REM-Client committed deployment provenance (64-bit) recorded: 2026-11-15T13:14:02.634257+01:00 source: 35d5ebdfaea115b2e1d37cda3529d484b87e1adc (main) server companion source: fb484cbbb849bd49ce5ce965e7c042860ec13d5a (main; no server files included in REM-Mod) change: native system selection and off-screen arrows; maneuver-bar Jump Drive with icon; visited-system policy preserving waypoint jumps; up to five nearby suns visible inside systems verification: committed client src/assets fingerprint matches the validated build; deployed executable, HUD and icons match build/source byte-for-byte source fingerprint (SHA-256, sorted changed src/assets path/NUL/content/NUL): acdc5cb80d232a594fb5033365d147fa90093e8c3049c8637045fa0b11efae39 validation: prior Release x64 client build, 17 portable navmap/nearby-sun tests and 4 focused server jump tests passed; server policy patch unchanged by rebase (stable patch ID verified) integration: Mod includes upstream through 3bce4e7b; server source includes upstream mission fix cb80cb7 server runtime: existing deployed build uses b913d882 plus the identical jump-policy patch; upstream cb80cb7 mission fix is not in that binary; no server rebuild or restart for this commit visual: latest markers and nearby suns not yet verified in live gameplay runtime: REM-LOCAL uses REM-Mod/EXE directly; personal saves/settings and generated caches excluded SHA-256 EXE/Freelancer.exe: c5793e61d1cde37045148b521c6ba31704d9da9105de927e6622c4d78cefccbb SHA-256 EXE/remui/hud.rml: a3ed855b0f8a8b481c5d3632696aea12fe639e65ff265c41244f83796ca6fd07 SHA-256 EXE/remui/img/jump-drive.png: d2a1c098814ea1c1e71d27f5a21df834f93dcc59e6f25d40d68c91cc19fd1a6a SHA-256 EXE/remui/img/jump-drive.svg: 693bba062e06d169621d00ce10c3113cc44996572dddc9395cedaf3fb5cf090f Previous deployment record: REM-Client incremental nearby system suns (64-bit) date: 2026-11-15T13:09:03.525408+01:00 source: 53aa6e1efc215b624fa324fd748d713beb71099d + uncommitted navigation/HUD and nearby-sun changes source fingerprint (SHA-256, sorted changed src/assets path/NUL/content/NUL): acdc5cb80d232a594fb5033365d147fa90093e8c3049c8637045fa0b11efae39 change: up to five nearby system suns visible inside systems; three typical system spacings range with outer-third smooth fade; bounded 1.2-second replacement fades; preserve local sun, 3D directions, subtler local size/brightness; normal star-sphere and custom skybox paths files: EXE/Freelancer.exe build: Release|x64 rem_interstellar_sky and space_scene_obj_draw compiled and full client linked successfully; dependency DLLs unchanged validation: 17 portable navmap/nearby-sun tests, zero failures; includes range limits, own-system exclusion, hard count cap, fade-before-replacement and sector reset; diff checks clean; runtime exe byte-identical to build visual: live in-system brightness, camera motion and occlusion not yet visually verified runtime: REM-LOCAL uses REM-Mod/EXE directly; restart Freelancer to load; server and personal saves/settings unchanged SHA-256 EXE/Freelancer.exe: c5793e61d1cde37045148b521c6ba31704d9da9105de927e6622c4d78cefccbb Previous deployment record: REM-Client incremental system target marker correction (64-bit) date: 2026-11-15T12:52:14.943338+01:00 source: 53aa6e1efc215b624fa324fd748d713beb71099d + uncommitted navigation/HUD changes source fingerprint (SHA-256, sorted changed src/assets path/NUL/content/NUL): 4f9458796080d6009d190517fc361005215b4081c9b0749c3460257cc9d68f9b change: replace missing Unicode glyphs with geometric contact corners and the native CurrentTargetArrow montage; use native contact projection/near-plane clipping with overlay z=0; selected system corners no longer use scene depth files: EXE/Freelancer.exe, EXE/remui/hud.rml build: Release|x64 hud_status_core, hud_targetable_objects and rem_ui_hud compiled; full client _BuildLinkAction successful validation: installed HUD font lacks former U+25C7/U+25B2 symbols; native arrow assets exist; old glyph markers/edge overlay removed; diff checks clean; runtime files match source/build byte-for-byte visual: actual in-game camera sweep and new markers not yet visually verified runtime: REM-LOCAL launches REM-Mod/EXE directly; restart Freelancer to load the update; server unchanged, no restart needed SHA-256 EXE/Freelancer.exe: 37fdf7327372310ddbd1d29e2ef13bfeaafa4ec8754919879530880ed1cfca16 SHA-256 EXE/remui/hud.rml: a3ed855b0f8a8b481c5d3632696aea12fe639e65ff265c41244f83796ca6fd07 Previous deployment record: REM-Client incremental navigation selection and maneuver-bar Jump Drive (64-bit) date: 2026-11-15T12:37:23.150724+01:00 source: 53aa6e1efc215b624fa324fd748d713beb71099d + uncommitted navigation selection, HUD and waypoint activation changes source fingerprint (SHA-256, sorted changed src/assets path/NUL/content/NUL): d022b04d37dc6e84c28e4cd803dc53d29e33f4666839c6ceeb45078ccd6f6737 change: native-style system target reticle; selectable visited system markers and contacts; Jump Drive beside Formation with custom icon, disabled without drive; old destination dropdown removed; preserve precise waypoint jumps and nearby approach files: EXE/Freelancer.exe, EXE/remui/hud.rml, EXE/remui/img/jump-drive.png, EXE/remui/img/jump-drive.svg