[TexturePanels] file = solar\asteroids\ice_shapes.ini [Field] cube_size = 400 fill_dist = 2400 tint_field = 255, 255, 255 empty_cube_frequency = 0.5 [Exclusion Zones] exclusion = Zone_Iw03_to_Br02 exclusion = Zone_Iw03_to_Br04_hole_exclusion exclusion = Zone_Iw03_02 exclusion = Zone_Iw03_to_Br02_hole exclusion = Zone_Iw03_to_Li01 exclusion = Zone_Iw03_Tradelane_2 exclusion = Zone_Iw03_to_Iw04_hole exclusion = ZONE_Iw03_Large_asteroid_1 exclusion = ZONE_Iw03_Large_asteroid_2 exclusion = ZONE_Iw03_Large_asteroid_3 exclusion = ZONE_Iw03_Large_asteroid_4 exclusion = ZONE_Iw03_Large_asteroid_5 exclusion = ZONE_Iw03_Large_asteroid_6 exclusion = ZONE_Iw03_Vignette8_exclusion exclusion = ZONE_Iw03_Vignette9_exclusion exclusion = ZONE_Iw03_Vignette18_exclusion [properties] flag = ice_objects flag = Object_density_med [Cube] asteroid = ice_asteroid90, 0.6, 0.2, -0.2, 35, 10, 20 asteroid = ice_asteroid60, 0.2, 0.8, 0.3, 45, 20, 0 asteroid = ice_asteroid60, 0.4, -0.7, -0.2, 15, 90, 120 asteroid = ice_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185 asteroid = ice_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = ice_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [DynamicAsteroids] asteroid = DAsteroid_ice_small1 count = 10 placement_radius = 150 placement_offset = 90 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_water asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 10