[Room_Info] set_script = Scripts\Bases\li_08_Deck_hardpoint_01.thn scene = all, ambient, Scripts\Bases\li_08_Deck_ambi_int_01.thn animation = Sc_loop [Spiels] CommodityDealer = manhattan_commodity_spiel EquipmentDealer = manhattan_equipment_spiel [Room_Sound] ambient = ambience_equip_ground_larger [Camera] name = Camera_0 [CharacterPlacement] name = Zg/PC/Player/01/A/Stand [PlayerShipPlacement] name = X/Shipcentre/01 [Hotspot] name = IDS_HOTSPOT_EXIT behavior = ExitDoor room_switch = Deck ;[Hotspot] ;name = IDS_HOTSPOT_BAR ;behavior = ExitDoor ;room_switch = Bar [Hotspot] name = IDS_HOTSPOT_COMMODITYTRADER_ROOM behavior = ExitDoor room_switch = Trader [Hotspot] name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM behavior = ExitDoor room_switch = Equipment [Hotspot] name = IDS_HOTSPOT_SHIPDEALER_ROOM behavior = ExitDoor room_switch = ShipDealer [Hotspot] name = IDS_NN_REPAIR_YOUR_SHIP behavior = Repair [Hotspot] name = IDS_DEALER_FRONT_DESK behavior = FrontDesk state_read = 1 state_send = 2 [Hotspot] name = IDS_HOTSPOT_EQUIPMENTDEALER behavior = StartEquipDealer state_read = 2 state_send = 1 [Hotspot] name = IDS_EQUIPMENT_ROOM_RIGHT behavior = MoveRight state_read = 2 state_send = 1