build: Release|x64 client compilation and _BuildLinkAction completed; existing dependency DLLs retained validation: 15 portable navmap/waypoint tests and 4 focused server jump tests passed; diff whitespace checks clean; deployed files match build/source byte-for-byte visual: icon inspected; new HUD and target selection not yet checked in live gameplay server companion: visit-bit enforcement built separately and activated after authorized graceful restart; HTTP status, MySQL and UDP 2302 verified; no server files shipped here runtime: REM-LOCAL launches REM-Mod/EXE directly; restart Freelancer to load this build; saves and personal settings retained SHA-256 EXE/Freelancer.exe: f19e274fa59037c2833e81539b01038ad1276911a628c6d90eb65459f3b2bb31 SHA-256 EXE/remui/hud.rml: 9c9f90e3a02bf97e2031559afe003c49d64baee4804ee74ee1f6fb42a7f75c96 SHA-256 EXE/remui/img/jump-drive.png: d2a1c098814ea1c1e71d27f5a21df834f93dcc59e6f25d40d68c91cc19fd1a6a SHA-256 EXE/remui/img/jump-drive.svg: 693bba062e06d169621d00ce10c3113cc44996572dddc9395cedaf3fb5cf090f Previous deployment record: REM-Client committed deployment provenance (64-bit) recorded: 2026-11-15T01:03:58.313717+01:00 source: 53aa6e1efc215b624fa324fd748d713beb71099d (main) server companion source: b913d88279560c0a3780f9021b1e35b38447a140 (main; no server files included in REM-Mod) change: placeable system black holes and background lensing with visible foreground accretion disks; Acheron moved from Honshu interstellar space to EW05 behind Omicron Alpha verification: committed client src/assets fingerprint matches the previously validated build; runtime exe, RP8, navmap UI and example INI match local build/source files byte-for-byte; server source diff matches its documented build build: existing validated binaries retained; no rebuild for commit metadata or placement data validation coverage: earlier 25 portable client tests, 6 flight GPU checks and 2 menu GPU checks; 20 focused server tests recorded in prior work; actual EW05 gameplay placement not visually verified placement: Ew05_acheron at (-35000, 0, 15000) m; radius 1000 m; outer disk radius 15000 m; former interstellar config disabled placement formatting: current EW05 file omits the relocation comments and extra blank lines from the initial deployment; object parameters unchanged runtime: REM-LOCAL uses REM-Mod/EXE directly; restart Freelancer to clear the former landmark cache; personal saves/settings and generated caches excluded from commit SHA-256 EXE/Freelancer.exe: e7e50e3acceaf53ff907bdc2c1d227ea3d3906dfb170c9bbfc25cd33b55af4fe SHA-256 EXE/rp8.dll: 4d4d631c035106cf37da45d596bc3ef8fdd89b4124b36541c2d3c036819f37b8 SHA-256 EXE/remui/navmap.rml: 4fb1242db5cd7260cb1d81a141716c267b6249d42f0a61c1e34cae923e80cc2d SHA-256 DATA/UNIVERSE/EXAMPLES/blackhole_object.ini: b2446541adbf45dc52d6e0514d4d78b820952d5e068ab9d403a6e31c27d89c7f SHA-256 DATA/UNIVERSE/interstellar_blackhole.ini: af39dd307c512fd65fa64f1e9e0d4f3db53d1a28a11994250672c7583dbf3a14 SHA-256 DATA/UNIVERSE/SYSTEMS/EW05/ew05.ini: 294f8ff9ba960a517fe5a85f50e8a635e410a340f8e1c49f2c97a105132fcf2a Previous deployment record: REM-Mod data update: relocate Acheron to the Nomad system EW05 date: 2026-11-15T00:51:51.951402+01:00 change: disable the former Honshu interstellar landmark and sector marker; add Ew05_acheron at local (-35000, 0, 15000) metres in EW05, linked from Omicron Alpha (HI01) scale: horizon radius 1000 m; outer disk radius 15000 m; rotation (-8, 0, -6) files: DATA/UNIVERSE/interstellar_blackhole.ini, DATA/UNIVERSE/SYSTEMS/EW05/ew05.ini build: data-only change using the previously deployed system-INI black-hole support; binaries unchanged validation: reciprocal HI01/EW05 jump links checked; exactly one active EW05 BlackHole section; former landmark section absent; existing EW05 bytes preserved; disk clear of both jump holes and existing central rings visual: not checked in live gameplay runtime: REM-LOCAL uses REM-Mod directly; restart Freelancer to invalidate the cached interstellar landmark; no server restart required for this visual-only object SHA-256 DATA/UNIVERSE/interstellar_blackhole.ini: af39dd307c512fd65fa64f1e9e0d4f3db53d1a28a11994250672c7583dbf3a14 SHA-256 DATA/UNIVERSE/SYSTEMS/EW05/ew05.ini: 5b38b89ce1ff48d77a212d3675c75608775cc0a543937ff28ce271c7d2f2590d Previous deployment record: REM-Client incremental placeable black-hole scene objects (64-bit) date: 2026-11-15T00:43:23.989975+01:00 source: 44365ce3d4ed4c5e1ae4fe3625df040c80c3e755 + uncommitted Acheron and system-INI black-hole object support source fingerprint (SHA-256, sorted changed src/assets path/NUL/content/NUL): c97377702c7cafcc6bd49607eac69da9c7524086477d85d7f7dae77a3c327678 change: repeatable [BlackHole] system-INI sections with precise position, rotation and disk parameters; validation and lifecycle cleanup; multiple far-to-near renderer hints; preserve Acheron files: EXE/Freelancer.exe, EXE/rp8.dll, DATA/UNIVERSE/EXAMPLES/blackhole_object.ini build: Release|x64 RemGfx, nebulabench, RP8, changed client modules and client link successful validation: 25 portable world/navmap/object tests passed; 6 flight and 2 menu GPU checks passed, including