;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; general settings ; AntiDockKill: anti-dockkilling time in ms, starts when player has completely undocked and is able to fly freely. ; while being dockkill-protected, the player can't be damaged by other players and can't damage ; other players himself ; AntiF1: anti-f1 time in ms. f1 pushing will be delayed for this amount of time if player is in space. ; the client won't see what happens while delaying. (set to 0 to disable) ; DisconnectDelay: similar to anti-f1, applies when player disconnects while being in space. the player's ship will ; remain in space for this amount of time when he disconnects. within this period he can't ; reconnect to the server("your account is already in use" will be displayed) ; EnableDieMsg: suppress the "Player das died: XXX" messages and replace with improved FLHook death messages ; DisableCharfileEncryption: disables charfile-encryption(will be saved in plain ascii-text). this may lead to some ; problems with programs like ioncross! ; ChangeCruiseDisruptorBehaviour: ; set it to yes and cruise disruptors will no longer affect the engine kill ; DisableNPCSpawns: disables all npc-spawns while the serverload is bigger than this value. this does not affect ; mission npcs! it allows you to dynamically adjust the number of npcs (set to 0 to disable) ; ReservedSlots: sets the number of reserved slots ; TorpMissileBaseDamageMultiplier: sets the damage multiplier when a player missile/torpedo hits a base ; MaxGroupSize: change the maximum group size(default is 8) [General] AntiDockKill=4000 AntiF1=0 DisconnectDelay=10000 EnableDieMsg=yes DisableCharfileEncryption=yes ChangeCruiseDisruptorBehaviour=yes DisableNPCSpawns=0 ReservedSlots=0 TorpMissileBaseDamageMultiplier=1.0 MaxGroupSize=8 PersistGroup=no ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Plugins settings ; LoadAllPlugins: Load all plugins on starup (ignoring the list below) ; plugin: A list of plugins which should be loaded on startup if LoadAllPlugins is set to no. One line per plugin. [Plugins] LoadAllPlugins=yes ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; log settings ; Debug: general debug logging, creates timestamped debug logs "flhook_logs/debug/" ; DebugMaxSize: max size of debug log files (in MB) ; LogAdminCommands: log all admin commands ; LogAdminCommands: log all user commands ; LogConnects: log all connects ; LogPerformanceTimers: log all performance timers ; TimerThreshold: sets the reporting threshold for the performance timers, time in ms [Log] Debug=yes DebugMaxSize=100 LogAdminCommands=yes LogSocketCommands=yes LogLocalSocketCommands=yes LogUserCommands=yes LogConnects=yes LogPerformanceTimers=yes TimerThreshold=100 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; kick settings ; AntiBaseIdle: time in seconds after which a player will be kicked for idling on a base/planet, no matter ; if he's active or not (set to 0 to disable) ; AntiCharMenuIdle: time in seconds after which a player will be kicked for idling in charmenu (set to 0 to disable) ; PingKick: maximum average ping in ms, higher ping results in kick (set to 0 to disable) ; PingKickFrame: time-frame in seconds in which the average ping is calculated (f.e. PingKickFrame=30 -> calculate ; average ping by the pingdata of the last 30 seconds) ; FluctKick: maximum average ping fluctuation, higher fluctuation results in kick (set to 0 to disable) ; LossKick: maximum average loss, higher loss results in kick (set to 0 to disable) ; LossKickFrame: time-frame in seconds in which the average loss is calculated. ; LagKick: maximum average lag, higher lag results in kick (set to 0 to disable) ; LagDetectionFrame: frame in position updates in which the average lag is calculated. ; LagDetectionMinimum: minimum difference in % after which lag is detected, the higher this setting the less lag will be detected ; KickThreshold: the server load must exceed this number before players are kicked for have high lag/loss/ping [Kick] AntiBaseIdle=0 AntiCharMenuIdle=0 PingKick=0 PingKickFrame=120 FluctKick=0 LossKick=0 LossKickFrame=120 LagKick=0 LagDetectionFrame=50 LagDetectionMinimum=50 KickThreshold=0 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; style settings, these settings affect appearance of text messages sent to a client ; DeathMsgStyle: style of death msgs occuring in foreign systems, this is the "data" value of a TRA xml-node ; (explanation in readme.txt) ; DeathMsgStyleSys: