testing experimental weapons in the Detroit Debris Field. This ineligible military black ops strike force trains for one reason - to crush the Rebus.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Hidden from public record and operating under strict secrecy, the Strike Force is not an ordinary military detachment. Every operation, every training exercise, and every experimental weapons test serves a single, uncompromising objective: preparing for the inevitable confrontation with the Rebus.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Be prepared for this mission against that special forces. Starting the next mission on the job-board will lead to the meeting on the Buffalo Base Deck.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
|
||||||
-- Mission Text Introducing Story Arc II - Liberty | Silent Deception (Alcatraz Base - Li02_06_Base)
|
|
||||||
rem.AddInfoCard(458655, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Meet the Liberty Rogues courier on Alcatraz Base to get information about their next coup about an high-tech item.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Your task is to locate the courier, establish contact, and gather intelligence about the target, the planned heist, and the faction’s intentions.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>This mission will change the balance of powers against Liberty once and for all. Starting the next mission on the job-board will lead to the meeting on the Mactan Base Deck.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
|
||||||
-- Mission Text Introducing Story Arc II - Liberty | Data Fragment (Buffalo Base - Li12_01_Base)
|
|
||||||
rem.AddInfoCard(458656, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>The Rebus presents its passport in this precarious situation, offering a reflection on its purpose, identity, and significance within an uncertain environment.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Through a network of connections established by pirate transmitters, it communicates its intentions and explores the possibilities of alternative forms of communication, exchange, and belonging.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>This is our final stand against Liberty. Failure is not an option, pilot. Starting the next mission on the job-board will lead to the meeting on the Buffalo Base Deck.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
|
||||||
|
|
||||||
|
|
||||||
rem.AddInfoCard(458700, "Launch your Ship")
|
|
||||||
|
|
||||||
-- Story Arc I - Liberty | Zero Point (Planet Manhattan - Li01_01_Base)
|
-- Story Arc I - Liberty | Zero Point (Planet Manhattan - Li01_01_Base)
|
||||||
rem.AddInfoCard(458751, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Zero Point</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Today, there was another disturbing unconsciousness and daydreaming. Something strange, like seeing the past and the future at the same time. It felt like a warning — a vision of a threat and artifacts. But there was something more... something that remained difficult to understand.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>By contacting Jun'ko Zane talking about ancient alien artifacts, she sent some information that Sean Ashcroft has been spotted near the Pittsburgh Debris Field. Ashcroft would be a good lead, as he has the best insight into the smuggling ring in Sirius, and after his former interrogation, he is still working for the Liberty Rogues on criminal activites.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Finding Sean Ashcroft and talk to him on planet Pittsburgh will be a good start.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy Ashcroft's Ship</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Tractor in Ashcroft's Lifepod</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Land on Planet Pittsburgh</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
rem.AddInfoCard(458751, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Zero Point</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Today, there was another disturbing unconsciousness and daydreaming. Something strange, like seeing the past and the future at the same time. It felt like a warning — a vision of a threat and artifacts. But there was something more... something that remained difficult to understand.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>By contacting Jun'ko Zane talking about ancient alien artifacts, she sent some information that Sean Ashcroft has been spotted near the Pittsburgh Debris Field. Ashcroft would be a good lead, as he has the best insight into the smuggling ring in Sirius, and after his former interrogation, he is still working for the Liberty Rogues on criminal activites.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Finding Sean Ashcroft and talk to him on planet Pittsburgh will be a good start.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy Ashcroft's Ship</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Tractor in Ashcroft's Lifepod</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Land on Planet Pittsburgh</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(458752, "Find Ashcroft in the Pittsburgh Debris Field")
|
rem.AddInfoCard(458752, "Find Ashcroft in the Pittsburgh Debris Field")
|
||||||
rem.AddInfoCard(458753, "Destroy Ashcroft's Ship")
|
rem.AddInfoCard(458753, "Destroy Ashcroft's Ship")
|
||||||
rem.AddInfoCard(458754, "Tractor in Ashcroft's Lifepod")
|
rem.AddInfoCard(458754, "Tractor in Ashcroft's Lifepod")
|
||||||
rem.AddInfoCard(458755, "Land on Planet Pittsburgh")
|
rem.AddInfoCard(458755, "Land on Planet Pittsburgh")
|
||||||
rem.AddInfoCard(458756, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Zero Point</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Excellent! Through his smuggling connections, Ashcroft had obtained an ancient artifact: the Athena Orb.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>This could be the beginning to a journey finding more Daam-K'vosh artifacts by its ability to locate other artifacts, potentially makes it a tracking device for the entire collection. Meanwhile there's another mission on Planet Manhattan.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Launch your ship to continue for the mission interlude. Diplomat Harrison will contact you in space.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
