Freelancer Story Arc #3

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opened 2024-06-10 12:51:20 +00:00 by NekuraMew · 0 comments
NekuraMew commented 2024-06-10 12:51:20 +00:00 (Migrated from dwn.rem-freelancer.moe:3000)

ToDo - List:

Sub-Missions Chainable:
All Sub-Missions like Combat(PVE), Trade, Solar Destroy, Cargo Loot, Cargo Delivery and FlyTo have to be chainable with each other.

Force NPC's on a Combat Zone:
Currently on Combat Missions like rem.mission.missiontype("pve") and probably also on usual GUI PVE Missions the NPCs are not forced at a combat zone and fly around wherever they want. Would the best to limit their flight radius to a zone definied in the INI file, if possible.

Solar Destroy:
Spawn a Solar with a custom loadout at fixed coordinates which you have to destroy.

Cargo Loot:
If you loot a Mission item from a destroyed Solar you have to bring it back to a destinated target base.

For Example: Destroy a Com-Sat in New York Space and loot an item and then fly back to Buffalo Station with the item. After you docked a cutscene triggered at the destinated Base e.g. Buffalo Station and the mission completed.

Cargo Delivery:
Spawn a mission item in your cargo hold on a base at the beginning of the Sub-Mission and fly it to a target base.

For Example: We will have FlyTo mission from Kyoto to Ainu triggering a cutscene and then chained with a Cargo Delivery to bring back a mission item to Kyoto.

### ToDo - List: **Sub-Missions Chainable:** All Sub-Missions like Combat(PVE), Trade, Solar Destroy, Cargo Loot, Cargo Delivery and FlyTo have to be chainable with each other. **Force NPC's on a Combat Zone:** Currently on Combat Missions like rem.mission.missiontype("pve") and probably also on usual GUI PVE Missions the NPCs are not forced at a combat zone and fly around wherever they want. Would the best to limit their flight radius to a zone definied in the INI file, if possible. **Solar Destroy:** Spawn a Solar with a custom loadout at fixed coordinates which you have to destroy. **Cargo Loot:** If you loot a Mission item from a destroyed Solar you have to bring it back to a destinated target base. For Example: Destroy a Com-Sat in New York Space and loot an item and then fly back to Buffalo Station with the item. After you docked a cutscene triggered at the destinated Base e.g. Buffalo Station and the mission completed. **Cargo Delivery:** Spawn a mission item in your cargo hold on a base at the beginning of the Sub-Mission and fly it to a target base. For Example: We will have FlyTo mission from Kyoto to Ainu triggering a cutscene and then chained with a Cargo Delivery to bring back a mission item to Kyoto.
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Reference: REM-Freelancer/REM-Mod#3