two simultaneous objects and foreground/background visibility; final renderer rebuild only adjusted indentation visual: two-object GPU preview inspected; tests use HDR on and MSAA/bloom/upscaler off; actual system entry in gameplay not yet verified runtime: REM-LOCAL uses REM-Mod/EXE directly; restart Freelancer to load new binaries; example not activated in any existing system SHA-256 EXE/Freelancer.exe: e7e50e3acceaf53ff907bdc2c1d227ea3d3906dfb170c9bbfc25cd33b55af4fe SHA-256 EXE/rp8.dll: 4d4d631c035106cf37da45d596bc3ef8fdd89b4124b36541c2d3c036819f37b8 SHA-256 DATA/UNIVERSE/EXAMPLES/blackhole_object.ini: b2446541adbf45dc52d6e0514d4d78b820952d5e068ab9d403a6e31c27d89c7f final link: successful in isolated ~/.cache/rem-build/wineprefix-blackhole-build after shared Wine environment stalled; live server restarted with user approval and HTTP/UDP verified Previous deployment record: REM-Client incremental black-hole depth correction (64-bit) date: 2026-11-15T00:33:22.452041+01:00 source: 44365ce3d4ed4c5e1ae4fe3625df040c80c3e755 + uncommitted Acheron work and foreground-disk regression coverage change: remove screen-space black silhouette; preserve disk emission encountered before horizon capture, block the captured background; retain background lensing files: EXE/rp8.dll build: shaders regenerated; Release|x64 RemGfx, nebulabench and RP8 successful validation: 58 SPIR-V modules valid; 5 flight GPU checks and 2 menu GPU checks pass, including black captured background, visible foreground disk, and foreground geometry overlapping the shadow visual: renderer preview inspected; HDR on, MSAA/upscaler/bloom off; actual gameplay not yet verified runtime: REM-Mod/EXE is the active REM-LOCAL runtime; game restart required SHA-256 EXE/rp8.dll: 260c3e686065a216275c126e760eea44598dc8cca89f7714e006c14b388dca68 Previous deployment record (superseded; opaque disk mask rejected by user): REM-Client incremental black-hole core update (64-bit) date: 2026-11-15T00:25:52.771964+01:00 source: 44365ce3d4ed4c5e1ae4fe3625df040c80c3e755 + uncommitted Acheron work and opaque in-flight black-hole core source fingerprint (SHA-256, listed path/NUL/content/NUL): b0b5ef545d6d04e96e24988028f002026086dbd8ef919e1058bd1add2385e962 source files: src/RemGfx/shaders/post.hlsl, src/RemGfx/shaders/rg_shaders_spv.inc, src/RemGfx/tests/blackhole_test.h change: opaque black flight silhouette at the critical shadow angle, one-pixel edge; no accretion emission through the centre files: EXE/rp8.dll build: shaders regenerated; Release|x64 RemGfx, nebulabench and RP8 built successfully validation: 58 SPIR-V modules valid; flight GPU test passes pure RGB-zero core over dark/bright backgrounds, foreground occlusion and off-screen lens; menu GPU regression passes visual: renderer preview inspected; test uses HDR on, MSAA/upscaler/bloom off; actual gameplay not yet verified runtime: REM-LOCAL directly uses REM-Mod/EXE; game restart required to load new DLL SHA-256 EXE/rp8.dll: 2ac55caf17ca84b39383a5382cef174267b2a994068b344e6c6352fcad19e909 Previous deployment record: REM-Client incremental interstellar black hole (64-bit) date: 2026-11-14T23:57:17+01:00 source: 44365ce3 (main) + uncommitted Acheron landmark, flight rendering, sector map and tests source fingerprint (SHA-256, sorted changed src/assets path/NUL/content/NUL): a0de5be4c3237b94079fc153d5301584ab4d8743129a04923d7ce2ad50e594d9 change: Acheron between Honshu and Sigma-13, fixed sector position and observation waypoint; reuse menu black-hole ray tracing in flight before foreground objects; bounded lens and once-per-frame rendering files: EXE/Freelancer.exe, EXE/rp8.dll, EXE/remui/navmap.rml, DATA/UNIVERSE/interstellar_blackhole.ini build: shaders regenerated; Release|x64 RemGfx, nebulabench, RP8 and changed client modules built successfully validation: 24 portable tests passed; 58 SPIR-V modules valid; menu and flight black-hole GPU checks passed (draw, foreground occlusion, off-screen invariance); renderer preview inspected; deployed hashes match limitations: HDR on and MSAA off, as with menu effect; visual landmark without server gravity/damage; real multiplayer flight and map interaction pending runtime: REM-LOCAL uses this checkout directly; atomic binary/UI replacement for next game launch; running game/server unchanged; saves/settings retained SHA-256 EXE/Freelancer.exe: af785f3b7da337bb234d2e8125d5deb4623e766b4f6a651ce3b6654f6650b5c0 SHA-256 EXE/rp8.dll: 598e368dbb61c1188993f2e7bde74b63741f466da8ad5c6ac9c93562f8135168 SHA-256 EXE/remui/navmap.rml: 4fb1242db5cd7260cb1d81a141716c267b6249d42f0a61c1e34cae923e80cc2d SHA-256 DATA/UNIVERSE/interstellar_blackhole.ini: 9586bbac44dd94a297b5e4b2da5e83ef2a56471151d162d11f360fe94bf6973d --- Previous incremental/full-package records retained below --- REM-Client committed deployment provenance (64-bit) recorded: 2026-11-14T23:33:31+01:00 source: 44365ce3d4ed4c5e1ae4fe3625df040c80c3e755 (main) server companion source: ef8666fdf30302517780aae15ea27ef28d69f08b (main; server files are not part of REM-Mod) change: Sirius sector volume and cloud relief, precise interstellar waypoints, group/clan positions, approach targeting, gate origin protection and