[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 350 fill_dist = 3000 tint_field = 100, 100, 100 empty_cube_frequency = 0.6 [Exclusion Zones] exclusion = Zone_Br05_Glorious_tradelane exclusion = Zone_Br05_Glorious exclusion = Zone_Br05_racecourse_01 exclude_billboards = 1 exclusion = Zone_Br05_racecourse_02 exclude_billboards = 1 exclusion = Zone_Br05_racecourse_03 exclude_billboards = 1 exclusion = Zone_Br05_racecourse_04 exclude_billboards = 1 exclusion = Zone_Br05_racecourse_05 exclude_billboards = 1 exclusion = Zone_Br05_racecourse_06 exclude_billboards = 1 exclusion = Zone_Br05_racecourse_07 exclude_billboards = 1 exclusion = Zone_Br05_racecourse_08 exclude_billboards = 1 exclusion = Zone_Br05_racecourse_09 exclude_billboards = 1 exclusion = Zone_Br05_racecourse_10 exclude_billboards = 1 exclusion = Zone_Br05_racecourse_11 exclude_billboards = 1 exclusion = Zone_Br05_racecourse_12 exclude_billboards = 1 exclusion = Zone_Br05_racecourse_13 exclude_billboards = 1 exclusion = Zone_Br05_racecourse_14 exclude_billboards = 1 exclusion = Zone_Br05_racecourse_15 exclude_billboards = 1 exclusion = Zone_Br05_racecourse_16 exclude_billboards = 1 exclusion = ZONE_Br05_vignette2_exclusion [properties] flag = rock_objects flag = Object_density_med [Cube] [Band] render_parts = 6 shape = asteroid_belt_04 height = 3000 offset_dist = 1500 fade = 1, 1.35, 15, 17 texture_aspect = 1 color_shift = 0.8, 0.8, 0.8 ambient_intensity = 1 vert_increase = 2 [AsteroidBillboards] count = 500 start_dist = 2000 fade_dist_percent = 0.35 shape = roid_rock_tri color_shift = 1.5, 1.5, 1.5 ambient_intensity = 1 size = 45, 55 [DynamicAsteroids] asteroid = DAsteroid_gold count = 8 placement_radius = 140 placement_offset = 80 max_velocity = 15 max_angular_velocity = 3 color_shift = 1, 1, 1 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_pyrope asteroid_loot_commodity = commodity_pyrope dynamic_loot_container = lootcrate_ast_loot_pyrope dynamic_loot_commodity = commodity_pyrope asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 95 dynamic_loot_difficulty = 2