; REM Story Arc Audio Entries [Sound] nickname = dx_REM_0101_ana_bui type = voice is_2d = true attenuation = 0 file = Audio\Rem_Audio\Contracts\ana_bui.wav [Sound] nickname = dx_REM_0101_don_harris type = voice is_2d = true attenuation = 0 file = Audio\Rem_Audio\Contracts\don_harris.wav [Sound] nickname = dx_REM_0101_fritz_schneider type = voice is_2d = true attenuation = 0 file = Audio\Rem_Audio\Contracts\fritz_schneider.wav [Sound] nickname = dx_REM_0101_franklin_roth type = voice is_2d = true attenuation = 0 file = Audio\Rem_Audio\Contracts\franklin_roth.wav