sector jump button handling files: EXE/Freelancer.exe, EXE/rp8.dll, EXE/rendcomp.dll, EXE/remui/navmap.rml provenance: existing incremental builds committed without rebuilding; latest recorded source fingerprint matched before commit, all four deployed files match client build/assets SHA-256; individual build times and checks retained below validation: previous targeted client/server and renderer checks retained below; latest client regression suite 23 tests passed; full server suite and live gameplay are not claimed as validated runtime: no process restart or save/settings changes during commit/push SHA-256 EXE/Freelancer.exe: 1017ccb36010d80c07be52f8cbb0f0bdf089cbd9e72a9bb7ad9d03852c7d68b0 SHA-256 EXE/rp8.dll: d3607655b7bb9c129fe330eeca82cdad878a0fb4790380d85756f80bd0b3cb80 SHA-256 EXE/rendcomp.dll: 13f60d41afc8b35ef7f1daf26c5d138c5714880952a51c064dd192db065215c1 SHA-256 EXE/remui/navmap.rml: 9bf6ae0b0e51cb510e8d7394032e340d1ffca2e922dc462ba6572d6b5d091866 --- Previous incremental/full-package records retained below --- REM-Client incremental sector jump button fix (64-bit) date: 2026-11-14T23:30:39+01:00 source: 4e10c632 (main) + uncommitted sector button, gate-origin, navigation, cloud and previous changes source fingerprint (SHA-256, sorted changed src/assets path/NUL/content/NUL): d29ee97474cc19dac2c6fb927da93c4ef18b27cba203935efc3a569bcb2d8610 change: preserve chart system selection independently of HUD target resets; isolate chart presses/releases from controls; defer system jump with a captured destination ID and live readiness check files: EXE/Freelancer.exe build: Release|x64 rem_ui_navmap.cpp compiled and client linked successfully with MSVC/MSBuild under Wine validation: 23 portable WorldPos/navmap/origin tests passed, including control ancestor classification; git diff whitespace check passed; source/deployed executable hashes match; live sector button click remains unverified runtime: REM-LOCAL uses this checkout directly; atomic EXE replacement for next game launch; game/server not restarted; saves/settings retained SHA-256 EXE/Freelancer.exe: 1017ccb36010d80c07be52f8cbb0f0bdf089cbd9e72a9bb7ad9d03852c7d68b0 --- Previous incremental/full-package records retained below --- REM-Client incremental gate arrival origin fix (64-bit) date: 2026-11-14T23:26:24+01:00 source: 4e10c632 (main) + uncommitted gate-origin, navigation, cloud and previous changes source fingerprint (SHA-256, sorted changed src/assets path/NUL/content/NUL): ed64f91a8637a3bad29d94727e0698d09e7e9bfacfbdb732c4beb2502740cddd change: freeze floating origin throughout client gate states 1-5 and Common launch/JumpIn actions; prevents tunnel poses accumulating repeated shifts and displacing Honshu arrival by 2,800 km files: EXE/Freelancer.exe build: Release|x64 rem_origin_client.cpp compiled and client linked successfully with MSVC/MSBuild under Wine validation: 22 portable WorldPos/navmap/origin tests pass; reverting the guard in an isolated test fixture fails both new regressions; source/deployed executable hashes match; multiplayer gate passage pending runtime: REM-LOCAL reads this checkout directly; atomic EXE replacement for next game launch; running game/server unchanged; saves/settings preserved SHA-256 EXE/Freelancer.exe: 68b14da289aa394ccf32f887ad42a38ab44c63f42db144c8134e501e1a1ee116 --- Previous incremental/full-package records retained below --- REM-Client incremental interior cloud relief refinement (64-bit) date: 2026-11-14T23:16:34+01:00 source: 4e10c632 (main) + uncommitted Frankfurt cloud, navigation and previous changes source fingerprint (SHA-256, sorted changed src/assets path/NUL/content/NUL): 5191b17467acc8deaa24bbca6a66b0cca8a0b6b3e71ae57f578d9c9f9590777a change: reduce uniform interior sky haze; cloud-scale density folds and shaded channels complement zone-scale strands; existing noise channels and footprint filtering retain stable detail; authored nebula palette retained files: EXE/rp8.dll build: shaders regenerated; RemGfx, nebulabench and RP8 Release|x64 built successfully validation: 58 SPIR-V modules valid; 20 system-cloud GPU cases and sector regression passed on RTX 2050; foreground planet error <=1/255 RGB; all Frankfurt static quality cases <0.12/255 mean temporal RGB change; deployed hash matches performance: synthetic filled interior High 1280x720 nebula p50 17.67 -> 22.85 ms, p95 19.45 -> 24.11 ms; more structure costs GPU time, not an FPS optimization visual validation: before/after renderer images inspected with Frankfurt colors; synthetic camera, without actual puff atlas/exclusions/autoexposure; gameplay acceptance pending runtime: REM-LOCAL reads this checkout directly; game restart required, not started/stopped; server unchanged; saves/settings preserved SHA-256 EXE/rp8.dll: d3607655b7bb9c129fe330eeca82cdad878a0fb4790380d85756f80bd0b3cb80 --- Previous incremental/full-package records retained below --- REM-Client incremental waypoint targeting and jump-tunnel position fix (64-bit) date: 2026-11-14T23:02:14+01:00 source: 4e10c632 (main) + uncommitted navigation, cloud and previous changes source fingerprint (SHA-256, sorted changed src/assets path/NUL/content/NUL): 