; >>> MISSION SECTION <<< [Mission] nickname = li_arc_chapter_2_m01 story_name = li_arc02_m01 ; progress key, lowercase offer_type = DestroyInstallation offer_target_system = Li01 offer_faction = li_n_grp offer_title_id = 458602 offer_description_id = 458999 offer_bases = Li01_01_Base ; reoffer defaults to OnFail for story missions ; >>> NPC SECTION <<< ; >>> SOLAR SECTION <<< [MsnSolar] nickname = navy_satellite archetype = navy_satellite string_id = 217116 system = Li01 hitpoints = 5000 faction = li_n_grp label = satellites ; >>> LOOT SECTION <<< [MsnLoot] nickname = emergency_action_documents archetype = emergency_action_documents_liberty string_id = 290000 rel_pos_obj = navy_satellite rel_pos_offset = 50, 0, 0 velocity = 0, 0, 0 equip_amount = 1 health = 1 Can_Jettison = false ; >>> TRIGGER SECTION <<< [Trigger] nickname = arc02_m01_c01_scene InitState = Active Act_SetTHNConfig = players, buffalo_gen, li_arc02_m01_c01 Act_PlayTHN = players, 48, 459000, 459001 [Trigger] nickname = arc02_m01_scene InitState = Active Cnd_THNComplete = players Act_DisplayMsg = players, 458700 Act_ActTrig = t_satelitte_spawnflags [Trigger] nickname = t_satelitte_spawnflags Cnd_LaunchComplete = players, Li01_12_Base ; Launch Buffalo Base Act_SpawnSolar = navy_satellite, 56763, 0, -69135 Act_ActTrig = t_rebus_comm [Trigger] nickname = t_satellite_destroyed InitState = Active Cnd_Destroyed = satellites, 1, EXPLODE ; explicit count = wait for ALL Act_SpawnLoot = emergency_action_documents [Trigger] nickname = t_rebus_comm Cnd_Timer = 2 Act_EtherComm = rebus_intro, players, rebus_voice_m14, dx_m14_0002_Rebus, 0.5, false, 227159, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust Act_NNPath = players, 459002, Li01, 56763, 0, -6913, true, navy_satellite Act_ActTrig = t_satelitte_destroy Act_ActTrig = t_satelitte_reach [Trigger] nickname = t_satelitte_reach Cnd_DistVec = Player, 56763, 0, -6913, 3500, Li01, inside Act_DisplayMsg = players, 459003 [Trigger] nickname = t_satelitte_destroy Cnd_Destroyed = navy_satellite, 1, EXPLODE ; explicit count = wait for ALL Act_SpawnLoot = emergency_action_documents Act_ActTrig = t_rebus_comm2 [Trigger] nickname = t_rebus_comm2 Cnd_Timer = 2 Act_EtherComm = rebus_intro, players, rebus_voice_m14, dx_m14_0003_Rebus, dx_m14_0004_Rebus, 4.0, false, 227159, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust Act_DisplayMsg = players, 459004 [Trigger] nickname = t_rebus_cargopod_loot Cnd_LootAcquired = emergency_action_documents, Player Act_NNPath = players, 459005, Li01, 25390, 0, 74163, true, Li01_12_Base Act_SetTHNConfig = players, buffalo_gen, li_arc02_m01_c02 Act_ActTrig = t_rebus_mission_completed [Trigger] nickname = t_rebus_mission_completed Cnd_PopUpDialog = CLOSE Act_SetMsnResult = Success ; won - the mission goes on (interlude) Act_AdjAcct = players, 250000 ; the actual payout Act_DisplayMsg = players, 479000 ; Mission Success NEURAL-NET MESSAGE Act_Destroy = navy_satellite, SILENT ; navy_satellite goes (Act_TerminateMsn would end the whole mission) Act_ActTrig = t_rebus_buffalo_success Act_ActTrig = t_rebus_buffalo_launched ; >>> INTERLUDE SECTION <<< [Trigger] nickname = t_rebus_buffalo_success Cnd_Timer = 2 Act_DisplayMsg = players, 458700 [Trigger] nickname = t_rebus_buffalo_launched Cnd_LaunchComplete = players, Li01_12_Base Act_ActTrig = t_buffalo_mission_outro [Trigger] nickname = t_buffalo_mission_outro Cnd_Timer = 1 Act_NNPath = players, 459009, Li01, -19724, 0, -10073, true, Iw03_02_Base Act_ActTrig = t_rebus_mission_completed [Trigger] nickname = t_rebus_mission_completed Cnd_DistVec = Player, -19724, 0, -10073, 3500, Iw03, inside Act_DisplayMsg = players, 459010 Act_ActTrig = t_ashcroft_mission_completed2 [Trigger] nickname = t_ashcroft_mission_completed2 Cnd_BaseEnter = players, Iw03_02_Base Act_PopUpDialog = players, 458760, 458759 Act_LeaveMsn = players, Success ; the interlude is over: records li_arc_chapter_1_m01 Act_TerminateMsn