Capital Ship Turrets #39

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opened 2025-06-15 05:44:28 +00:00 by Darklighter · 0 comments
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For now, there is no possibility to add additional Weapon/Turret Types for Freelancer.

Idea: Using nearly unused hp_turret_special_1, hp_turret_special_2 and hp_turret_special_10

Currently, we are using hp_turret_special_10 for rem_repair_turret01.

Suggestion:

Delete in the shiparch.ini for every ships lines like:
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03

But also change in weapon_equip.ini every entry:
hp_gun_type = hp_turret_special_1
hp_gun_type = hp_turret_special_2

It has to be changed to:
hp_gun_type = hp_turret_special_3

Reason: Lowest Turret Class Slot for a ship is Class 3. We could use hp_turret_special_1 and hp_turret_special_2 for Turret Class Repair/Utility, but also hp_turret_special_10 for Turret-Class Capital

Renaming Turret Class 1 + 2 and Class 10 could be by infocard change or Hook the name ID.

For now, there is no possibility to add additional Weapon/Turret Types for Freelancer. Idea: Using nearly unused `hp_turret_special_1`, `hp_turret_special_2` and `hp_turret_special_10` Currently, we are using `hp_turret_special_10` `for rem_repair_turret01`. Suggestion: Delete in the `shiparch.ini` for every ships lines like: `hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03` `hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03` But also change in `weapon_equip.ini` every entry: `hp_gun_type = hp_turret_special_1` `hp_gun_type = hp_turret_special_2` It has to be changed to: `hp_gun_type = hp_turret_special_3` Reason: Lowest Turret Class Slot for a ship is Class 3. We could use `hp_turret_special_1` and `hp_turret_special_2` for Turret Class Repair/Utility, but also `hp_turret_special_10` for Turret-Class Capital Renaming Turret Class 1 + 2 and Class 10 could be by infocard change or Hook the name ID.
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Reference: REM-Freelancer/REM-Mod#39
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