; >>> MISSION SECTION <<< [Mission] nickname = li_arc_chapter_1_m02 story_name = li_arc01_m02 ; progress key, lowercase story_requires = li_arc_chapter_1_m01 offer_type = DestroyShips offer_target_system = Li01 offer_faction = li_n_grp offer_title_id = 458601 offer_description_id = 458761 offer_bases = Li01_01_Base ; reoffer defaults to OnFail for story missions ; >>> NPC SECTION <<< [NpcShipArch] nickname = MSN15_Harrison_Patrol archetype = li_freighter ; shiparch nickname from your mod data loadout = li_freighter_starter_loadout02 ; loadout nickname from your mod data state_graph = TRANSPORT pilot = MSN13_Quintaine ; pilot nickname from pilots.ini level = 5 [NpcShipArch] nickname = MSN15_Xenos_Patrol archetype = ge_fighter4 ; shiparch nickname from your mod data loadout = fc_x_ge_fighter4_loadout01 ; loadout nickname from your mod data state_graph = fighter pilot = pilot_xenos_ace ; pilot nickname from pilots.ini level = 5 [MsnNpc] nickname = MSN15_Harrison_Patrol npc_ship = MSN15_Harrison_Patrol string_id = 227159 faction = li_lsf_grp system = Li01 position = -33567, 0, -28510 label = m_harrison [MsnNpc] nickname = MSN15_Xenos_Patrol_1 npc_ship = MSN15_Xenos_Patrol string_id = 196880 faction = fc_x_grp system = Li01 position = -30863, 0, -60816 label = x_pirates [MsnNpc] nickname = MSN15_Xenos_Patrol_2 npc_ship = MSN15_Xenos_Patrol string_id = 196880 faction = fc_x_grp system = Li01 position = -30863, 0, -61016 label = x_pirates [MsnNpc] nickname = MSN15_Xenos_Patrol_3 npc_ship = MSN15_Xenos_Patrol string_id = 196880 faction = fc_x_grp system = Li01 position = -30663, 0, -61016 label = x_pirates [MsnNpc] nickname = MSN15_Xenos_Patrol_4 npc_ship = MSN15_Xenos_Patrol string_id = 196880 faction = fc_x_grp system = Li01 position = -30663, 0, -60816 label = x_pirates ; >>> LOOT SECTION <<< ; >>> TRIGGER SECTION <<< [Trigger] nickname = arc01_m02_c01_scene InitState = Active Act_SetTHNConfig = players, manhattan_gen, li_arc01_m02_c01 Act_PlayTHN = players, 50, 458760, 458761 [Trigger] nickname = arc01_m02_scene InitState = Active Cnd_THNComplete = players Act_DisplayMsg = players, 458700 [Trigger] nickname = t_rochester_destination_launch InitState = Active Cnd_LaunchComplete = players, Li01_01_Base Act_NNPath = players, 458762, Li01, -30763, 0, -60916, true, Li01_13 Act_ActTrig = t_manhattan_harrison_spawnflags Act_ActTrig = t_rochester_xenos_spawnflags Act_ActTrig = t_rochester_mission_change Act_ActTrig = t_rochester_base_comm [Trigger] nickname = t_manhattan_harrison_spawnflags InitState = Active Cnd_LaunchComplete = players, Li01_01_Base Act_EtherComm = harrison_intro, players, harrison_voice_m14, dx_m14_0001_HARRISON, 0.5, false, 227159, rh_captain_head, li_rockford_body Act_SpawnShip = MSN15_Harrison_Patrol, no_ol Act_DisplayMsg = players, 458763 Act_ActTrig = t_harrison_dies [Trigger] nickname = t_harrison_dies Cnd_Destroyed = MSN15_Harrison_Patrol, 1, EXPLODE system = ANY Act_ChangeState = FAIL, 21602 [Trigger] nickname = t_rochester_xenos_spawnflags Cnd_DistVec = Player, -30763, 0, -60916, 10000, Li01, inside Act_EtherComm = rochester_intro, players, rochester_voice_m14, DX_M14_0000_Junkers, 0.5, false, 328711, sc_scientist1_head, pl_male3_journeyman_body Act_SpawnShip = MSN15_Xenos_Patrol_1, no_ol Act_SpawnShip = MSN15_Xenos_Patrol_2, no_ol Act_SpawnShip = MSN15_Xenos_Patrol_3, no_ol Act_SpawnShip = MSN15_Xenos_Patrol_4, no_ol [Trigger] nickname = t_rochester_mission_change Cnd_DistVec = Player, -30763, 0, -60916, 8000, Li01, inside Act_DisplayMsg = players, 458764 Act_SetVibe = MSN15_Xenos_Patrol_1, players, REP_HOSTILE_MAX