[SystemInfo] nickname = li06 space_color = 0, 0, 0 local_faction = li_n_grp ;region - EncounterParameters [EncounterParameters] nickname = tradelane_armored_prisoner filename = missions\encounters\tradelane_armored_prisoner.ini [EncounterParameters] nickname = tradelane_trade_armored filename = missions\encounters\tradelane_trade_armored.ini [EncounterParameters] nickname = tradelane_trade_freighter filename = missions\encounters\tradelane_trade_freighter.ini [EncounterParameters] nickname = tradelane_trade_transport filename = missions\encounters\tradelane_trade_transport.ini [EncounterParameters] nickname = area_battleships filename = missions\encounters\area_battleships.ini [EncounterParameters] nickname = area_cruisers filename = missions\encounters\area_cruisers.ini [EncounterParameters] nickname = area_gunboats filename = missions\encounters\area_gunboats.ini [EncounterParameters] nickname = area_scout filename = missions\encounters\area_scout.ini [EncounterParameters] nickname = area_bh_scout filename = missions\encounters\area_bh_scout.ini [EncounterParameters] nickname = area_defend filename = missions\encounters\area_defend.ini [EncounterParameters] nickname = area_bh_defend filename = missions\encounters\area_bh_defend.ini [EncounterParameters] nickname = patrolp_gov_patrol filename = missions\encounters\patrolp_gov_patrol.ini [EncounterParameters] nickname = patrolp_pirate_patrol filename = missions\encounters\patrolp_pirate_patrol.ini [EncounterParameters] nickname = patrolp_bh_patrol filename = missions\encounters\patrolp_bh_patrol.ini [EncounterParameters] nickname = area_assault filename = missions\encounters\area_assault.ini [EncounterParameters] nickname = area_bh_assault filename = missions\encounters\area_bh_assault.ini [EncounterParameters] nickname = patrolp_assault filename = missions\encounters\patrolp_assault.ini [EncounterParameters] nickname = patrolp_bh_assault filename = missions\encounters\patrolp_bh_assault.ini [EncounterParameters] nickname = area_armored_prisoner filename = missions\encounters\area_armored_prisoner.ini [EncounterParameters] nickname = tradep_armored_prisoner filename = missions\encounters\tradep_armored_prisoner.ini [EncounterParameters] nickname = area_trade_freighter filename = missions\encounters\area_trade_freighter.ini [EncounterParameters] nickname = area_trade_transport filename = missions\encounters\area_trade_transport.ini [EncounterParameters] nickname = area_trade_armored filename = missions\encounters\area_trade_armored.ini [EncounterParameters] nickname = area_trade_freighter_pirate filename = missions\encounters\area_trade_freighter_pirate.ini [EncounterParameters] nickname = tradep_trade_freighter filename = missions\encounters\tradep_trade_freighter.ini [EncounterParameters] nickname = tradep_trade_transport filename = missions\encounters\tradep_trade_transport.ini [EncounterParameters] nickname = tradep_trade_armored filename = missions\encounters\tradep_trade_armored.ini [EncounterParameters] nickname = tradep_trade_freighter_pirate filename = missions\encounters\tradep_trade_freighter_pirate.ini [EncounterParameters] nickname = area_trade_trader filename = missions\encounters\area_trade_trader.ini [EncounterParameters] nickname = area_trade_smuggler filename = missions\encounters\area_trade_smuggler.ini [EncounterParameters] nickname = tradep_trade_trader filename = missions\encounters\tradep_trade_trader.ini [EncounterParameters] nickname = tradep_trade_smuggler filename = missions\encounters\tradep_trade_smuggler.ini [EncounterParameters] nickname = area_scavenger filename = missions\encounters\area_scavenger.ini [EncounterParameters] nickname = area_trade_freighter_smuggler filename = missions\encounters\area_trade_freighter_smuggler.ini [EncounterParameters] nickname = tradep_trade_freighter_smuggler filename = missions\encounters\tradep_trade_freighter_smuggler.ini [EncounterParameters] nickname = area_lifter filename = missions\encounters\area_lifter.ini [EncounterParameters] nickname = area_repair filename = missions\encounters\area_repair.ini [EncounterParameters] nickname = miningp_scavenger filename = missions\encounters\miningp_scavenger.ini ;endregion ;region - System Config [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_li_space danger = music_li_danger battle = music_li_battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\LI06_mojavedustcloud_01.ini zone = Zone_LI06_mojavedustcloud_01 [Nebula] file = solar\nebula\li06_nebula.ini zone = Zone_LI06_dustcloud_storm_01 [Nebula] file = solar\nebula\li06_nebula.ini zone = Zone_LI06_dustcloud_storm_02 [Ambient] color = 50, 50, 50 [Background] basic_stars = solar\starsphere\starsphere_stars_basic.cmp complex_stars = solar\starsphere\starsphere_li03_stars.cmp nebulae = solar\starsphere\starsphere_li03.cmp ;endregion ;region - Sun [LightSource] nickname = LI06_system_light pos = 0.000000, 0.000000, 0.000000 color = 255, 225, 120 range = 160000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [zone] nickname = LI06_Sun1_death pos = 1072, 0, 536 shape = SPHERE size = 5000 damage = 100000 sort = 99.500000 density = 0 relief_time = 0 [Object] nickname = LI06_Sun1 ids_name = 261010 pos = 1072, 0, 536 ambient_color = 255, 225, 120 archetype = sun_2000 star = med_yellow_sun atmosphere_range = 6500 burn_color = 255, 225, 120 ids_info = 66162 ;endregion ;region - Planet Las Vegas [Object] nickname = LI06_planet_1 ids_name = 450010 spin = 0.000000, 0.000000, 0.000000 rotate = 0, 0, 0 pos = 47728, 0, -16603 archetype = planet_desert_800 atmosphere_range = 850 burn_color = 255, 222, 160 ids_info = 66069 ring = Zone_LI06_planet_1_ring, solar\rings\lava.ini base = LI06_01_Base reputation = li_lsf_grp [zone] nickname = LI06_planet_1_death pos = 47728, 0, -16603 shape = SPHERE size = 900 damage = 5000 sort = 99.500000 density = 0 relief_time = 0 [zone] nickname = Zone_LI06_planet_1_ring pos = 47728, 0, -16603 rotate = 160.03, 27.87, -158.959 shape = ring size = 2500, 200, 200 sort = 0.000000 [Object] nickname = LI06_01_dock_ring ids_name = 450011 archetype = dock_ring ids_info = 66141 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI06_01_Base pos = 46830.766, 8.715, -16394.025 rotate = 1.775, -77.686, 0.161 reputation = li_lsf_grp difficulty_level = 1 space_costume = li_manhattan_bartender_head, li_manhattan_bartender_body voice = pilot_f_ill_m02 [Object] nickname = LI06_docking_fixture_0 ids_name = 261166 archetype = docking_fixture ids_info = 66489 behavior = NOTHING dock_with = LI06_01_Base base = LI06_01_Base