rem.AddInfoCard(458756, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 02: Zero Point</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>Excellent! Through his smuggling connections, Ashcroft had obtained an ancient artifact: the Athena Orb.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>This could be the beginning to a journey finding more Daam-K'vosh artifacts by its ability to locate other artifacts, potentially makes it a tracking device for the entire collection. Meanwhile there's another mission on Planet Manhattan.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Launch your ship to continue the next mission. Diplomat Harrison will contact you in space.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||||
|
rem.AddInfoCard(458757, "Launch your Ship")
|
||||||
|
rem.AddInfoCard(458758, "Fly to Planet Manhattan")
|
||||||
|
|
||||||
rem.AddInfoCard(458757, "Fly to Planet Manhattan")
|
-- Mission Text Introducing Story Arc I - Tour of Duty
|
||||||
rem.AddInfoCard(458758, "Land on Planet Manhattan")
|
rem.AddInfoCard(458759, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Juni introduced Harrison to me in the Manhattan Bar. We talked a lot of Liberty's inner politics and its common afairs. Harrison's the first choice by the President of Liberty to blot out the Nomad corruption.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>I should come later to get more informations about the current politic situation.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||||
|
|
||||||
-- Story Arc I - Liberty | Tour of Duty (Planet Manhattan - Li01_01_Base)
|
-- Story Arc I - Liberty | Tour of Duty (Planet Manhattan - Li01_01_Base)
|
||||||
rem.AddInfoCard(458760, "Story Arc I - Liberty")
|
rem.AddInfoCard(458760, "Story Arc I - Liberty")
|
||||||
rem.AddInfoCard(458761, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 02: Tour of Duty</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Diplomat Harrison explained that the nomad incident changed the initial situations of the colonies. Political and military permissions are in transition, but also new conflicts arise. Only the highest government authorities know more about the reasons for these structural changes.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Liberty's government was considering a new taxation scheme aimed at the Junkers, that would impos tariffs on their scrap businesses in exchange for protection and infrastructure support. Many in the Junker community saw this as another attempt to restrict their hard fought independence.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Harrison is asking to give him an escort to Rochester Base in sector D3 in the New York System. For his new diplomat role he needs to arrange an agreement between Liberty and the Junkers.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
rem.AddInfoCard(458761, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 02: Tour of Duty</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Diplomat Harrison explained that the nomad incident changed the initial situations of the colonies. Political and military permissions are in transition, but also new conflicts arise. Only the highest government authorities know more about the reasons for these structural changes.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Liberty's government was considering a new taxation scheme aimed at the Junkers, that would impos tariffs on their scrap businesses in exchange for protection and infrastructure support. Many in the Junker community saw this as another attempt to restrict their hard fought independence.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Harrison is asking to give him an escort to Rochester Base in sector D3 in the New York System. For his new diplomat role he needs to arrange an agreement between Liberty and the Junkers.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(458762, "Fly to Rochester Base")
|
rem.AddInfoCard(458762, "Negotiate an agreement with the Junkers")
|
||||||
rem.AddInfoCard(458763, "Negotiate an agreement with the Junkers")
|
rem.AddInfoCard(458763, "Fly to Rochester Base")
|
||||||
rem.AddInfoCard(458764, "Kill all Xenos")
|
rem.AddInfoCard(458764, "Kill all Xenos")
|
||||||
rem.AddInfoCard(458765, "Land on Rochester Base")
|
rem.AddInfoCard(458765, "Land on Rochester Base")
|
||||||
rem.AddInfoCard(458766, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 02: Tour of Duty</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>While we arrived sector D3 in the New York System a few Xenos attacked Rochester Base. After joining the fight to support the Junkers, we managed to push back the attackers and help secure the base. Landing at Rochester Base, we prepared to begin negotiations with the Junkers.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Harrison seems to have a good knack for it. The negotiations seems to went well. On top, the Junkers gave us some outlaw connections calling The Rebus. Flying to Buffalo Base will be the next destination.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
rem.AddInfoCard(458766, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 02: Tour of Duty</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>While we arrived sector D3 in the New York System a few Xenos attacked Rochester Base. After joining the fight to support the Junkers, we managed to push back the attackers and help secure the base. Landing at Rochester Base, we prepared to begin negotiations with the Junkers.</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Harrison seems to have a good knack for it. The negotiations seems to went well. On top, the Junkers gave us some outlaw connections calling The Rebus. Flying to Buffalo Base will be the next destination.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||||
@@ -169,26 +111,29 @@ rem.AddInfoCard(458769, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JU
|
|||||||
|
|
||||||
-- Story Arc II - Liberty | Inner Corruption (Buffalo Station - Li01_12_Base)
|
-- Story Arc II - Liberty | Inner Corruption (Buffalo Station - Li01_12_Base)
|
||||||
|
|
||||||
|
-- Mission Text Introducing Story Arc I - Inner Corruption
