[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 400 fill_dist = 3400 tint_field = 160, 225, 200 empty_cube_frequency = 0.6 [Exclusion Zones] exclusion = Zone_Br04_Tradelane_5 exclude_billboards = 1 exclusion = Zone_Br04_LD14_plant_exclusion exclude_billboards = 1 exclusion = ZONE_Br04_vignette10_exclusion exclusion = ZONE_Br04_vignette12_exclusion exclusion = ZONE_Br04_vignette13_exclusion [properties] flag = rock_objects flag = Object_density_med flag = danger_density_low [Cube] xaxis_rotation = 0, 90, 180, 270 yaxis_rotation = 0, 90, 180, 270 zaxis_rotation = 0, 90, 180, 270 [AsteroidBillboards] count = 500 start_dist = 2000 fade_dist_percent = 0.5 shape = uranium_tri color_shift = 0.75, 0.75, 0.75 ambient_intensity = 1 size = 80, 110 [DynamicAsteroids] asteroid = DAsteroid_uranium count = 20 placement_radius = 120 placement_offset = 75 max_velocity = 10 max_angular_velocity = 3 color_shift = 1, 1, 1 [Band] render_parts = 4 shape = asteroid_belt_04 height = 8000 offset_dist = 5000 fade = 0.8, 1.25, 15, 17 texture_aspect = 1 color_shift = 1.05, 0.85, 0.85 ambient_intensity = 1 vert_increase = 2 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_pyrope asteroid_loot_commodity = commodity_pyrope dynamic_loot_container = lootcrate_ast_loot_pyrope dynamic_loot_commodity = commodity_pyrope asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 2