Capital Ship Turrets #39
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
For now, there is no possibility to add additional Weapon/Turret Types for Freelancer.
Idea: Using nearly unused
hp_turret_special_1,hp_turret_special_2andhp_turret_special_10Currently, we are using
hp_turret_special_10for rem_repair_turret01.Suggestion:
Delete in the
shiparch.inifor every ships lines like:hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03But also change in
weapon_equip.inievery entry:hp_gun_type = hp_turret_special_1hp_gun_type = hp_turret_special_2It has to be changed to:
hp_gun_type = hp_turret_special_3Reason: Lowest Turret Class Slot for a ship is Class 3. We could use
hp_turret_special_1andhp_turret_special_2for Turret Class Repair/Utility, but alsohp_turret_special_10for Turret-Class CapitalRenaming Turret Class 1 + 2 and Class 10 could be by infocard change or Hook the name ID.