[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 400 fill_dist = 1800 tint_field = 255, 255, 255 empty_cube_frequency = 0.15 [properties] flag = rock_objects flag = object_density_high flag = populated flag = collision [Cube] asteroid = rock_asteroid60, 0.7, 0.2, -0.2, 180, 10, 20 asteroid = rock_asteroid30, -0.3, -0.3, 0.8, 85, 0, 185 asteroid = rock_asteroid90, -0.2, -0.1, -0.6, 105, 160, 25 asteroid = lava02_asteroid60, -0.7, 0.4, -0.4, 75, 30, 70 [Exclusion Zones] exclusion = Zone_LI06_Tradelane_01 exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = Zone_LI06_Tradelane_03 exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = Zone_LI06_Tradelane_02 exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = Zone_LI06_Tradelane_04 exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = Zone_LI06_Tradelane_05 exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = Zone_LI06_to_Li02 exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = Zone_LI06_pop_ambient_01 exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = Zone_LI06_dustcloud_storm_01 exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = Zone_LI06_dustcloud_storm_02 exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = Zone_LI06_pop_ambient_02 exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = Zone_LI06_pop_ambient_03 exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = Zone_LI06_to_Iw04_hole exclude_billboards = 1 exclude_dynamic_asteroids = 1 exclusion = Zone_LI06_to_LI07_hole exclude_billboards = 1 exclude_dynamic_asteroids = 1 [DynamicAsteroids] asteroid = DAsteroid_lava02 count = 20 placement_radius = 150 placement_offset = 90 max_velocity = 10 max_angular_velocity = 2 color_shift = 1, 0.5, 0 [Band] render_parts = 6 shape = asteroid_belt_04 height = 1000 offset_dist = 1000 fade = 1.000000, 1.350000, 15, 17 texture_aspect = 1.000000 color_shift = 1.000000, 1.000000, 1.000000 ambient_intensity = 1.000000 vert_increase = 2 [AsteroidBillboards] count = 1000 start_dist = 800 fade_dist_percent = 0.200000 shape = roid_rock_tri color_shift = 0.700000, 0.700000, 0.700000 ambient_intensity = 1.000000 size = 10, 50 [DynamicAsteroids] asteroid = DAsteroid_rock_small1 count = 10 placement_radius = 500.000000 placement_offset = 90.000000 max_velocity = 15.000000 max_angular_velocity = 3.000000 color_shift = 0.500000, 0.500000, 0.500000