[SystemInfo] name = St04 space_color = 0, 0, 0 local_faction = fc_order_grp [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_omicron_space danger = music_omicron_danger battle = music_omicron_battle [EncounterParameters] nickname = area_nomads filename = missions\encounters\area_nomads.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [Dust] spacedust = Dust [Ambient] color = 30, 10, 6 [Background] basic_stars = solar\starsphere\starsphere_stars_crow.cmp complex_stars = solar\starsphere\starsphere_li02_stars.cmp nebulae = solar\starsphere\starsphere_hi02.cmp [LightSource] nickname = St04_system_light pos = 0, 0, 0 color = 255, 50, 0 range = 80000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = St04_Sun ids_name = 261049 pos = 0, 0, 0 ambient_color = 255, 255, 255 archetype = sun_1000 star = sm_red_sun atmosphere_range = 8000 ids_info = 66155 [zone] nickname = Zone_St04_Sun_death pos = 0, 0, 0 shape = SPHERE size = 7000 damage = 10000 sort = 99 density = 0 relief_time = 0 ; ### Fields ### ; [Asteroids] ; file = solar\asteroids\ST04_mines.ini ; zone = Zone_ST04_granada_01 [Asteroids] file = solar\asteroids\ST04_sanabria.ini zone = Zone_ST04_sanabria_01 [Asteroids] file = solar\asteroids\ST04_wadis.ini zone = Zone_ST04_wadis_01 [Asteroids] file = solar\asteroids\ST04_teide.ini zone = Zone_ST04_teide_01 [Nebula] file = solar\rings\st04_systemfog.ini zone = st04_systemfog [zone] nickname = st04_systemfog pos = 0, 0, 0 rotate = 0, 0, 0 shape = SPHERE size = 300000 sort = 0.000000 ; Granada ; [Zone] ; nickname = Zone_ST04_granada_01 ; ids_name = 262015 ; pos = 22975, 0, -9845 ; size = 12000, 12000, 12000 ; shape = SPHERE ; property_flags = 4128 ; visit = 36 ; spacedust = asteroiddust ; spacedust_maxparticles = 50 ; sort = 20 ; toughness = 6 ; density = 4 ; repop_time = 20 ; max_battle_size = 4 ; pop_type = nonlootable_ast_field ; relief_time = 35 [Zone] nickname = Zone_ST04_access pos = 15715, 0, -15121 shape = BOX size = 2000, 1000, 22000 property_flags = 131072 sort = 990 rotate = 0, 45, 0 [Zone] nickname = Zone_ST04_to_ST03 pos = 22975, 0, -9845 shape = ELLIPSOID size = 2000, 2000, 2200 property_flags = 131072 sort = 5 toughness = 1 density = 3 repop_time = 10 max_battle_size = 8 relief_time = 10 encounter = area_defend, 19, 0.200000 faction = fc_order_grp, 1.000000 encounter = area_nomads, 19, 0.200000 faction = fc_n_grp, 1.000000 ; Wadis [Zone] nickname = Zone_ST04_wadis_01 ids_name = 262016 pos = -13633, 0, -37111 rotate = 0, 47, 0 shape = SPHERE size = 16773, 7532, 7521 property_flags = 130 visit = 36 spacedust = dust spacedust_maxparticles = 50 sort = 50 toughness = 6 density = 4 repop_time = 20 max_battle_size = 20 pop_type = lootable_ast_field relief_time = 35 ; Teide [Zone] nickname = Zone_ST04_teide_01 ids_name = 262017 pos = -27518, 0, 9594 size = 20447, 10357, 10357 shape = SPHERE property_flags = 66 visit = 36 spacedust = dust spacedust_maxparticles = 50 sort = 50 toughness = 6 density = 4 repop_time = 20 max_battle_size = 20 pop_type = lootable_ast_field relief_time = 35 ; Sanabria [Zone] nickname = Zone_ST04_sanabria_01 ids_name = 262018 pos = 9846, 0, -32315 rotate = 0, 47, 0 shape = SPHERE size = 4773, 4532, 4521 property_flags = 66 visit = 36 spacedust = dust spacedust_maxparticles = 50 sort = 50 toughness = 6 density = 4 repop_time = 20 max_battle_size = 20 pop_type = lootable_ast_field