[Init] target_z = 1.6 ; Feste Z-Position der Kamera (Höhe) start_x = 3.703124 ; Start-X-Position start_y = -6.287891 ; Start-Y-Position start_blickrichtung = 90.0 ; Start-Blickrichtung (Yaw-Winkel in Grad) [Zone1] ; Hauptbereich min_x = -5.000000 min_y = -12.500000 min_z = -48.0 ; Etwas unter target_z=2.0, da Z fixiert ist max_x = 5.250000 max_y = 12.500000 max_z = 52.0 ; Etwas über target_z=2.0 [Object1] ; Pillar1 name = Pillar1 min_x = 4.000000 min_y = -7.400000 min_z = -10.0 max_x = 5.250000 max_y = -5.900000 max_z = 10.0 [Object2] ; Pillar2 name = Pillar2 min_x = -1.750000 min_y = -7.400000 min_z = -10.0 max_x = 2.950000 max_y = -5.900000 max_z = 10.0 [Object3] ; Table1 name = Table1 min_x = 2.850000 min_y = -4.400000 min_z = -10.0 max_x = 4.250000 max_y = -3.000000 max_z = 10.0 [Object4] ; Table2 name = Table2 min_x = 2.850000 min_y = -2.400000 min_z = -10.0 max_x = 4.250000 max_y = -1.00000 max_z = 10.0 [Object5] ; Table3 name = Table3 min_x = 2.850000 min_y = -0.650000 min_z = -10.0 max_x = 4.250000 max_y = 0.750000 max_z = 10.0 [Object6] ; Table4 name = Table4 min_x = 2.850000 min_y = 1.000000 min_z = -10.0 max_x = 4.250000 max_y = 2.400000 max_z = 10.0 [Object6] ; Table5 name = Table5 min_x = 2.850000 min_y = 2.900000 min_z = -10.0 max_x = 4.250000 max_y = 4.300000 max_z = 10.0 [Object7] ; Chair1 name = Chair1 min_x = 0.500000 min_y = -3.000000 min_z = -10.0 max_x = 1.000000 max_y = -2.500000 max_z = 10.0 [Object7] ; Chair2 name = Chair2 min_x = -0.200000 min_y = -1.600000 min_z = -10.0 max_x = 0.300000 max_y = -1.100000 max_z = 10.0 [Object8] ; Chair3 name = Chair3 min_x = -0.400000 min_y = -0.300000 min_z = -10.0 max_x = 0.100000 max_y = 0.200000 max_z = 10.0 [Object9] ; Chair4 name = Chair4 min_x = 0.000000 min_y = 1.100000 min_z = -10.0 max_x = 0.500000 max_y = 1.600000 max_z = 10.0 [Object11] ; Bar_Element1 name = Bar_Element1 min_x = -2.500000 min_y = -8.000000 min_z = -10.0 max_x = -0.300000 max_y = 8.000000 max_z = 10.0 [Object12] ; Bar_Element2_Left name = Bar_Element2_Left min_x = -2.500000 min_y = -3.900000 min_z = -10.0 max_x = 1.000000 max_y = -1.500000 max_z = 10.0 [Object13] ; Bar_Element3_Left name = Bar_Element3_Left min_x = -2.000000 min_y = -4.200000 min_z = -10.0 max_x = 0.700000 max_y = -3.500000 max_z = 10.0 [Object15] ; Bar_Element2_Right + Chair5 name = Bar_Element2_Right min_x = -2.500000 min_y = 2.500000 min_z = -10.0 max_x = 1.000000 max_y = 3.900000 max_z = 10.0 [Object16] ; Bar_Element3_Right name = Bar_Element3_Right min_x = -2.000000 min_y = 3.500000 min_z = -10.0 max_x = 0.700000 max_y = 4.200000 max_z = 10.0 [Object17] ; Bar_Element4_Right name = Bar_Element3_Right min_x = -2.000000 min_y = 1.700000 min_z = -10.0 max_x = 0.180000 max_y = 3.000000 max_z = 10.0 [Object18] ; Bar_Element5_Right name = Bar_Element5_Right min_x = -2.500000 min_y = 1.100000 min_z = -10.0 max_x = 0.050000 max_y = 2.900000 max_z = 10.0 [Object19] ; Wall_Bar_Left name = Wall_Bar_Right min_x = 0.500000 min_y = -8.000000 min_z = -10.0 max_x = 2.200000 max_y = -5.400000 max_z = 10.0 [Object20] ; Wall_Bar_Right1 name = Wall_Bar_Right1 min_x = -0.500000 min_y = 5.500000 min_z = -10.0 max_x = 0.500000 max_y = 8.000000 max_z = 10.0 [Object21] ; Wall_Bar_Right name = Wall_Bar_Right2 min_x = 0.500000 min_y = 5.400000 min_z = -10.0 max_x = 2.200000 max_y = 8.000000 max_z = 10.0 [Object22] ; Pillar3 name = Pillar1 min_x = 4.000000 min_y = 5.900000 min_z = -10.0 max_x = 5.250000 max_y = 7.400000 max_z = 10.0 [Object23] ; Pillar4 name = Pillar2 min_x = -1.750000 min_y = 5.900000 min_z = -10.0 max_x = 2.950000 max_y = 7.400000 max_z = 10.0 [Object24] ; Wall_Left name = Wall_Left1 min_x = 0.000000 min_y = -13.500000 min_z = -10.0 max_x = 2.500000 max_y = -7.500000 max_z = 10.0 [Object24] ; Wall_Right1 name = Wall_Right1 min_x = 0.000000 min_y = 7.500000 min_z = -10.0 max_x = 2.500000 max_y = 13.500000 max_z = 10.0 ;[InteractiveObject1] ;name = Func_Button1 ;min_x = 0.374799 ;min_y = 12.056148 ;min_z = -4.0 ;max_x = 2.078362 ;max_y = 13.280120 ;max_z = 4.0 ;action = control_panel.lua ;in_range = 3.0 ;facing = 90.0 ; Vorderseite in positive Y-Richtung ;collision_offset = 1.0