pos = 46825.613, 259.057, -16393.086 rotate = -1.263, -82.294, 2.335 ;endregion ;region - The Ranch [Object] nickname = LI06_02 pos = -9120, 0, 22264 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI06_02_Base base = LI06_02_Base reputation = co_os_grp rotate = 0, -50.21, 0 archetype = outpost ids_name = 450040 loadout = trading_outpost_li_01 difficulty_level = 1 space_costume = benchmark_female_head, benchmark_female_body voice = pilot_c_ill_m02b ;endregion ;region - Primm Station [Object] nickname = LI06_04 pos = 36016.23, 144.68, 50301.89 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI06_04_Base base = LI06_04_Base reputation = li_lsf_grp rotate = -8.91, -43.44, 0 archetype = depot ids_name = 0 loadout = rm_depot_li_01 difficulty_level = 1 space_costume = benchmark_male_head, benchmark_male_body voice = atc_leg_m01 ;endregion ;region - Paradise Valley Station [Object] nickname = LI06_05 pos = -3065.34, 0, -26190.48 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI06_05_Base base = LI06_05_Base reputation = li_lsf_grp rotate = 0, 69.62, 0 archetype = space_police01 ids_name = 450055 loadout = rm_space_police01_li_02 difficulty_level = 10 space_costume = benchmark_male_head, benchmark_male_body voice = atc_leg_m01 ;endregion ;region - Carson station [Object] nickname = LI06_06 pos = -44720.51, 70.28, -43203.14 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI06_06_Base base = LI06_06_Base reputation = li_lsf_grp rotate = 180, 27.15, 180 archetype = smallstation1 ids_name = 450030 loadout = smallstation_li_01 difficulty_level = 1 space_costume = benchmark_male_head, benchmark_male_body voice = atc_leg_m01 ;endregion ;region - Battleship Henderson [Object] nickname = LI06_07 pos = -2438.01, -2.39, -27709.217 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI06_07_Base base = LI06_07_Base reputation = li_n_grp rotate = 169.160, -66.212, -168.503 archetype = l_dreadnought ids_name = 450060 loadout = li_dreadnought_li_01 difficulty_level = 1 space_costume = benchmark_male_head, benchmark_male_body voice = pilot_c_ill_m01 ;endregion ;region - Asteroid Field [Zone] nickname = Zone_LI06_mojavedustcloud_01 ids_name = 450050 pos = 0.000000, 0.000000, 0.000000 shape = SPHERE size = 100000 property_flags = 64 ids_info = 0 visit = 0 spacedust = attractdust spacedust_maxparticles = 60 comment = Mojave Dust Cloud sort = 20 toughness = 6 density = 5 repop_time = 20 max_battle_size = 4 pop_type = lootable_field relief_time = 35 damage = 0 interference = 0.000000 ;endregion ;region - Nebula [Zone] nickname = Zone_LI06_dustcloud_storm_01 pos = -30500, 0, -10500 ids_name = 450051 rotate = 0, -30, 0 shape = ELLIPSOID size = 34000, 8000, 20000 visit = 32 property_flags = 32772 property_fog_color = 186, 145, 101 spacedust = asteroiddust spacedust_maxparticles = 225 comment = Dust Storm - Planet Reno sort = 1 toughness = 4 density = 3 repop_time = 20 max_battle_size = 4 relief_time = 30 pop_type = Background interference = 0.250000 [Zone] nickname = Zone_LI06_dustcloud_storm_02 pos = 25500, 0, 30000 ids_name = 450051 rotate = 0, 30, 0 shape = ELLIPSOID size = 36000, 8000, 18000 visit = 32 property_flags = 32772 property_fog_color = 186, 145, 101 spacedust = asteroiddust spacedust_maxparticles = 225 comment = Dust Storm - California Jump Gate sort = 1 toughness = 4 density = 3 repop_time = 20 max_battle_size = 4 relief_time = 30 pop_type = Background interference = 0.250000 ;endregion ;region - Hazards [Zone] nickname = Zone_LI06_radiation_01 ids_name = 0 pos = 28800, 0, 23995 rotate = 0, 38, 0 shape = ELLIPSOID size = 10486, 8100, 8100 damage = 300 spacedust = radioactivedust_red spacedust_maxparticles = 225 edge_fraction = 0.4 visit = 128 interference = 0.5 sort = 99.5 comment = Dust Storm Radiation - 1 [Zone] nickname = Zone_LI06_radiation_02 ids_name = 0 pos = 2665, 0, 44171 rotate = 0, 0, 0 shape = SPHERE size = 10144 property_flags = 130 ids_info = 0 visit = 128 damage = 150 spacedust = radioactivedust_red spacedust_maxparticles = 225 edge_fraction = 0.4 comment = Radiation Field - 3 interference = 0.750000 [Zone] nickname = Zone_LI06_radiation_03 ids_name = 0 pos = -46542, 0, -17455 rotate = 0, 0, 0 shape = SPHERE size = 11961 ids_info = 0 visit = 128 damage = 150 spacedust = radioactivedust_red spacedust_maxparticles = 225 edge_fraction = 0.4 comment = Radiation Field - 3 interference = 0.650000 ;endregion ;region - Planet Reno [zone] nickname = LI06_planet_2_death pos = -46767, 0, -45697 shape = SPHERE size = 1600 damage = 10000 sort = 99.500000 density = 0 relief_time = 0 [zone] nickname = Zone_LI06_planet_2_ring pos = -46767, 0, -45697 rotate = 0, 0, 0 shape = ring size = 5000, 200, 200 sort = 0.000000 [Object] nickname = LI06_planet_2 ids_name = 450020 spin = 0.000000, 0.000000, 0.000000 rotate = 0, 0, 0 pos = -46767, 0, -45697 archetype = planet_desored_1500 atmosphere_range = 1800 burn_color = 255, 222, 160 ids_info = 66069 ring = Zone_LI06_planet_2_ring, solar\rings\lava.ini ;endregion ;region - tradelanes ;region - The Ranch <-> Planet Las Vegas [Object] nickname = LI06_Trade_Lane_Ring_01 reputation = li_lsf_grp pos = -6986, 0, 20775 rotate = 0, -56, 0 archetype = Trade_Lane_Ring tradelane_space_name = 450040 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = LI06_Trade_Lane_Ring_02 [Object] nickname = LI06_Trade_Lane_Ring_02 reputation = li_lsf_grp pos = -650, 0, 16514 rotate = 0, -56, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_01 next_ring = LI06_Trade_Lane_Ring_03 [Object] nickname = LI06_Trade_Lane_Ring_03 reputation = li_lsf_grp pos = 5684, 0, 12253 rotate = 0, -56, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_02 next_ring = LI06_Trade_Lane_Ring_04 [Object] nickname = LI06_Trade_Lane_Ring_04 reputation = li_lsf_grp pos = 12019, 0, 7992 rotate = 0, -56, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_03 next_ring = LI06_Trade_Lane_Ring_05 [Object] nickname = LI06_Trade_Lane_Ring_05 reputation = li_lsf_grp pos = 18354, 0, 3731 rotate = 0, -56, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_04 next_ring = LI06_Trade_Lane_Ring_06 [Object] nickname = LI06_Trade_Lane_Ring_06 reputation = li_lsf_grp pos = 24689, 0, -529 rotate = 0, -56, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_05 next_ring = LI06_Trade_Lane_Ring_07 [Object] nickname = LI06_Trade_Lane_Ring_07 reputation = li_lsf_grp pos = 31024, 0, -4790 rotate = 0, -56, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_06 next_ring = LI06_Trade_Lane_Ring_15 [Object] nickname = LI06_Trade_Lane_Ring_15 reputation = li_lsf_grp pos = 37359, 0, -9051 rotate = 0, -56, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_07 next_ring = LI06_Trade_Lane_Ring_16 [Object] nickname = LI06_Trade_Lane_Ring_16 reputation = li_lsf_grp pos = 43695, 0, -13312 rotate = 0, -56, 0 archetype = Trade_Lane_Ring tradelane_space_name = 450010 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_15 ;endregion ;region - The Ranch <-> California Jump Gate [Object] nickname = LI06_Trade_Lane_Ring_08 reputation = li_lsf_grp pos = -7348, 0, 24459 rotate = 0, -119, 0 archetype = Trade_Lane_Ring tradelane_space_name = 450040 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = LI06_Trade_Lane_Ring_09 [Object] nickname = LI06_Trade_Lane_Ring_09 reputation = li_lsf_grp pos = -194, 0, 28568 rotate = 0, -119, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_08 next_ring = LI06_Trade_Lane_Ring_10 [Object] nickname = LI06_Trade_Lane_Ring_10 reputation = li_lsf_grp pos = 6959, 0, 32677 rotate = 0, -119, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_09 next_ring = LI06_Trade_Lane_Ring_11 [Object] nickname = LI06_Trade_Lane_Ring_11 reputation = li_lsf_grp pos = 14113, 0, 36786 rotate = 0, -119, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_10 next_ring = LI06_Trade_Lane_Ring_12 [Object] nickname = LI06_Trade_Lane_Ring_12 reputation = li_lsf_grp pos = 21267, 0, 40895 rotate = 0, -119, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_11 next_ring = LI06_Trade_Lane_Ring_13 [Object] nickname = LI06_Trade_Lane_Ring_13 reputation = li_lsf_grp pos = 28421, 0, 45004 rotate = 0, -119, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_12 next_ring = LI06_Trade_Lane_Ring_14 [Object] nickname = LI06_Trade_Lane_Ring_14 reputation = li_lsf_grp pos = 35575, 0, 49114 rotate = 0, -119, 0 archetype = Trade_Lane_Ring tradelane_space_name = 261660 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_13 ;endregion ;region - The Ranch <-> Planet Reno [Object] nickname = LI06_Trade_Lane_Ring_17 reputation = li_lsf_grp pos = -10761, 0, 20065 rotate = 0, 28, 0 archetype = Trade_Lane_Ring tradelane_space_name = 450040 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = LI06_Trade_Lane_Ring_18 [Object] nickname = LI06_Trade_Lane_Ring_18 reputation = li_lsf_grp pos = -14492, 0, 13272 rotate = 0, 28, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_17 next_ring = LI06_Trade_Lane_Ring_19 [Object] nickname = LI06_Trade_Lane_Ring_19 reputation = li_lsf_grp pos = -18223, 0, 6479 rotate = 0, 28, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_18 next_ring = LI06_Trade_Lane_Ring_20 [Object] nickname = LI06_Trade_Lane_Ring_20 reputation = li_lsf_grp pos = -21954, 0, -314 rotate = 0, 28, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_19 next_ring = LI06_Trade_Lane_Ring_21 [Object] nickname = LI06_Trade_Lane_Ring_21 reputation = li_lsf_grp pos = -25685, 0, -7107 rotate = 0, 28, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_20 next_ring = LI06_Trade_Lane_Ring_22 [Object] nickname = LI06_Trade_Lane_Ring_22 reputation = li_lsf_grp pos = -29417, 0, -13900 rotate = 0, 28, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_21 next_ring = LI06_Trade_Lane_Ring_23 [Object] nickname = LI06_Trade_Lane_Ring_23 reputation = li_lsf_grp pos = -33148, 0, -20693 rotate = 0, 28, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_22 next_ring = LI06_Trade_Lane_Ring_24 [Object] nickname = LI06_Trade_Lane_Ring_24 reputation = li_lsf_grp pos = -36879, 0, -27486 rotate = 0, 28, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_23 next_ring = LI06_Trade_Lane_Ring_25 [Object] nickname = LI06_Trade_Lane_Ring_25 reputation = li_lsf_grp pos = -40610, 0, -34279 rotate = 0, 28, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_24 next_ring = LI06_Trade_Lane_Ring_26 [Object] nickname = LI06_Trade_Lane_Ring_26 reputation = li_lsf_grp pos = -44342, 0, -41072 rotate = 0, 28, 0 archetype = Trade_Lane_Ring tradelane_space_name = 450020 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_25 ;endregion ;region - Vegas <-> Cascadia [Object] nickname = LI06_Trade_Lane_Ring_27 reputation = li_lsf_grp pos = 43183, 0, -16931 rotate = 0, 78, 0 archetype = Trade_Lane_Ring tradelane_space_name = 450010 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = LI06_Trade_Lane_Ring_28 [Object] nickname = LI06_Trade_Lane_Ring_28 reputation = li_lsf_grp pos = 34575, 0, -18731 rotate = 0, 78, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_27 next_ring = LI06_Trade_Lane_Ring_29 [Object] nickname = LI06_Trade_Lane_Ring_29 reputation = li_lsf_grp pos = 25967, 0, -20531 rotate = 0, 78, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_28 next_ring = LI06_Trade_Lane_Ring_30 [Object] nickname = LI06_Trade_Lane_Ring_30 reputation = li_lsf_grp pos = 17359, 0, -22332 rotate = 0, 78, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_29 next_ring = LI06_Trade_Lane_Ring_31 [Object] nickname = LI06_Trade_Lane_Ring_31 reputation = li_lsf_grp pos = 8750, 0, -24132 rotate = 0, 78, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_30 next_ring = LI06_Trade_Lane_Ring_32 [Object] nickname = LI06_Trade_Lane_Ring_32 reputation = li_lsf_grp pos = 142, 0, -25933 rotate = 0, 78, 0 archetype = Trade_Lane_Ring tradelane_space_name = 460099 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_31 ;endregion ;region - Cascadia <-> Reno [Object] nickname = LI06_Trade_Lane_Ring_33 reputation = li_lsf_grp pos = -5089, 0, -27474 rotate = 0, 66, 0 archetype = Trade_Lane_Ring tradelane_space_name = 460099 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest next_ring = LI06_Trade_Lane_Ring_34 [Object] nickname = LI06_Trade_Lane_Ring_34 reputation = li_lsf_grp pos = -12560, 0, -30705 rotate = 0, 66, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_33 next_ring = LI06_Trade_Lane_Ring_35 [Object] nickname = LI06_Trade_Lane_Ring_35 reputation = li_lsf_grp pos = -20031, 0, -33936 rotate = 0, 66, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_34 next_ring = LI06_Trade_Lane_Ring_36 [Object] nickname = LI06_Trade_Lane_Ring_36 reputation = li_lsf_grp pos = -27502, 0, -37168 rotate = 0, 66, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_35 next_ring = LI06_Trade_Lane_Ring_37 [Object] nickname = LI06_Trade_Lane_Ring_37 reputation = li_lsf_grp pos = -34973, 0, -40399 rotate = 0, 66, 0 archetype = Trade_Lane_Ring ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_36 next_ring = LI06_Trade_Lane_Ring_38 [Object] nickname = LI06_Trade_Lane_Ring_38 reputation = li_lsf_grp pos = -42444, 0, -43631 rotate = 0, 66, 0 archetype = Trade_Lane_Ring tradelane_space_name = 450020 ids_name = 0 ids_info = 66170 behavior = NOTHING difficulty_level = 1 loadout = trade_lane_ring_br_01 pilot = pilot_solar_easiest prev_ring = LI06_Trade_Lane_Ring_37 ;endregion ;endregion ;region - jumpgates [Object] nickname = LI06_to_Li02 ids_name = 450002 pos = 37522, 0, 50823 rotate = 0, 49.92, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Li02 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = li_lsf_grp behavior = NOTHING difficulty_level = 7 loadout = jumpgate_br_02 pilot = pilot_solar_easiest goto = Li02, Li02_to_LI06, gate_tunnel_bretonia ;endregion ;region - jumpholes ; [Object] ; nickname = li06_jumphole_entry ; pos = 38242, 0, 50388 ; archetype = jumphole ; ids_name = 260622 ; ids_info = 466011 ; goto = li01, li01_li06_jumphole, gate_tunnel_bretonia ; [Zone] ; nickname = zone_li06_jumphole_entry ; pos = 38215, 0, 50385 ; shape = sphere ; size = 2000 ; property_flags = 131072 ; visit = 128 ; sort = 99 [Object] nickname = LI06_to_Li01_hole ids_name = 260622 pos = 48669, 0, 15476 rotate = 0, 140, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Li01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Li01, Li01_to_LI06_hole, gate_tunnel_bretonia [zone] nickname = Zone_LI06_to_Li01_hole pos = 48670, 0, 15477 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Object] nickname = LI06_to_Iw04_hole ids_name = 260611 pos = -36850, 0, 4259 rotate = 0, 140, 0 archetype = jumphole_green msg_id_prefix = gcs_refer_system_Iw04 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Iw04, Iw04_to_LI06_hole, gate_tunnel_bretonia [zone] nickname = Zone_LI06_to_Iw04_hole pos = -36849, 0, 4260 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [Object] nickname = LI06_to_LI07_hole ids_name = 460099 pos = -2656, 0, -27093 rotate = 0, 140, 0 archetype = jumphole_green msg_id_prefix = gcs_refer_system_LI07 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = LI07, LI07_to_LI06_hole, gate_tunnel_bretonia [zone] nickname = Zone_LI06_to_LI07_hole pos = -2655, 0, -27092 shape = SPHERE size = 5000 property_flags = 131072 visit = 128 sort = 0 toughness = 25 density = 3 repop_time = 5 max_battle_size = 20 pop_type = jumpgate relief_time = 5 population_additive = true density_restriction = 4, unlawfuls faction_weight = li_n_grp, 1 encounter = area_battleships, 25, 1 faction = li_n_grp, 1 ;endregion ;region - zone population [zone] nickname = Zone_LI06_to_Li02 pos = 37724, 0, 50092 shape = SPHERE size = 2500 property_flags = 131072 visit = 128 sort = 0 toughness = 4 density = 3 repop_time = 25 max_battle_size = 4 pop_type = jumpgate relief_time = 35 population_additive = true density_restriction = 4, unlawfuls encounter = area_defend, 1, 0.060000 faction = li_p_grp, 1 encounter = area_armored_prisoner, 1, 0.020000 faction = li_p_grp, 1 encounter = area_trade_freighter, 1, 0.090000 faction = co_hsp_grp, 0.360000 faction = co_ss_grp, 0.360000 faction = co_vr_grp, 0.290000 encounter = area_trade_transport, 1, 0.150000 faction = co_alg_grp, 0.100000 faction = co_be_grp, 0.100000 faction = co_hsp_grp, 0.100000 faction = co_kt_grp, 0.100000 faction = co_nws_grp, 0.100000 faction = co_ni_grp, 0.100000 faction = co_rs_grp, 0.100000 faction = co_shi_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = co_vr_grp, 0.080000 encounter = area_trade_armored, 1, 0.030000 faction = co_os_grp, 1 [Zone] nickname = Zone_LI06_pop_ambient_01 pos = -9120, 0, 22264 rotate = 0, 0, 0 shape = SPHERE size = 3342 comment = Ranch Pop + Exclusion population_additive = true property_flags = 131072 sort = 1 toughness = 1 density = 12 repop_time = 10 max_battle_size = 8 pop_type = li_p_grp, base_cluster_law relief_time = 10 density_restriction = 4, unlawfuls encounter = area_defend, 1, 0.200000 faction = li_p_grp, 1 encounter = area_bh_defend, 1, 0.200000 faction = gd_bh_grp, 1 encounter = area_armored_prisoner, 1, 0.020000 faction = li_p_grp, 1 encounter = area_trade_freighter, 1, 0.200000 faction = co_hsp_grp, 0.260000 faction = co_me_grp, 0.260000 faction = co_ss_grp, 0.260000 faction = co_vr_grp, 0.210000 encounter = area_trade_transport, 1, 0.200000 faction = co_be_grp, 0.100000 faction = co_hsp_grp, 0.100000 faction = co_kt_grp, 0.100000 faction = co_me_grp, 0.100000 faction = co_nws_grp, 0.100000 faction = co_ni_grp, 0.100000 faction = co_rs_grp, 0.100000 faction = co_shi_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = co_vr_grp, 0.080000 encounter = area_trade_armored, 1, 0.020000 faction = co_os_grp, 1 encounter = area_lifter, 1, 0.030000 faction = co_me_grp, 0.500000 faction = co_ss_grp, 0.500000 encounter = area_repair, 1, 0.030000 faction = co_me_grp, 0.500000 faction = co_ss_grp, 0.500000 [Zone] nickname = Zone_LI06_pop_ambient_02 pos = -46477, 0, -45022 rotate = 0, 0, 0 shape = SPHERE size = 4802 comment = Reno Pop sort = 51 toughness = 4 density = 3 repop_time = 25 max_battle_size = 4 pop_type = li_n_grp, single_base_law relief_time = 35 population_additive = true faction_weight = co_ic_grp, 6 faction_weight = co_ni_grp, 6 faction_weight = co_os_grp, 6 faction_weight = co_rs_grp, 6 faction_weight = co_me_grp, 6 faction_weight = co_shi_grp, 6 faction_weight = co_ss_grp, 6 faction_weight = gd_z_grp, 6 faction_weight = co_vr_grp, 6 faction_weight = co_alg_grp, 6 faction_weight = co_nws_grp, 6 encounter = tradelane_trade_armored, 4, 0.330000 faction = co_os_grp, 0.150000 encounter = tradelane_trade_freighter, 4, 0.330000 faction = co_rs_grp, 0.100000 faction = co_shi_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = gd_z_grp, 0.100000 encounter = tradelane_trade_transport, 4, 0.330000 faction = co_vr_grp, 0.100000 faction = co_alg_grp, 0.200000 faction = co_me_grp, 0.200000 [Zone] nickname = Zone_LI06_pop_ambient_03 pos = 47407, 0, -15786 rotate = 0, 0, 0 shape = SPHERE size = 4693 comment = Vegas Pop sort = 51 toughness = 4 density = 3 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = true faction_weight = co_ic_grp, 6 faction_weight = co_ni_grp, 6 faction_weight = co_os_grp, 6 faction_weight = co_rs_grp, 6 faction_weight = co_me_grp, 6 faction_weight = co_shi_grp, 6 faction_weight = co_ss_grp, 6 faction_weight = gd_z_grp, 6 faction_weight = co_vr_grp, 6 faction_weight = co_alg_grp, 6 faction_weight = co_nws_grp, 6 encounter = tradelane_trade_armored, 4, 0.330000 faction = co_os_grp, 0.150000 encounter = tradelane_trade_freighter, 4, 0.330000 faction = co_rs_grp, 0.100000 faction = co_shi_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = gd_z_grp, 0.100000 encounter = tradelane_trade_transport, 