[TexturePanels] file = solar\asteroids\debris_shapes.ini [Field] cube_size = 400 fill_dist = 2800 diffuse_color = 200, 210, 255 ambient_color = 80, 80, 80 ambient_increase = 90, 50, 10 empty_cube_frequency = 0.6 [properties] flag = object_density_medium flag = debris_objects [Exclusion Zones] exclusion = Zone_Li04_to_Iw02_hole exclude_billboards = 1 exclusion = ZONE_Li04_vignette13_exclusion [Cube] asteroid = debris_small1, 0.7, 0.2, -0.2, 35, 10, 20 asteroid = debris_med1, -0.7, 0.3, 0.2, 0, 20, 190 asteroid = debris_large1, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = debris_small2, 0, -0.8, -0.8, 35, 110, 60 [Band] render_parts = 8 shape = debris_belt_04 height = 4000 offset_dist = 2500 fade = 1, 1.35, 10, 11 texture_aspect = 1.5 color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 vert_increase = 2 [AsteroidBillboards] count = 200 start_dist = 2000 fade_dist_percent = 0.4 shape = debris_tri color_shift = 1, 1, 1 ambient_intensity = 1 size = 70, 180 [DynamicAsteroids] asteroid = dasteroid_debris_small1 count = 10 placement_radius = 150 placement_offset = 90 max_velocity = 10 max_angular_velocity = 3 color_shift = 1, 1, 1 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_metal asteroid_loot_commodity = commodity_scrap_metal dynamic_loot_container = lootcrate_ast_loot_metal dynamic_loot_commodity = commodity_scrap_metal asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 70 dynamic_loot_difficulty = 4