OpenGL Render Nebula Bug #32
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Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
To repdroduce the bug:
To fix it:
Question: Maybe it's a broken shader?
Observation: If not, it's probably not fixable on our side, but has to inform Schmackbolzen for a bugfix for upcoming FLAR versions
I have added an EXE hack to Freelancer.exe
3b08ce04e3This sets the performance slider to MAX by Default.
I will leave this issue open until I have informed Schmackbolzen