[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 400 fill_dist = 1600 diffuse_color = 200, 150, 150 ambient_color = 100, 70, 20 ambient_increase = 0, 0, 0 empty_cube_frequency = 0.700000 [properties] flag = rock_objects flag = object_density_med [Cube] asteroid = rock_asteroid30, 0.200000, 0.800000, 0.300000, 45, 20, 0 asteroid = rock_asteroid10, -0.900000, -0.500000, 0.900000, 85, 0, 185 asteroid = rock_asteroid30, -0.600000, -0.300000, 0.600000, 105, 160, 25 asteroid = rock_asteroid30, -0.100000, 0.400000, -0.400000, 75, 30, 70 [Band] render_parts = 10 shape = asteroid_belt_04 height = 15000 offset_dist = 30000 fade = 0.800000, 1.000000, 10, 11 texture_aspect = 0.750000 color_shift = 0.600000, 0.600000, 0.700000 vert_increase = 1 [AsteroidBillboards] count = 200 start_dist = 900 fade_dist_percent = 0.700000 shape = roid_rock_tri size = 30, 110 [DynamicAsteroids] asteroid = dasteroid_mineable_small1 count = 20 placement_radius = 150.000000 placement_offset = 90.000000 max_velocity = 10.000000 max_angular_velocity = 1.000000 color_shift = 1, 1, 1