[CharacterEncounter] Location = Li01_01_base, Cityscape offer = scripts\story\s019a_offer_syd_li_01_Cityscape_01.thn accept = scripts\story\s019b_accept_syd_li_01_Cityscape_01.thn decline = scripts\story\s019c_decline_syd_li_01_Cityscape_01.thn decision = scripts\story\s019e_decision_syd_li_01_Cityscape_01.thn mission_text_id = 22605 nooffer_text_id = 1840 autoplay [Char] npc = drake actor = drake fidget = scripts\extras\fidget_stand_male_NULL.thn