1ac718a680a6804820305f29d2be89d4e80d6ec4478aa3f1574fcf08cba3a911 change: approach binds an actual selected waypoint object and preserves automatic target steering; jump state 3 suppresses both position streams until the ship reaches its exit frame files: EXE/Freelancer.exe build: Release|x64 hud_status_core, hud_waypoint and client_objdb compiled and client linked successfully; existing DLLs/UI retained validation: 20 portable WorldPos/navmap tests plus 2 server jump arrival/target parsing tests pass; deployed executable hash matches; real waypoint steering and Berlin-Hamburg/Frankfurt gate passages require gameplay validation runtime: REM-LOCAL reads this checkout directly; EXE atomically replaced for the next game launch; running game not restarted; server fix activated separately at 2026-11-14T23:03:57+01:00, PID 954568; web/status HTTP 200 and UDP 2302 verified SHA-256 EXE/Freelancer.exe: 0b268d4fc085866ac0280c01a3e2fdb617ce228a2234f7386b9ba7c3590d03f3 --- Previous incremental/full-package records retained below --- REM-Client incremental system-cloud structure and planet occlusion update (64-bit) date: 2026-11-14T22:52:03+01:00 source: 4e10c632 (main) + uncommitted system-cloud, navigation and previous Sirius volume changes source fingerprint (SHA-256, sorted changed src/assets path/NUL/content/NUL): 79bdf6485e01d43f2bc99831037ed0d9d8206265c1ab4a9fb6a6e909d7937cee change: filtered bent cloud sheets, shadowed valleys and reduced outer haze/glow; solid planets and airless moons clip system/sector volumes independently of atmosphere/depth writes; linear metre depth through reduction, march and upsample; all MSAA samples included; foreground history rejection files: EXE/rp8.dll, EXE/rendcomp.dll (Freelancer.exe retained from automatic waypoint approach update) build: HLSL regenerated; Release|x64 RemGfx, RendComp, RP8 and nebulabench built successfully validation: 58 SPIR-V modules pass Vulkan 1.3 validation; 26 system-cloud GPU cases passed on NVIDIA RTX 2050 and Intel ADL GT2, including 4 quality levels, MSAA4, full resolution, foreground/background planet, shortened far plane, stale-body removal, inside/motion/geometry; sector fixture passed composition, parallax, depth, transmission and stale/outside checks; no renderer errors; deployed hashes match visual validation: synthetic before/after and warm-palette images reviewed; in-game lighting, actual planet scene and aesthetic acceptance remain to be checked runtime: REM-LOCAL reads this checkout directly; game and server not restarted; preserves prior navigation EXE and all saves/settings SHA-256 EXE/rp8.dll: 9eda443b411afa273edf36f9c6347e515ea1a6e12ce0e60db3294175e74cea80 SHA-256 EXE/rendcomp.dll: 13f60d41afc8b35ef7f1daf26c5d138c5714880952a51c064dd192db065215c1 --- Previous incremental/full-package records retained below --- REM-Client incremental automatic waypoint approach update (64-bit) date: 2026-11-14T22:33:55+01:00 source: 4e10c632 (main) + uncommitted approach, navigation and previously deployed Sirius cloud changes source fingerprint (SHA-256, sorted changed src/assets path/NUL/content/NUL): e05f0e2a5d3c646cc9afba5751eba0a84f9ef8a16d6ab9e67557a760bf52db6c change: waypoint/sector-point travel automatically uses normal Goto below 100 km, jump at or above 100 km; map and HUD labels follow actual 3D distance; precise foreign-frame and floating-origin conversion; object standoff and manual-route-bot handover files: EXE/Freelancer.exe, EXE/remui/navmap.rml build: Release|x64 hud_status_core, rem_ui_navmap and rem_ui_hud compiled and client linked successfully; existing dependency DLLs retained validation: 20 portable WorldPos/navmap tests passed, including the 100 km boundary across rotated frames at large coordinates; source diff whitespace checks clean; deployed file hashes match runtime: REM-LOCAL reads this checkout directly; game not started or restarted; actual autopilot flight and revised labels await in-game verification; no server update required SHA-256 EXE/Freelancer.exe: cf68e22e3f1c281d1e5f85d30cf0b761ab7286f4515b17df315228923a72f32d SHA-256 EXE/remui/navmap.rml: 9bf6ae0b0e51cb510e8d7394032e340d1ffca2e922dc462ba6572d6b5d091866 --- Previous incremental/full-package records retained below --- REM-Client incremental navigation waypoints and group/clan contacts update (64-bit) date: 2026-11-14T22:06:11+01:00 source: 4e10c632 (main) + uncommitted navigation and previously deployed Sirius cloud changes source fingerprint (SHA-256, sorted changed src/assets path/NUL/content/NUL): 135113bbd2641738cfb9ba546070624b43af603039611f41432039a6d7c8b657 change: free interstellar waypoints, precise GO/share coordinates, sector waypoint paths and exact jump course/distance; live group/clan markers in system/sector/galaxy views; repair retail group packets files: EXE/Freelancer.exe, EXE/remui/navmap.rml build: Release|x64 client compiled and linked successfully; existing dependency DLLs retained validation: 19 WorldPos/navmap tests and 3 focused server protocol/visibility tests passed; complete server test run aborts in existing accounts_character_sync_and_discord_state under Wine x64 (not a complete suite pass); source diff whitespace checks clean; deployed hashes match