|
||||||
|
rem.AddInfoCard(458999, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Receiving a cryptic message from an unknown contact for a rendezvous on Buffalo Station. The message contains also the specific location data for the meeting.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>There could be a trap, but at least giving it a chance and risk a look.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||||
|
|
||||||
rem.AddInfoCard(459000, "Story Arc II - Liberty")
|
rem.AddInfoCard(459000, "Story Arc II - Liberty")
|
||||||
rem.AddInfoCard(459001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Inner Corruption</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>After arriving at Buffalo Station, a female artificial intelligence unit linked with an underground news channel called the Rebus has been introduced: Revealing the truth about Liberty's intention, it's inner corruption and the lie to cover-up of the impacts of the nomad incident.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Through the complex security communication structure of the Rebus, independent freelancers are always required to gain information. Liberty transmitted their planned emergency action documents to their intel Navy Satellite near Maine. Based on our intelligence, this Navy Satellite near the icy moon Maine functions as a connection hub for communication networks used in covert operations and discreet messaging. Getting these documents will certainly have an impact to the further political events and the revelation of Liberty's political agendas.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy the Navy Satellite</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Obtain the latest emergency action documents from Liberty</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Deliver the files to the Rebus on Buffalo Base</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
rem.AddInfoCard(459001, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 01: Inner Corruption</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>After arriving at Buffalo Station, a female artificial intelligence unit linked with an underground news channel called the Rebus has been introduced: Revealing the truth about Liberty's intention, it's inner corruption and the lie to cover-up of the impacts of the nomad incident.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Through the complex security communication structure of the Rebus, independent freelancers are always required to gain information. Liberty transmitted their planned emergency action documents to their intel Navy Satellite near Maine. Based on our intelligence, this Navy Satellite near the icy moon Maine functions as a connection hub for communication networks used in covert operations and discreet messaging. Getting these documents will certainly have an impact to the further political events and the revelation of Liberty's political agendas.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy the Navy Satellite</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Obtain the latest emergency action documents from Liberty</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Deliver the files to the Rebus on Buffalo Base</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(459002, "Fly to the Destination")
|
rem.AddInfoCard(459002, "Fly to the Destination")
|
||||||
rem.AddInfoCard(459003, "Destroy the Navy Satellite")
|
rem.AddInfoCard(459003, "Destroy the Navy Satellite")
|
||||||
rem.AddInfoCard(459004, "Tractor in the Emergency Action Documents")
|
rem.AddInfoCard(459004, "Tractor in the Emergency Action Documents")
|
||||||
rem.AddInfoCard(459007, "Deliver the Documents to Buffalo")
|
rem.AddInfoCard(459005, "Deliver the Documents to Buffalo")
|
||||||
rem.AddInfoCard(459008, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>>Mission 01: Inner Corruption</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>The Rebus was right. By obtaining the latest emergency action documents, there are some delicate information what Liberty authorities have planned as a reaction for the destruction of Freeport 7 and the Nomad incident.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>These actions are primarely focussing to restrict the scope in what the The Rebus is acting. The political pressure is forcing President Jacobi to take action accordingly.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>It will take some time to evalute all captured documents. In the meantime the Lane Hackers are requesting some assistance with one of their patrols. Fly to Mactan Base in the Magellan System to start the mission.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
rem.AddInfoCard(459006, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>>Mission 01: Inner Corruption</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>The Rebus was right. By obtaining the latest emergency action documents, there are some delicate information what Liberty authorities have planned as a reaction for the destruction of Freeport 7 and the Nomad incident.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>These actions are primarely focussing to restrict the scope in what the The Rebus is acting. The political pressure is forcing President Jacobi to take action accordingly.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>It will take some time to evalute all captured documents. In the meantime the Lane Hackers are requesting some assistance with one of their patrols. Fly to Mactan Base in the Magellan System to start the mission.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(459009, "Fly to Mactan Base")
|
rem.AddInfoCard(459009, "Fly to Mactan Base")
|
||||||
rem.AddInfoCard(459010, "Land on Mactan Base")
|
rem.AddInfoCard(459010, "Land on Mactan Base")
|
||||||
|
|
||||||
-- Story Arc II - Liberty | Phantom Breach (Mactan Base - Li01_12_Base)
|
-- Story Arc II - Liberty | Phantom Breach (Mactan Base - Li01_12_Base)
|
||||||
|
|
||||||
