//This shader file is part of FLAR - Advanced Renderer for Freelancer by Schmackbolzen //If you use the supplied shader files you may not modify them unless you state in them what you changed //and also mention the source or who the author is. //Depth only shader for FLAR by Schmackbolzen #version 330 uniform sampler2D texture; uniform float alphaTestValue; in vec2 outTexCoords; void main() { if (alphaTestValue > 0) { if (texture2D(texture, outTexCoords).a < alphaTestValue) discard; } gl_FragColor = vec4(1,0,0,1); }