Act_SetVibe = MSN15_Xenos_Patrol_2, players, REP_HOSTILE_MAX Act_SetVibe = MSN15_Xenos_Patrol_3, players, REP_HOSTILE_MAX Act_SetVibe = MSN15_Xenos_Patrol_4, players, REP_HOSTILE_MAX Act_EtherComm = harrison_intro, players, harrison_voice_m14, dx_m14_0002_HARRISON, 0.5, false, 227159, rh_captain_head, li_rockford_body [Trigger] nickname = t_rochester_base_comm Cnd_Destroyed = x_pirates, 4, EXPLODE ; explicit count = wait for ALL Act_EtherComm = rochester_intro, players, rochester_voice_m14, DX_M14_0001_Junkers, 0.5, false, 328711, sc_scientist1_head, pl_male3_journeyman_body Act_ActTrig = t_harrison_comm [Trigger] nickname = t_harrison_comm Cnd_Timer = 4 Act_EtherComm = harrison_intro, players, harrison_voice_m14, dx_m14_0003_HARRISON, 0.5, false, 227159, rh_captain_head, li_rockford_body Act_ActTrig = t_rochester_base_comm2 [Trigger] nickname = t_rochester_base_comm2 Cnd_Timer = 4 Act_EtherComm = rochester_intro, players, rochester_voice_m14, DX_M14_0002_Junkers, 0.5, false, 328711, sc_scientist1_head, pl_male3_journeyman_body Act_ActTrig = t_harrison_comm2 [Trigger] nickname = t_harrison_comm2 Cnd_Timer = 4 Act_DisplayMsg = players, 458765 Act_EtherComm = harrison_intro, players, harrison_voice_m14, dx_m14_0004_HARRISON, 0.5, false, 227159, rh_captain_head, li_rockford_body Act_ActTrig = t_rochester_base_comm3 [Trigger] nickname = t_rochester_base_comm3 Cnd_Timer = 6 Act_EtherComm = rochester_intro, players, rochester_voice_m14, DX_M14_0003_Junkers, 0.5, false, 328711, sc_scientist1_head, pl_male3_journeyman_body Act_SetTHNConfig = players, rochester_gen, li_arc01_m02_c02 Act_ActTrig = t_rochester_base_land [Trigger] nickname = t_rochester_base_land Cnd_BaseEnter = players, Li01_13_Base Act_ActTrig = t_mission_ending [Trigger] nickname = t_mission_ending Cnd_Timer = 42 Act_PopUpDialog = players, 458760, 458769 Act_ActTrig = t_harrison_mission_completed [Trigger] nickname = t_harrison_mission_completed Cnd_PopUpDialog = CLOSE Act_SetMsnResult = Success ; won - the mission goes on (interlude) Act_AdjAcct = players, 250000 ; the actual payout Act_DisplayMsg = players, 479000 ; Mission Success NEURAL-NET MESSAGE Act_Destroy = MSN15_Harrison_Patrol, SILENT ; Harrison goes (Act_TerminateMsn would end the whole mission) Act_ActTrig = t_harrison_pittsburgh_launched Act_ActTrig = t_harrison_rochester_success ; >>> INTERLUDE SECTION <<< [Trigger] nickname = t_harrison_rochester_success Cnd_Timer = 2 Act_DisplayMsg = players, 458700 [Trigger] nickname = t_harrison_rochester_launched Cnd_LaunchComplete = players, Li01_13_Base Act_ActTrig = t_harrison_mission_outro [Trigger] nickname = t_harrison_mission_outro Cnd_Timer = 1 Act_EtherComm = rebus_intro, players, rebus_voice_m14, dx_m14_0000_Rebus, dx_m14_0001_Rebus 1.0, false, 227159, sh_female2_rebus_head, pl_female1_rebus_peasant_body_bust Act_NNPath = players, 458767, Li01, 25390, 0, 74163, true, Li01_12_Base Act_ActTrig = t_harrison_mission_outro2 [Trigger] nickname = t_harrison_mission_outro2 Cnd_Timer = 12 Act_EtherComm = harrison_intro, players, harrison_voice_m14, dx_m14_0000_HARRISON, 0.5, false, 227159, rh_captain_head, li_rockford_body Act_ActTrig = t_harrison_mission_completed [Trigger] nickname = t_harrison_mission_completed Cnd_DistVec = Player, 25390, 0, 74163, 3500, Li01, inside Act_DisplayMsg = players, 458768 Act_ActTrig = t_harrison_mission_completed2 [Trigger] nickname = t_harrison_mission_completed2 Cnd_BaseEnter = players, Li01_12_Base Act_PopUpDialog = players, 458760, 458769 Act_LeaveMsn = players, Success ; the interlude is over: records li_arc_chapter_1_m01 Act_TerminateMsn