[TexturePanels] file = solar\asteroids\debris_shapes.ini [Field] cube_size = 400 fill_dist = 2800 diffuse_color = 130, 130, 110 ambient_color = 255, 255, 255 ambient_increase = 50, 50, 60 empty_cube_frequency = 0.2 [properties] flag = object_density_medium flag = debris_objects [Exclusion Zones] [Cube] asteroid = debris_small1, 0.7, 0.2, -0.2, 35, 10, 20 asteroid = debris_med1, -0.7, 0.3, 0.2, 0, 20, 190 asteroid = debris_med2, -0.7, 0.8, -0.3, 0, 70, 70 asteroid = debris_large2, 0.4, -0.8, -0.2, 15, 90, 120 asteroid = debris_large1, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = debris_large3, 0, -0.7, -0.7, 35, 110, 60 [AsteroidBillboards] count = 600 start_dist = 1800 fade_dist_percent = 0.5 shape = debris_tri color_shift = 1, 1, 1 ambient_intensity = 1 size = 80, 170 [LootableZone] asteroid_loot_container = lootcrate_ast_loot_metal asteroid_loot_commodity = commodity_scrap_metal dynamic_loot_container = lootcrate_ast_loot_metal dynamic_loot_commodity = commodity_scrap_metal asteroid_loot_count = 0, 0 dynamic_loot_count = 1, 1 asteroid_loot_difficulty = 10 dynamic_loot_difficulty = 3