2 Commits

Author SHA1 Message Date
D4rkl1ght3r a1ecaa00e7 Add Dummy NPC 2025-05-09 20:46:30 +02:00
D4rkl1ght3r b191862aeb Add ast_interior_base 2025-05-07 23:08:19 +02:00
1133 changed files with 2478 additions and 18810 deletions
-9
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@@ -1,9 +0,0 @@
EXE/FLAR.log
EXE/ReShade.*
EXE/REM/LOGS/client_log_*
EXE/REM/Lua/DYNAMIC/config.lua
SAVE/PerfOptions.ini
SAVE/WindowSettings.ini
SAVE/Accts/SinglePlayer/Restart.fl
SAVE/Accts/SinglePlayer/AutoSave.fl
SAVE/Accts/SinglePlayer/nostory.fl
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-45
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@@ -7323,48 +7323,3 @@ type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Story_Arcs\story_king01.wav
; The Rebus
[Sound]
nickname = dx_REM_0101_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\The_Rebus.wav
[Sound]
nickname = dx_REM_0103_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_LSF.wav
[Sound]
nickname = dx_REM_0201_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_Order.wav
[Sound]
nickname = dx_REM_0301_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_network.wav
[Sound]
nickname = dx_REM_0402_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_edo.wav
[Sound]
nickname = dx_REM_0501_Rebus
type = voice
is_2d = true
attenuation = 0
file = Audio\Rem_Audio\Rebus\TheRebus_BD_GC.wav
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-17
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@@ -397,10 +397,6 @@ mesh = characters\bodies\pl_female1_peasant_body_bust.dfm
nickname = pl_female2_peasant_body_bust
mesh = characters\bodies\pl_female2_peasant_body_bust.dfm
[Body]
nickname = pl_female1_rebus_peasant_body_bust
mesh = characters\bodies\pl_female1_rebus_peasant_body_bust.dfm
[DetailSwitchTable]
switch = 100, 999999
@@ -839,10 +835,6 @@ mesh = characters\heads\rh_newscaster_head_gen_hat.dfm
nickname = pl_female4_head_helmet
mesh = characters\heads\pl_female4_head_helmet.dfm
[Head]
nickname = sh_female2_rebus_head
mesh = characters\heads\sh_female2_rebus_head.dfm
[DetailSwitchTable]
switch = 100, 999999
@@ -909,15 +901,6 @@ mesh = characters\hands\femalehandright_black.dfm
nickname = female_hand_left_black
mesh = characters\hands\femalehandleft_black.dfm
[RightHand]
nickname = rebus_female_hand_right
mesh = characters\hands\rebus_femalehandright.dfm
[LeftHand]
nickname = rebus_female_hand_left
mesh = characters\hands\rebus_femalehandleft.dfm
[Accessory]
nickname = prop_neuralnet_A
mesh = characters\props\prop_neuralnet_A.3db
-6
View File
@@ -1068,9 +1068,3 @@ body = robot_body_e
righthand = robot_hand_right
lefthand = robot_hand_left
[Costume]
nickname = sh_female2_rebus
head = sh_female2_rebus_head
body = pl_female1_rebus_peasant_body_bust
righthand = rebus_female_hand_right
lefthand = rebus_female_hand_left
+17 -17
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@@ -13,7 +13,7 @@ strid_name = 11051
strid_desc = 11551
ship = li_fighter
loadout = li_fighter_starter_loadout01
money = 50000
money = 20000
[Package]
nickname = li_freighter_trent_law
@@ -21,7 +21,7 @@ strid_name = 11051
strid_desc = 11551
ship = li_freighter
loadout = li_freighter_starter_loadout01
money = 50000
money = 20000