style of death msgs occuring in the system the player is currently in ; DeathMsgTextPlayerKill: ; text to be displayed when a player killed another one. %victim will be replaced by the name ; of the victim etc. set it to nothing to disable the message. ; DeathMsgTextSelfKill: ; text to be displayed when a player killed him-/herself ; DeathMsgTextNPC: text to be displayed when a player was killed by an npc ; DeathMsgTextSuicide: ; text to be displayed when a player committed suicide ; DeathMsgTextAdminKill: ; text to be displayed when an admin kills a player with the "kill" command ; KickMsg: this is the xml-string of the text to be displayed when a player is kicked for a certain reason. ; %reason will be replaced by the reason. ; KickMsgPeriod: this is the time period in ms during which the reason is shown before the player gets disconnected ; UserCmdStyle: style of the user-command replies ; AdminCmdStyle: style of the admin-command replies [Style] DeathMsgStyle=0x19198C01 DeathMsgStyleSys=0x1919BD01 DeathMsgTextPlayerKill=Death: %victim was killed by %killer (%type) DeathMsgTextSelfKill=Death: %victim killed himself (%type) DeathMsgTextNPC=Death: %victim was killed by an NPC DeathMsgTextSuicide=Death: %victim committed suicide DeathMsgTextAdminKill=Death: %victim was killed by an admin KickMsg=You will be kicked. Reason: %reason KickMsgPeriod=5000 UserCmdStyle=0x00FF0001 AdminCmdStyle=0x00FF0001 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; socket settings ; Activated: must be set in order to enable socket listening ; Port: port that FLHook should listen to (ascii) ; WPort: port that FLHook should listen to (unicode), you will also need to send your commands in unicode ; EPort: port that FLHook should listen to (ascii,encrypted), you will also need to send your commands encrypted ; EWPort: port that FLHook should listen to (unicode,encrypted), you will also need to send your commands encrypted and in unicode ; Key: key to use for the blowfish encryption ; PassX: password ; RightsX: rights for that password (see the rights section in readme.txt) ; you can have multiple passwords with their distinctive right settings ; they must be numbered serially with passX/rightX [Socket] Activated=yes Port=1919 WPort=1920 EPort=1921 EWPort=1922 Key=SomeRandomKey000 Pass0=test Rights0=superadmin Pass1=low Rights1=cash,beam ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; user commands (yes = enabled) ; SetDieMsg: enable/disable "/set diemsg" ; SetDieMsgSize: enable/disable "/set diemsgsize" ; SetChatFont: enable/disable "/set chatfont" ; Ignore: enable/disble ignore commands ; MaxIgnoreListEntries: maximum number of ignorelist-entries allowed for a player ; Autobuy: enable/disable "/autobuy" ; Ping: enable/disable "/ping" and "/pingtarget" ; Help: enable/disable "/help" ; DefaultLocalChat: if enabled forces messages sent in system chat to be local unless explicitly overridden. [UserCommands] SetDieMsg=yes SetDieMsgSize=yes SetChatFont=yes Ignore=yes MaxIgnoreListEntries=30 AutoBuy=no Ping=yes Help=no DefaultLocalChat=no ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; chat settings ; SuppressX: chat-text entered by players starting with this string will be suppressed but still shown in ; in the eventmode. this simplifies coding a custom ingame-dialogsystem. [Chat] ;Suppress0=/chat ;Suppress1=/etc ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; nopvp settings ; SystemX: disable pvp in this system(players can't damage other players) [NoPVP] ; Causes "WARNING: get_system(FP7_system) failed" messages in server log System0=FP7_system System1=start ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; MultiKillMessages will be displayed whenever a player has made a certain amount of kills in a row ; Activated: enable/disable MultiKillMessages ; Style: style of MultiKillMessages ; =: message will be displayed in the system and only to players which have diemsg set to ; system/all. [MultiKillMessages] Activated=yes Style=0x1919BD01 5=%player is on a rampage 10=%player runs amok 15=%player is godlike ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; you can enter ip/host bans here(a message will be printed to flhook_kicks.log when a ban matches) ; BanAccountOnMatch: player's account will be banned if set to yes and one of the bans below matches(this setting must ; be in the first line of [Bans]!) ; simply append ip or hostname bans in this section(without the ';' at the beginning!). you may use wildcards(?,*). [Bans] BanAccountOnMatch=No ;13.37.