runtime: REM-LOCAL reads this checkout directly; game not started, visual/multiplayer flight confirmation pending; server activated with user approval at 2026-11-14T22:07:50+0100; PID 882921; web and /api/status HTTP 200, UDP 2302 listening SHA-256 EXE/Freelancer.exe: cc3587c02c79cb8cf6312081582bad05618c1a3b7a93477a1f50c6e51b932129 SHA-256 EXE/remui/navmap.rml: a1abeb0857457923230e91bd2c51604c9d11470d8ee9ddba8e76307d427779c6 --- Previous incremental/full-package records retained below --- REM-Client incremental Sirius camera-pan stability update (64-bit) date: 2026-11-14T21:32:13+01:00 source: 4e10c632 (main) + uncommitted Sirius sector volume, wisps and stability changes source files: src/RP8/RP8.cpp, src/RemGfx/include/remgfx/remgfx.h, src/RemGfx/rg_d3d8.h, src/RemGfx/rg_direct3d8.cpp, src/RemGfx/rg_post.cpp, src/RemGfx/shaders/post.hlsl, src/RemGfx/shaders/rg_shaders_spv.inc, src/RemGfx/tools/compile_shaders.py, src/freelancer/Client/rem_hints.cpp, src/freelancer/Client/rem_hints.h, src/freelancer/Client/rem_interstellar_sky.cpp, src/include/rem/sector_volume.h, src/include/render/IRemRenderHints.h source fingerprint (SHA-256, ordered path/NUL/content/NUL): 446749d901fa2ea0780343cbdbbd0b09d25db4bab4df6337f8cf181d87167978 change: remove screen-pixel sampling jitter; analytically average thin density ridges over the ray footprint; fade unresolved erosion; 68/104/128/176 deterministic integration samples by quality files: EXE/rp8.dll (Freelancer.exe retained from previous sector-volume deployment) build: shaders regenerated; Release|x64 RemGfx rebuilt, RP8 and camera-pan GPU fixture linked; OK validation: 58 SPIR-V modules passed Vulkan 1.3 validation; 45 ridge integration cases agree with numerical reference; actual-map GPU fixtures and 16-frame pans passed on RTX 2050 all qualities and High MSAA4, Intel ADL GT2 Low; depth occlusion, stale/outside cleanup, repeatability, transmission and local-nebula composition passed; no renderer errors; deployed DLL hash matches motion measurement: High 960x540, TAA/upscaler off, rotation-compensated mean RGB frame difference 0.921 -> 0.358 /255 (about 61% lower); 15 frame pairs in pan-before-high vs pan-stable-high; diagnostic scene result, not an in-game guarantee runtime: REM-LOCAL loads this checkout directly; active game not restarted; revised in-game camera pans and warp/TAA appearance await user evaluation SHA-256 EXE/Freelancer.exe: 5f62732c6531b40925bff3cb5a20afe83646b596cabf75cbf2b0b20851db7de9 SHA-256 EXE/rp8.dll: c172e8af9f621ea3099c33617e76c777763090aedccf5e0692ec6ba55955a668 Previous deployment record: REM-Client incremental Sirius wisps refinement (64-bit) date: 2026-11-14T21:17:33+01:00 source: 4e10c632 (main) + uncommitted Sirius sector volume and wisps changes source files: src/RP8/RP8.cpp, src/RemGfx/include/remgfx/remgfx.h, src/RemGfx/rg_d3d8.h, src/RemGfx/rg_direct3d8.cpp, src/RemGfx/rg_post.cpp, src/RemGfx/shaders/post.hlsl, src/RemGfx/shaders/rg_shaders_spv.inc, src/RemGfx/tools/compile_shaders.py, src/freelancer/Client/rem_hints.cpp, src/freelancer/Client/rem_hints.h, src/freelancer/Client/rem_interstellar_sky.cpp, src/include/rem/sector_volume.h, src/include/render/IRemRenderHints.h source fingerprint (SHA-256, ordered path/NUL/content/NUL): 90391a612bc0870b6b7a1e0923a935ed0b9c339004b7717b05779b2e78afbe2b change: replace milky sector billows with bent, elongated density sheets and eroded strands; remove density floor and faint atlas haze; stronger lit strands and shaded folds; near-weighted integration and filtered ridges with fixed spatial sampling offsets files: EXE/rp8.dll (Freelancer.exe retained from previous sector-volume deployment) build: shaders regenerated; Release|x64 RemGfx rebuilt, RP8 and GPU fixture linked; OK validation: 58 SPIR-V modules validated for Vulkan 1.3; final actual-map GPU fixtures passed on RTX 2050 Low/Medium/High/Ultra and High MSAA4, Intel ADL GT2 Low; depth occlusion, stale/outside cleanup, repeatability, background transmission and combined local nebula checked; no renderer errors; source/deployed DLL hashes match visual validation: reviewed before/after flight, moved-camera and top views in the GPU fixture; first deployed version was reported too milky by user; revised in-game warp appearance and temporal upscaling still await user evaluation runtime: REM-LOCAL loads this REM-Mod checkout directly; game not launched for this revision SHA-256 EXE/Freelancer.exe: 5f62732c6531b40925bff3cb5a20afe83646b596cabf75cbf2b0b20851db7de9 SHA-256 EXE/rp8.dll: 416c72ef1174a6583bf26b00776f22e005953565d252adb38309f3c5e435bee1 Previous deployment record: REM-Client incremental Sirius sector volume update (64-bit) date: 2026-11-14T20:48:13+01:00 source: 4e10c632 (main) + uncommitted Sirius sector volume changes source files: src/RP8/RP8.cpp, src/RemGfx/include/remgfx/remgfx.h, src/RemGfx/rg_d3d8.h, src/RemGfx/rg_direct3d8.cpp, src/RemGfx/rg_post.cpp, src/RemGfx/shaders/post.hlsl, src/RemGfx/shaders/rg_shaders_spv.inc, src/RemGfx/tools/compile_shaders.py, src/freelancer/Client/rem_hints.cpp, src/freelancer/Client/rem_hints.h, src/freelancer/Client/rem_interstellar_sky.cpp, src/include/rem/sector_volume.h, src/include/render/IRemRenderHints.h