For now, there is no possibility to add additional Weapon/Turret Types for Freelancer.
Idea: Using nearly unused hp_turret_special_1, hp_turret_special_2 and hp_turret_special_10
Currently, we are using hp_turret_special_10for rem_repair_turret01.
Suggestion:
Delete in the shiparch.ini for every ships lines like: hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03 hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03
But also change in weapon_equip.ini every entry: hp_gun_type = hp_turret_special_1 hp_gun_type = hp_turret_special_2
It has to be changed to: hp_gun_type = hp_turret_special_3
Reason: Lowest Turret Class Slot for a ship is Class 3. We could use hp_turret_special_1 and hp_turret_special_2 for Turret Class Repair/Utility, but also hp_turret_special_10 for Turret-Class Capital
Renaming Turret Class 1 + 2 and Class 10 could be by infocard change or Hook the name ID.
For now, there is no possibility to add additional Weapon/Turret Types for Freelancer.
Idea: Using nearly unused `hp_turret_special_1`, `hp_turret_special_2` and `hp_turret_special_10`
Currently, we are using `hp_turret_special_10` `for rem_repair_turret01`.
Suggestion:
Delete in the `shiparch.ini` for every ships lines like:
`hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03`
`hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03`
But also change in `weapon_equip.ini` every entry:
`hp_gun_type = hp_turret_special_1`
`hp_gun_type = hp_turret_special_2`
It has to be changed to:
`hp_gun_type = hp_turret_special_3`
Reason: Lowest Turret Class Slot for a ship is Class 3. We could use `hp_turret_special_1` and `hp_turret_special_2` for Turret Class Repair/Utility, but also `hp_turret_special_10` for Turret-Class Capital
Renaming Turret Class 1 + 2 and Class 10 could be by infocard change or Hook the name ID.
Darklighter
added this to the Remnant Freelancer project 2026-06-02 17:28:10 +00:00
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For now, there is no possibility to add additional Weapon/Turret Types for Freelancer.
Idea: Using nearly unused
hp_turret_special_1,hp_turret_special_2andhp_turret_special_10Currently, we are using
hp_turret_special_10for rem_repair_turret01.Suggestion:
Delete in the
shiparch.inifor every ships lines like:hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03But also change in
weapon_equip.inievery entry:hp_gun_type = hp_turret_special_1hp_gun_type = hp_turret_special_2It has to be changed to:
hp_gun_type = hp_turret_special_3Reason: Lowest Turret Class Slot for a ship is Class 3. We could use
hp_turret_special_1andhp_turret_special_2for Turret Class Repair/Utility, but alsohp_turret_special_10for Turret-Class CapitalRenaming Turret Class 1 + 2 and Class 10 could be by infocard change or Hook the name ID.