4, 0.330000 faction = co_vr_grp, 0.100000 faction = co_alg_grp, 0.200000 faction = co_me_grp, 0.200000 [Zone] nickname = Zone_LI06_pop_ambient_04 pos = 44304, 0, 10724 rotate = 0, 0, 0 shape = SPHERE size = 2924 comment = Hoover Pop sort = 51 toughness = 4 density = 3 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false faction_weight = co_ic_grp, 6 faction_weight = co_ni_grp, 6 faction_weight = co_os_grp, 6 faction_weight = co_rs_grp, 6 faction_weight = co_me_grp, 6 faction_weight = co_shi_grp, 6 faction_weight = co_ss_grp, 6 faction_weight = gd_z_grp, 6 faction_weight = co_vr_grp, 6 faction_weight = co_alg_grp, 6 faction_weight = co_nws_grp, 6 encounter = tradelane_trade_armored, 4, 0.330000 faction = co_os_grp, 0.150000 encounter = tradelane_trade_freighter, 4, 0.330000 faction = co_rs_grp, 0.100000 faction = co_shi_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = gd_z_grp, 0.100000 encounter = tradelane_trade_transport, 4, 0.330000 faction = co_vr_grp, 0.100000 faction = co_alg_grp, 0.200000 faction = co_me_grp, 0.200000 [Zone] nickname = Zone_LI06_pop_ambient_06 pos = 22020, 0, -18316 rotate = 0, -11, 0 shape = ELLIPSOID size = 20947, 26987, 26987 comment = Vegas <-> Cascadia Pop sort = 51 toughness = 15 density = 8 repop_time = 25 max_battle_size = 8 pop_type = Background relief_time = 35 population_additive = false faction_weight = fc_lr_grp, 1 faction_weight = li_p_grp, 1 faction_weight = gd_bh_grp, 1 encounter = area_assault, 15, 0.400000 faction = fc_lr_grp, 0.800000 encounter = area_defend, 15, 0.400000 faction = li_p_grp, 0.800000 encounter = area_bh_defend, 15, 0.200000 faction = gd_bh_grp, 0.800000 [Zone] nickname = Zone_LI06_pop_ambient_07 pos = -23895, 0, -31345 rotate = 0, -3, 0 shape = ELLIPSOID size = 16208, 26305, 26305 comment = Vegas <-> Cascadia + Ranch Pop sort = 51 toughness = 15 density = 8 repop_time = 25 max_battle_size = 8 pop_type = Background relief_time = 35 population_additive = false faction_weight = fc_lr_grp, 1 faction_weight = li_p_grp, 1 faction_weight = gd_bh_grp, 1 encounter = area_assault, 15, 0.400000 faction = fc_lr_grp, 0.800000 encounter = area_defend, 15, 0.400000 faction = li_p_grp, 0.800000 encounter = area_bh_defend, 15, 0.200000 faction = gd_bh_grp, 0.800000 [Zone] nickname = Zone_LI06_pop_ambient_08 pos = -27615, 0, 27820 rotate = 0, -57, 0 shape = ELLIPSOID size = 28342, 15145, 15145 comment = Ranch Criminal Pop sort = 51 toughness = 15 density = 8 repop_time = 25 max_battle_size = 8 pop_type = Background relief_time = 35 population_additive = True faction_weight = fc_lr_grp, 1 faction_weight = li_p_grp, 1 faction_weight = gd_bh_grp, 1 encounter = area_assault, 15, 0.400000 faction = fc_lr_grp, 0.800000 encounter = area_defend, 15, 0.400000 faction = li_p_grp, 0.800000 encounter = area_bh_defend, 15, 0.200000 faction = gd_bh_grp, 0.800000 [Zone] nickname = Zone_LI06_pop_ambient_09 pos = 5953, 0, 19937 rotate = 0, 0, 0 shape = SPHERE size = 14082 comment = Ambient Pop sort = 51 toughness = 4 density = 3 repop_time = 25 max_battle_size = 4 pop_type = Background relief_time = 35 population_additive = false faction_weight = li_p_grp, 20 encounter = area_defend, 4, 1.000000 faction = li_p_grp, 0.800000 ;endregion ;region - tradelane population [Zone] nickname = Zone_LI06_Tradelane_01 pos = 14113, 0, 36786 rotate = 0, -119, 0 shape = BOX size = 1598, 1598, 50000 comment = Ranch <-> Cali Jump Gate lane_id = 1 tradelane_down = 35 sort = 51 toughness = 4 density = 6 repop_time = 5 max_battle_size = 15 population_additive = true pop_type = major_tradelane relief_time = 10 faction_weight = co_ic_grp, 6 faction_weight = co_ni_grp, 6 faction_weight = co_os_grp, 6 faction_weight = co_rs_grp, 6 faction_weight = co_me_grp, 6 faction_weight = co_shi_grp, 6 faction_weight = co_ss_grp, 6 faction_weight = gd_z_grp, 6 faction_weight = co_vr_grp, 6 faction_weight = co_alg_grp, 6 faction_weight = co_nws_grp, 6 encounter = tradelane_trade_armored, 4, 0.330000 faction = co_os_grp, 0.150000 encounter = tradelane_trade_freighter, 4, 0.330000 faction = co_rs_grp, 0.100000 faction = co_shi_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = gd_z_grp, 0.100000 encounter = tradelane_trade_transport, 4, 0.330000 faction = co_vr_grp, 0.100000 faction = co_alg_grp, 0.200000 faction = co_me_grp, 0.200000 [Zone] nickname = Zone_LI06_Tradelane_02 pos = 18354, 0, 3731 rotate = 0, -56, 0 shape = BOX size = 1598, 1598, 61577 comment = Tradelane Pop lane_id = 2 tradelane_down = 35 sort = 51 toughness = 4 density = 3 repop_time = 25 max_battle_size = 4 population_additive = true pop_type = major_tradelane relief_time = 35 faction_weight = co_ic_grp, 6 faction_weight = co_ni_grp, 6 faction_weight = co_os_grp, 6 faction_weight = co_rs_grp, 6 faction_weight = co_me_grp, 6 faction_weight = co_shi_grp, 6 faction_weight = co_ss_grp, 6 faction_weight = gd_z_grp, 6 faction_weight = co_vr_grp, 6 faction_weight = co_alg_grp, 6 faction_weight = co_nws_grp, 6 encounter = tradelane_trade_armored, 4, 0.330000 faction = co_os_grp, 0.150000 encounter = tradelane_trade_freighter, 4, 0.330000 faction = co_rs_grp, 0.100000 faction = co_shi_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = gd_z_grp, 0.100000 encounter = tradelane_trade_transport, 4, 0.330000 faction = co_vr_grp, 0.100000 faction = co_alg_grp, 0.200000 faction = co_me_grp, 0.200000 [Zone] nickname = Zone_LI06_Tradelane_03 pos = -27551, 0, -10503 rotate = 0, 28, 0 shape = BOX size = 1598, 1598, 70252 comment = Ranch <-> Reno lane_id = 3 tradelane_down = 35 sort = 51 toughness = 4 density = 3 repop_time = 25 max_battle_size = 4 population_additive = true pop_type = major_tradelane relief_time = 35 faction_weight = co_os_grp, 6 faction_weight = co_rs_grp, 6 faction_weight = co_me_grp, 6 faction_weight = co_shi_grp, 6 faction_weight = co_ss_grp, 6 faction_weight = gd_z_grp, 6 faction_weight = co_vr_grp, 6 faction_weight = co_alg_grp, 6 faction_weight = co_nws_grp, 6 encounter = tradelane_trade_armored, 4, 0.330000 faction = co_os_grp, 0.150000 encounter = tradelane_trade_freighter, 4, 0.330000 faction = co_rs_grp, 0.100000 faction = co_shi_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = gd_z_grp, 0.100000 encounter = tradelane_trade_transport, 4, 0.330000 faction = co_vr_grp, 0.100000 faction = co_alg_grp, 0.200000 faction = co_me_grp, 0.200000 [Zone] nickname = Zone_LI06_Tradelane_04 pos = -23766, 0, -35552 rotate = 0, 66, 0 shape = BOX size = 1598, 1598, 41199 comment = Reno <-> Cascadia lane_id = 4 tradelane_down = 35 sort = 51 toughness = 4 