rem.AddInfoCard(459012, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 02: Phantom Breach</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Lane Hackers were intercepted by Ageira Technologies armed forces during their attempt to inject their cracked firmware codes to the Tradelanes near Freeport 4. Despite their efforts, the hackers managed to crack the Tradelane's firmware, gaining access to sensitive navigation and control systems. However, the security forces of Ageira Technologies quickly responded, leading to a fierce confrontation.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Your mission is to destroy all Ageira Technologies vessels and salvage the cracked firmware codes so they don't get their hands on them and bring them back to Mactan Base.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy all Ageira Vessels</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Salvage the cracked firmware codes</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Deliver the cracked firmware codes to Mactan Base</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
rem.AddInfoCard(459010, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>Mission 02: Phantom Breach</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Lane Hackers were intercepted by Ageira Technologies armed forces during their attempt to inject their cracked firmware codes to the Tradelanes near Freeport 4. Despite their efforts, the hackers managed to crack the Tradelane's firmware, gaining access to sensitive navigation and control systems. However, the security forces of Ageira Technologies quickly responded, leading to a fierce confrontation.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Your mission is to destroy all Ageira Technologies vessels and salvage the cracked firmware codes so they don't get their hands on them and bring them back to Mactan Base.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Objectives:</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Destroy all Ageira Vessels</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Salvage the cracked firmware codes</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>- Deliver the cracked firmware codes to Mactan Base</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(459013, "Salvage the Cracked Firmware Codes")
|
rem.AddInfoCard(459011, "Salvage the Cracked Firmware Codes")
|
||||||
rem.AddInfoCard(459014, "Destroy all Ageira Vessels")
|
rem.AddInfoCard(459012, "Destroy all Ageira Vessels")
|
||||||
rem.AddInfoCard(459015, "Tractor in Cracked Firmware Codes")
|
rem.AddInfoCard(459013, "Tractor in Cracked Firmware Codes")
|
||||||
rem.AddInfoCard(459016, "Deliver the Codes to Mactan Base")
|
rem.AddInfoCard(459014, "Deliver the Codes to Mactan Base")
|
||||||
rem.AddInfoCard(459017, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>>Mission 02: Phantom Breach</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>This was a harsh battle against Ageira Technologies security forces. Thankfully, the Lane Hackers have regained access to the cracked firmware codes. However, Ageira Technologies will definitely monitor their actions more closely than usual.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Rebus sent a message to your Neural Net, instructing to meet her at Buffalo Base. It is highly alarming about the sitatuion and Liberty's upcoming plans.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>To foil or at least delay these measures, The Rebus awaits my response to continue countering their political agendas.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
rem.AddInfoCard(459015, [[<?xml version="1.0" encoding="UTF-16"?><RDL><PUSH/><JUST loc="left"/><TEXT>>Mission 02: Phantom Breach</TEXT><PARA/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>Status: Mission accomplished</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><TEXT>This was a harsh battle against Ageira Technologies security forces. Thankfully, the Lane Hackers have regained access to the cracked firmware codes. However, Ageira Technologies will definitely monitor their actions more closely than usual.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>The Rebus sent a message to your Neural Net, instructing to meet her at Buffalo Base. It is highly alarming about the sitatuion and Liberty's upcoming plans.</TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT></TEXT><PARA/><JUST loc="left"/><JUST loc="left"/><TEXT>To foil or at least delay these measures, The Rebus awaits my response to continue countering their political agendas.</TEXT><PARA/><JUST loc="left"/><POP/></RDL>]])
|
||||||
rem.AddInfoCard(459018, "Fly to Buffalo Base")
|
rem.AddInfoCard(459016, "Fly to Buffalo Base")
|
||||||
rem.AddInfoCard(459019, "Land on Buffalo Base")
|
rem.AddInfoCard(459017, "Land on Buffalo Base")
|
||||||
|
|
||||||
-- Story Arc II - Liberty | Subversive Operation (Buffalo Station - Li01_12_Base)
|
-- Story Arc II - Liberty | Subversive Operation (Buffalo Station - Li01_12_Base)
|
||||||
|
|
||||||
|
|||||||
@@ -1,238 +0,0 @@
|
|||||||
; >>> MISSION SECTION <<<
|
|
||||||
|
|
||||||
[Mission]
|
|
||||||
nickname = li_arc_chapter_1_m01
|
|
||||||
story_name = li_arc01_m01 ; progress key, lowercase
|
|
||||||
story_autostart = li_arc_chapter_1_m02
|
|
||||||
offer_type = CapturePrisoner
|
|
||||||
offer_reward = 500000
|
|
||||||
offer_target_system = Li01
|
|
||||||
offer_faction = li_n_grp
|
|
||||||
offer_title_id = 458600
|
|
||||||
offer_description_id = 458650
|
|
||||||
offer_bases = Li01_01_Base
|
|
||||||
; reoffer defaults to OnFail for story missions
|
|
||||||
|
|
||||||
; >>> NPC SECTION <<<
|
|
||||||
|
|
||||||
[NpcShipArch]
|
|
||||||
nickname = MSN14_Ashcroft
|
|
||||||
archetype = pi_elite ; shiparch nickname from your mod data
|
|
||||||
loadout = MSN02_Ashcroft ; loadout nickname from your mod data
|
|
||||||
state_graph = fighter
|
|
||||||
pilot = MSN02_Ashcroft ; pilot nickname from pilots.ini
|
|
||||||
level = 5
|
|
||||||
|
|
||||||
[MsnNpc]
|
|
||||||
nickname = Ashcroft
|
|
||||||
npc_ship = MSN14_Ashcroft
|
|
||||||
string_id = 216206
|
|
||||||
faction = fc_lr_grp
|
|
||||||
system = Li01
|
|
||||||
position = 32234, 0, -82297
|
|
||||||
label = lr_ashcroft
|
|
||||||
|
|
||||||
[NpcShipArch]
|
|
||||||
nickname = MSN14_Ashcroft_Escort
|
|
||||||
archetype = pi_fighter ; shiparch nickname from your mod data
|
|
||||||
loadout = MSN02_Ashcroft_Escort ; loadout nickname from your mod data
|
|
||||||
state_graph = fighter
|
|
||||||
pilot = MSN02_Ashcroft_Escort ; pilot nickname from pilots.ini
