[fuse] name = fuse_no2_gunboat_death lifetime = 2.5 death_fuse = true [start_effect] effect = gf_explosion_no_battleship_big hardpoint = HpEngine01 at_t = 0.0 pos_offset = 0, 0, -70 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.0 hardpoint = HpWeapon01 fate = disappear [destroy_hp_attachment] at_t = 0.0 hardpoint = HpTorpedo01 fate = disappear [destroy_hp_attachment] at_t = 0.0 hardpoint = HpTurret01 fate = debris [destroy_hp_attachment] at_t = 0.0 hardpoint = HpTurret02 fate = debris [destroy_hp_attachment] at_t = 0.0 hardpoint = HpTurret03 fate = debris [destroy_hp_attachment] at_t = 0.0 hardpoint = HpTurret04 fate = debris [destroy_hp_attachment] at_t = 0.0 hardpoint = HpTurret05 fate = debris [destroy_hp_attachment] at_t = 0.0 hardpoint = HpTurret06 fate = debris [start_effect] effect = gf_explosion_no_battleship hardpoint = HpEngine01 at_t = 0.3 pos_offset = 0, 0, -50 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_verybig hardpoint = HpEngine01 at_t = 0.6 pos_offset = 0, 0, -25 ori_offset = 0, 0, 0 attached = true [destroy_hp_attachment] at_t = 0.6 hardpoint = HpTurret07 fate = debris [destroy_hp_attachment] at_t = 0.6 hardpoint = HpTurret08 fate = debris [destroy_hp_attachment] at_t = 0.6 hardpoint = HpTurret09 fate = debris [start_effect] effect = gf_explosion_no_battleship_verybig hardpoint = HpEngine01 at_t = 0.9 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_verybig hardpoint = HpEngine01 at_t = 0.95 pos_offset = 0, 0, -75 ori_offset = 0, 0, 0 attached = true [destroy_root] at_t = 1.0