density = 3 repop_time = 25 max_battle_size = 4 population_additive = true pop_type = major_tradelane relief_time = 35 faction_weight = co_ic_grp, 6 faction_weight = co_ni_grp, 6 faction_weight = co_os_grp, 6 faction_weight = co_rs_grp, 6 faction_weight = co_me_grp, 6 faction_weight = co_shi_grp, 6 faction_weight = co_ss_grp, 6 faction_weight = gd_z_grp, 6 faction_weight = co_vr_grp, 6 faction_weight = co_alg_grp, 6 faction_weight = co_nws_grp, 6 encounter = tradelane_trade_armored, 4, 0.330000 faction = co_os_grp, 0.150000 encounter = tradelane_trade_freighter, 4, 0.330000 faction = co_rs_grp, 0.100000 faction = co_shi_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = gd_z_grp, 0.100000 encounter = tradelane_trade_transport, 4, 0.330000 faction = co_vr_grp, 0.100000 faction = co_alg_grp, 0.200000 faction = co_me_grp, 0.200000 [Zone] nickname = Zone_LI06_Tradelane_05 pos = 21662, 0, -21432 rotate = 0, 78, 0 shape = BOX size = 1598, 1598, 44472 comment = Vegas <-> Cascadia lane_id = 5 tradelane_down = 35 sort = 51 toughness = 4 density = 8 repop_time = 25 max_battle_size = 4 population_additive = true pop_type = major_tradelane relief_time = 35 faction_weight = co_ic_grp, 6 faction_weight = co_ni_grp, 6 faction_weight = co_os_grp, 6 faction_weight = co_rs_grp, 6 faction_weight = co_me_grp, 6 faction_weight = co_shi_grp, 6 faction_weight = co_ss_grp, 6 faction_weight = gd_z_grp, 6 faction_weight = co_vr_grp, 6 faction_weight = co_alg_grp, 6 faction_weight = co_nws_grp, 6 encounter = tradelane_trade_armored, 4, 0.330000 faction = co_os_grp, 0.150000 encounter = tradelane_trade_freighter, 4, 0.330000 faction = co_rs_grp, 0.100000 faction = gd_z_grp, 0.100000 encounter = tradelane_trade_transport, 4, 0.330000 faction = co_vr_grp, 0.100000 faction = co_alg_grp, 0.200000 faction = co_me_grp, 0.200000 ;endregion ;region - Hoover Station [Object] nickname = LI06_03 pos = 44329, 0, 10774 ids_info = 65713 behavior = NOTHING pilot = pilot_solar_easy dock_with = LI06_03_Base base = LI06_03_Base reputation = gd_z_grp rotate = 0, 0, 0 archetype = space_freeport01 ids_name = 450035 loadout = rm_space_freeport01_li_02 difficulty_level = 1 space_costume = benchmark_male_head, benchmark_male_body voice = pilot_f_ill_m02a ;endregion ;region - stationary objects [Object] nickname = LI06_hazard_buoy_01 ids_name = 261163 ids_info = 0 rotate = 0, 0, 0 pos = 48167, 0, 14952 archetype = hazard_buoy [Object] nickname = LI06_hazard_buoy_02 ids_name = 261163 ids_info = 0 rotate = 0, 0, 0 pos = 47676, 0, 14441 archetype = hazard_buoy [Object] nickname = LI06_hazard_buoy_03 ids_name = 261163 ids_info = 0 rotate = 0, 0, 0 pos = 47103, 0, 14032 archetype = hazard_buoy [Object] nickname = LI06_hazard_buoy_04 ids_name = 261163 ids_info = 0 rotate = 0, 0, 0 pos = 46305, 0, 13561 archetype = hazard_buoy [Object] nickname = LI06_hazard_buoy_05 ids_name = 261163 ids_info = 0 rotate = 0, 0, 0 pos = 45671, 0, 13009 archetype = hazard_buoy [Object] nickname = LI06_hazard_buoy_06 ids_name = 261163 ids_info = 0 rotate = 0, 0, 0 pos = 44156, 0, 8056 archetype = hazard_buoy [Object] nickname = LI06_hazard_buoy_07 ids_name = 261163 ids_info = 0 rotate = 0, 0, 0 pos = 44034, 0, 7074 archetype = hazard_buoy [Object] nickname = LI06_hazard_buoy_08 ids_name = 261163 ids_info = 0 rotate = 0, 0, 0 pos = 44034, 0, 6051 archetype = hazard_buoy ;endregion ;region - patrols [Zone] nickname = Zone_LI06_path_libertypoliceinc01 pos = 14657, 0, 37105 rotate = -90, 60, 0 shape = CYLINDER size = 750, 53538 sort = 99 toughness = 4 density = 5 repop_time = 30 max_battle_size = 6 pop_type = lane_patrol relief_time = 20 path_label = libertypoliceinc_01, 1 usage = patrol mission_eligible = false faction_weight = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_gov_patrol, 4, 0.800000 faction = li_p_grp, 1.000000 [Zone] nickname = Zone_LI06_path_libertypoliceinc02 pos = 18416, 0, 3650 rotate = -90, -55, 0 shape = CYLINDER size = 750, 63773 sort = 99 toughness = 4 density = 5 repop_time = 30 max_battle_size = 6 pop_type = lane_patrol relief_time = 20 path_label = libertypoliceinc_02, 1 usage = patrol mission_eligible = false faction_weight = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_gov_patrol, 4, 0.800000 faction = li_p_grp, 1.000000 [Zone] nickname = Zone_LI06_path_libertypoliceinc03 pos = -27679, 0, -10516 rotate = -90, 28, 0 shape = CYLINDER size = 750, 71690 sort = 99 toughness = 4 density = 5 repop_time = 30 max_battle_size = 4 pop_type = lane_patrol relief_time = 20 path_label = libertypoliceinc_03, 1 usage = patrol mission_eligible = false faction_weight = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_gov_patrol, 4, 0.800000 faction = li_p_grp, 1.000000 [Zone] nickname = Zone_LI06_path_libertypoliceinc04 pos = -24028, 0, -35416 rotate = 90, -66, 180 shape = CYLINDER size = 750, 42855 sort = 99 toughness = 4 density = 5 repop_time = 30 max_battle_size = 6 pop_type = lane_patrol relief_time = 20 path_label = libertypoliceinc_04, 1 usage = patrol mission_eligible = false faction_weight = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_gov_patrol, 4, 0.800000 faction = li_p_grp, 1.000000 [Zone] nickname = Zone_LI06_path_libertypoliceinc05 pos = 21686, 0, -21140 rotate = -90, 78, 0 shape = CYLINDER size = 750, 47144 sort = 99 toughness = 4 density = 5 repop_time = 30 max_battle_size = 6 pop_type = lane_patrol relief_time = 20 path_label = libertypoliceinc_05, 1 usage = patrol mission_eligible = false faction_weight = li_p_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_gov_patrol, 4, 0.800000 faction = li_p_grp, 1.000000 [Zone] nickname = Zone_LI06_path_lanehackers01 pos = 46351, 0, 13589 rotate = -90, 50, 0 shape = CYLINDER size = 750, 5858 sort = 99 toughness = 4 density = 5 repop_time = 30 max_battle_size = 4 pop_type = field_patrol relief_time = 20 path_label = lanehackers_01, 1 usage = patrol mission_eligible = false faction_weight = fc_lh_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 4, 0.200000 faction = fc_lh_grp, 1.000000 [Zone] nickname = Zone_LI06_path_libertyrogues01 pos = 46573, 0, 13471 rotate = -90, 48, 00 shape = CYLINDER size = 750, 5730 sort = 99 toughness = 4 density = 5 repop_time = 30 max_battle_size = 4 pop_type = field_patrol relief_time = 20 path_label = libertyrogues_01, 1 usage = patrol mission_eligible = false faction_weight = fc_lr_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 4, 0.200000 faction = fc_lr_grp, 1.000000 [Zone] nickname = Zone_LI06_path_outcasts01 pos = 46756, 0, 13380 rotate = -90, 47, 0 shape = CYLINDER