|
|
||||||
level = 5
|
|
||||||
|
|
||||||
[MsnNpc]
|
|
||||||
nickname = Ashcroft_Escort_1
|
|
||||||
npc_ship = MSN14_Ashcroft_Escort
|
|
||||||
string_id = 196888
|
|
||||||
faction = fc_lr_grp
|
|
||||||
system = Li01
|
|
||||||
position = 32254, 0, -82297
|
|
||||||
label = lr_pirates
|
|
||||||
|
|
||||||
[MsnNpc]
|
|
||||||
nickname = Ashcroft_Escort_2
|
|
||||||
npc_ship = MSN14_Ashcroft_Escort
|
|
||||||
string_id = 196888
|
|
||||||
faction = fc_lr_grp
|
|
||||||
system = Li01
|
|
||||||
position = 32234, 0, -82297
|
|
||||||
label = lr_pirates
|
|
||||||
|
|
||||||
[MsnNpc]
|
|
||||||
nickname = Ashcroft_Escort_3
|
|
||||||
npc_ship = MSN14_Ashcroft_Escort
|
|
||||||
string_id = 196888
|
|
||||||
faction = fc_lr_grp
|
|
||||||
system = Li01
|
|
||||||
position = 32224, 0, -82297
|
|
||||||
label = lr_pirates
|
|
||||||
|
|
||||||
[MsnNpc]
|
|
||||||
nickname = Ashcroft_Escort_4
|
|
||||||
npc_ship = MSN14_Ashcroft_Escort
|
|
||||||
string_id = 196888
|
|
||||||
faction = fc_lr_grp
|
|
||||||
system = Li01
|
|
||||||
position = 32264, 0, -82297
|
|
||||||
label = lr_pirates
|
|
||||||
|
|
||||||
; >>> LOOT SECTION <<<
|
|
||||||
|
|
||||||
[MsnLoot]
|
|
||||||
nickname = ashcroft_pod
|
|
||||||
archetype = escape_lifeboat
|
|
||||||
string_id = 216206
|
|
||||||
rel_pos_obj = Ashcroft
|
|
||||||
rel_pos_offset = 50, 0, 0
|
|
||||||
velocity = 0, 0, 0
|
|
||||||
equip_amount = 1
|
|
||||||
health = 1
|
|
||||||
Can_Jettison = false
|
|
||||||
|
|
||||||
; >>> TRIGGER SECTION <<<
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = arc01_m01_c01_scene
|
|
||||||
InitState = Active
|
|
||||||
Act_SetTHNConfig = players, manhattan_gen, li_arc01_m01_c01
|
|
||||||
Act_PlayTHN = players, 48, 458760, 458751
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = arc01_m01_scene
|
|
||||||
InitState = Active
|
|
||||||
Cnd_THNComplete = players
|
|
||||||
Act_DisplayMsg = players, 458700
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_ashcroft_spawn_destination
|
|
||||||
InitState = Active
|
|
||||||
Cnd_LaunchComplete = players, Li01_01_Base
|
|
||||||
Act_NNPath = players, 458752, Li01, 32234, 0, -82297, true
|
|
||||||
Act_Mark = players, lr_pirates, true
|
|
||||||
Act_ActTrig = t_ashcroft_ship_spawn
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_ashcroft_ship_spawn
|
|
||||||
Cnd_DistVec = Player, 32234, 0, -82297, 12000, Li01, inside
|
|
||||||
Act_SpawnShip = Ashcroft, no_ol
|
|
||||||
Act_SpawnShip = Ashcroft_Escort_1, no_ol
|
|
||||||
Act_SpawnShip = Ashcroft_Escort_2, no_ol
|
|
||||||
Act_SpawnShip = Ashcroft_Escort_3, no_ol
|
|
||||||
Act_SpawnShip = Ashcroft_Escort_4, no_ol
|
|
||||||
Act_Mark = players, lr_pirates, true
|
|
||||||
Act_ActTrig = t_ashcroft_ship_hostile
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_ashcroft_ship_hostile
|
|
||||||
Cnd_DistVec = Player, 32234, 0, -82297, 10000, Li01, inside
|
|
||||||
Act_SetVibe = Ashcroft, players, REP_HOSTILE_MAX
|
|
||||||
Act_SetVibe = Ashcroft_Escort_1, players, REP_HOSTILE_MAX
|
|
||||||
Act_SetVibe = Ashcroft_Escort_2, players, REP_HOSTILE_MAX
|
|
||||||
Act_SetVibe = Ashcroft_Escort_3, players, REP_HOSTILE_MAX
|
|
||||||
Act_SetVibe = Ashcroft_Escort_4, players, REP_HOSTILE_MAX
|
|
||||||
Act_ActTrig = t_ashcroft_ship_comm
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_ashcroft_ship_comm
|
|
||||||
Cnd_DistVec = Player, 32234, 0, -82297, 2500, Li01, inside
|
|
||||||
Act_EtherComm = ashcroft_m2_0880, players, ashcroft_voice_m02, DX_M02_0880_ASHCROFT, 0.5, false, 216206, pi_pirate4_head, pi_pirate8_body
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_ashcroft_ship_destroyed
|
|
||||||
InitState = Active
|
|
||||||
Cnd_Destroyed = lr_ashcroft, 1, EXPLODE ; explicit count = wait for ALL
|
|
||||||
Act_DisplayMsg = players, 458754
|
|
||||||
Act_SpawnLoot = ashcroft_pod
|
|
||||||
Act_ActTrig = t_ashcroft_cargopod_loot
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_ashcroft_health_50
|
|
||||||
InitState = Active
|
|
||||||
;system = Li01
|
|
||||||
Cnd_HealthDec = Ashcroft, 0.5
|
|
||||||
Act_EtherComm = ashcroft_m2_0900, players, ashcroft_voice_m02, DX_M02_0900_ASHCROFT, 0.5, false, 216206, pi_pirate4_head, pi_pirate8_body
|
|
||||||
Act_ActTrig = t_ashcroft_health_25
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_ashcroft_health_25
|
|
||||||
Cnd_HealthDec = Ashcroft, 0.25
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_ashcroft_cargopod_loot
|
|
||||||
Cnd_LootAcquired = ashcroft_pod, Player
|
|
||||||
Act_NNPath = players, 458755, Li01, 50655, 0, -77595, true, Li01_02_dock_ring
|
|
||||||
Act_SetTHNConfig = players, pittsburgh_gen, li_arc01_m01_c02
|
|
||||||
Act_ActTrig = t_ashcroft_cargopod_landed
|
|
||||||
Act_ActTrig = t_pittsburgh_marked
|
|
||||||
Act_ActTrig = pod_dies
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = pod_dies
|
|
||||||
system = ANY
|
|
||||||
Cnd_Destroyed = ashcroft_pod, 1, EXPLODE
|
|
||||||
Act_ChangeState = FAIL, 22355
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_pittsburgh_marked
|
|
||||||
Cnd_Timer = 1
|
|
||||||
Act_Mark = players, Li01_02, true
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_ashcroft_cargopod_landed
|
|
||||||
Cnd_BaseEnter = players, Li01_02_Base
|
|
||||||
Act_ActTrig = t_mission_ending
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_mission_ending
|
|
||||||
Cnd_Timer = 31
|
|
||||||
Act_PopUpDialog = players, 458760, 458756
|
|
||||||
Act_ActTrig = t_ashcroft_pittsburgh_close
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_ashcroft_pittsburgh_close
|
|
||||||
Cnd_PopUpDialog = CLOSE
|
|
||||||
Act_RemoveCargo = players, ashcroft_pod, 1
|
|
||||||
Act_ActTrig = t_ashcroft_mission_completed3
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_ashcroft_mission_completed3
|
|
||||||
Cnd_PopUpDialog = CLOSE
|
|
||||||
Act_SetMsnResult = Success ; won - the mission goes on (interlude)
|
|
||||||
Act_AdjAcct = players, 250000 ; the actual payout
|
|
||||||
Act_DisplayMsg = players, 479000 ; Mission Success NEURAL-NET MESSAGE
|
|
||||||
Act_Destroy = Ashcroft, SILENT ; Ashcroft goes (Act_TerminateMsn would end the whole mission)
|
|
||||||
Act_ActTrig = t_ashcroft_pittsburgh_launched
|
|
||||||
Act_ActTrig = t_ashcroft_pittsburgh_success
|
|
||||||
|
|
||||||
