[SystemInfo] space_color = 0, 0, 0 local_faction = li_p_grp [Music] space = music_li_space danger = music_li_danger battle = music_li_battle [Ambient] color = 30, 50, 80 [Background] basic_stars = solar\starsphere\starsphere_stars_basic.cmp complex_stars = solar\starsphere\starsphere_li01_stars.cmp nebulae = solar\starsphere\starsphere_li01.cmp [LightSource] nickname = System_LIGHT pos = 642, 20000, 198 color = 255, 255, 255 range = 60000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION ;[LightSource] ;nickname = System_LIGHT01 ;pos = -2476, -561, -3554 ;color = 255, 255, 255 ;range = 1000 ;type = DIRECTIONAL ;atten_curve = DYNAMIC_DIRECTION [Object] nickname = Li01_Maine_comm_relay_sm ids_name = 300004 ids_info = 300005 pos = -1400, -485, -1700 Archetype = comm_relay_sm loadout = comm_relay_sm_load reputation = li_p_grp behavior = NOTHING ; Section Left Lower Corner [Object] nickname = Li01_maine_base_terrain_btm_lt pos = -3208, -500, -2769 Archetype = maine_base_terrain_btn_lt [Object] nickname = Li01_maine_maine_base_btm_lt01 pos = -2477, -500, -3545 Archetype = maine_base_btn_lt [Object] nickname = Li01_maine_base_terrain_btm_rt pos = -1628.1, -500, -2769 Archetype = maine_base_terrain_btn_rt [Object] nickname = Li01_maine_maine_base_btm_rt01 pos = -2477, -500, -2985 Archetype = maine_base_btn_lt [Object] nickname = Li01_maine_base_terrain_top_lt pos = -3208, -500, -4408.5 Archetype = maine_base_terrain_top_lt [Object] nickname = Li01_maine_maine_base_top_lt01 pos = -3200, -500, -3545 Archetype = maine_base_btn_lt [Object] nickname = Li01_maine_base_terrain_top_rt ;pos = -1628.1, -500, -4408.5 pos = -1628.1, -500, -3408.5 ; GPT -628.1, -1500, -3408.5 Archetype = maine_base_terrain_top_rt [Object] nickname = Li01_maine_maine_base_top_rt01 pos = -3200, -500, -2985 Archetype = maine_base_btn_lt [Object] nickname = Li01_maine_turret_platform01 ids_name = 261164 pos = -2835, -312, -3262 ids_info = 66171 reputation = li_p_grp behavior = NOTHING visit = 0 difficulty_level = 17 archetype = endgame_turret_platform loadout = endgame_turret_platform_load pilot = pilot_solar_hard ; Outside Terrain ;[Object] ;nickname = Li01_maine_terrain_outside_01_1 ;pos = -3208, -500, 3707.2 ;Archetype = maine_terrain_outside_01 ;[Object] ;nickname = Li01_maine_terrain_outside_01_2 ;pos = -48, -500, 3707 ;Archetype = maine_terrain_outside_01 ;[Object] ;nickname = Li01_maine_terrain_outside_01_3 ;pos = -3208, -500, 6822.7 ;Archetype = maine_terrain_outside_01 ;[Object] ;nickname = Li01_maine_terrain_outside_01_4 ;pos = -48, -500, 6822.7 ;Archetype = maine_terrain_outside_01 ;[Object] ;nickname = Li01_maine_terrain_outside_01_5 ;pos = -3208, -500, 9938.4 ;Archetype = maine_terrain_outside_01 ;[Object] ;nickname = Li01_maine_terrain_outside_01_6 ;pos = -48, -500, 9938.4 ;Archetype = maine_terrain_outside_01 ;[Object] ;nickname = Li01_maine_terrain_outside_01_7 ;pos = -3208, -500, 13053.9 ;Archetype = maine_terrain_outside_01 ;[Object] ;nickname = Li01_maine_terrain_outside_01_8 ;pos = -48, -500, 13053.9 ;Archetype = maine_terrain_outside_01 ;[Object] ;nickname = Li01_maine_terrain_outside_02_1 ;pos = -3208, -500, -5966.15 ;Archetype = maine_terrain_outside_01 ;[Object] ;nickname = Li01_maine_terrain_outside_02_2 ;pos = -48, -500, -5966.15 ;Archetype = maine_terrain_outside_01 ;[Object] ;nickname = Li01_maine_terrain_outside_02_3 ;pos = -3208, -500, -9081 ;Archetype = maine_terrain_outside_01 ;[Object] ;nickname = Li01_maine_terrain_outside_02_4 ;pos = -48, -500, -9081 ;Archetype = maine_terrain_outside_01 ;[Object] ;nickname = Li01_maine_terrain_outside_02_5 ;pos = -3208, -500, -12196.1 ;Archetype = maine_terrain_outside_01 ;[Object] ;nickname = Li01_maine_terrain_outside_02_6 ;pos = -48, -500, -12196.1 ;Archetype = maine_terrain_outside_01 ;[Object] ;nickname = Li01_maine_terrain_outside_02_7 ;pos = -3208, -500, -15313 ;Archetype = maine_terrain_outside_01 ;[Object] ;nickname = Li01_maine_terrain_outside_02_8 ;pos = -48, -500, -15311.4 ;Archetype = maine_terrain_outside_01 ; Section Right Lower Corner [Object] nickname = Li01_maine_base_terrain_btm02_lt pos = -48.1, -500, -2769 Archetype = maine_base_terrain_btn_lt [Object] nickname = Li01_maine_maine_base_btm02_lt01 pos = -40, -500, -2985 Archetype = maine_base_btn_lt [Object] nickname = Li01_maine_base_terrain_btm02_rt pos = 1531.8, -500, -2769 Archetype = maine_base_terrain_btn_rt [Object] nickname = Li01_maine_maine_base_btm02_rt01 pos = 683, -500, -2985 Archetype = maine_base_btn_lt [Object] nickname = Li01_maine_base_terrain_top02_lt pos = -48.1, -500, -4408.5 Archetype = maine_base_terrain_top_lt [Object] nickname = Li01_maine_maine_base_top02_lt01 pos = -40, -500, -3545 Archetype = maine_base_btn_lt [Object] nickname = Li01_maine_base_terrain_top02_rt pos = 1531.8, -500, -4408.5 Archetype = maine_base_terrain_top_rt [Object] nickname = Li01_maine_maine_base_top02_rt01 pos = 683, -500, -3545 Archetype = maine_base_btn_lt [Object] nickname = Li01_maine_turret_platform02 ids_name = 261164 pos = -2835, -312, 21 ids_info = 66171 reputation = li_p_grp behavior = NOTHING visit = 0 difficulty_level = 17 archetype = endgame_turret_platform loadout = endgame_turret_platform_load pilot = pilot_solar_hard ; Section Left Upper Corner [Object] nickname = Li01_maine_base_terrain_top03_lt pos = -3208, -500, -1129.5 Archetype = maine_base_terrain_top_lt [Object] nickname = Li01_maine_maine_base_btm03_lt01 pos = -3200, -500, -265.5 Archetype = maine_base_btn_lt [Object] nickname = Li01_maine_base_terrain_top03_rt pos = -1628.1, -500, -1129.5 Archetype = maine_base_terrain_top_rt [Object] nickname = Li01_maine_maine_base_btm03_rt01 pos = -2477, -500, -265.5 Archetype = maine_base_btn_lt [Object] nickname = Li01_maine_base_terrain_btm03_lt pos = -3208, -500, 510 Archetype = maine_base_terrain_btn_lt [Object] nickname = Li01_maine_maine_base_top03_lt01 pos = -3200, -500, 293 Archetype = maine_base_btn_lt [Object] nickname = Li01_maine_base_terrain_btm03_rt pos = -1628.1, -500, 510 Archetype = maine_base_terrain_btn_rt [Object] nickname = Li01_maine_maine_base_top03_rt01 pos = -2477, -500, 293 Archetype = maine_base_btn_lt [Object] nickname = Li01_maine_turret_platform03 ids_name = 261164 pos = 339, -312, 21 ids_info = 66171 reputation = li_p_grp behavior = NOTHING visit = 0 difficulty_level = 17 archetype = endgame_turret_platform loadout = endgame_turret_platform_load pilot = pilot_solar_hard ; Section Right Upper Corner [Object] nickname = Li01_maine_base_terrain_top04_lt pos = -48.1, -500, -1129.5 Archetype = maine_base_terrain_top_lt [Object] nickname = Li01_maine_maine_base_top04_lt01 pos = -40, -500, -265.5 Archetype = maine_base_btn_lt [Object] nickname = Li01_maine_base_terrain_btm04_lt pos = -48.1, -500, 510 Archetype = maine_base_terrain_btn_lt [Object] nickname = Li01_maine_maine_base_btm04_lt01 pos = -40, -500, 293 Archetype = maine_base_btn_lt [Object] nickname = Li01_maine_base_terrain_top04_rt pos = 1531.8, -500, -1129.5 Archetype = maine_base_terrain_top_rt [Object] nickname = Li01_maine_maine_base_top04_rt01 pos = 683, -500, -265.5 Archetype = maine_base_btn_lt [Object] nickname = Li01_maine_base_terrain_btm04_rt pos = 1531.8, -500, 510 Archetype = maine_base_terrain_btn_rt [Object] nickname = Li01_maine_maine_base_btm04_rt01 pos = 683, -500, 293 Archetype = maine_base_btn_lt [Object] nickname = Li01_maine_turret_platform04 ids_name = 261164 pos = 339, -312,-3262 ids_info = 66171 reputation = li_p_grp behavior = NOTHING visit = 0 difficulty_level = 17 archetype = endgame_turret_platform loadout = endgame_turret_platform_load pilot = pilot_solar_hard ;[Object] ;nickname = Li01_Maine_to_Li01_hole ;ids_name = 261169 ;pos = 50655, 0, -76595 ;rotate = 0, -70, 0 ;Archetype = dock_ring ;ids_info = 66141 ;voice = atc_leg_f01a ;space_costume = , robot_body_A ;reputation = co_me_grp ;behavior = NOTHING ;difficulty_level = 3 ;loadout = docking_ring_co_01 ;pilot = pilot_solar_easy ;jump_effect = jump_effect_hole ;goto = Li01, Li01_Maine_dock_ring, gate_tunnel_bretonia [Object] nickname = Li01_Maine_to_Li01_hole ids_name = 196609 pos = -4756, 500, 2005 rotate = 0, 270, -25 archetype = jumphole_green visit = 0 ids_info = 66146 jump_effect = jump_effect_hole goto = Li01, Li01_to_Li01_Maine_hole, gate_tunnel_bretonia