Unlock Single Player Jumpholes/Jumpgates #31

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opened 2025-05-14 21:32:02 +00:00 by Darklighter · 1 comment
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Currently a few Jumpholes and Gates are locked to avoid Single Player compatibility issues. We need a solution to unlock them only in Multiplayer, but still lock them in Single Player.

Suggested solution by Helloween:

HeIIoween — 09.05.2025 02:34
Content.dll 0x0A84A1 74 > EB ~He||oween Do not read locked_gate key under [mPlayer] section of save .fl file (Server-Side only)
HeIIoween — 09.05.2025 18:00
But this is enough. I tested on my vanilla server
Also you need to remove ( cleanup [lockedgates] section) all locked_gate strings from initialworld.ini 
Darklighter — 09.05.2025 18:09
OK, but I guessed these lines are still important for SP, maybe the locked gates are definied in the savegamefile and so on. 
HeIIoween — 09.05.2025 18:10
Yes. Thats why i use it only server side without changing client
Currently a few Jumpholes and Gates are locked to avoid Single Player compatibility issues. We need a solution to unlock them only in Multiplayer, but still lock them in Single Player. Suggested solution by Helloween: ``` HeIIoween — 09.05.2025 02:34 Content.dll 0x0A84A1 74 > EB ~He||oween Do not read locked_gate key under [mPlayer] section of save .fl file (Server-Side only) ``` ``` HeIIoween — 09.05.2025 18:00 But this is enough. I tested on my vanilla server Also you need to remove ( cleanup [lockedgates] section) all locked_gate strings from initialworld.ini ``` ``` Darklighter — 09.05.2025 18:09 OK, but I guessed these lines are still important for SP, maybe the locked gates are definied in the savegamefile and so on. ``` ``` HeIIoween — 09.05.2025 18:10 Yes. Thats why i use it only server side without changing client ```
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Solution fixed that problem

Server needs own initialword and content.dll files:

REM\DATA
initialworld - server.ini

REM\DLLS\BIN
content - server.dll

Solution fixed that problem Server needs own initialword and content.dll files: REM\DATA initialworld - server.ini REM\DLLS\BIN content - server.dll
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Reference: REM-Freelancer/REM-Mod#31
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