size = 750, 5519 sort = 99 toughness = 4 density = 5 repop_time = 30 max_battle_size = 4 pop_type = field_patrol relief_time = 20 path_label = outcasts_01, 1 usage = patrol mission_eligible = false faction_weight = fc_ou_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 4, 0.800000 faction = fc_ou_grp, 1.000000 [Zone] nickname = Zone_LI06_path_junkers01 pos = 46143, 0, 13745 rotate = -90, 49, 0 shape = CYLINDER size = 750, 5772 sort = 99 toughness = 3 density = 5 repop_time = 30 max_battle_size = 4 pop_type = field_patrol relief_time = 20 path_label = junkers_01, 1 usage = patrol mission_eligible = false faction_weight = fc_j_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_pirate_patrol, 3, 0.800000 faction = fc_j_grp, 1.000000 [Zone] nickname = Zone_LI06_path_libertynavy17 pos = -37051, 0, 6974 rotate = 90, 4, 180 shape = CYLINDER size = 750, 5249 sort = 99 toughness = 12 density = 5 repop_time = 30 max_battle_size = 4 pop_type = field_patrol relief_time = 20 path_label = libertynavy_04, 1 usage = patrol mission_eligible = false faction_weight = li_n_grp, 10 encounter = patrolp_assault, 11, 0.800000 faction = li_n_grp, 1.000000 [Zone] nickname = Zone_LI06_path_libertynavy18 pos = -23865, 0, 16019 rotate = 90, -64, 180 shape = CYLINDER size = 750, 29731 sort = 99 toughness = 12 density = 5 repop_time = 30 max_battle_size = 4 pop_type = field_patrol relief_time = 20 path_label = libertynavy_04, 2 usage = patrol mission_eligible = false faction_weight = li_n_grp, 10 encounter = patrolp_assault, 11, 0.800000 faction = li_n_grp, 1.000000 [Zone] nickname = Zone_LI06_path_libertynavy01 pos = -6941, 0, 22891 rotate = 90, -76, 180 shape = CYLINDER size = 750, 2974 sort = 99 toughness = 11 density = 5 repop_time = 15 max_battle_size = 6 pop_type = field_patrol relief_time = 20 path_label = libertynavy_01, 1 usage = patrol mission_eligible = false faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 11, 0.200000 faction = li_n_grp, 1.000000 [Zone] nickname = Zone_LI06_path_libertynavy02 pos = 5531, 0, 24314 rotate = 90, -84, 180 shape = CYLINDER size = 750, 22158 sort = 99 toughness = 11 density = 5 repop_time = 15 max_battle_size = 6 pop_type = field_patrol relief_time = 20 path_label = libertynavy_01, 2 usage = patrol mission_eligible = false faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 11, 0.200000 faction = li_n_grp, 1.000000 [Zone] nickname = Zone_LI06_path_libertynavy03 pos = 19698, 0, 20013 rotate = -90, -30, 0 shape = CYLINDER size = 750, 12456 sort = 99 toughness = 11 density = 5 repop_time = 15 max_battle_size = 6 pop_type = field_patrol relief_time = 20 path_label = libertynavy_01, 3 usage = patrol mission_eligible = false faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 11, 0.200000 faction = li_n_grp, 1.000000 [Zone] nickname = Zone_LI06_path_libertynavy04 pos = 28815, 0, 13439 rotate = -90, -78, 0 shape = CYLINDER size = 750, 12190 sort = 99 toughness = 11 density = 5 repop_time = 15 max_battle_size = 6 pop_type = field_patrol relief_time = 20 path_label = libertynavy_01, 4 usage = patrol mission_eligible = false faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 11, 0.200000 faction = li_n_grp, 1.000000 [Zone] nickname = Zone_LI06_path_libertynavy05 pos = 38577, 0, 16361 rotate = 90, -42, 180 shape = CYLINDER size = 750, 11184 sort = 99 toughness = 11 density = 5 repop_time = 15 max_battle_size = 6 pop_type = field_patrol relief_time = 20 path_label = libertynavy_01, 5 usage = patrol mission_eligible = false faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 11, 0.200000 faction = li_n_grp, 1.000000 [Zone] nickname = Zone_LI06_path_libertynavy06 pos = 37315, 0, 29244 rotate = 90, 29, 180 shape = CYLINDER size = 750, 20230 sort = 99 toughness = 11 density = 5 repop_time = 15 max_battle_size = 6 pop_type = field_patrol relief_time = 20 path_label = libertynavy_01, 6 usage = patrol mission_eligible = false faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 11, 0.200000 faction = li_n_grp, 1.000000 [Zone] nickname = Zone_LI06_path_libertynavy07 pos = 23701, 0, 33527 rotate = -90, 62, 0 shape = CYLINDER size = 750, 19336 sort = 99 toughness = 11 density = 5 repop_time = 15 max_battle_size = 6 pop_type = field_patrol relief_time = 20 path_label = libertynavy_01, 7 usage = patrol mission_eligible = false faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 11, 0.200000 faction = li_n_grp, 1.000000 [Zone] nickname = Zone_LI06_path_libertynavy08 pos = 3414, 0, 25990 rotate = -90, 75, 0 shape = CYLINDER size = 750, 24224 sort = 99 toughness = 11 density = 5 repop_time = 15 max_battle_size = 6 pop_type = field_patrol relief_time = 20 path_label = libertynavy_01, 8 usage = patrol mission_eligible = false faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 11, 0.200000 faction = li_n_grp, 1.000000 [Zone] nickname = Zone_LI06_path_libertynavy09 pos = 18185, 0, 40725 rotate = -90, 61, 0 shape = CYLINDER size = 750, 40907 sort = 99 toughness = 12 density = 5 repop_time = 30 max_battle_size = 4 pop_type = field_patrol relief_time = 20 path_label = libertynavy_02, 1 usage = patrol mission_eligible = false faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 12, 0.200000 faction = li_n_grp, 1.000000 [Zone] nickname = Zone_LI06_path_libertynavy10 pos = -6116, 0, 37624 rotate = 90, 43, 180 shape = CYLINDER size = 750, 18663 sort = 99 toughness = 12 density = 5 repop_time = 30 max_battle_size = 4 pop_type = field_patrol relief_time = 20 path_label = libertynavy_02, 2 usage = patrol mission_eligible = false faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 12, 0.200000 faction = li_n_grp, 1.000000 [Zone] nickname = Zone_LI06_path_libertynavy11 pos = -5512, 0, 51208 rotate = 90, -45, 180 shape = CYLINDER size = 750, 19510 sort = 99 toughness = 12 density = 5 repop_time = 30 max_battle_size = 4 pop_type = field_patrol relief_time = 20 path_label = libertynavy_02, 3 usage = patrol mission_eligible = false faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 12, 0.200000 faction = li_n_grp, 1.000000 [Zone] nickname = Zone_LI06_path_libertynavy12 pos = 18781, 0, 54386 rotate = -90, -78, 0 shape = CYLINDER size = 750, 35329 sort = 99 toughness = 12 density = 5 repop_time = 30 max_battle_size = 4 pop_type = field_patrol relief_time = 20 path_label = libertynavy_02, 4 usage = patrol mission_eligible = false faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 12, 0.200000 faction = li_n_grp, 1.000000 [Zone] nickname = Zone_LI06_path_libertynavy13 pos = -53372, 0, -30147 rotate = 90, 30, 180 