Nomad Battleships - Game Crash #51

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opened 2025-12-26 07:01:22 +00:00 by Darklighter · 1 comment
Owner

As soon as a battleship has been destroyed the Game Crashes or Client/Server is lagging.

Something about the INI files of the Battleship might be not correct.

Assumption: Broken Fuse or explosion_arch

[Ship]
ids_name = 237038
ids_info = 66578
nickname = no_battleship
LODranges = 0, 999999
type = CAPITAL
DA_archetype = ships\nomad\no_battleship\no_battleship.3db
material_library = ships\nomad\nomad_fx.txm
nomad = true
cockpit = cockpits\nomad\no2_fighter.ini
hold_size = 800
explosion_arch = explosion_no_battleship
fuse = fuse_no_battleship_death, 0, 1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1
mass = 100000
steering_torque = 1.5019e9, 1.5019e9, 1.5019e9
angular_drag = 13.2e9, 13.2e9, 13.2e9
rotation_inertia = 15e9, 15e9, 15e9
nudge_force = 3e6
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 1300
[Loadout]
nickname = Nomad_Battleship_Loadout
archetype = no_battleship
equip = infinite_power
equip = ge_s_scanner_02
equip = ge_gf1_engine_01
equip = armor_scale_21
equip = nomad02_turret01_mark01, Hp_1_01
equip = nomad02_turret01_mark01, Hp_1_02
equip = nomad02_turret01_mark01, Hp_1_03
equip = nomad02_turret01_mark01, Hp_1_04
equip = nomad02_turret01_mark01, Hp_1_05
equip = nomad02_turret01_mark01, Hp_1_06
equip = nomad02_turret01_mark01, Hp_1_07
equip = nomad02_turret01_mark01, Hp_1_08
equip = nomad02_turret01_mark01, Hp_1_09
equip = nomad02_turret01_mark01, Hp_1_10
equip = nomad02_turret01_mark01, Hp_1_11
equip = nomad02_turret01_mark01, Hp_1_12
equip = nomad02_turret01_mark01, Hp_1_13
equip = nomad02_turret01_mark01, Hp_1_14
equip = nomad02_turret01_mark01, Hp_1_15
cargo = special_nomad_gun01, 3
cargo = special_nomad_gun02, 3
cargo = commodity_nomad_power_cell, 1
[fuse]
name = fuse_no_battleship_death
lifetime = 4
death_fuse = true
[explosion]
nickname = explosion_no_battleship
lifetime = 0, 0.15
process = disappear
debris_impulse = 500000
[Commodity]
nickname = commodity_nomad_power_cell
ids_name = 261693
ids_info = 222209
units_per_container = 1
pod_appearance = cargopod_drab
loot_appearance = lootcrate_drab
decay_per_second = 0
volume = 1
hit_pts = 250
[Good]
nickname = commodity_nomad_power_cell
equipment = commodity_nomad_power_cell
category = commodity
price = 250000
combinable = true
good_sell_price = 1
bad_buy_price = 1
bad_sell_price = 1
good_buy_price = 1
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = equipment\models\commodities\nn_icons\commod_nomad_power_cell.3db
jump_dist = 2
As soon as a battleship has been destroyed the Game Crashes or Client/Server is lagging. Something about the INI files of the Battleship might be not correct. Assumption: Broken Fuse or explosion_arch ``` [Ship] ids_name = 237038 ids_info = 66578 nickname = no_battleship LODranges = 0, 999999 type = CAPITAL DA_archetype = ships\nomad\no_battleship\no_battleship.3db material_library = ships\nomad\nomad_fx.txm nomad = true cockpit = cockpits\nomad\no2_fighter.ini hold_size = 800 explosion_arch = explosion_no_battleship fuse = fuse_no_battleship_death, 0, 1 surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 linear_drag = 1 mass = 100000 steering_torque = 1.5019e9, 1.5019e9, 1.5019e9 angular_drag = 13.2e9, 13.2e9, 13.2e9 rotation_inertia = 15e9, 15e9, 15e9 nudge_force = 3e6 HP_tractor_source = HpMount num_exhaust_nozzles = 1 hit_pts = 1300 ``` ``` [Loadout] nickname = Nomad_Battleship_Loadout archetype = no_battleship equip = infinite_power equip = ge_s_scanner_02 equip = ge_gf1_engine_01 equip = armor_scale_21 equip = nomad02_turret01_mark01, Hp_1_01 equip = nomad02_turret01_mark01, Hp_1_02 equip = nomad02_turret01_mark01, Hp_1_03 equip = nomad02_turret01_mark01, Hp_1_04 equip = nomad02_turret01_mark01, Hp_1_05 equip = nomad02_turret01_mark01, Hp_1_06 equip = nomad02_turret01_mark01, Hp_1_07 equip = nomad02_turret01_mark01, Hp_1_08 equip = nomad02_turret01_mark01, Hp_1_09 equip = nomad02_turret01_mark01, Hp_1_10 equip = nomad02_turret01_mark01, Hp_1_11 equip = nomad02_turret01_mark01, Hp_1_12 equip = nomad02_turret01_mark01, Hp_1_13 equip = nomad02_turret01_mark01, Hp_1_14 equip = nomad02_turret01_mark01, Hp_1_15 cargo = special_nomad_gun01, 3 cargo = special_nomad_gun02, 3 cargo = commodity_nomad_power_cell, 1 ``` ``` [fuse] name = fuse_no_battleship_death lifetime = 4 death_fuse = true ``` ``` [explosion] nickname = explosion_no_battleship lifetime = 0, 0.15 process = disappear debris_impulse = 500000 ``` ``` [Commodity] nickname = commodity_nomad_power_cell ids_name = 261693 ids_info = 222209 units_per_container = 1 pod_appearance = cargopod_drab loot_appearance = lootcrate_drab decay_per_second = 0 volume = 1 hit_pts = 250 ``` ``` [Good] nickname = commodity_nomad_power_cell equipment = commodity_nomad_power_cell category = commodity price = 250000 combinable = true good_sell_price = 1 bad_buy_price = 1 bad_sell_price = 1 good_buy_price = 1 shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db item_icon = equipment\models\commodities\nn_icons\commod_nomad_power_cell.3db jump_dist = 2 ```
Darklighter self-assigned this 2025-12-26 07:01:54 +00:00
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Owner

A hotfix was rolled out on Sunday, December 28th, 2025, with a few Lootprops changes.

Testing on the live server successfully confirmed loot drops, and there are no more client crashes.

A hotfix was rolled out on Sunday, December 28th, 2025, with a few Lootprops changes. Testing on the live server successfully confirmed loot drops, and there are no more client crashes.
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Reference: REM-Freelancer/REM-Mod#51