*.* ;*.lamer-isp.net ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; names settings ; this is used by the "beam" command and allows you to specify shortcuts [Names] London = br01_01_base Southampton = br01_02_base Suffolk = br01_03_base Waterloo = br01_04_base Canterbury = br01_05_base Thames = br01_06_base Kensington = br01_07_base Trafalgar = br01_08_base Newgate = br02_01_base Birmingham = br02_02_base Sheffield = br02_03_base Liverpool = br02_04_base Kingston = br02_05_base Cambridge = br03_01_base Cambridge Research = br03_02_base Norfolk = br03_03_base Cardiff = br03_04_base Leeds = br04_01_base Stokes = br04_02_base York = br04_03_base Glasgow = br04_04_base LD-14 = br04_05_base Durham = br04_06_base Maghera = br04_07_base Hood = br05_01_base Glorious = br05_02_base Graves = br05_03_base Essex = br05_04_base Arranmore = br05_05_base Shetland = br06_01_base Aberdeen = br06_02_base Islay = br06_03_base Perth = br06_04_base Castlehill = br06_05_base Scapa Flow = br06_06_base Sprague = bw01_01_base Freeport 1 = bw01_02_base Rugen = bw01_03_base Douglas = bw01_04_base Baxter = bw01_05_base Cadiz = bw02_01_base Ronneburg = bw02_02_base Freistadt = bw03_01_base Breisen = bw03_02_base Elbich = bw03_03_base Solarius = bw04_01_base Freital = bw04_02_base Naha = bw05_01_base Helgoland = bw05_02_base Yanagi = bw05_03_base Kurile = bw06_01_base Atka = bw06_02_base Hawaii = bw07_01_base Ogashawa = bw07_02_base Cali = bw08_01_base Tau-31 Gate = bw08_02_base Java = bw08_03_base Nago = bw09_01_base Shinkaku = bw09_02_base Freeport 6 = bw09_03_base Harris = bw10_01_base Holman = bw10_02_base Freeport 10 = ew01_01_base Falkland = ew01_02_base Ruiz = ew02_01_base Leon = ew03_01_base Freeport 5 = ew03_02_base Freeport 9 = ew04_01_base Primus = ew06_01_base Gammu = ew06_02_base Malta = hi01_01_base Crete = hi02_01_base Tripoli = hi02_02_base Pacifica = iw01_01_base Freeport 2 = iw01_02_base Barrow = iw02_01_base Dawson = iw02_02_base Freeport 4 = iw03_01_base Mactan = iw03_02_base Curacao = iw04_01_base Montezuma = iw04_02_base Ames = iw05_01_base Nome = iw05_02_base Leiden = iw06_01_base Padua = iw06_02_base Tokyo = ku01_01_base Narita = ku01_02_base Yokohama = ku01_03_base Roppongi = ku01_04_base Shinagawa = ku01_05_base Shinjuku = ku01_06_base Kabukicho = ku01_07_base Fuchu = ku02_01_base Myoko = ku02_02_base Deshima = ku02_03_base Junyo = ku02_04_base Ohashi = ku02_05_base Kyushu = ku03_01_base Tsushima = ku03_02_base Nagumo = ku03_03_base Nansei = ku03_04_base Kagoshima = ku03_05_base Honshu = ku04_01_base Osaka = ku04_02_base Yukawa = ku04_03_base Kansai = ku04_04_base Aomori = ku04_05_base Akita = ku04_06_base Matsumoto = ku05_01_base Ainu = ku05_02_base Chugoku Gate = ku05_03_base Sapporo = ku05_04_base Kyoto = ku06_01_base Ryuku = ku07_01_base Heavens = ku07_02_base Manhattan = li01_01_base Pittsburgh = li01_02_base Missouri = li01_03_base Benford = li01_04_base Ithaca = li01_05_base Trenton = li01_06_base Norfolk Shipyard = li01_07_base Newark = li01_08_base West Point = li01_09_base Detroit = li01_10_base Fort Bush = li01_11_base Buffalo = li01_12_base Rochester = li01_13_base Baltimore = li01_14_base Los Angeles = li02_01_base California Minor = li02_02_base Yukon = li02_03_base Willard = li02_04_base San Diego = li02_05_base Alcatraz = li02_06_base Denver = li03_01_base RioGrande = li03_02_base Ouray = li03_03_base Pueblo = li03_04_base Houston = li04_01_base Huntsville = li04_02_base Mississippi = li04_03_base Beaumont = li04_04_base Sugarland = li04_05_base Mitchell = li05_01_base Anchorage = li05_02_base Anchorage Research = li05_03_base Juneau = li05_04_base Berlin = rh01_01_base Oder = rh01_02_base Ring = rh01_03_base Bonn = rh01_04_base Dortmund = rh01_05_base Essen = rh01_06_base Brandenburg = rh01_07_base Kreuzberg = rh01_08_base Hamburg = rh02_01_base Westfalen = rh02_02_base Vierlande = rh02_03_base Alster = rh02_04_base Altona = rh02_05_base Lübeck = rh02_06_base Stuttgart = rh03_01_base Baden-Baden = rh03_02_base Freiburg = rh03_03_base Ulm = rh03_04_base Konstanz = rh03_05_base Darmstadt = rh03_06_base Holstein = rh04_01_base Mainz = rh04_02_base Mannheim = rh04_03_base Fulda = rh04_04_base Bruchsal = rh04_05_base Wilhelmshaven = rh04_06_base Wiesbaden = rh04_07_base Jena = rh04_08_base Leipzig = rh05_01_base Bautzen = rh05_02_base Pirna = rh05_03_base Vogtland = rh05_04_base Bremen = rh05_05_base Toledo = st01_01_base Osiris = st01_02_base