; >>> INTERLUDE SECTION <<<
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_ashcroft_pittsburgh_success
|
|
||||||
Cnd_Timer = 2
|
|
||||||
Act_DisplayMsg = players, 458700
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_ashcroft_pittsburgh_launched
|
|
||||||
Cnd_LaunchComplete = players, Li01_02_Base
|
|
||||||
Act_ActTrig = t_ashcroft_mission_outro
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_ashcroft_mission_outro
|
|
||||||
Cnd_Timer = 1
|
|
||||||
Act_EtherComm = harrison_intro, players, harrison_voice_m14, dx_m14_0000_HARRISON, 0.5, false, 227159, rh_captain_head, li_rockford_body
|
|
||||||
Act_NNPath = players, 458757, Li01, -33267, 0, -28810, true, Dock_Ring_Li01_01
|
|
||||||
Act_ActTrig = t_ashcroft_mission_completed
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_ashcroft_mission_completed
|
|
||||||
Cnd_DistVec = Player, -33267, 0, -28810, 3500, Li01, inside
|
|
||||||
Act_DisplayMsg = players, 458758
|
|
||||||
Act_ActTrig = t_ashcroft_mission_completed2
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_ashcroft_mission_completed2
|
|
||||||
Cnd_BaseEnter = players, Li01_01_Base
|
|
||||||
Act_AdjAcct = players, 100000 ; the actual payout
|
|
||||||
Act_PopUpDialog = players, 458760, 458759
|
|
||||||
Act_LeaveMsn = players, Success ; the interlude is over: records li_arc_chapter_1_m01
|
|
||||||
Act_TerminateMsn
|
|
||||||
@@ -1,249 +0,0 @@
|
|||||||
; >>> MISSION SECTION <<<
|
|
||||||
|
|
||||||
[Mission]
|
|
||||||
nickname = li_arc_chapter_1_m02
|
|
||||||
story_name = li_arc01_m02 ; progress key, lowercase
|
|
||||||
story_requires = li_arc_chapter_1_m01
|
|
||||||
offer_type = DestroyShips
|
|
||||||
offer_reward = 500000
|
|
||||||
offer_target_system = Li01
|
|
||||||
offer_faction = li_n_grp
|
|
||||||
offer_title_id = 458601
|
|
||||||
offer_description_id = 458651
|
|
||||||
offer_bases = Li01_01_Base
|
|
||||||
; reoffer defaults to OnFail for story missions
|
|
||||||
|
|
||||||
; >>> NPC SECTION <<<
|
|
||||||
|
|
||||||
[NpcShipArch]
|
|
||||||
nickname = MSN15_Harrison_Patrol
|
|
||||||
archetype = li_freighter ; shiparch nickname from your mod data
|
|
||||||
loadout = li_freighter_starter_loadout02 ; loadout nickname from your mod data
|
|
||||||
state_graph = TRANSPORT
|
|
||||||
pilot = MSN13_Quintaine ; pilot nickname from pilots.ini
|
|
||||||
level = 5
|
|
||||||
|
|
||||||
[NpcShipArch]
|
|
||||||
nickname = MSN15_Xenos_Patrol
|
|
||||||
archetype = ge_fighter4 ; shiparch nickname from your mod data
|
|
||||||
loadout = fc_x_ge_fighter4_loadout01 ; loadout nickname from your mod data
|
|
||||||
state_graph = fighter
|
|
||||||
pilot = pilot_xenos_ace ; pilot nickname from pilots.ini
|
|
||||||
level = 5
|
|
||||||
|
|
||||||
[MsnNpc]
|
|
||||||
nickname = MSN15_Harrison_Patrol
|
|
||||||
npc_ship = MSN15_Harrison_Patrol
|
|
||||||
string_id = 227159
|
|
||||||
faction = li_lsf_grp
|
|
||||||
system = Li01
|
|
||||||
position = -33567, 0, -28510
|
|
||||||
label = m_harrison
|
|
||||||
|
|
||||||
[MsnNpc]
|
|
||||||
nickname = MSN15_Xenos_Patrol_1
|
|
||||||
npc_ship = MSN15_Xenos_Patrol
|
|
||||||
string_id = 196880
|
|
||||||
faction = fc_x_grp
|
|
||||||
system = Li01
|
|
||||||
position = -30863, 0, -60816
|
|
||||||
label = x_pirates
|
|
||||||
|
|
||||||
[MsnNpc]
|
|
||||||
nickname = MSN15_Xenos_Patrol_2
|
|
||||||
npc_ship = MSN15_Xenos_Patrol
|
|
||||||
string_id = 196880
|
|
||||||
faction = fc_x_grp
|
|
||||||
system = Li01
|
|
||||||
position = -30863, 0, -61016
|
|
||||||
label = x_pirates
|
|
||||||
|
|
||||||
[MsnNpc]
|
|
||||||
nickname = MSN15_Xenos_Patrol_3
|
|
||||||
npc_ship = MSN15_Xenos_Patrol
|
|
||||||
string_id = 196880
|
|
||||||
faction = fc_x_grp
|
|
||||||
system = Li01
|
|
||||||
position = -30663, 0, -61016
|
|
||||||
label = x_pirates
|
|
||||||
|
|
||||||
[MsnNpc]
|
|
||||||
nickname = MSN15_Xenos_Patrol_4
|
|
||||||
npc_ship = MSN15_Xenos_Patrol
|
|
||||||
string_id = 196880
|
|
||||||
faction = fc_x_grp
|
|
||||||
system = Li01
|
|
||||||
position = -30663, 0, -60816
|
|
||||||
label = x_pirates
|
|
||||||
|
|
||||||
|
|
||||||
; >>> FORMATION SECTION <<<
|
|
||||||
|
|
||||||
[MsnFormation]
|
|
||||||
nickname = HarrisonWing
|
|
||||||
position = 2480, 0, -1324
|
|
||||||
formation = fighter_basic
|
|
||||||
ship = MSN15_Harrison_Patrol
|
|
||||||
|
|
||||||
[ObjList]
|
|
||||||
nickname = ol_escort_player
|
|
||||||
follow = players, 0, 0, -150, 300
|
|
||||||
|
|
||||||
; >>> TRIGGER SECTION <<<
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = arc01_m02_c01_scene
|
|
||||||
InitState = Active
|
|
||||||
Act_SetTHNConfig = players, manhattan_gen, li_arc01_m02_c01
|
|
||||||
Act_PlayTHN = players, 58, 458760, 458761
|
|
||||||
Act_LockDock = players, Li01_13, lock
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = arc01_m02_scene
|
|
||||||
InitState = Active
|
|
||||||
Cnd_THNComplete = players
|
|
||||||
Act_DisplayMsg = players, 458700
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_rochester_destination_launch
|
|
||||||
InitState = Active
|
|
||||||
Cnd_LaunchComplete = players, Li01_01_Base
|
|
||||||
Act_NNPath = players, 458762, Li01, -30763, 0, -60916, true, Li01_13
|
|
||||||
Act_ActTrig = t_manhattan_harrison_spawnflags
|
|
||||||
Act_ActTrig = t_rochester_xenos_spawnflags
|
|
||||||
Act_ActTrig = t_rochester_mission_change
|
|
||||||
Act_ActTrig = t_rochester_base_comm
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_manhattan_harrison_spawnflags
|
|
||||||
InitState = Active
|
|
||||||
Cnd_LaunchComplete = players, Li01_01_Base
|
|
||||||
Act_EtherComm = harrison_intro, players, harrison_voice_m14, dx_m14_0001_HARRISON, 0.5, false, 227159, rh_captain_head, li_rockford_body
|
|
||||||
Act_SpawnShip = MSN15_Harrison_Patrol, no_ol
|
|
||||||
Act_DisplayMsg = players, 458763
|
|
||||||
Act_ActTrig = t_harrison_formation
|
|
||||||
Act_ActTrig = t_harrison_dies
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_harrison_formation
|
|
||||||
Cnd_Timer = 2
|
|
||||||
Act_GiveObjList = MSN15_Harrison_Patrol, ol_escort_player
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_harrison_dies
|
|
||||||
Cnd_Destroyed = MSN15_Harrison_Patrol, 1, EXPLODE
|
|
||||||
system = ANY
|
|
||||||
Act_ChangeState = FAIL, 21602
|
|
||||||
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_rochester_xenos_spawnflags