source fingerprint (SHA-256, ordered path/NUL/content/NUL): 74c47712f037d64c2ae3c756d1b2a2bec5a4d81c20ac02eb3c68bda5310175a3 change: world-anchored translucent 3D Sirius medium derived from the sector map; preserves camera height and system rotations; depth occlusion, shared quality levels and local-nebula composition; legacy sky fallback files: EXE/Freelancer.exe, EXE/rp8.dll build: Release|x64 RemGfx library rebuilt, RP8 bridge compiled and linked, client hints/sky compiled and executable linked; shaders regenerated; OK validation: portable atlas/frame invariants passed; 58 generated SPIR-V modules validated for Vulkan 1.3; actual-map GPU fixtures passed on RTX 2050 at all four qualities and High MSAA4, Intel ADL GT2 Low; combined sector/system-nebula cases passed on RTX with/without MSAA; no renderer errors logged; deployed hashes match runtime: REM-LOCAL uses this checkout directly; game not launched; real multiplayer warp, system-crossing fades, native suns/effects and temporal upscaling at warp speed still need in-game confirmation SHA-256 EXE/Freelancer.exe: 5f62732c6531b40925bff3cb5a20afe83646b596cabf75cbf2b0b20851db7de9 SHA-256 EXE/rp8.dll: b48160195f1de3fd46e09a9774f2c068278ed82ec142ea11837b3f870b8c3a7b Previous deployment record: REM-Client incremental navigation update (64-bit) date: 2026-11-14T20:11:51+01:00 source: 4e10c632 (main); committed source matches the validated incremental build inputs source files: src/freelancer/Client/rem_ui_navmap.cpp, src/freelancer/Client/rem_navmap_detail.h, assets/remui/navmap.rml source fingerprint (SHA-256, ordered path/NUL/content/NUL): 52e85b91443f474ae081e7107c5aa977cc4d45e344b1fd4d4e2a2cbf5c63b8c7 change: reopen navigation in the player's current system; ordered routes including ship-to-first-target leg, numbered next/destination markers, directional pulses, off-screen target bearing and route fit; do not bridge foreign-system route gaps; refresh moved targets on all coordinates files: EXE/Freelancer.exe, EXE/remui/navmap.rml build: Release|x64 selected compilation of rem_ui_navmap.cpp/rem_navmap_models.cpp and executable relink; OK (existing float-conversion warnings) validation: 18 portable WorldPos/navmap tests passed; 6 isolated production route-construction cases passed; 21 native RmlUi layout cases at 720p/1080p/1440p passed without parser/binding warnings; source/deployed hashes match runtime: REM-LOCAL uses this checkout directly; no game launch; reopening, waypoint interaction, animated appearance and the prior header-stripe fix still need in-game confirmation SHA-256 EXE/Freelancer.exe: 4cadcd8d08d3f66b7224dc738233b9ec8d7ad39c4643ddd904163f59362af761 SHA-256 EXE/remui/navmap.rml: eab11f3c3a23acf9e191c4b9c74511aba6d13bddd09c6cc984df9b827f9afa19 Previous deployment record: REM-Client incremental UI renderer update (64-bit) date: 2026-11-14T16:05:50+01:00 source: 10ceb4ab + existing uncommitted navmap improvements and UI texture-state fix source files: src/freelancer/Client/rem_ui_render.cpp, src/freelancer/Client/rem_ui_render.h source fingerprint (SHA-256, ordered path/NUL/content/NUL): b77c8fb20f7d4326bf2018e6d39aad87b9e7b59dfaa0672662b24759d60df195 change: isolate RmlUi from map/model texture transforms, generated coordinates, result routing and extra texture stages; restore all modified states after the UI pass files: EXE/Freelancer.exe build: Release|x64 selected recompilation of rem_ui_render.cpp and rem_ui_host.cpp, then executable relink; OK validation: isolated mock-pipeline test using production Begin/End bodies reproduces inherited-state failure before the fix; both dirty-material and plain-material scenarios pass after the fix, including exact restoration; source/deployed binary hashes match runtime: REM-LOCAL uses this checkout directly; game not launched; reported white header stripe near the system-to-sector zoom transition still needs in-game confirmation SHA-256 EXE/Freelancer.exe: 7e7f757bcc804ae8e1aa1abd265182a6f9257be08df71bf19191ac737ba26ba3 Previous deployment record: REM-Client deployment (64-bit) date: 2026-11-14T15:27:51+01:00 source: 10ceb4ab (main) + uncommitted galaxy and navmap improvements source files: src/freelancer/Client/rem_ui_navmap.cpp, src/freelancer/Client/rem_navmap_models.cpp, src/freelancer/Client/rem_navmap_models.h, src/freelancer/Client/rem_navmap_detail.h, assets/remui/navmap.rml, assets/remui/img/galaxy-dust.png source fingerprint (SHA-256, ordered path/NUL/content/NUL): 85a1a3a0903cbaeb2521f0b67b644e983cf1d361067e625fb58efb78f68ae338 change: body-sized picking and selection rings; scoped search; breadcrumbs and view controls; label modes and map layers; reorganized scrolling sidebar; bounded foreign-system model previews files: EXE/Freelancer.exe, EXE/remui/navmap.rml, EXE/remui/img/galaxy-dust.png build: Release|x64 freelancer.vcxproj and dependencies OK; final selected compilation of rem_ui_navmap.cpp/rem_navmap_models.cpp and full executable relink OK validation: 17 WorldPos/navmap tests passed; 15 native RmlUi layout scenarios passed at 720p/1080p/1440p without parser/data-binding warnings; deployed hashes match build/source runtime: REM-LOCAL launcher uses this