//This shader file is part of FLAR - Advanced Renderer for Freelancer by Schmackbolzen //If you use the supplied shader files you may not modify them unless you state in them what you changed //and also mention the source or who the author is. //No material shader for FLAR by Schmackbolzen #version 330 uniform vec3 color; void main() { gl_FragColor = vec4(color,1); }