relief_time = 35 ; Dumiat-Nebel [Zone] nickname = Zone_ST04_dumiat-nebel_01 ids_name = 262019 ids_info = 262020 pos = -25499, 0, 17420 size = 8345 shape = SPHERE damage = 675 sort = 209 toughness = 6 density = 4 spacedust = leeds repop_time = 20 max_battle_size = 4 relief_time = 35 property_flags = 32776 property_fog_color = 102, 102, 255 ; encounter [zone] nickname = Zone_st04_01_enc pos = 2524, 0, -24236 shape = SPHERE size = 8000 sort = 5 toughness = 1 density = 3 repop_time = 10 max_battle_size = 8 relief_time = 10 encounter = area_defend, 19, 0.200000 faction = fc_order_grp, 1.000000 [zone] nickname = Zone_st04_02_enc pos = -28710, 0, -2100 shape = SPHERE size = 8000 sort = 5 toughness = 1 density = 3 repop_time = 10 max_battle_size = 8 relief_time = 10 encounter = area_defend, 19, 0.200000 faction = fc_order_grp, 1.000000 [zone] nickname = Zone_st04_03_enc pos = -14300, 0, -39460 shape = SPHERE size = 8000 sort = 5 toughness = 1 density = 3 repop_time = 10 max_battle_size = 8 relief_time = 10 encounter = area_defend, 19, 0.200000 faction = fc_order_grp, 1.000000 ; ### Jump Hole/Gate ### ;Unknown Alpha Jumphole [Object] nickname = ST04_to_Ew05_hole ids_name = 262004 pos = 22975, 0, -9845 rotate = 0, 140, 0 archetype = jumphole_green msg_id_prefix = gcs_refer_system_Ew05 jump_effect = jump_effect_hole visit = 0 goto = Ew05, Ew05_to_St04_hole, gate_tunnel_bretonia [zone] nickname = Zone_ST04_to_St03_hole pos = 57187, 0, 38125 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 ; Unknown Gamma Jump Gate [Object] nickname = ST04_to_Ew06 ids_name = 262012 pos = -32380, 0, -900 rotate = 0, -37, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Ew06 jump_effect = jump_effect_bretonia reputation = fc_order_grp behavior = NOTHING difficulty_level = 7 loadout = jumpgate_br_02 pilot = pilot_solar_easiest goto = Ew06, Ew06_to_ST04, gate_tunnel_bretonia [zone] nickname = Zone_ST04_to_St02 pos = -57500, 0, 17500 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 ; ### Bases ### ; Cairo [Object] nickname = ST04_01 ids_name = 262023 ids_info = 262024 spin = 0.000000, 0.000000, 0.000000 rotate = 0, 0, 0 pos = 2524, 0, -24236 archetype = planet_earthgaia_1500 atmosphere_range = 1600 burn_color = 255, 222, 160 base = ST04_01_Base reputation = fc_order_grp [zone] nickname = Zone_ST04_01_Kairo_death pos = 2524, 0, -24236 shape = SPHERE size = 1550 damage = 2000000 sort = 99.500000 density = 0 relief_time = 0 population_additive = false ; Cairo Docking Ring [Object] nickname = ST04_01_dock_ring ids_name = 262025 archetype = dock_ring behavior = NOTHING pilot = pilot_solar_easy dock_with = ST04_01_Base pos = 2188, 0, -22659 rotate = 0, -14, 0 reputation = fc_order_grp difficulty_level = 5 space_costume = , robot_body_A voice = pilot_c_ill_f01a [Object] nickname = ST04_01_docking_fixture_1 ids_name = 261166 pos = 2188, 350, -22659 rotate = 0, -14, 0 archetype = docking_fixture ids_info = 66489 reputation = fc_order_grp behavior = NOTHING dock_with = ST04_01_Base base = ST04_01_Base ; Menes [Object] nickname = ST04_02 ids_name = 262026 ids_info = 262027 pos = -28710, 0, -2100 behavior = NOTHING pilot = pilot_solar_easy dock_with = ST04_02_Base base = ST04_02_Base reputation = fc_order_grp rotate = 0, 0, 0 archetype = co_base_ice_large02 loadout = co_base_ice_large02_pi_01 difficulty_level = 5 space_costume = , robot_body_A voice = pilot_c_ill_m01b ; Sinai [Object] nickname = ST04_03 ids_name = 262028 ids_info = 262029 pos = -14300, 0, -39460 behavior = NOTHING pilot = pilot_solar_easy dock_with = ST04_03_Base base = ST04_03_Base reputation = fc_order_grp rotate = 0, 0, 0 archetype = space_factory01 difficulty_level = 5 loadout = space_factory01_co_01 space_costume = , robot_body_A voice = pilot_c_ill_m01b [Object] nickname = ST04_shipyard_1 ids_name = 0 pos = -13804,130,-39209 rotate = 0, 90, 0 archetype = shipyard reputation = fc_order_grp ids_info = 0 parent = ST04_03 [Object] nickname = ST04_shipyard_2 ids_name = 0 pos = -13804,-195,-39209 rotate = 0, 90, 0 archetype = shipyard reputation = fc_order_grp ids_info = 0 parent = ST04_03 [Object] nickname = ST04_shipyard_3 ids_name = 0 pos = -13804,130,-39711 rotate = 0, 90, 0 archetype = shipyard reputation = fc_order_grp ids_info = 0 parent = ST04_03 [Object] nickname = ST04_shipyard_4 ids_name = 0 pos = -13804,-195,-39711 rotate = 0, 90, 0 archetype = shipyard reputation = fc_order_grp ids_info = 0 parent = ST04_03 [Object] nickname = ST04_OS_Osiris_1 pos = -13804,-180,-39711 rotate = 0, 90, 0 archetype = o_osiris dock_with = ST04_03_Base base = ST04_03_Base visit = 128 parent = ST04_03 [Object] nickname = ST04_OS_Osiris_2 pos = -13804,150,-39209 rotate = 0, 90, 0 archetype = o_osiris dock_with = ST04_03_Base base = ST04_03_Base visit = 128 parent = ST04_03 [Zone] nickname = ST04_03_ex pos = -14300, 0, -39460 shape = ELLIPSOID size = 1000, 1000, 1000 property_flags = 131072 sort = 5 toughness = 1 density = 3 repop_time = 10 max_battle_size = 8 relief_time = 10 encounter = area_defend, 19, 0.200000 faction = fc_order_grp, 1.000000 ; Memphis [Object] nickname = ST04_05 ids_name = 262032 ids_info = 262033 spin = 0.000000, 0.000000, 0.000000 rotate = 0, 0, 0 pos = -25499, 0, 17420 archetype = planet_moonred_1500 atmosphere_range = 1650 burn_color = 255, 222, 160 [zone] nickname = ST04_01_Memphis_death pos = -25499, 0, 17420 shape = SPHERE size = 1600 damage = 2000000 sort = 99.500000 density = 0 relief_time = 0 population_additive = false ; Gizeh [Object] nickname = ST04_06 ids_name = 262034 pos = 8250,0,-28250 behavior = NOTHING pilot = pilot_solar_easy rotate = 0, 0, 0 archetype = mplatform loadout = mplatform_red_co_01 difficulty_level = 5 [Zone] nickname = ST04_06_ex pos = 8250,0,-28250 shape = ELLIPSOID size = 300, 300, 300 property_flags = 131072 sort = 5 toughness = 1 density = 3 repop_time = 10 max_battle_size = 8 relief_time = 10 encounter = area_defend, 19, 0.200000 faction = fc_order_grp, 1.000000 ; ### Wrack ### ; RMS Queen Mary [Object] nickname = ST04_suprise_ge_train_01 ids_name = 262035 ids_info = 262036 pos = -26930, 0, 9300 visit = 16 rotate = 90, 90, 60 archetype = suprise_ge_train loadout = ST04_Train ; New London Eye [Object] nickname = ST04_suprise_ge_train_02 ids_name = 262037 ids_info = 262038 pos = -26887.3,0,9247.36 visit = 16 rotate = 134.843,67.6706,147.451 archetype = suprise_ge_fighter6 loadout = ST04_Fighter [Asteroids] file = solar\asteroids\st04_nomad_field.ini zone = Zone_st04_nomad_field [zone] nickname = Zone_st04_nomad_field ids_name = 262015 pos = 20500, 0, -5000 shape = ELLIPSOID size = 12000, 8000, 15000 property_flags = 1024 visit = 36 ; visit = 32 density = 10 sort = 1 interference = 0.500000 pop_type = nonlootable_ast_field