checkout directly; game not launched for this update; GPU appearance, interaction and model-loading frame times remain to be checked in-game SHA-256 EXE/Freelancer.exe: bb5eda6494528a92c7c0d6d3653d3cb8357c68878b8973fc380bdd703e6dc542 SHA-256 EXE/remui/navmap.rml: e8bdb8d66f4f6d44ecaf3650094bf44b07eb95379d8ff0e38311e18960413d3f SHA-256 EXE/remui/img/galaxy-dust.png: 280b7c06169a30a9b4c43b2ea041a7bb4a69e5e7e1e19db3aa18e0b391ee56f5 Previous deployment record: REM-Client deployment (64-bit) date: 2026-11-14T13:30:48+01:00 source: 10ceb4ab (main) + uncommitted galaxy-map and system-map model changes source files: src/freelancer/Client/rem_navmap_models.cpp, src/freelancer/Client/rem_navmap_models.h, src/freelancer/Client/rem_navmap_detail.h, src/freelancer/Client/rem_ui_navmap.cpp, assets/remui/navmap.rml, assets/remui/img/galaxy-dust.png source fingerprint (SHA-256, ordered path/NUL/content/NUL): 505481306ec6a43065b7b2a3a5c966f429d4ded63131df21a6963632891f0892 change: show live textured models at map scale; fix icon overlay, share pixel threshold and fit camera depth to large planets and the own ship files: EXE/Freelancer.exe, EXE/remui/navmap.rml build: Release|x64 freelancer.vcxproj and dependencies, MSVC/MSBuild under Wine; OK validation: 16 world-position/navmap tests passed; RML structure checked; source/deployed SHA-256 hashes match runtime: game was running during deployment; atomic file replacement, restart needed; in-game appearance not yet checked SHA-256 EXE/Freelancer.exe: 42d9a7eb843ebed65906358c8cb26d6e4de896ed0ee3ac91378683a35ac34181 SHA-256 EXE/remui/navmap.rml: bed6afb3aa0ca8eb4d83c14417882559f515916f283b2d92acb7a0351a363a83 Previous deployment record: REM-Client deployment (64-bit) date: 2026-11-14T11:53:03+01:00 source: 10ceb4ab (main) + uncommitted galaxy-map changes source files: src/freelancer/Client/rem_ui_navmap.cpp, assets/remui/navmap.rml, assets/remui/img/galaxy-dust.png source fingerprint (SHA-256, ordered path/NUL/content/NUL): 2791a53fcc8230dd10d26f22546382ba092b30265a7bf08f28fc5879353b6046 change: atmospheric galaxy backdrop, spectral star coronas, projected distance rings, uncluttered reference labels and exploration cards files: EXE/Freelancer.exe, EXE/remui/navmap.rml, EXE/remui/img/galaxy-dust.png build: Release|x64 freelancer.vcxproj and dependencies, MSVC/MSBuild under Wine; OK validation: 14 world-position/navmap tests passed; RML structure, image references, data bindings and layer order checked; source/deployed file hashes match visual: static browser layout preview inspected; actual in-game RmlUi appearance and navigation not yet verified SHA-256 EXE/Freelancer.exe: 14d9ebd46556b2b57d086c5a7848401a46815e909b0f967279ca88b0e2860e62 SHA-256 EXE/remui/navmap.rml: ea3fc4a764adfb97fb31239970905c861a280a10ddc7d0c87c3a2adbd0cc6d71 SHA-256 EXE/remui/img/galaxy-dust.png: 280b7c06169a30a9b4c43b2ea041a7bb4a69e5e7e1e19db3aa18e0b391ee56f5 Previous deployment record: REM-Client deployment (64-bit) date: 2026-11-14T11:30:48+01:00 source: 10ceb4ab (main); committed source matches the validated build fingerprint source files: src/freelancer/Client/rem_ui_navmap.cpp, src/freelancer/Client/rem_navmap_detail.h, assets/remui/navmap.rml source fingerprint (SHA-256, ordered path/NUL/content/NUL): c11770622835e3aad7ae2e8651ecb43860f85a776b71cb347d518bd71a556673 change: blend magnified Sirius art into a sharp geometry backdrop with adaptive grid and stars assets: existing REM-Mod sun glows, lane pulses and grid styling preserved and synchronized back to client sources files: EXE/Freelancer.exe, EXE/remui/navmap.rml build: Release|x64 freelancer.vcxproj and dependencies, MSVC/MSBuild under Wine; OK validation: 14 world-position/navmap tests passed; RML structure and overlay ordering checked runtime: visual appearance approved by the user on 2026-11-14; input not separately verified SHA-256 EXE/Freelancer.exe: d63447ddb786fb7256c6decf49b0f4cf5c4ef063815def8cf7197ac1a356fd51 SHA-256 EXE/remui/navmap.rml: 19cc387fa3445c5250cb6c5dac1f5716a93f53cd1b36a4a0cf5dc1355f9ea21a Previous deployment record: REM-Client deployment (64-bit) Latest incremental client update: commit: b1fb8f49 (main) subject: Sol Skies was the project's old name: REM Freelancer in comments, logs and the window title mod commit: 935fdc54 (2026-11-14 10:05:56 +01:00; commit time, not build time) files: EXE/Freelancer.exe, EXE/common.dll provenance: source commit reported by the REM-Mod commit message; files recorded in its diff validation: build time, source-tree state and test result not recorded in these Git entries; no rebuild during this metadata correction Earlier incremental client updates after the full package: - REM-Client 7f69a1da -> REM-Mod d54c741f: EXE/Freelancer.exe, EXE/common.dll - REM-Client 970fe751 -> REM-Mod f99dc44f: EXE/Freelancer.exe, EXE/common.dll, EXE/remui/img/sun.png, EXE/remui/navmap.rml Last full-package record (historical; its date/tree/build fields apply only to that package): REM-Client test build (64-bit) date: 2026-11-14 00:04 commit: 024d1c3f (main) subject: Decals: text decals (FreeType, the UI's font), decals leave glass clear unless wanted, category tabs in the shop tree: clean build: OK