Currently a few Jumpholes and Gates are locked to avoid Single Player compatibility issues. We need a solution to unlock them only in Multiplayer, but still lock them in Single Player.
Suggested solution by Helloween:
HeIIoween — 09.05.2025 02:34
Content.dll 0x0A84A1 74 > EB ~He||oween Do not read locked_gate key under [mPlayer] section of save .fl file (Server-Side only)
HeIIoween — 09.05.2025 18:00
But this is enough. I tested on my vanilla server
Also you need to remove ( cleanup [lockedgates] section) all locked_gate strings from initialworld.ini
Darklighter — 09.05.2025 18:09
OK, but I guessed these lines are still important for SP, maybe the locked gates are definied in the savegamefile and so on.
HeIIoween — 09.05.2025 18:10
Yes. Thats why i use it only server side without changing client
Currently a few Jumpholes and Gates are locked to avoid Single Player compatibility issues. We need a solution to unlock them only in Multiplayer, but still lock them in Single Player.
Suggested solution by Helloween:
```
HeIIoween — 09.05.2025 02:34
Content.dll 0x0A84A1 74 > EB ~He||oween Do not read locked_gate key under [mPlayer] section of save .fl file (Server-Side only)
```
```
HeIIoween — 09.05.2025 18:00
But this is enough. I tested on my vanilla server
Also you need to remove ( cleanup [lockedgates] section) all locked_gate strings from initialworld.ini
```
```
Darklighter — 09.05.2025 18:09
OK, but I guessed these lines are still important for SP, maybe the locked gates are definied in the savegamefile and so on.
```
```
HeIIoween — 09.05.2025 18:10
Yes. Thats why i use it only server side without changing client
```
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Currently a few Jumpholes and Gates are locked to avoid Single Player compatibility issues. We need a solution to unlock them only in Multiplayer, but still lock them in Single Player.
Suggested solution by Helloween:
Solution fixed that problem
Server needs own initialword and content.dll files:
REM\DATA
initialworld - server.ini
REM\DLLS\BIN
content - server.dll