[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 400 fill_dist = 3100 diffuse_color = 255, 255, 255 ambient_color = 30, 30, 30 ambient_increase = 20, 30, 30 empty_cube_frequency = 0.4 [Exclusion Zones] exclusion = Zone_Ku01_to_Ku04_hole [properties] flag = rock_objects flag = Object_density_low [Cube] asteroid = minedout_asteroid10, 0.8, 0.1, -0.4, 178, 134, 122 asteroid = minedout_asteroid10, 0.3, -0.5, -0.8, 164, 73, 111 asteroid = minedout_asteroid10, -0.2, -0.8, -0.2, 24, 70, 22 [Band] render_parts = 8 shape = asteroid_belt_dust height = 2000 offset_dist = 2000 fade = 1.5, 2, 10, 14 texture_aspect = 1 color_shift = 1, 1, 1 ambient_intensity = 1 vert_increase = 2 [AsteroidBillboards] count = 100 start_dist = 2200 fade_dist_percent = 0.35 shape = mine_rock_tri color_shift = 0.7, 0.7, 0.7 ambient_intensity = 1 size = 20, 50 [DynamicAsteroids] asteroid = dasteroid_mineable_small1 count = 15 placement_radius = 150 placement_offset = 75 max_velocity = 10 max_angular_velocity = 3 color_shift = 1, 1, 1