Sub-Missions Chainable:
All Sub-Missions like Combat(PVE), Trade, Solar Destroy, Cargo Loot, Cargo Delivery and FlyTo have to be chainable with each other.
Force NPC's on a Combat Zone:
Currently on Combat Missions like rem.mission.missiontype("pve") and probably also on usual GUI PVE Missions the NPCs are not forced at a combat zone and fly around wherever they want. Would the best to limit their flight radius to a zone definied in the INI file, if possible.
Solar Destroy:
Spawn a Solar with a custom loadout at fixed coordinates which you have to destroy.
Cargo Loot:
If you loot a Mission item from a destroyed Solar you have to bring it back to a destinated target base.
For Example: Destroy a Com-Sat in New York Space and loot an item and then fly back to Buffalo Station with the item. After you docked a cutscene triggered at the destinated Base e.g. Buffalo Station and the mission completed.
Cargo Delivery:
Spawn a mission item in your cargo hold on a base at the beginning of the Sub-Mission and fly it to a target base.
For Example: We will have FlyTo mission from Kyoto to Ainu triggering a cutscene and then chained with a Cargo Delivery to bring back a mission item to Kyoto.
### ToDo - List:
**Sub-Missions Chainable:**
All Sub-Missions like Combat(PVE), Trade, Solar Destroy, Cargo Loot, Cargo Delivery and FlyTo have to be chainable with each other.
**Force NPC's on a Combat Zone:**
Currently on Combat Missions like rem.mission.missiontype("pve") and probably also on usual GUI PVE Missions the NPCs are not forced at a combat zone and fly around wherever they want. Would the best to limit their flight radius to a zone definied in the INI file, if possible.
**Solar Destroy:**
Spawn a Solar with a custom loadout at fixed coordinates which you have to destroy.
**Cargo Loot:**
If you loot a Mission item from a destroyed Solar you have to bring it back to a destinated target base.
For Example: Destroy a Com-Sat in New York Space and loot an item and then fly back to Buffalo Station with the item. After you docked a cutscene triggered at the destinated Base e.g. Buffalo Station and the mission completed.
**Cargo Delivery:**
Spawn a mission item in your cargo hold on a base at the beginning of the Sub-Mission and fly it to a target base.
For Example: We will have FlyTo mission from Kyoto to Ainu triggering a cutscene and then chained with a Cargo Delivery to bring back a mission item to Kyoto.
THIS POST IS ONLY FOR STORY PROGRESSION IDEAS AND DOES NOT CONCERN FOR ANY HOOK IMPLEMENTATION
Regarding Creativie Stage:
Story Arcs has been changed to follow a common theme
Each Story Arc is technically playable on his own
Three Story Arcs ( I - III ) plus Tutorial Arc for the Liberty Region
Story Arcs can expand to other Regions depending how successful the initial implementation was
Bretonia Arc Notes:
Possible Hovis & Vance, Tobias Appearances
Kusari Arc Notes:
Possible Higa, Suki & Lord Hakkera Appearances
Rheinland Arc Notes:
Possible Big Man, Kress & Fisher Appearances
**THIS POST IS ONLY FOR STORY PROGRESSION IDEAS AND DOES NOT CONCERN FOR ANY HOOK IMPLEMENTATION**
Regarding Creativie Stage:
- Story Arcs has been changed to follow a common theme
- Each Story Arc is technically playable on his own
- Three Story Arcs ( I - III ) plus Tutorial Arc for the Liberty Region
- Story Arcs can expand to other Regions depending how successful the initial implementation was
Bretonia Arc Notes:
- Possible Hovis & Vance, Tobias Appearances
Kusari Arc Notes:
- Possible Higa, Suki & Lord Hakkera Appearances
Rheinland Arc Notes:
- Possible Big Man, Kress & Fisher Appearances
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ToDo - List:
Sub-Missions Chainable:
All Sub-Missions like Combat(PVE), Trade, Solar Destroy, Cargo Loot, Cargo Delivery and FlyTo have to be chainable with each other.
Force NPC's on a Combat Zone:
Currently on Combat Missions like rem.mission.missiontype("pve") and probably also on usual GUI PVE Missions the NPCs are not forced at a combat zone and fly around wherever they want. Would the best to limit their flight radius to a zone definied in the INI file, if possible.
Solar Destroy:
Spawn a Solar with a custom loadout at fixed coordinates which you have to destroy.
Cargo Loot:
If you loot a Mission item from a destroyed Solar you have to bring it back to a destinated target base.
For Example: Destroy a Com-Sat in New York Space and loot an item and then fly back to Buffalo Station with the item. After you docked a cutscene triggered at the destinated Base e.g. Buffalo Station and the mission completed.
Cargo Delivery:
Spawn a mission item in your cargo hold on a base at the beginning of the Sub-Mission and fly it to a target base.
For Example: We will have FlyTo mission from Kyoto to Ainu triggering a cutscene and then chained with a Cargo Delivery to bring back a mission item to Kyoto.
THIS POST IS ONLY FOR STORY PROGRESSION IDEAS AND DOES NOT CONCERN FOR ANY HOOK IMPLEMENTATION
Regarding Creativie Stage:
Bretonia Arc Notes:
Kusari Arc Notes:
Rheinland Arc Notes: