#version 130 out vec4 Color; out vec2 TexCoord; in vec3 VertexPosition; in vec4 VertexColor; in vec2 VertexTexCoord; uniform float YScale; void main() { TexCoord = VertexTexCoord; Color = VertexColor; vec4 vpos = vec4(VertexPosition,1.0); vpos.y *= YScale; gl_Position = vpos; }