shape = CYLINDER size = 750, 30092 sort = 99 toughness = 12 density = 5 repop_time = 15 max_battle_size = 4 pop_type = field_patrol relief_time = 20 path_label = libertynavy_03, 1 usage = patrol mission_eligible = false faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 12, 0.200000 faction = li_n_grp, 1.000000 [Zone] nickname = Zone_LI06_path_libertynavy14 pos = -56364, 0, -9566 rotate = 90, -31, 180 shape = CYLINDER size = 750, 17883 sort = 99 toughness = 12 density = 5 repop_time = 15 max_battle_size = 4 pop_type = field_patrol relief_time = 20 path_label = libertynavy_03, 2 usage = patrol mission_eligible = false faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 12, 0.200000 faction = li_n_grp, 1.000000 [Zone] nickname = Zone_LI06_path_libertynavy15 pos = -40914, 0, -6383 rotate = -90, -67, 0 shape = CYLINDER size = 750, 23330 sort = 99 toughness = 12 density = 5 repop_time = 15 max_battle_size = 4 pop_type = field_patrol relief_time = 20 path_label = libertynavy_03, 3 usage = patrol mission_eligible = false faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 12, 0.200000 faction = li_n_grp, 1.000000 [Zone] nickname = Zone_LI06_path_libertynavy16 pos = -37648, 0, -26882 rotate = -90, 25, 0 shape = CYLINDER size = 750, 35453 sort = 99 toughness = 12 density = 5 repop_time = 15 max_battle_size = 4 pop_type = field_patrol relief_time = 20 path_label = libertynavy_03, 4 usage = patrol mission_eligible = false faction_weight = li_n_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_assault, 12, 0.200000 faction = li_n_grp, 1.000000 ;endregion ;region - wrecks [Object] nickname = LI06_suprise_li_fighter_01 pos = 28785, 0, 28362 visit = 16 ids_info = 66401 rotate = 0, 0, 0 archetype = suprise_li_fighter ids_name = 0 loadout = li_p_li_fighter_loadout01 [Object] nickname = LI06_suprise_li_freighter_01 pos = 3204, 0, 50382 visit = 16 ids_info = 66401 rotate = 0, 0, 0 archetype = suprise_li_freighter ids_name = 0 loadout = co_li_freighter_loadout01 [Object] nickname = LI06_suprise_ku_freighter_01 pos = 25281, 0, 22294 visit = 16 ids_info = 66401 rotate = 0, 0, 0 archetype = suprise_ku_freighter ids_name = 0 loadout = co_ku_freighter_loadout02 [Object] nickname = LI06_suprise_ge_fighter4_01 pos = 31093, 0, 18105 visit = 16 ids_info = 66401 rotate = 0, 0, 0 archetype = suprise_ge_fighter4 ids_name = 0 loadout = gd_z_ge_fighter4_loadout01 [Object] nickname = LI06_suprise_bw_freighter_01 pos = 29640, 0, 24259 visit = 16 ids_info = 66401 rotate = 0, 0, 0 archetype = suprise_bw_freighter ids_name = 0 loadout = gd_z_bw_freighter_loadout02 [Object] nickname = LI06_suprise_ge_train_01 pos = 34768, 0, 22037 visit = 16 ids_info = 66401 rotate = 0, 0, 0 archetype = suprise_ge_train ids_name = 0 loadout = gd_gm_ge_large_train_loadout01 [Object] nickname = LI06_suprise_pi_freighter_01 pos = 22888, 0, 26823 visit = 16 ids_info = 66401 rotate = 0, 0, 0 archetype = suprise_pi_freighter ids_name = 0 loadout = fc_lr_pi_freighter_loadout03 [Object] nickname = LI06_suprise_bw_freighter_02 pos = -665, 0, 43111 visit = 16 ids_info = 66401 rotate = 0, 0, 0 archetype = suprise_bw_freighter ids_name = 0 loadout = gd_z_bw_freighter_loadout01 [Object] nickname = LI06_suprise_bh_elite2_01 pos = 8419, 0, 47351 visit = 16 ids_info = 66401 rotate = 0, 0, 0 archetype = suprise_bh_elite2 ids_name = 0 loadout = gd_bh_bh_elite2_loadout02 [Object] nickname = LI06_suprise_ge_fighter4_02 pos = 4634, 0, 41446 visit = 16 ids_info = 66401 rotate = 0, 0, 0 archetype = suprise_ge_fighter4 ids_name = 0 loadout = fc_x_ge_fighter4_loadout01 [Object] nickname = LI06_suprise_li_freighter_02 pos = -55672, 0, -14266 visit = 16 ids_info = 66401 rotate = 0, 0, 0 archetype = suprise_li_freighter ids_name = 0 loadout = co_li_freighter_loadout01 [Object] nickname = LI06_suprise_bw_elite_01 pos = -54571, 0, -21287 visit = 16 ids_info = 66401 rotate = 0, 0, 0 archetype = suprise_bw_elite ids_name = 0 loadout = fc_rh_bw_elite_loadout01 [Object] nickname = LI06_suprise_pi_fighter_01 pos = -46037, 0, -10687 visit = 16 ids_info = 66401 rotate = 0, 0, 0 archetype = suprise_pi_fighter ids_name = 0 loadout = fc_lr_pi_fighter_loadout02s ;endregion ;region - supply depots [Object] nickname = LI06_depot_water_1 reputation = li_lsf_grp pos = 48689, 0, -14442 archetype = depot_water ids_name = 261161 ids_info = 66150 behavior = NOTHING [Object] nickname = LI06_depot_water_2 reputation = li_lsf_grp pos = 48492, 0, -14917 archetype = depot_water ids_name = 261161 ids_info = 66150 behavior = NOTHING [Object] nickname = LI06_depot_water_3 reputation = li_lsf_grp pos = 48919, 0, -13937 archetype = depot_water ids_name = 261161 ids_info = 66150 behavior = NOTHING [Object] nickname = LI06_depot_consumer_goods_1 reputation = li_lsf_grp pos = 48919, 0, -15077 archetype = depot_consumer_goods ids_name = 261161 ids_info = 66150 behavior = NOTHING [Object] nickname = LI06_depot_pharmaceuticals_1 reputation = li_lsf_grp pos = 49126, 0, -14583 archetype = depot_pharmaceuticals ids_name = 261161 ids_info = 66150 behavior = NOTHING [Object] nickname = LI06_depot_toxic_waste_1 reputation = li_lsf_grp pos = 49294, 0, -14062 archetype = depot_toxic_waste ids_name = 261161 ids_info = 66150 behavior = NOTHING ;endregion ;region - Mission Encounters [Zone] nickname = Zone_LI06_destroy_vignette_13 pos = -22115, 0, -46960 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_LI06_destroy_vignette_14 pos = 23481, 0, -35268 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_LI06_destroy_vignette_15 pos = 18902, 0, -10911 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_LI06_destroy_vignette_16 pos = -20529, 0, -21070 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_LI06_destroy_vignette_17 pos = -37269, 0, 18254 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_LI06_destroy_vignette_18 pos = -19466, 0, 37828 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_LI06_destroy_vignette_19 pos = 9053, 0, 20557 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_LI06_destroy_vignette_01 pos = 11178, 0, -11843 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_LI06_destroy_vignette_02 pos = -28613, 0, 27485 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_LI06_destroy_vignette_03 pos = 30144, 0, -30873 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_LI06_destroy_vignette_04 pos = 4072, 0, 17468 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = field [Zone] nickname = Zone_LI06_destroy_vignette_05 pos = 5037, 0, 22934 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = field ;endregion