|
|
||||||
Cnd_DistVec = Player, -30763, 0, -60916, 10000, Li01, inside
|
|
||||||
Act_EtherComm = rochester_intro, players, rochester_voice_m14, DX_M14_0000_Junkers, 0.5, false, 328711, sc_scientist1_head, pl_male3_journeyman_body
|
|
||||||
Act_SpawnShip = MSN15_Xenos_Patrol_1, no_ol
|
|
||||||
Act_SpawnShip = MSN15_Xenos_Patrol_2, no_ol
|
|
||||||
Act_SpawnShip = MSN15_Xenos_Patrol_3, no_ol
|
|
||||||
Act_SpawnShip = MSN15_Xenos_Patrol_4, no_ol
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_rochester_mission_change
|
|
||||||
Cnd_DistVec = Player, -30763, 0, -60916, 8000, Li01, inside
|
|
||||||
Act_DisplayMsg = players, 458764
|
|
||||||
Act_SetVibe = MSN15_Xenos_Patrol_1, players, REP_HOSTILE_MAX
|
|
||||||
Act_SetVibe = MSN15_Xenos_Patrol_2, players, REP_HOSTILE_MAX
|
|
||||||
Act_SetVibe = MSN15_Xenos_Patrol_3, players, REP_HOSTILE_MAX
|
|
||||||
Act_SetVibe = MSN15_Xenos_Patrol_4, players, REP_HOSTILE_MAX
|
|
||||||
Act_EtherComm = harrison_intro, players, harrison_voice_m14, dx_m14_0002_HARRISON, 0.5, false, 227159, rh_captain_head, li_rockford_body
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_rochester_base_comm
|
|
||||||
Cnd_Destroyed = x_pirates, 4, EXPLODE ; explicit count = wait for ALL
|
|
||||||
Act_EtherComm = rochester_intro, players, rochester_voice_m14, DX_M14_0001_Junkers, 0.5, false, 328711, sc_scientist1_head, pl_male3_journeyman_body
|
|
||||||
Act_ActTrig = t_harrison_comm
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_harrison_comm
|
|
||||||
Cnd_Timer = 4
|
|
||||||
Act_EtherComm = harrison_intro, players, harrison_voice_m14, dx_m14_0003_HARRISON, 0.5, false, 227159, rh_captain_head, li_rockford_body
|
|
||||||
Act_ActTrig = t_rochester_base_comm2
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_rochester_base_comm2
|
|
||||||
Cnd_Timer = 4
|
|
||||||
Act_EtherComm = rochester_intro, players, rochester_voice_m14, DX_M14_0002_Junkers, 0.5, false, 328711, sc_scientist1_head, pl_male3_journeyman_body
|
|
||||||
Act_ActTrig = t_harrison_comm2
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_harrison_comm2
|
|
||||||
Cnd_Timer = 4
|
|
||||||
Act_DisplayMsg = players, 458765
|
|
||||||
Act_EtherComm = harrison_intro, players, harrison_voice_m14, dx_m14_0004_HARRISON, 0.5, false, 227159, rh_captain_head, li_rockford_body
|
|
||||||
Act_ActTrig = t_rochester_base_comm3
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_rochester_base_comm3
|
|
||||||
Cnd_Timer = 6
|
|
||||||
Act_EtherComm = rochester_intro, players, rochester_voice_m14, DX_M14_0003_Junkers, 0.5, false, 328711, sc_scientist1_head, pl_male3_journeyman_body
|
|
||||||
Act_SetTHNConfig = players, rochester_gen, li_arc01_m02_c02
|
|
||||||
Act_LockDock = players, Li01_13, unlock
|
|
||||||
Act_ActTrig = t_rochester_base_land
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_rochester_base_land
|
|
||||||
Cnd_BaseEnter = players, Li01_13_Base
|
|
||||||
Act_ActTrig = t_mission_ending
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_mission_ending
|
|
||||||
Cnd_Timer = 42
|
|
||||||
Act_PopUpDialog = players, 458760, 458766
|
|
||||||
Act_ActTrig = t_harrison_mission_completed
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_harrison_mission_completed
|
|
||||||
Cnd_PopUpDialog = CLOSE
|
|
||||||
Act_SetMsnResult = Success ; won - the mission goes on (interlude)
|
|
||||||
Act_AdjAcct = players, 250000 ; the actual payout
|
|
||||||
Act_DisplayMsg = players, 479000 ; Mission Success NEURAL-NET MESSAGE
|
|
||||||
Act_Destroy = MSN15_Harrison_Patrol, SILENT ; Harrison goes (Act_TerminateMsn would end the whole mission)
|
|
||||||
Act_ActTrig = t_harrison_rochester_launched
|
|
||||||
Act_ActTrig = t_harrison_rochester_success
|
|
||||||
|
|
||||||
; >>> INTERLUDE SECTION <<<
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_harrison_rochester_success
|
|
||||||
Cnd_Timer = 2
|
|
||||||
Act_DisplayMsg = players, 458700
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_harrison_rochester_launched
|
|
||||||
Cnd_LaunchComplete = players, Li01_13_Base
|
|
||||||
Act_ActTrig = t_harrison_mission_outro
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_harrison_mission_outro
|
|
||||||
Cnd_Timer = 6
|
|
||||||
Act_EtherComm = rebus_intro, players, rebus_voice_m14, dx_m14_0000_Rebus, dx_m14_0001_Rebus, 4.0, false, 227159, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust
|
|
||||||
Act_NNPath = players, 458767, Li01, 25390, 0, 74163, true, Li01_12_Base
|
|
||||||
Act_ActTrig = t_harrison_mission_outro2
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_harrison_mission_outro2
|
|
||||||
Cnd_Timer = 10
|
|
||||||
Act_EtherComm = harrison_intro, players, harrison_voice_m14, dx_m14_0005_HARRISON, dx_m14_0006_HARRISON, 4.0, false, 227159, rh_captain_head, li_rockford_body
|
|
||||||
Act_ActTrig = t_harrison_mission_success
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_harrison_mission_success
|
|
||||||
Cnd_DistVec = Player, 25390, 0, 74163, 3500, Li01, inside
|
|
||||||
Act_DisplayMsg = players, 458768
|
|
||||||
Act_ActTrig = t_harrison_mission_success2
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_harrison_mission_success2
|
|
||||||
Cnd_BaseEnter = players, Li01_12_Base
|
|
||||||
Act_AdjAcct = players, 100000 ; the actual payout
|
|
||||||
Act_PopUpDialog = players, 458760, 458769
|
|
||||||
Act_LeaveMsn = players, Success ; the interlude is over: records li_arc_chapter_1_m01
|
|
||||||
Act_TerminateMsn
|
|
||||||
@@ -1,144 +0,0 @@
|
|||||||
; >>> MISSION SECTION <<<
|
|
||||||
|
|
||||||
[Mission]
|
|
||||||
nickname = li_arc_chapter_2_m01
|
|
||||||
story_name = li_arc02_m01 ; progress key, lowercase
|
|
||||||
offer_type = DestroyInstallation
|
|
||||||
offer_reward = 500000
|
|
||||||
offer_target_system = Li01
|
|
||||||
offer_faction = li_n_grp
|
|
||||||
offer_title_id = 458602
|
|
||||||
offer_description_id = 458652
|
|
||||||
offer_bases = Li01_12_Base
|
|
||||||
; reoffer defaults to OnFail for story missions
|
|
||||||
|
|
||||||
|
|
||||||
; >>> NPC SECTION <<<
|
|
||||||
|
|
||||||
|
|
||||||
; >>> SOLAR SECTION <<<
|
|
||||||
|
|
||||||
[MsnSolar]
|
|
||||||
nickname = navy_satellite
|
|
||||||
archetype = navy_satellite
|
|
||||||
string_id = 217116
|
|
||||||
system = Li01
|
|
||||||