[Package]
nickname = li_fighter_trent_unlaw
@@ -29,7 +29,7 @@ strid_name = 11051
strid_desc = 11551
ship = pi_fighter
loadout = li_fighter_starter_loadout02
money = 50000
money = 20000
[Package]
nickname = li_freighter_trent_unlaw
@@ -37,7 +37,7 @@ strid_name = 11051
strid_desc = 11551
ship = pi_freighter
loadout = li_freighter_starter_loadout02
money = 50000
money = 20000
; Rheinland
@@ -47,7 +47,7 @@ strid_name = 11051
strid_desc = 11551
ship = rh_fighter
loadout = rh_fighter_starter_loadout01
money = 50000
money = 20000
[Package]
nickname = rh_freighter_trent_law
@@ -55,7 +55,7 @@ strid_name = 11051
strid_desc = 11551
ship = rh_freighter
loadout = rh_freighter_starter_loadout01
money = 50000
money = 20000
[Package]
nickname = rh_fighter_trent_unlaw
@@ -63,7 +63,7 @@ strid_name = 11051
strid_desc = 11551
ship = bw_fighter
loadout = rh_fighter_starter_loadout02
money = 50000
money = 20000
[Package]
nickname = rh_freighter_trent_unlaw
@@ -71,7 +71,7 @@ strid_name = 11051
strid_desc = 11551
ship = bw_freighter_t1
loadout = rh_freighter_starter_loadout02
money = 50000
money = 20000
; Bretonia
[Package]
@@ -80,7 +80,7 @@ strid_name = 11051
strid_desc = 11551
ship = br_fighter
loadout = br_fighter_starter_loadout01
money = 50000
money = 20000
[Package]
nickname = br_freighter_trent_law
@@ -88,7 +88,7 @@ strid_name = 11051
strid_desc = 11551
ship = br_freighter
loadout = br_freighter_starter_loadout01
money = 50000
money = 20000
[Package]
nickname = br_fighter_trent_unlaw
@@ -96,7 +96,7 @@ strid_name = 11051
strid_desc = 11551
ship = pi_fighter
loadout = br_fighter_starter_loadout02
money = 50000
money = 20000
[Package]
nickname = br_freighter_trent_unlaw
@@ -104,7 +104,7 @@ strid_name = 11051
strid_desc = 11551
ship = pi_freighter
loadout = br_freighter_starter_loadout02
money = 50000
money = 20000
; Kusari
[Package]
@@ -113,7 +113,7 @@ strid_name = 11051
strid_desc = 11551
ship = ku_fighter
loadout = ku_fighter_starter_loadout01
money = 50000
money = 20000
[Package]
nickname = ku_freighter_trent_law
@@ -121,15 +121,15 @@ strid_name = 11051
strid_desc = 11551
ship = ku_freighter
loadout = ku_freighter_starter_loadout01
money = 50000
money = 20000
[Package]
nickname = ku_fighter_trent_unlaw
strid_name = 11051
strid_desc = 11551
ship = ku_fighter
loadout = ku_fighter_starter_loadout02
money = 50000
loadout = ku_fighter_starter_loadout01
money = 20000
[Package]
nickname = ku_freighter_trent_unlaw
@@ -137,7 +137,7 @@ strid_name = 11051
strid_desc = 11551
ship = ku_freighter
loadout = ku_freighter_starter_loadout01
money = 50000
money = 20000
; Chars
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-13
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@@ -1,13 +0,0 @@
[Cockpit]
mesh = cockpits\nomad\models\no2_cockpit.cmp
int_brightness = 0.5
head_turn = 50, 40
[CockpitCamera]
[TurretCamera]
tether = 0, 9.536, 33.491
yaw_rotate_speed = 2
pitch_rotate_speed = 1.5
accel_speed = 5
+1 -1
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@@ -1,5 +1,5 @@
[Cockpit]
mesh = cockpits\kusari\models\ku_freighter_cockpit.cmp
mesh = cockpits\liberty\models\ku_freighter_cockpit.cmp
int_brightness = 0.500000
head_turn = 30, 10

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