hitpoints = 5000
|
|
||||||
faction = li_n_grp
|
|
||||||
label = satellites
|
|
||||||
|
|
||||||
; >>> LOOT SECTION <<<
|
|
||||||
|
|
||||||
[MsnLoot]
|
|
||||||
nickname = emergency_action_documents
|
|
||||||
archetype = emergency_action_documents_liberty
|
|
||||||
string_id = 290000
|
|
||||||
rel_pos_obj = navy_satellite
|
|
||||||
rel_pos_offset = 50, 0, 0
|
|
||||||
velocity = 0, 0, 0
|
|
||||||
equip_amount = 1
|
|
||||||
health = 1
|
|
||||||
Can_Jettison = false
|
|
||||||
|
|
||||||
; >>> TRIGGER SECTION <<<
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = arc02_m01_c01_scene
|
|
||||||
InitState = Active
|
|
||||||
Act_SetTHNConfig = players, buffalo_gen, li_arc02_m01_c01
|
|
||||||
Act_PlayTHN = players, 48, 459000, 459001
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = arc02_m01_scene
|
|
||||||
InitState = Active
|
|
||||||
Cnd_THNComplete = players
|
|
||||||
Act_DisplayMsg = players, 458700
|
|
||||||
Act_ActTrig = t_satelitte_spawnflags
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_satelitte_spawnflags
|
|
||||||
Cnd_LaunchComplete = players, Li01_12_Base ; Launch Buffalo Base
|
|
||||||
Act_SpawnSolar = navy_satellite, 56763, 0, -69135
|
|
||||||
Act_ActTrig = t_rebus_comm
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_satellite_destroyed
|
|
||||||
InitState = Active
|
|
||||||
Cnd_Destroyed = satellites, 1, EXPLODE ; explicit count = wait for ALL
|
|
||||||
Act_SpawnLoot = emergency_action_documents
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_rebus_comm
|
|
||||||
Cnd_Timer = 2
|
|
||||||
Act_EtherComm = rebus_intro, players, rebus_voice_m14, dx_m14_0002_Rebus, 0.5, false, 227159, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust
|
|
||||||
Act_NNPath = players, 459002, Li01, 56763, 0, -69135, true, navy_satellite
|
|
||||||
Act_ActTrig = t_satelitte_destroy
|
|
||||||
Act_ActTrig = t_satelitte_reach
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_satelitte_reach
|
|
||||||
Cnd_DistVec = Player, 56763, 0, -6913, 3500, Li01, inside
|
|
||||||
Act_DisplayMsg = players, 459003
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_satelitte_destroy
|
|
||||||
Cnd_Destroyed = navy_satellite, 1, EXPLODE ; explicit count = wait for ALL
|
|
||||||
Act_SpawnLoot = emergency_action_documents
|
|
||||||
Act_DisplayMsg = players, 459004
|
|
||||||
Act_ActTrig = t_rebus_comm2
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_rebus_comm2
|
|
||||||
Cnd_Timer = 2
|
|
||||||
Act_EtherComm = rebus_intro, players, rebus_voice_m14, dx_m14_0003_Rebus, dx_m14_0004_Rebus, 4.0, false, 227159, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust
|
|
||||||
Act_ActTrig = t_rebus_cargopod_loot
|
|
||||||
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_rebus_cargopod_loot
|
|
||||||
Cnd_LootAcquired = emergency_action_documents, Player
|
|
||||||
Act_NNPath = players, 459007, Li01, 25390, 0, 74163, true, Li01_12_Base
|
|
||||||
Act_SetTHNConfig = players, buffalo_gen, li_arc02_m01_c02
|
|
||||||
Act_ActTrig = t_rebus_mission_completed
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_rebus_mission_completed
|
|
||||||
Cnd_PopUpDialog = CLOSE
|
|
||||||
Act_SetMsnResult = Success ; won - the mission goes on (interlude)
|
|
||||||
Act_AdjAcct = players, 350000 ; the actual payout
|
|
||||||
Act_DisplayMsg = players, 479000 ; Mission Success NEURAL-NET MESSAGE
|
|
||||||
Act_Destroy = navy_satellite, SILENT ; navy_satellite goes (Act_TerminateMsn would end the whole mission)
|
|
||||||
Act_ActTrig = t_rebus_buffalo_success
|
|
||||||
Act_ActTrig = t_rebus_buffalo_launched
|
|
||||||
|
|
||||||
; >>> INTERLUDE SECTION <<<
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_rebus_buffalo_success
|
|
||||||
Cnd_Timer = 2
|
|
||||||
Act_DisplayMsg = players, 458700
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_rebus_buffalo_launched
|
|
||||||
Cnd_LaunchComplete = players, Li01_12_Base
|
|
||||||
Act_ActTrig = t_buffalo_mission_outro
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_buffalo_mission_outro
|
|
||||||
Cnd_Timer = 1
|
|
||||||
Act_NNPath = players, 459009, Li01, -19724, 0, -10073, true, Iw03_02_Base
|
|
||||||
Act_ActTrig = t_rebus_mission_completed2
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_rebus_mission_completed2
|
|
||||||
Cnd_DistVec = Player, -19724, 0, -10073, 3500, Iw03, inside
|
|
||||||
Act_DisplayMsg = players, 459010
|
|
||||||
Act_ActTrig = t_ashcroft_mission_completed3
|
|
||||||
|
|
||||||
[Trigger]
|
|
||||||
nickname = t_ashcroft_mission_completed3
|
|
||||||
Cnd_BaseEnter = players, Iw03_02_Base
|
|
||||||
Act_AdjAcct = players, 150000 ; the actual payout
|
|
||||||
Act_PopUpDialog = players, 459000, 459019
|
|
||||||
Act_LeaveMsn = players, Success ; the interlude is over: records li_arc_chapter_1_m01
|
|
||||||
Act_TerminateMsn
|
|
||||||
@@ -59,39 +59,3 @@ LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
|||||||
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
|
||||||
## The modern interface (docs/rem/ui-modern.md)
|
|
||||||
|
|
||||||
The modern windows are drawn with these libraries and fonts, shipped unchanged:
|
|
||||||
|
|
||||||
- RmlUi 6.3, https://github.com/mikke89/RmlUi -- src/RmlUi/vendor, license below.
|
|
||||||
- FreeType 2.14.3, https://freetype.org -- src/freetype/vendor. Portions of this software are
|
|
||||||
copyright (c) 2026 The FreeType Project (www.freetype.org). All rights reserved. Used under the
|
|
||||||
FreeType License (src/freetype/vendor/FTL.TXT).
|
|
||||||
- Saira Semi Condensed, Barlow and IBM Plex Mono (Google Fonts) -- assets/remui/fonts, each under
|
|
||||||
the SIL Open Font License 1.1 (the OFL-*.txt files beside the fonts).
|
|
||||||
|
|
||||||
RmlUi:
|
|
||||||
|
|
||||||
MIT License
|
|
||||||
|
|
||||||
Copyright (c) 2008-2014 CodePoint Ltd, Shift Technology Ltd, and contributors
|
|
||||||
Copyright (c) 2019-2026 The RmlUi Team, and contributors
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
|
||||||
in the Software without restriction, including without limitation the rights
|
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
|
||||||
furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in all
|
|
||||||
copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
||||||
SOFTWARE.
|
|
||||||
|
|||||||